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d20

______________________________________________________ __________________________________________
CHARACTER NAME

PLAYER

_________________________ ___________________________ __________________________________________

ABILITY
SCORE

ABILITIES

CHARACTER LEVEL

AGE

GENDER

-5

DEX
DEXTERITY

-5

CON

-5

HEIGHT

WEIGHT

INT

-5

WIS

-5

INTELLIGENCE
WISDOM

EYES

HAIR

CURRENT HP

10+

TOTAL

INITIATIVE
modifier

0
CLASS
BONUS

-5

-5
DEX
MODIFIER

TOTAL

-5

EQUIPMENT
DEX
BONUS
MODIFIER

MISC
MODIFIER

BASE bonus
ATTACK

CHA

SPEED

-5

CHARISMA

30

30

SAVING THROWS

BASE
SAVE

TOTAL

FORTITUDE
(CONSTITUTION)

-5

REFLEX
(DEXTERITY)

-5

WILL
(WISDOM)

MISC
MODIFIER

ABILITY
MODIFIER

+
+

-5

REPUTATION

-5

-5

ACTION POINTS

-5

ATTACKS

TOTAL

BASE ATTACK BONUS

STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

WEALTH BONUS

MELEE
attack bonus

-5

-5

RANGED
attack bonus

-5

-5

BASE ATTACK BONUS

TOTAL

DEX
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

RANGE

WEIGHT

TYPE

SPECIAL PROPERTIES

SIZE

0.0

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

No primary weapon

RANGE

TYPE

SPECIAL PROPERTIES

SIZE

0.0

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

No primary weapon

RANGE

TYPE

SPECIAL PROPERTIES

SIZE

0.0

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

WEIGHT

No primary weapon

RANGE

TYPE

SPECIAL PROPERTIES

SIZE

0.0

ARMOR/PROTECTIVE ITEM

EQUIPMENT BONUS

TYPE

No primary armor

ARMOR PENALTY

WEIGHT

0.0

SPEED

SKIN

HP
hit points
DEFENSE

CONSTITUTION

STARTING OCCUPATION

TOTAL

ABILITY TEMPORARY TEMPORARY


MODIFIER
SCORE
MODIFIER

STR

STRENGTH

CLASS

____________ ____________ ____________ ______________ ____________ _____________ ______________

CROSS-CLASS

MODERN

SIZE

MAX DEX

PROFICIENT?

Yes No

SPECIAL PROPERTIES

2002 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0
SIZE
MODIFIER

MISC
BONUS

ARMOR
PENALTY

CHARACTER
RECORD SHEET

SKILLS
SKILL
MODIFIER

MAX RANKS
ABILITY
MODIFIER

/ 1.5
MISC
MODIFIER

SKILL NAME

KEY
ABILITY

Balance
Bluff
Climb
Computer Use
Concentration
Craft (_____________________)
Craft (_____________________)
Craft (_____________________)
Decipher Script
Demolitions
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Forgery
Gamble
Gather Information
Handle Animal
Hide
Intimidate
Investigate
Jump
Knowledge (________________)
Knowledge (________________)
Knowledge (________________)
Listen
Move Silently
Navigate
Perform ( __________________)
Perform ( __________________)
Perform ( __________________)
Pilot
Profession
Read/Write Lang. ( __________)
Read/Write Lang. ( __________)
Read/Write Lang. ( __________)
Repair
Research
Ride
Search
Sense Motive
Sleight of Hand
Speak Language (____________)
Speak Language (____________)
Speak Language (____________)
Spot
Survival
Swim
Treat Injury
Tumble
__________________________
__________________________
__________________________

-5
-5
= ________+________+________
Dex _______
-5
-5 = ________+________+________
Cha _______
-5
-5 = ________+________+________
_______
Str
-5 = ________+________+________
-5
_______
Int
-5 = ________+________+________
-5
Con _______
-5
-5
_______
= ________+________+________
Int
-5
-5
_______
= ________+________+________
Int
-5
-5 = ________+________+________
_______
Int
-5
-5
_______
= ________+________+________
Int
-5
-5
_______
= ________+________+________
Int
-5
-5
= ________+________+________
Cha _______
-5
-5 = ________+________+________
_______
Int
-5
-5 = ________+________+________
Cha _______
-5 = ________+________+________
-5
Dex _______
-5 = ________+________+________
-5
Dex* _______
-5 = ________+________+________
-5
_______
Int
-5 = ________+________+________
-5
Wis _______
-5 = ________+________+________
-5
Cha _______
-5 = ________+________+________
-5
Cha _______
-5 = ________+________+________
-5
Dex* _______
-5 = ________+________+________
-5
Cha _______
-5 = ________+________+________
-5
_______
Int
-5
-5
= ________+________+________
Str* _______
-5
-5
Int
_______
= ________+________+________
-5
-5
Iint
_______
= ________+________+________
-5
-5
Int
_______
= ________+________+________
-5
-5
Wis _______
= ________+________+________
-5
-5 = ________+________+________
Dex* _______
-5 = ________+________+________
-5
Int
_______
-5 = ________+________+________
-5
Cha _______
-5 = ________+________+________
-5
Cha _______
-5 = ________+________+________
-5
Cha _______
-5
-5 = ________+________+________
Dex _______
-5 = ________+________+________
-5
Wis _______

_______ = ________+________+________

_______ = ________+________+________

_______ = ________+________+________
-5 = ________+________+________
-5
Int
_______
-5 = ________+________+________
-5
Int
_______
-5 = ________+________+________
-5
Dex _______
-5 = ________+________+________
-5
Int
_______
-5
-5 = ________+________+________
Wis _______
-5 = ________+________+________
-5
Dex _______

_______ = ________+________+________

_______ = ________+________+________

_______ = ________+________+________
-5
-5 = ________+________+________
Wis _______
-5 = ________+________+________
Wis _______
-5
-5 = ________+________+________
-5
Str* _______
-5 = ________+________+________
-5
Wis _______
-5
-5 = ________+________+________
Dex* _______
0 = ________+________+________
_____ _______
0 = ________+________+________
_____ _______
0 = ________+________+________
_____ _______

RANKS

Skills marked with cant be used untrained. *armor penalty, if any, applies.

CAMPAIGN

FEATS

EXPERIENCE POINTS

GEAR
ITEM

WT.

ITEM

WT.

TOTAL WEIGHT CARRIED

ALLEGIANCES

LANGUAGES
LANGUAGE

READ/WRITE?

LANGUAGE

READ/WRITE?

0
0
0

FX ABILITIES
ARCANE SPELLS

DIVINE SPELLS

PSIONIC POWERS

Acrobatic
Aircraft Operation*
Alertness
Animal Affinity
Archaic Weapons Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Athletic
Attentive
Blind-Fight
Brawl
Improved Brawl
Knockout Punch
Improved Knockout Punch
Streetfighting
Improved Feint
Builder
Cautious
Combat Expertise
Improved Disarm
Improved Trip
Whirlwind Attack
Combat Martial Arts
Improved Combat Martial Arts
Advanced Combat Martial Arts
Combat Reflexes
Confident
Creative
Deceptive
Defensive Martial Arts
Combat Throw
Improved Combat Throw
Elusive Target
Unbalance Opponent
Dodge
Agile Riposte
Mobility
Spring Attack
Drive-By Attack
Educated*
Endurance
Exotic Melee Weapon Proficiency*
Far Shot
Dead Aim
Focused
Frightful Presence
Gearhead
Great Fortitude

Guide
Heroic Surge
Improved Damage Threshold**
Improved Initiative
Iron Will
Lightning Reflexes
Low Profile
Medical Expert
Meticulous
Nimble
Personal Firearms Proficiency
Advanced Firearms Proficiency
Burst Fire
Exotic Firearms Proficiency*
Strafe
Point Blank Shot
Double Tap
Precise Shot
Shot on the Run
Skip Shot
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Sunder
Quick Draw
Quick Reload
Renown
Run
Simple Weapons Proficiency
Stealthy
Studious
Surface Vehicle Operation*
Surgery
Toughness**
Track
Trustworthy
Two-Weapon Fighting
Improved Two-Weapon Fighting
Advanced Two-Weapon Fighting
Vehicle Expert
Force Stop
Vehicle Dodge
Weapon Finesse*
Weapon Focus*
Windfall**
______________________________
______________________________
______________________________

*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat,
it applies to a different skill, type of equipment, or weapon type.
**You can gain this feat multiple times. Its effects stack.

TALENTS/SPECIAL ABILITIES

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