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Official Site: http://gens.consolemul.com


email: stef_d@caramail.com
Gens is a Win9X based emulator for the Sega genesis/megadrive/Sega CD system.
It is written for 35% in C/CPP (Visual C++ 6.0) and for 65% in Assembler (NASM).

###########
# SUMMARY #
###########
*
*
*
*
*
*
*
*

Disclaimer
What's new in the last version ?
What I need to get Gens working ?
How to play ?
Technical infos
FAQ
History
Greetings

##############
# Disclaimer #
##############
GENS (C)1999/2001 by Stphane Dallongeville
Sega and Genesis/SEGA CD are trademarks of Sega Enterprises, Ltd.
Gens is cardware, this means you can send me a card if you use and like it.
(i'll really appreciate it, thanks :))
Usual mail :
Stphane DALLONGEVILLE
7 rue Danton
80090 AMIENS (FRANCE)
It can be distributed freely as long as it is not modified.
When you use it you do so at your own risk.
The author is not responsible for any loss or damage resulting from the use
or misuse of GENS.
If you do not agree with these terms delete GENS now.

####################################
# What's new in the last version ? #
####################################

(22/12/2001) Changes Gens 1.40b <- Gens 1.40 :


---------------------------------------------* Bug in render mode menu access fixed.
That's all, but have to be fixed.
(21/12/2001) Changes Gens 1.40 <- Gens 1.30b :
---------------------------------------------[Sega CD]
* CDD/CDC emulation improved (thanks Steve Snake for the fast foward/reverse com
mand).
* Direct CD read for play audio track, for the moment the synchro isn't yet
perfect and we can heard noises sometimes.
* CDC DMA fixed.
* It's possible now to disable/enable CDDA playback.
* Minor change in the memory mode register emulation.
[Genesis]
* YM2612 emulation improved :
- Enveloppe phase fixed (right after a "key on" occurs).
- Timers fixed.
- Updated more often (slower but more accurate).
* Z80 BUS flag fixed.
* Z80 interrupt timing back to normal.
[General]
*
*
*
*
*

Added the "interpolated" render mode.


Some littles optimisations with "not MMX" renders modes.
Bugs with relative path fixed.
FAQ section updated, don't forget to check it before send any mails !
Minors changes...

#####################################
# What I need to get Gens working ? #
#####################################
On my machine : Celeron @464 Mhz, 192 Mo RAM and GF2 MX.
All genesis roms work at 60 FPS as all sega CD games (except with perfect synchr
o mode).
* Minimun Machine for Genesis emulation
- Pentium 166 (MMX is required for 2xSaI Kreed's engine) or K6 200.
- 16 Mb de Ram
- Video card 2 Mo (4Mo for triple buffer) with DirectDraw support and 15/16 bpp
mode.
- Win9X / Win2000
- DirectX 7.0
* Minimun Machine for SEGA CD emulation
- P2 233 or K6 300.

- 16 Mb de Ram
- Video card 2 Mo (4Mo for triple buffer) with DirectDraw support and 15/16 bpp
mode.
- CDROM drive x1
- Win9X / Win2000
- DirectX 7.0
- last ASPI drivers.
* Recommended Machine for Genesis emulation (60 FPS in fullscreen 320x240)
-

P2 266 Mhz or K6-2 333


A good video card like TNT ...
32 Mb Ram
Win9X / Win2000
DirectX 7.0

* Recommended Machine for SEGA CD emulation (60 FPS in fullscreen 320x240)


-

P2 333 Mhz or K6-2 450


A good video card like TNT ...
CDROM drive x4
32 Mb Ram
Win9X / Win2000
DirectX 7.0
last ASPI drivers.

Use the normal render mode (in 'graphics' menu) to get the best performance.

#################
# How to play ? #
#################
Default keys :
(QWERTY keyboard)
Player 1
Up
Down
Left
right
A
B
C
X
Y
Z
Start
Mode

Player 2
UP
DOWN
LEFT
RIGHT
A
S
D
Z
X
C
Return
RShift

Up
Down
Left
Right
A
B
C
X
X
Z
Start
Mode

You can redefine them in menu "options -> Joypad..."


Shortcuts :
-----------

Y
H
G
J
K
L
?
I
O
P
U
T

Open Rom
Close Rom
Rom 1 (history)
Rom 2 (history)
Rom 3 (history)
Rom 4 (history)
Rom 5 (history)
Rom 6 (history)
Rom 7 (history)
Rom 8 (history)
Rom 9 (history)
Save Slot 0
Save Slot 1
Save Slot 2
Save Slot 3
Save Slot 4
Save Slot 5
Save Slot 6
Save Slot 7
Save Slot 8
Save Slot 9
CGOffline
Auto FrameSkip
FrameSkip - 1
FrameSkip + 1
Save State
Previous state
Next State
Load State
Fast Blur
Show FPS
Previous Render Mode
Next Render Mode
Full-Screen / Window Mode
Strech image
VSync
Force software blit
DAC sound (voices) improvement
Screen shot
Hard Reset
Pause

Ctrl + O
Ctrl + C
Ctrl + 1
Ctrl + 2
Ctrl + 3
Ctrl + 4
Ctrl + 5
Ctrl + 6
Ctrl + 7
Ctrl + 8
Ctrl + 9
Shift + 0
Shift + 1
Shift + 2
Shift + 3
Shift + 4
Shift + 5
Shift + 6
Shift + 7
Shift + 8
Shift + 9
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Alt + Return
Shift + F2
Shift + F3
Shift + F9
Shift + F10
Backspace
TAB
ESC

Render Mode:
<--------------------------------------------------------------------------------------------------->
F11 320x240 640x480
640x480
640x480
640x480
640x480
640x480 F12
Normal
Double Full Scanline 50% Scanline 25% Scanline Inter
polated-Scanline 2xSaI
MMX only
MMX only
MMX only
IMPORTANT :
----------- When you use the fullscreen, the window-menu is replaced by a popup menu,
press the right mouse button to make it appears.

- Gens has 2 renders mode, one in full-screen and an other in windowed mode.
This allow you to avoid to change the current rendering mode each time you're
switching from or to fullscreen.
For instance, if you prefer "2xSAI render" in fullscreen and "double render" i
n windowed, just choose once
"double render" in windowed then go to fullscreen, change to 2xSai...
Now if you go back to windowed mode, the "double render" is chosen and when yo
u go back to fullscreen mode,
"2xSAI render" is activated.
- 50% Scanline, 25% Scanline and 2xSAI render mode are available only with MMX C
PU.
- "strech" feature isn't available for all scanlines renders & 2xSAI render when
you are in fullscreen.
- The DAC improvement feature can cause some sound bugs with a few games so don'
t use it when isn't necessary,
actually this feature is interesting with games like Street Fighter 2' but doe
sn't have any effects with
others games like Street Of Rage 2.
CGOFFLINE :
----------If you want support for the CGOffline (Genesis Collective Database) :
- Download the CGOffline.chm and Genesis.chm files from the Genesis collective s
ite
http://www.genesiscollective.com
- Place the 2 previous files in the same directory.
- Configure the path for the CGOffline file in Gens.
- That's all ! Now you can have informations about a genesis game during play by
pressing the F1 key.
If no thing appear, it's just because the CGOffline haven't any games correspo
nding to your, maybe because
you're using an alternate version, go to the Genesis Collective site to have m
ore informations about the
CGOffline support.
SEGA CD :
--------* How start a GAME :
(1) First, you have to correctly configure the SEGA CD bios (in options -> Direc
tories/Files menu), you can
download the bios on this site : http://www.eidolons-inn.de
(2) Configure the BRAM directory (in the options -> Directories... menu)
- From CD :
(3) Choose the CD Drive (options -> Current CD Drive menu) you want to use.
(4) Put the SEGA CD in the CD drive.
(5) Click on Boot CD in the Files menu, wait sometimes (severals second are need
ed to initialise the CD).
(6) Normally the bios screen should appears, if isn't the case report to the FAQ
section.
- From ISO (BIN, RAW supported too) image :
(3) If you have MP3 files, rename them as "<iso_file_name> XX.mp3" where XX is t
he number of the track.

ISO = sonic_cd.iso
-> MP3 = sonic_cd 02.mp3, sonic_cd 03.mp3, sonic_cd 04.mp3...
but Gens permit you to rename them in differents ways :
->
->
->
->
->
->
->
->
->

MP3
MP3
MP3
MP3
MP3
MP3
MP3
MP3
MP3

=
=
=
=
=
=
=
=
=

sonic_cd02.mp3, sonic_cd03.mp3, sonic_cd04.mp3...


sonic_cd_02.mp3, sonic_cd_03.mp3, sonic_cd_04.mp3...
sonic_cd-02.mp3, sonic_cd-03.mp3, sonic_cd-04.mp3...
sonic_cd - 02.mp3, sonic_cd - 03.mp3, sonic_cd - 04.mp3...
sonic_cd 2.mp3, sonic_cd 3.mp3, sonic_cd 4.mp3...
sonic_cd2.mp3, sonic_cd3.mp3, sonic_cd4.mp3...
sonic_cd_2.mp3, sonic_cd_3.mp3, sonic_cd_4.mp3...
sonic_cd-2.mp3, sonic_cd-3.mp3, sonic_cd-4.mp3...
sonic_cd - 2.mp3, sonic_cd - 3.mp3, sonic_cd - 4.mp3...

Make ATTENTION to the ISO filename, it won't work if you have "sonic_cd_01.i
so" instead of "sonic_cd.iso" !
(4) Go to menu 'File' then click on 'Open' like you do with a genesis rom ...
(5) Load your iso file.
(6) Wait few times and normally the bios screen appears.
NETPLAY :
--------First, be sure you have the kailleraclient.dll file in your Gens directory (anyw
ay, the emu doesn't start if
isn't the case).
Well, go to 'file->Netplay' menu, then the kaillera server selection dialog appe
ar ...
Don't forget to specify a user name.
if you want to play on the NET, be sure that you're connected ^-^, if you want t
o play on local network, just
specify the IP of the machine where kaillera server running (you can download th
e server at http://www.kaillera.com).
Choose the server where you want to play, then an other dialog appears and you c
an see others players connected
to this server and theirs status (idle, playing ...), also you can see the curre
nt created games rooms, if you wish to
play one of them (and the status is waiting) just 'join' the game ...
YOU MUST HAVE THE EXACT SAME NAME OF THE ROM (so you should use goodgen to renam
e your roms).
You can create your own game room by clicking on the 'Create new game' button, t
hen a list of game should appear
(it's the list of all the roms you have in your last rom loaded directory).
Then you can wait for others players and start the game alone ;)
When you want to stop the game, YOU HAVE TO CLOSE THE ROM (Menu 'File->close rom
' or Ctrl+C) then you can start
an other netplay party.
If you want to exit Gens, you have to close all the kaillera dialog (the little
before to avoid crashe ... a bug
of kaillera), then you can close Gens.
Sorry for all these convenients, but Kaillera has be made for MAME first and Gen
s works in a complety different way...
If you want more informations about how use Kaillera, check the homepage at http
://www.kaillera.com
For others emulator authors who want to be compatible with Gens for NETPLAY, her

e's the format of the data


sent with kailleraModifyPlayValues function for one player (2 bytes of lenght) :
F E D C B A 9 8 7 6 5 4 3 2 1 0
1 1 1 1 M X Y Z S A B C U D L R
o
t
p o e i
d
a
w f g
e
r
n t h
t
t
Value : 0 if the button is pressed and 1 in other case.
#######
# FAQ #
#######
Q : I got the following message : "Error with Query Interface", how fix it ?
A : Upgrade your DirectX version to 7.0 or above.
Q : I can't set my joypad because keys are automatically pressed (quickly), what
's the problem ?
A : Reinstall your joypad in the window joystick/joypad panel then reinstall Dir
ectX, if still not fixed...
No luck !
Q : 2xSAI doesn't work in fullsreen !
A : 2xSAI works perfectly in fullscreen, use F11/F12 to switch the current rende
r mode.
Gens has a separate render mode for fullscreen and windows mode.
Q : Game Genie doesn't work !!!
A : Download the Gens manual at http://www.genesisproject.co.uk which explain ho
w use it.
Q : Where i can find roms ?
A : it's easy to find roms with search engine, don't forget that is illegal to h
ave roms if you don't have
the original game.
I can't be responsible for your acts.
Q : How exiting Netplay ?
A : First, you have to close the rom (Ctrl+C) then close the Kaillera client win
dows.
Q : When i should use "force software blit" feature ?
A : This feature only affect the fullscreen "normal" and "double" render mode.
You should try it if you have some problem to get these render mode working,
or just to improve speed
(can be slower, depend of the video card) on slow machine.
Q : Gens back to the blank/intro screen after i used Boot CD (or loaded an ISO i
mage), what's mean ?
A : Your sega CD bios aren't correctly configured, report you to the sega CD sec
tion for more infos.
Another reason (when you load an ISO image) can be that you have a corrupted
ISO image, Gens
can't recognize it as an sega CD file so it cancel the loading process...

Q : I always got the BIOS CD player interface with "NO DISC" message after a "Bo
ot CD", what's the problem ?
A : Be sure to use the good CD Drive, if it's the case, try to use another one o
r upgrade your ASPI drivers.
Q : The bios keeps saying "CHECKING DISC" !
A : This means that CD isn't recognized, because isn't a sega CD (or it's damage
d), or just because your
CDROM Drive isn't recognized by Gens, try to upgrade your ASPI drivers.
Q : I don't have sound in my sega CD game, i'm playing it from an image with the
MP3 files, how fix it ?
A : Rename correctly your MP3 files...
Q : I don't have sound in my sega CD game but i'm playing from a CD, huh ?
A : With Gens 1.40, it's normally impossible, or it's an emulation related probl
em !
Q : Funny day isn't it ?
A : Intro Style=1 ...

###################
# Technical infos #
###################
* MAIN 68000 CPU :
Starscream 680x0 emulation library by Neill Corlett (corlett@elwha.nrrc.ncsu.e
du) modified for Gens.
* SUB 68000 CPU :
Starscream 680x0 emulation library by Neill Corlett (corlett@elwha.nrrc.ncsu.e
du) modified for Gens.
* VDP :
- DMA transfers (all modes and timing respected)
- Scroll A plane with vertical scrolling (overall, 2 cells) and
horizontal scrolling (overall, cell, dot)
- Scroll B plane with vertical scrolling (overall, 2 cells) and
horizontal scrolling (overall, cell, dot)
- Window plane
- Sprite plane
- Vertical Interrupt
- Horizontal Interrupt
- All raster effects
- Highlight/Shadow effects
- Interlaced mode
- Sprite collision & sprite overflow flags
* GFX coprocessor :
- Rotation/enlargement supported in all modes.
- Font color/data conversion.
- GFX dots and cell conversion.
* IO ports :
- controller 1 and controller 2 with 3/6 boutons pad.
- partial 4 players adaptater (multipad).
* CD interface :
- CDD and CDC emulation
- ASPI used for low-level CD access.
- ISO, BIN, RAW file support.
* Z80 CPU emulation :
RAZE Z80 core by Richard Mitton (richard.mitton@bigfoot.com) modified for Gens

.
*
*
*
*
*
*
*
*
*

YM2612 chip emulation by Tatsuyuki Satoh


PCM chip emulation
PSG 76489 emulation
SRAM supported (except custom SRAM chip).
BRAM supported.
Frame Skip (Auto, 0, 1, 2, 3, 4)
Save/Load State.
Window / Fullscreen Render (scanline and 2xSaI support).
Netplay (Kaillera).

What is lacking :
----------------*
*
*
*
*
*
*
*
*

SVP chip support


A good Multi-PAD support
Menacer support
Mouse support
Custom SRAM chip support
Complete GFX conversion support (SEGA CD)
An accurate CDD/CDC emulation (SEGA CD)
Subcode emulation (SEGA CD)
Save state (SEGA CD)

Compatibility :
--------------Red5 from the Genesis Project has tested 0-M and S-Z genesis games with Gens v1.
30
92% of games work perfectly + 5% are playables with some glitches.
Then 97% of games are playables :)
The compatibility for SEGA CD is about 70%.
You can have more informations at http://www.genesisproject.co.uk

###########
# History #
###########
(12/11/2001) Changes Gens 1.30b <- Gens 1.30 :
---------------------------------------------* Fixed the "Save State as ..." and "Load State..." menu functions.
(they were only working with shortcuts).
* Fixed the bug with "Quick Save" feature.
(09/11/2001) Changes Gens 1.30 <- Gens 1.20 :
--------------------------------------------[Sega CD]
* Added the possibility to choose a perfect synchronisation emulation mode.
This means that main CPU and sub CPU execute instruction by instruction then
emulation is more accurate but a lot slower.
This option is desactivated by default, you can enable it when you're playing
Sega CD games but it's highly recommend to use it only if the game doesn't wor

k
*
*
*
*
*
*
*
*
*
*

in normal emulation mode and if your CPU is fast (>= 500 Mhz).
Fixed a (stupid) bug in the GFX rotation/scaling engine.
Fixed Word RAM decoded format (dot GFX conversion).
Added cell GFX conversion.
CDC -> PCM RAM DMA fixed.
CDD and CDC emulation improved.
Fixed the memory control register (not yet perfect).
Fixed a bug in the "Font Data" calculation.
Fixed a bug with PCM sound.
Fixed severals bugs in the MP3 decoder and streaming code.
Some others minors bugs fixed...

[Genesis]
* YM2612 emulator upgraded to the last version, FM sound is a bit better.
* CGOffline support added.
[General]
* All specials renders modes (Scanlines, 2xSAI ...) are now as fast in windowed
mode than in fullscreen mode.
* Better sound volume adjustement between all differents sound chips.
* VSync added for windows modes.
* Can save or load custom named states.
* States are marked EMPTY or OCCUPIED.
* Others minors changes...
(19/10/2001) Changes Gens 1.20 <- Gens 1.10 :
--------------------------------------------[Sega CD]
* ISO support added.
- ISO, BIN, RAW format supported.
- MP3 playing supported (decoder is a bit buggy)
* CD drives detection fixed.
* 32x32 dots stamp support added in rotation/enlargement engine.
* Graphics dots conversion added.
* CDC/CDD emulation improved.
* Some bugs in PCM sound has been fixed (not yet perfect).
* CDC -> Prg RAM DMA fixed.
* CDC -> Word RAM DMA fixed.
* Word RAM (1 MB) -> VDP DMA fixed.
* Fixed a bug in the memory control register (emulation still not perfect though
).
* Fixed the BRAM erased bug (occured after a reset of the SUB 68000 CPU).
* Country autodetection added.
* Lot of others bugs fixed...
[Genesis]
* SRAM support modified, so roms with bad headers can work correcly.
* Rom memory access tweaked, little speed improvements.
[General]
* Sound volume increased, now all sound chip uses 32 bits buffer for a better fi
nal 16 bits mixing.

* Shortkeys modified.
Game fixed :
- Some games which had SRAM problems :
- Might & Magic 2
- Might & Magic 3 (SRAM)
- Tonki
- NHL 98
- ...
(21/09/2001) Changes Gens 1.10 <- Gens 1.00 :
--------------------------------------------* Prelemenary SEGA CD emulation added :
- Sub 68000 (100%)
- Prg Ram and Word Ram implemented (95%)
- PCM chip (100% but stil buggy)
- GFX rotation and enlargement (60%)
- Font color/data (100%)
- CDD (70%)
- CDC (60%)
- BRAM saves supported.
- No graphics conversion, no ISO support, no save state support yet.
* Added an option to improve the DAC sound (voices) or not.
This option can be enabled/disabled only by key-shorcut (see in the shorcuts s
ection)
because i don't recommend you to always use it since this can cause sound bugs
with some games.
* Added the possibility to force software blit for Fullscreen "Normal" and "Doub
le" render mode.
This option can be enabled/disabled only by key-shorcut (see in the shorcuts s
ection) because almost
people don't need to use it, try it only for speed issue.
* We can now choose the order of country detection.
* Undocumented scroll mode implemented.
* Undocumented plan size mode implemented.
* Rewrite the VDP IO control part, little speed increase.
* Fixed VDP sprite table register (bug added in Gens 1.00)
* Fixed a bug in VDP control decoding (Gens v0.8 was right about it).
* Fast-blur fixed for no MMX processor.
* A minor bug in DAC recovering sound has been fixed.
Game Fixed:
- All games broken in Gens 1.00 (missing sprites)
- European Club Soccer (pause screen)
- Populous / unofficial release (EA logo intro)
(10/08/2001) Changes Gens 1.00 <- Gens 0.99a :
---------------------------------------------*
*
*
*
*
.

Stretch option added (not available with all rendering mode).


PAT files automatically saved.
Kaillera client version updated to 0.84a
16/15 bits mode now auto-detected (no more choice in menu).
25% scanline render has been modified (equal to a 75% scanline in the old way)

* Sprite masking fixed (thanks Charles Mc Donald).


* Sprite table update fixed (thanks Charles Mc Donald).
* Sprite limit fixed.
* Fixed a bug in the 68000 Starscream core (bit-shift instructions).
* 68000 interruption processing enterely rewritten.
* H counter calculation modified.
* V counter fixed.
* VDP status flag fixed.
* Z80 interrupt timing modified (fix some sound problem).
* Window bug added in Gens 0.99 fixed.
* Screen shot respect the game resolution (no more unecessary blank line).
* Triple buffer option in "graphic" menu removed (VSync always uses triple buffe
ring).
* A minor bug in DAC sound fixed.
* A minor bug in country detection fixed.
* Others minors bugs fixed.
Game Fixed:
- All games accidently broken in Gens v0.99a
- NCAA College Football
- XPert
- Ferrari Grand Prix Challenge
- Dashin' Desperadoes
- Columns (score correctly displayed)
- Street Racer (intro graphics bugs fixed)
- Castlevania Bloodlines (level 2 reflection and last level)
- Galaxi Force (level selection screen)
- Pirate Gold (problem with sprite sometimes)
- Micro machine 2 (game mode selection screen)
- Warlock (status top bar displaying)
- Another World (intro bug in PAL version)
- Barkley Shut Up and Jam 2 (graphic bug during game added in gens v0.99)
- Rings of Power (minor intro bug added in gens v0.99)
- J League Pro Striker 2 (minor graphic bug during pause).
- Sonic Spinball (sound during sega logo).
- Puyo Puyo 2 (music)
- ...
(13/06/2001) Changes Gens 0.99a <- Gens 0.99 :
---------------------------------------------* Fixed a stupid bug (i've desactived some lines of my code for testing... i've
forgot to reactive them later) with Netplay.
Netplay is just ok now.
(01/06/2001) Changes Gens 0.99 <- Gens 0.98 :
--------------------------------------------* Kaillera client version updated to 0.83
* Kaillera implementation is different, Gens can now start even if the kaillerac
lient DLL
is not present.
* Window split fixed.
* Z80 cycles timing modified.
* Load/save state improved.
* Vietnamese menu translation added.
* minors bugs fixed.

Game Fixed:
- Dragon Ball Z (window split)
- Tecmo Cup Football (team name displaying)
- Olympic Gold Barcelona 92 (broken in gens v0.95)
(11/04/2001) Changes Gens 0.98 <- Gens 0.95a :
---------------------------------------------* Netplay support (Kaillera).
The games aren't synchronised on DirectSound buffer during Netplay
(du to some low frame rate problems) so the sound have some bad noises :(
Note that Netplay is surely a bit buggy, sorry for it...
* GYM loggin added.
* VDP debug informations added.
* VDP RAM write fixed (broken in Gens 0.8).
* Bug with hilight/shadow effect over sprite fixed (broken in Gens 0.8).
* Because of some incompatibilities with Visual C++ 5.0 and Kaillera, Gens is no
w compiled with Visual C++ 6.0
* Polish, Catalan and Hungarian menu translation added.
German, Dutch, Greek and some others updated.
* Add a FAQ section to the gens.txt file.
* A special italian version of Gens.txt in this release but not updated for Gens
v0.98.
Game Fixed:
- Street Racer (hilight effect during intro, broken in v0.8)
- Dino dini's soccer (graphics bugs in font fixed)
- Some games broken in Gens v0.95
Game Broken:
I don't find anyone...
(04/03/2001) Changes Gens 0.95a <- Gens 0.95 :
---------------------------------------------* The infamous VDP control decoding bug is really fixed this time, so Fido Dido
is ok.
(02/03/2001) Changes Gens 0.95 <- Gens 0.92b :
---------------------------------------------* Partial 4 player support (only Yuyu Hakusho Battle and Street Racer are curren
tly supported)
* You now have a choice of 3 or 6 Button Genesis pad emulation.
* Rom format (SMD/BIN) detection modified.
* Fixed the (accidently) broken PAL bit in VDP status flag.
* SPACE is now accepted as a Code/Comment seperator in .PAT files (stupid bug, s
orry).
* Z80 V-INT timing modified.
* V-Counter modified.
* PSG sound fixed in some games like After Burner 2 (thanks Dave ;)
* DMA timings modified again.
* 68000 cycles timing modified (68000 is now overclocked of 1,3 Khz instead of u
nderclocked
of 14,3 Khz in NTSC mode).
* Once again, i've modified Z80 cycles timing, now voices are like the original

genesis (crappy)
but sound in some game are fixed (voices in Zombies).
* Fixed a bug in VDP control decoding (added accidently in version 0.8).
* Country detection fixed for (F) region (these games are NTSC and not PAL).
* Added a sub-menu for rom history.
Game Fixed:
- All roms which the PAL error message (broken accidentatly in Gens v0.88)
- Puggsy (intro bugs, broken in Gens v0.92b)
- Donald Duck in Maui Mallard (graphics bugs at top of screen)
- Fido Dido (black color, broken in Gens 0.8)
- Eliminate Down (randomize lock fixed)
- Double Dragon 2 (lock fixed).
- Sound of Kid Cameleon, Chaos Engine ...
- DAC sound (voices, sfx) in Zombie.
Game Broken:
- Sound of Puyo Puyo 2 is now crappy :(
- Pause screen is glitched in European Soccer.
(21/12/2000) Changes Gens 0.92 <- Gens 0.92b :
---------------------------------------------*
*
*
*

I've added a stupid bug in DMA with Gens v0.92, it's now fixed.
DMA timing modified a bit...
Korean language added in LANGUAGE.DAT
That's all ...

Game Fixed:
Game that was broken in Gens v0.92
Game Broken:
Nope
(20/12/2000) Changes Gens 0.92 <- Gens 0.88 :
--------------------------------------------* new rendering mode : 25% scanlines
* Scanlines, 25% scanlines, 50% scanlines, Interpolated scanlines and fast-blur
has been
rewritten for MMX CPU.
- 25% scanlines and 50% scanlines are availables only for MMX CPU.
* Z80 timing modified once again... voices are better (same as gens 0.78b) and c
ompatiblity
is ok.
* Game genie improved and .PAT files supported.
* DMA timing are now emulated.
* Roms history (9 last roms).
* New options for message displaying, FPS and others...
* Some languages added or fixed in language.dat
* Minors bugs fixed.
* Can choose triple buffer separatly of V-Sync (not really usefull).
* New icon ;)
* others minors things.
Game Fixed:
- Dragon Slayer (graphics fixed)
- Dragon Slayer 2 (graphics fixed)

Joe & Mac (sound)


Super skidmark (intro fixed)
Barkley Shut Up and Jam (graphics fixed)
Barkley Shut Up and Jam 2 (graphics fixed)
Legend of Galahad (bottom screen fixed)
Kawasaki Superbike Challenge (bottom screen fixed)
European Club soccer (scrolling fixed)
....

Game Broken:
After some testing, a couple of games was broken accidently:
- Mortal Kombat
- Combat Cars
- ....
(23/10/2000) Changes Gens 0.88 <- Gens 0.8 :
-------------------------------------------* Country select feature added.
* Menu language support improved :
Menu is dynamically rebuild from language.dat file so it's very easy to add or
change
a menu language.
* English, French, Spanish, Portuguese, German and Hebrew menu language are actu
ally supported.
* Screen-Shot feature added.
* Direct Draw code modified :
- 'Normal' and 'Double' render mode uses hardware blit in Fullscreen.
- Screen Size x1, x2 removed in windowed mode because not usefull.
- Screen refresh improved when emulation is paused.
* My 68000 core and MZ80 core are removed because RAZE and custom Starscream are
accurate.
* Debugger rewritten for Starscream.
* Message drawing code rewritten.
* GENS becomes cardware.
* I figured that Gens played Genesis voices (especially in SSFII) better than th
e
real genesis, the bug is now fixed so voices are now more crap with almost gam
e :(
* others fix or improvements ...
Known game broken :
Double Dragon 2 (this game is very sensitive to CPU timing :( )
Known game fixed :
Frogger.
(04/09/2000) Changes Gens 0.81 <- Gens 0.8 :
-------------------------------------------Very few changes :
* KNUX support is fixed.
- KNUX is a window based application which allow you to change
many parameters of almost all Sonic Games.
- For more informations about KNUX, you can contact the author at
danil@ort.spb.ru

* Spanish menu added.


* Window position is saved when you quit gens.
(02/09/2000) Changes Gens 0.8 <- Gens 0.78b :
--------------------------------------------* New VDP-Render engine :
- BG Hilight/Shadow effects fixed.
- Complexes sprite priorities fixed.
- faster with 80% of games.
* New Direct Draw code :
- Triple buffering added.
- You can now use all render type (2xSAI ...) in windowed mode.
* Auto fix checksum option added.
* Game Genie support :
- both game genie code or patch code are supported.
- you can add or remove code.
(don't forget to 'apply' the changes)
* KNUX supported.
* Auto Switch to 16 BPP when Gens starting
(settings are recovered when Gens exiting)
* Possibility to change menu language (only french & english actually)
* 68000 Vertical Interrupt changed a bit.<br>
* Some shortkeys modified (see them in 'How to play' section).
* Others little fix or add ...
Game Fixed:
SeaQuest DSV (only [f][x] version)
Fatal Rewind
(27/07/2000) Changes Gens 0.78b <- Gens 0.76 :
---------------------------------------------* Rom banking support added.
Super Street Fighter 2 works !
* YM2612 (FM) emulation improved:
- LFO support.
- Better sound (depending of the game).
- A little bug fixed (looping sound).
- DAC stereo sound (you can't enable DAC without enable YM2612 anymore).
* Some PSG bugs fixed.
* You can now disable/enable stereo sound and choose the sound quality (8/16 bit
s).
* Sound dump (WAV format) feature added.
* Some tweaks in RAZE Z80 core.
* Some changes in Controller/IO code.
* Collision flag fixed again.
* Sprite limit is now perfectly respected.
Games fixed :
Super Street Fighter 2
Pirate Gold
Sonic Compilation
Action 52 in 1
Barbie Super Model
Megagames
Flink (little glitches in world map screen when sprite limit is activated are fi
xed)
Sonic 1,2,3 (PSG sounds bugs fixed)
Talspin (FM sound bug fixed)

Marsupilami (FM sounds bug fixed)


Bio Hazard (Keys are fixed)
(27/06/2000) Changes Gens 0.76 <- Gens 0.73 :
--------------------------------------------* DMA FILL finally correct (i hope).
* Little bug in windows/scrollA interaction fixed.
* STOP instruction fixed for "mine" 68000 engine.
Thunder Force IV and Todd's aventure fixed with "mine" core.
* 68000 interrupts fixed once again :)
* Load / Save State improved :
- File is smaller
- Sound is correctly recovered
- better stability
* RAZE interrupt fixed, RAZE is now the default Z80 engine.
* Z80 Memory write/read fixed again.
* Z80 Interrupt timing modified.
* MMX detection rewritten again (please, let's me know if Cyrix CPU still crashi
ng).
* You don't need anymore to reload a rom after changing the sample rate.
* others little fix.
Games broken :
Fatal Rewind
Game fixed :
Panorama cotton
Burning Force
American Gladiators
Barkley Shut Up & Jam (1 & 2 are now playables but some graphics glitches still
exist)
Out Runners (Graphics glitches fixed)
Street Racer (Graphics glitches fixed)
Thunder Force IV (Intro graphics glitches fixed)
Bram Stocker's Dracula
Road Rash 2 & 3 (2 players splited mode fixed)
Beavis & Butthead (Sound)
Sonic 2 (Sound)
Puyo Puyo 2 (Sound)
some others i think ....
(15/06/2000) Changes Gens 0.73 <- Gens 0.72 :
--------------------------------------------* Menu selection fixed (2xSAI & Scanline)
* Write/Read Z80 Ram fixed. (Grand Slam music is ok)
* You can now pause emulation with ESC key.
(automatically paused when the Gens window is desactivated)
* High-resolution fullscreen finally complety fixed for all videos cards.
* MMX detection code rewritten (no crashes anymore)
(13/06/2000) Changes Gens 0.72 <- Gens 0.7 :
-------------------------------------------*
*
*
*

High-resolution fullscreen fixed for voodoo3 & savage4.


Repaint fixed for tnt2 in windowed mode.
50% scanline added.
Interpolated scanline added.

(09/06/2000) Changes Gens 0.7 <- Gens 0.6 :


------------------------------------------Good new features :
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*

640x480 Full Screen resolution added.


2xSAI Kreed's engine added (the same as zsnes or snes9x) !
Scanline added.
AutoFrame-Skip synchronised on DirectSound (when available).
Sound is better.
Correct screen ratio in windowed mode.
Little change in H-Blank flag.
Interrupts fixed for both 68k core (Starscream and mine)
Correct 'reset' instruction.
Z80 BUS request fixed.
Vertical-Counter fixed.
Shortcuts changed. (see the 'How to play' section)
Save and sram files name of zipped roms are now correct.
"Free-Rom" mode changed.
If you can't see it, you aren't in 15/16 BPP mode (Gens needs 15/16 BPP).
"Top Most" window when exiting the fullscreen mode is fixed.
Bad config files in "\windows" directory fixed.
Minors tweaks in blits routines.
Minors bugs fixed.

List of new games that work properly:


Double Dragon 1, Double Dragon 2, Fatal Rewind, Super OffRoad, Tecmo NBA, Lemmin
gs 2,
Combat Cars (2 players split is ok), Todd adventures ... and surely others.
(26/05/2000) Changes Gens 0.6 <- Gens 0.54 :
-------------------------------------------* ZIP support added !
* We can define the directories for saves files.
* Full-Screen is fixed for both voodoo3 and savage4 videos cards.
* FM timers fixed (voices are now played at good pitch for comix zone, aladdin,
cool spot ...)
* H-Int finally fixed : Top Gear 2 and Lotus 2 looks good !
* Z80 interrupt fixed (bubsy works and censor smiley demo has music)
* Controllers code fixed again (American gladiators and Forgotten worlds are pla
yable)
* I've removed the hack for double dragon, super off road ... because it causes
problems with
a few rom (like road rash 3) then they doesn't work any more :(
* Some others little changes ...
(18/05/2000) Changes Gens 0.54 <- Gens 0.5 :
-------------------------------------------Just a great compatibility increased :
* PAL roms are now works at good speed (50 FPS) !
(Tintin, Spirou ... doesn't lock with country message any more)
* Another bug in Starscream 68000 core fixed:
Sonic2, terminator 2 (judment day), lemmings, royal blood ... works perfectly
with Starscream.
* Little bug in collision flag fixed (interaction with ennemies in strider2).
(Thanks to Bart Trzynadlowski from Genital)

* I've fixed some things in vertical and horizontal interrupts & flags, more gam
es works :
Super skidmarks, megalomania, gauntlet 4 ...
* Some bugs fixed in window plan and VDP reg write.
Tale spin, rolling thunder 2 (not sure for this rom), Abrams Battle tank, Ring
s of power ... are ok.
* Read/Write to CRAM, VSRAM fixed (taiwan tycoon V-Scroll, xennon 2 are ok)
* Z80 BUS request fixed (double dragon, fatal rewind and super offroad works)
* little fix in DMA copy (taiga drama taiheiki looks good, european club soccer
looks better ...)
* Very little bug in sram fixed (tonki comes back working)
(26/04/2000) Changes Gens 0.5 <- Gens 0.4 :
------------------------------------------* I've enterely rewrite the VDP IO code:
- DMA transferts appears near perfect and a lot of games works now correctly !
(Warsong, Batman and Robin, Contra4, Shinig force 2 ...)
- Improvement of Control Decoding.
(Electronic Arts Intro finally fixed !)
- Reads and Writes more accurate ...
- Save state files (.gs*) has changed du to new VDP code and could have
problems to load old save files.
* I've fixed a bug in Starscream 68000 core :
- Greendog, Samurais Shodow, Eternals Champions ... works correctly with Stars
cream.
- little speed improvement.
* SRAM finally fixed (file saved when change rom).
* I've enterely rewrite controllers code (fix some mistakes).
* Stupid bug in window plan fixed (miss a pixel on the right).
* Little change in timing :
Landstaker blank line fixed, Outrun back working with my 68000 core, ...
* Messages infos added.
* Show FPS added.
* I've finally add an icon for Gens (Thanks to all people that send me an icon :
)
* Shortcuts has changed (readme.txt).
* Some others things added or fixed .....
I think the compatibily rate's above 85% !
(06/04/2000) Changes Gens 0.4 <- Gens 0.39 :
-------------------------------------------A lot of changes for this new release :
- Gens configuration saved in file ! (finally)
(You can specify your own file name for special configuration)
- SRAM fixed and entirely implemented (saved in file).
- Mouse cursor now hidden in Full-Screen then you must use
the right mouse button to access at popup menu !
- Perfect recovering of sound after 'load state' (only with MZ80 core).
Saves files are now bigger, but there are compatible with old format.
- DAC (few) noises fixed.
- Some little bugs with VDP DMA fixed.
- Others bugs fixed .....
About 80% (little more) of roms work correctly !
No error messages anymore (like "Starscream core error ...").
If an error occurs, emulation attempt to continue even if can crash.

(01/04/2000) Changes Gens 0.39 <- Gens 0.36 :


--------------------------------------------- Joystick support added ! (directx 5.0 needed)
- Interlaced VDP mode added ! (can play at sonic in split mode but only with my
68000 core)
- Fixed (again) auto-detection for some others country ...
- Fixed H-Blank status in VDP
- Some others few bugs fixed (Alt-Tab key, ...)
SRAM not yet saved in file
Config not yet saved in file
(27/03/2000) Changes Gens 0.36 <- Gens 0.34 :
--------------------------------------------- Gens now uses the new MZ80 core of Neil Bradley (v3.4)
and it corrects some sound bugs !
- Fixed special version auto-detection (Toy Story ...)
- SRAM implemented (Landstaker, Light Crusader ... now work correctly !)
but not yet saved in a file.
- Choice of the game speed added : NTSC (60 FPS) or PAL (50 FPS).
If a game runs too fast, just switch to PAL version.
- Sound timing for some games (vector man ...) fixed.
- Fixed switch state shortcut.
- Fixed the stupid bug which exits after setting keys !
- Fixed load state crashes with starscream.
- ...
Joystick support not yet available :(
(21/03/2000) Changes Gens 0.34 <- Gens 0.3 :
-------------------------------------------- Starscream 68000 is available, changes :
- More roms work fine (about 75% :)
- Faster than mine !
- Debugger doesn't work with Starscream !
- RAZE Z80 core added, but there are some problems with certain roms aladdin, so
nic ...)
but it works better than MZ80 in other cases (animaniacs, contra4 ...).
- Shortcuts added (Save / Load state, frame skip ... see below)
- Sound is now stopped when clicking on menu or resizing the window ...
- Current directory stored (but not yet in a file, just when you keep gens runni
ng)
- Some optimizations -> some more FPS :)
- Bug fixes (DirectSound init, key settings ...)
- Others I can't remember ....
(14/03/2000) Changes Gens 0.3 <- Gens 0.24 :
-------------------------------------------- Starscream 68000 core (faster and more accurate than mine) is now
implemented but deactivated, it'll be active in the next version !
- DAC works now perfectly (can hear 'SEGA' chord in sonic games :)
- Many many fixes in sound and CPU timings:
- All chips (68000, Z80, YM2612, PSG ...) are synchronized depending on the
game type (PAL 50Hz / SECAM 60Hz) and PAL games work at 50 FPS in
auto-frameskip mode.
- Fix YM2612 timers.

- Fix PSG rate.


- Can choose sound sample rate (you must reload the rom for that to take effect
!)
- Some little others...
There are some glitches with the DAC speed with some games (just hear the voices
in
aladdin, cool-spot, lemmings ...)
(08/03/2000) Changes Gens 0.24 <- Gens 0.2 :
-------------------------------------------- I returned to MZ80 (Neil Bradley neil@synthcom.com) z80 emulator, it now works
correctly !
- Preliminary sound emulation :
- YM2612 works correctly :)
- PSG works strangely :o
- DAC doesn't work and only does some noises :(
- Sound sync is not yet perfect !
- Sound is played slowly with certain roms
- Fixed a bug in the window plane (Zombie doesn't crash any more ...)
- Others ...
(24/02/2000) Changes Gens 0.2 <- Gens 0.141 :
--------------------------------------------- I've entirely rewritten the VDP rendering :
- More optimized and so faster ;)
- Fixed Scroll A / Window conflict.
- Added masks sprite features.
- Added sprite limit feature (can see it on sonic 1 main screen)
You can enable or disable it by 'Sprite Over' option in the 'graphics' menu.
- Added 15 bits mode.
No more bad colors on some video cards :)
- Fixed the VSRam read and write (vertical scrollings are now okay)
- I'm using RAZE (Richard Mitton richard.mitton@bigfoot.com) z80 emulator instea
d of MZ80
(Neil Bradley neil@synthcom.com) due to unworking games with MZ80 (I may not us
e it correctly).
- Some changes in DMA transfers. (sprites of mario (no commercial) rom are okay)
.
- Full-Screen now works correctly.
Full-Screen is faster than Windowed mode, just use it !
- Some others ...
Sorry, once again, the sound is not implemented, may be in the next release !
(08/02/2000) Changes Gens 0.141 <- Gens 0.12 Beta :
---------------------------------------------------------------.
-

Auto-FrameSkip added !
Corrected some bugs on DMA (demo roms like super mario don't crash any more ..
)
Key settings for Player 1 & Player 2 added !
I have changed DirectDraw method to get faster transparencies effects.
HalfBlur effect added for smooth graphics !

(03/02/2000) Changes Gens 0.12 Beta (Win9X) <- Gens 0.15b (DOS):
----------------------------------------------------------------

First important change: Gens works now under win9X and using DirectX !
Then some bugs appeared and some roms that worked on Gens 0.15b don't work anymo
re :(
-

Screen size * 1; * 2; * 3; * 4.
No V-Sync possibility for now.
Debugger is missing because a lot of work is needed to make it work !
Save/Load state added !
I'm using Genecyst format, there are some bugs due to lack of info.
- The transparencies effects due to palette changes during H-Blanking work !
No sound yet !

#################################
# Greetings (without any order) #
#################################
- Neill Corlett for his very fast 68000 Starscream emulator.
- Richard Mitton for his fast and very accurate RAZE emulator.
- Tatsuyuki Satoh for his excellent Yamaha chips emulator (YM2612).
- Christophe Thibault for making Kaillera.
- Kreed (Derek Liauw Kie Fa) for his impressive 2xSaI engine.
- Charles Mac Donald for all informations about genesis hardware.
- Christian Schiller for generals infos about SEGA console hardware.
- Gerrie, Jagboy, Trzy, Atani, Quinneston... for SEGA CD informations and genera
l help.
- David Gonzlez Flores for help about SEGA CD stuff ;)
- Red5 from The Genesis Project (http://www.genesisproject.co.uk) for testing Ge
ns and making the Gens manual.
- Nicolas BRAY, NiNjA LEMoN, Arzeno Fabrice, DaGee, Thierry Caland, Mickagame, B
elgarion,
Darkfalz, Biohazard ... (i'm surely forgot some, sorry) for being Gens beta te
sters.
- Thierry Caland (again) for making the Gens beta testers site.
- Combacker for designing the Official Gens site. (http://www.emuforce.com/gens)
- Durrenberger David - dines (http://www.koubis.com) for the new Gens logo and i
con.
- Consolemul staff for hosting it.
- Emuforce staff (and specially D[J]) & Emusphere staff for report bugs, feedbac
ks and for hosting the site in past.
- UPX makers : Markus Oberhumer & Laszlo Molnar (http://upx.tsx.org).
- All people who sent me menus (or others) translations (Wisesage for the korean
one, Markus for Finnish one, Suay for the
German, Biohazard for the russian ... ).
- All people who report me bugs.
- All others I forgot (email me) !

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