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TailieuZbrush PDF
TailieuZbrush PDF
I HC HU
TRNG I HC NGH THUT
KHOA IU KHC
9-2014
TI LIU
HNG DN S DNG
ZBUSH VI CC TNH NNG
C TH CHUYN SU
IU KHC
PHAN XUN HA
2014-2015
MC LC
trang
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PHN M U.
A. Tnh hnh nghin cu thuc lnh vc ca ti trong v ngoi nc.
1. Mc tiu chung:
- Phn tch phng php s dng phn mm 3D- ZBrush nhm ng dng vo qu
trnh sng tc cc tc phm ngh thut at c nhng kt qua thm my v cht
lng ngh thut mc ti u nht.
- ra mt s phng php tt nht trong giang day chuyn mn iu khc cc
cp vi s h tr ca CNTT thng qua h tr ti a ca phn mm ni trn trong
qu trnh nghin cu v sng tc cc tc phm ngh thut. Nhm p ng yu cu
i mi, nng cao cht lng o tao.
- Ngoi ng dng cho chuyn ngnh iu khc, sinh vin v giang vin con c th
p dng cc phng php trn tao ra cc tc phm iu khc s c tnh ngh thut
cao. Qua c th p ng cc nhu cu ca nhiu ngnh ngh thut s, c nhu cu
s dng san phm 3D s nh Phim anh, Game, Hoat hnh 3D... Nhm lm u ra o
tao ca chuyn ngnh iu khc thm phong ph.
2. Mc tiu c th.
5
CHNG I.
GII THIU GIAO DIN, TNH NNG V CNG C C BN.
1.1. Cu hnh my tnh cn c khi s dung Zbrush.
Vi phn mm ZBrush 4R5, Windown. Cu hnh my tnh cn thit nh sau:
H iu hnh: Windows Vista / Windows 7 / Win 8 (32-bit / 64-bit)
Phn cng my tnh: Tng ng Pentium D hoc mi.
RAM: Ti thiu l 2048MB (2GB) lm vic vi nhiu triu polys (nhiu mt cho mt
hay nhiu i tng). ZBrush 4 l mt ng dng 32-bit, nhng c th s dng ln n 4 GB
ca h thng RAM.
HDD: Khong 16GB trng cho a C.
Pen Tablet (Bng v in t): Wacom hoc cc bng khc c tng thch.
Mn hnh: phn gii 1280 1024 mn hnh hoc cao hn (32 bit).
Yu cu h thng ti thiu:
ZBrush 4R5 - Macintosh (H iu hnh chuyn cho ha vi tnh).
Yu cu:
H iu hnh: Mac OSX 10.6 hoc mi hn.
CPU: Intel Macintosh
RAM: 2048MB cn thit lm vic vi nhiu triu polys. 6 GB. (ZBrush 4 l mt ng
dng 32-bit, nhng c th s dng ln n 4 GB ca h thng RAM)
HDD: 16GB cng khng gian t do cho a u.
Pen Tablet (nu s dng): Wacom hoc bng v tng thch.
Mn hnh: phn gii 1280 1024.
( ngh: 1280 x 1024 hoc cao hn).
c thit k theo mt nguyn tc lin hon, khoa hc, v d s dng nht, cc trnh n
trong ZBrush lm vic cng nhau trong mt phng php lin kt cht ch v t do iu chnh.
iu ny to iu kin cho s tng tc ca cc m hnh 3D, hnh nh 2D theo nhng cch mi
v c o.
ZBrush cung cp cho ta tt c cc cng c cn thit nhanh chng phc tho ra mt khi
nim 2D hoc 3D v sau ly tng v bin tt c cc tng thnh hin thc. Ta c
th trc tip lm trong ZBrush vi nh sng v mi trng khng gian sng ng nh tht
ngoi. Vi nhiu ty chn trch xut sang cc file 3D c h tr bi cc phn mm tng tc
3D, trong camera (im nhn xut pht t ngi s dng) c th c di chuyn. Cc i
tng, c ch tc pha trc ca camera, trong canvas. d hnh dung, hy tng tng
canvas ca ZBrush ging nh mt ca s trong cn nh ca ta, nhn ra khng gian ngoi ca
s. Tc vo mt th gii 3D c xa, su. i tng c th c di chuyn trong ca s,
nhng ton b khung cnh khng th di chuyn. y l mt yu t quan trng cn nm bt
c th lm vic thoi mi trong Zbrush. y l l do ti sao ZBrush c th lm vic vi hng
triu a gic trong thi gian thc.
Vi cc chng trnh khc, nu x l mt on video, ta phi theo di mi phn t ca
khung cnh mi lc mi ni, t mi gc , bt k mt ci g l c th nhn thy t camera
(gc nhn ngi s dng). Do vy ton b ti nguyn h thng, c dnh cho qun l khung
cnh. Nhng trong ZBrush n dnh ton b nhng ngun lc v tp trung chng vo mt i
tng duy nht, cho php ta lm tt nht cng vic, m trong bt k cc chng trnh 3D khc
khng c.
lin quan. V d, bng Tool cha tt c cc tnh nng lin quan n cc i tng 3D lu tr v
chnh sa cc m hnh khc nhau (bao gm c cc m hnh 3D). Nhng bng ny c sp xp
theo th t ch ci trn cng ca ca s, ngay bn di thanh tiu ZBrush, ni c nhiu cc
chng trnh khc c thanh thc n ca mnh. Ta cng c th to bng mang m du n c
nhn thng qua cc tnh nng ty bin giao din ca ZBrush.
Danh sch cc bng menu chnh trn giao din ca Zbrush (List of the ZBrush palettes).
Alpha: Ti, chnh sa v to ra cc bn alpha, c s dng kt hp vi dao khc (brush)
v cc mc ch khc.
Brush: Chn dao khc v iu chnh cc thit lp ph hp vi s sng to ca ta.
Color: Chn v chnh sa mu sc cho canvas hoc m hnh 3D ca ta.
Document: Thay i kch thc, lu hoc np ZBrush canvas.
Draw: Cung cp cc thit lp quan trng i vi cch hot ng vi mi cng c.
Edit: Hot ng hon tc v thit lp li s thay i.
File: Lu v ti mt lot cc tp tin ZBrush t mt a ch trn my tnh hoc a.
Layer: Cc lp ring bit c kt hp vi nhau trong mt ti liu ZBrush.
Light: Thit lp v kim sot nh sng cho mt khung cnh.
Macro: Ghi v pht li cc hnh ng lp i lp li ci thin quy trnh lm vic.
Marker : nh du v nh li cc i tng trn canvas.
Material : La chn v iu chnh vt liu to ra cc b mt v cc hiu ng khc nhau.
Movie : To cc on phim ghi li cc bui lm vic ZBrush hoc khi cc m hnh c
hon chnh v kt thc.
Picker : Thit lp mt s thuc tnh cho ton cc bc tranh hoc khi iu khc, chng
hn nh mu sc, cht liu, chiu su v nh hng.
Preferences : Thit t s thch c nhn, ty chnh giao din ZBrush v la chn thuc
tnh mt s bc tranh v iu khc theo mc nh.
Render : La chn phng thc thc hin rendering khc nhau v cc ty chn.
Stencil : iu chnh thuc tnh cho mt n hot ng khi v hoc iu khc.
Stroke : Cung cp mt lot cc loi stroke, trong xc nh hnh dng, tnh cht khc
nhau cho mi cng c c p dng khi con tr ko trn canvas.
Texture : Mt cu trc b mt c lu thng tin trn hnh nh s dng khi v hoc
p trn b mt ca m hnh.
Tool: Cng c c chn lm vic chnh trn ZBrush, cha cc m hnh 3D, khi
nguyn thy v cc cng c v 2.5D.
Transform : iu chnh mt i tng 3D xut hin trn canvas.
Zplugin : y l v tr mc nh cho ZBrush b sung cc phn mm m rng chc nng
ca ZBrush.
Zscript : record, lu, ti v chy ZScript recordings.
10
S 5- Sub-palettes (cc bng ph): y l nhng phn nhm tnh nng trong mi bng
chc nng chnh, c cha cc hnh ng khc nhau, ty chn v ci t, thit lp c th c
p dng cho cc ZTools (cc dao khc 3D, 2,5, khi nguyn thy, v.v), hoc gip cho
chu trnh cng vic thun li hn. Vi mt bng iu chnh, cc menu mi c th c to ra
v ty chnh theo ca ngi dng. N cng c th c b sung bng cch thm cc mc
chc nng chi tit cc bng, bng ph khc vo (bng cch bm ctrl+Alt+kch chut v ko
mc no hay dng vo v tr). Hy ghi nh rng cc bng ph rt linh ng, c th xut hin
hoc bin mt ty thuc vo la chn hin ti ca ta. V d, bng ph Tool > Adaptive Skin ch
xut hin (c mt trong bng) ch khi mt ZSphere c chn v ang c iu chnh. L do
l trong thc t, cc c tnh ca bng ph ny khng p dng c cho cc loi cc i tng
khc c trong bng chnh Tool.
S 6- Pop-up Windows: Khi nhp vo mt s biu tng hay yu t trong giao din ngi
dng, mt ca s pop-up xut hin, c cc chc nng tng ng lin quan n cc biu tng
nhp vo. Cc ca s pop-up ca Ztool, trong c xut hin cc khi nguyn thy 3D cng
nh 2D v cng c 2.5D. Nhng yu t quan trng ca giao din ngi dng nh Brush 3D,
Strokes, Alpha, Textures c cng mt loi ca s pop-up. Bt c lc no ta thy mt biu tng
xem trc, nhp vo biu tng, s kch hot mt ca s pop-up cha ng mt thng tin ni
dung ca cng c .
S 7- The ZScript / Tutorial Window: Nm di cng ca ca s Zbrush (cc phin bn
mi, n nm pha trn), khay ny c th c m rng hoc tt khng cho xut hin ging nh
cc khay tri v phi. Tuy nhin, khay ny c th khng nhn c nhng ty bin nh nhng
bng khc. N c s dng bi cc ZScript hoc cc ca s hng dn cho mc ch s dng.
S 8- The Timeline: c s dng to ra hnh nh ng (animation). Theo mc nh,
Timeline c n. hin th Timeline, i ti Movie > Timeline v bm vo nt Show.
S 9- The Title Bar: Nm trn cng ca ca s ZBrush. pha bn tri n cha thng tin
s phin bn ca ZBrush, ID phn cng ca ta (N khng phi l thng tin bn quyn ca ta v
khng gy ra nguy c bo mt khi hin th n trong mt nh chp mn hnh) v thng tin s
dng b nh. Bn phi l bng iu khin cho kh nng hin th, mc nh ca ZScript (ti li
cc thit lp khi ng mc nh), cc nt tr gip, cc mu sc ch ca giao din, v cu
hnh giao din ngi dng c ci t trc (UI configuration presets).
S 10- The Top Shelf: L k (Shelf) trn u ca s Zbrrush, cha cc nt chc nng (li
tt) chnh thit lp dao khc v cc thao tc ZTool. Khu vc ny bao gm tt c cc yu t
ta s cn dng mt cch thng xuyn lm vic trn m hnh, hoc bc v ca ta. Ch
Edit, Move, Scale, Rotate, ch ZAdd hoc ZSub, kch thc v cng ca dao khc (Draw
Size and Focal Shift), Z Intensity, truy cp vo cc tin ch quan trng (Projection Master, Light
Box, Quicksketch) v nhiu hn na.
S 11- The Left Shelf: L k bn tri ca s Zbrush c cha cc phm tt chnh dng
cho chm khc khi v cc yu t dng trong hi ha. Cc Brush (dao khc), Strokes, Alphas,
Textures, Materials, Color Picker, v.v Tt c cc mc c dng chnh sa cc i tng,
sau khi ta nhp vo chng v s dng chut (hay bt v cm ng) trn canvas.
S 12- The Right Shelf: K bn phi cha cc iu khin tng tc vi canvas hoc
mt m hnh 3D. Phn trn bao gm cc tnh nng ring cho thao tc duy nht canvas: zoom
in/out, scroll, antialiasing, 10% view, v.v
11
Pha di l tnh nng cc biu tng cho thao tc mt i tng 3D (ZTool): Scale,
Rotate, Move v cc yu t cn thit cho kh nng hin th li v khng gian lm vic 3D.
Nh kh nng iu chnh ca grid visibility, transparency, frame view, Polyframe (wireframe),
perspective v.v Cc nt ny s chuyn sang mu xm khi mt m hnh khng c v trn
canvas trong ch Edit. Nn nh cc nt u nh hng n gi v ca ta nh mt tng th,
cn cc nt di nh hng n bt c iu g ta ang lm iu khc vi mt m hnh c th.
S 13- The Light Box window: y l th vin bao gm th ch cht trong zbrush,
cho php ta duyt qua cc ZTools, textures, alphas v nhiu hn na nm trn cng trc
khi quyt nh c s dng chng hay khng.
S 14- Other UI elements: Cc yu t khc cng cu thnh giao din.
12
Title Bar: Title Bar trn cng ca giao din. N cho thy thng tin v trng thi hin ti
ca ZBrush nh s dng b nh... Pha st di l cc menu hoc palette; Kch chut vo tn
ca mi menu s hin th bng cun chnh vi y cc ni dung. Title Bar cho thy b nh
Zbrush ang s dng v.v menu v NoteBar vi thng tin Transpose.
Di menu l NoteBar, hin th thng tin v cc hot ng ca ngi dng hin ti. iu
ny c bit hu ch cho Transpose nu n ang c s dng.
Pha bn phi ca Title Bar: pha bn phi ca Title Bar l cc nt khc nhau nh
QuickSave v cc nt iu khin vic to cc giao din khc nhau.
QuickSave: Nhn nt ny s lu d n hin ti nh l mt file hay mt tp tin
quicksave. Tc ng ca nt ny s lu ngay lp tc v khng c tn tp tin c yu cu. File
QuickSave c th c t v ti t tab Lightbox QuickSave. Cc file QuickSave c th c
save t ng theo mt thi gian nht nh theo ch nh ca ngi dng. y l mt tnh nng
t save rt hu ch nhm khi phc cc phin lm vic trc nu xy ra s c mt in hay
h hng my tnh
See-through: iu chnh thanh trt thay i trong sut ca ton b giao din
Zbrush nm trn mn hnh my tnh. iu ny rt hu ch nu ta mun lm vic vi vt liu
khc c m trong mt chng trnh khc v d nh trnh duyt Web nm pha di ca s
Zbrush.
Menus: Nt ny c chc nng lm hin th hoc n cc giao din ca menu.
DefaultZScript: Chy DefaultZScript nu ta chnh sa kch bn.
Previous/Next Interface Color configuration: Nhn la chn mt s nhm khc nhau
ca mu sc giao din.
Previous/Next Interface Layout configuration: Nhn chn giao din b tr khc nhau.
Unlock: Nu mt zscript hoc plugin b kha giao din, nhn nt ny m kha.
Hide/Restore/Close: Cc nt chng trnh tiu chun cho n hoc khi phc ca s
ZBrush v ng chng trnh.
ni khc, v thm ch to cc menu mi. Giao din nh mt tng th c chia thnh nhiu
phn ca mt tng th. Cc thanh cng c c nhng chc nng ring bit c t nhng v
tr thun tin, hay thi quen khc nhau.
Cc khay (Tray) l hai bn cc trng bn tri v bn phi ca giao din ngi dng.
Mt khay c th cha nhiu bng chnh y . Ta c th di chuyn mt bng chnh trong
menu, vo trong khay bng 2 cch. Nhanh nht l ch cn nhp vo biu tng x l ngay
u menu (hnh trn m vi mi tn hng cho ln). Bng chnh s t ng di chuyn n
u ca bt c khay hin ti ang m (Nm hai bn phi v tri ca giao din ngi dng). Nu
c hai khay u ang c m, bng chn s di chuyn n khay bn phi. (u tin ny c
lp trnh vo ZBrush v khng th thay i). di chuyn mt menu n mt khay c th theo
mun - hoc thm ch l mt ni c th trong mt khay - nhp v ko biu tng bng th
vo v tr khay theo mun. Khi ta th chut, menu s c t ti v tr trong khay.
K (Sell) l cc khu vc m rng, bao quanh khung hnh c i tng ang c chnh
sa. Chng thng c bt u ti v tr bn ca khung hnh. Chng hn ni, "nt AAHalf
nm trn k phi". Tt c bn k bao quanh thng c gi chung l k, v vy cng s chnh
xc nu ni rng, "nt AAHalf nm trn k". Mi mt phn ca k s t ng m rng ph
hp vi s lng nt m n cha.
Cch di chuyn cc mc (cc yu t trong bng ph) vo cc v tr khc nhau: Theo mc
nh, tt c cc yu t giao din u iu chnh v tr c. Ngoi tr cc bng ang b kha ti
ch, iu ny lm cho n khng th v tnh di chuyn hoc xa n khi khay. cho php ty
bin v tr, ta phi bt Preference > Config > Enable Customize nh trong hnh 1.6. Mt khi
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mt thanh trt hoc mt bng...Sau khi c mt thng bo hng dn nhn mt phm nng, ta
th ht CTRL + ALT ra. V tip tc nhn mt phm t chn bt k trn bn phm ca ta, ch
nh. Lc ny mi khi mun gi lnh ln s dng ch cn nhn mt phm ch nh . Vic
ny hay p dng dng cho cc loi dao khc, nhm thun tin cho vic thay i dao khc khi
lm vic. Khng mun p dng, nhn ESC thot.
H tr chut bnh xe: ZBrush 4R5 h tr bnh xe chut cho cc thit b c mc thanh
trt. Cc bc p dng lm con chut bnh xe khi ln xung s thay i gi tr thanh trt
nh Draw Size. s dng tnh nng ny, gn mt phm nng nh bnh thng nhng di
chuyn bnh xe chut thay v nhn mt phm lnh.
Gn mt bng chnh cho mt Hotkey: Bm v gi t hp phm CTRL + ALT v click vo
bng Palette. Nhn phm mun gn trn bn phm, hoc nhn ESC thot. Khi mt phm nng
c gn cho mt bng chnh pha trn, cc bng s xut hin ti khu vc v tr di con tr
ca ta khi ta nhn phm tt. Nu ton b bng khng th hin th trong giao din, cc bng s
c chuyn thng ng cho n khi n ph hp vi ca s ZBrush. Theo mc nh, cc bng
Alpha, Stroke, Tools, Brushes, Texture v Material thng c c gn cho phm F1 n
F6.
Gn mt i tng dao khc (Brush) vi mt phm tt: gn mt loi dao khc vo mt
phm, thc hin theo cc bc di y: Bm gi t hp phm CTRL + ALT v click vo mt
biu tng dao khc trong bng Brush. Ta c th nhp vo biu tng dao khc trong bng
Brush hoc trong Brush pop-up. Sau th ht ra. Nhn tip tc trn bn phm ca ta, vi phm
ta mun ch nh hoc nhn ESC thot.
Lu gi phm tt dng cho cc phin lm vic sau: cc phm nng lun lun c
s dng, nhn Preferences > Hotkeys > Store. lu phm nng ca ta, nhn Preference >
Hotkeys > Save. Ch : vi cc tp tin cu hnh ZBrush, cc tp tin StartupHotkeys.txt c
lu tr trong mt th mc Public trn my tnh ca ta. Trn Windows l: Users \ Public \
Documents \ ZbrushData \ Zstartup \ Hotkeys.
Ti phm tt: ti phm nng ca ta nhn Preferences > Hotkeys > Load
Phc hi phm tt v mc nh: khi phc li cc phm nng v thit lp ban u ca
Zbrush, nhn Preferences > Hotkeys > Restore.
Lu rng iu ny s ch khi phc li cc phm nng cho nhng lu tr trong tp tin
DefaultHotkeys.txt v ty chn ny khng c sn sau khi nhn Preferences > Hotkeys > Store.
Mt s th mc mc nh dnh ring cho ni dung ca ngi s dng c Zbrussh ci
t mc nh tin li cho mi c nhn s dng khi cn to mi v lu li cc giao din v
cng c, bng biuTrong th mc Zbrush, cc th mc sau y c th c ty chnh vi ni
dung ty ngi s dng (hnh 1.9). Cc th mc nh du mu xanh s hin th trong
Lightbox. Cc th mc nh du mu , ni dung s c sn khi ZBrush bt u.
Th mc Lightbox.
ZAlphas: Nu c Alpha trong th mc ny, chng s xut hin trong tab Alpha trong
Lightbox.
ZBrushes: Nu c Brushes trong th mc ny, chng s xut hin trong tab Brush
Lightbox.
18
Hnh 1.9: Mt s th
mc mc nh dnh
ring cho ni dung ca
ngi s dng.
19
Bng ty chn popup ang c bt: Trong hnh trn, cc bng Alpha, Brush, Color,
Document, Draw v File c cp nht v neo trong khay tri. v bng Brush hin ang hin
th. Nu ta bt mt trong nhng otptions nh lu tr cu hnh bng cch nhn Shift + Ctrl +
I, hoc nhn Preferences > Config > Store Config. Cn thit tt cc ty chn khi ng li
ZBrush trc khi thay i c hiu lc.
Bng Preferences (hnh 1.11) vi cc chc nng thay i giao din: y l mt bng c
nhiu chc nng, trong c chc nng iu chnh giao din theo s thch c nhn v nhu cu
i hi ca cc loi cng vic. Cc ty chn trong Preferences palette thit lp cho nhiu tnh
nng trong s dng Zbrush (khng ch ring cho thay i giao din). ta c th thit lp cho
ph hp vi yu cu lm vic. Sau khi thay i cc thit lp cu hnh mi s c lu tr bng
cch nhn vo nt Store
Config, trong Config sub-palette (hnh 1.12) hoc Shift + Ctrl + I trn bn phm. iu
chnh Preferences khng c lu t ng (phi lu bng tay). Init Zbrush: Khi to mt phin
Zbrush mi, reset giao din v trng thi mc nh ca n, xa ht d liu ang lm vic bao
gm tt c cc ty chnh trong bng cng c. Ta nn lu phin lm vic trc khi nhn nt ny.
Ta c th ty bin cu hnh cc bng ph vi tnh c nhn ha giao din n tn cc bng ph
v cc mc nh trong bng ph:
Config (hnh 1.12).
Restore Custom UI: Nu ta xc nh v lu mt
giao din ngi dng (UI) c ty chnh, nhng sau
mun chuyn tr li giao din tiu chun vi nt
Restore Custom UI.
Restore Standard UI: Nu ta ty bin giao din
ngi dng, nt ny cho php ta d dng chuyn i tr
li giao din mc nh. Min l ta lu cc ty bin
bng cch s dng nt Store Config, ta c th quay tr
li giao din ty chnh vi nt Restore Custom UI.
Store Config: Nt Store Config lu li giao din
Zbrush ty bin yu thch ca ta vo mt tp tin tng
th. (Lu trong ...) Giao din s c np li mi ln
khi ng li ZBrush. Giao din lu cng bao gm mu
sc, nhng la chn giao din, v tr ca tt c cc bng,
v b tr ca bng ni ca ta. Cc tp tin c t tn l
CustomUserInterface.cfg. Bng cch s dng nt Lu,
giao din ngi dng c th lu nhiu tp tin cu hnh
v ti chng khi cn thit bng cch s dng nt Load.
Load Ui: Nt ny ti giao din ZBrush s thch
ca ta t mt tp tin lu. Nhng s thch bao gm
cc v tr bng, kch thc ca s v v tr bng ni. Bi
mu sc giao din mc nh khng c np t cc tp
tin c lu. Ta c th ti mu sc giao din t mt tp
tin cu hnh c lu bng cch gi "Shift" v nhn nt ny.
21
Save Ui: Nt dng lu li giao din ZBrush ca ta vo mt tp tin. File lu cng bao
gm mu sc giao din la chn ca ta, v tr ca tt c cc bng v b cc ca bng ni. Cc
tp tin c lu c th c np bng cch s dng nt Load. lu cc s thch, c
np li mi ln ZBrush khi ng, hy s dng nt Store Config.
Enable Customize: Kch hot nt ny, cho php ta ty chnh giao din ngi dng ca
ta. Thit lp c nhn c th c di chuyn bng t hp phm Ctrl + Alt + ko cc mc cn di
chuyn. Ko n khu vc nn canvas loi b mt mc - iu ny khng loi b n t bng
chnh ca n. Ta cng c th to bng mi ty chnh v ko cc mc ty chn vo chng.
UI SnapShot: Nt ny to ra mt hnh nh ca tt c cc bng v ph bng. Sau khi to
ra, hnh nh s c tm thy trong bng Texture.
Quick Info
V tr ng dn ca bng ph ny l: Preferences > Quick Info.
Nhn nt ny, bt thumbnail ln ca cc thng tin trong Alpha, Material, Texture and
Tool palettes.
Delay: t thi gian chm li (tnh bng giy) trc khi xem thumbnail ln bt ln.
Tolerance: Thanh trt ny kim sot bao nhiu im nh m con tr di chuyn trc khi
menu pop-up tt.
Preview Icon Size: Thanh trt tng hoc gim kch
thc ca thumbnails.
Preview Material On Mesh: Xem trc vt liu trn
li, cho php ta xem trc cc tc ng ca mt loi vt
liu trn li ca ta bng cch di chuyn con tr trn vt
liu trong cc vt liu pop-up.
Large Quick Info Text: t mt c ch ln hn trong
cc ca s help pop-up.
Hotkeys
V tr ng dn ca bng ph ny l: Preferences >
Hotkeys.
Interface
Preferences > Interface sub-palette iu chnh cc hot ng v kch thc cc mc trong
giao din ngi dng (hnh 1.15).
V tr ng dn ca bng ph Preferences > Interface vi cc mc UI.
UI > Buttons Size: Nt ny nh hng n kch thc ca cc mt giao din. Thit lp
cc thanh trt n mt gi tr cao hn s lm tng kch thc ca cc nt, nt bt tt,... Tuy
22
23
Right Tray (khay phi): Nu nt Auto Collapse ca khay phi c nhn, ch c mt bng
c th c m rng ti mt thi im trong khay phi. Khi bng khc c m rng, bng m
khc t ng ng.
Accelerated: Nt chuyn i lm tng tc nh hng n tc ca cc di chuyn bn
tri v bn phi khay ln v xung. Khi nt chuyn i c bt, s tng tc di chuyn nh
tng khong cch.
OpenClose Duration: Thanh trt OpenClose Duration t tc thi gian cc bng v
cc ph bng khi m v ng.
UI Groups (Nhm Giao din ngi dng)
Interface > UI Groups (hnh 1.17)
Use UI Groups: Mt s bng ph, nh Preferences >
Interface sub-palette, n nhm cc bng c t trn cc
khay vo mt nhm. C ngha l ty c cc bng s n khi
c mt bng m. Khi tt bng i, cc bng khc s xut
hin tn ca n trn khay. Tt cng tc ny, hin tng
nhm s tch li nh c.
AutoClose UI Groups: Vi vic nt ny bt, bt k
phn ang m s ng ca bt c khi no mt ci mi c
m ra. iu ny c th gip iu hng cc tiu bng bng
cch gim ln xung di chuyn.
Scale Speed.
Recenter Rate.
RightClick Navigation.
Enable RightClick Popup.
Xpose
Interface >Xpose section (hnh 1.21). Bao gm cc
mc di:
Xpose Duration.
Hnh 1.20: Navigation section
Xpose Clearance.
Xpose Speed By Weight.
Misc
Interface > Misc section (hnh 1.22). Bao gm cc
mc:
Icolors.
Bng ph Preferences > Icolors subpalette cho php iu chnh mu sc trn giao
din to ra mt bng ty chnh. Giao din
mu sc c th c lu v np ring cho cc
b tr giao din. N c chia thnh hai phn
trong hnh di y.
Load Ui Colors: Ti mu sc ca giao
din trong tp tin cu hnh.
Save Ui Colors: Giao din ngi dng
lu tp tin cu hnh mu sc.
Main: Mu nn chnh.
Main2: Mu nn Main2.
BT1: Nt mu.
BT2: Nt mu.
BT3: Nt mu cho ch.
BT4: Nt mu cho ch.
PushButton Opacity: Nt lm trong sut.
Sw1: Nt Chuyn i mu.
SW2: Nt Chuyn i mu.
SW3: Chuyn i nt Text Color.
Numbers: S mu.
H Numbers: Mu nt nhn bng s.
Unused: Mu khng s dng.
Submenu: Mu Tiu Menu con.
Submenu2: Tiu menu con.
Menu1: n Text Color.
Menu2: n Biu tng mu.
Title1: Mu nn Tiu color1.
Title2: Mu nn Tiu color1.
Palette1: Bng color1.
Palette2: Bng Color2.
Bng Frame1: Mu khung bng Frame1.
Bng Frame2: Mu khung bng Frame2.
Bng Shadow1: Mu bng Shadow1.
Bng Shadow2: Mu bng Shadow2.
SubPalette1: Mu SubPalette1.
SubPalette2: Mu SubPalette2.
SubFrame1: Mu SubFrame1.
SubFrame2: Mu SubFrame2.
SubShadow1: Mu SubShadow1.
SubShadow2: Mu SubShadow2.
IconFill: Biu tng Fill.
Icon Frame: Khung biu tng.
Icon Shadow: Biu tng bng.
Hilite: Mu Hilite
Border: Ti liu Border Color.
Border: Mu Ti liu Border2.
BTN Frame1: Mu khung 1
BTN Frame2: Mu khung 2.
SliderSlit: Thanh trt mu Slit.
Curve: Mu ng cong.
T Text1: Mu Tiu Text1.
T Text2: Mu Tiu Text2.
27
Marker sub-palette.
Zsphere
Preferences > Zsphere sub-palette (hnh 1.28).
Min Draw Radius: Bn knh nh nht khi v.
Topology Radius: Cu trc lin kt ca bn
knh Zsphere.
Wire: Cu trc lin kt-ZSphere si mu.
Wire: Cu trc lin kt- dy mu ZSphere.
Sel: Cu trc lin kt-ZSphere chn mu ch ni.
Zscript
Preferences > Zscript sub-palette (Hnh 1.29).
Auto Record: T ng ghi m phin lm vic
Importexport
Preferences > Importexport sub-palette. (Hnh 1.30).
Import:
iFlipX: Import Flip X.
29
Importexport sub-palette.
Draw
Preferences > Draw sub-palette (Hnh 1.32).
Max Brush Size: Max Brush Size.
Pframe: Polyframe Opacity.
Pf Color: Polyframe Color.
VariablePFO: Variable Polyframe Opacity.
Pf Antialiased: Polyframe Antialiased Drawing.
Pfill: Polyfill Color Opacity.
Draw sub-palette.
MultithreadingOptimizer: Ti u ha h thng.
Edit
Preferences > Edit sub-palette (hnh 1.36).
Default Cursor: Default Cursor Color.
Shift Cursor: Shift Cursor Color.
Ctrl Cursor: Ctrl Cursor Color.
CtrlShift Cursor: CtrlShift Cursor Color.
Snap To Vertex: Snap To Vertex Distance.
Curve Same Point: Curve Same Point Tolerance.
Align Cursor To Surface: Align Cursor To
Surface.
sub-palette
33
Transpose
Preferences > Transpose sub-palette (hnh 1.37).
Circles Radius: Circles Radius.
3D: Radius 3D.
Snap Max distance: Snap Max Distance.
Rotation Steps: Rotation Steps.
Mask Blur Strength: Mask Blur Strength.
Mask Sharpen Strength: Mask Sharpen Strength.
Align ActionLine To Axis: Auto Align ActionLine To
Axis.
Align MaskLine To Axis: Auto Align MaskLine To
Axis.
Transpose Units
Preferences > Transpose Units sub-palette (hnh
1.38).
Units Scale: Distance Units Scale Factor.
Set Units: Thit lp n v.
sub-palette.
Geometry
palette
Misc
Preferences > Misc sub-palette (hnh 1.40).
ActivePoints: S im c kch hot ca m hnh 3D ang c la chn.
Sub Tools: Cc Subtools ca m hnh 3D la chn.
TotalPoints: Tng s im ca m hnh 3D ang la chn (k c s im b n i cha
c kch hot).
AutoTightenCursor: T ng chnh sa con tr.
Use Zfolders: S dng theo mc nh cc th mc ZBrush.
Last Used Export: T ng chn s dng loi tp tin u tin nht khi exporting.
Undo History
Preferences>Undo History sub-palette (hnh 1.41).
Show Undo Selector: Khi nt ny c kch hot
ZBrush s hin th hp nh trn cng ca khu vc nn
canvas ch ra s Undos c sn cho cc SubTool chn. Nu
ta t con tr trn hp, th ngy v thi gian ca undo s
c hin th.
Show Time Stamp: Khi nt Show Time Stamp c
kch hot ZBrush s khng hin th ngy thng v thi gian
cho cc bc undos.
35
palette
sub-
QuickSave
Preferences > QuickSave sub-palette (hnh 1.42).
Maximum Duration: Thanh trt thit lp s lng
pht ti a thi gian gia cc hot ng ca Auto Lus. Nu
ta khng lu d n cho mnh trong thi gian ny, ZBrush s
lu t ng. Bt k lu, bng tay hoc t ng, s thit lp
li thi gian. iu ny s gip ta t gp phi mt tnh hung
m ta lu cng vic ca ta ch phi ch i mt thi gian
ngn sau trong khi thc hin mt ZBrush Auto Lu.
Rest Duration: Thanh trt ny thit lp s lng ti
a s pht m ZBrush c th ch i trc khi thc hin mt
Auto Lu. Nu ta thit lp thanh trt ny l 1, ZBrush s
khng hot ng trong mt pht. Nu sau ta ri khi my
tnh ca ta, hoc chuyn sang ng dng khc, ZBrush s thc
hin mt Auto Lu. Rest Duration hon ton c lp vi cc
thit lp Maximum Duration. Nu ta lu cng vic ca ta
ngay lp tc trc khi bc ra khi my tnh ca ta, ZBrush
vn s lm mt Auto Lu do Rest Duration quy nh. Auto
Lu c th c v hiu ha bng cch thit lp ny v cc
thanh trt Maximum Duration mc ti a v lu tr li
cu hnh.
History
sub-palette
Skip History: Vi cc ty chn ny, ZBrush s khng lu lch s undo vi mt trong hai
Auto Lu hoc cc tp tin quicklu.
Max QuickSave Files: Thanh trt cho php ta thit lp s ln lp li mun ZBrush thc
hin quicksave. Theo mc nh ny l 10 nhng c th c iu chnh cao nh 100. Ta s c
th truy cp cc tp tin c lu trong Lightbox di tab quicksave. Nhng tp tin ny nm
trong th mc ZBrush public. Trn Windows l C > Users \ Public Documents \ ZbrushData \
AutoSave folder. Trn Mac OSX l Users / Public / ZbrushData / AutoSave folder.
Delete QuickSave files: Khi nt c nhn, tt c cc file quicksave v Autosave s b
xa khi my tnh ca ta. Lu rng cc tp tin b xa hon ton, khng c gi n Recycle
Bin / Thng rc.
Utilities
Preferences > Utilities sub-palette (hnh 1.43).
Timing Info: n / hin thng tin thi gian trong ca s.
View Tablet Pressure: Nu mt my tnh bng ang c s dng, thanh trt ny s
hin th cc p lc hin ti.
36
View Keyboard Status: Thanh trt ny s cung cp cho cc ID s, cho cha kha gn y
nht l bm trn bn phm. Phm sa i (Ctrl, Shift, Alt) l gi tr c b sung vo la
chn chnh.
View Mouse H Position: Chut /hoc bt v hin ti v tr ngang. Khng cnh tri ca
ca s ZBrush.
View Mouse V Position: Chut / v bt v hin ti ng v tr dc. Khng cnh trn ca
ca s ZBrush.
View Window Id: Thanh trt thit lp cc ID s, cho cc mc trong giao din di con
tr. V d, nu con tr trn nn canvas th gi tr s l 1004.
Temp Values 1 4: Cc gi tr nhit c th c s dng bi zscripts lu tr gi
tr.
37
CHNG II.
GII THIU CNG C CN THIT, C BN V CHUYN SU,
H TR CHO QU TRNH SNG TC, TM TNG, TH HIN
PHC THO, HON CHNH TC PHM IU KHC CHO HC
SINH KHOA IU KHC.
ZBrush c hai ch chnh, mt l chnh sa 2D
hot ng trn mt nn nh canvas, v hai l ch chnh
sa 3D hot ng trn m hnh 3D.
Cc ch ny b sung cho nhau v c th tng
tc vi nhau, nhng thng l khc bit. Ngoi ra, mi
ch c th c nhiu cc ch hot ng th cp. Cc
nt iu khin ch c th c tm thy trn cc thanh
cng c ca vng chnh sa 2D.
Hnh 2.44: Ch
chnh sa
3D
38
liu. an ton hy chc chn lu cc d n ZBrush bng cch nhn File > Save As. iu
ny s lu c ton b phin ZBrush ca ta, bao gm c cc m hnh 3D ta ang lm vic.
DecoBrush: Cc DecoBrush l mt cng c v v texturing cc k linh hot, ph hp v
tt cho kt hp gia texture - alpha c p dng vo cc i tng vi hnh dng c th. Theo
mc nh, n ko di mt texture c la chn v alpha dc theo ton b chiu di ca nt c.
ng tc ny ny c th c thay i mt s quy nh cc trng hp c p dng, hoc
l sp xp dc theo ng c m khng cn thay i kch thc.
Ngoi ra, i tng nguyn thy c th c chuyn i sang mt i tng polymesh
phng, bng cch nhn nt Make Polymesh3D trong Tool palette. i tng mi ny c th
c iu khc v b bp mo bi cc cng c chnh sa tiu chun, ng thi lm bin dng
texture p dng cho ph hp. S mn mng cng c th c thc hin bng cch phn chia
i tng ny.
Khi s dng cng c ny trong khi Polyframes ch kch hot, ta s nhn thy mng
li ca tt c cc phn on m trong thy li c chia. Ngoi ra, ta c th v trong khi
xc nh chnh xc kch thc v v tr ca tng phn khc: gi phm Shift, nhn chut v ko
xc nh phn on u tin, sau nh phm Shift (nhng khng th nt chut) v bm n
mt ln na, ko xc nh cc phn on th hai
DirectionalBrush: Cc DirectionalBrush tng t nh RollerBrush bi v n v mu la
chn texture v bn alpha n cng hoc nn khi cn thit nhm ph hp khi p dng
stroke. Theo mc nh, ZADD (trong bng Draw) l cha nhn, c ngha l cng c ny ch p
dng cc thng tin mu n cc i tng c trn canvas. Vi ZADD nhn, thng tin chiu
su c th c thm vo.
SimpleBrush: Cc SimpleBrush v mu vo khung bng cch s dng la chn mu sc,
dy v Alpha (hnh dng bt v). N thm vo, kt hp vi mu sc v thng tin chiu su
hin c trong bn v. Cng c ny c kch hot ngay khi ZBrush khi chy.
SingleLayerBrush: Cc SingleLayerBrush ch p dng mt lp mu c dy bng nhau
vi tng nt c. N khng xy dng cng mu hoc chiu su vi s chng cho stroke,
tr khi ta dng bt cm ng vi my tnh bng.
SphereBrush: Cc SphereBrush lun lun v ra mt bn cu hon ho, do cnh ca n
lun lun l trn, khng c vn ln khi s dng chng. Bt v ny ny l l tng cho vic
xy dng khi lng mn mt trong bn v.
AlphaBrush: Cc AlphaBrush s dng bt k hnh nh no ca Alpha ang chn to
hnh dng ca n. N lun lun v v to cc mt Alpha song song vi nn, v c mt mc
chiu su - sau mi khi chut c nhp ln u tin. Khi bt u ko chut, n s to mt dng
chy vi cc pixols chng ln nhau.
DepthBrush: Cc DepthBrush s dng bt k hnh nh Alpha no v, v iu chnh
hng ca n ln cc pixols bn di n. Khi c s dng vi cc loi stroke DragRect, n
hot ng nh mt i tng 3D vung gc vi cc mt phng ti cc v tr khc nhau. Kch
thc v nh hng c th c chuyn i.
BumpBrush: Cc BumpBrush s dng bt k hnh nh Alpha no, v thm s va chm
bng cch lin tc sp xp chnh n vo b mt ca pixols.
39
Smudge: Cng c Smudge di chuyn xung quanh pixols trn canvas, nh y v mit t
st t vi ngn tay ci ca ta. y l cng c to cc np nhn ging vi ca canvas rt tuyt
vi.
SnakeHookBrush: Cc SnakeHookBrush ko di cc pixols l ra t hnh nh, v pha
ngi xem, sau chuyn ng con tr ca ta. N rt d dng to hnh xon c hoc xc tu ln
sng.
HookBrush: Cc HookBrush ko ra pha ngoi t pixols hin c, s dng bt k hnh nh
Alpha. Nu ta di chuyn con tr trong hnh xon c theo chiu kim ng h trong khi ko,
pixols c "thi phng", nu ngc chiu, pixols b "x hi".
EraserBrush: Cc EraserBrush s dng bt k hnh nh Alpha ct mng pixols hin
c v p dng cc mu nn.
FiberBrush: Cc FiberBrush cho php ta thm cc khi si trn pixol. N lin tc cn l
vi pixols hin ti, n d dng cho thm tc thc t hoc thc vt, cy ci vo mt b mt.
MRGBZGrabber: Cc MRGBZGrabber cho php ta ly mt phn ca canvas, sau t
ng thm hnh nh phng vo bng Texture, v chiu su ca bn vo bng Alpha.
Cc MRGBZGrabber lin quan mt thit vi MRGB, RGB, v cc thit lp nt M trong
bng Draw. Nu MRGB c nhn, thng tin ti liu t canvas cng c nhng vo trong
texture. Nu RGB c nhn, thng tin vt liu c loi b. Nu M c nhn, ch c thng
tin vt liu c ly v texture mu en.
Ngoi ra, ton b canvas c th c p dng m khng cn s dng cng c ny, bng
cch s dng cho Texture: nt Grab Doc (cho hnh nh) hoc cho Alpha: nt Grab Doc (i vi
bn alpha).
ClonerBrush: Cc ClonerBrush cho php ta sao chp pixols t mt phn ca bc tranh
khc, hoc t mt lp khc. Mu sc v chiu su ca pixols nhn bn v tnh tng tc vi
bn gc cng ging nh khi n c v bng cc phng tin no khc. chn im khi
u cho cc ClonerBrush, gi phm Ctrl v click vo khung hnh.
PaintBrush: Cc PaintBrush p dng mt lp mu sc hoc dy trong continuous
stroke. Mc d tng t nh SingleLayerBrush, n cung cp mt mng khi t nhin, trc
quan, nn theo di tt, thun tin cho cng vic phc tho hoc v.
BlurBrush: Cc BlurBrush lm m pixols hn. Cc BlurBrush lm m mu sc hoc to
chiu su. S dng n lm mn cc cnh sc nt hoc chuyn mu t ngt.
SharpenBrush: Cc SharpenBrush lm sc pixols hn m n c v. S dng n a
ra cc chi tit trong hnh nh.
NoiseBrush: Cc NoiseBrush thm noise ngu nhin trn pixols. Cc NoiseBrush c th
c s dng thm g gh trn mu sc hoc chiu su.
HighlighterBrush: Cc HighlighterBrush lin tc lm sng mu sc ca pixols.
HighlighterBrushII: Cc HighlighterBrush IICc0c0c0 lm sng mu sc ca pixols, nh
HighlighterBrush, nhng ch p dng mt mc ni bt vi tng nt c.
40
41
nguyn thy 3D
42
CHNG III.
NHM CNG C V IU KHC BAO GM CC LOI DAO
KHC NH CT, GT, O, C, LM MN, THU PHNG
3.1. Gii thiu dao khc c dng trong Zbrush (Sculpting Brushes Brush Types)
Qu trnh lm iu khc l nhm thay i hnh
dng mt i tng vt liu nh , g. iu khc
mt m hnh trong ZBrush cng ht sc trc quan,
tng t nh qu trnh lm vic vi mt i tng
t st trong th gii thc. Ngi ngh s c th nho
nn n thnh nhiu hnh dng khc nhau, p khi
vo hoc no ly khi i. Nhm lm cho tc phm
din t c b cc hon chnh theo mun tc gi.
iu khc trong ZBrush rt d dng, khi c x
l v cng linh hot, mnh m, nhanh chng. Ta hy
tm hiu mt s cng c dng iu khc trc tip
ln m hnh 3D nguyn thy c chuyn qua
polyMesh3D trong Zbrush.
C rt nhiu dao khc khc nhau m ta c th
Hnh 3.46: Mt nhn vt c xy
iu khc vi khi trong ZBrush. Mi dao khc c
dng trong Zbrush .
mt tnh cht duy nht cho php n lm iu g
m cc dao khc khc khng th c. Dao khc c th
l dao p khi, dao no khi, dao ct khi, dao ko khi, dao n khi, dao lm phng khi ln,
dao to tnh cht b mt khi... V rt nhiu dng khc nhau. C th thng k gn 80 dng dao
iu khc khc nhau trong bng Brush, cha k ta c th to ra cc phin bn dng c dao khc
ca ring ta bng cch iu chnh cc thit lp. Sau lu gi ta c th s dng sau ny.
Mi dao khc li c thm 4 tnh nng b tr (Strokes, Alphas, Texture, Materrial) khin n ht
sc phong ph a dng trong khi s dng chng...
Dao khc (Sculpting brushes) c chia thnh cc loi theo tnh cht ca chng nh sau:
tr Stroke Curve.
Planar, Trim and Polish brushes: L dao khc l tng cho ngh s khi iu khc trn cc
phi ca b mt .
Move: Dao khc dng Move c
th d dng c s dng sa i
cc tnh nng trn khun mt, biu hin
cm xc, hoc x l gng mt
c i xng cho t nhin hn. Ba nt
x l dao khc ny cho khun mt mt
n ci nh v mt con mt cao hn so
vi mt bn kia (hnh 3.47).
Inflat: Dao khc inflat m rng
Elastic: Dao khc c tnh n hi hot ng tng t nh dao khc Inflate, nhng i vi
chi tit cn nguyn vn trong mt cch no cho thy rng hnh thc bn di tng ln
hoc c di di.
Magnify (Phng to): Dao khc magnify gn ging Inflat di chuyn nh i t con tr, v
ty chn ch ca ln hoc xung, l nghch o ca dao khc Pinch. Khi di chuyn Dao khc
xung quanh bng cch s dng DragDot stroke. Cc nh trng nh th khi ang c phng
i. Cc lp (y ra) v dch chuyn (y) hiu ng c th c iu khin ring bit.
Blob: Dao khc Blob l c bit tt trong sn xut hiu ng hu c rt nhanh
chng. Ngc li vi dao khc khc, tnh thng nht ca b nh hng, c ngha l n thng
to ngn hn, cc m khi khng u. Tc dng r nht l khi s dng trn cc b mt nhn. N
to cc khi lm m ni ln rt r.
Pinch: Pinch ko cc khi p li hai bn ng v ca dao khc, n nghch o ca dao
44
cng vi mt thanh trt cao cho php cc ngh s linh hot khi to khi trong v ngoi
dc theo b mt ca m hnh thc s d dng trong sng to cc chi tit cng cnh.
Lu : Nh trong v d hin th
khit, v dao khc c thit lp bao trm cc khu vc ta ang lm phng. Flatten no b
mt i tng ngay pha di ca dao khc. Kt qu s dng dao khc ny vi strokes hoc
alphas thay i gc ca khu vc b mt, c th gy ra mt phng thay i xung quanh.
Clay (t st): Mc ch chnh ca dao khc Clay l to thm khi trn b mt (c s
dng alpha) ging nh thao tc vi t st ngoi thc t. Dao khc p thm t st c thit
k c bit vi cc bn h tr alpha, v s khng gy ra tc dng ph khc. Cc gi tr cng
Z v thanh trt Size Clay cng nh hng n kt qu iu khc vi dao khc p t st.
Morph: Dao khc Morph ch hot ng nu cc m hnh hin ti c mt mc tiu thit lp
morph (s bin i hnh a gic). Trong trng hp ny, dao khc morph s tr b mt tr li
i vi cc b mt vi mc tiu morph lu tr.
Nudge: Dao khc ny cho php ta di chuyn xung quanh trong khi nhng nh cn li trn
45
V d nhng hnh nh di cho thy tc dng ca mt qu trnh n gin sau (hnh 3.49):
Thit lp Tool > Geometry > SDiv n mt gi tr mc thp va phi cung cp cho
mt mt c cp a gic va phi vi cc tnh nng mun s dng, nhng khng nn thp
qu mc cn thit. Dng dao Smooth (bm gi Shift) lm mn mc chi tit cho thy r
rng v hiu qu. Thit lp Tool > Geometry > SDiv tr li gi tr cao nht ca n xem kt
qu.
Cc ch ca dao khc Smooth: C mt thit lp mi trong Brush Palette vi truy cp
vo Modifiers > Weighted Smooth, ch ny s thay i s tng tc ca mt hiu ng lm
mn b mt nh th no. C 7 ch mi vi mt thanh trt Weight Strength kim sot
sc mnh ch hot ng ca cc Dao khc ny.
0 Standard: iu ny s gi cho b Dao khc mn mc nh.
1 Stronger: iu ny s lm tng sc mnh ca Dao khc mn tng tc vi b mt
nhanh hn.
2 Valance: S cung cp cho nhiu trng lng m li c nhiu a gic gp nhau ti mt
im. V d, nu c mt im c 5 gng mt chia s quan im rng n s nhn c nhiu
trng lng lm mn sau mt im m l chia s 3 khun mt.
3 subdiv: S lm mn li vi cng mt thut ton khi ta chia li trong ZBrush.
4 Stroke Direction: iu ny s lm mn li cng ch hng stroke. y l mt cch
tuyt vi lm mn theo stroke cui cng, nhng khng mt rt nhiu cc chi tit b mt.
5 Perpendicular To Stroke Direction: iu ny s mn cc chi tit b mt vung gc vi
nt c ca ta.
6 Groups Border: iu ny s mn li nhng tn trng cc ng bin ca cc nhm
duy tr dng dc theo bin.
7 Creased Edges: iu ny s duy tr cnh np nhn khi lm mt.
Loi dao khc i theo ng cong: p dng b tr Stroke > Curves, chc nng kt hp
vi mt dao khc iu khc tiu chun. iu ny lm cho n c th lm dao khc i theo cc
ng chm tr, ht sc chi tit vi cng mt ng cong mong mun mt cch chnh xc.
46
47
48
. Gi tr thp hn s gy ra cc mesh
chng ln nhau trong khi gi tr cao hn s
tch chng ra khi nhau.
Nu ta hi lng vi ng cong ca
ta, nhng n c th v tr sai, ta ch cn
thay i trn mesh trong Brush > Modifier
> Mesh Insert. By gi hy nhp mt ln
vo cc ng cong hot ng thay
th Mesh ban u vi cc Mesh mi c
la chn. Hy nh rng InsertMultiMesh
cng c th l mt gii php cho ta, ty
thuc vo nhu cu ca ta. Gi tr Draw Size
s xc nh kch thc ca cc vt c
insert vo. Nh vi cc curve brushes khc,
cho php ng cong c chnh sa.
49
50
Nhn phm Ctrl + Shift v kch vo PolyGroup ban u (pha ngoi nhm tai). Tai
PolyGroup s bin mt.
Trong Tool > Geometry > Modify Topology, nhn Delete n loi b cc tai hon ton.
Tt i xng bng cch nhn phm X. V khi l i xng, nn v hiu ha n s trnh
c kt qu khng nh mun. Chn bn chi Curve Bridge brush. Bt u nhn chut v
mt ng gn l trng ca tai. Bm phm Shift v tip tc bm gi v r chut cho n khi
ng v i ngang qua pha bn kia l tai u tin. ZBrush s pht hin vic m v to ra mt
ng cong (ging nh si ch trng) xung quanh l. Xoay m hnh ca ta cho n khi ta nhn
thy ci l hng ca tai bn kia, v s dng k thut tng t to ra mt ng cong xung
quanh l th hai ny. Ngay khi ta nhp con chut pha bn ngoi, ZBrush s to ra cu ni gia
c hai l. Click mt ln vo b mt ci u loi b cc ng cong. Xa b mt n nu cn
thit (hnh 3.54).
Nhng hn ch khi s dng Bridge: iu quan trng l phi xem xt cc chc nng ph
thuc vo cu trc lin kt cu hin ti ca m hnh ti cc im ni cy cu kt ni vi li h
tr. Kt qu c th to ra nhng bt thng khng mong mun ti cu trc lin kt, nu ta
khng tn trng mt s quy tc n gin nh lun lun lm mt cu ni gia hai ng cong
m hoc hai ng cong khp kn. Mt cy cu gia ng cong ng v m, mt ng cong
khng c h tr bi Bridge brush v s dn n kt qu mt vng trn phng a gic v tr
ca ng cong m.
Khi tm ng cong c th b hn ch thng qua cc ty chn: PolyGroups, to np gp
v ng bin m. Ty thuc vo cu trc lin kt hoc cu trc ca ta, ta c th cn phi thc
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hin vic pht hin ng cong trong nhiu bc bng cch s dng phm Shift mi ln. Hoc
ta c th c th ch n gin l v hiu ha hoc kch hot mt hoc ty chn khung bng
Stroke > Curve Functions. Khi to Bridge, lun lun to ra ng ngn nht (ng thng)
gia hai ng cong. iu ny c ngha rng nu ta ang kt ni hai ng cong trn cng mt
mt phng, cy cu s ch to ra cc a gic phng. Tt nhin y khng phi l mt vn vi
cc b mt m, nhng trn mt b mt ng phc tp s c s chng cho ln nhau.
Alphas: Mi mt Alpha l mt bn cha ng
thng tin sc en trng. N c th c s dng
ci t thit lp cho cng , mt n, v nhng th
tng t. V d, bn bump v displacement maps
(c trong ZBrush v trong cc chng trnh khc) th
cc sc mu en trng i din cho chiu cao hoc
chiu su ca vt li hay lm. Lu : bn alpha l
nh thng tin 16 bit cho chiu su, c ngha l n c
th p dng trn tru hn nhiu vi cc sc mu trung
gian xm. V n ph hp vi bt c ni no m n s
dng. Mt s chng trnh3D khc, nh ch cha ng
gii hn 8 bit.
Trong Zbrush (hnh 3.55), alpha c s dng
cho nhiu cch khc nhau thay v ch c bump v
displacement maps. N c th nh hng n qu trnh
to mt n, brush appearance, to colors, hoc to
materials (vt liu) v sculpts
52
53
54
Cc tnh nng b sung cho dao khc Clip: La chn stroke, bng cch nhn t hp phm
Ctrl + Spacebar trong khi s dng mt dao khc Clip, mt ca s pop-up s xut hin cung cp
hai la chn (hnh 3.58):
BRadius: Khi c kch hot, cc a gic s c ct mt phn ty thuc vo kch thc
dao khc v khong cch ca li ti camera.
Polygroup: Khi c kch hot, mt polygroup c to ra da trn hnh c tc dng
trong din tch hnh trn hoc ch nht.
Dao khc Radius v by Polygroups cng nm trong bng Transform: Khi v mt hnh
trn hoc hnh ch nht stroke, mt ch
thp nh xut hin gia hnh trn hay
hnh vung. Khi ch thp nm bn ngoi
ca i tng, khi m hnh s c ct
i. Khi ch bo ch thp bn trong li,
a gic s c y ln, kt qu l mt
s m rng ca khi ch khng phi l
ct gim (hnh 3.59).
Hnh 3.59: Mt ch thp nh xut hin gia
Lu : Nhn ALT khi ch bo ch
thp bn trong li, hnh trn (ch nht)
chuyn mu stroke t mu trng sang
mu en v cc hnh a gic nm bn
trong stroke c tc dng vung gc
vi mn hnh, theo c hai hng.
57
58
Xem minh ha hnh 3.70: Bn tri, i tng ban u v ng cong Trim Curve. gia
l kt qu ca vic s dng chn BRadius. Bn phi l kt qu chn BRadius, nhng vi nhn
gi phm ALT trong khi th con tr chut.
Brush Slice: Cc dao khc
Slice khng iu khc theo ngha
truyn thng m l hot ng tng
t nh dao Mask. Trc tin, ta chn
brush Slice mong mun v s dng
n sut thi gian ta gi phm sa
i (trong trng hp ny l Ctrl +
Shift). Dao khc ny khng s dng
symmetry tiu chun v khng th
c s dng trn mt i tng c
subdivision levels cao. Nu ta mun
duy tr subdivision levels ca ta, u
tin s dng Levels la chn Freeze
Hnh 3.70: Cc Dao khc Slice to cu trc
Subdivision Levels nm trong Tool >
Geometry menu. Thit lp i xng
polygroup.
bng cch s dng Mirror and Weld
trong cng mt trnh n. Lu : mi
khi i tng c subdivision cao,
Zbrush s hin bng thng bo hng
dn khc phc c th tip tc cng
vic, ta ch cn c k v lm theo
hng dn th s thc hin c cc
cng on tri chy. Bn tri, m
hnh ban u vi brush SliceCurve.
gia v bn phi, cc cu trc lin
Hnh 3.71: Dao khc Slice trong ch DynaMesh.
kt hai polygroup c to ra bi dao
khc SliceCurve. Brush ny ch n
gin l chn lt i tng ca m hnh v to ra mt PolyGroup khc nhau trn mi bn ca
ng cong c v. Slice h thng ng cong dao khc tng t nh dao khc Clip. Khi ct
m hnh, cc ng cong tng ng thm vo cu trc lin kt ca m hnh. Hnh tam gic s
c to ra ni mt quad khng th c to ra t cc slice ca ng cong.
Khi kt hp vi DynaMesh v ty chn nhm ca n, dao khc Slice cho php ta chia
li hai mnh dc theo ng cong. Khi remesh, ZBrush s to ra hai i tng vi
PolyGroups ring bit. Tuy nhin, mc d phn mi c to ra n vn l mt phn ca i
tng hoc SubTool. Nu ta cn chia chng thnh SubTools ring bit, ch cn s dng chc
nng Groups Split tm thy trong Tool > SubTool (hnh 3.71).
Khi s dng dao khc Slice brush ng thi kch hot Brush > Clip Brush Modifiers >
Brush Radius (BRadius), Draw Size (bn knh Dao khc) s c s dng to ra mt
PolyGroup dc theo ng cong vi chiu rng ca n c xc nh bi gi tr kch thc
59
Bradius.
Brushes Select: Vng 3DMesh c
nhn thy (Mesh Visibility). La chn mt
vng c thy v cc phn khc s b n
i. Bn tri: dao chn Select Lasso c
s dng la chn vng trn u ngi
v kt qu. Ta c th hin th v n cc
vng chn ca i tng thao tc chnh
sa d dng hn. V d, ta c th mun
lm vic trn mt vng u ca mt nhn
Hnh 3.73: Cnn vng n bng Select Brushes.
vt - n che giu phn c v vai, do c
th tp trung vo phn u. lm n cc
phn ca 3DMesh nhn gi t hp phm Shift + Ctrl. Cc ty chn khc nhau s c tc dng
nh di khc nhau (hnh 3.73).
Chn vng n, hin chi tit bng dao chn Select Brushes. Gi Shift + Ctrl trong khi
la chn dao ct (Select Brush) t bng Brush. Hin phn 3DMesh - Shift + Ctrl + Click, nhn
v ko (khu vc la chn mu xanh l cy). n 3DMesh phn - Shift + Ctrl + Alt + Click,
phm nhn v ko (khu vc la chn mu ). Di chuyn la chn hoc khu vc chn Khi
ang chn nhn Spacebar v ko chut di chuyn. Hin ton b 3DMesh - Shift + Ctrl +
Click vo nn. Ch hin th la chn Polygroup (trn 3DMesh hon ton c th nhn thy) - Shift
+ Ctrl + Click vo nn. n chn Polygroup (trn 3DMesh hon ton c th nhn thy ton b)
- Shift + Ctrl + Click hai ln. n chn Polygroup (trn 3DMesh c th nhn thy mt phn)
- Shift + Ctrl + Click. Vng nhn o ngc li - Shift + Ctrl + Click & ko nn. n vng c
cnh chu vi bt k - vi Select Lasso , Shift + Ctrl + click vo v v mt chu vi bt k.
Select Curve thm thay i hng mm mi - nhn Alt mt ln. Select Curve thm thay
i hng cng - nhn Alt hai ln. Select khu vc o ngc - Alt (gi).
Crease Brush (hnh 3.75): Dao khc to np gp (Crease brush) s to ra mt a gic lt
dc theo ng v, vi mt np gp c to ln. Vic ny c thc hin m khng cn thm
PolyGroups.
Nh vi hu ht Dao khc, n c th thay i t mc nh (Curve) sang stroke Circle,
Lasso, hnh ch nht v nhiu hn na. iu ny cho php ta to ra cc hnh dng khc nhau
60
Cc bng Stroke iu khin tnh cht, hoc kiu cch s dng dao khc khi s dng.
l s di chuyn ca dao khc trn b mt m hnh.
61
62
Modifiers
Depth
Auto Masking
Samples
Tablet Pressure
Elasticity
Orientation
Surface
63
Hnh 3.81:InnerDepth.
Hnh 3.83:
BrushDepthCurve.
c ti nh l ngun tham kho dao khc c th v hoc iu khc trn m hnh. Mt Mesh
phi c p trc tip theo kch thc tht ca hnh nh. Lc ny polypainting hoc cc hot
ng iu khc c th c thc hin.
Khi nt ny tt, n s cho php ta s dng tt c cc hnh nh c trong Spotlight nh hnh
nh n tham kho. Cc hnh nh s khng c hiu lc trn iu khc hoc polypainting. Cch
s dng xem phn Texture.
Surface
Cc Brush > Surface sub-palette iu khin cch to noise
c th c p dng cho b mt Mesh (hnh 3.86).
Noise: Nt ny cho php ta to ra noise cho mt dao khc,
n c s dng cc thit lp trong bng cng c to noise NoiseMaker. Noise s c p dng vo Mesh khi cc hot ng
iu khc c din ra.
66
Vi gi tr 100, hon ton gi nguyn chiu di si, trong khi gi tr thp hn cho php
fibers tr nn co li.
Forward Propagation: Thanh trt nh hng
n r x v truyn bt k chuyn tip cc iu chnh
dc theo si m khng nh hng ti u si.
Inverse Propagation: Thanh trt nh hng n
u si v truyn bt k iu chnh ngc dc theo si
m khng nh hng n gc.
Stiffness: Thanh trt cng ny c tc dng c
gng gi cho cc si c tch ra nhng vn duy tr
thng. Thit lp cao hn s lm cho si c nhiu kh
nng chu un hn.
Springness: Thanh trt Springness (tinh t) c
gng a ra cc si tr li v tr ban u, trong khi c
duy tr cng. Ch hot ng khi nt Stiffness c
bt.
Front Collision Tolerance: Thanh trt ny gip
ngn nga x b ph v vi cc SubTools trong khi iu
khc. Hy tng tng n nh l mt trng lc bao
quanh SubTools.
Front Collision Variations: Thanh trt ny s
duy tr mt s thay i trong cc si, khi c chnh sa
c t hn s chng cho cc si. Thanh trt ny
cng s lm vic cng vi Front Collision Tolerance.
Twist
Cc Brush > Twist sub-palette iu khin hnh
ng xon cho dao khc.
Twist Rate: Thanh trt ny nh hng n tc
xoay xung quanh dao khc khi p dng mt stroke vo
b mt.
ConstantTilt: Nt ny s gi mc tp hp cc
chiu nghing trong Dao khc cng ng thi p dng
stroke.
Mesh Insert Preview: Nhn la chn mt Mesh s dng cc hot ng chn Mesh, ch
c mt i tng 3D polymesh mi c th c la chn, ch khng phi khi nguyn thy. Khi
mt Mesh c chn, n s hin th trong cc Mesh Insert Preview thumbnail (mt khi lp
phng c th hin trong hnh minh ha trn). Nhn vo hnh thu nh mt ln na chn
mt Mesh khc nhau.
MultiMesh Select: Khi mt dao khc InsertMultiMesh c chn thanh trt ny c th
c s dng chn mt insert mesh c nhn t dao khc.
Variations: Thanh trt bin tu cho php ZBrush thay i la chn ca cc Mesh t mt
Insert Multi Mesh. Gi tr thanh trt s thit lp tng s Mesh s c la chn. Hy nh rng
Mesh c la chn hin ti s l Mesh c chn u tin.
V d, nu ta c tm mt Mesh trong tng s, bao gm c Mesh c la chn, v ta
mun ZBrush la chn t tt c chng th ta nn thit lp thanh trt ny 8. Thit lp 5
s chn t Mesh c la chn v bn Mesh sau.
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Variations Selector: Thanh trt ny s thit lp chn nhiu Mesh khi thanh trt
Variations c kch hot.
0 = Static Selection (la chn tnh)
1 = Cycle Forward (Chu k tip theo)
2 = Cycle Backwards (chu k trc)
3 = Random (ngu nhin)
Projection Strength: Thanh trt ny nh hng rt mnh ti cc inserted mesh ph hp
vi cc b mt bn di.
Mt gi tr thp s duy tr hnh dng ban u ca Mesh c a vo, vi t hoc khng
c iu chnh ph hp vi b mt bn di. Mt gi tr cao s lm bin dng Mesh a vo
n ph hp cht ch hn vi cc b mt bn di.
TriParts: Nt ny cho php s dng mt insert mesh bao gm ba PolyGroups, c nhn
rng dc theo chiu di ca ng cong.
Weld Points: Nu mt i tng c a vo mt v c hai u c cng s nh ti ranh
gii, ch ny s c gng hn nhng im m hai i tng p ng. Ch hn cung cp
kt qu tt nht khi kt hp vi ch Stretch.
Stretch: Ty chn ny un cong inserted mesh theo hnh dng ng cong. Khi v hiu
ha, Mesh c coi l mt c th cng v s ch c nh hng bi cc ng cong thay v
bin dng. Ngoi ra, khi Soft Curve c kch hot, Mesh s xoay t nhin ging nh mt di
ruy bng, v c mt thay i nh xung quanh mt ci g ging nh mt cnh tay. Lu : nu
chn Mesh c qu t a gic, ch cong mm c th gy ra bin dng bt ng nu ng cong
ca ta c mt s thay i gc t ngt.
Overlap: La chn ny thay i hnh dng ca phn t chn dc theo trc chn. Ty thuc
vo gi tr thanh trt, n s ko di hoc nghing i tng mi. Ty chn ny ch c sn khi
ch Stretch bt.
Curve Res: Thanh trt ny c s dng tng phn gii ca ng cong, cho mt
qu trnh chuyn i mt m gia cc Mesh c chn vo.
Max Bend Angle: Thanh trt ny s dng thay i hng (hoc gc) ca ng cong
xc nh hnh vi ca Mesh lp dc theo ng cong. Mt gi tr thp to ra mt bin dng rt
mm ca ng cong trong khi mt gi tr cao to ra bin dng mnh.
Trails: Thanh trt ny s p dng nhiu dao khc mt lc dc theo stroke ln b mt. V
d, nu thit lp l 50, sau khi ta ang p dng noise, ZBrush s p dng 50 dao khc cng
mt lc. Nu ta iu chnh thanh trt thit lp cao hn ta s thy noise s tng trng khi
ta di chuyn.
Intensity: Thanh trt cng s kim sot cng ca nhng thit lp Trails.
Vaperture: Thanh trt kim sot dc khu ca alpha trong Alpha Palette khi thanh
trt Trails c thit lp cao hn 1.
Haperture: Thanh trt kim sot khu ngang ca mt alpha trong Alpha Palette khi
Trails c thit lp cao hn 1.
69
Hnh 3.96:
CavityMaskCurve.
71
Brush Imbed: Brush Imbed curve s kim sot Brush Imbed ca dao khc da trn p
lc bt v trn my tnh bng.
72
73
UnClip in action: iu ny l rt hu ch cho vic thm chi tit hoc noise chnh xc n
mt b mt sch c tm thi lm phng phiu bi mt dao khc Clip. Mt khi cc chi tit
c thm vo, nhn UnClip s khi phc li b mt hnh dng cong ca n vi y chi
tit iu khc. Clip Brush Modifiers pop-up menu: Ph bng ny c th c truy cp trong
khi lm vic nh mt trnh n pop-up, bng cch nhn t hp phm Ctrl + Spacebar (hnh
3.103).
Smooth Brush Modifiers
Brush > Smooth Brush Modifiers sub-palette
thit lp cc ty chn cho dao khc dng smooth
(hnh 3.104).
Alt Brush Size: Alt Brush Size thay i kch
thc dao khc khi cc thit lp smooth c thay
i.
Min Connected Pts: Thanh trt Min Connect
Points s nh hng n s im p dng
smooth. Kch thc dao khc s lm vic cng vi
thit lp ny. Nu thanh trt c thit lp gi tr
cao, s c t lng smooth c p dng cho Mesh,
ngay c vi mt kch thc dao khc ln. Nu kch
thc dao khc c thit lp gi tr 1, s ch c mt
im l c nh gi lm mn.
PolishStrength: Thanh trt ny kim sot sc mnh dao khc smooth c thay th khi
nhn ALT ln u tin, sau s gi tnh cht ny cho n khi thay i li. Mt gi tr cao hn,
s c mt phn ng chm trn mt Mesh c cu trc phc tp.
Weighted Smooth Mode: Weighted Smooth Mode thay i s tng tc ca hiu ng dao
khc smooth trn b mt. C 7 ch mi vi mt thanh trt Weight Strength kim sot
sc mnh ca ch dao khc smooth.
0. Standard - s gi cho b dao khc mn mc nh.
1. Stronger - s lm tng sc mnh ca dao khc mn tng tc vi b mt nhanh hn.
2. Valance -Will. S cung cp cho Mesh, im c nhiu a gic giao nhau. V d, nu c
mt im giao nhau ca 5 mt, s nhn c nhiu u tin lm mn. Sau mi ti mt im
l giao im ca 3 mt.
3. Subdiv - Will s lm mn Mesh vi cng mt thut ton khi ta chia Mesh trong Zbrush.
4. Stroke Direction - S lm mn Mesh theo c tnh ca noise ang c p dng. N l
mt cch tt smooth cho noise nhng khng mt i nhiu cc chi tit b mt.
5. Perpendicular To Stroke Direction- S lm smooth cc chi tit b mt vung gc vi
nt dao khc ca ta.
6. Groups Border - S lm mn Mesh, nhng tn trng cc ng bin gii ca cc nhm,
nhm duy tr chiu dc theo bin gii.
74
Hnh 3.105:
Converge Radius.
Hnh 3.106:
ZSketch Converge
Radius.
Hnh 3.107:
ZSketch Converge
Color.
75
CHNG IV.
NHM CNG C V LP GHP, CHP NI, CHNH SA CC
I TNG 3D.
76
77
Polypaint on / off: Shift + click vo biu tng cy c bin polypaint on / off cho tt
c SubTools.
Visibility on / off. Cch nhn vo biu tng con mt ca SubTool chn bt tt kh nng
hin th cho tt c cc SubTools
List All: Cc ListAll (phm nng N) s lit k tt c cc SubTools theo bng ch ci trong
mt menu pop-up.
Up arrow: Chn SubTool tip theo trong danh sch SubTool.
Down arrow: Chn SubTool tip theo xung trong danh sch SubTool.
Up and over arrow: Di chuyn SubTool la chn trong danh sch.
Down and over arrow: Di chuyn SubTool chn xung trong danh sch.
Rename: Thay i tn ca SubTool hin ang c chn.
AutoReorder: Chc nng AutoReorder thay i th t ca cc SubTools trong danh sch,
bng cch ra lnh cho n theo s lng a gic ca n. SubTools vi s lng a gic ln hn
s c t trn SubTools vi s lng a gic nh hn.
All Low: S t ng thit lp li tt c cc SubTools mc Subdivision thp.
All High: Tt c nt cao s t ng thit lp tt c cc SubTools mc Subdivision cao.
Duplicate: Nt trng lp s lp li (copy) cc SubTool chn v thm n di SubTool
chn.
Append: Nhn nt ny s thm mt SubTool mi vo danh sch. La chn m hnh m
ta mun thm t ca s pop-up, n s c thm vo cui danh sch. ZBrush nguyn thy s
t ng c chuyn i sang polymeshes, cho php chng c iu khc.
Insert: Nt Insert s thm mt SubTool mi vo danh sch, ngay bn di SubTool
chn. La chn m hnh m ta mun thm t cc ca s pop-up. ZBrush nguyn thy s t
ng c chuyn i sang polymeshes, cho php chng c iu khc.
Delete: Nhn Delete loi b cc SubTool hin ang c chn. V ch loi b cc
SubTool chn, n khng nh hng n bt k SubTools khc. Tuy nhin, lu rng SubTool
c hon ton b xa - hnh ng khng th c hon tc hoc phc hi SubTool. Xa tt c
cc SubTools trong danh sch s hon ton loi b cc cng c t bng Cng c (cc SubTool
cui cng s c thay th bng Polymesh3D).
y l mt cch tt loi b m hnh khng mong mun t mt d n ZBrush gi
kch thc tp tin n mc ti thiu.
Del Other: Khi nt Del Other c nhn, tt c SubTools s b xa tr cc SubTool
chn. Lu SubTools c hon ton b xa - hnh ng khng th c hon tc hoc
SubTools phc hi.
Del All: Del Tt c cc nt s hon ton xa tt c SubTools t danh sch v loi b cc
cng c t Cng c bng (cc SubTool cui cng s c thay th bng Polymesh3D hnh ngi
sao). y l mt cch tt loi b m hnh khng mong mun t mt d n ZBrush gi
kch thc tp tin n mc ti thiu.
79
80
Remesh
Tnh nng Remeshing trong bng Subtool (hnh 4.115). Remeshing l mt cch to ra
mt li n mi bng cch kt hp mt s i tng hin c sn. Cc i tng ny c th
c kt hp trong nhiu cch khc nhau cung cp cho kt qu khc nhau. Mc ch ca
nhng cng c ny to ra mt mng li c s mi vi s a gic rt thp ch khng phi
l mt li phn gii cao, da trn s kt hp ca m hnh phn gii cao khc nhau.
Chng ta nn s dng tnh nng ny ch vi mc ch ca vic to ra cc mt li c s
c s a gic thp th hin v chnh sa tc phm dng tng th nht m cha i su chi
tit.
Chc nng Remesh c th s dng vi mt ty chn i xng, kt hp vi ty chn
Remesh All. N s to ra mt kt qu i xng da trn SubTool. Khi nhp vo nt Remesh
All. Nu ta c mt SubTool m nm bn phi ca SubTool chn, khi remeshing m hnh, li
cui cng s c hnh dng ca SubTool ny trn bn phi v bn tri ca SubTool chn, ba
trong s n kt hp trong mt v to ra mt h thng i tng li c o.
Cc ty chn trong phn Remesh All:
Remeshing SubTools: remesh mt hoc nhiu
SubTools, vo Tool > SubTool v iu chnh c th nhn
thy tt c SubTools cn c remeshed (hnh
4.116). Cc SubTools n s khng c s dng cho mi
ln kch hot ny. Trong Remesh All, thay i cc ty
chn tham s theo nhu cu ca ta v nhn Remesh All,
to ra mt SubTool mi. SubTool mi ny s l tng
hp ca cc stool khc vo m hnh hin ti ca ta. Kt
hp vi nhng hot ng khc nhau SubTools to ra
mt s lng ln cc bin th cho remeshing ca cc m
hnh v to ra cc li c s m ta cn, ta s mc nh
kt hp tt c SubTools to ra cc li mi. Ta cng
c th tr i Subtools ca s la chn ca ta...
Khai thc SubTool vi chc nng Remesh All:
ZBrush bao gm ba ton t s dng khi to ra mt
remesh. M hnh c to ra s c tnh t i tng
SubTool trn cng xung di, c lit k trong menu
SubTool. kch hot hoc thay i kt qu hnh dng
khc nhau, click vo mt trong ba biu tng trong b
chn SubTool:
Cng (Add-mc nh), Tr hoc giao (Subtract or
Intersection). Khai thc c th c trn ln vi cc ty
chn i xng ca cc SubTool kch hot trc khi nhn
Remesh All (hnh 4.117).
Remesh All: Remesh All cung cp ty chn khc
nhau c nh hng n cht lng hoc hnh dng ca
81
Mean: Thanh trt trung bnh s ly trung bnh ca s khc bit im ca mc tiu li
ngun v chuyn thit lp ny cho Project All.
PA Blur: PA Blur l thit lp mn tham chiu. Thit lp cc thanh trt n 100 s
p dng lm mn mnh.
ProjectionShell: Thanh trt ProjectionShell s thit lp im bt u mc tiu li
ProjectAll.
Farthest: Bt Farthest s lm ProjectAll hot ng cho d n t li mc tiu n im
xa nht ca li ngun.
Outer: Khi bt, b hot ng ProjectAll cho d n t li mc tiu tham chiu cc
im bn ngoi ca li ngun. Nu c bt k ca li ngun bn trong ca li mc tiu, th
mt phn s khng c tham chiu. Ty chn ny s t ng bt nu ProjectionShell c
thit lp mt gi tr m.
Inner: Khi bt, b hot ng ProjectAll cho d n t li mc tiu tham chiu cc
im bn ngoi ca li ngun. Nu c bt k ca li ngun bn trong ca li mc tiu, th
mt phn s khng c tham chiu. Ty chn ny s t ng bt nu ProjectionShell c
thit lp mt gi tr tch cc.
Extract
i tng Li a gic vi tnh nng Mesh
extraction (hnh 4.119).
Mesh extraction: iu khc dng ny vi
mt i tng c cu to li a gic s nhanh
chng to mi phn m hnh ca ta theo i tng
th nht. Ta c th nhanh chng v d dng to ra
cc vt xung quanh ta nh chic o khoc, m
bo him, gng tay bt c iu g m tc phm
s (nhn vt ang sng tc) ca ta c th cn! Lm
vic vi h thng trch xut li (Mesh
Extractions works), c tc dng to ra, v tch
ring mt phn m hnh theo mun, sau p
dng vo thao tc chnh sa, sao chp nh mt
i tng 3D c cu trc li mi. Ta c th ni
ZBrush m mt phn ca m hnh m ta mun
trch xut theo cch sau:
To mt n trn vng chng ta mun trch
xut mt chi tit mi (v d di l mt ci o
may c nhn vt s mc hnh 4.120).
Bm nt Extract trong thanh cng c Tool (Tool
/ Subtool / Extract).
83
85
86
4.4. EdgeLoop
Tool > Geometry > Edge Loop section (hnh
4.122).
Edgeloop Masked Border: Khi nt Edgeloop
Masked Border c nhn, ZBrush s ly phn eo
mt n ca b mt v to ra mt polygroup mi. iu
chnh bng cch s dng Slice Curve xung quanh mt
n ca ta.
Edge Loop: Khi mt phn ca li c n, nt
Extrude Edge Loop cho bit thm a gic n cc
cnh ca cnh li c th nhn thy bng cch divides
a gic nm dc theo ng bin ca n. Ty
thuc vo cc thit lp ca cc nt Inner Regroup v
Outer Regroup, cc a gic mi c th c ch nh
mt m mu mi nhm ID, hoc c th c tch hp
vo cc nhm hin c.
Crisp: Nt Crisper Extrude nh hng n nt
Extrude Edge Loop khi divides cnh a gic. Khi
c nhn, a gic c divides gn mp ngoi ca
li c th nhn thy. Khi li c divides th ch
lm mn c hot ng.
Loops: t thanh trt Loops vi s cnh vng m ta mun trn mi polygroup, khi s
dng nt GroupsLoops.
Gpolish: Thanh trt GPolish kim sot lng mu p dng cho b mt khi GroupsLoops
c nhn.
Triangles: Bt Triangles cho php hnh tam gic c s dng trong kt qu li khi
nt GroupsLoops c nhn.
Panel Loops: Khi Panel Loops button c nhn, ZBrush s chuyn i m hnh hin ti
ca ta vo mt tp hp cc b mt ring bit vi dy (tm). Nhng tm s c xc nh bi
polygroups hoc a gic c th nhn thy. Ci t khc nhau lm thay i kt qu cui cng.
87
Cc tnh nng Panel Loops, nm trong Tool > Geometry, n s chuyn i m hnh hin
ti ca ta vo mt tp hp cc b mt ring bit vi dy ty chn (thnh nhng tm). Nhng
tm c thuc cc PolyGroups khc nhau hoc a gic c th nhn thy. Ci t khc nhau
lm thay i kt qu cui cng. Chc nng ny tng t nh lnh trong Tool > SubTool >
Extract. N chuyn i cc m hnh hin c v cung cp tnh nng kim sot nhiu hn vi cc
kt qu (m lnh Extract khng c). Cng c mi ny rt hon ho nhanh chng to ra cc chi
tit phc tp t cc b phn PolyGroup ca m hnh.N rt l tng khi iu khc iu khc
b mt cng nh kim loi. Chc nng trong bng ph Panel Loops s ch lm vic trn li
khng c subdivision levels. Khi Panel Loops c to ra, ZBrush s t ng gn mt
PolyGroup cho mi vng lp cnh c ch nh bi cc thit lp Loops. Cc PolyGroups
c to l h qu ca vic s dng cc thanh trt Polish.
Quy trnh lm vic ca Panel Loops (Panel Loops Workflow):
Hnh 4.124: Quy trnh lm vic vi Panel Loops. M hnh ban u vi PolyGroups ca n c hin
th bn tri. Kt qu sau khi s dng chc nng Panel Loops bn phi.
Cng vic l kh d dng v cho php ta kim tra cu hnh khc nhau chuyn i m
hnh (hnh 4.124):
1. Trn mt m hnh nhiu PolyGroups. Mi nhm sau ny s tr thnh mt b mt khc
nhau vi ng bin ring ca mnh. Mt cch nhanh chng l to mt n da trn cc nhm,
sau nhn phm nng CTRL + W (phm tt cho Tool > PolyGroups > Group Mask Clear
Mask). Lm mt v d nhanh, hy chn DemoSoldier trong menu Lightbox > Tool. M hnh
ny c nhiu PolyGroups. n tt c cc a gic m ta khng mun to tm t Panel Loops.
2. Trong Tool > Geometry > EdgeLoop, xc nh v tr phn s c Panel Loops. Trong
ny ta s tm thy thanh trt Polish trong c mt du chm c mu trng nh trong
. Nhp vo du chm ny chn. By gi hy nhp vo nt Panel Loops
3. M hnh ny nn by gi to thm cc tm chi tit da trn PolyGroups (hoc a
gic c th nhn thy). Nhng tm c ng bin vi dy, v nhng c Append li vi
nhau theo quy nh ca cc thit lp trong phn Panel Loops.
88
4. thc s thy iu ny, hy vo Tool > PolyGroups v chn Auto Groups. Tng
phn, nn c PolyGroups ring ca mnh. n mt s cc PolyGroups (Ctrl + Shift + nhp vo
li) hoc chia mi PolyGroup thnh mt SubTool ring bit bng cch s dng SubTools >
Split > Group Split. By gi ta s c th nhn thy r rng nhng g cc tnh nng Panel Loops
to ra.
Bi v Panel Loops to PolyGroups khc nhau, ta c th s dng cc thit lp
AutoMasking khc nhau nh Brush > Auto Masking > Mask by PolyGroups. Hoc s dng
Topological auto masking t ng to mt n khi lm vic trn mt bng iu khin khng
nh hng n cc nhm khc.
Lm vic vi Full Model hoc Visible Polygons, Panel Loops lm vic theo mt trong
hai cch khc nhau:
Bng cch to ra nhiu Panel Loops da trn
PolyGroups ca m hnh.
Bng cch to ra mt hoc nhiu Panel Loops cho cc
a gic ca li hin ti. Vi hnh ng ny, li s c
thc hin hon ton c th nhn thy mt ln na ngay sau
khi Panel Loops c to ra. Bt k mt n cng s c
o ngc. iu ny cho php ta chnh sa cc Panel Loops
m khng nh hng bt k b phn khc ca m hnh.
Nu ch Double (gii thch di y) khng c
kch hot, Panel Loops mi s c sp nhp vi b mt c
bn ch khng to ra cc b phn chi tit mi. Mt s thit
lp c tm thy trong Tool > Geometry > EdgeLoop. N
cung cp cc thay i tnh nng Panel Loops. Nhng thit
lp ny c gii thch di y (hnh 4.125).
Loops: Mi panel c mt bn trong v b mt bn
ngoi c kt ni bi mt di bc cu. Thanh trt Loops
xc nh c bao nhiu vng s c s dng trong cy
cu. Phc tp hn hnh dng Bevel - quy nh trong h s
Bevel ng cong, cc vng s cn to ra chnh xc khi
cn. Ghi nh rng mi vng lp s lm tng s lng a gic.
c bt.
Thickness.
90
Cc chc nng Delete Loops phn tch li tm edge loops m khng nht thit gp
vo vic chnh hnh dng tng th ca li. Sau n s xo nhng edge loops, da trn cc
thit lp ngi dng xc nh. Chc nng ny khng hot ng da trn hnh bng ca m
hnh. Thay vo , phn tch cong ca b mt. Ttnh nng ny ch lm vic vi edge loops
trong cu trc lin kt. N s khng lm vic trn cu trc lin kt nh hnh scane d liu bao
gm cc li c trn hnh tam gic. M hnh ban u vi 45.000 a gic l bn tri. N c
hin th bn phi sau khi Xa Loops ch cn c 16.000 a gic (hnh 4.129).
Angle: Thanh trt gc xc nh kh nng chu ng gc ca vng xa. Gi tr thp s
loi b ti thiu ca cc vng, gi cong gn vi bn gc, trong khi gi tr cao hn s kh
giu c cong ban u.
Aspect Ratio: Cc thanh trt Aspect Ratio xc nh chiu rng v chiu cao tng i
t l ti a cho php i vi mi a gic mi c to ra bi cc tnh nng Delete Loops. V
d, mt thit lp ca 4 c ngha l chiu cao ca mt a gic c th l khng qu bn ln chiu
rng ca n, bt k cc thit lp Angle. Ni cch khc, u tin ZBrush s phn tch li da
trn Gc thit lp xc nh ni vng c th c g b. Sau n s kim tra m bo
rng cc a gic mi c to ra bng cch loi b mt vng lp s khng vt qu cc thit
lp Aspect Ratio. Nu khng, edge loop s b g b, nu n lm, edge loop s c lu gi.
Align Loops: Cc chc nng tng t nh Delete Loops. Nhng n s khng loi b
cc edge loops. N phn tch cc a gic li trong cng mt cch, nhng sau di chuyn cc
b mt ph hp vi hnh dng m c trc khi Delete Loops c thc hin. V Align
Loops khng lm thay i s lng a gic, ta c th lu tr mt mc tiu Morph u tin, v
91
sau khi phc li cc b phn ca li ban u bng cch s dng dao khc Morph, vi kt
qu th v. Cng mt m hnh so snh kt qu ca Delete Loops (bn tri) v Align Loops (bn
phi)
Partial: Ch ny cho php Delete Loops phn tch cng nh hon tt. V d, mt
DynaMesh s thng to ra mt phn vng ni kt thc khng p ng, ty chn ny cho php
Delete Loops lm vic vi mt mng li nh vy.
Groups: Khi bt, ZBrush s b qua vng cnh xc nh ranh gii bi polygroup.
4.5. Crease
Nt to np gp thm mt th cc cnh li
c mt phn n. Khi li c divides v lm mn
c thc hin, cc cnh c bo v khi mn v s
to ra cc np r rng. Th c th nhn thy trong ch
xem Polyframes, nh mt ng chy gn b dc
theo mt bn ca mt cnh. Np gp c th c nh
ngha trn mt hoc c hai bn cnh, cung cp mt np
gp l mt phn trn hoc khng g c. Crease tng
Hnh 4.130: Bng ph Crease.
t nh vng cnh sc nt, nhng to ra cc gc cng
m khng thay i s lng a gic trong li trc
khi phn divides. Nhn Shift + nhn vo nt ny gn
th Crease cc cnh ca tt c cc a gic phn li c th nhn thy r.
Crease All: Nt Crease All s lm nhn tt c cc cnh ca li c la chn.
CreaseLvl: Thanh trt Crease Level lm vic cng vi cc chc nng to np nhn v
lm mn xy ra khi li c divides. N quyt nh s lng ti a ca subdivision-levels,
trong th Crease c hiu qu. V d: nu thanh trt ny c thit lp l 2, Np gp mang
li gc cng ch trong hai cp divides u tin (mc 2 v 3). Khi li c divides thnh
cc cp cao hn, cc gc c lm nhn. Kt qu l lm trn nh trong cc gc, xc nh bi
phn gii ca cc cp cao hn. Thanh trt ny c th c iu chnh sau khi divides
to thnh nhiu cp . Nu ta chuyn sang phn gii thp nht (cp 1). Sau iu chnh
thanh trt ny, v chuyn sang cp cao hn, nhng thay i ny c chuyn qua cc cp
thch hp.
Uncrease: Nt UnCrease loi b cc th Crease bng nt Crease c t cc cnh giao
nhau ca phn li c th nhn thy.
Uncrease All: Nt UnCrease All s loi b tt c cc np nhn ca li la chn.
Crease PG: Crease PG s lm nhn cc cnh ca tt c cc polygroups.
92
4.6. ShadowBox
Nt ShadowBox s thit lp mt hp ba mt s
cho php lp mt n trn c ba mt phng. Bi mt n
trn mt hoc c ba mt phng ShadowBox s to ra
mt 3D Mesh. Nu c c 3 mt n cng c v mt
n, th ShadowBox s to ra mt i tng l giao ca
li to nn t 3 mt n (hnh 4.131).
Resolution ca ShadowBox c kim sot bi
Resolution bn cnh nt Remesh All. phn gii
phi c thit lp trc khi nhn vo nt
Hnh 4.131: Bng ph ShadowBox.
ShadowBox. Bng cch bt Transparency vi Ghost,
cc tnh nng nh xuyn i xng hoc to ra cc l
hng trong li s c th nhn thy c mt cch trc quan.
Gii thiu cng c ShadowBox: Thc cht l mt cng c c kh nng to ra tt c cc
i tng 3D phc tp nguyn thy. Cc i tng mi c to ra da trn tnh cht l tp
hp giao ca bng 3 pha v trung tm hp. Khi s dng mt n (masks) bng bt sn mt
trc, mt bn v mt bng, ca mt m hnh vo ShadowBox v m hnh ca ta s c t
ng to ra ngay bn trong trung tm hp ShadowBox.
Mc ch chnh ca ShadowBox l to ra s phong ph mong mun khi ta cn mt i
tng 3D nguyn thy khc, phc tp ch vi mt vi nt v mt n, sn sng cho thm vo cc
i tng ang iu khc. N khng c ngha l tc v tinh chnh m hnh hoc to ra cc
m hnh mn chi tit.
ShadowBox c da trn chc nng v phn gii ph thuc: Thit lp phn gii
thp s to ra vi a gic v mt hnh dng th trong khi mt thit lp phn gii cao s to
ra rt nhiu a gic v mt hnh dng chnh xc hn.
S dng cc ch trong ShadowBox: ShadowBox thc t l mt ch chnh sa. Trc
tin ta phi c mt i tng Polymesh3D la chn trc khi kch hot ShadowBox, nm
trong Tool > Geometry trn phn ClayPolish (hoc Tool > SubTool di phn Remesh). i
tng ca ta sau s c chuyn i sang tnh cht bng ca n: Cc mt ca cc i tng
c np s c chiu nh mt n trn nhng mt phng tng ng v i tng li s c
ti to khi ta chnh sa cc mt n. Qu trnh ny s hin th li ban u vi bng trn ba
mt phng ca ShadowBox. Tuy nhin n ph thuc vo ch thit lp trc khi kch hot
ch ShadowBox.
Sa i trong ShadowBox: Khi bc vo ShadowBox ta s thy ba mt phng lm vic
s c to ra ci bng ca meshs. Ta c th bt u lm vic trn chng bng cch s dng
tnh nng mt n Zbrush (masking) thm hoc loi b cc b phn ca bng ti. xa, gi
Ctrl + Alt ko mt vng chn trn ton b ShadowBox.
Trc khi bt u lm vic vi ShadowBox, ta cn ch v ghi nh: Chuyn i ch
hin th v xem trc giao (bm phm tt P). Bt Ghost transparency (trn bng chuyn i). iu
ny s khng cho cc i tng 3D che khut mt n trn nhng mt phng chiu. Thit lp
phn gii ca ShadowBox trc khi bt u lm vic (xem bn di).
93
94
Hnh 4.134.
Hnh 1.135.
Hnh 4.136.
95
96
Hnh 4.137.
97
99
Hnh 4.142.
Mesh From Brush: Khi Mesh From Brush c nhn, cc InsertMesh c chn s c
chuyn i thnh mt SubTool. Vi SubTool hin ang chn, th InsertMesh s thay th
SubTool ny.
Mirror And Weld: Nt Mirror and Weld s lm i
xng cng c dc theo trc c la chn (X, Y, Z) v sau
hn tt c cc im ca li tng hp mi to thnh. Mirror
and Weld cng s chuyn giao thng tin polypaint vo mesh
mi.
Delete By Symmetry: Khi Delete By Symmetry c
nhn tt c cc geometry pha i din ca trc c la
chn s b xa.
Equalize Surface Area: Nt Equalize Surface Area s
nh gi b mt v thm geometry vo vi mt , khi
c ko di v cn bng nh sng ca geometry. Cng c
phi vo SubDiv level thp nht kch hot. Din tch b
mt cn bng c th c p dng nhiu hn sau mt ln,
tuy nhin hnh tam gic s c to ra ti cc im giao nhau.
101
Check Mesh: Check Mesh s kim tra tnh ton vn ca li s dng trong
ZBrush. y l l tng theo di bt k vn c th gp phi vi li, chng hn nh cc
cnh khng a dng.
Fix Mesh: Cc tin ch Fix Mesh l c th sa cha cc
li cu trc lin kt nh cnh khng a dng trong li ca
ta. N c th hu ch chy tin ch ny nu ta thy rng m
hnh ca ta sn xut ang c li cu trc lin kt trong cc gi
3D khc.
Hnh 4.145: MeshIntegrity.
4.9. Layers
Layers cho php mt quy trnh lm vic ring bit tng
phn khc cng vic. Ta c th lm vic vi mt m hnh
nhiu giai on khc nhau vi s pht trin ca cng
vic. Thm chi tit nh chi tit da ca loi b st sau
ln lt tch chi tit ra v tinh chnh cc lp ch yu nm di
chng. Tool > Layers (hnh 4.146)
Layers list: Danh sch lp hin th tt c cc lp cho cc
SubTool c chn. C th to ti 8 lp hin th ti mt thi
im, di chuyn thanh cun bn tri hin th tt c cc lp.
Layer Intensity slider: Layer Intensity t s lng bin
dng cho cc lp chn. Thit lp gi tr 1, cung cp cho cc
lp nh n c iu khc. Trong khi ch Record, gi
tr cao hn s lm tng tc dng, gi tr m s o ngc tc
dng. Khi ch ghi, gi tr lun lun l 1 bt k cc thit
lp ca thanh trt ny.
Select Up: Dng nt mi tn ln chn lp trong menu, lp ngay pha trn layer ang c
chn.
Select Down: Dng nt mi tn xung chn lp trong menu, lp ngay pha di layer
ang c chn.
Move Up: Dng cc nt mi tn ln di chuyn lp hin ang c chn trong menu
lp.
Move Down: Dng cc nt mi tn xung di chuyn lp hin ang c chn trong
menu lp.
New Layer: Nt New Layer s to ra mt lp mi, t ng bt ch ghi khi s
dng Polypaint, Shape v c lu trn lp. Khi s dng mt ZSphere to nhn vt, mt lp
cng s c s dng lu cc thay i.
Name: Cho php ta i tn layer hin ti.
Duplicate: Nhn i layer c chn.
Delete: Xa cc layer hin ti.
102
103
104
nht ngay lp tc trn m hnh ca ta. nh gi cht lng ca khi si, vi nh sng gi
nh n gin. ta s Render khung cnh. Nhn nt BPR pha trn bn phi ca giao din (hoc
s dng phm nng Shift + R). iu ny s lm cho ta thy FiberMesh ca ta mt cch hon
chnh ta nh gi v c nn tip tc hay dng cng on ny li. Chn cc vt liu cng l
mt yu t quan trng, trong khi render.
Mt khi ta hi lng vi kt qu ca ta, nhn nt Accept to ra FiberMesh ca ta nh
l mt SubTool mi. By gi ta c th lp li cc bc trn vi to mt n khc nhau, hoc cc
thit lp khc nhau. Bng cch ny, trong mt mt duy nht c th to nhiu loi khc nhau vi
nhiu hiu ng khi si.
Lu : Dao khc 3D khng th c s dng trn cc khi si xem trc. Ta phi nhp
vo nt Accept s dng bt k dao khc 3D vi cc tnh nng FiberMesh. Accept khi c
nhn, ZBrush s to ra mt FiberMesh SubTool mi sn sng cho iu khc chi tit. Lc ny
ta s dng cc dao khc chuyn dng cho FiberMesh c tn l Groom
Mt khi khi si ca ta c to ra, chn kt qu SubTool trong bng Tool >
SubTool. By gi ta c th bt u bng cch s dng dao khc iu khc khc nhau thay
i hnh th, gy bin dng khi si, mu sc ca n...
ZBrush thit k mt lot b dao khc Groom c dnh ring cho iu khc
FiberMesh. iu ny cho php ta to kiu mu cho FiberMesh chnh xc v ng theo
mun. Thit lp mi cng c b sung vo Brush Palette cho cc dao khc.
Ngoi ra, tt c cc dao khc iu khc truyn thng nh Inflate, Pinch, Soft Concrete,
Nudge v di chuyn c th c s dng to ra nhng kt qu th v. Nn ch nhng
dao khc khng c thit k c bit s dng vi khi si, n c th nh hng n hnh
dng ca cc khi si v s bin dng c th tr thnh kt qu khng mong mun.
khi phc li cc khi si c mc nh chiu rng hoc chiu di c trc, ta c th
s dng cng c thanh trt Tool > Morph Target > Morph width (chiu rng) v thanh trt
Tool > Morph Target > Morph length (chiu di).
Nh vi mt PolyMesh 3D truyn thng, ta c th s dng dao khc Mask bo v khi
si khi b tc ng ca cc cng c dao khc khc.
FiberMesh Presets: Bng cch nhn vo nt Save nm pha trn ca bng FiberMesh
ph bng, ta c th lu tt c cc thit lp hin ti cho FiberMesh trc ca ta n c th c
ti s dng sau . N lu thi gian bng cch sao chp mt FiberMesh m ta thc s thch
trn mt m hnh trc . lu cc thit lp hin ti ca ta, ch cn nhp vo nt Save v
chn mt v tr ca s la chn ct gi ca ta trn my tnh. N c khuyn nn lu chng
trong th mc ZFibersPresets nm th mc gc ca th mc ZBrush. iu ny cho php ta
duyt chng nhanh chng v chn t n khi s dng Lightbox, m by gi c mt phn
FiberMesh. The FiberMesh presets trong LightBox. Thay v Lightbox, ta c th s dng cch
khc bng cch nhn nt trong bng Tool > FiberMesh > Open button.
Nhng thit lp trong Bng Tool > FiberMesh
Lightbox > Fibers: Nhp vo nt Lightbox > Fibers nhanh chng ti mt ci sn
FiberMesh t Lightbox (hnh 4.149).
105
108
109
110
111
Ch Fast Preview khng b gii hn xem trc hin ti, nhng vi la chn
FiberMesh SubTool, ch thy c sau khi khi to.
Preview Fiber Visibility (PRE Vis): Xc nh t l phn trm ca cc Fibers hin th
khi ch xem trc nhanh c kch hot. iu ny c th c s dng tng tc hiu
sut trong khi lm vic vi FiberMesh ca ta.
Export Curves: ZBrush c th Export i tng iu khc FiberMesh c s dng
h thng tc v lng trong cc phn mm ha 3D khc. ZBrush c th xut sang cc chng
trnh khc nh Maya v LightWave Cc tp tin OBJ vi nhng thng tin v ng cong, cc
ng dng c h tr trong
Export Curves: Trc khi xut, iu quan trng l thit lp thanh trt PRE Visualization
vi t l Fibers m ta s cn ti. Khi ta nhn vo nt Export Curve, ZBrush s hin th s liu
thng k v s lng cc hng dn xut khu.
BPR Settings
Root and Tip Anisotropic: Gi tr nh hng nh hng n b mt bnh thng ca mt
gc s to Fibers. Tng cc gi tr ny s to Fibers t nhin hn. Khi cc gi tr c tng ln,
cc php tuyn ca Fibers s theo mt con ng m cho php n nm trn u ca mi chi tit
khc.
Subdivision: Xc nh s lng cht x trong mi Fibers, nn c divides thi gian
render. Hot ng ny divides nh cc cht x trong cng mt cch thc nh truyn thng lm
mn v lm cho cc Fibers trng t nhin hn.
Sides: Xc nh s lng mt mi Fibers s c khi to ra. Thit lp ny ch c gi tr khi
thanh trt Profile c thit lp ti 1, lc cc Fibers c to ra.
Radius: Tng bn knh ca Fibers khi n c khi to m khng cn phi tng s lng
hnh thc t.
Export Displacement: Thay v xut Fibers ca ta nh hng dn, mt s thay th l
xut Fibers ca ta nh l vector displacement map. iu ny c bit hu ch khi ta thit lp
Fibers nh hng n chiu rng v hnh thc ca n, nh nhng gi tr khng th c xut
vi cc hng dn v nh vy s cn phi c ti to trong ng dng khc ca ta. Khi xut
Fibers ca ta nh l mt vector displacement map, ZBrush s xut khu mt tp tin OBJ v mt
vector displacement map tng ng vi extrusion ca Fibers. Cc file OBJ bao gm nhiu a
gic gc cho Fibers. Cc tp tin kt cu sau c cc thng tin cn thit cung cp cho cc
Fibers hnh dng chnh xc ca n khi kt xut trong mt chng trnh h tr vector
displacement map.
4.12. Geometry HD: HD Geometrry l bc tip theo trong iu khc nhm nng cao
chi tit. Geometry HD cho php ta divides m hnh ca ta n 1 t a gic trong khi ch h
thng ca ta ch s dng gii hn a gic trn mn hnh (hnh 4.154).
Tool > Geometry HD: s pht trin tip theo trong Sculpting. Geometry HD cho php ta
phn chia m hnh ca ta n 1 t a gic trong khi h thng ca ta vi cc a gic ta ang s
dng trn mn hnh khng th t ti.
112
113
115
S phng i bi thanh trt Mask: Thay i s bin i ca noise hin ti trong khu vc
Mask.
Thanh trt Strength ca Mask: Thay i s bin dng cng (intensity) ca noise
hin ti trong khu vc Mask.
Theo mc nh, kt qu ca nhng thay i s khng c hin th cho n khi ta thay
i bng cch thit lp Mask (hnh 4.160). Tr li gi tr ny trc khi xc nhn nu ta khng
mun thay i gi tr Strength. Kh nng mi ny l hu ch khi ta mun n nhng thay i c
th nhn thy trn b mt ca ta khi s dng li UV hay ch n gin l thm mt s thay i
trn b mt m hnh ca ta.
Giao din NoiseMaker v quy trnh lm vic.
m noise Plugin, m giao din NoiseMaker bng cch nhn vo Tool > Surface >
Noise. Nhp vo nt NoisePlug-In, xut hin mt ca s ni mi.
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xem trc. Nu to noise i hi thi gian tnh ton qu nhiu, ta c th v hiu ha ty chn
ny tng tc cng vic ca ta.
Hnh thu nh Noise Alpha Texture: Khi ti mt Alpha nh mt m hnh NoiseMaker
trong trnh son tho, mt hnh nh thu nh c hin th bn tri pha di ca s giao
din.
M t Procedural Generator: Phn ny cung cp mt danh sch ca tt c cc b cng
c chnh sa 3D c sn trong cc plug-in, vi mt m t ngn v tng quan v cc thit lp
chnh ca n. Hy nhn bit rng tt c cc b cng c chnh sa c cc ci t thng thng
nh Offset, Angle v Scale.
Noise c dng nh xp gch (Brick): B cng c chnh sa 3D to ra gch bng cch xc
nh kch thc ca mt vin gch duy nht (cc thit lp cho Width, Height v Depth), kt hp
vi khong cch gia mi gch (thit lp dy va lin kt gia hai vin gch).
Camouflage: B cng c chnh sa Camouflage (ngy trang) to ra mt mu ngu nhin
tng t nh ngy trang qun s. N lm iu ny bng cch s dng mt thit lp tn s
thay i cc kha cnh ngu nhin, c iu ch bng mt thanh trt Threshold lm thay i
qu trnh chuyn i gia cc khu vc. Nhng mu sc c th c trao i hoc iu ch bng
cch thay i cc c s v cc thanh trt Layer 1 v 2.
Checkerboard: B cng c chnh sa Checkboard to ra mt m hnh nh bn c
vua. Mi vung c th c chia thnh cc vung nh hn bng cch thay i thanh trt
su. Cho php cc mu sc ngu nhin thit lp cho php ta p dng mt mu sc ngu nhin
trn mi hnh vung bng cch s dng mu sc ZBrush pha trc kt hp vi cc mu sc
tch cc ca cc thit lp b mt. iu ny c th c tinh ch thm bng cch thay i thanh
trt thay i a dng.
Cheetah: B cng c chnh sa Cheetah m phng m hnh lng cheetah vi cc im
bt thng. Hnh dng ca cc im c th c thay i thng qua thanh trt im.
Corrugated: B cng c chnh sa to cc np gn vng lin tc xung quanh m hnh vi
phong cch khc nhau c sn, nhiu ng bin lin tc tip n rt sc nt theo mt chiu.
Dents: B cng c chnh sa vt lm m phng tc dng n mn nh trn b mt, hon
ho cho b mt kim loi c.
Erosion: B cng c chnh sa xi mn to ra mt kt qu xi mn m n tp trung vo
cc cnh hn l cc b mt.
FBM: B cng c chnh sa FBM p dng noise over trong m hnh. Gi tr chi tit nh
hng n mt ca hiu ng.
Gradient: B cng c chnh sa to ra mt gradient tuyn tnh trn li theo hng xc
nh bi X, Y, Z.
Granit: B cng c chnh sa Granite m phng vt liu granit trong th gii
thc. Hiu ng c iu ch bi s lng Octaves to ra s lng chi tit trong khi ci t
tn s xc nh mt chi tit.
Grid: B cng c chnh sa li to ra mt mng li trn nh ca m hnh m nt
Randomize nh hng n cng ca mu sc p dng cho gch.
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M phng m hnh khng thng xuyn da trn thut ton Voronoi to hiu ng nh
nt v ging nh lt va h.
Weave: B cng c chnh sa Weave cho php ta s dng mt m hnh trn li dt. N
thc s hu ch cho cc loi canvas, cc mt hng nha hoc cc vt liu c th nh si
carbon. Hiu qu c th t c bng cch thay i phong cch mu. N bao gm mt s thit
lp mu sc m cung cp cho kim sot iu chnh tt cho m hnh ca ta, cho d n s c
s dng cho cu trc hoc sa i li.
Wood: B cng c ny ti to li cc tm g lt. N c th c iu ch ch yu do
Amplitude slider.
ZigZag: B cng c chnh sa ZigZag to ra mt tp hp cc hnh ch nht xin cho mt
m hnh zig-zag. Cc ch mu Randomize thm hnh ch nht thm gia cc m hnh zigzag chnh.
4.14. Surface
Cc b mt cha cc thng tin v iu khin trnh
n p dng Noise vo li. Noise l mt tc dng lm
b mt sn si ln theo mun m phng vt liu ngoi
thc t (khng nh hng n geometry ca li). V do
khng ph thuc vo s lng cc a gic.
Noise: Nt Noise bt v tt cho li chn. Nu bt,
khng c Noise to sn, n c p dng mc nh bi
bng NoiseMaker xut hin ngay sau . (xem li phn
trn)
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v cc SubTools ca n.
Theo mc nh, ch Solo khng c
mt phm nng c giao. Ta c th kch hot
ty chn nhp chut duy nht ch Solo bng cch kch hot Preferences > Edit > Allow
Click to Solo bt ch ny. Lc click vo bt k vng trng ca ti liu ta s c lp cc
SubTool la chn v tm thi n tt c nhng ngi khc.
Unify: Nt Unify thay i kch thc ca cc cng c 3D hin ti. Chiu cao ca i
tng, chiu rng, v chiu su c thay i n mt kch thc n v ph hp ca s Object
Preview. Nh vi hu ht cc tnh nng trong cc bng bin dng, ta c th hn ch nh hng
ca nt ny dc theo X, Y, Z bng cch nhn vo ch tng ng trong nt ny.
Mirror: Nt lt i tng 3D hin ti n tr thnh mt i tng c tnh cht i xng
qua gng phn chiu hnh nh ca chnh n. Nh vi hu ht cc mt hng trong cc bin
dng ph bng, ta c th hn ch nh hng ca nt ny dc theo X, Y v trc Z bng cch
nhn vo ch tng ng trong nt ny. Polish: Thanh trt Polish s kim sot mnh ca
Polish c p dng. Biu tng bn phi s quyt nh ch nh bng c tnh ton. Thay
i ch nh bng nhp vo vng trn. Vng trn c s p dng nh bng s duy tr hnh
thc tng th ca cng c.
Vng trn rng, khp kn s c p dng nh bng mn vo i tng ny m khng
cn duy tr khi lng.
Polish By Features: Polish By Features s nh gi cnh np gp ca li v
polyGroups. ZBrush s nh bng ton b b mt trong khi duy tr bin gii PolyGroup hoc
cnh np gp. Vi biu tng vng trn nh c, ZBrush s duy tr hnh dng tng th v khi
lng ca li m khng thu hp li. Vi cc vng trn to, rng, ZBrush s s dng lm mn
tch cc hn. Ta s thy mt s khi lng b mt thay i.
Polish By groups: thanh trt Polish By groups s nh bng b mt da trn
polygrouping. Tt c cnh polygroups s c cn nhc.
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mi ca n nm trn cnh trn ca n. Chn mt hoc nhiu trc cho hnh ng ny bng cch
nhn vo X, Y v Z modifers bt, tt chng.
Rotate: Thanh trt Rotate xoay i tng quanh trc hoc trc la chn. Mi ln ta t
mt trng hp mi ca cng c ny trn canvas, n s ln u tin c quay bng v tr
ny. Quay cng thay i trc hiu qu cho i tng ny. V vy, tt c cc bin dng hn ch
dc theo X, Y hay Z trc hnh ng theo cc cng c trong nh hng mi ca n. Chn mt
hoc nhiu trc cho hnh ng ny bng cch nhn vo X nh, Y v Z modifers bt chng
ln (nh sng) hoc tt ( ti).
Size: Thanh trt kch thc thay i hnh dng ca i tng ny bng cch ko di
hoc bp li dc theo trc hoc trc la chn. Thanh trt gi tr l 100, s m rng i tng
n hai ln kch thc ca n. Mt gi tr l -100 n co li. Chn mt hay nhiu ng trc cho
cc hnh ng ny bng cch nhn vo X nh, Y v Z modifers bt chng ln (nh sng)
hoc tt (ti).
Bend: Thanh trt Bend lm cho i tng b b cong theo hng trc hoc trc la
chn. a gic mt bn ca i tng, gn trung tm, c m rng; a gic pha i din
c nn. y l loi un to ra mt ng may c th nhn thy hoc np gp. Chn mt hoc
nhiu trc cho hnh ng ny bng cch nhn vo X nh, Y v Z modifers bt chng ln
(nh sng) hoc tt (ti).
Sbend: Thanh trt Smooth Bend un cong i tng quanh trc hoc trc la chn, mt
cch cong trn tru. a gic mt bn ca i tng c m rng, v a gic pha i din
c nn. Chn mt hoc nhiu trc cho hnh ng ny bng cch nhn vo X nh, Y v Z
modifers bt chng ln (nh sng) hoc tt (ti).
Skew: Thanh trt skew (lm nghing) ca a gic theo hng trc hoc trc la chn. a
gic hai bn ng trung tm c gi nguyn. Chn mt hoc nhiu trc cho hnh ng ny
bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt (ti).
Sskew: Thanh trt Smooth Skew ht nghing a gic theo hng trc hoc trc la
chn. a gic hai bn ng trung tm c lch mt cch cong trn tru. Chn mt hoc
nhiu trc cho hnh ng ny bng cch nhn vo X nh, Y v Z modifers bt chng ln
(nh sng) hoc tt (ti).
Rflatten: Thanh trt Radial Flatten to ra mt hnh tr trn i tng, xung quanh trc
hoc trc la chn. N lm iu ny bng cch iu chnh tt c cc hnh a gic nm ngoi
bn knh xc nh to khun hnh tr ny. N khng thay i s a gic m ch lm bin
dng chng. Cc gi tr tch cc hay tiu cc xc nh xem a gic b san bng vo bn trong
trung tm ca i tng, hoc ra hng ngoi t trung tm. Chn mt hoc nhiu trc cho hnh
ng ny bng cch nhn vo nh X , Y v Z modifers bt chng ln (nh sng) hoc tt
(ti).
Flatten: Thanh trt Flatten to ra mt phng trn i tng, dc theo trc hoc trc la
chn. N lm iu ny bng cch thay i tt c cc hnh a gic nm ngoi bn knh xc nh
to phng so vi cc hnh ny. N khng thay i s a gic m ch lm bng li b mt cc
i tng. Cc gi tr tch cc hay tiu cc xc nh bn ca i tng b nh hng. V d, khi
lm phng dc theo trc X, mt gi tr tch cc to ra mt mt phng trn bn tri ca i tng;
mt gi tr m to mt mt phng trn bn phi ca i tng. Chn mt hoc nhiu trc cho
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126
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128
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130
4.17. Visibility
Tool > Visibility (hnh 4.169).
HidePt: Nt Hide Unmasked giu tt c cc a
gic c gi tr mt n di 50%, lm cho chng v
hnh. iu ny cung cp mt phng tin ca vic to
ra cc l trn b mt ca i tng.
Mt khi n, a gic c th c b n bng cch
nhn nt ShowPt.
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DelMT: Xa MorphTarget.
CreateDiff Mesh: To ra s khc bit Li.
Morph: Morph.
Project Morph: D n Morph.
MorphDist: Morph ch.
Polypaint.
Tool > Polypaint (hnh 4.179).
Colorize: Nt Colorize Mesh cho php ta v
mu trc tip ln a gic ca li. Nu cha c
polypaint c p dng, nhn nt ny s t ng
ph u cc SubTool ang chn vi mu trng.
Nhn nt polypainted s chuyn i mn hnh
hin th mu sc polypainted bt / tt. Cc biu
tng cy bt (paintbrush) trong danh sch
SubTool kch hot hoc v hiu ha Colorize.
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Apply DispMap: Nt Apply Displacement Map bin dng li bng cch thay cc a gic
nh nh x bi cc displacement map hin hnh. Khi di di, ZBrush din gii d liu mu xm
nh sau: khu vc mc 50% mu xm l khng thay i, khu vc nh hn (ln hn 50%) c
di di ra ngoi, khu vc ti hn (di 50%) c di di vo pha trong. Nt ny c v p dng
gi tr ca thanh trt Displacement menu Intensity v b v hiu ha nu thanh trt c thit
lp khng.
Create DispMap: Nt Create Displacement Map to ra mt displacement map cho i
tng ny. Chiu cao v chiu rng ca s c cng kch thc, v c xc nh bi thanh
trt Displacement Map Image Resolution trn. S dch chuyn mi c thm vo bng
Alpha.
Adaptive: Nt Adaptive Scan Mode nh hng n cht lng ca Displacement Map
c to ra bi cc nt Create Displacement Map. Nu nhn nt, s s c chnh xc hn
trong cc lnh vc c th, v c th s mt nhiu thi gian to ra. Nt ny cng tng t nh
nt c trong bng Normal Map. Nu Displacement maps ph hp, ch ny s c kch hot
hay v hiu ha cho c hai.
DPSubPix: Cc thanh trt Displacement Map Subpixel Accuracy xc nh tnh chnh
xc ca displacement map to ra cho i tng ny. Gi tr cao hn gy ra mt s cht lng
cao hn khi khi to.
SmoothUV: Nt ny c nhn, s xc nh ta UV c lm min khi displacement
map c to ra. Khi SmoothUV c kch hot to ra s , tt c cc bin gii UV s vn
gi nguyn mn.
Mid: Thanh trt Displacement Mid Value c s dng bi cc thut ton ca ZBrush
xc nh mt gi tr trung im.Thanh trt ny c thit lp 50 theo mc nh.
142
Adaptive: Nt Adaptive Scan Mode nh hng n cht lng ca cc normal map tip
theo c to ra t nt Create Map. Nu nhn, s s c chnh xc hn trong cc lnh vc
c th, v c th s mt nhiu thi gian to ra. Nt ny cng tng t nh i tc ca mnh
trong bng Displacement. Nu normal map v Displacement ph hp, ch ny s c kch
hot hay v hiu ha cho c hai.
SmoothUV: Nt nu c nhn, s xc nh ta UV c lm nhn khi normal map
c to ra. Khi SmoothUV c kch hot to ra s , tt c cc bin gii UV s vn gi
nguyn mn.
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146
CHNG V.
NHM CNG C H TR LIGHT, RENDER,
CHO TC PHM IU KHC.
5.1. Light.
Light palette (hnh 5.189).
Mt cnh trong ZBrush c chiu su v tnh cht
vt liu, n o c yu cu phi lm sng t khung
cnh v cc i tng trong n. Light Palette cung cp
cc ci t iu khin thit lp v iu chnh cc n
chiu sng. ZBrush tnh ton bng da trn s lng,
chng loi, sc mnh, v v tr ca cc n chiu sng
trong khung cnh.
n c thm vo hoc t mt cnh n gin
bng cch di chuyn, bt hoc tt. u tin vo biu
tng nh sng chn n, sau nhn mt ln na
bt hoc tt, biu tng s c t mu cam khi nh
sng bt. nh sng c la chn (c th c bt hoc
tt) c ch nh bi mt nh sng xung quanh cc
biu tng (mu xm trong bng mu mc nh). Khi
nh sng c chn, thuc tnh ca n, chng hn nh
hng v cng , c th c iu chnh.
Load: Nt Load Lights ti mt cu hnh trc ,
c th lu cu hnh ln n 8 n. Tt c cc n trong
bng mu ny c thay th bng cu hnh c np
vo.
Save: Nt lu cu hnh tt c 8 n v cc cc
chnh sa ca n vo mt tp tin, cho d c kch hot
hay khng.
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148
qua cc Shader Mixer, trong khi mt MatCap th c nhiu thao tc trn tng th thng qua cc
kt cu trong n c bao gm. Matcaps tng tc vi m hnh hnh hc, ch yu l
thng qua cc thng tin khoang l. iu quan trng l xem xt nhng im khi to ra mt vt
liu mi hoc MatCap thng qua cc thit k LightCap.
Nu ta mun mt loi vt liu vi cc thit lp nng cao v kh nng tinh chnh, bt u
vi mt vt liu tiu chun nh vt liu Skin Shade 4. Nu ta mun c mt Vt liu vi mt
qun l tuyt vi ca chiu su v s trng ging nh ph thuc vo khung cnh ca ta, bt u
vi mt MatCap.
Lu : C th s dng thng tin MatCap nh mt bng cho cc vt liu tiu chun
Cng nn nh rng bng cch s dng thit k LightCap c ngha l thay i vt liu hot
ng hin ti hoc MatCap, sau n c ngha l cc thng tin nh sng mi s c trn ln
vi Vt liu ci t hin ti, v ta c th cn phi thay i chng theo th t t c kt
qu m ta ang tm kim.
Chc nng LightCaps cho php ta to mt LightCap (Capture Light) da trn thng tin
bng nh sng trong background image . Mt khi iu ny c thc hin cc LightCap hnh
nh c th c truy cp v p dng bng cch s dng Light palette.
To LightCap da trn hai thit lp l cc thanh trt Samplesv ch Reflect trong
phn Light > Background.
Samples: Thanh trt Samples xc nh s lng n s c to ra cho LightCap:
Gi tr 0 to ra 1 n
Gi tr 1 to ra 2 n
Gi tr 2 to ra 4 n
Gi tr 3 to ra 8 n
Gi tr 4 to ra 16 n
Gi tr 5 to ra 32 n
T tri sang phi, mt
LightCap to ra vi mt
Sample ca 2, 3, 4 v 5. Nhiu
Sample sn xut mt LightCap
chnh xc hn (hnh 5.191).
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152
Gdi Global Diffuse Intensity: Thanh trt Global Diffuse Intensity quyt nh cng
ca bng khuch tn c xc nh bi Global Diffuse Map, trn.
Gsi Global Specular Intensity: Thanh trt Global Specular Intensity quyt nh cng
ca nh sng phn chiu c xc nh bi Global Specular Map, trn.
Background: ZBrush cho php ti background image s dng nh mt bn mi
trng, chiu ln mt hnh cu bao quanh khung cnh ca ta. Cc tin ch nn nm trong Light
> Background sub-palette. Mt hnh nh c s dng theo cch ny phi l mt bc tranh ton
cnh vi mt t l 2:1. Ni cch khc, kch thc chiu rng phi hn hai ln chiu cao. i
vi tnh nng ny, ZBrush s dng phng php Equirectangular Projection cho mi trng mt trong nhng c s dng cho hu ht cc HDRI (High Dynamic Range images) lm
vic. iu ny c ngha rng ZBrush by gi c th ti hnh nh HDRI. iu ny bao gm h
tr cho nh 32-BIT c chiu su mu.
Lu : i vi mt nh nn c cht lng cao, n c khuyn nn s dng mt kch
thc ln l 8000 4000 pixel. Ngoi ra, cht lng ca cc LightCap to ra t mt nn hnh
nh c iu khin bi cc thanh trt chi tit trong Render > Render Properties sub palette. Khi chi tit thanh trt c thit lp l 1, ZBrush s to ra bn mi trng size 512
512. Khi thit lp 2, bn mi trng (1024 1024) c to ra v khi thit lp 3
ZBrush s to ra bn mi trng (2048 2048).
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Trong bng Light palette, m Background sub palette v bm Create. iu ny to ra new Background s dng cho cc bc tip theo. N
khng thay i mu sc ca n khi c nhp vo Zbrush. Tt Light > Background > Rotate
With Object. By gi chc chn m hnh ca ta khng c canvas mc nh trn canvas tt Edit (nhn T trn bn phm) v lm mi khung v (Ctrl + N). Trong bng Texture,
nhn Import v chn hnh nh ta mun s dng.
Trong bng Texture, chn hnh nh ta va nhp n xut hin trong Texture thumbnail
hin ti. Nhn nt Texture > Image Plane > Load Image. Hnh nh s xut hin trong khung
cnh.
ang ch Move - chuyn sang ch Draw. Trong bng Transform palette, bm nt
Snapshot (biu tng my nh) hoc nhn Shift + S trn bn phm. iu ny nh chp nhanh
hnh nh to ra background bc mt, v c ngha l n vn s hin th trong mt BPR.
Xa khung v (Ctrl + N). Chn m hnh ca ta trong bng Tool palette v v n trn
canvas. Bt ch Edit v di chuyn v tr nh ta mun. Ta cng c th thay i vt liu c
la chn. Rendering vi BPR.
Snapshot Objects to Background: Cc i tng trong ch Edit c th chp vi nn
bng cch nhn vo Transform > Snapshot nt hoc phm tt Shift + S. Vi ch Rotate bt,
hng nhn khc nhau ca mt m hnh hoc cc m hnh khc nhau c th c chp ti cc
a im khc nhau, xy dng mt cnh phc tp.
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Bng Light > Background iu khin cng vic iu chnh thit lp cho mt nn nh sng
ton cnh.
On: Nt On cho php hoc v hiu ha mn hnh hin th ca background image. Ty
chn ny ch c sn nu mt background image c ti.
Zoom: Thanh trt zoom cho php ta phng to background image. N ch c th phng
to, khng th thu nh.
Create: Nt Create s to ra mt new background bng cch s dng mu hin ti pha
sau nn khung cnh. Nn mi s c hin th trong hnh nh thumbnail.
Image thumbnail: Khi nhn vo Image thumbnail, ta c th chn background image
p dng t bng Texture. Nu mun hnh nh c np, nhn nt Import pha di bn tri
ca ca s popup duyt qua cc hnh nh tp tin ta mun s dng.
Exposure: Thanh trt Exposure cho php ta xc nh cc gi tr phi sng ca hnh
nh. iu ny rt hu ch khi lm vic vi hnh nh 32-BIT nh HDRI v chng cha nhiu
phm vi tip xc.
Gamma: Thanh trt Gamma cho php ta thay i gi tr gamma ca background
texture. iu ny nh hng n cc vng ti ca hnh nh m khng nh hng n cc vng
sng hn, cho php ta thc hin bng ti hn hoc a ra thng tin chi tit c n trong
bng ti.
Longitude and Latitude: Cc thanh trt kinh v v cho php ta xoay background
image trn cc trc ngang v dc. iu ny lm cho n c th tm thy nhng im tt nht
kt hp m hnh ca ta vi hnh nh.
Tilt: Thanh trt Tilt
thc hin mt vng quay ca
background image xung
quanh trc chiu su. Kt hp
vi cc thanh trt kinh v
v , ty chn ny lm cho
n c th cho ta xoay nn ca
ta trong bt c cch no, trn
tt c cc trc.
Rotate With Object:
Lm cho xoay i tng
Hnh 5.198: Ba v tr quay, vi phi cnh khc nhau ca m hnh
c ng b ha, nh
ph hp vi v tr vi nn.
hng m hnh ca ta vi
nn. Kt qu l bt c khi no
lm mt vng quay, nh nn s quay theo. Chc nng ny c kch hot theo mc nh.
Khi to mt video, khi xoay ton cnh hoc to ra cc bc ng ca mt hnh nh,
background image s ph hp vi bc chuyn vi gc camera. Lu : ch quay c ng b,
cho di chuyn v phng to m hnh, nh nn s vn gi nguyn khng thay i (hnh 5.198).
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LightCap Preview: Ca s xem trc hin th xem trc ca LightCaps trong thi gian
thc, cng s cho php ta thao tc nh sng bng cch di chuyn im ca n tng ng vi v
tr ca n. Xem trc mn hnh hin th c th c chuyn sang thng tin khuch tn hoc
thng tin Specular ca LightCap. Mt du chm mu tng ng vi nh sng hin ti trong
khi du chm mu xm tng ng vi nh sng khng c la chn. Xem trc mc nh
c hin th nh mt qu cu, tng ng vi h thng nh v nh sng 360 v 180 .
Sphere to Equirectangular mode: Cc LightCap c th c hin th nh mt hnh cu
(theo mc nh) v trong mt hnh phng ch nht, tng t nh bn mi trng c chiu
rng t l cao 2:1. thay i nh sng trong ca s xem trc ca LightCap, bm vo v di
chuyn du chm mu ln hn gc trn bn tri ca bn xem trc LightCap.
New Light: Nt New Light to thm mt nh sng mi vi thit lp mc nh ca n vo
trung tm ca cc bn xem trc LightCap.
Del Light: Nt Delete xa nh sng ca cc bn xem trc LightCap.
Light Index: Thanh trt Light Index cho php ta nhanh chng chn n iu chnh,
bng cch di chuyn thanh trt hoc kch vo nt mi tn bn tri v bn phi ca thanh
trt.
<< Previous Light: Chuyn sang nh sng trc .
>> Next Light: Chuyn sang nh sng sau .
Strength: Thanh trt Strength xc nh cng khuch tn v phn chiu c kt hp
li vi nhau.
Shadow: Thanh trt Shadow xc nh m c ca bng ti c to ra bi nh sng
v bng ti LightCap.Nu di chuyn thanh trt ny v 0, s tt hon ton bng ca bt k
nh sng n l no. Khi mt LightCap c to ra t cc environment background, cng
bng c th thay i v phn ln thi gian n di ng chn tri s c cng ca n
s 0.
Aperture: Thanh trt Aperture nh ngha cch nh sng hoc gng lan ta ca n trn
b mt. Mt gi tr cao s lan truyn nh sng trn b mt trong khi mt gi tr thp s lm
ngc li, to ra mt nh sng rt tp trung. Lu : nh sng u tin c to ra trong LightCap
c gi tr 1800. L nh sng c bn vi bt k mu sc c la chn, tng t nh mt nh
sng mi trng xung quanh.
Opacity: Thanh trt Opacity thay i m c nh sng c la chn. Thit lp ny
khc nhau bi Strength, n khng nh hng n gi tr ny, nhng lm trong sut nhiu
hn hoc t hn. Gi tr Opacity c th khc nhau cho ch Diffuse v Specular ca LightCap:
ta c th to ra mt nh sng khng c tc ng lan ta, nhng s ch c nh hng n hiu
ng phn x gng bng cch iu chuyn thanh trt Opacity.
Falloff: Thanh trt Falloff xc nh khong cch m nh sng t im trung tm mt
m hnh ti cc chi tit ca n. Cc falloff khng nh hng n lng nh sng hoc phn
chiu, nhng xc nh nh sng c phn phi trn khng gian khung cnh.
Exposure: Thanh trt Exposure cho php ta p dng mt s nhiu ca gi tr sc mnh
nh sng. iu ny l tng t nh phi sng trong nhip nh.
156
LightCap Adjustment
Light > LightCap Adjustment (hnh 5.199). Cc LightCap Adjustment bao gm mt s
chc nng, m trn ton cc, s lm chuyn i cc LightCap i lp vi cc thit lp LightCap
hin c.
157
Exposure: Thanh trt phi sng cho php ta p dng mt s nhn trn tt c cc cng
nh sng ca LighCap. iu ny l tng t nh phi sng trong nhip nh.
Gamma: Cc thanh trt Gamma cho php ta thay i Gamma ca LightCap, nh hng
n tng phn ca mu sc nh sng.
Hue: Thanh trt Hue cho php ta thay i mu sc ton cc ca LightCap.
Saturation: Thanh trt Saturation cho php ta thay i s lng mu sc ca LightCap
ca ta. bo ha thp s lm cho mu sc nht i nhiu hn, trong khi mt gi tr cao s lm
tng bo ha mu sc ca LightCap.
Intensity: Thanh trt cng cho php ta tng hoc gim cng mu sc trn ton
cc.
Retain Highlight: Cc thanh trt Highlight cho php ta quyt nh mt phn ca nh
sng specular highlight.
Use Material Curves: Bng cch cho php vic s dng ch Use Material Curve, ta c
th s dng cc bng Standard Material c nh sng bng Diffuse and Specular curve
iu chnh khuch tn v phn x gng.
LightCap Horizon.
Bng LightCap Horizon bao gm cc chc nng cho
thao tc nh hng ca LightCap, to v iu chnh cc
ng trong tm nhn.
Light > LightCap Horizon sub-palette (hnh 5.200).
Longitude and Latitude: Cc thanh trt kinh v
v cho php ta xoay LightCap ca ta trn cc trc ngang
v dc, thay i mt cch hiu qu theo hng nh
sng. y l mt cch tuyt vi v nhanh chng thay
i nh sng, mu sc nh hng ton cc LightCap, cho
php ta to ra cc bin i ch trong mt vi c nhp chut.
158
159
Lights Shadow.
Bng Light > Lights Shadow (hnh 5.203), iu khin nh sng c la chn pha trong
bng ti. Mt s cc thit lp ny ch p dng Best Renders, BPR. nh sng pha trong bng
ti c thit lp trong Render palette.
Intensity: Thanh trt Shadow Intensity quyt nh sc mnh ca bng c to bi
bng nh sng ny.
Shadow Curve: Shadow Curve c hiu lc tt nht khi s dng Best Render. Shadow
curve quyt nh bng ti khi ang c lm m dn.
V d, t c ti nht, bng cng, th phi thit lp cc shadow curve l mt
ng thng t pha di bn tri ln pha trn bn tri, v sau theo ng thng t trn tri
sang pha trn bn phi.
Length: Thanh trt Shadow Length xc nh chiu di ti a ca bng c to bi nh
sng ny.
Zmode: Nt ZMode Shadows iu chnh gn ng hnh dng ca cc i tng khi to
bng ny. Khi cc i tng 3D c t trn khung ZBrush v chuyn i sang pixols, b
mt m hnh phi i din t ngi xem. Nu i tng c che khut mt phn hoc hon
ton khng th nhn thy, bng ZMode c th khng y .
Uni: Cc thanh trt Unified Shadows gim noise t bng ti hin ti, to nhiu bng
dng thng nht v cung cp nhanh hn. Nu thanh trt Rays c t mt gi tr nh, iu
ny to bng phng hn. Thanh trt ny hot ng ch khi
nt ZMode c nhn.
Blur: Thanh trt Shadow Blur Radius lm cnh sc
nt hay mm ca bng ang c. Gi tr cao hn dn n
cnh (m) trong bng ti.
Rays: Rays trt xc nh s lng ca cc tia sng
xut hin trong vic xc nh mi pixol ca bng ti. Con
s cao hn sn xut bng chnh xc hn nhng tng thi
gian render, cho hiu qu ti a. S dng thanh trt ny
khi ZMode ang hot ng.
Aperture: Thanh trt Aperture nh hng n sc
nt ca cc cnh bng bng cch m phng mt dng nh
sng hp hay rng trn cc mt m hnh. Gi tr nh hn m
phng mt dng hp ca nh sng, do to sc nt hn.
5.2. Rendering.
ZBrush cung cp mt s cch lm vic cho c trong
2D v 3D. Cng vic khi hon thnh c th c lu vo
mt tp tin bng cch nhn vo Document > Export.
i vi mt BPR, c nhng la chn b sung lu
thi gian, v sau c th c ghp li trong mt chng
trnh chnh sa hnh nh khc (xem chi tit cc BPR pages).
160
Render modes
Preview: Cc renderer mc nh, c s dng sau khi sng
tc mt khung cnh, hoc iu khc xong mt tc phm ngh
thut. N s hin th hu ht cc thuc tnh n ca khung cnh, nh
Preview Shadows, v bao gm bng trong nh sng, sng m
phc tp, mu sc ca nh sng, chiu su v th hin r vt liu
c p cho i tng v nhiu cc hiu ng khc. Cc renderer th
hin r rng, v hiu qu trong hu ht cc tnh hung. Bng Render
cung cp bn ch rendering tiu chun ca cp khc nhau chi
tit, vi nhiu b cho mi. Ngoi ra c l Best Preview Render
(BPR), ch lm vic vi m hnh 3D trong ch Edit, cung cp kt
qu cht lng c bit trong mt thi gian rt ngn.
Hnh 5.205:
Preview render.
render.
Flat (hnh 5.207): Nt Flat Renderer to mt hnh nh trong khung cnh phng. Ch
ny b qua tt c cc thuc tnh nh sng v hin th tt c cc mc m khng c bng - ch
mu sc v kt cu c cung cp, cng y .
Best Renderer (hnh 5.208): c s dng render cho cc tc phm 2D sau cc cng
on chnh sa cui cng. Best Renderer to ra nhng hnh nh cht lng cao nht vi thi
161
gian ngn nht. Cc thng tin v bng , nh sng cho cng vic 2D phi c cung cp cho
s dng Best Renderer ny.
Nu ta c gng lm vic ch Best Renderer, ZBrush s t ng chuyn sang Preview
Renderer.
Cc BPR (xem bn di) l la chn tt nht cho cc m hnh 3D, tuy nhin mt s hiu
ng vt liu yu cu s dng cc Best Renderer. BPR c th c kt hp bng cch u tin
hon thnh mt Best render, v tip theo l vi mt BPR render.
Fast Render.
Cc Render > Fast Render iu khin thuc tnh
cho cc Fast renderer (hnh 5.209).
Ambient: Thanh trt ny iu chnh nh sng
mi trng xung quanh, ch c s dng trong ch
Fast Renderer. N xc nh lng nh sng l bao nhiu
cho mi trng xung quanh (nh sng khng c nh
hng cho tt c cc mc trong khung hnh).
162
Hnh 1.211: Hnh nh render ch BPR trong Zbrush ca ngh s Steve Warner.
163
Canvas s c thay i kch thc vi kch thc mi. Khi ta xut s c mt kch thc
bn phi v ta c th xc nh phn gii trong Photoshop nu ta mun.
Lu tp tin Render: lu, ch cn nhn nt Document > Export v chn mt tn tp tin
v vi nh dng tp tin. Hnh nh c th c lu vi nhiu nh dng khc nhau.
BPR
Best Preview Render (vit tt l BPR) s thit lp t ng trong ch Edit, s dng tnh
nng chng rng ca kch thc y ca ti liu. S dng nt AAHalf l khng cn thit
khi s dng ch render ny. BPR s lm cho tt c SubTools, vi polyframes hin th nu
c kch hot v cng cung cp mt s ty chn mi, bao gm phn b b mt v cc hiu
ng cho cc khi si (fibers).
Cc iu khin BPR bao gm cc nt BPR, ang trn cng ca Render > BPR
RenderPass sub-palette. Nt BPR v thanh trt SPix cng ang trn cng bn phi ca giao
din ngi dng mc nh.
Saving the BPR Render to a file: lu lm ch cn nhn nt Document > Export, chn
mt tn v nh dng cho tp tin. Hnh nh c th c lu trong mt lot cc nh dng. Nu
ta mun lu hnh nh cho cc tnh nng s dng sau ny cho Zbrush, vo bng Render >
BPR RenderPass. Nhp chut vo mt biu tng export qua .
Render Properties
Render > Render Properties (hnh 5.212).
Details: Cp ca xem trc chi tit Render
Maps. Bng cch tng thanh trt chi tit ny, ta s nng cao
cht lng hnh nh. c thc hin bng cch to ra bn
chi tit ln hn trong bng Light > Environment Maps v
cng s nh hng n cht lng ca s khi to LightCap
t mt hnh nh nn. Cc bn mi trng kim sot cht
lng tng th ca khi lng vt liu.
nhanh chng to LightCap, gi thit lp mc nh
l 1. Sau khi hi lng vi cc thit lp khc nhau, c th tng
thanh trt thit lp cc chi tit to ra bn mi trng
vi mt di ng cao hn, dn n cht lng tt nht khi
render ln cui cng.
Kch thc ca Diffuse and Specular maps c to ra
bi LightCap l 512 512 pixels, vi gi tr thanh trt l 1
v tng ln n 2048 2048 pixel vi gi tr 3.
164
Exp: Thanh trt Exponent kim sot mc gim st cho hiu ng 3D Posterize.
SmoothNormals: Kch hot ch BPR Smooth Normals Render. Vi ch ny, ta s
khng cn phi thm mc subdivision m vn to ra mt b mt mt m khi render vi
BPR. Ch dng hnh ny ch th BPR t ng lm mn cc cnh gia cc a gic m ln
lt cung cp cho b mt ca m hnh xut hin hon ton trn tru.
Materials Blend-Radius: L s pha trn trong bn knh ca cc vt liu k nhau. Bng
cch tng Radius Blend, ZBrush s pha trn cc vt liu p ng trn b mt ca m hnh. iu
ny loi b qu trnh chuyn i cng nhc gia vt liu c c tnh khc nhau ng k. Mt
gi tr thp cung cp mt s pha trn vi chuyn i hp rt ngn v tc ng kh mnh. Mt
gi tr cao cung cp cho pha trn vi mt qu trnh chuyn i rng v nh hng cc k mm
mi. Gi tr pha trn vt liu ny l ton cc v s nh hng n ton b m hnh ca ta. Nu
ta mun kim sot mt s SubTools trn c s c nhn, cng s cn phi iu chnh thanh trt
BPR Material Blender trong menu Tool > Display Properties.
Shadows: To bng .
Aocclusion: Kch hot Ambient Occlusion Rendering.
Sss: Kch hot lp di b mt tn x Rendering.
Transparent: Kch hot Subtool Transparency Rendering.
WaxPreview.
Khi kch hot hot ng, s p dng mt vt liu c tnh sp, ging nh cc vt liu ca
m hnh trong thi gian thc thng qua trc render. iu ny c ngha rng hiu qu s c
hin th ngay c trong bnh thng ang iu khc v thit lp.Tnh cht sp tinh chnh trn
ton cc s dng trong menu Render > Preview Wax v mi vt liu bng cch s
dng Material > Wax Modifers.
View Blur: Xem lm nhe ca vt liu.
Fibers: Render cho khi si.
Af: Kh rng ca cho khi si.
HDGeometry: Kch hot Geometry HD Rendering.
Fog: Render vi sng m.
Depth Cue: Render Depth Cue.
SoftZ: iu chnh chiu su.
SoftRGB: iu chnh mu sc.
Flatten: San bng lp.
3D Shading: Cng bng 3D.
BPR RenderPass.
Khi s dng cc renderer BPR, cc ng lu file tnh nng ring bit t ng c sn. Ta
c th tm thy chng trong bng Render > BPR RenderPass.
Bng Render > BPR RenderPass (hnh 5.213).
165
Spix: Subpixel c tc dng chng rng ca Render Quality. Thanh trt Spix kim sot
cht lng ca cc anti-aliasing: Cng cao gi tr ca cht lng cng tt hn nhng hnh nh
render lu hn. Thit lp gi tr 0, khng kh rng ca nhng thi gian render li nhanh iu ny rt hu ch khi ta ang th nhng hiu ng khc.
Ssharp: Thit lp thanh trt c sc nt ca anti-aliasing. Mt gi tr m cho m
hn v rng ca t b iu chnh cho sc so. Mc nh l 0.
VBlur Radius: Thanh trt View Blur Radiusiu chnh View Blur. Gi tr cao hn lm
tng nhe m.
Shaded: Bng m ca hnh nh c th hin khi reder ch BPR,nn s l mu en
v cc cnh ca m hnh c kh rng ca c mt kt qu tt nht khi kt hp. Nhp vo
hnh thu nh xut mt tp tin trn my tnh.
Depth: Bn Depth c xut hin trong render BPR. Nhp vo hnh thu nh xut
mt tp tin trn a.
Shadow: Bn bng khi render trong BPR. Shadows phi c bt trong Render>
Properties . Nhp vo hnh thu nh xut mt tp tin trn my tnh.
AmOc: Ambient Occlusion Map cng c trong render BPR. Ambient Occlusion phi
c bt trong Render Properties. Nhp vo hnh thu nh xut mt tp tin trn my tnh.
Mask: Mask Mapcng c s dng trong render BPR. Nhp vo hnh thu nh xut
mt tp tin trn my tnh.
Sss: Sub-surface Scattering Map c s dng trong render BPR. Nhp vo hnh thu nh
xut mt tp tin trn my tnh.
Floor: Floor Depth Map cng c s dng trong render BPR. Nhp vo hnh thu nh
xut mt tp tin trn my tnh.
166
Reuse Existing Maps: Vi ty chn ny bt, v nu m hnh khng di chuyn, tip theo
BPR s ti s dng bng, to mi trng v nh sng khc x di b mt, nhm lu thi gian
render.
lu cc tnh nng ring, bm vo biu tng ring ca n. Sau ta s nhn c mt
hp thoi Lu As v c th lu cc tp tin vo a trong mt lot cc nh dng hnh nh. i
vi mt s tnh nng, chng hn nh Shadow v Ambient Occlusion, ta phi bt ty chn
trong bng Render > Render Properties trc khi thc hin render. Trong v d trn, c hai
AmOc (Ambient Occlusion) v Sss (Sub-surface Scattering) khng c sn nn cc ty chn ny
khng c bt.
Using Render Passes: C chc nng lu nhng tnh nng ring bit, c ngha l ta c
quyn kim sot nhiu hn i vi nhng hnh nh cui cng. Ta c th s dng mt chng
trnh chnh sa hnh nh chuyn dng nh Photoshop kt hp cc tnh nng vi nhau,
mt qu trnh c gi l ghp.
BPR Settings: BPR cung cp nhiu kh nng to
nhiu bin i v chnh sa n tng cho cc render, bao
gm s dng transparency, tn x di b mt (subsurface scattering) v chiu su (depth). khm ph tt
c cc ty chn BPR, vo Render palette.
Hnh 5.214 minh ha m hnh ng h c render
vi tnh nng khc x qua khi vt th (SubSurface
Scattering render).
BPR Transparency.
Hnh 5.214.
Cfactor: Thanh trt CFactor l yu t cng mu: gi tr cao cho s khc bit ln
gia mu sc. Mt thit lp l 0, s khng c s phn bit gia mu sc. Vi mt thit lp
ByColor l 1, li s hon ton trong sut. Thit lp gi tr 4, s cho s thay i ln nht vi
khu vc mu en, khu vc c trong sut v trng hon ton m c.
Refract: Thanh trt khc x kim sot lng khc x. Mt thit lp t 0, s khng c
hiu ng khc x. Ci t gi tr 1, cho s khc x ln nht.
Rfactor: Cc thanh trt RFactor iu khin yu t khc x. Gi tr cao hn cho mt khc
x phng i hn, n c tnh bng cch thit lp ca cc thanh trt khc x. Thit lp mt
gi tr cao cho mt hiu ng vt phng to nh ang xem qua knh lp.
BPR Shadow
Cc BPR Shadow iu khin bng c render
trong ch Best Preview Render.
Bng ci t Render > BPR Shadow (hnh 5.216)
Fstrength: Thanh trt Floor Shadow Strength cho
bng trn nn khung cnh, gi tr cao hn cho mt bng
mnh hn. i vi bng ti xut hin trn sn, th nt
Floor v Floor Grid phi c kch hot.
Gstrength: Thanh trt Global shadow Strength,
cho php ta iu chnh s lng ca bng ti c p dng
cho ton b m hnh, m khng cn phi thay i ci t
trong thanh trt Material > Environment >Shadow ring
cho tng vt liu s dng. Mt gi tr cao hn cho mt
bng mnh v r hn.
168
Blur: Thanh trt Blur s thit lp - bn knh bng m trong nh: cc gi tr cao hn cho
bng nh nhng hn, bng m hn, khng b cng. Cc thanh trt lin quan n thanh trt
Res, cn c iu chnh song song vi n. V d: nu gi tr thanh trt Res c thay i t
500 n 1000, gi tr Blur ca 4 nn cng c tng gp i ln 8.
Vdepth: Thanh trt VDepth s thit lp depth offset bng pixel. Vic tnh ton bng
c b p theo hng (vi gi tr m) hoc t ngi xem (vi cc gi tr tch cc). Thit lp
tiu cc c th tng cng ca nh sng v bng ti, to ra gi tr tch cc hn trn tt c cc
bng.
Ldepth: Thanh trt LDepth s x l Light depth offsetbng pixel. Vic tnh ton bng
c b p theo hng (vi gi tr m) hoc t ngun sng (vi cc gi tr tch cc). Thit lp
tiu cc c th tng cng ca nh sng v bng ti, to ra gi tr tch cc hn trn tt c cc
bng.
Spd: Kch hot Sub-Pixel-Depth. N s tnh ton v cung cp cho chnh xc bng
hn. Nn tt tnh nng ny, s tng tc thi gian render khi ang trong th nghim.
Gamma: Thanh trt Gamma nh hng n tng phn bng. Thit lp thp s c
xu hng cung cp cho mt ci bng ko di hn ca m hnh, mt thit lp cao hn s nh
gn hn.
Falloff: Thanh trt shadow Falloff, s dng kt hp vi thanh trt Gamma, kt qu tt
nht thu c vi mt thit lp Gamma di 1.
Max Dist: Thanh trt iu khin xa ca bng khi ko di. Mt gi tr cao hn cho
bng gn hn. Vi thit lp ca 10, cho bng ti di nht thit lp. Mc nh 0 s v hiu ha
ty chn ny.
DistFalloff: Thanh trt Distance Falloffkim sot falloff cho bng ti khi Max Distc
bt ln. Vi mt gi tr thp bng ti s m dn dn, vi mt gi tr cao bng ti s m dn mt
cch nhanh chng hn.
Bpr Ao
Bng iu khin Render > BPR Ao (hnh 5.217).
Strength: Thanh trt Ambient Occlusion Strength, to
hiu ng cho mi trng; gi tr cao hn cho mt hiu ng mnh
m.
Color: Nt Ambient Occlusion Color, t mu ca hiu
ng mi trng. Mu khng c bao gm trong bn AO,
to ra khi cc ty chn khi to cc bn trn c thc hin.
Rays: Ambient Occlusion Rays Count. Thanh trt thit
Hnh 5.217: Bng iu
lp s lng tia c s dng trong vic tnh ton to mi
khin Render > BPR Ao.
trng. Mt s cao hn s to mi trng nh nhng hn, ty
thuc vo cc thit lp Angle. Tng s lng tia s lm tng thi
gian render. Angle: Ambient Occlusion Maximum Angle. Thanh trt nn 360 nhng
gim gi tr s thu hp nh hng ca hiu ng lin quan n hng nh sng.
169
Res: Thanh trt Res s thit lp phn gii AO trong nh c render. Con s ny c
hiu qu v kch thc hnh nh (c lp vi kch thc ti liu) m ZBrush s dng ni b
tnh ton to mi trng. Thit lp thp hn s hin th nhanh hn, cc thit lp cao hn s cho
chnh xc cao hn. i khi gi tr thp hn c th cho kt qu mong mun vi t thi gian
cng sc x l.
Blur: Thanh trt Blur s thit lp bn knh nhe m AO trong pixels. gi tr cao hn
cho nh nhng hn, m hn trong mi trng. Cc thanh trt lin quan n Res, cn c
iu chnh song song vi n. V d: nu gi tr thanh trt Res c thay i t 500 n 1000,
gi tr Blur ca 4 nn cng c tng gp i ln 8.
Vdepth: Thanh trt VDepth s thit lp depth offsetbng pixel. Cc tnh cht AO c
b p theo hng (vi gi tr m) hoc t ngi xem (vi cc gi tr tch cc).
Ldepth: Thanh trt LDepth s thit lp nh sng light depth offsetbng pixel. Cc tnh
cht AO c b p theo hng (vi gi tr m) hoc t cc ngun nh sng (vi cc gi tr
tch cc).
SPD: Nt Spd s thit lp tnh ton sub-pixel depth. Cung cp cho chnh xc ln hn
vi AO. Khi tt s tng tc thi gian render, nu ang th nghim.
Gamma: Thanh trt Gamma l iu khin gam sc ca mi trng. Gamma tng t
nh sng ca nh hng AO. Gi tr thp hn s cung cp cho mt ti hn trn tng th
mi trng, gi tr cao hn s lm ti gim i. nn thit lp gi tr 5, cho hu ht cc tnh
hung.
Falloff: Ambient Occlusion fall-off.
Max Dist: Thanh trt iu khin khong cch ti a bao xa nh hng bi AO. Mt gi
tr cao hn cho hiu qu xa. Cc thit lp mc nh l 0 s v hiu ha ty chn ny. Thit lp
ti a cho hiu qu xa.
DistFalloff: Thanh trt cch Falloff kim sot hiu qu AO khi MaxDist c bt
ln. Vi mt gi tr thp hiu qu s phai dn, vi mt gi tr cao hiu qu s m dn mt cch
nhanh chng hn.
BPR Sub-Surface Scattering (Bpr Sss)
Render > BPR Sss (hnh 5.218).
Trnh n BPR Subsurface Scattering (BPR Sss) bao
gm tt c cc thit lp lin quan n dng hnh ca tn x
di b mt khi s dng BPR. Hiu ng ny s m phng
s hp th nh sng c th nhn thy trong mt s loi vt
liu trong iu khc nh da, sa, cm thch, nha c
bit v nhiu hn na
S phn b b mt (Subsurface scattering-SSS) c
th c kch hot trong n chiu sng c nhn - xem
phn Lights bit thm chi tit trong cc ti liu trc
tuyn. SSS cng c kim sot thng qua vic b tr vt
170
liu, cung cp cc la chn mu sc v iu chnh cc hiu ng pha trn. Xem phn Vt liu
(Materials) bit thm chi tit.
SSS Across Subtools: SSS c tc dng tnh ton vi ton b cc Subtools. SSS c trn nt
Subtools s thay i tt c khi xem xt tnh ton phn b b mt. Nu nt ny c tt, SSS
c tnh nh th mi subtool c thp sng ring.
Rays: L cc tia phn b di b mt. Thanh trt Rays s thit lp s lng tia c s
dng trong vic tnh ton phn b b mt: Mt s cao hn s cung cp cho nh nhng, ty thuc
vo cc thit lp Angle. Tng s lng tia s lm tng thi gian render.
Angle: C tc dng di b mt khc x vi nhiu gc . Thanh trt Angle bnh thng
nn 360, nhng s lm gim gi tr s thu hp lp, di b mt khc x lin quan n
hng nh sng.
Res: Thanh trt Res s thit lp phn gii SSS trong nh c render: Con s ny
l c hiu qu kch thc hnh nh (c lp vi kch thc ti liu) m ZBrush s dng ni b
tnh ton phn tn di b mt. Thit lp thp hn s hin th nhanh hn, cc thit lp cao
hn s cho chnh xc cao hn. i khi gi tr thp hn c th cho kt qu mong mun vi t
chi ph x l - v d, khi mt hiu ng SSS yu l bt buc.
Blur: Thanh trt Blur s thit lp bn knh m nhe
SSS trong pixels: gi tr cao hn cho nh nhng hn, m hn
di b mt tn x. cc tnh cht lin quan n trt Res cn
c iu chnh song song vi n. V d, nu gi tr thanh trt
Res c thay i t 500 n 1000, gi tr Blur ca 4 nn cng
c tng gp i ln 8.
Vdepth: Thanh trt VDepth s thit lp depth offsetbng
pixel: Vic tnh ton SSS c b p theo hng (vi gi tr
m) hoc t ngi xem (vi cc gi tr tch cc).
Ldepth: Thanh trt Ldepth thit lp depth offset bng
pixel: Vic tnh ton SSS c b p theo hng (vi gi tr
m) hoc t cc ngun nh sng (vi cc gi tr tch cc). Thit
lp i vi cc ngun sng c xu hng to ra SSS ln hn.
Spd: Kch hot tnh ton Sub-Pixel-Depth. Cung cp chnh
xc hn hiu ng SSS. Khi tt s tng tc thi gian render
lc th nghim.
BPR Filters.
BPR filters (hnh 5.219), l nhng tc ng vo hnh nh
sau qu trnh s dng render ch Best Preview Render. C
mt s li th s dng cc b lc ny. u tin, n trnh thm
cc bc chnh sa sau ny, trong mt chng trnh nh
Photoshop. Th hai, cc b lc BPR c th s dng thng tin
chi tit c tnh ton nh chiu su hoc mt n. iu ny c
ngha ta c th p dng cc hiu ng cho mt khu vc cc b
ch khng phi l ton b hnh nh.
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to trong render. Thng tin ny ch c sn khi Ambient Occlusion c kch hot trong
Render > Render Properties trc khi rendering.
AO Exp: Lc theo AO Exponent. iu chnh mnh theo SSS. iu chnh cc b lc ni
nh sng c th i qua cc m hnh, thng qua thit lp SSS ca n. Khi gi tr ti a ca n,
cc b lc s ch c p dng cho cc khu vc m trong render. Thng tin ny ch c sn khi
Sub Surface Scattering c kch hot trong Render > Render Properties trc khi rendering.
SSS Exp: Lc theo SSS Exponent.
Color: Lc theo mu.
Int: Lc theo Cng mu (Color Intensity). iu bin mt b lc da trn cng
ca mu sc, c la chn trong cc lin kt mu c trong khung cnh. Thanh trt Int Exp
s kim sot kch thc ca thanh trt cng c p dng cho m hnh. Thit lp cao hn
s dn n render t b nh hng bi cc b lc.
Int Exp: Lc theo Intensity Exponent.
Hue: Lc theo mu Hue. iu bin mt b lc da trn mu sc c la chn trong cc
lin kt mu trong khung cnh.Thanh trt Hue Exp s kim sot kch thc ca cun mu sc
c p dng cho m hnh. Thit lp cao hn s dn n render t b nh hng bi cc b lc.
Hue Exp: Lc theo Hue Exponent.
Sat: Lc theo mu bo ha (Saturation). iu bin mt b lc da trn s bo ha ca
mu sc c la chn, trong cc lin kt mu trong khung cnh. Thanh trt Sat Exp s kim
sot kch thc ca cun bo ha ra c p dng cho m hnh. Thit lp cao hn s dn n
render t b nh hng bi cc b lc.
Sat Exp: Lc bi Saturation Exponent.
Filters List: ZBrush cung cp 25 b lc khc nhau, c th c kt hp v p dng cho
BPR render. c iu ch bng cc thit lp b lc v thit t Masking.
Noise: Ap dng cho b mt b g gh khi render. Mu sc Noise c th c iu ch bi
cc thit lp mu nm bn phi ca ch Blend.
Blur: Cc thit lp mu khng nh hng n b lc ny. B lc ny i lp vi cc b
lc sc nt. Nn nu thanh trt Strength c thit lp mt gi tr m, b lc ny s to mt
hiu ng sc nt.
Sharpen: Lm cho cc cnh v cc chi tit khc trong render r rt hn. B lc ny i
lp vi cc b lc Blur v do , nu thanh trt Strength c thit lp mt gi tr m b
lc ny s to ra mt hiu ng Blur.
Orton: To ra hiu ng chp nh ph bin l chng mt phin bn m ca hnh nh, vi
mt phin bn sc nhn hn. Kt qu l mt hnh nh mm mi v hi m m d sao c chi tit
r rng v mu sc rc r.
Fade: p dng trong sut render. 100%, mu sc kt xut tr nn v hnh.
Glow: p dng mt hiu ng le sng render. Mu sc ca Glow c da trn mu
khi render.
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Vng trng cho chiu su nh hng mnh nht cue, khu vc mu en cho khng c tc
dng. Hu ch hn ch nh hng su gi n mt khu vc c la chn ca canvas.
Intensity (Cng ): Thit lp cng ca hiu ng vo cc a im pha xa (su) ca
khung cnh. Phm vi = 0 n 100%. Mc nh = 100%.
Softness (S mm mi): S pixols trung bnh to m. Con s cao hn to m
nhiu hn. Phm vi = 1-8. Mc nh = 4
Depth1: L im gn ca hiu ng chiu su. Khng c to m khong cch ny. Cc
m bt u nh khi chiu su tng ln. G s vo trc tip hoc click v ko thanh trt
thit lp gi tr; chn mt i tng chiu su ni ta mun bt u t y s to m v th
chut.
Depth2: Chiu su 2 l im xa ca hiu ng chiu su. C s to m khong cch
ny. G vo s trc tip hoc click v ko thanh trt chn mt chiu su.
Depth Cue Curve: Nhp vo Depth Cue Curve m rng kch thc y ca n.Ta c
th iu chnh cng ca chiu su gia im gn (Depth1) v im xa (Depth2) bng cch
iu chnh ng cong.
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iu chnh thanh trt Depth (chiu su). Thit lp gi tr 1 chi tit phn pha xa hi
m i. Thit t thanh trt Depth Exponent. Vic ny kim sot vic trin khai, hoc nhanh
chng cho vic to m xy ra. Hnh nh ny s dng mt thit lp ca 5.
Thit lp thanh trt Depth A and Depth B. Nhp v ko Depth A ti im gn nht m
ta mun trong khung cnh. Nhp v ko Depth B ti im xa nht m ta mun trong khung
cnh. Hnh nh ny s dng mt thit lp ca -0.5 cho A v 0 cho B. Khi b lc c thit lp
n s c t ng p dng cho bt k mt render BPR mi no.
Fog.
Bng iu chnh Render > Fog (hnh 5.223).
Fog for Best Render (sng m vi Best render).
Cc Fog subpalette cung cp mt iu khin c c
mt hiu ng sng m khi s dng Best render, chiu
su khc nhau hoc cc khu vc ca bc tranh c th
l mt phn hoc hon ton b che khut bi mt m
my sng m hoc khi. Sng m phi c kch
hot bng cch s dng nt Fog trong Render
Properties.
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Render > Environment subpalette cho php phn nh mt hnh nh duy nht hoc mu
sc trn tt c cc i tng trong khung cnh vi b mt c phn chiu nh sng. S lng
phn nh mi trng c thit lp trong Material palette cho mi vt liu. Hiu ng ny ch
c th c s dng vi cc Best renderer.
Cc nt Reflect Color, Reflect Texture v Reflect Scene xc nh cch thc nh sng phn
x mi trng c p dng cho vt liu vi mi trng thuc tnh Reflection. Cc nt ny ch
c s dng bi cc Best Renderer, v phi c nhn cng mt lc.
Off: Nt Environment Off v hiu ha nh sng phn x mi trng.
Color: Reflect Color gy ra mt mu phng c phn x trong cc vt liu ny. Mu sc
c th c la chn bng cch s dng bng chn mu mi trng, di y.
Txtr: Reflect Texture gy ra mt texture duy nht c phn nh trong cc vt liu
ny. Cc kt cu c th c chn bng cch s dng Environment Texture popup, di y.
Scene: Reflect Scene gy ra ton b khi c phn x nh sng nh th n l mt bn
phn x. Bi v ton b hnh nh nn c s dng, cc m hnh c th xut hin nh sng
ny nh th chng t pht sng t bn thn.
Environment Color: Bng Environment Color la chn mu sc c s dng bi cc
nt mu Reflect ( trn), v c kch hot ch khi nt c nhn. chn mt mu, ta c th
nhp mt ln chn mu sc chnh, hoc nhp chn ny v ko n bt k mt phn khc ca
giao din ZBrush.
Environment Texture: Environment Texture popup chn cc texture c s dng bi
cc nt Texture Reflect ( trn), v c kch hot ch khi nt c nhn.
Trace Distance: Thanh trt xc nh khong cch s dng khi tnh ton mt nh sng
c phn x mi trng. Gi tr ln hn c th lm tng thi gian render.
Repeat: Cc thannh trt Reflect Repeat Count c s dng bi cc nt Reflect Scene
trn, v c th c mt gi tr t 1 n 5. Nt Reflect Scene s dng ton b nn canvas nh
mt bn phn x, v thanh trt ny xc nh bao nhiu ln phn x c p dng trc khi
to bn . Khi gi tr ca thanh trt ny l 1, nn canvas s dng nh mt bn phn
nh. Khi gi tr ca n l 2, nn canvas c ly hai ln phn x c p dng. Khi gi tr ca
n l 3, qu trnh ny c lp i lp li ln th ba, v c nh vy. Field Of View: Thanh trt
Field of View nh hng n cch phn x mi trng c p dng, v c th c mt gi tr
t 0 -180. Gi tr ln hn lm tng phm vi ca mng khi c nhn thy trong phn x p
dng, gy ra nhiu khung cnh hoc texture c la chn ph ln b mt ca cc i tng.
Controls: Off: Tt tt c cc mu, Texture, hoc phn x khung cnh. y l mc nh
(environmental reflections off). Color: Khi bt, cho php ta s dng mt mu duy nht cho s
phn x ton cc. Nhn nt cho php chn Color.
Txtr: Cho php mt kt cu c s dng phn nh ton cc. Nhn nt Texture cho
php nhp cc Environment Texture.
Scene: Khi bt, s dng cnh hin ti nh l mt hnh nh ngun cho s phn x ton cc.
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Environment Color: (trong hnh trn, cc hnh vung mu xanh): Khi mun chuyn i
mu l, s dng ny chn mu mi trng. Chn mt mu sc bt k l bm vo
Environment Color, hoc nhn v ko t Environment Color chn mt mu.
Environment Texture: (trong hnh trn, cc hnh vung nh cho thy mt cnh) : Khi Txtr
l bt, bm v gi vo Environment Texture truy cp vo cc bng texture v chn mt
texture.
Trace Distance: Khong cch ti ch l bao xa, ZBrush s xem xt tm mt i tng
cc b phn nh. Phm vi = 0 n 100% kch thc ca hnh nh hin ti. Mc nh = 50%.
Repeat: iu khin s lp li bao nhiu ln mt b mt phn chiu c th phn nh mt
b mt phn x. Hiu qu c th c hnh dung l s i mt hai gng vi nhau. Phm vi =
1-5. Mc nh = 1.
Field of View (Trng nhn): Thit lp tm nhn lp bn mi trng v nh
sng. Mt thit lp ca khng gy ra im nhn l v cng xa. Thit lp 180 l t im
nhn ngay trn canvas. Phm vi = 0 n 180 . Mc nh = 0.
Field of View = 0
Field of View = 120
Field of View = 180
Environmental Reflections for BPR
Phn nh mi trng c th c s dng vi BPR
bi bng cch to ra mt LightCap t nn ton cnh vi
cc ty chn Reflect c bt.
Adjustments.
Render > Adjustments sub palette (hnh 5.227).
Cc ty chnh trong Render > Adjustments cho
php ta thc hin mi iu chnh mu sc cho bn render
cui cng. Bn ng cong di cng ca subpalette
ny, tng ng l RGB Level, Red Level, Green Level,
v Blue.
Chng c iu chnh bi cc ng cong mu
xanh. Nhp vo mt ng cong m rng phn iu
chnh ca n.
Adjust: Cho php cc bin i iu chnh. Sau khi
cc gi tr c thay i, iu chnh c th c bt v
tt vi cc nt iu chnh. Tt c cc gi tr iu chnh
c lu vi cc tp tin khung cnh ZBrush.
Clr: Xa tt c cc iu chnh khi phc gi tr
mc nh ca n. Ngc li: Khc nhau tng phn
ca ton b hnh nh. Phm vi = - 1 n 1. Mc nh =
0.
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Thanh trt Red, Green v Blue cho php cc mu sc c iu chnh mt cch ring
bit.
Brightness: Khc nhau sng ca ton b hnh nh. Phm vi = -1 n 1. Mc nh = 0.
Thanh trt Red, Green and Blue cho php cc mu sc c iu chnh mt cch ring
bit.
Gamma: Cho php iu chnh gamma cho ton b hnh nh. Phm vi = 0,1-5. Mc nh
= 1. Thanh trt Red, Green and Blue cho php cc mu sc c iu chnh mt cch ring
bit.
RGB Level, Red Level, Green Level, and Blue Level curves: Nhp vo mt khu vc
collapsed curve m rng ng cong iu chnh, nhp kch thc y ca n. Ta c th iu
chnh cng ca mu sc gia ti thiu v gi tr ti a bng cch iu chnh hnh dng ca
ng cong ca n.
Controls.
Adjust: Cho php cc bin i iu chnh. Sau khi cc gi tr c thay i, iu chnh
c th c bt v tt vi nt ny. Tt c cc gi tr iu chnh c lu vi cc tp tin khung
cnh ZBrush. Clr: Xa tt c cc iu chnh tr li gi tr mc nh ca n.
Contrast: Khc nhau tng phn ca ton b hnh nh. Phm vi = -1 n 1. Mc nh
= 0.
Red, Green and Blue: Cc thanh trt cho php cc mu sc c iu chnh mt cch
ring bit.
Brightness: Khc nhau sng ca ton b hnh nh. Phm vi = -1 n 1. Mc nh = 0.
Red, Green and Blue: thanh trt cho php cc mu sc c iu chnh mt cch ring
bit.
Gamma: Cho php iu chnh gamma cho ton b hnh nh. Phm vi = 0,1-5. Mc nh
= 1.
Red, Green and Blue: thanh trt cho php cc mu sc c iu chnh mt cch ring
bit.
RGB Level, Red Level, Green Level, and Blue Level curves: Nhp vo mt khu vc iu
chnh ng cong ca bng m rng. Nhp ng cong iu chnh kch thc y ca n. Ta
c th iu chnh cng ca mu sc gia ti thiu v gi tr ti a bng cch iu chnh
hnh dng ca ng cong ca n.
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CHNG VI.
NHM CNG C P VT LIU G, , KIM LOI, THCH CAO,
B TNG
6.1. Materials.
Trong ZBrush b mt khi b nh hng bi mt
vi vn nh mu sc c bn, hnh nh c cu trc
thng tin 3D, (texture image), nh sng trn b mt, v
vt liu gi nh hnh thnh trn b mt i tng.
Cc vt liu thay i do nh sng chiu vo b mt khi,
v gy ra nhng hiu ng nh sng. Nh mt s tnh cht
hiu ng nh sng bng, gp ghnh, phn x, kim loi
hoc trong sut. C rt nhiu ti nguyn gi nh cc loi
vt liu ci sn trong ZBrush cung cp cho ta kim sot
mt khung cnh. Ngoi ra, mi vt liu c th c sa
i to ra vt liu mi vi bng Material (hnh 6.228).
Mt vt liu ty chnh c sn bt u, ZBrush
thng lu ti th mc ZStartup/Materials. Khng nn
lm dng lu qu nhiu vo th mc ny, v iu ny c
th nh hng n hiu sut ca ZBrush nn lu ti a
khong 25 Vt liu.
Loading Materials: ZBrush bt u vi mt s Vt
liu. Con s chnh xc ph thuc vo vt liu ty chnh
c trong th mc ZStartup/Materials. Khi bt u, s
lng Vt liu sn c trong bng khng thay i.
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186
Modifiers: Giao din ca mt loi vt liu c th c thay i bng cch iu chnh thit
lp t cng c Modifiers. Ta c th th nghim vi cc thit lp khc. Khi ng li ZBrush
tr li vt liu vi cc mc nh ca n. truy cp vo Modifiers, nhn vo nt Modifiers
trong Material palette. Modifiers c nhm li thnh mt hoc nhiu knh bng , v nhng
g c sn s thay i ty thuc vo iu chnh cc thanh trt trong bng.
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Wax Modifiers
Modifiers
Mixer
Environment
Matcap Maker
Wax Modifiers
Bng Material > Wax Modifier (hnh 6.230), cung
cp ty chn to ra mt hiu ng sp cho cc vt liu
c la chn. Hiu ng ny l trc quan rt gn vi mt
hiu ng tn x di b mt (Sub Surface Scattering
effect), nhng i hi rt t cng sc t c mt kt
qu tt. Mt li th ca Wax hn SSS, l ZBrush lm cho
n hin th hiu ng ny trong thi gian thc khi ta iu
khc. n gin ch cn bt ty chn Wax Preview trc
trong Render > Render Properties. Sau ta c th iu
chnh hiu lc sp bng cch s dng cc thit lp nm
bng Render > Preview Wax. Ta s iu chnh bng
BPR Wax m ch s dng cho mt BPR render. Lu : khi
kch hot cc thit lp Wax shader bng cch tng thanh
trt Wax Strength, mt lu s c hin th thng bo
cho ta rng ta phi kch hot Wax Preview nu ta mun
nhn thy n trong thi gian thc.
Wax Modifier.
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sng. Mt s vt liu c t chc vi nhng b hiu ng khc nhau. Mt trong nhng hiu
ng l hiu ng bng . Nhp vo thanh trt Shader thay i v truy cp cc hiu ng
ny. Tt c cc bng v hiu ng ca n c kt hp khi render vt liu. Cc thanh
trt Reflection Exposure, Reflection Gamma, Reflection Fresnel v Reflection Blur, khi kt
hp vi thanh trt Environment Reflection, cung cp cho ta kim sot nhiu hn khi lm vic
vi mt background image. Xem thm di.
CopySH: Copy Shader l mt nt cho php ta to mt bn sao ca mt knh bng duy
nht (S1, S2, S3, S4 hoc) v a vo vo mt knh bng , hoc trong mt vt liu khc
nhau. Ta khng th dn vo mt knh cha kch hot, nhng bng cch sao chp v dn mt ti
liu vi tt c bn knh hot ng, v sau dn vo cc bn sao, ta c th to ra bt k s kt
hp ca cc knh bng ta thch.
PasteSH: Paste Shader l mt nt cho php dn mt
Copy Shader trc . Ta khng th dn vo mt knh
cha kch hot, nhng bng cch sao chp v dn mt ti
liu vi tt c bn knh hot ng, v sau dn vo cc
bn sao, ta c th to ra bt k s kt hp ca cc knh
bng ta thch.
S1 S4: L 4 knh Shader. Material Shaders l nhm
cc b tr ty chnh hiu ng ca vt liu. Mt s vt liu
cung cp nhiu hn mt Shader. Nhp vo nt Shader
kch hot v truy cp chng. Tt c cc bng v hiu
ng ca n c kt hp khi render vt liu. Lm vic vi
nhiu hn mt knh bng ta phi chn (hoc sao chp
v dn) mt vt liu vi mt s knh.
Ambient: Thanh trt Ambient xc nh bao nhiu
nh sng mi trng xung quanh, c a vo vng bng
ca vt liu ny. nh sng mi trng xung quanh
khng c ngun v khng c hng. Mt gi tr mi
trng ca 100 lm cho hiu ng bng vi y , mu
sc.
Diffuse: Thanh trt Diffuse (khuch tn) xc nh
c bao nhiu tng th bng ca vt liu c to ra bi
ngun nh sng. Hiu lc lan ta ca thanh trt lm cho
nh sng kt hp mu sc ca i tng vi mu sc ca
nh sng.
DiffuseCurve: Cc ng cong lan ta xc nh tng
gim nh sng khuch tn ca thuc tnh ca bng
ny. Pha bn tri, v phi ca ng cong xc nh cng
ca nh sng khuch tn.
thuc tnh Specular lm cho mu sc ca ngun nh sng cng quy nh, c u tin
hn mu c bn ca i tng. Mu sc c th thay i bng cch s dng thanh trt Metalicity
v Colorize Specular bn di. Cc im sng trn b mt ca i tng khng phi i mt
vi ngun nh sng trc tip, thay vo n phi i mt vi mt im nm chnh gia ngun
sng v ngi xem.
SpecularCurve: Cc Specular Curve xc nh hnh dng ca im sng c to ra bi
shaders Specular. Pha bn tri ca ng cong xc nh cng ca cc im nng gng
ni cc i tng phi i mt t mt n, pha bn phi xc nh cng ni cc i tng
phi i mt v pha nh sng.
Transparency ( trong sut): Thanh trt Transparency xc nh tnh trong sut ca
bng ny. C mt vi quy tc cho vic to ra cht liu trong sut. u tin, Flatten Layers
(trong bng Render) phi c tt kch hot hiu ng trong sut. Th hai, cc mc trn cng
mt lp nh cc vt liu trong sut khng c hin th. Thanh trt Transparency c th thit
lp c mt gi tr tch cc hay tiu cc. Nu dng, Transparency da vo vic b mt i
mt vi ta ngi xem, hoc phi i mt vi mt gc bn phi ca ta. Nu m, Transparency
da trn mu sc hoc kt cu nh nhng ca i tng, bao gm bt k noise nu c p
dng cho vt liu ny.
TransCurve: Transparency Curve xc nh tnh trong sut ca cc khu vc khc nhau ca
i tng. nh ca ng cong i din cho Transparency hon ton. Nu thanh trt
Transparency l tch cc, pha bn tri ca ng cong xc nh tnh Transparency ca cc i
tng cc cnh ca n (trong b mt phi i mt vi mt gc bn phi t ta ngi
xem). Pha bn phi ca ng cong xc nh tnh Transparency ca n, ni b mt trc tip
phi i mt vi ngi xem. Nu thanh trt Transparency l tiu cc, pha bn tri ca ng
cong xc nh tnh Transparency trong mu en (en ti nht) khu vc ca i tng mu sc
hoc kt cu; pha bn phi xc nh tnh Transparency ca n trong khu vc mu trng (sng).
Reflectivity (Phn x): Thanh trt Reflectivity xc nh h s phn x ni b ca bng
ny. Hiu lc ca thanh trt ny l gy ra cc khu vc b mt phn nh mt texture c
la chn, la chn bng chn Texture liu di y. Thanh trt Reflectivity c th c thit
lp mt gi tr tch cc hay tiu cc. Nh thanh trt Transparency, gi tr tch cc xc nh
s phn nh da vo vic b mt i mt vi ta ngi xem, hoc phi i mt vi mt gc bn
phi t ta ( cc cnh ca i tng).Gi tr m xc nh s phn nh da trn mu sc hoc
kt cu nh nhng ca i tng, bao gm bt k noise nu c p dng cho vt liu ny.
ReflectCurve: H s Reflectivity Curve xc nh sc mnh ca s phn x cc b ca
bng ny trong cc lnh vc khc nhau ca i tng. Nu gi tr thanh trt Reflectivity l
tch cc, pha bn tri ca ng cong xc nh h s phn x ca n cc cnh ca n (trong
b mt phi i mt vi mt gc bn phi t ngi xem). Pha bn phi ca ng cong xc
nh h s phn x ca n, ni b mt trc tip phi i mt vi ngi xem. Nu thanh trt
phn x l m, pha bn tri ca ng cong xc nh h s phn x en (en ti nht) khu vc
ca i tng mu sc hoc kt cu; pha bn phi xc nh h s phn x ca n trong khu vc
mu trng (sng).
Metalicity: Thanh trt Metalicity nh hng n mu sc nh sng thuc tnh
Specular. Thng thng, nh sng qua gng c phn x vi mu sc ca cc ngun
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Occluded Ambient: Thanh trt Occluded Ambient nh hng n cht lng mi trng
xung quanh ca vt liu.
Vivid: Thit t sinh sinh ng v chi sng ca vt liu.
PhongBlinn Specular: Thanh trt PhongBlinn Specular s cho php ta thay i cc loi
nh sng c tnh cht phn x gng. Cc Blinn specular gn ging vi thc t hn nu l
vt liu da.
Reflection Exposure: Bng cch iu chnh thit lp thanh trt Reflection Exposure, s
tng hoc gim cc thng tin nh sng trong nn c phn nh trn cc m hnh 3D. Hiu lc
ca thanh trt ny l r rng nht khi s dng LightCaps t mt hnh nn.
Reflection Gamma: Thanh trt Reflection Gamma cho php ta thay i cc thng tin
Gamma bng cch tng hoc gim tng phn gia cc gi tr cao v thp trong s phn
chiu ca nn. Phn ti ca hnh nh c th c sng hoc ti thm ch tng i nhiu hn
n phn sng ca hnh nh. Hiu lc ca thanh trt ny l r rng nht khi s dng LightCaps
t mt hnh nn.
Reflection Fresnel: Thanh trt reflection Fresnel cho php ta xc nh v tr ca s phn
chiu vo m hnh, tu thuc da trn cc gc ca b mt lin quan n camera. iu ny
lm cho nh sng phn x xut hin ch mt trc ca m hnh hoc ch mt bn. Do ta s
c th to ra cc loi khc nhau ca b mt, t hu c ti kim loi. Mi trng Reflection trt
phi c mt gi tr cao hn 0. Hiu lc ca thanh trt ny l r rng nht khi s dng LightCaps
t mt hnh nn.
Reflection Blur: Thanh trt Reflection Blur cho php ta lm m nh phn chiu ca b
mt ca hnh nn.
Dif: Bng chn mu Diffuse la chn mu sc c s dng bi cc thanh trt Colorize
Diffuse, trn. chn mt mu, ta c th nhp mt ln chn mu sc chnh, hoc nhp
chn ny v ko n bt k mt phn khc ca nn.
Spec: Bng chn Specular Color la chn mu sc c s dng bi cc thanh trt
Colorize Specular, trn. chn mt mu, ta c th nhp mt ln chn mu sc chnh,
hoc nhp chn ny v ko n bt k mt phn khc ca ZBrush hoc giao din.
Ambi: Bng chn Ambient Color chn mu sc c s dng bi cc thanh trt Colorize
Ambient, trn. chn mt mu, ta c th nhp mt ln chn mu sc chnh, hoc nhp
chn ny v ko n bt k mt phn khc ca ZBrush hoc giao din.
Cavi: Bng chn Cavity Color la chn mu sc c s dng bi cc thanh trt
Colorize Cavity trn. chn mt mu, ta c th nhp mt ln chn mu sc chnh, hoc
nhp chn ny v ko n bt k mt phn khc ca ZBrush hoc giao din.
Material Texture 1 3: Material Texture popup chn cc kt cu c s dng cho cc
hiu ng bng , bao gm c nh sng phn x. Khi c s dng vi cc vt liu MatCap
Texture. Mt bn vt liu l mt bn kt cu vi mt hoc hai qu cu phn chiu li
i din cho thng tin bng t mi gc c th xem c. Nu hai qu cu c mt hnh
cu bn tri i din cho A (tng), cc b mt v cc lnh vc bn phi i din cho B (cc b
mt lm).
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Surface Bump: B mt Surface Bump Alpha popup chn alpha c s dng cho cc
thuc tnh Canvas Bump. Thuc tnh ny c xc nh bi cc thanh trt Canvas Bump.
Mixer: Cc Material Mixer tng cng khai thc trn ln, lm cho ta kt hp c nhiu
bng trn mt b mt, to ra vt liu nng ng v hiu ng.
V d: cc nh khai thc c th cho php ta s dng thng tin PolyPaint ca m hnh
xc nh ni bng u tin hoc th hai s c hin th trn m hnh. Mt v d khc s ch
n gin l loi b specularity t cc b phn ca b mt l trong bng ti.
Hu ht cc thanh trt trn c kt hp vi mt thanh trt theo cp s nhn m s nh
hng n bt k cch no bng c lan truyn trn b mt.
Material Mixer.
Cc gii php ti u ha cho vic to ra mt hiu ng
khi mng tng phn l thay i material curves hin c
nh m t trn. ZBrush tnh ton mc posterization nh
mt hiu ng trc khi thc hin, thm ch trc khi xem
xt cc mu sc hin din trn m hnh (nh PolyPaint hoc
kt cu). iu ny to ra mt posterization 3D nh thc, v
to ra mt kt qu tuyt vi.
Global Posterization s dng Material Mixer (hnh
6.234). Mt posterization ton cc c th c p dng cho
Vt liu bng cch s dng cc Material > Mixer v tng gi
tr Steps tm thy .
Hnh 6.235: Nm b lc
posterization.
Li ch ca gii php ny l s dng cong b mt
ch khng phi l mu sc thnh lp posterization. V
vy, khi PolyPaint c p dng cc posterization s khng
b nh hng. Posterization ny c thc hin trn nh ca vt liu hin c, ch khng phi
l thay i bn cht vt liu.
195
BPR Filter.
Mt m hnh s dng posterization 3D, cng vi mt hnh nn bng cch s dng mt s
kt hp ca hai b lc posterization BPR. Nm b lc posterization BPR khc nhau. Mt b
lc BPR c p dng cho cng vic cui cng l render, tc dng ca n cng c th c p
dng cho mt hnh nn 2D hoc ngay c nhng hnh nh ton khung cnh.
Posterization: Nm trong bng Material > Mixer > Posterization. Posterization cho mt
mt m v chuyn i gia cc khi trnh gia chng c nhng thay i t ngt - mt
loi khi trung gian gia cc khi ln v khi chi tit nh. Ban u n c thc hin vi quy
trnh chp nh lm p phch, l ni m cc hiu ng c ngun gc t .
Vi cc thc hin b sung cho cc profile curves, Material Mixer, BPR Filters v vi mt
tnh nng cho mt i tng 3D Posterize mi, ta c th d dng to ra mt i tng tinh t.
Posterization khng ch dng cho BPR renders. N c th c p dng cho bt k i
tng c cong no trong ZBrush. iu ny c ngha rng ta c th thm mt hiu ng
posterization theo mt dao khc c tnh cong, nh Alpha hoc bt c ni no profile curve c
s dng.
Posterization cng c th c tm thy trong cc thit lp premade lm cng vic
sng to ca ta d dng hn, chng hn nh trong cc thit lp hoc thng qua cc b lc BPR.
Fresnel: Sc mnh ca hiu ng pha trn Fresnel. Shader
mixing c tnh ton da trn cc php tuyn ca li. Gi tr
cao cho mt hiu ng mnh m.
Mixer.
Material > Mixer.
F Exp: Thanh trt Fresnel exponent thit lp iu chnh
s gim hiu ng Fresnel.
Sss: To sc mnh ca lp nh sng khc x di b mt
vi hiu ng pha trn. Shader mixing da vo dy ca
li. Gi tr cao hn cho mt hiu ng mnh m.
Front: Mt trc lp nh sng khc x di b mt. S
phn b b mt s c tr li cho pha trc ca i tng.
S Exp: Thanh trt SSS exponent iu chnh s gim st
hiu qu ca nh sng khc x di b mt.
Shader Blend mode default is >Replace(Normal):
Nhn vo y la chn cch bng c pha trn vi cc
bng khc trong vt liu. Ch bao gm Normal (ch
mc nh), Lighten, Darken, Multiply, v.v
Black: Bt mu en xem hiu ng bng hin ti m
khng cn u t vo cc thit t bng khc.
By Shadow: Thanh trt By Shadow cho php ta kt hp
cc bng hin ti vi bng trc, ch da vo nh sng
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Environment.
Cc ty chn Material>Environment (hnh 6.237), iu
khin bng vt liu v to mi trng trong BPR renders.
Shadow: p dng BPR shadows. S dng thanh trt
ny kim sot cng ca bng ti c p dng trn
mt i tng hoc SubTool bng cch s dng vt liu c
la chn. Cc thit lp sau kim sot cht lng ca bng
ti c p vo m hnh hoc SubTool.
Ao: p dng BPR Ambient Occlusion. Kim sot
cng nh sng to mi trng c p dng cho mt i
197
tng hoc SubTool bng cch s dng vt liu c la chn. nh sng mi trng xung
quanh c ti gn b mt khc (chng hn nh ni mt bc tng ct vi sn), m phng
nh sng bng t nhin nhng ni c b mt khc hng, nhng gn nhau. Cc thanh trt
thit lp, sau kim sot cht lng ca cc nh sng to mi trng p dng cho cc cng
c hoc SubTool.
Vibrant Shadows and Ao: Khi Vibrant Shadows v Ao c nhn, bng s c mt
mu sc rc r hn. Ty chn ny c th c bt hoc tt ring cho mi knh bng .
Matcap Maker.
MatCaps l vt liu vi nh sng v cc thuc tnh khc nhau (hnh 6.238). Ta c th
to ra MatCaps ca ring ta trong nhiu cch khc nhau, trong c s dng cc cng c
MatCap, c sn trong cc Tool palette 2.5D tools.
MatCap Maker ch yu iu chnh MatCaps ta ang thc hin bng cch s dng cng
c MatCap.
ng dn: Material > MatCap Maker.
Gloss: iu chnh bng ca vt liu MatCap.
Refine: Tinh chnh cc ti liu MatCap.
Intensity: iu chnh cng ca vt liu MatCap.
Saturation: iu chnh bo ha ca vt liu MatCap.
Contrast: iu chnh tng phn ca vt liu MatCap.
BackLight: iu chnh nh sng nn ca vt liu MatCap.
Specular: iu chnh phn chiu (mang tnh cht gng phn x) ca vt liu MatCap.
Sample: Thit lp mu cho MatCap.
MatCap: Nhn MatCap lm mi, nh du MatCap v chuyn thng tin MatCap vo
bn vt liu ca ta.
B: Bt ty chn B chuyn thng tin cho cc qu cu MatCap th hai.
MatCap Falloff curve: ng cong Falloff ch hot ng khi to ra hoc sa i mt
MatCap bng cch s dng cng c MatCap. Tt nht l th nghim vi ng cong ny
xem nu n s c ch cho ta.
Nhng thay i trong falloff curve c th gy ra nhng thay i ln trong s khi to ca
vt liu, v vy khi ln u tin th nghim, thay i ng cong mt cht ti mt thi im
no xem xt.
Mt v du v MatCap.
Ba thit lp ng cong khc nhau v kt qu ca n (hnh 1.239). hnh dung tc dng
ca posterizing vi mt ng cong, hy th lm nh sau:
1. Ti mt m hnh 3D.
2. Chn material SkinShade4 t bng Material palette (c tm thy trong Standard
material group).
198
199
Outline.
Ba bin th phc tho Outline
(hnh 6.240). Ngoi posterization,
ZBrush cung cp mt cch thay th
(hoc b sung) to ra cc mng
ming tng phn c trng trn i
tng.
Trong Material > Mixer ta c
th tm thy nhng thit t Outline
v Depth. N nm ngay bn di
thanh trt Posterize. Thanh trt
Hnh 6.240: Ba bin th Outline.
Outline xc nh cng ca mu
phc tho, da trn mu khuch tn
ca i tng. Thanh trt Depth xc nh vic pht hin cc
vi phm trong cong ca m hnh tnh ton chiu rng
ca ng vin. Cc thit lp outline cng c sn nh BPR
filter iu bin thng qua cc thanh trt pht hin cnh (hnh
6.241).
Curve Settings: V tr u tin m ta c th thit lp
posterization l vi nhng ng cong s c nhn ca
ZBrush. Mt vi thit lp mi c thm vo s nh hng
n hnh dng ng cong: cc thanh trt Steps v strength.
Cc thit t trong mt profile curve: Bng cch tng
gi tr thanh trt, ta s to ra steps trong ng cong. Bin
n thnh mt s bc xc nh bi gi tr ca thanh trt. Cc
bc ny c iu ch bng gi tr Strength (sc mnh).
Ti mt gi tr ca 1, gc cnh ca khi s thy r s
tng phn mnh nht ca n, cho ng cong ca ta mt
hiu ng cu thang hon ho. Khi Strength c gi tr bng 0,
n lm mm cc gc cnh, cho n khi c th nhn thy lin
tc tt c. (V mt k thut, cc bc vn cn nhng n
c lm mm qu nhiu, ging nh posterization khng
cn c hiu lc)
Ta c th ly mt v d hnh nh ca MatCap (hnh
6.242). Nu ta c th to ra mt vt liu b mt v mi trng
nh sng ch n gin bng cch v mt i tng n trng
ging nh ta mun? V nu ta c th to ra vt liu b mt
bng cch ly mu t mt hnh nh vt liu hin ti m c
sn tnh nng ca vt liu v mi trng nh sng ta mun?
Khng cn tinh chnh gi tr s thit t tnh cht vt
cht i vi phn ln cc Vt liu v cc mi trng nh sng.
Khng cn phi thit lp bt k cc loi n nh sng no i
200
Hnh 6.242
Hnh 6.244.
Hnh 6.245.
Hnh 6.246.
Hnh 6.247.
Hnh 6.248.
Hnh 6.249.
202
CHNG VII.
CC H THNG CNG C QUAN TRNG KHC H TR CHO TO
HNH TRONG ZBRUSH.
7.1. Strokes.
Khi iu khc cc polymeshes trong 3D, ta
c th s dng 6 loi khc nhau ca strokes:
Dots, DragRect, Freehand, Colorized
Spray, Spray v DragDot. Chng c th c s
dng song song vi Alpha.
Hnh 7.250.
Hnh 7.251.
Cc bc thit lp:
Brush: la chn tiu chun (Standard) .
Alpha: Brush 09 (la chn hnh vng
alpha).
Hnh 7.252.
203
Tip tc: nhp vo Tool > Layer > New to ra mt lp m chng ta s chnh sa trn
. S dng Tool > Layer > Rename v thay i tn ca lp l DragDotLayer. Nhp chut vo
ct v ko ng k ca ta xung n mt im gn cui nh trong hnh 7.251. V tip nhiu
ln na c c nh hnh v 7.252: Nh ta thy, stroke ny cho php chng ta d dng to
ra mt m hnh phc tp vi ch mt alpha n gin. iu c bit v stroke y l hnh th
ca nt to ra chnh xc nh thit lp.
S dng stroke Dots: Stroke ny to mt kch thc nh dng ln ca alpha, lin tc v
gn nhau chng ha nhp vo mt dng nh dng duy nht. S gn gi ca mi alpha vi
cc trng ln cn ca n c xc nh bi tc ta di chuyn con chut. Mt di stroke chm
s to ra mt dng ri rc (c bit l khi ch lazy mouse c kch hot), trong khi chuyn
ng nhanh s to ra mt hiu ng vt lin. Vic ny c th to hiu ng c ch cho mt s
ng tc khi sng tc tc phm.
Trong v d ny, chng ta s s dng cc stroke thm mt s vng quanh ct, tch n ra
thnh nhiu phn.
Thit lp nh sau:
Brush: chn Std.
Alpha: Brush 12 (ring-shaped alpha).
Stroke: Chn Dots.
Transform: Nhn phm Z, kch hot trc i xng Z
Transform: Nhn (R), kch hot i xng xuyn tm.
Transform: RadialCount = 100.
Draw: Z Intensity = 20.
Draw: Draw Size = 5.
Sau khi tt c mi th c thit lp, tip tc cc bc:
To mt layer mi bng cch nhn Tool > Layer > New.
i tn n bng cch nhn Tool > Layer > Rename, gi n
l DotsLayer (hnh 7.254).
V mt s vng hp xung quanh cc ct nh trong hnh
di.
Gi cc thit lp tng t nh trn, thay i tr s sau:
Draw: Z Intensity = 15.
Draw: Draw Size = 10.
Thm mt vi vng nh trong di y. ng ngi tip
tc i trn cng mt khu vc xy dng chiu rng b sung
hoc chiu su.
By gi chng ta thit k v iu khc mt cht trn nh
ct. Nu khng gi cc thit lp tng t nh trn, thit lp li:
204
Hnh 7.254.
Hnh 7.255.
By gi v to mt di stroke bt u di nt ph iu pha
trn ca ct. Ko thng xung cho n khi mi tn gn nh chm
vo nhng nt cng ang c v ra t bn tri v bn phi. Khi
kch thc ng vi mong mun, di chuyn con tr bn tri hoc
bn phi mt cht m bo rng cc mi tn ch thng xung
Hnh 7.257.
dc theo trc ca ct, v th chut. Kt qu s c nh trong
hnh 7.257. Lp li iu ny ngay trn cc bc tip theo khi to
vng pha di ct. Ko ln to di stroke ca ta tr vo mi
tn pha trn ca ct. Nh vy c th thy, DragRect loi stroke l hon ho cho chm ni (ngh
s iu khc cn bit p dng vo sng tc cc ph iu) trn m hnh. Cc h tr khc s
kt hp vi alpha lm m v l chn lng trn da ca mt nhn vt ngi. Bi v ta kim
sot kch thc v nh hng ca alpha vi mi stroke, ta c th gi chng s dng lp li
cho cc bc sau.
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S dng Freehand: cc Freehand loi stroke l rt ging vi Dots, nhng cho php ta
iu khin chnh xc cc bc cch xa nhau ca cc khi alpha s c to ra.
Thit lp: vo bng Brush chn Std.
Alpha: Brush 18 (chn ring-shaped alpha).
Stroke: chn Freehand.
Transform: nhn Z, kch hot i xng qua
trc Z.
Transform: nhn (R), Kch hot i xng qua
tm.
Transform: RadialCount = 6.
Draw: Z Intensity = 60.
Draw:Draw Size = 20.
Stroke: chn Lazy Mouse, khi ko chut s
cho mt di mn khi v.
Tip tc: to mt layer mi bng cch nhn
Tool > Layer > New.
Hnh 7.258.
Hnh 7.259.
S dng stroke Spray v Colorized Spray: Hai loi stroke splatter (to ht khi lm bn
cht lng nh phun nc) l bn sao bn ngu nhin ca alpha. C cc thit lp xc nh cc
ht cch xa nhau c th c, bin ng v co dn, v lm th no mu b nh hng. S khc
bit gia hai loi stroke l c bit trong khi phi hp vi mu sc. S bn ra ca cc ht s lm
cho gi tr ca mu sc hin ang c la chn d thay i bt thng. Colorized Spray s
iu khin mu sc ca n. Trong v d ny, ta ang iu khc mt khi tht, v vt thit lp
mu sc khng c nh hng g. V vy ta c th s dng stroke vi kt qu chnh xc. Chng
ti s ch s dng Spray.
Thit lp:
Brush: la chn Std.
Alpha: la chn Brush 04 (like a puff of cotton).
Stroke: chn Spray .
206
Transform: Z off.
Transform: (R) off.
Transform: RadialCount = 6.
Draw: Z Intensity = 30.
Draw: Draw Size = 20.
Draw: chn Zsub.
Tip tc:
To mt layer mi bng cch nhn Tool > Layer > New.
i tn n thnh SprayLayer bng cch nhn Tool > Layer > Rename.
By gi ch cn to ln mt s im trng trn ct. Cc stroke Spray rt mnh trong vic
to ra cc chi tit ngu nhin. ng qun rng trong khi ta s dng chng ch trong kh nng
m hnh trong hng dn ny, n cng lm vic kh tt vi polypainting. l ni m ta s
thc s t cc tnh nng mu sc ca cc loi stroke s dng tt chng (hnh 7.259).
207
208
Hnh 7.261.
209
Modifiers
Lazy Mouse
Curve
Curve Functions
Curve Modifiers
Inventory
Modifiers.
Stroke > Modifiers sub-section (hnh 7.263).
Directional: Nt ny xc nh nt v lin tc ch
c p dng trong khi lun gi chut t im nhn
u tin.
ReplayLast: Nt ny p dng du vt dao khc
stroke qua chut hoc bt cm ng (bm vo iu
khc), bt k n c to ra bng cch s dng cng
mt cng c hoc cc thit lp no.
Spacing: Thanh trt gian xc nh c bao
nhiu trng hp ca cc cng c hin ti c thm
bi nt dao khc nht nh.
210
211
212
khin bi nhng ng Curve Edit Radius. Khi di chuyn chut thnh mt ng cong c th
chnh sa, nhn phm nng S v iu chnh thanh trt Draw Size, s thc s iu chnh Curve
Edit Radius, lm cho iu chnh d dng v chnh xc ng cong hn.
Snap (Snap Curve To Surface): Ch Snap ny cho php kh nng ca ng cong
chp vi b mt c bn khi iu chnh hoc trong khi p dng dao khc c lin quan.
Lock Start: Khi s dng mt dao khc Insert vi ch ng cong kch hot, iu ny
s ng bng im khi u ca ng cong, ngn khng cho n c di chuyn trong khi ta
ang chnh sa ng cong. Tnh nng ny hu ch nht khi TriParts ang hot ng trong
Brush > Modifiers sub-palette..
Lock End: Khi s dng mt dao khc Insert vi ch cong hot ng, iu ny s ng
bng im kt thc ca ng cong ti ch, ngn khng cho n c di chuyn trong khi ta
chnh sa ng cong. Tnh nng ny hu ch nht khi TriParts ang hot ng trong subpalette
Dao khc > Modifiers.
Lu : Nu c hai Lock Start v Lock End ang hot ng, thao tc mt im kt thc
s ghi ci t ny cho thi im . V d: nu ta nhp vo im cui di chuyn n,
ZBrush s cho rng ta thc s mun lm nh vy v s hnh ng nh th ch c Lock Start
hot ng.
Curve Functions.
Stroke > Curve Functions sub-section (hnh
7.266).
Delete: Nt Delete s xa tt c cc ng
cong. Nu mt dao khc ng cong c chn, v trn
li s xa cc ng cong.
Snapshot: Anh chp ng cong khi hot
ng iu khc hoc polypaint c p dng cho m
hnh. ng cong sau c th c iu chnh hoc di
chuyn n mt v tr mi trc khi lp li cc nh chp.
213
u t mt ranh gii, hoc bao quanh mt khu vc c InsertMesh, ng cong cho php nh
c nhiu inh tn xung quanh mt bng iu khin.
Border: Nt ny bt, ZBrush s hin th mt phn cnh ng bin vi nhng ng
cong khi nt Frame Mesh c nhn.
Polygroups: Khi bt, ZBrush s hin th mt phn khung polygroups vi nhng ng
cong khi nt Frame Mesh c nhn.
Creased edges: Khi nt ny bt, ZBrush s hin th mt phn cc cnh np gp cong khi
nt Frame Mesh c nhn.
Curve Modifiers.
Stroke > Curve Modifiers sub-section.
Intensity: Cho php vic s dng bin i cng
khi nt dao khc c p dng cho cc ng
cong. to ra mt stroke lin tc dc theoz chiu di
ca ng cong, v hiu ha thit lp ny. Khi chuyn
i ch cng b v hiu ha, mt cng ph
hp s c p dng dc theo ton b ng
cong. Cng c kch hot theo mc nh.
214
Add: Ghi thm. Nhn nt Add ghi li nt dao khc thm vo m khng xa nhng ci
trc c ghi li.
Strokes Count: Thanh trt hin th s nt n (t chut bm vo v) c ghi li.
ReplayAll: Pht li tt c cc nt dao khc c ghi li, bt k cho d chng c to
ra bng cch s dng cng mt cng c hoc cc thit lp.
ExportLast: Nhn Export Last Stroke lu cc
nt dao khc gn y nht vo mt tp tin trn a. File
stroke ch c th c ti nh l mt phn ca mt
ZScript hoc v m bng cch s dng lnh StrokeLoad.
ExportAll: Nhn Export All Strokes lu nt dao
khc ghi li vo mt tp tin trn a. File stroke ch c
th c ti nh l mt phn ca mt ZScript hoc v m
bng cch s dng lnh StrokesLoad.
7.2. Alpha.
Hnh 7.269: Bng Alpha cha mt lot cc hnh
nh c gam sc mu xm gi l Alpha. Nhng hnh nh
ny trng ging nh cc mt bn phn bit nng su
bng sc xm - phn gn c sc nh hn, phn xa
hn l sc ti hn. Khi c s dng vi cc cng c
iu khc, Alpha xc nh hnh dng ca dao khc ang
c s dng. Khi c s dng vi cc i tng 3D,
215
Rotate: Xoay alpha 90 theo chiu kim ng h. Chiu cao v chiu rng vn nh c,
do , nu Alpha l khng vung, n c ko di ph hp vi cc gi tr chiu rng v
chiu cao hin ti.
Inverse: To ra mt nghch o ca alpha, trng tr thnh mu en, mu xm sm tr
nn nh hn, v...
Surface: Nt b mt t ng xc nh gi tr mu xm trung bnh cho alpha ca ta. N
cho php ta thm cc chi tit t alpha chm tr m khng ph hy cc chi tit c trn b
mt.
Seamless: Vi thanh trt Seamless, ZBrush s chuyn i alpha la chn mt m
hnh lin mch. Mt gi tr cao s lm thay i ln n alpha lm cho n lin mch trong khi
mt gi tr thp s lm cho nhng thay i nh.
Ta c th cn tng hoc gim gi tr ny ty thuc vo s phc tp ca alpha ca
ta. Hu ht cc bn alpha i hi mt thit lp duy nht cho kt qu tt nht.
Alpha palette sub-palettes bao gm cc mc nh sau:
Create.
Modify.
Make 3D.
Transfer.
Create.
Cc Alpha> Create (hnh 7.271), cho php ta to ra mt alpha mi s dng cng c
NoiseMaker.
Width: Thanh trt Width, to chiu rng cho mt alpha mi, c to ra bng cch s
Modify.
Bng Alpha > Modify (hnh 7.272), cho php ta
thay i, iu chnh alpha c chn bng nhiu cch
khc nhau. Noise: Thanh trt Noise to g gh ngu
nhin theo s iu chnh ng cong ny. Gi tr 0 s
khng c bin ng; ng cong trn tru.
Hnh 7.272: Alpha> Modify.
217
NRadius: Thanh trt NRadius s iu chnh scale ca Noise c p dng cho alpha. Vi
dng, hoc chuyn i n. Thay i thanh trt Blur khng c phn nh trong thumbnail ca
Alpha.
Max: Nt Maximize Range kim tra Alpha hin ti v xem xt cc khu vc en nht ca
alpha.
H Tiles: Xp xp alpha ang chn theo truy cp ngang. H Tiles c mt gi tr khc nhau,
th V Tiles s to ra bn alpha kh c o.
V Tiles: V Tiles s lm alpha ang chn c xp truy cp theo phng thng ng. V Tiles c
trong sut ti cc cnh, trong bn knh vng trn. Hiu ng ny c thc hin ch khi p dng
hoc chuyn i Alpha, v khng c phn nh trong thumbnail ca Alpha.
Intensity: Nhn nt Intensity gia tng gi tr tng th ca Alpha la chn. S dng Alpha:
218
219
CropAndFill: Nt Crop and Fill Document ct mt phn ti liu vi chiu cao v chiu
rng ca alpha c la chn, lp y nn canvas. Hnh ng ny khng th hon tc, v vy
ZBrush s yu cu ta xc nhn.
GrabDoc: Ly thng tin chiu su t nn canvas v to ra mt alpha. Alpha s c hnh
7.3. Texture.
Texture palette (hnh 7.277), c cha mt lot cc
hnh nh v cc mu hoa vn. Ta c th s dng Textures
trong khi v, hoc ta c th bc v p chng xung quanh
b mt mt i tng 3D. Ta c th thm Textures
t bng ny bng cch nhp hnh nh t file trn a,
hoc bng cch ly chng t canvas (s dng Cng c
MRGBZGrabber). Ta cng c th export bt k texture
nh mt tp tin hnh nh, vi nhiu nh dng.
Load Spotlight: Ti mt tp tin Spotlight t a.
220
221
MakeAlpha.
Nt MakeAlpha cho bit thm cc texture
c la chn vo bng Alpha, ni n c
chuyn i thnh mt hnh nh mu xm (hnh
7.279).
Remove: Nt Remove Texture loi b cc
texture c la chn t bng Texture.
Cd: Nt Clear Depth nh hng n nt
Crop and Fill. Nu nhn, tt c cc thng tin chiu
su c xa khi canvas khi n c lm y vi
cc texture hin ti. Nu nt ny cha nhn, phn
rng ca khung hnh (thuc pha sau mt phng
ct) s khng xut hin thay i. Nt ny cng nh
hng n nt Fill trong Layer Palette v cc nt
Fill Layer palette Color.
Spotlight.
SpotLight Dial (hnh 7.280): Spotlight l mt h thng tham chiu v p dng texturing
cho php ta chun b ngun nh tham kho (c th c bin i hay chnh sa trc khi s
dng) trc tip trong ZBrush, sau p vo m hnh trong khng gian 3D. N tng t nh
tnh nng ca ZBrush Stencil.
u tin ta cn phi ti textures ca ta bng cch s dng bng mu Texture hoc Light
Box. Sau ta c th s dng h thng chnh sa Texture scale, rotation v chuyn v tr
ph hp vi m hnh nh t cc hnh vo ng ni cn chm tr, cc b phn bn sao ca tnh
nng; p mu sc, thay i mu sc ph hp vi mu sc ca tnh nng khc v nhiu hn
na... C mt lng ln cc chc nng ng gi trong mt giao din n gin. Nng sut sng
to tc phm ca ta s tng v cht lng nhiu hn ta c th tng tng!
Hp thoi iu khin Dial Texture: Khi nhp vo mt tnh nng np trong Texture, tnh
nng ny s c mt ng vin mu ch ra Texture s hot ng trn tnh nng
ny. Texture c xy dng xung quanh mt widget m khng ch c s dng nh l mt
thnh phn quyt nh, nhng cng c nhiu tnh nng Paint trong 2D nh Hue, Clone, Smudge
v nhiu hn na
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224
225
quy nh ca bng mu. Ngoi ra, bng cch chn mu en cho m hnh li, th ng v hnh
vung ca li hon ton trong sut.
18. Restore: Trong SpotLight, ta c kh nng p dng nhiu hiu ng cho hnh nh ca
ta nh clone, smudge, saturation, hue, intensity, color v fill. Cc hiu ng ny khng ph hy
v hnh nh ban u c th c phc hi bt c lc no. Ta c th khi phc li ton b hnh
nh hot ng tr li trng thi ban u ca n bng cch nhp vo v ko biu tng Restore
theo chiu kim ng h.
Ta cng c th s dng Restore nh mt dao v v Paint cc khu vc ca hnh nh ta
mun khi phc li tnh trng ban u. Ch cn nhp vo biu tng Restore trong Dial Texture
kch hot dao v Restore. Restore strength c v c th c kim sot bng cch iu
chnh thanh trt RGB Intensity slider. Ta c th thay th tnh trng ban u ca hnh nh vi
cc phin bn chnh sa bng cch u tin gi phm Alt, sau nhp vo v ko biu tng
Restore theo chiu kim ng h. Lu iu ny s vnh vin thay th tnh trng hnh nh ban
u ca ta vi cc phin bn chnh sa hin ti.
Trong khi dao v khi phc c la chn, ta s ch dao v. Ti thi im ny ta c
th click v v trn bt k hnh nh c ti trong Texture bt u khi phc li chng tr
li trng thi ban u ca n. Trong khi ch dao v, ta s khng th di chuyn quay xung
quanh Texture bng cch nhp vo mt hnh nh. Thay vo ta s cn phi bm v ko trong
vng trn mu da cam trung tm ca Dial Texture di chuyn quay xung quanh khung hnh.
thot khi ch dao v ny, bm vo biu tng Khi phc mt ln na.
19. Nudge: Dao v Nudge s cho php ta ko di, bp mo v di chuyn lm nhe cc
phn ca hnh nh np trong Texture. kch hot dao v Nudge, click vo biu tng
Nudge trong Dial Texture. Sc mnh ca dao v Nudge c xc nh bi Z Intensity. Trong
khi s dng dao v Nudge ta c th gi phm Shift lm mn tr li khu vc c y nhe
nh. Trong khi dao v Nudge ang hot ng ta c 4 cp ca lc y m ta c th lm
vic. di chuyn ln n mt mc phn gii cao hn, bm phm "D".
cp phn gii cao hn, ta s c quyn kim sot tt hn v cch ta di chuyn mt
hnh nh, trong khi cc cp phn gii thp hn lm mn vi phm Shift s c mt nh hng
ln. Ta cng c th thit lp li hnh nh hot ng tr li trng thi ban u trc khi bin
dng bt k c p dng bng cch nhp vo v ko biu tng Nudge theo chiu kim ng
h. Trong khi dao v Nudge c la chn, ta s ch dao v. Ti thi im ny ta c th
click v di chuyn cc phn ca bt k hnh nh c ti trong Texture. Trong khi ch dao
v, ta s khng th di chuyn quay xung quanh Texture bng cch nhp vo mt hnh nh. Thay
vo ta s cn phi bm v ko trong vng trn mu da cam trung tm ca Dial Texture
di chuyn quay xung quanh khung hnh.
thot khi ch dao v ny, bm vo biu tng Nudge mt ln na. Nudge bt k
c th c hon tc bng cch nhn t hp phm CTRL + Z. Khi phc chc nng s khng
xa b bt k lc y. Khi phc hnh nh tr li trng thi ban u bng cch nhp vo biu
tng Nudge v ko theo chiu kim ng h.
20. Clone: Clone brush cho php ta sao chp cc phn ca mt hnh nh hoc bt k hnh
nh khc m ta np vo Texture. kch hot Clone dao v nhp chut vo biu tng Clone
trong Dial Texture. Sc mnh ca dao v Clone b nh hng bi RGB Intensity. Trung tm
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ca khu vc vng trn ngun s c sao chp nm bn di vng trn mu cam trong Dial
Texture. Trong khi dao v Clone c chn, ta c th nhp vo v v trn bt k hnh nh c
ti trong Texture bt u chp vo hnh nh c sao chp t v tr ngun. Tnh nng sao
chp vo bt k hnh nh khc trong Texture, l click vo hnh nh ta mun chnh sa, nhp
chut vo biu tng Clone, ri s dng chut v.
Ta c th khi phc li mt phn ca hnh nh ca ta m ta nhn bn v tnh dao v
vi Restore. Khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng
cch nhp vo mt hnh nh. Thay vo ta s cn phi bm v ko trong vng trn mu da
cam trung tm ca Dial Texture di chuyn vng Dial i xung quanh khung hnh. thot
khi ch dao v ny, bm vo biu tng Clone mt ln na.
21. Smudge: Dao v Smudge cho php ta lm nhe phn ca hnh nh ta ti trong
Texture. kch hot Smudge Brush nhp chut vo biu tng Smudge trong Dial Texture.
Sc mnh ca dao v Smudge b nh hng bi RGB Intensity. Trong khi dao v Smudge c
la chn, ta s ch dao v. Ti thi im ny ta c th click v v trn bt k hnh nh
c ti trong Texture bt u lm nhe chng. Ta cng c th s dng dao v smudge
lm m nhe ton b hnh nh, tt c cng mt lc. lm m hnh nh, u tin hy chc
chn rng cc vng trn mu da cam trung tm ca Dial Texture nm trong v tr chnh xc
hnh nh. to ra mt hp m, bm vo v ko biu tng Smudge theo chiu kim ng h
theo chiu di y ca Texture Dial.
to ra nhiu hn mt Radial Blur, nhp chut vo v ko biu tng Smudge theo
chiu kim ng h ch mt phn nh ca mt s Texture trc khi th chut. Lp li qu trnh
ny nhiu ln cho n khi ta t c m mong mun. Ta c th khi phc li cc phn
ca hnh nh nhe hay m ca ta bng cch s dng dao v Restore. (Xem Khi phc dao v)
Trong khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng cch
nhp vo mt hnh nh.Thay vo ta s cn phi bm v ko trong vng trn mu da cam
trung tm ca Dial Texture di chuyn quay xung quanh khung hnh. thot khi ch
dao v ny, bm vo biu tng Smudge mt ln na.
22. Contrast: Dao v Contrast cho php ta iu chnh Contrast ca hnh nh m ta
np vo Texture. kch hot phn dao v, nhp chut vo biu tng Contrast trong Dial
Texture. Sc mnh ca dao v Contrast b nh hng bi RGB Intensity. Trong khi dao v
Contrast c la chn, ta s ch dao v. Ti thi im ny ta c th click v v trn bt
k hnh nh c ti trong Texture bt u thay i Contrast.
Ta c th gi phm Alt trong khi s dng dao v Contrast gim Contrast trong mt
hnh nh. Ta cng c th s dng dao v Contrast tng hoc gim Contrast ca ton b mt
hnh nh, tt c cng mt lc. lm nh vy, u tin chn hnh nh ta mun iu chnh
Contrast cho bng cch m bo cc vng trn mu cam trung tm ca Dial Texture nm
trong hnh nh chnh xc. tng Contrast cho ton b hnh nh, nhp chut vo v ko
biu tng Contrast trong mt chiu kim ng h. gim Contrast cho ton b hnh nh,
nhp chut vo v ko biu tng Contrast trong mt hng ngc chiu kim ng.
Ta c th khi phc li cc phn ca hnh nh ca ta m ta tng hoc gim Contrast
cho bng cch s dng dao v Restore. (Xem Khi phc dao v).
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Trong khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng cch
nhp vo mt hnh nh.Thay vo ta s cn phi bm v ko trong vng trn mu da cam
trung tm ca Dial Texture di chuyn quay xung quanh khung hnh. thot khi ch
dao v ny, bm vo biu tng Contrast mt ln na.
23. Saturation: Dao v Saturation cho php ta thm hoc loi b bo ha t cc b
phn ca hnh nh m ta np vo Texture. kch hot Saturation dao v nhp chut vo
biu tng bo ha trong Dial Texture. Sc mnh ca dao v Saturation b nh hng bi RGB
Intensity. Trong khi dao v bo ha c la chn, ta s ch dao v. Ti thi im ny ta
c th click v v trn bt k hnh nh c ti trong Texture bt u thm bo ha hn. Gi
phm Alt trong khi s dng dao v Saturation ly i bo ha t mt hnh nh. Ta cng c th
s dng dao v Saturation thm hoc ly i ton b bo ha t mt hnh nh, tt c cng mt
lc.
u tin chn hnh nh ta mun thm hoc loi b bo ha t bng cch m bo cc
vng trn mu cam trung tm ca Dial Texture nm trong hnh nh chnh xc. thm
bo ha cho ton b hnh nh, nhp chut vo v ko biu tng bo ha theo chiu kim ng
h.
loi b bo ha t mt hnh nh nhp chut vo v ko biu tng bo ha theo
mt hng ngc chiu kim ng. Ta c th khi phc li mt phn ca hnh nh m ta thm
vo hoc g b t bo ha bng cch s dng dao v Restore.
Trong khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng cch
nhp vo mt hnh nh.Thay vo ta s cn phi bm v ko trong vng trn mu da cam
trung tm ca Dial Texture di chuyn quay xung quanh khung hnh. thot khi ch
dao v ny, bm vo biu tng bo ha mt ln na.
24. Hue: Bt v Hue cho php ta thay i mu sc trn cc phn ca hnh nh m ta
np vo Texture. kch hot dao v Hue nhp chut vo biu tng Hue Dial Texture. Sc
mnh ca dao v bo ha b nh hng bi RGB Intensity. Trong khi dao v Hue c la
chn, ta s ch dao v. Ti thi im ny ta c th click v v trn bt k hnh nh ti
vi Texture bt u thay i mu sc ca n. thay i Hue cho ton b mt hnh nh bm
vo v ko biu tng Hue theo chiu kim ng h. Ta c th phc hi mt phn ca hnh nh
ca ta m ta thm vo hoc g b Hue t bng cch s dng dao v Restore (Khi phc Xem
dao v). Trong khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng
cch nhp vo mt hnh nh.Thay vo ta s cn phi bm v ko trong vng trn mu da
cam trung tm ca Dial Texture di chuyn quay xung quanh khung hnh. thot khi
ch dao v ny, bm vo biu tng bo ha mt ln na.
25. Intensity: Bt v Intensity cho php ta thay i Intensity trn cc phn ca hnh nh
m ta np vo Texture. kch hot Intensity dao v nhp chut vo biu tng Cng
trong Dial Texture. Sc mnh ca dao v Intensity b nh hng bi Intensity RGB. Trong khi
dao v Intensity c la chn, ta s ch dao v. Ti thi im ny ta c th click v v
trn bt k hnh nh c ti trong Texture bt u thm Intensity.
Ta c th gi phm Alt trong khi s dng dao v Cng ly i Intensity t mt hnh
nh. (Lu rng khi Intensity ca mt phn ca hnh nh ca ta c h xung n mc tinh
khit mu en phn s tr nn trong sut). Ta cng c th s dng dao v Intensity tng
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hoc gim Intensity ca ton b mt hnh nh, tt c cng mt lc. lm nh vy, u tin
chn hnh nh ta mun thm hoc loi b Intensity t bng cch m bo cc vng trn mu
cam trung tm ca Dial Texture nm trong hnh nh chnh xc. tng Intensity cho ton b
hnh nh, nhp chut vo v ko biu tng Cng theo chiu kim ng h. loi b
Intensity t ton b hnh nh, nhp chut vo v ko biu tng Intensity theo hng ngc
chiu kim ng h. Khi Intensity ca ton b mt hnh nh tinh khit t n mu en hnh nh
s tr nn hon ton trong sut. Ta c th khi phc li cc phn ca hnh nh ca ta m ta
tng hoc gim Intensity cho bng cch s dng dao v Restore. Trong khi ch dao v, ta
s khng th di chuyn quay xung quanh Texture bng cch nhp vo mt hnh nh.Thay vo
ta s cn phi bm v ko trong vng trn mu da cam trung tm ca Dial Texture di
chuyn quay xung quanh khung hnh. thot khi ch dao v ny, bm vo biu tng
Cng mt ln na.
26. Paint: Bt v Paint cho php ta v nt ca mu sc, lp y mt phn ca mt hnh
nh, hoc in vo ton b hnh nh vi mu sc c la chn. kch hot bt v Paint, click
vo biu tng Paint trong Dial Texture. Chn mt h tr stroke cho mu sc: trong khi dao v
Paint c chn by gi ta ang trong ch dao v. Ti thi im ny ta c th click v v
trn bt k nhng hnh nh c ti trong Texture. Mu sc m ta s c vi Paint s l mu
chnh nh quy nh ca bng mu. Ta c th nhn phm Alt chuyn sang mu th cp nh
quy nh ca bng mu. Sc mnh ca mu sc c Paint b nh hng bi Intensity trt
RGB. in ton b hnh nh vi mu sc: Ta c th lp y hnh nh vi mt trong hai mu
sc chnh hoc mu th cng mt lc. lp y ton b hnh nh, u tin chn hnh nh ta
mun in vo bng cch m bo cc vng trn mu cam trung tm ca Dial Texture nm
trong hnh nh chnh xc. By gi in vo mt hnh nh vi mu sc chnh click vo v ko
biu tng Paint theo chiu kim ng h. in vo mt hnh nh vi mu sc trung hc,
nhp chut vo v ko biu tng Paint theo hng ngc chiu kim ng h. in vo cc
phn ca mt hnh nh. Khi dao v Paint c la chn, ta c th in vo mt phn v hnh
nh vi mu sc chnh. Ny c thc hin bng cch u tin gi phm Ctrl v nhp vo v
ko trn mt phn ca hnh nh m ta mun in vo bt u. Khi ta tip tc ko i t im
khi u, mu sc chnh s bt u in vo cc hnh nh. Ta c th tip tc ko ny v in
vo hnh ng cho n khi mu sc lp y cc khu vc ca hnh nh m ta mun.
Trong qu trnh ph mu sc c th trn vo mt khu vc ca hnh nh ta khng mun
n, trong trng hp ny ta c th o chiu ko v bt u di chuyn tr li im xut
pht. Bng cch ko tr li v tr bt u, ta s thy mu sc bt u xung tr li t khu vc ta
in. Sau khi th nt chut, s ph mu s dng li. Sau ta c th lp li nhn chut v
ko in vo cc khu vc khc ca hnh nh vi bt k mu no ta thch.
Da trn cc hnh nh m ta ang c gng lp y ta c khng th in vo khu vc ta
mun vi mt nt duy nht. Hnh nh phc tp hn c th yu cu mt s ko chut ngn v
in th cng vo khu vc ta mun.
7.4. Transform.
Transform palette (hnh 7.282), c s dng ch yu vi cc i tng 3D. Khi v tr
ca mt i tng, kch thc hoc nh hng c thay i, n c cho l Transform
Bin i. Khi hnh dng ca n c thay i, n c cho l Deformed Bin
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230
bng cch nhn Alt, nhn chut tri, ri th phm Alt v ko. Cc i
tng 3D c th c di chuyn ngay lp tc sau khi b tc ng ca
tr chut. Nu mt cng c khc c chn, hoc mt i tng khc
c rt ra, cc i tng ban u c chuyn thnh pixols v "ng
du" vo canvas. i tng c th c gi li cc thuc tnh hin ti
ca n chnh sa sau .
Move Edit: p dng cho cc i tng 3D trong ch Edit,
nhp vo nt Move v ko chut di chuyn i tng. Nhp vo
nt ny mt ln nhm tp trung cc i tng trong canvas c th
thu nh hoc phng to cng kch thc.Ta cng c th di chuyn cc
i tng bng cch gi nt Alt, nhp v ko bn ngoi b mt ca
i tng.
Scale Edit: Cho cc i tng 3D trong ch Edit, nhp vo
nt Scale v ko thay i kch thc i tng. Nhp vo nt ny
mt ln tp trung cc i tng trong canvas thu nh hoc phng
to cng kch thc. Ta cng c th m rng i tng bng cch gi
nt Alt, nhp bn ngoi b mt ca i tng, th phm Alt v ko.
Rotate Edit: Cho cc i tng 3D trong ch Edit, nhp vo
nt Rotate v ko chut, xoay n mt cch t do. Gi phm Shift
trong khi xoay chp cc i tng n cc gc 90 gn nht, gi
Shift, nhp vo nt ny, th Shift, v ko xoay theo chiu kim ng
h hoc ngc chiu kim ng trn canvas. Ta cng c th xoay i
tng bng cch ko th bn ngoi b mt ca i tng.
Rot XYZ: Xoay t do, xoay theo tt c cc trc. Khi thit lp,
lun chuyn ca cc i tng l khng b gii hn, v n c th xoay
nhanh chng v pha bt k trc no (hnh 7.283-1).
Hnh 7.283.
Rot X: Quay xung quanh trc X (hnh 7.283-2). Xoay theo trc
X. Khi thit lp, di chuyn con chut theo chiu ngang s gy ra quay ch quanh trc X ca m
hnh. Di chuyn con chut theo chiu dc s lm cho i tng c xoay quanh trc ngang
ca mn hnh. iu ny lm cho n d dng xoay xung quanh trc X ca m hnh, trong khi
vn to cho s linh hot trong vic nh v m hnh.
Rot Y: Quay xung quanh trc Y (hnh 7.283-3). Xoay trn trc Y. Khi thit lp, di chuyn
con chut theo chiu ngang s gy ra quay ch quanh trc Y ca m hnh. Di chuyn con chut
theo chiu dc s lm cho i tng c xoay quanh trc ngang ca mn hnh. iu ny lm
cho n d dng xoay xung quanh trc Y ca m hnh, trong khi vn to cho s linh hot
trong vic nh v m hnh.
Rot Z: Quay xung quanh trc Z (hnh 7.283-4). Xoay trn trc Z. Khi thit lp, di chuyn
con chut theo chiu ngang s gy ra quay ch quanh trc Z ca m hnh. Di chuyn con chut
theo chiu dc s lm cho i tng c xoay quanh trc ngang ca mn hnh. iu ny lm
cho n d dng xoay xung quanh trc Z ca m hnh, trong khi vn to cho s linh hot trong
vic nh v m hnh.
231
232
Hnh 7.286:
233
Hnh 7.287.
Hnh 7.288.
234
Modifiers.
Info.
Modifiers.
Cc Transform> Modifiers sub-palettes iu khin
gii hn cc hnh ng chnh sa t cc trc (hnh
7.289).
Xyz: Nt axis XYZ cho php tt c cc hnh ng
235
ng dung vi Transform.
Khi to ra mt m hnh nhn vt 3D (hnh
7.291), cc ngh s sng tc thng to ra mt t
th trung tnh, ng nghim, vi dng ang ng
thng, cnh tay dang rng. L do ca vic ny l
n thng d dng s dng i xng hn, nhm
iu khc d dng n tt c cc phn ca c
th mt cch lu thi gian v cc bc trin khai
cng vic.
Tuy nhin, t th trung lp ny nhiu khi
nhm chn vi cc ngh s, m trong sng tc, s
kh cng ca tc phm s lm mt ngun cm
hng mun th hin cng vic ca mnh. Cc tc
gi s mun lm th no tc phm ca mnh
trng nng ng v sng ng c hn hn.
Hnh 7.291.
Hnh 7.292.
nhp Move, Scale hoc Rotate. Ta c th nhn "W, E hoc R" trn thanh nm trong giao din
phi trn. Sau nhn vo b mt ca m hnh ca ta v ko ra ng Action Line. im khi
u ca ng bao gi cng phi bt u trn i tng. Cc im cui ca ng khng nhat
thit phi kt thc trn i tng m c th c pha ngoi i tng. ng Action Line trc
236
s b xa. Trn ng Action Line s xut hin 3 vng trn, nm hai u v gia. Mi
vng trn li phn thnh 2 vng trn. Vng trn ngoi lun l mu vng. Cn vng pha trong
nh hn, hai u lun c mu , gia mu trng khi c con tr chut ch vo. Ko vng
trn mu vng bn ngoi ca mt vng trn pha u hoc cui. ng Action Line s Move
i tng c chn trong mt phng ca mn hnh. Cc vng trn mu vng s thay i kch
c ng to ra s thay i i vi khong cch t ngi xem.
Move cc ng Action Line: Move ton b mt ng Action Line, bm vo vnh mu
Hnh 7.293.
237
Hnh 7.294.
Hnh 7.295.
Transpose Brush.
Khi ta chuyn sang Move, Scale or Rotate s dng
Transpose, cng c di chuyn trong bng brush ca ta s t
ng c thay i thnh mt Transpose Brush. Ta c th chn
mt trong nhiu la chn khc nhau t bng Brush. Khi la
chn mt Transpose Brush mi (chng hn nh Mask
Transpose thng minh) n tr thnh Dao di chuyn Transpose
mc nh, v s c s dng cho n khi no ta thay i
Transpose Brush mi (hnh 7.297).
Hnh 7.296.
238
Nng mt khi (Extruding) Topology vi Transpose: Khi ta cn phi thm cu trc lin
kt nhiu hn bng cch to ra mt Extrude, s dng dng Transpose kt hp vi mt n. Kch
hot ch Move k ng trc transpose v gi phm Ctrl khi nhp vo vng trn trung
tm ca dng. iu ny s extrude tt c cc b phn khng eo mt n ca m hnh.
Hot ng ny s ch lm vic vi mt m hnh
khng c subdivision levels. Tuy nhin nhn vo nt
Freeze SubDivision Levels c th c s dng tm
thi gim xung mc li c s v extrude li, sau
tr v mc cao nht v iu khc li chi tit ca n.
to ra mt extrusion, theo cc bc sau:
i tng m hnh l mt Polymesh 3D hoc mt
DynaMesh. Chc nng ny s khng lm vic vi cc i
tng 3D nguyn thy hoc ZSpheres. To mt khu vc
mt n trn m hnh. Cc khu vc ny eo mt n s
khng b nh hng trong khi cc vng khng c mt n
s c nh ln. Nu ta mun ch extrude mt khu vc
nh, ta che khu vc mun extrude, sau o ngc
Mask trc khi thc hin cc bc tip theo.
Kch hot ch Transpose Move (phm nng W)
v v mt ng trc ra khi khu vc c che mt
n. Trong khi gi phm Ctrl, nhp chut v ko vng trn
mu trng nm trong vng trn mu cam gia ng
trc. iu ny s di chuyn ton b b mt i tng theo
hng ko v ng thi s extrude cc a gic khng b
che mt n. Khi ta th chut (hoc nhc bt my tnh
bng), ZBrush s cp nht cc mt n bao gm cc hnh
hc mi c to bi Extrud. iu ny cho php ta tip
tc Extrud m khng cn phi t cp nht cc mt n. Khi
thc hin xong, xa mt n.
Hnh 7.298.
Hnh 7.299.
240
Hnh 7.300.
Hnh 7.301.
7.5. Painting.
Polypaint cho php v trn b mt ca mt m hnh m khng cn p dng mt texture
map. Mt texture map c th c to ra ti mt thi gian sau , v b mt v c th c
chuyn vo texture map. Polypainting cung cp li th ng k so vi quy trnh lm vic tiu
chun: phn gii ca texture map khng cn phi c quyt nh trc. iu ny c bit
c gi tr nu ta thy cn chi tit hn trn din tch s v. Tng t nh vy, cc unwrapping
UV khng cn phi c n nh trc. Nu mt unwrapping chng minh t yu cu, ch n
gin l to ra mt unwrapping khc nhau v chuyn bc tranh b mt vo bn .
Loi b UV t m hnh ca ta gii phng ti nguyn h thng v cho php ta lm vic vi
nhiu a gic hn.
Getting Started: Mun v trn i tng ca ta, ta cn phi chc chn rng c a gic
h tr cc chi tit m ta mun v (hnh 7.302).
Bt Colorize trong Tool > Polypaint sub-palette. Tt Zadd hoc ZSub trnh iu khc
m hnh ca ta khi ta Paint. Bt Rgb v thit lp RGB Intensity 100. Chn mt mu v v.
241
Hnh 7.303.
242
Hnh 7.305.
Hnh 7.306.
243
FillObject.
Color Fill Object (hinh 7.309): Nt FillObject ch nh
mt mu sc hoc vt liu cho mt i tng trong mt
Transform hoc ch chnh sa.
Khi chuyn i hay chnh sa mt i tng 3D khng c
kt cu b mt nh textured, material ta s nhn thy rng mi
khi ta chn mt mu hoc vt liu mi, ton b i tng thay
i vi la chn mi.
FillLayer.
Color Fill Layer (hinh 7.310): Nt FillLayer lp y ton b lp vi mu sc hin ti v
cc vt liu, xa tt c mi th khc trn lp. Nu mt texture c la chn u tin, n c
s dng thay cho mu sc hin ti, v n c t ng co dn ph hp vi kch thc ca khung
hnh. Nt ny cng b nh hng bi cc nt Clear Depth trong bng Texture. N ging ht vi
nt Fill trong Layer Palette.
SysPalette: H thng bng nt cho php ta chn mt mu sc s dng bng chn mu ca
h thng. H thng bng c nhiu nt ty chn iu chnh mu.
Clear: Nt Clear xa tt c mi th t cc lp ti liu c la chn.
Modifiers.
Color > Modifiers sub-palette.
Thm h thng chn mu c sn trong cc Color > Modifiers sub-palette. Tt c bn c
ch chn la c th c m v hot ng cng mt
lc.
Color Selector: Ko chut trong Color
Selector chn mt mu. Ta cng c th bm vo
trong Color Selector v ko n bt k im no trn
khung hoc giao din, v chn mu ti v tr (hnh
7.311).
Theo mc nh, mu sc chn t canvas l
nhng mu sc tinh khit khng b nh hng bi
nh sng v vt liu. chn mu sc hay cht liu
bng bn thn, gi phm Alt trong khi ko.
Ngoi ra, ta c th nhn C chnh bt c lc no, v
ZBrush s chn mu trong nn canvas hoc giao din
mu bn di con tr (hnh 7.312).
7.6. Topology.
Topology (Cu trc lin kt) l thut ng dng
ch mt m hnh a gic c cu trc t mt h
thng li. Cu trc li ny c th thun l hay
khng thun li cho cng vic to hnh.
Nu l ngi mi n ZBrush v vi mt m
hnh 3D n gin, ta khng nn lo lng v ch
nhiu ti n, Zbrush s t ng gii quyt n cho ta.
Tuy nhin, nu ta ang tham gia trong cng
Hnh 7.312.
chuyn nghip ca ngnh cng nghip to nhn vt
cho cc phim trng, cc cng ty sn xut Game.
Th cng vic thit k, sng to nhn vt vi cu trc
lin kt l v cng quan trng. Chng hn nh ngnh cng nghip tr chi, th khi c phn
246
ZRemesher
Topology Brush
Replacing Parts
ZSphere Topology
7.6.1. Zremesher.
Hnh 7.313, Unified Skin ban u
c to ra t mt Zsketch. Hnh bn
phi, S ti cu trc li (Retopology
Zremesher) vi cc thit lp mc nh
c p dng: cu trc c to ra vi
mt mt nt retopology t ng!
ZRemesher l mt tnh nng t
ng hon ton ti cu trc li li mi,
cho kt mt qu c bit trong thi gian
tnh ton ti thiu ngn nht c th.
ZRemesher c mt s thit lp ngi
Hnh 7.313: Zremesher.
dng tng cng s hot ng ca n,
nhm to ra mt h thng li mi ph
hp. Vi kim sot cc s lng ca cc a gic v mt gi tr polycount tng th. Ch trong
vi giy, ta c th chuyn i mt DynaMesh 200.000 a gic xung 10.000 a gic, m m
hnh retopologized ny c cc a gic c sp xp li vi mt li ht sc d dng cho
cng vic iu khc v chnh sa, m khng thay i nhiu hnh dng, chi tit ca n. T ta
c th hon thnh d n vi tt c cc chi tit tt t tc phm iu khc ban u ca ta, d dng
to ra UVs vi UV Master, v cui cng to ra Vector ca ta, Displacement, Normal v Diffuse
maps.
Cc gii php hon ton t ng, s cho kt qu rt tt cho hu ht cc nhu cu vi cc
thit lp mc nh. Nhng s c lc ta mun kim sot kt qu tt v nhiu hn na. V l do
, ZRemesher c cc thit lp kim sot, nh hng a gic trong li mi, bng cch v
thm ng cong kim sot v nh v trn m hnh ban u. Nhm ch ng to ra lu lng
a gic v cnh vng trn (edge loops).
Cc thit lp ZRemesher c th c tm thy trong Tool > Geometry. N i hi mt
i tng PolyMesh3D c cu trc li, DynaMesh hoc ZSphere adaptive skin. Nu ta mun
s dng n trn mt i tng c tham s nguyn thy (parametric primitive), ta s cn phi
u tin s dng tnh nng Make PolyMesh 3D. Nu m hnh ca ta l mt ZSphere hoc mt
ZSketch trong ch xem trc, trc tin ta phi chuyn v ch Adaptive Skin hoc
Unified Skin, trc khi ta c th s dng ZRemesher.
247
Introduction.
Adaptive Size.
Partial Mesh Retopology.
Symmetry.
Using Curves.
High Polycounts.
Transferring Detail.
Tips and Tricks.
ZRemesher controls.
Introduction.
248
249
ny, ZRemesher c th s dng hai thut ton kt ni khc nhau. ZRemesher s coi cc cu trc
lin kt mi nh l mt li chn vo v kt ni n vi cc cu trc lin kt n qua mt cu a
gic. Phng php th hai s dng cc ty chn Tool > Geometry > ZRemesher Freeze
Border. Khi c kch hot, ZRemesher s bt u vi cc cnh ca li c th nhn thy v
xy dng cc cu trc lin kt mi, t to ra mt kt ni hon ho.
Retopology mt phn li i hi mt vi bc n gin:
S dng Marquee or Lasso selection tool (Ctrl+Shift hotkey) c lp cc a gic m ta
mun retopologize. ZRemesher s b qua tt c cc phn n ca m hnh.
Trong Tool > Geometry > ZRemesher, thit
lp cc ty chn ZRemesher mong mun v
Target polygon count. iu ny c bit cn thit
nu ta mun s dng ty chn Freeze Border
xc nh cc thut ton kt ni.
Nhp vo nt ZRemesher. Khi tnh ton
hon tt, ton b m hnh s c thc hin trn
phn nhn thy, vi cu trc lin kt mi c
chn vo.
Khi FreezeBorders c kch hot,
ZRemesher u tin to cc im nh dc theo
ng bin m bo cc im hn thch
hp. Nu li ca ta c lng a gic cao.
ZRemesher phi lm cc ng bin ph hp vi
cc phn n ca li trc khi hon tt cu trc
lin kt bn trong.
Hinh 7.315: T tri sang phi v trn xung
di: cc m hnh ban u, retopology ca 40K,
20K, 10K, 5K v 3K a gic. Bt k s lng a
gic, bng cch s dng thit lp Adaptive Size
lun lun cung cp kt qu tt. y l m hnh
free ca David Richardson.
250
High Polycounts.
ZRemesher c thit k to ra cu
trc lin kt mi trn gn nh bt k m hnh no hin c. N c th l mt m hnh vi nhiu
251
252
Lu : Cht lng tham chiu c iu khin bi cc thit lp khc nhau trong Tool >
SubTool > Project > Project All. u im ca k thut ny l c th gi li mc subdivision c
ban u v chi tit ca ta ch vi mt vi c click chut. Tnh nng ny u tin gi s a gic
ban u hn, so vi mc subdivision m hnh ban u c. Nu cu trc lin kt mi c mt
s lng a gic rt khc so vi mc subdivision c s ban u, m hnh cui cng ca ta sau
khi s dng ZRemesher c th c nhiu hoc t hn mc subdivision.
Nhn bn SubTool.
Copy v nhn bn SubTool ang chn, bng cch nhn vo Tool > SubTool > Duplicate.
n tt c SubTools khc, bao gm c cc bn sao. Ch c mt SubTool thy c s c s
dng ti cu trc ZRemesher.
S dng ZRemesher vi bt k ci t mong mun. Bt bn sao ca SubTool c cc chi
tit iu khc. Hy chc chn rng SubTool ny l mc subdivision cao nht, nn c
chnh xc v cc chi tit nht.
Vi m hnh remeshed vn c chn, nhp vo nt Tool > SubTool > Project All. Cc
iu khin trong Project All c th iu chnh tinh chnh cc i tng khi ta lm vic. Thanh
trt Dist s c nhiu kh nng s dng nhiu ln nht. Divide cho cc m hnh remeshed ti
mc 2. Nhn Project All mt ln na. Lp li bc 6 cho n khi cho n khi ta c s lng
mong mun ca cc cp subdivision v tt c cc chi tit iu khc ca ta.
By gi ta c th xa cc phin bn gc ca SubTool. Lu : sau mi ln tham chiu, ta
n SubTool chi tit v kim tra m bo rng ta ang hi lng vi kt qu d kin. Nu ta
khng hi lng, nhn Ctrl + Z tr li v sau sa i cc thit lp Project All trc khi
nhn li mt ln na.
u im ca k thut ny l bng cch sao chp cc chi tit mt cp subdivision ti mt
thi im, ta s c quyn kim sot nhiu hn i vi cc kt qu d kin. Qu trnh ny c th
nhanh hn so vi cch s dng nt Freeze Subdivision Levels.
Mt s mo v th thut cn lu khi s dng ZRemesher: Mc d ZRemesher c th
lm vic vi mt s lng rt ln cc a gic. Nhng nu c th, hy tm cch gim s lng
a gic trc khi s dng ZRemesher. V d, nu ta c subdivision cp 6. Nhng ta thy
rng mc 4 c th a gic duy tr hnh dng tng th v chi tit trung bnh th nn y v
mc 4. iu ny s ci thin tc ca ZRemesher m khng thay i cht lng ti cu trc
retopology - c bit l nu ta ang nhm mc tiu mt s lng a gic thp.
Nu mt li dy c m khng cn nhiu chi tit (chng hn nh nhp mt m hnh t
ngun qut d liu 3D, hoc mt DynaMesh phn gii cao) c th s dng Decimation
Master bng cch vo Preferences > Decimation Master gim s lng cc a gic m khng
thay i cht lng hnh nh ca m hnh. Lm iu ny trc khi s dng ZRemesher.
gim thiu cc bin dng khng mong mun ca cc chi tit nh, nh cc im cao
nht v thp nht. Thc hin bng cch s dng mt bin dng Smooth deformation hay Polish
deformation trc khi s dng ZRemesher. Kt qu s tt hn trong li retopologized. Ta c
th lm mt retopology tip theo mt retopology trc. p dng ny s c mt dng chy a
gic tt hn ngay c khi polycount vn nh c.
253
254
255
Hnh 7.321.
Khi to mt kt ni.
Qu trnh to ra mt kt ni n gin v
da trn polygroups:
1. To ra mt PolyGroup trn m hnh h tr,
ni ta mun to kt ni. Cch nhanh nht lm
iu ny l gi Ctrl v v mt mt n trn khu
vc ta mun thay i thnh mt PolyGroup
mi. By gi hy nhp Tool > Polygroups > Group
Masked Clear Mask hoc s dng phm nng
CTRL + W. ZBrush s chuyn i cc khu vc eo
mt n vo mt PolyGroup mi. ( hin th
PolyGroups, ng qun bt PolyFrame (Shift + F
phm nng). Hai PolyGroups ny s nhn c mt
li chn (hnh 7.321).
cu a gic. Cng xin nh rng i tng chn mi ny phi c mt b mt m, tnh nng thay
th khng th lm vic vi th tch khi (volumes). CTRL + click + ko vo bt k khu vc m
ca ti liu. ZBrush s kt ni hai mt li v hn cc im khc bit vi hnh a gic vung
Hinh 7.322: Cc mt li c t chn vo v tr PolyGroups mi.
7.7. Movie.
Movie palette (hnh 7.323), x l ghi v pht li
Movies ZBrush. ZBrush Movies l bn ghi ca cc hot
ng trong ZBrush. V d, n l mt cch tt cho thy
v coi li cc bc hot ng iu khc vi mt m hnh,
hoc hin th mt tc phm ngh thut hon hnh nh trn
bn xoay iu khc. C mt s la chn thit lp cc
chc nng ghi li. V cho cc ty chn cao cp hn,
l Timeline.
Load Movie: Nhn Load Movie ti mt tp tin
phim ZMV ZBrush.
Save As: Nt ny cho php ta lu phim vo mt tp
tin ZMV. S dng mt tn khc nhau.
Modifiers.
TimeLine.
TimeLine Tracks.
Overlay Image.
Title Image.
Modifiers
Movie > Modifiers sub-palette cha cc ty chn ghi v
pht li (hnh 7.325).
258
259
260
261
262
Perspective: Nt phi cnh s kch hot theo di Perspective, cho php phi cnh c
bt / tt cng Timeline.
Color: Nt Color s kch hot theo di mu, cho php mu ca cng c c la chn
phi c iu chnh cng Timeline.
Wireframes: Nt Wireframes s kch hot theo di cu trc khung, cho php cc cu trc
khung c iu chnh cng Timeline.
Subtool: Nt Subtool s kch hot theo di Subtool, cho php cc Subtool s c bt /
tt cng Timeline. Tuy nhin, Subtool theo di c lin kt vi cc Camera Track, v nt
Subtool c kch hot trong lin kt Menu ca Timeline Tracks.
Subdiv: Nt subdiv s kch hot theo di subdiv, cho php cc subdivision ca cng c
c iu chnh cng Timeline.
Layer: Nt Layer s kch hot theo di lp ca cc lp c chn, phi c iu chnh
cng Timeline. Cch l tng nht lm vic vi mt Layer trong Timeline, ch cn bm vo
Layer ta mun lm vic, trong Layer Palette ca cng c ang c chn. Khi ta nhn chut
vo bt k lp no trong tiu bng, theo di s t ng thay i n lp .
Contacts: Nt Contacts s kch hot h theo di, cho php sc mnh Contacts track c
iu chnh cng Timeline. Cch l tng nht lm vic vi Contacts s c gn cc du
chm dc theo Timeline, mt ln c ba im a ch lin lc c giao cho cc Subtool
chn. Khi im Lin h ang c to ra, ta s nhn thy rng Timeline s t ng thay i vi
Mesh Contacts.
Adjustments: Nt iu chnh s kch hot iu chnh theo di, cho php iu chnh cc
thit lp trong Render > Adjustments Sub Palette c iu chnh cng Timeline.
Solo: Nt Solo s kch hot theo di Solo, cho php cc nt Solo c bt / tt cng
Timeline.
Floor : Nt Floor s kch hot theo di Floor track, cho php Floor c bt / tt, thay
i cc thuc tnh trong Draw Palette cng Timeline.
ColorBeat: Movie TimeLine ColorBeats.
Khi nhn nt ColorBeat, s cho php mt ng thit lp dc theo Timeline, cung cp
mt tr gip th gic khi kt hp hot ng mt track m thanh c nhp vo Timeline.
Khi tt nt ColorBeat, trc tin ta phi gi phm Shift v nhp vo im nh du
Timeline di, Timeline cho bit v tr hin ti chy v thi gian hin ti ca Timeline l
g. Nh ZBrush bt u chi cc track m thanh c ti, ta c th n xung ColorBeat bng
cch gi Ctrl khi ta nhp chut vo Timeline.
ClearBeat: Nt ClearBeat s xa tt c du ColorBeat cng Timeline.
Link: Cc nt lin kt s cho thy vi Timeline, bi ht c lin kt vi nhau trong Track
Camera. Theo mc nh ZBrush c cng c v Subtool lin quan n cc Track Camera.
Enable: Nt Enable s thit lp Tracks c th c chnh sa. Nu c Tracks x nhn,
sau ta s khng th kch hot m theo di thm du chm cho thao tc.
263
264
FadeIn Time: Ch tiu hin bao lu (tnh bng giy) trong b phim, hnh nh tiu
s m dn v bin mt bt u t khi khi chiu. B phim bt u vi hnh nh m trn mn
hnh, v m dn theo thi gian bng cch tr thnh trong sut v xut hin b phim bn
di. Gi tr 0 s cho kt qu khng c hnh nh bt u.
FadeOut Time: Thi gian xc nh tnh bng giy cho chui tiu .
Text1: Thi gian xc nh tnh bng giy cho chui kt thc.
Text2: Khi mt nt Text c nhn, ta s c nhc nh nhp mt dng vn bn, s
hin th trn u v cui mn hnh tiu ca ta. Ta c th xc nh ti a ba dng vn bn;
Text1 s hin th nh cc dng trn cng trn mn hnh tiu , Text2 s l gia mn hnh, v
Text3 s l dng di cng ca vn bn trn mn hnh chnh.
Text3: Khi mt nt Text c nhn, ta s c nhc nh nhp mt dng vn bn, s
hin th trn u v cui mn hnh tiu ca ta. Ta c th xc nh ti a ba dng vn bn;
Text1 s hin th nh cc dng trn cng trn mn hnh tiu , Text2 s l gia mn hnh, v
Text3 s l dng di cng ca vn bn trn mn hnh chnh.
7.8. Draw.
Bng Draw thit lp quan trng cho tt c mi cng c tc ng ln i tng m
hnh. Thit lp bng Draw ca tng cng c (tr Draw Size) c lu
tr ring bit, n thay i khi mi cng c c chn.
Draw Size: Thanh trt thit lp kch thc ca tt c cc nt
ca dao khc hoc cc hnh ng chnh sa. ZDao khc nh hai thit
lp Draw Size ring bit - mt cho hot ng v mu, v mt cho cc
hot ng iu khc trn cc i tng 3D. Mi cng c nh li cc
thit lp bng Draw, v nh li chng khi cng c c chn. Tuy
nhin, Draw Size khi v mu v khi iu khc khng thay i.
Focal Shift: Thanh trt tinh chnh cc hnh ng hin ti ca
v v iu khc. N thay i gi tr, cng c chuyn v gn
trung tm (gi tr dng) hoc i t trung tm (gi tr m). Thanh trt
ny ch n gin l phn nh gi tr ca mt s thanh trt khc: nu
cng c hin l mt cng c v, n phn nh gi tr ca thanh trt
Focal Shift trong Alpha Adjustment Curve (Bng Alpha). Nu cng
c hin ti l mt i tng 3D trong ch Edit, n phn nh gi tr
ca thanh trt Focal Shift trong Edit Curve (hnh 7.331).
Hnh 7.331.
Hnh 7.332.
265
Hnh 7.333.
266
tn t cng c xem trc ny chuyn ng, xoay lin tc, thay i tc ca vng quay
bng cch ko.
Width: T l chiu rng c s dng v mu trong canvas 2.5D. Thanh trt xc nh
chiu rng ca cc cng c v. N hot ng nh h tr ca alpha v c nhiu thit t h tr
tt cho dao khc khi v trn bc tranh 2.5D. Nu cng c hin ti l mt i tng 3D trong
mt ch Transform (Move, Scale or Rotate) hoc Edit Mode, nt ny b v hiu ha bi v
kch thc ca cng c c th c thay i bng cch m rng scaling.
Height: T l chiu cao c s dng trong sn 2.5D. Thanh trt xc nh chiu cao ca
cc cng c v. N hot ng nh b ca alpha v cung cp mc tt hn ca iu khin trn
hnh ta v trong bc tranh 2.5D. Nu cng c hin ti l mt i tng 3D trong mt chuyn
i ch (Di chuyn, quy m hoc xoay) hoc Edit Mode, nt ny b v hiu ha bi v kch
thc ca cng c c th c thay i bng cch m rng quy m.
Depth: Dao khc Depth c s dng trong hi ha 2.5D. Thanh trt xc nh chiu
rng t gn n xa ca mt cng c khi n rt ra. Gi tr 1, c ngha l kch thc 100%, gi tr
nh hn c ngha l n nng hn, v gi tr ln hn c ngha l n su hn. Nu cng c hin
ti l mt i tng 3D trong Transform Mode (Move,
Scale or Rotate) hoc Edit Mode, nt ny b v hiu ha bi
v kch thc ca cng c c th c thay i bng scaling.
Imbed: Thanh trt Depth Imbed xc nh mt cng
c chm su vo b mt m hnh (hoc nn canvas) bao
nhiu.
Perspective: Nhn nt Perspective p dng phi
cnh rt gn cho mt i tng 3D. Nt ny c kch hot
khi khi mt i tng 3D c chn (hnh 7.337).
Angle Of View: Gc nhn kim sot hiu qu ca hiu
ng phi cnh. Nh vi ng knh my nh, tiu c ngn cho
phi cnh mnh nht, v chiu di tiu c di, th hiu ng
gim i.
Align To Object: Cn chnh i tng s gi
ZTools lin kt phi i mt vi ngi s dng khi chuyn
n bt k v tr no trn nn ca canvas.
267
Open v Save with LightBox: Cc nt Open v Save cho php ta lu hnh nh tham kho
v li thit lp hin ti ca ta cho cc d n khc. M mt h thng li c trc, thng l
cch nhanh nht thit lp mt ci mi.
Lightbox c mt mc chp nhn lu ci t trc ca li lu tr, nhm nhanh chng
np vo Zbrush. m bo li ca ta hin th trong Lightbox, lu chng vo th mc Zbrush
4R5 / ZGrids.
Floor: Floor Grid (Y Axis).
Nhn Floor kch hot h thng li sn. Li c th c bt cho cc trc khc nhau
bng cch nhn vo ch tn trc trn cng ca biu tng. Bt tt c ba trc, s kch hot mt
mng li 3 chiu. Elv (Elevation): Thanh trt cao t v tr ca li c lin quan n m
hnh. Thng thng thanh trt cao s c thit lp -1. V tr li giao nhau ti trung
tm ca m hnh thit lp gi tr bng khng.
Snap: Khi c kch hot, n di chuyn li hot ng t i tng v bn ngoi khung
gii hn ca n. V tr ny ngay pha sau i tng, thch hp h tr tham kho ging nh
mt nh nn.
Fill Mode: Nm gn trn cng ca bng Draw. Vi cc gi tr:
0: Li c hin th vi trong sut.
1: Li c hin th vi trong sut m hn.
2: Li c hin th vi trong sut
mnh hn.
3: Li c hin th trn m hnh vi
trong sut thng minh. Trong ch ny, cc a
gic hng v pha trc s trong hn, trong khi
nhng mt gn cc cnh s m c hn. Cc
hiu ng hnh nh gn ging hiu ng Fresnel,
to kh nng hin th tt nht khi lm vic vi
ti liu tham kho. Ta c th thay i ch
hin th ny vi Edge Enhanced v cc thanh
trt Edge Opacity, nm trong phn Visibility.
Hnh 7.338: Bn ch fill, t tri sang
phi v trn xung di. Ch rng ch 3
(hnh nh 4) l hu ch nht, nhng c mu ti
c th lm cho kh nng hin th tng th phc
tp hn.
Front: Ch ny, nm bn phi ca
thanh trt Fill Mode, c kch hot ch cho
ch Fill 0, 1 v 2. N s hin th cc m hnh
vi trong sut c th xem hnh nn xuyn
qua n.
268
Hnh 7.339.
269
270
E (Edge) Enhance Factor and Opacity: Cc thanh trt ch c kch hot khi thanh trt Fill
Mode c thit lp l 3 (Xem thm phn trn m t ch ny).
Thanh trt Edge Enhance Factor nh hng n vic pht hin cc gc c s dng
xc nh trong sut. Thanh trt Edge Enhance Opacity i trong sut ca hnh nn. Kt
qu l, n lm thay i ton b m c ca m hnh.
PLine Opacity: Thanh trt Projection Line Opacity t opacity cho cc tuyn trc, theo
d kin t con tr bn chi cho mt chiu li tng ng khi la chn pline c bt.
Front Dots: Ch ny lm cho cc m hnh 50% trong sut bng cch xen kh nng
hin th im nh. N ch c tc dng khi cc m hnh l pha trc ca mt mng li v
mt chiu li m khng c p dng texture. Back Dots: Ch ny lm cho cc m hnh 50%
trong sut bng cch xen kh nng hin th im nh. N ch c tc dng khi cc m hnh l
sau mt mt chiu li v mt chiu li m khng c texture p dng.
Ty chn ny cho php mt render BPR hin th cc m hnh v bng ti ca mnh
thng qua mt mng li.
RGB Frame v RGB Fill: Hai thanh trt s in vo cc ng li hoc cc b mt sn
mnh m hn c mu sc tng ng vi trc: Red X, Green v Blue cho Y Z.
Grid Color v Fill Color: Hai chn mu cho php ta thay i mu sc ca mt chiu
li chnh v nn tng ca n. Lu rng thanh trt RGB Frame v RGB Fill s cho nhng
mu c bn nu chng c thit lp l 1.
Grid in BPR: Ch ny cho thy cc ng li khi render ch BPR, nhng khng
phi bt k texture no ca li.
Axis: Thanh trt Axis thay i kch thc ca ch s trc X, Y, Z nm trung tm mt
chiu li c th nhn thy. (Hoc ti trung tm ca m hnh khi c nhiu hn mt mng li
c th nhn thy.)
Snapshot Image Size: Thanh trt ny xc nh kch thc ca mi hnh nh c to ra
bi chc nng Snapshot to Grid. Gi tr cao to ra hnh nh vi cht lng tt hn nhng i
hi nhiu b nh hn.
Channels.
Draw > Channels sub-palette (hnh 7.343), iu
khin s nh hng n pixols trn canvas nh th no.
Infront: Cc nt Infront v Behind nh hng
n cch mu v mi v cc i tng c p dng
cho pixols trn canvas. Nhn nt Infront, s quy nh
c th ch c b mt mi c a vo trc pixols
hin ti c rt ra. Nu nhn nt Behind, quy nh c
th ch c b mt mi m pha sau pixols hin ti
c rt ra (trong cc pixols hin c). Cc nt ZADD,
ZSUB v ZCUT thit lp hai nt t ng. ZADD
nhn nt Infront v b nhn nt Behind; Tng t nh
ZSUB.
271
Hnh 7.344.
Sau khi ta ti mt hnh nh trong bng Draw cho bt k mt phng no, trn li s xut
hin hnh nh ngay lp tc ngay c khi n c v hiu ha trc khi ti nh. C cc ty
chn chnh sa nh ring bit cho mi mt ca mt phng li, hnh nh c ti.
Hng dn cc bc thit lp hnh nh tham kho vao li.
Ti hnh nh ti liu tham kho ca ta bng cch nhn nhn Import trong bng Texture v
chn cc tp tin hnh nh. Ta c th gi phm Shift hoc Ctrl chn nhiu hnh nh cng mt
lc. cho li hin th, ti mt m hnh v t n trong ch Edit. Bt k m hnh no
khi ti trong khng gian li c th c model sau .
Bt Floor button (bn phi ca giao din ngi dng hoc trong bng Draw) hin th
cc mt phng li. Trong bng Draw , m Front-Back phn menu v bm vo biu tng
Map1. Chn Front image t cc ca s pop-up (hoc np t a, nhp vo t cc ca s pop-up
v chn tp tin). Vo tip phn Back image, nhp vo biu tng Map2 v chn hnh nh.
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Chn hnh nh cho Up-xung v tri phi li nu ta ang s dng chng. Kch thc
hnh nh v v tr c th c iu chnh bng cch s dng nt Adjust v chnh sa, thu phogns,
hay ct xn khc trong mi phn hnh nh. Trc khi iu chnh mt hnh nh chc chn rng
cc biu tng ang c nh du mu da cam. Cc ch trong thanh trt Fill cnh nt
Floor ca Draw cng c iu chnh trong sut ca hnh nh.
Thit lp gi tr thanh trt l 3. iu chnh thanh trt E Enhance Factor v E Enhance
Opacity c c mc trong sut va phi. Bt nt pline cho mi li m ta mun hin
th ng Line chiu i tng ln trn mt phng li kim tra chnh xc ca m hnh
vi li. Nu tha mn vi li, ta c th lu n bng cch s dng cc Lu button pha trn
cng ca bng Draw.
Removing a Reference Image (Tt mt hnh nh tham kho): tt tm thi cc hnh nh
tham kho, nhp vo th trc c lin quan bn trong Floor button. n tt c cc hnh nh,
tt Floor button. Loi b mt hnh nh tham kho: Nu ta mun xa mt hnh nh, nhp chut
n gin vo hnh thu nh ca n truy cp trnh n pop-up Texture. T , chn mc
Texture Off. Hoc cng c th chn mt hnh nh khc nhau thay th hnh nh hin ti.
Lu v ti mt Grid: Li c th c lu bng cch nhn nt Save pha trn cng
ca bng Draw. Tt c cc la chn ca li s c lu, bao gm c hnh nh. Li c th
c np bng cch nhn vo Load button trong bng Draw hoc thng qua Grids tab trong
Lightbox. Khi ti li, m hnh phi l trong ch Edit th li mi xut hin.
Phng php s dng hnh nh tham kho bng Spotlight. Spotlight c s dng c th
gi rt nhiu hnh nh tham kho ca ta trn mn hnh, trong khi ta iu khc hoc v. Ta ch
c th xc nh v tr nhng hnh nh xung quanh khu vc lm vic, hoc ta c th lm vic vi
vi tnh trong sut (transparency)... do ta c th sp xp cc m hnh v hnh nh trong khi
ta lm vic. Lm vic vi Spotlight, ta phi tt Spotlight Projection trong Brush > Samples.
Phng php s dng mt phng c cha hnh nh tham kho: Image Plane plugin cung
cp mt b Reference Views c th c thit lp ph hp vi m hnh v tr hnh nh
nn. M hnh ny c th c lm trong sut (transparent) khin m hnh khng che khut
nhng hnh nh, v trng thy chng d dng hn. Nu mt m hnh ang trong ch
Edit/Transform, v tr ca hnh nh s c t pha sau m hnh, s dng n nh mt hnh
nh tham kho. Cc bc thit lp nh sau:
i tng model trong ch Edit.
Nhn Front button nt trong Image Plane > Reference Views.
Nhn Load Image nt v chn hnh nh ta mun s dng tham kho trc.
iu chnh li ln v v tr ca m hnh cho ph hp nu cn thit.
Nhn nt Store View lu tr hnh nh v v tr m hnh.
Lp li cho nhng v tr khc m ta mun s dng.
lu mt Reference Views project, ch cn lu ZBrush project (tp tin ZPR) bng cch
nhn vo nt File> Save As. Ti d n s dng nt File> Open.
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7.9. Document.
Trong Document palette, ta c th m v lu document ZBrush v import hoc export
hnh nh vi nhiu nh dng. Khu vc cha ng cc m hnh 2D v 3D, lu cng document
c gi l Canvas (y l mt khi nim hay dng trong Zbrush), ta c th hin th v chnh
sa cc m hnh 3D trong khung hoc v bng cch s dng cc cng c 2.5D.
Document palette (hnh 7.345).
Lu khi lu mt document, ta ch lu canvas ZBrush dng 2.5D ca n, ch khng
lu li bt k m hnh 3D no. Cc m hnh 3D phi c lu ring thng qua Tool palette hoc
nh l mt d n hon chnh ca ZBrush thng qua File palette.
Open: Nt Open s m ra mt document Zbrush c lu (nh dng ZBR).
Save: Nt Save lu cc document ZBrush (nh dng ZBR).
Revert: Nt Revert phc hi document, vi iu kin khi n c lu ln cui
cng. ZBrush s yu cu ta xc nhn hnh ng ny.
Save As: Save As cho php ta lu document ny vo mt tp tin bng cch s dng mt
t tn.
Import: Nt Import ti mt tp tin hnh nh (phng)
t a v c th chnh sa kch thc khi cn thit, in
vo cc lp hin ti. Hnh nh c nhp s dng vt liu hin
ang c chn, v khng nh hng n thng tin chuyn
su cc chi tit c trn canvas.
Export: Nt Export xut cc document ZBrush nh mt
hnh nh phng vi nhiu ty chn nh dng. Nu canvas ln
u tin xem vi mt na kch thc bnh thng, tt c cc
cnh s c kh rng ca, v hnh nh c xut vi kch
thc nh hn. Khi cn bm nt Antialiased Half Size. Vi
mt hnh nh sau khi p dng BPR renders, khi s dng nt
Document> Export, s lu hnh nh chnh xc nh nh gc
khi render. Khi s dng cc lp ring bit vi nhng hnh nh
c sn, vo trong Render>BPR RenderPass sub-palette.
Save As Startup Doc: Khi nt ny c nhn th cc
thit lp document hin ti, s c lu nh l document mi
khi ZBrush chy.
New Document: Nt New Document to ra mt ti liu
mi, n s xa sch ti liu hin ang m. Nu cn thit,
Zbrush s hi ta c mun lu cc ti liu u tin.
Wsize: Khi WSize c chn, kch thc vn bn s
c iu chnh ph hp vi phn gii mn hnh ca ta.
Scroll: Bm nt Scroll trong document v ko xoay
ca s document.
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Edit palette.
Undo: Hon tc li cc hnh ng trn nn Canvas. Undos trn Canvas, s undo cc bc
tc ng ti bt k bc tranh 2.5D no trong canvas. N khng nh hng n Cng c 3D ca
ta. Nhn nt Undo hy b cc hnh ng tinh chnh bc tranh gn y nht. Nt Undo cng
cho ta thy bao nhiu Undos c sn, s lng ny ph thuc vo s lng b nh c sn ta thit
lp cho ZBrush.
Redo: Cch s dng ngc vi nt Undo.
Spotlight menu.
Undo: Cc Undo Spotlight s hon tc bt k s bin dng c thc hin vi mt
texture, khi n b thay i do Spotlight. N ch hot ng khi mt texture c thm vo
Spotlight. Redo: Cc Redo Spotlight s tr li bt k s bin dng c thc hin vi mt
texture, khi n b thay i do Spotlight. N ch hot ng khi mt texture c thm vo
Spotlight.
Tool menu: Mi i tng iu khc c thit lp ring ca Undos v redos cho n khi ta
thot khi ZBrush.
Undo: Press the Tool Undo button to undo the most recent editing action. This button is
only available when a 3D object is in a Transform or Edit mode, and only undoes editing
(sculpting) actions on this object. Every sculpted 3D object retains its own set of Undos and
Redos until you quit ZBrush. The Tool Undo button also shows you how many undos are
available; this number depends on the amount of memory available to ZBrush.
Nhn nt Undo Cng c hon tc hnh ng chnh sa gn y nht. Nt ny ch c
sn khi mt i tng 3D l mt trong Transform hoc ch Edit , v ch undo chnh sa
(iu khc) hnh ng trn i tng ny. Mi i tng 3D iu khc vn gi c thit lp
ring ca Undos v Redos cho n khi ta b thuc l ZBrush. Nt Undo Cng c cng cho ta
thy bao nhiu Undos c sn, s lng ny ph thuc vo s lng b nh c sn cho ZBrush.
Redo: Bm nt Tool Redo hon tc mt hnh ng chnh sa. Nt ny ch hot ng
nu Tool Undo c nhn, v khng c hnh ng chnh sa khc c thc hin. Nt
Redo cng cho ta thy bao nhiu redos c sn.
Undo Counter: Thanh trt Undo Counter cho php ta iu hng thng qua cc subtool
hin ti c undo history, nh mt thay th cho nt Undo hoc Redo.
DelUH: Nt Delete Undo History s xa ton b lch s undo cho subtool hin hnh.
Restore Placement: Di chuyn camera ph hp vi ni n ang im stored
history. iu ny rt hu ch pht li history movie.
Store: Khi nt Store c nhn, ZBrush s thay th v tr camera lu tr trong im lch
s hin ti, vi v tr camera hin ti. Hot ng ny rt hu ch khi to ra mt b phim bng
cch s dng thng tin lch s v khi mt v tr camera phi c thay th hoc sa i.
File.
Cc tp tin bng cha cc cc nt cho loading, saving, importing v exporting. Cng mt
lot cc tp tin vi nhiu nh dng.
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