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Kingdom of Heaven

Its a kingdom builder where you gonna be playing "alone".. think of it like Games of
thrones...
Where you have alot of main characters.. You can be a bastard son thats working in a
black
smith.. you could be the kings right hand plotting to be the next king. Maybe a general
in a army
commanding thousands of people..or maybe you are just a soldier in the army ... and
so on.
The idea is we are making a book where every player is making there own chapters..
and they
will talk with people..plot there next moves.. or maybe just try and live a normal life in
the
kingdom
But they dont know who the other characters are...could be a NPC or could be a player.
..
I gonna have the pathfinder system, with a Reputation system. The more good / bad
things you
do the more famous/Infamous you become
Sheets can be found here --> http://www.myth-weavers.com/
And Massive Damage Threshold and Results as i want it to be more realistic :
http://www.d20srd.org/srd/variant/adventuring/massaveDamageThresholdsAndResults.
htm
* Constitution-Based Threshold
A characters massive damage threshold is equal to his Constitution score. Whenever he takes damage
from a single hit that equals or exceeds his current Constitution score, he must succeed on a DC 15
Fortitude save or suffer the effects of massive damage
*For an added bit of random chance, a character who fails his Fortitude save against massive damage
rolls 1d10 to determine his negative hit point total. A roll of 1 to 9 indicates that the character is
dying (at -1 hp on a 1, -2 hp on a 2, and so forth). A roll of 10 leaves the character with -10 hit
points, which means he is dead. For every 10 points of damage dealt by an attack in excess of a
characters massive damage threschold, increase his Fortitude save DC by 2.

There are No evil/good... But there is still the moral of your action that will affect your
companions .. if you have any.
What Your character will be born into will be rolled on this chart. If you pick a
cleric/paladin you
will automatlicy get nr:4.. If you are a Wizard-sorccerer you are nr:6. Unless you want
to be a
rogue caster then you can roll as normal. The age should be young, but not set in
stone we will
talk about while you creating your character.
1. Royal
2. Duke
3. Nobel
4. Church
5. Low-Nobel
6. Magic Counsel
7. Knight
8. Vassel
9. Merchant
10. Craftmen
11. Farmer
12. Begger
One re-roll can be made..But I rather see you not doing it...Take your fate and do

something with
it!
Races:
Aasimars
Catfolk-Kitsune-Vanaras
Orc-Hobgoblins-Goblins
Elementals - Ifrits,Oreads,Sylph.Undines
Tengus
Humans-Gnomes-Halflings
Elves
Dwarfes
Ratfolk
Tieflings
Nagaji-Merfolk-Gripplis-Gillmen
Strix
The other races can be picked, but they wont be a strong race and will not have a
nobel house
and can only roll on 9-12. But you can still work for a higher Rank.
The once sticking toghter have 1 nobel house toghter and are allies.
The ruler of the country at the moment is the Tengu. Every 3 years there is a
tournament to see
who wins the throne.. All races have a High noble house who keeps the other nobles at
check..
and every 3 years 1 champion is picked.. from all nobel houses. The rules are different
every
tournument, that all the Nobles will agree on the terms.. And depending on how you
did on the
tournament the higher power you will have in the kingdom.
Classes:
All classes are allowed. But caster are strictly controlled by the kingdom, and anyone
outside will
be hunted down and killed as illegal casters. So of course you can play a rogue caster
if you like..
but with difficulties... this goes for all casters..Druids will be seen as witches.. Bards if
seen using
magic will be seen as a rogue caster as well. There will be gods.. But only 1 true god
(of course
that blesses the king) All other clerics / paladins worshipping any other god. Will be
seen as
heretics believing in the fake gods. (more gods can be added if wished)
Dety's
Maahes is a solar war god who took the form of a lion.(The one True god) He was first
referred to
as a specific god in the Middle Kingdom but he remained fairly obscure until the New
Kingdom.
His name can be translated directly as "(one who can) see in front". However, the first
part of his
name is also the first part of the word "ma" (lion) as well as the verb "maa" (to see)
and it is
spelled with the symbol of a sickle for the sound "m", linking it with the word Maat
(truth or
balance). As a result, another possible translation is "True Before Her"
However, Maahes was rarely referred to by name. Rather he was usually referred to by
his most
common epithet, "The Lord of the Massacre". He was given a number of other
bloodcurdling

epithets including; "Wielder of the Knife", "The Scarlet Lord" (referring to the blood of
his
victims) and "Lord of Slaughter". Yet, he was not seen as a force of evil. He punished
those who
violated the rules of the kingdom and so promoted order and justice. Thus he was also
known as
the "Avenger of Wrongs" and "Helper of the Wise Ones". and gave him their epithet
"The Kindly
One,"
Sopdet "skilled woman", also known as Sothis a falcon god epicted as a woman either
riding side
saddle on a horse or in a chariot drawn by a pair of winged steeds. Her lunar sphere or
crescent
was represented as either a crown set upon her head or as the fold of a raised, shining
cloak.
Sometimes she was said to drive a team of oxen and her lunar crescent was likened to
the horns
of a bull. she was also considered to be a mother goddess, the god of Fertility so many
women
prey to her in secret.
Cybele, the Earth mother, who represented the fertile earth and was the Goddess of
caverns,
mountains and all nature, the protector of young animals and had the gift to tame wild
animals.
Her favorite animals were the deer and the wild pig. Most of her time, Cybele was
spending in
wild surroundings, like meadows or forests, hunting for all kind of prey; that's why she
was many
times referred to as "Mistress of the Animals". During her hunt, Cybele was often
accompanied
by young maidens who loved to sing and dance around with the goddess. Sometimes,
Cybele
was also hunting together with mortals and was competing with them.
(if non of the god seems good more can be made)
Mass Combat
Strictly roll d20+skill+lvl. Where the looser lose 25% of its army, the winner 10%.. this
will
continue until the 100%.. or the other army gives up. the turns will be Tactics, Melee,
Range ,
Magic.
A loss will follow up with a moral check. d20+Diplomacy+lvl+mod. The mod will be
bigger if the
commander spend time with his trops. A fail roll will lead to a d10 dice with every
number is a %
of your army. The army is worth 100% If you have special units in your army, you raise
your %..
(for example ..if you have a dragon you have a 150% extra to your army so 250%)
The enemy will have 100% as well. But if enemy's army is stronger or weaker they will
have
more/less % in the start. .
Turn Tactics
Look below after maigic turn.
Turn melee.
Melee attack roll d20+skill+lvl vs enemy AC 10+skill+lvl of commander.. You get extra
+1 attack

for every 20% you are stronger then the enemey. If melee not possible you can charge
(extra
attack and you attack first but not able to range attack), move+attack with range,
move 1 step
then defend get small AC bonus and full defend to get extra AC but no movment.
Range Turn
Its possible to Range attack untill the armies are gone into melee. A d20+skill+lvl will
be rolled
and vs the Enemy AC skill +10 + lvl a success will mean a death of 5% of enemey
army . When
you gone into melee your range will count as melee.
And last Magic Turn
Magic will be a offensiv and defensiv. Both casters will throw there magic with a roll
d20+spell
lvl+lvl.. and both will counter with d20+spellcraft+lvl. If both wins both sides takes
15% damage.
As Range you will count as melee when in close combat.
What about tactics and trained/untrained units?
Tactics rolls will give you the edge on the field extra on attack or minus on the
enemies AC.
Trained units will know different tactics and you can keep changing it to keep your plus
while
farmers would not know how to handle the change and you will have to make a
Proffisan check
to see if they response if not they will stick to the normal one and no +/- will be added
What you can do to affect the army?
Flanking
you can spend % of your army to flank to get the edge over the enemy.. but comes
into affect
the next round.. But can be countered of the use of % of your army to scout.. as well
used for the
next round.. So why not just use both? Because if the flank is spotted. .this will be
decided by roll
as well..the more you use % on scouts the more + you get on the roll. The enemy can
make use
of the army to intercept or change the formation so the flanker dont get any extra. The
flank
army + scout will be accounted to its own group of %...if you send 25% of your army
to flank ..its
a army of 25% that the enemy can attack as well for a easy kill.. If not spotted. The
army get to
make 2 rolls with flank bonus. After the flank attack the flankers goes back to the army
or tries
again.
Gorrila Tactics. You move and shot Get extra in range attack +1
Scouting. You send your scouts to look for flanking units.
If you want to Be in the battle. You and a group of your elite soldier will fight in the
army and in
the end its gonna be a battle ...group vs group..untill you get to the Enemey leader.

You will be
rolling alone versus the other captian.. for a easy and quick fight.. Then make the rolls
to see
how mush of the army is lost. each 5 rounds of combat will be a roll on the army.

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