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Roll 01 02 03 - 04 05 06 - 08 09 - 10 11 12 - 14 15 16 17 - 18 19 20 21 - 23 24 25 26 - 28 29 30 35 36 - 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

Mutation Addiction (chaos blood/flesh) Additional Eye Agile Animalistic Legs Bestial Appearance Beweaponed Extremities Bizarre Colouration Blood Lust Blood Substitution Centauroid Chaos Were Claws Crossbreed Evil Eye Extra Fingers or Toes Fangs Fast Fits Horns Hunchback Hypnotic Gaze Iron-Hard Skin Irrational Fear Irrational Hatred Large Ears Long Spines Madness Magic Immune Magic Resistance Malign Sorcerer Mane of Hair Manic Fighter Manikin Metallic Skin

Fear Points 0 1 0 2 2 1 0 0 3 2 2 0 1 1 0 1 0 0 1 1 0 1 0 0 0 1 0 0 0 0 0 0 2 3

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Roll 52 53 54 - 55 56 57 58 59 - 60 61 - 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 - 84 85 86 - 88 89 - 90 91 92 93 100

Mutation Midnight Skin Pointed Head Poisonous Bite Powerful Legs Pseudo-Daemonhood Quadruped/Biped Regeneration Resilient Scales Sensory Loss Skeleton Skull Face Snout Soul Destruction Spit Acid Strange Voice Strong Tail Telekinesis Telepathy Teleport Temporal Instability Thorns Trance Turnskin Unnatural Appetite (chaos) Vampire Warp Frenzy Warped Mind Weapon Master Were Wings Zoological Mutation

Fear Points 1 0 0 0 5 0 0 0 1 0 5 1 0 0 0 0 0 0 0 0 0 0 1 0 2 1 2 5 0 0 0 1 1

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Roll on table 3-1 : Mutations

Gifts of Malal
Roll
01 - 08 09 - 20 21 - 25 26 30 31 - 35 36 - 38 39 - 40 41 - 45 46 - 51 52 - 58 59 - 75 76 - 80 81 - 87 88 - 93 94 - 96 97 98 99 - 00

Result
Semblence of Malal Visage of a Doomed One Takes One to Know Chao Vampire Wrath of the Renegade God Chaos Baneling Keeping Tally Chaos Eradicator Stolen Slave Nurgle's Sorrow Slaanesh's Frustration Khorne's Impotence Tzeentch's Incompetence Horns of Malal Vision of the Despiser Mark of Malal Daemonic Name Chaos Mutation

Semblance of Malal Your teeth grow out of control to resemble the fangs, molars and incisors of a variety of different beasts, you grow an extra two fingers on each hand, and sharp talons tip all your fingers. You gain the natural weapons talent. Visage of a Doomed One Your face becomes as dual natured and contradictory as your God's nature. On one side of your face the eye becomes an endless pit of black, and your hair grows long and white - if cut it will grow back the following night. The other side remains nomal. This gives you the unsettling talent. Takes One to Know You gain the magical sense skill as though you have a Dark Lore talent. Seeing the inherent chaos everywhere gives 2 insanity points and a -1d10 to fellowship as you become even more surly and loathing. Chaos Vampire You require the blood of chaos to survive. You must drink 1 pint of the blood of a chaos tainted each week to survive. The blood will not harm harm you, whatever form it takes, and you are able to draw it in (even if it is electricity or wind). For one day gain a +5% bonus to Strength and Agility. Once the week has expired temporarily reduce your wounds by 1, and by an additional 1 every day thereafter. These wounds will be immediately restored and the timer reset once more blood can be found.

Wrath of the Renegade God Your anger at the bloated, brutal master and pathetic slave is infectious. When a person or creature is suffering oppression within 8 yards of you they must pass a WP test, or attack their oppressor in a frenzy - for this attack they gain +1 attack and +10 WS for their ferocity. Your may only affect one person/creature at a time starting with the one closest to you. If anyone attempts to restrain them they gain +20 on grappling tests. Each round after the first the person/creature may attempt a challenging (-10) Will Power test to break your hold. Each time this gift is gained the range is extended by 2 yards. Chaos Baneling Malal requires your presence in his domain in the warp to continue the fight against chaos there. In lieu of yourself you must send a chaos tainted creature to him once a day. If the stroke of midnight comes without the sacrifice being made then Malal will claim you. Keeping Tally In the domain of Malal is a stone tablet upon which a tally is kept of the number of chaos tainted you have ended. Whenever you gain a reward of chaos you may modify all dice rolls involved by up to 1 for every 10 killed starting from when you gain this gift. Chaos Eradicator Malal has granted you the ability to claim the power of Chaos for Malal. When a chaos artifact is grasped make a WP test. If passed roll a d100 - on a 01 - 50 the artifact is destroyed and its powers bequeathed to Malal. On a 51 - 100 the artifact remains but is reappropriated for Malal in whatever way the GM deems fit (for example a blashphemous object of Slaanesh might have all instances of the name 'Slaanesh' changed to 'Malal'). If the WP test succeeds the process takes 1 hour. Stolen Slave As you next slay a chaos tainted their soul is trapped by Malal and becomes your new obedient slave/familiar. It takes the form of a daemon of another god wreathed in chains - whichever is most appropriate to the slain chaos tainted. On a 01 - 95 the familiar is a Bubo, Fearling, Malice or Muse, on a higher roll the familiar is more than a mere imp! Nurgle's Sorrow Gain resistance to disease. Slaanesh's Frustration Gain 2d10% to Will Power, reduce Fellowship by 1d10%. Khorne's Impotence You have no blood for the blood God - Gain the blood substitution mutation for free. Roll a 1d5. 1 - Electricity, 2 - Fire, 3 - Molten Metal, 4 - Wind, 5 - Poison. Tzeentch's Incompetence Gain magic resistance Horns of Malal A fine crown of horns sprouts from your head - four in all. Two straight and two curved. Gain the horns mutation for free. Each time this gift is gained the horns grow larger and more like Malal's own - counts as another instance of the horns mutation (still free). Vision of the Despiser A third eye grows in the middle of your forehead, those Chaos-touched who catch its gaze suffer the curse of Malal. This counts as the additional eye mutation and the evil eye mutation. Mark of Malal You have become a true Doomed One. You are granted an artifact bearing the mark of your God - a bisected black and white skull talisman. Viewed through witchsight the artifact resembles a black beating heart. This artifact allows you to enter the domain of your God - a vast maze engraved with skulls, lit by guttering torches and haunted by the cries of the Daemons and chaos-souls imprisoned and tortured here. At the centre of the maze is a walkway leading onto a podium which brings you up to the chest height of your massive God, that you may consult with him,. This is dangerous as Malal despises all chaos - even his own servants - and to stand in his presence is to invite destruction. Gain a +10% bonus to tests made to interact with others who despise chaos and know your agenda. The mark of malal cannot be removed. Daemonic Name Perhaps in anticipation of some imminent elevation to Daemonhood Malal awards you with a Daemonic name. You gain three name elements. Each time you gain this gift you receive an additional name element. See chapter XVII: Chaos Sorcery for details on Daemonic names. Chaos Mutation Malal despises you, gain one random mutation.

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