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CALCULATION ON

_____________________________________________ ______________________________________________
character name
character name player
player
- - - - -
®
- _____________________________________________ ________________ ______________ ______________
COREclass
class and level USER CLASS race
CLASSES 1 USER CLASS 2 alignment
race deity
alignment deity
MEDIUM
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair BY KEVIN ROSE, MATTHIJS HAKFOORT, GREYKNIGHT AND KORDAK
VERSION 4.8.0
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength
HP
hit points
BASE: ADJUSTED:

DEX
dexterity
AC
armor class 10 = 10+ 0 + + + 0 + 0 + 0 + DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution
SKILLS TAKE ARMOR CHECK PENALTY AND SKILL
INT SKILLS MAX RANKS
0 /0.0

CLASS SKILL?
TOUCH FLAT-FOOTED SYNERGY INTO ACCOUNT, WHERE RELEVANT (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
INITIATIVE 0
wisdom
= +
CHA 0 = ______+______+______
modifier
charisma TOTAL DEX MISC □ Appraise ■ int ______
0 = ______+______+______
MODIFIER MODIFIER
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC. TEMPORARY
MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha 0 = ______+______+______
______
0 = ______+______+______
FORTITUDE 0 = 0 + + + + □ Climb ■ str* ______
0 = ______+______+______
(constitution)
□ Concentration ■ con ______
REFLEX
(dexterity) 0 = 0 + + + + □ Craft ■ ( _______________) int 0 = ______+______+______
______
□ Craft ■ ( _______________) int 0 = ______+______+______
0 0
______
WILL = + + + +
(wisdom) □ Craft ■ ( _______________) int 0 = ______+______+______
______
□ Decipher Script int ______ = ______+______+______
BASE ATTACK BONUS 0 SPELL □ Diplomacy ■ cha 0 = ______+______+______
______
RESISTANCE
□ Disable Device int ______ = ______+______+______
□ Disguise ■ cha 0 = ______+______+______
______
GRAPPLE
modifier 0 = 0 + + 0 +
□ Escape Artist ■ dex* 0 = ______+______+______
______
0 = ______+______+______
BASE ATTACK STRENGTH SIZE MISC
TOTAL BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
□ Gather Information ■ cha 0 = ______+______+______
______
WEAPON TYPE
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______
□ Heal ■ wis 0 = ______+______+______
______
□ Hide ■ (INCLUDES SIZE MODIFIER) dex* 0 = ______+______+______
______
RANGE TYPE ATTACK + NOTES WEIGHT □ Intimidate ■ cha 0 = ______+______+______
______
□ Jump ■ str* 0 = ______+______+______
______
□ -
Knowledge ( ___________) int ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge ( -___________) int ______ = ______+______+______
WEAPON TYPE
ATTACK □ Knowledge ( -___________) int ______ = ______+______+______
ATTACK BONUS DAMAGE CRITICAL
□ Knowledge ( ___________) int ______ = ______+______+______
□ Knowledge ( ___________) int ______ = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT □ Listen ■ wis 0 = ______+______+______
______
□ Move Silently ■ dex* 0 = ______+______+______
______
□ Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Perform (______________) cha ______ = ______+______+______
WEAPON TYPE □ Perform (______________) cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ = ______+______+______
□ Profession ( ___________) wis ______ = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT □ Profession ( ___________) wis ______ = ______+______+______
□ Ride ■ dex 0 = ______+______+______
______
□ Search ■ int 0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis 0 = ______+______+______
______
WEAPON TYPE
□ Sleight of Hand dex* ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______ = ______+______+______
□ Spot ■ wis 0 = ______+______+______
______
□ Survival ■ wis 0 = ______+______+______
______
RANGE TYPE ATTACK + NOTES WEIGHT
□ Swim ■ str* 0 = ______+______+______
______
□ Tumble dex* ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______
□ Use Rope ■ dex 0 = ______+______+______
______
WEAPON TYPE
ATTACK □ ______________________ ____ 0 = ______+______+______
______
ATTACK BONUS DAMAGE CRITICAL
□ ______________________ ____ 0 = ______+______+______
______
□ ______________________ ____ 0 = ______+______+______
______
RANGE TYPE ATTACK + NOTES WEIGHT
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

RESET ALL
(RESETS ALL FIELDS, HANDLE WITH CARE)
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
0
0: ________________________________________________
experience points EXPERIENCE NEEDED FOR NEXT LEVEL __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
- __________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
- __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
CHARACTER SKETCH DC MOD

ARCANE SPELL FAILURE 0 %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
<0 <0 <0 0 0 0

LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR


LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp —

sp — 7TH

gp — 8TH
pp —
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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