You are on page 1of 281

B GIO DC V O TO

I HC HU
TRNG I HC NGH THUT
KHOA IU KHC
9-2014

TI LIU
HNG DN S DNG
ZBUSH VI CC TNH NNG
C TH CHUYN SU
IU KHC

PHAN XUN HA
2014-2015

MC LC

trang

PHN M U.

CHNG I. Gii thiu giao din, tinh nng va cng cu c bn.


1.1. Cu hnh my tnh cn c khi s dng Zbrush.
1.2. Giao din ca Zbrush.
1.3. Cc yu t khc ca giao din.
1.4. Cch ty bin c mt giao din lm vic ph hp vi s
thch v c tnh.

7
7
7
12
13

CHNG II. Gii thiu s dung c bn v chuyn su cc


cng cu cn thit h tr cho qu trnh sng tc tng, phc
tho, hon chnh tc phm iu khc cho hc sinh khoa iu
khc.
2.1. Cng c 2.5D Tool.
2.2. Primitive (M hnh 3D).

38
38
41

CHNG III. Nhm cng cu v iu khc bao gm cc loi


dao khc nh ct, gt, o, uc, lm mn, thu phng
3.1. Gii thiu dao khc c dng trong Zbrush.
3.2. Brush palette.

43
43
61

CHNG IV. Nhm cng cu v lp ghp, chp ni, chnh sa


cc i tng 3D.
4.1. Bng Menu Tool.
4.2. SubTool.
4.3. Geometry.
4.4. EdgeLoop.
4.5. Crease.
4.6. ShadowBox.
4.7. Zremesher.
4.8. Modify Topology.
4.9. Layers.
4.10. FiberMesh.
4.11. Morph Target Guided.
4.12. Geometry HD.
4.13. Noisemaker.
4.14. Surface.
4.15. Deformation.
4.16. Masking.
4.17. Visibility.
4.18. Polygroups.
4.19. Contact.
4.20. Morph Target.
4.21. UV Map.

76
76
78
84
87
92
93
97
100
102
105
111
112
116
120
121
128
132
132
135
136
137

4.22. Texture Map.


4.23. Vector Displacement Map.
4.24. Displacement Map.
4.25. Normal Map.
4.26. Display Properties.
4.27. Unified Skin.
4.28. Import.
4.29. Export.

139
141
141
143
144
145
145
145

CHNG V. Nhm cng cu h tr light, render cho tc phm


iu khc.
5.1. Light.
5.2. Rendering.

147
147
160

CHNG VI. Nhm cng cu v chn vt liu cho i tng


nh g, , kim loi, thch cao, b tng Cho i tng sng
tc.
6.1. Material.
6.2. Materials Modifiers.

185
185
187

CHNG VII. Cc h thng cng cu quan trng khc hon


chnh tc phm mc nng cao.
7.1. Strokes.
7.2. Alpha.
7.3. Texture.
7.4. Transform.
7.5. Painting.
7.6. Topology.
7.6.1. Zremesher.
7.6.2. Topology Brush.
7.6.3. Thay th v hp nht cc chi tit ca m hnh.
7.6.4. ZSphere Topology.
7.7. Movie.
7.8. Draw.
7.9. Document.
TAI LIU THAM KHAO

203
203
215
220
229
241
246
247
254
256
257
257
265
274
281

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

PHN M U.
A. Tnh hnh nghin cu thuc lnh vc ca ti trong v ngoi nc.

1. Ngoi nc. (phn tch, nh gi tnh hnh nghin cu thuc lnh vc ca


ti trn th gii, lit k danh mc cc cng trnh nghin cu, ti liu c lin quan n
ti c nh trch dn khi nh gi tng quan).
Cho n hin nay, cha h c c nhn hay t chc no nghin cu h thng ha
phn mm ny, ngoi cc tutorial (hng dn) bng ting Anhtai trang ch
pixologic.com. Hin nay chi c mt s cng tyin anh ln ca My a ng dng phn
mm ny. Ho a cho ra cc san phm c gi tri ngh thut cao, c nh gi l
thnh cng trong lnh vc tao hnh cho Ngh thut in anh v Game my tnh. V d
ng dng trong lnh vc in anh, cc nhn vt c xy dng t phn mm ny l
cc siu phm phimAvatar, The Avenger, Thor, Hulk Con trong lnh vc game my
tnh hon ton c xy dng 100% t phn mm ny. V d nh cc ta game nh
Call of Duty, Gear of War, Crysis
V c tnh ng dng xut sc nh vy nn hu nh chi c mt s cng ty nhiu tim
lc mi c kha nng chiu m nhng ngh s xut sc s dng v cho ra nhng
kit tc nh vy. Nhng c mt iu chc chn rng trong lnh vc Ngh thut iu
khc chnh thng, cha c mt cng trnh no xut hin v cng b trn mang ton
cu.

2. Trong nc. (phn tch, nh gi tnh hnh nghin cu thuc lnh vc ca


ti Vit Nam, lit k danh mc cc cng trnh nghin cu, ti liu c lin quan n
ti c nh trch dn khi nh gi tng quan).
- Hin nay a c mt s t liu cp n, tuy nhin cha c cng trnh no nghin
cu v a vo ng dng mt cch c th, mang tnh chuyn su.Trn mt s din
n mang nhm mc ch trao i kin thc s dng thun ty ky thut phn mm,
chi xut pht t nhu cu s dng c nhn ch cha lin kt c phn ky thut v
sng tao ngh thut a vo ng dng trong cc phng php giang day ca iu
khc tao hnh.
- Ngoi ra c rt nhiu c s m lp dy Zbrush do tnh ng dng cao trong tao
hnh 3D, nhng vn thun ty chi c cc bi v mang tnh cht hng dn s dng
phn mm l chnh. Cc i tng c o tao ch yu l cc ky thut vin my tnh
yu thch mn ny. Nn c nhng han ch nht inh trong sng tao tc phm.
Trn c s thc trang trn, ti c thc hin nhm mc ch p ng mt s
yu cu c ban cho h tr cng tc nghin cu, sng tc ca Khoa iu khc, trng
ai hoc Ngh thut HH.

3. Danh mc cc cng trnh thuc lnh vc ti ca ch nhim v nhng


thnh vin tham gia nghin cu cng b (H v tn tc gi, bi bo, n
phm, cc yu t v xut bn):
a) Ch nhim ti:
4

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

- Mt bi bo ng trong tp ch Thng tin my thut do ai hoc Hu - ai hoc ngh


thut xut ban, s 02.2014. Tiu : ng dng phn mm 3D vi chuyn ngnh iu
khc.
- Mt s bi mang tnh hng dn (tutorial), v dich thut tai wesite c nhn:
http://www.hoachithanh.esy.es/documents/blog_6.php.

b) Cc thnh vin tham gia: Cha c.


B. Tnh cp thit ca ti:
Hin nay, tin hoc chuyn su a c mt hu ht trong cc lnh vc sng tc ngh
thut (Hi hoa c Corel Draw, Photoshop. hoa ng dng, kin trc c 3D studio
max, revit, maya,). Vi ngnh iu khc vn cha c mt s h tr chuyn su cn
thit cho cng tc giang day v hoc tp. y l mt phn mm tha man moi yu cu
trong sng tc v tao hnh iu khc, c tnh c th cao vi ngn ng ngh thut
iu khc chuyn su. Vi phn mm ny, sinh vin v giang vin iu khc c h
tr ti a, v c th rt ngn mt s cng oan trong qu trnh sng tc. l c th
b qua qu trnh ln t v thach cao, tn rt nhiu thi gian v cng sc, trong qu
trnh hon thnh mt tc phm ngh thut ca mnh.
Zbrush c kha nng tao dng nhng san phm ngh thut c chi tit cc cao,
cng c dng hnh rt khc bit, v c bit gn gui vi cch lm vic c th ca
iu khc. Zbrush cung cp cho cc ngh s iu khc - Mt i tng s dng c
trnh thm my v x ly khi chuyn nghip nht - c mt kha nng sng tao v
bin, tao ra nhng tc phm 3D ep v c gi tri ngh thut gp nhiu ln cc phn
mm khc. V vy vic ng dng phng php nghin cu, sng tc da vo s h
tr ca phn mm Zbrush l cc k cp thit v gip ch cho giang vin v sinh vin
khoa iu khc tai trng ai Hoc Ngh Thut - ai Hoc Hu.
Nu c s dng trong hoc tp, n chc chn gp phn tch cc nng cao cht v
lng day hoc iu khc, tai trng ai hoc ngh thut ai hoc Hu.
C. Mc tiu ca ti:

1. Mc tiu chung:
- Phn tch phng php s dng phn mm 3D- ZBrush nhm ng dng vo qu
trnh sng tc cc tc phm ngh thut at c nhng kt qua thm my v cht
lng ngh thut mc ti u nht.
- ra mt s phng php tt nht trong giang day chuyn mn iu khc cc
cp vi s h tr ca CNTT thng qua h tr ti a ca phn mm ni trn trong
qu trnh nghin cu v sng tc cc tc phm ngh thut. Nhm p ng yu cu
i mi, nng cao cht lng o tao.
- Ngoi ng dng cho chuyn ngnh iu khc, sinh vin v giang vin con c th
p dng cc phng php trn tao ra cc tc phm iu khc s c tnh ngh thut
cao. Qua c th p ng cc nhu cu ca nhiu ngnh ngh thut s, c nhu cu
s dng san phm 3D s nh Phim anh, Game, Hoat hnh 3D... Nhm lm u ra o
tao ca chuyn ngnh iu khc thm phong ph.

2. Mc tiu c th.
5

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

- Sinh vin t nm th 3,4,5 phai s dng thnh thao phn mm Zbrush, lm ch


c ky thut v phn ng dng linh hoat cho moi cp nghin cu, sng tc chuyn
mn trong lnh vc ngh thut tao hnh ca ngnh iu khc.
- Xy dng 2 phng php ng dng chnh trong nghin cu v sng tc iu khc:
+ ng dng Zbrush vo mn Nghin cu Tng tron (xy dng hon chinh
c mu ton thn nam hoc n trong Tng tron v Ph iu).
+ ng dng Zbrush vo mn Sng tc Tng tron (xy dng c phc thao,
hoc mt tc phm ngh thut hon chinh trong Tng tron v Ph iu).
+ Bin phn mm ny tr thnh mt b mn tin hoc chuyn mn su khng th
thiu dnh cho chuyn ngnh iu khc tai trng ai hoc Ngh Thut - ai hoc Hu.
D. i tng, phm vi nghin cu:

1. i tng nghin cu.


- Phn mm tao hnh 3D Zbrush do hang tin hoc chuyn vit cc phn mm hoa
Pixologic pht hnh (tai ia chi http://pixologic.com)
- Qu trnh ng dng vo hoc tp, giang day tai khoa iu khc trng HNT HH.

2. Phm vi nghin cu.


- Phn mm chuyn su 3D Zbrush (phin ban mi version 4R5) ca hang Pixologic
pht hnh online tai trang web: http://www.pixologic.com/
- S ng dng phn mm Zbrush trong lnh vc h tr nghin cu, sng tc cho
sinh vin v Giang vin tai Khoa iu khc trng HNT - HH.
E. Cch tip cn, phng php nghin cu:

1. Cch tip cn.


- Nghin cu cch s dng ca phn mm Zbrush. Chon loc cc cng c h tr c
dng nht cho qu trnh th hin cc tc phm iu khc. i su tm ra cc quy trnh
s dng chng mt cch hiu qua, n gian, d tip thu.
- Kt hp, khai thc cc mt hiu qua nht ca phn mm xy dng cc phng
php ng dng, cc bc thc hnh ti u nht cho qu trnh nghin cu sng tc
iu khc.

2. Phng php nghin cu.


Nghin cu cch s dng vn hnh phn mm Zbrush. Phn tch, khai thc cc
cng c hu ch, bin chng tr thnh cc cng c h tr c lc cho cng vic nghin
cu sng tc ngh thut iu khc.

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

CHNG I.
GII THIU GIAO DIN, TNH NNG V CNG C C BN.
1.1. Cu hnh my tnh cn c khi s dung Zbrush.
Vi phn mm ZBrush 4R5, Windown. Cu hnh my tnh cn thit nh sau:
H iu hnh: Windows Vista / Windows 7 / Win 8 (32-bit / 64-bit)
Phn cng my tnh: Tng ng Pentium D hoc mi.
RAM: Ti thiu l 2048MB (2GB) lm vic vi nhiu triu polys (nhiu mt cho mt
hay nhiu i tng). ZBrush 4 l mt ng dng 32-bit, nhng c th s dng ln n 4 GB
ca h thng RAM.
HDD: Khong 16GB trng cho a C.
Pen Tablet (Bng v in t): Wacom hoc cc bng khc c tng thch.
Mn hnh: phn gii 1280 1024 mn hnh hoc cao hn (32 bit).
Yu cu h thng ti thiu:
ZBrush 4R5 - Macintosh (H iu hnh chuyn cho ha vi tnh).
Yu cu:
H iu hnh: Mac OSX 10.6 hoc mi hn.
CPU: Intel Macintosh
RAM: 2048MB cn thit lm vic vi nhiu triu polys. 6 GB. (ZBrush 4 l mt ng
dng 32-bit, nhng c th s dng ln n 4 GB ca h thng RAM)
HDD: 16GB cng khng gian t do cho a u.
Pen Tablet (nu s dng): Wacom hoc bng v tng thch.
Mn hnh: phn gii 1280 1024.
( ngh: 1280 x 1024 hoc cao hn).

1.2. Giao din ca Zbrush.


Gii thiu giao din tng th.
ZBrush l mt phn mm iu khc k thut s, chng trnh ny l mt cuc cch mng
ha ngnh cng nghip 3D vi cc tnh nng ht sc mnh m v s sng to v iu khc mt
cch trc quan theo cm gic ca ngi ngh s. c xy dng trong mt giao din thn thin,
d s dng, ZBrush cung cp cc cng c mnh nht cho cc ngh s sng to bng k thut
s. Vi mt kho cng c ca cc tnh nng c pht trin vi cc tnh nng s dng, ZBrush
to ra mt tri nghim v cng t nhin, ng thi to cm xc cho cc ngh s khi s dng
chng. Vi kh nng iu khc mi vt th ln n mt t cc a gic (thut ng trong k thut
3D), ZBrush cho php sng to khng gii hn, bi tr tng tng ca ngi s dng.

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

c thit k theo mt nguyn tc lin hon, khoa hc, v d s dng nht, cc trnh n
trong ZBrush lm vic cng nhau trong mt phng php lin kt cht ch v t do iu chnh.
iu ny to iu kin cho s tng tc ca cc m hnh 3D, hnh nh 2D theo nhng cch mi
v c o.
ZBrush cung cp cho ta tt c cc cng c cn thit nhanh chng phc tho ra mt khi
nim 2D hoc 3D v sau ly tng v bin tt c cc tng thnh hin thc. Ta c
th trc tip lm trong ZBrush vi nh sng v mi trng khng gian sng ng nh tht
ngoi. Vi nhiu ty chn trch xut sang cc file 3D c h tr bi cc phn mm tng tc

Hnh 1.1: Giao din chung ca Zbrussh.

3D khc, ngi s dng c th d dng chun b tc phm ca mnh in 3D hoc s dng


trong bt k ng dng k thut s khc nh phim hot hnh, game...
Ngi dng ZBrush s nhanh chng lm quen c vi giao din thn thin nhng mnh
m ca n, c th iu khc v v bng mu sc vi hng triu a gic m khng cn phi trang
b card ha t tin cho my tnh. Chnh v vy, l l do ti sao ZBrush c s dng bi
nhiu ngi ch tc cc tc phm iu khc s trong studio game v cc b phim ni ting.
Tng quan giao din.
S 1- Ca s Zbrush: Cc ca s trong Zbrush (hu ht), c ty bin rt cao v c
t theo bt k v tr no m ph hp vi mc ch, s thch c nhn ca ngh s khi trin khai
cng vic.
S 2- Canvas trong ch 2D (ZBrush canvas): Khc vi cc phn mm 2D c o
bng n v pixel, hay pel (vit tt ting Anh: picture element), th canvas c kch thc nhng
c o bng pixols. Bi trong canvas c th cha cc thoogn tin 2D, 2.5D v c cc yu t c
tnh cht 3D. Khng ging nh cc phn mm 3D khc, ZBrush khng c mt cnh khng gian
8

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

3D, trong camera (im nhn xut pht t ngi s dng) c th c di chuyn. Cc i
tng, c ch tc pha trc ca camera, trong canvas. d hnh dung, hy tng tng
canvas ca ZBrush ging nh mt ca s trong cn nh ca ta, nhn ra khng gian ngoi ca
s. Tc vo mt th gii 3D c xa, su. i tng c th c di chuyn trong ca s,
nhng ton b khung cnh khng th di chuyn. y l mt yu t quan trng cn nm bt
c th lm vic thoi mi trong Zbrush. y l l do ti sao ZBrush c th lm vic vi hng
triu a gic trong thi gian thc.
Vi cc chng trnh khc, nu x l mt on video, ta phi theo di mi phn t ca
khung cnh mi lc mi ni, t mi gc , bt k mt ci g l c th nhn thy t camera
(gc nhn ngi s dng). Do vy ton b ti nguyn h thng, c dnh cho qun l khung
cnh. Nhng trong ZBrush n dnh ton b nhng ngun lc v tp trung chng vo mt i
tng duy nht, cho php ta lm tt nht cng vic, m trong bt k cc chng trnh 3D khc
khng c.

Hnh 1.2: Giao din chi tit ca Zbrussh.

S 3- Khay (Trays) bn tri v bn phi: y l nhng khung hnh xc nh v tr cc tri


v cc phi ca ca s Zbrush, c th nhn c mt bng chc nng (palettes) hoc nhiu
bng chc nng xp lin tip nhau. m hoc ng mt khay, nhp vo biu tng ca menu
nm trn u ca n. Theo mc nh, khay bn phi c m v khay tri b ng (n). Ngi
dng c th ko mt bng trn menu vo khay (tri hoc phi) bng cch ko biu tng nh
ca n pha trn n.
S 4- ZBrush Palettes: Cc bng (palettes) t chc v qun l tt c cc cng c, tin ch
v ci t (tools, utilities and settings) ca Zbrush. Mi bng dnh ring cho mt b tnh nng
9

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

lin quan. V d, bng Tool cha tt c cc tnh nng lin quan n cc i tng 3D lu tr v
chnh sa cc m hnh khc nhau (bao gm c cc m hnh 3D). Nhng bng ny c sp xp
theo th t ch ci trn cng ca ca s, ngay bn di thanh tiu ZBrush, ni c nhiu cc
chng trnh khc c thanh thc n ca mnh. Ta cng c th to bng mang m du n c
nhn thng qua cc tnh nng ty bin giao din ca ZBrush.
Danh sch cc bng menu chnh trn giao din ca Zbrush (List of the ZBrush palettes).
Alpha: Ti, chnh sa v to ra cc bn alpha, c s dng kt hp vi dao khc (brush)
v cc mc ch khc.
Brush: Chn dao khc v iu chnh cc thit lp ph hp vi s sng to ca ta.
Color: Chn v chnh sa mu sc cho canvas hoc m hnh 3D ca ta.
Document: Thay i kch thc, lu hoc np ZBrush canvas.
Draw: Cung cp cc thit lp quan trng i vi cch hot ng vi mi cng c.
Edit: Hot ng hon tc v thit lp li s thay i.
File: Lu v ti mt lot cc tp tin ZBrush t mt a ch trn my tnh hoc a.
Layer: Cc lp ring bit c kt hp vi nhau trong mt ti liu ZBrush.
Light: Thit lp v kim sot nh sng cho mt khung cnh.
Macro: Ghi v pht li cc hnh ng lp i lp li ci thin quy trnh lm vic.
Marker : nh du v nh li cc i tng trn canvas.
Material : La chn v iu chnh vt liu to ra cc b mt v cc hiu ng khc nhau.
Movie : To cc on phim ghi li cc bui lm vic ZBrush hoc khi cc m hnh c
hon chnh v kt thc.
Picker : Thit lp mt s thuc tnh cho ton cc bc tranh hoc khi iu khc, chng
hn nh mu sc, cht liu, chiu su v nh hng.
Preferences : Thit t s thch c nhn, ty chnh giao din ZBrush v la chn thuc
tnh mt s bc tranh v iu khc theo mc nh.
Render : La chn phng thc thc hin rendering khc nhau v cc ty chn.
Stencil : iu chnh thuc tnh cho mt n hot ng khi v hoc iu khc.
Stroke : Cung cp mt lot cc loi stroke, trong xc nh hnh dng, tnh cht khc
nhau cho mi cng c c p dng khi con tr ko trn canvas.
Texture : Mt cu trc b mt c lu thng tin trn hnh nh s dng khi v hoc
p trn b mt ca m hnh.
Tool: Cng c c chn lm vic chnh trn ZBrush, cha cc m hnh 3D, khi
nguyn thy v cc cng c v 2.5D.
Transform : iu chnh mt i tng 3D xut hin trn canvas.
Zplugin : y l v tr mc nh cho ZBrush b sung cc phn mm m rng chc nng
ca ZBrush.
Zscript : record, lu, ti v chy ZScript recordings.
10

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

S 5- Sub-palettes (cc bng ph): y l nhng phn nhm tnh nng trong mi bng
chc nng chnh, c cha cc hnh ng khc nhau, ty chn v ci t, thit lp c th c
p dng cho cc ZTools (cc dao khc 3D, 2,5, khi nguyn thy, v.v), hoc gip cho
chu trnh cng vic thun li hn. Vi mt bng iu chnh, cc menu mi c th c to ra
v ty chnh theo ca ngi dng. N cng c th c b sung bng cch thm cc mc
chc nng chi tit cc bng, bng ph khc vo (bng cch bm ctrl+Alt+kch chut v ko
mc no hay dng vo v tr). Hy ghi nh rng cc bng ph rt linh ng, c th xut hin
hoc bin mt ty thuc vo la chn hin ti ca ta. V d, bng ph Tool > Adaptive Skin ch
xut hin (c mt trong bng) ch khi mt ZSphere c chn v ang c iu chnh. L do
l trong thc t, cc c tnh ca bng ph ny khng p dng c cho cc loi cc i tng
khc c trong bng chnh Tool.
S 6- Pop-up Windows: Khi nhp vo mt s biu tng hay yu t trong giao din ngi
dng, mt ca s pop-up xut hin, c cc chc nng tng ng lin quan n cc biu tng
nhp vo. Cc ca s pop-up ca Ztool, trong c xut hin cc khi nguyn thy 3D cng
nh 2D v cng c 2.5D. Nhng yu t quan trng ca giao din ngi dng nh Brush 3D,
Strokes, Alpha, Textures c cng mt loi ca s pop-up. Bt c lc no ta thy mt biu tng
xem trc, nhp vo biu tng, s kch hot mt ca s pop-up cha ng mt thng tin ni
dung ca cng c .
S 7- The ZScript / Tutorial Window: Nm di cng ca ca s Zbrush (cc phin bn
mi, n nm pha trn), khay ny c th c m rng hoc tt khng cho xut hin ging nh
cc khay tri v phi. Tuy nhin, khay ny c th khng nhn c nhng ty bin nh nhng
bng khc. N c s dng bi cc ZScript hoc cc ca s hng dn cho mc ch s dng.
S 8- The Timeline: c s dng to ra hnh nh ng (animation). Theo mc nh,
Timeline c n. hin th Timeline, i ti Movie > Timeline v bm vo nt Show.
S 9- The Title Bar: Nm trn cng ca ca s ZBrush. pha bn tri n cha thng tin
s phin bn ca ZBrush, ID phn cng ca ta (N khng phi l thng tin bn quyn ca ta v
khng gy ra nguy c bo mt khi hin th n trong mt nh chp mn hnh) v thng tin s
dng b nh. Bn phi l bng iu khin cho kh nng hin th, mc nh ca ZScript (ti li
cc thit lp khi ng mc nh), cc nt tr gip, cc mu sc ch ca giao din, v cu
hnh giao din ngi dng c ci t trc (UI configuration presets).
S 10- The Top Shelf: L k (Shelf) trn u ca s Zbrrush, cha cc nt chc nng (li
tt) chnh thit lp dao khc v cc thao tc ZTool. Khu vc ny bao gm tt c cc yu t
ta s cn dng mt cch thng xuyn lm vic trn m hnh, hoc bc v ca ta. Ch
Edit, Move, Scale, Rotate, ch ZAdd hoc ZSub, kch thc v cng ca dao khc (Draw
Size and Focal Shift), Z Intensity, truy cp vo cc tin ch quan trng (Projection Master, Light
Box, Quicksketch) v nhiu hn na.
S 11- The Left Shelf: L k bn tri ca s Zbrush c cha cc phm tt chnh dng
cho chm khc khi v cc yu t dng trong hi ha. Cc Brush (dao khc), Strokes, Alphas,
Textures, Materials, Color Picker, v.v Tt c cc mc c dng chnh sa cc i tng,
sau khi ta nhp vo chng v s dng chut (hay bt v cm ng) trn canvas.
S 12- The Right Shelf: K bn phi cha cc iu khin tng tc vi canvas hoc
mt m hnh 3D. Phn trn bao gm cc tnh nng ring cho thao tc duy nht canvas: zoom
in/out, scroll, antialiasing, 10% view, v.v
11

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Pha di l tnh nng cc biu tng cho thao tc mt i tng 3D (ZTool): Scale,
Rotate, Move v cc yu t cn thit cho kh nng hin th li v khng gian lm vic 3D.
Nh kh nng iu chnh ca grid visibility, transparency, frame view, Polyframe (wireframe),
perspective v.v Cc nt ny s chuyn sang mu xm khi mt m hnh khng c v trn
canvas trong ch Edit. Nn nh cc nt u nh hng n gi v ca ta nh mt tng th,
cn cc nt di nh hng n bt c iu g ta ang lm iu khc vi mt m hnh c th.
S 13- The Light Box window: y l th vin bao gm th ch cht trong zbrush,
cho php ta duyt qua cc ZTools, textures, alphas v nhiu hn na nm trn cng trc
khi quyt nh c s dng chng hay khng.
S 14- Other UI elements: Cc yu t khc cng cu thnh giao din.

1.3. Cc yu t khc ca giao din.


K (shelf): xung quanh khung c mt khng gian cha cc phn t giao din. Hu ht
bt c mc no c tm thy trong cc bng chnh, bng ph, u c th c ko v th vo
k. iu ny cho php ta t cc mc chc nng hay s dng c th d dng truy cp ngay
xung quanh ca s khung hnh. Giao din mc nh c mt s yu t (thun li cho cng vic,
theo kinh nghim ca nhiu ngi s dng) c Zbrush c kt v t sn ti cc v tr
thun li bn tri, phi v trn u ca k.
Status Bar: Nm ngay bn di bng danh sch (palette list), khu vc ny cung cp thng
tin phn hi khi ta ang lm vic. V d, khi thit lp mt phm nng, n s cung cp thng tin
hng dn v nhng cng vic g s phi lm tip theo. Khi tr li khung cnh, n s hin th
mt thanh tin trnh v cung cp cc thng tin hu ch khc.
Nt (Buttons): l nhng nt nhn khi kch chut s khi ng mt chc nng no trong
bng chnh, ph, cng nh trn k, khay. V d: nt Load Tool trong ng dn Tool > Load
Tool. N xut hin v c kch hot bng cch nhp vo chng v thc hin mt thao tc ti
mt i tng 3D c sn trn my tnh. Nh vy cc nt hot ng theo cc chc nng, c
t theo tn gi ca n. Mt s nt ch c biu hin vn bn (text), mt s c biu tng l hnh
i din v mt s c c hai vn bn v biu tng (text and icons).
Cng tc (Switches): Chng c s dng trong ch loi tr ln nhau. Mt v d l
trong ch Draw, 3 nt Mrgb, Rgb v M c cu trc l mt cng tc. Nhp vo mt cng tc
la chn s kch hot mt chc nng, ng thi chc nng tng phn vi n s tt.
Thanh trt (Sliders): iu ny cho php ta thit lp cc gi tr chc nng bng cc thanh
trt c gi tr bng s, khi dng chut y mt nt trn thanh trt. Gi tr s s c gii hn
trong mt khong gii hn nht nh no . V d: thanh trt Rgb Intensity cho php cc gi
tr t 0 n 100. Thay i gi tr, kch gi chut v ko trn thanh trt. i vi mt gi tr
chnh xc, ta c th kch mt ln vo thanh trt, nhp gi tr mong mun, sau nhn Enter
thit lp gi tr.
Swatches: y l nhng hnh vung nh c mu sc c trng, c tm thy cc b
phn khc nhau ca giao din nh menu Material > Modifiers. Nhp vo mt biu tng hnh
vung swatch, s c thng tin thit lp xut hin chnh sa ph hp vi th hin.

12

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Title Bar: Title Bar trn cng ca giao din. N cho thy thng tin v trng thi hin ti
ca ZBrush nh s dng b nh... Pha st di l cc menu hoc palette; Kch chut vo tn
ca mi menu s hin th bng cun chnh vi y cc ni dung. Title Bar cho thy b nh
Zbrush ang s dng v.v menu v NoteBar vi thng tin Transpose.
Di menu l NoteBar, hin th thng tin v cc hot ng ca ngi dng hin ti. iu
ny c bit hu ch cho Transpose nu n ang c s dng.
Pha bn phi ca Title Bar: pha bn phi ca Title Bar l cc nt khc nhau nh
QuickSave v cc nt iu khin vic to cc giao din khc nhau.
QuickSave: Nhn nt ny s lu d n hin ti nh l mt file hay mt tp tin
quicksave. Tc ng ca nt ny s lu ngay lp tc v khng c tn tp tin c yu cu. File
QuickSave c th c t v ti t tab Lightbox QuickSave. Cc file QuickSave c th c
save t ng theo mt thi gian nht nh theo ch nh ca ngi dng. y l mt tnh nng
t save rt hu ch nhm khi phc cc phin lm vic trc nu xy ra s c mt in hay
h hng my tnh

Hnh 1.3: Thanh Title Bar.

Hnh 1.4: Thanh NoteBar.

See-through: iu chnh thanh trt thay i trong sut ca ton b giao din
Zbrush nm trn mn hnh my tnh. iu ny rt hu ch nu ta mun lm vic vi vt liu
khc c m trong mt chng trnh khc v d nh trnh duyt Web nm pha di ca s
Zbrush.
Menus: Nt ny c chc nng lm hin th hoc n cc giao din ca menu.
DefaultZScript: Chy DefaultZScript nu ta chnh sa kch bn.
Previous/Next Interface Color configuration: Nhn la chn mt s nhm khc nhau
ca mu sc giao din.
Previous/Next Interface Layout configuration: Nhn chn giao din b tr khc nhau.
Unlock: Nu mt zscript hoc plugin b kha giao din, nhn nt ny m kha.
Hide/Restore/Close: Cc nt chng trnh tiu chun cho n hoc khi phc ca s
ZBrush v ng chng trnh.

1.4. Cch ty bin c giao din lm vic ph hp vi s thch c tnh.


Chng ta xem xt lm th no thay i giao din cho du n c nhn. l thi
gian kim tra thay i cch b tr. Di y l cch ta di chuyn cc yu t giao din t mt
13

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

ni khc, v thm ch to cc menu mi. Giao din nh mt tng th c chia thnh nhiu
phn ca mt tng th. Cc thanh cng c c nhng chc nng ring bit c t nhng v
tr thun tin, hay thi quen khc nhau.
Cc khay (Tray) l hai bn cc trng bn tri v bn phi ca giao din ngi dng.
Mt khay c th cha nhiu bng chnh y . Ta c th di chuyn mt bng chnh trong
menu, vo trong khay bng 2 cch. Nhanh nht l ch cn nhp vo biu tng x l ngay
u menu (hnh trn m vi mi tn hng cho ln). Bng chnh s t ng di chuyn n
u ca bt c khay hin ti ang m (Nm hai bn phi v tri ca giao din ngi dng). Nu
c hai khay u ang c m, bng chn s di chuyn n khay bn phi. (u tin ny c
lp trnh vo ZBrush v khng th thay i). di chuyn mt menu n mt khay c th theo
mun - hoc thm ch l mt ni c th trong mt khay - nhp v ko biu tng bng th
vo v tr khay theo mun. Khi ta th chut, menu s c t ti v tr trong khay.

Hnh 1.5: Giao din ty bin ca Zbrussh

K (Sell) l cc khu vc m rng, bao quanh khung hnh c i tng ang c chnh
sa. Chng thng c bt u ti v tr bn ca khung hnh. Chng hn ni, "nt AAHalf
nm trn k phi". Tt c bn k bao quanh thng c gi chung l k, v vy cng s chnh
xc nu ni rng, "nt AAHalf nm trn k". Mi mt phn ca k s t ng m rng ph
hp vi s lng nt m n cha.
Cch di chuyn cc mc (cc yu t trong bng ph) vo cc v tr khc nhau: Theo mc
nh, tt c cc yu t giao din u iu chnh v tr c. Ngoi tr cc bng ang b kha ti
ch, iu ny lm cho n khng th v tnh di chuyn hoc xa n khi khay. cho php ty
bin v tr, ta phi bt Preference > Config > Enable Customize nh trong hnh 1.6. Mt khi
14

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

c bt, ta gi Ctrl + Alt ZBrush di chuyn cc


menu trong v tr xung quanh. Vi Ctrl + Alt c nhn
xung, ta ch cn nhp v ko mt menu di chuyn
n n v tr mi ca n.
C mt s quy tc p dng y: Cc bng trong
menu ch (giao din ngi dng ZBrush mc nh)
khng th sa i, ngoi tr thng qua ZScripts hoc
cc plugins. Ta khng th ko di chuyn hoc loi b
chng trong cc bng ti v tr menu.
Di chuyn mt cng c trong bng chnh n mt
v tr khng hp l s khng c hiu lc. Di chuyn mt
bng t mt v tr ty chnh, n mt v tr khng hp l
tc l xa b v tr ca n.
V d: ko nt SwitchColor t k tri vo canvas
s loi b n khi k hon ton. ZBrush khi tm thy
mt v tr hp l cho mt menu, s th hin bng cch
lm xut hin mt khung gii hn xung quanh v tr
khi ta di chuyn ti gn . Hu ht cc a im hp l
s m rng cha bng ty bin.
Di chuyn mt mc ny ln mc khc c trn
Hnh 1.6: Bng Config vi Enable
k hoc danh sch trnh n ty chnh s gy ra s chng
Customize c bt.
cho. y khng phi l mt ci g m ta mun
lm. Ta nn lun lun t cc mc lin nhau, hoc loi
b cc mc trc trc khi t mc mi. Nhng quy
nh ny s nhanh chng tr thnh bn cht th hai khi ta lm vic vi n. l mt h thng
rt hp l.
Xy dng cc Menu cho tng cng vic: Mt tnh nng ng ngc nhin mnh m ca
ZBrush l kh nng to ra cc menu mang du n c nhn, v thm ch t c cc bng ph
trong n. Vi tnh nng ny, ta c th xy dng li ton b giao din Zbrush. Bc u tin
s dng tnh nng ny l phi bt Preferences > Config > Enable Customize. Lm nh vy s
kch hot cc ty chn trong Custom UI menu, sau nhn Create New menu. Mt hp popup
ngay lp tc xut hin, yu cu ta t tn cho menu mi. Nhn vo trng nhp vn bn, g tn
ta mun, sau nhn nt OK (hnh 1.6).
Khi mt trnh n c to ra, n s xut hin bn phi ca danh sch menu ch. y
ch l tm thi. t menu vo mt khay v sau loi b n t khay, s to ra n c t ti
v tr theo th t abc lin quan n cc bng khc trong menu. Ngoi l l nu menu chia s
cng tn, l mt trong nhng menu mc nh, trong trng hp ny n s c x l nh th
n c t tn "User". V d, to ra mt trnh n ty bin c tn l Material s cho kt qu
trong hai n c hin th trong danh sch tng th. Menu Material gc s c t v tr
theo th t abc, trong khi ci mi s c t gia hai menu Transform v Zoom. Theo nguyn
tc chung, n thc s khng phi l mt tng tt cung cp cho mt trnh n mi cng
tn vi mt hin ti. (ng i to cc menu d mun d khng, m khng cn. Sau khi to ra,
cch duy nht loi b mt trnh n l khi ng li ZBrush m khng saving cu hnh).
15

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Sau khi mt menu c to


ra, n phi c chuyn n mt khay
trc khi ta c th t cc mc nh
trong n. Bm vo tn ca menu s
dng l biu tng (vng trn m
c mi tn hng xo ln), sau s
dng iu chnh bng cch ko cc
bng ph, mc, nt c trn k vo
n. Khi c t trong mt khay, ta
cng c th i tn n bt c lc no
bng cch Ctrl + nhn chut vo tiu
ca n.

Hnh 1.7: Bng Custom UI.

t cc mc trong menu t to cng n gin nh nhn gi Ctrl + Alt + kch chut v


ko chng t trnh n khc. Khi mt mc tip cn menu mi, mt khung gii hn s xut
hin. Th cc i tng ny bt k ni no trong hp t n . Menu c in theo th
t c bnh thng. Ni cch khc, t tri sang phi, sau t trn xung di. Mc u tin
c t trong mt menu s t ng i vo gc trn bn tri. Cc mc tip theo s i n ngay
bn phi ca n, v vv. Trng hp ngoi l cho quy tc ny l nu ta t mt i tng ln
trn u trang ca mt i tng hin c. Cc menu mi s din ra u tin, v ci u tin s
c y sang phi hoc xung ty thuc vo khng gian c sn. t v tr mt menu vi cc
yu t, vo giao din ngi dng.
Mt cng c c th c t trong mt menu con. Ko mc Custom SubPalette trong
bng Preferences > Custom UI > Custom SubPalette v t n vo trong menu m ta ang xy
dng. Cc mc b sung sau c th c ko vo menu con ny. Ban u, cc menu con s
c t tn l "Untitled". Sau khi ta t mt mc vo n, ta c th i tn menu con bng t
hp phm Ctrl + Alt + nhn chut vo tn ca n (hnh 1.7).
Kt hp nhng mc chc nng ny vi nhau, ta c th xy dng mt menu hon chnh
vi tt c cc chc nng ca giao din mc nh ZBrush. Cc menu ty chnh thm ch c th
c xy dng s dng cc nt c to ra thng qua cc plugin.
Khi to ra chng, cc ty chn u tin l chng trong danh sch menu ch. N s lun
lun c sn cho ta y. Ngoi ra, ta c th ko chn menu vo danh sch trnh n ty
chnh. y l mt cch thun tin n tt c nhng menu m ta mun c sn trong giao din
ca ta. N c th c t bt c ni no trong khng gian c sn, v theo th t no. Mt khi
ta sp xp danh sch n s hi lng ca ta, tt nt Menu trn thanh tiu n tt c mi
th ngoi tr nhng thc n m ta t c th trong thanh menu ty chnh. Mt giao din
ty chnh, khi giu i danh sch cc menu ch, v ch cho thy mt s cc menu ty chnh.
Sau khi hi lng vi giao din ca ta, nhn Ctrl + Shift + I thit lp n nh giao din
ngi dng ty chnh ca ta, m s c np mi khi ta khi ng ZBrush. Nu ta mun n
xut hin trong nhiu phin lm vic ti, th s dng Ctrl + Alt + Shift + I thay th file UI
trong khi ng. Sau ta s c th ti n bng Preferences > Config > Load UI.
Icolors
Custom Colors: Thay i mu ca giao din vi bng chnh Preferences > Icolors. Bng
ph Icolors (hnh 1.8) cha cc ty bin kim sot mi vn v mu ZBrush. Sa i c th
16

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

c m rng hn, nh dch chuyn mu i vi mu xanh, hoc rt c th vi thit lp mu


sc c nhn cho tt c cc loi phn t. Trc khi lm bt c iu g khc, nhn Preferences >
Icolors > SaveUi Colors v lu li mt tp tin DefaultColors.cfg. iu ny s d dng khi mun
tr li mu sc ban u ZBrush vo bt c lc no, bng cch nhn vo nt Load Ui Colors v
m ti tp tin Default Colors.cfg va save.
Ci t hiu ng mu sc cho giao din: Na di
ca menu Icolors l mt tp hp cc thanh trt. Bt u
vi Preferences > Icolors > Red, cc thanh trt c s
dng thay i ton b giao din. Cc thanh trt cng
cc thit lp ban u c gi tr trung bnh. iu ny c ngha
l iu chnh cc thanh trt nh hng n giao din tng
i so vi trng thi hin ti ca n. V d, di chuyn thanh
trt v pha bn phi s lm ZBrush c mu hn. Di
chuyn n sang bn tri lm cho giao din nht mu hn
(tng t nh tng c cc thanh trt Green v Blue).
Vi cc thanh trt ta c th nh hng n cc loi
mu Red, Green v Blue, Hue, Saturation, Intensity v
Contrast. Khi ta iu chnh cc gi tr, cc thanh trt s
li v tr thi im ta di chuyn. V vy, nu ta thit lp
Red n 29, n s li thit lp cho n khi ta thay i n
mt ln na. iu ny c ngha l ta c th tinh chnh cc
thanh trt bt u t trng thi mu sc ca giao din. Sau
khi hi lng vi cc thit lp ca ta, nhp vo
nt Preferences > Icolors > Apply.
Adjustments: Nt ny v c bn s p dng thit lp
ca ta vo giao din, thit lp li bt u mt im khi
u mi. Tt c cc thanh trt s ngay lp tc chp li gi
tr trung im (zero) Cn lu rng cc thanh trt
ca SubOpacity1, SubOpacity2, Highlight v Gradient,
cng vi thanh trt iu chnh mu sc khng b rng buc
bi nt Apply Adjustments.
Ci t mu c th cho cc loi bng cng c: Trn
cc thanh trt l mt lot cc hnh ch nht chn
mu. Cc ny (tt c 40 ci) Mi thit lp ca mu nn
cho mt v tr khc nhau trn menu ca giao din ZBrush.
Di y l mt s ty chnh cc tnh nng s dng
giao din c bn trong Zbrush.
Hotkeys (Phm nng): Ty chnh cc phm nng c th

c ch nh cho ph hp vi phng php lm vic c th


ca ta.
Thit lp ty chnh phm nng: Bm v gi t hp
phm CTRL + ALT v kch chut vo mt mc m ta mun
gn mt phm nng s dng. Mc ny c th l mt nt,
17

Hnh 1.8: Bng ph Icolors.

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

mt thanh trt hoc mt bng...Sau khi c mt thng bo hng dn nhn mt phm nng, ta
th ht CTRL + ALT ra. V tip tc nhn mt phm t chn bt k trn bn phm ca ta, ch
nh. Lc ny mi khi mun gi lnh ln s dng ch cn nhn mt phm ch nh . Vic
ny hay p dng dng cho cc loi dao khc, nhm thun tin cho vic thay i dao khc khi
lm vic. Khng mun p dng, nhn ESC thot.
H tr chut bnh xe: ZBrush 4R5 h tr bnh xe chut cho cc thit b c mc thanh
trt. Cc bc p dng lm con chut bnh xe khi ln xung s thay i gi tr thanh trt
nh Draw Size. s dng tnh nng ny, gn mt phm nng nh bnh thng nhng di
chuyn bnh xe chut thay v nhn mt phm lnh.
Gn mt bng chnh cho mt Hotkey: Bm v gi t hp phm CTRL + ALT v click vo
bng Palette. Nhn phm mun gn trn bn phm, hoc nhn ESC thot. Khi mt phm nng
c gn cho mt bng chnh pha trn, cc bng s xut hin ti khu vc v tr di con tr
ca ta khi ta nhn phm tt. Nu ton b bng khng th hin th trong giao din, cc bng s
c chuyn thng ng cho n khi n ph hp vi ca s ZBrush. Theo mc nh, cc bng
Alpha, Stroke, Tools, Brushes, Texture v Material thng c c gn cho phm F1 n
F6.
Gn mt i tng dao khc (Brush) vi mt phm tt: gn mt loi dao khc vo mt
phm, thc hin theo cc bc di y: Bm gi t hp phm CTRL + ALT v click vo mt
biu tng dao khc trong bng Brush. Ta c th nhp vo biu tng dao khc trong bng
Brush hoc trong Brush pop-up. Sau th ht ra. Nhn tip tc trn bn phm ca ta, vi phm
ta mun ch nh hoc nhn ESC thot.
Lu gi phm tt dng cho cc phin lm vic sau: cc phm nng lun lun c
s dng, nhn Preferences > Hotkeys > Store. lu phm nng ca ta, nhn Preference >
Hotkeys > Save. Ch : vi cc tp tin cu hnh ZBrush, cc tp tin StartupHotkeys.txt c
lu tr trong mt th mc Public trn my tnh ca ta. Trn Windows l: Users \ Public \
Documents \ ZbrushData \ Zstartup \ Hotkeys.
Ti phm tt: ti phm nng ca ta nhn Preferences > Hotkeys > Load
Phc hi phm tt v mc nh: khi phc li cc phm nng v thit lp ban u ca
Zbrush, nhn Preferences > Hotkeys > Restore.
Lu rng iu ny s ch khi phc li cc phm nng cho nhng lu tr trong tp tin
DefaultHotkeys.txt v ty chn ny khng c sn sau khi nhn Preferences > Hotkeys > Store.
Mt s th mc mc nh dnh ring cho ni dung ca ngi s dng c Zbrussh ci
t mc nh tin li cho mi c nhn s dng khi cn to mi v lu li cc giao din v
cng c, bng biuTrong th mc Zbrush, cc th mc sau y c th c ty chnh vi ni
dung ty ngi s dng (hnh 1.9). Cc th mc nh du mu xanh s hin th trong
Lightbox. Cc th mc nh du mu , ni dung s c sn khi ZBrush bt u.
Th mc Lightbox.
ZAlphas: Nu c Alpha trong th mc ny, chng s xut hin trong tab Alpha trong
Lightbox.
ZBrushes: Nu c Brushes trong th mc ny, chng s xut hin trong tab Brush
Lightbox.
18

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

ZDocs: Nu c ti liu trong th mc ny, chng s xut


hin trong tab Document trong Lightbox.
ZFibersPresets: Nu c Fibers ci t trc trong th mc
ny, chng s xut hin trong tab Fibers trong Lightbox.
ZGrids: Nu c nhng tp tin Grid trong th mc ny,
chng s xut hin trong tab Grids trong Lightbox.
ZMaterials: Nu c vt liu trong th mc ny, chng s
xut hin trong tab Material trong Lightbox
ZNoiseMakers: Nu c nhng tp tin trong th mc cng
c to m ny, n s xut hin trong tab Noise trong Lightbox.
Zprojects: Nu c d n ZBrush trong th mc ny, chng
s xut hin trong tab Project trong Lightbox.
ZTextures: Nu c Textures trong th mc ny, chng s
xut hin trong tab Texture trong Lightbox.
ZTools: Nu c ZTools trong th mc ny, n s xut hin
trong tab Tools trong Lightbox.
Ngoi ra ta c th to mt th mc c tn ZSpotlights. Cc
tp tin c lu tr ni bt trong th mc ny s xut hin trong
tab Spotlight trong Lightbox.
ZStartup folders: ZStartup \ Alpha: Ta c th t bn alpha
ca ring ta trong th mc ny, v n s t ng xut hin trong
Alpha Palette trong thi gian ZBrush khi ng. Lu : Hy chc
chn ch s dng cc tp tin PSD 16-bit vi gam mu xm trong
th mc ny. Mc d ZBrush c th nhp BMP v mt s tp tin
TIF, ch cc tp tin PSD s hin th trong bng lc khi ng.

Hnh 1.9: Mt s th
mc mc nh dnh
ring cho ni dung ca
ngi s dng.

ZStartup \ BrushPresets: Brushes trong th mc ny s xut


hin trong Brush Palette trong thi gian ZBrush khi ng.
ZStartup \ Materials: file vt liu a vo th mc ny s xut hin trong bng vt liu
trong thi gian ZBrush khi ng.
ZStartup \ Textures: Textures a vo th mc ny s xut hin trong bng Texture trong
thi gian ZBrush khi ng. C to cc tp tin ti a l 20 cho mi th mc, nu hiu sut b
nh hng th gim s lng cc tp tin trong cc th mc ny. Thay i b nh Ram trn my
tnh: Thay i v tr ni ZBrush s vit cc tp tin tm thi khi b nh ram ca my tnh qu t.
Khi lm vic vi ZBrush, n cn thit cho h iu hnh, qun l s lng rt ln d
liu vi thng xuyn c truy cp c v vit. (Khong 4-8 GB d liu). Nu a h thng
ca ta khng phi l nhanh nht trn my tnh, ta c th thit lp ZBrush s dng mt a khc
thay th. N s c thc hin bng cch chnh sa file ZBrushScratchDiskPath.txt l mt
tp tin nm trong th mc C: \ Users \ Public \ Documents \ ZbrushData trn Windows hoc th
mc Users / Public / ZBrushData trn Mac OS X.

19

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Di chuyn bng (Palette) vo mt khay (hnh 1.10):


Nhp vo rnh chia khay (biu tng 2 tam gic nh
ngc nhau, trong hnh 1.10 l khung ch nht ng mu
c mi tn ngn) m khay nu khay cha m.
Nhp vo bng c tn m n, sau ch cn nhp vo
biu tng bng (hnh vung mu c mi tn di
trong hnh 1.10) t ng di chuyn n n mt ci
khay. Hoc nhp chut v ko biu tng vo v tr
la chn trong khay. S sp xp bng trong cc khay c
th c lu tr nh mt phn mc nh ca giao
din, lu li bng cch nhn Shift + Ctrl + I hoc
nhn Preferences > Config > Store Config.
Thit lp bng t ng tt trong khay: Preferences
> Interface > Palettes section
Ty chn Preferences > Interface > Palettes > Auto
Collapse iu khin ty chn bng m v ng trong
khay. Vi cc ty chn trn, nu khng gian l thiu i
Hnh 1.10: Cch di chuyn mt
vi mt bng m, th ng thi bng khc s c ng
bng vo mt khay.
li. Theo mc nh ch c mt bng c th c m rng
trong khay tri. Nu ty chn Preferences > Interface >
Palettes > Left Tray tt, sau c nhiu bng khc c th
c m rng ti mt thi im. Cng p dng cho cc ty chn khay phi, mc d iu ny l
tt theo mc nh. Cc thit lp t ng hot ng vi thit lp Auto Collapse c nhn.
Sub-palettes (bng ph): Mt s bng ln c chia thnh cc bng nh ring bit chuyn
mn, c gi l sub-palettes (bng ph). m mt bng ph, bm vo tn ca n. Theo mc
nh, ch c mt bng ph c m ti mt thi im, m nhiu hn, ta bm SHIFT + nhp
vo tn sub-palettes. Ta c th thay i thit lp mc nh ny nu ta mun, bng cch tt
Preferences > Interface > Palettes > Open One Subpalette.
Sub-palette sections: Mt s sub-palettes ln c chia thnh cc phn mc (sections)
nh hn (i khi c gi l UI Groups). m sections, bm vo tn ca n. Theo mc nh,
ch c mt section c m ti mt thi im, m nhiu hn mt phn, Shift + click vo tn
sections. Ta c th thay i thit lp mc nh ny nu ta mun bng cch tt Preferences >
Interface > UI Groups > AutoClose UI Groups.
Sub-palette operation (Hot ng ca bng ph): Mt hot ng duy nht c p dng
cho cc sub-palettes, bng cch bt la chn Preferences > Interface > Subpalette.
V d: popup Sub-palette Curve ang hot ng. Vi ty chn ny c bt, ch c mt
bng ph c hin th ti mt thi im. Nhp vo tn sub-palette s hin th mt danh sch
ca tt c cc sub-palette trong th t ch ci, do ch c th c mt sub-palette c la
chn. Palette operation (bng hot ng): Mt la chn tng t c sn cho bng chnh khi n
c th v neo ti cc khay tri hoc phi. Vi ty chn Preferences > Interface > Palette
Popup c bt, bng s hin th trong mt khay. Nhp vo tn bng s hin th mt danh sch
cc bng theo th t ch ci, do bng khc c th c hin th. Lu : ch nhng bng
c ko vo khay mi hin th.
20

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Bng ty chn popup ang c bt: Trong hnh trn, cc bng Alpha, Brush, Color,
Document, Draw v File c cp nht v neo trong khay tri. v bng Brush hin ang hin
th. Nu ta bt mt trong nhng otptions nh lu tr cu hnh bng cch nhn Shift + Ctrl +
I, hoc nhn Preferences > Config > Store Config. Cn thit tt cc ty chn khi ng li
ZBrush trc khi thay i c hiu lc.
Bng Preferences (hnh 1.11) vi cc chc nng thay i giao din: y l mt bng c
nhiu chc nng, trong c chc nng iu chnh giao din theo s thch c nhn v nhu cu
i hi ca cc loi cng vic. Cc ty chn trong Preferences palette thit lp cho nhiu tnh
nng trong s dng Zbrush (khng ch ring cho thay i giao din). ta c th thit lp cho
ph hp vi yu cu lm vic. Sau khi thay i cc thit lp cu hnh mi s c lu tr bng
cch nhn vo nt Store
Config, trong Config sub-palette (hnh 1.12) hoc Shift + Ctrl + I trn bn phm. iu
chnh Preferences khng c lu t ng (phi lu bng tay). Init Zbrush: Khi to mt phin
Zbrush mi, reset giao din v trng thi mc nh ca n, xa ht d liu ang lm vic bao
gm tt c cc ty chnh trong bng cng c. Ta nn lu phin lm vic trc khi nhn nt ny.
Ta c th ty bin cu hnh cc bng ph vi tnh c nhn ha giao din n tn cc bng ph
v cc mc nh trong bng ph:
Config (hnh 1.12).
Restore Custom UI: Nu ta xc nh v lu mt
giao din ngi dng (UI) c ty chnh, nhng sau
mun chuyn tr li giao din tiu chun vi nt
Restore Custom UI.
Restore Standard UI: Nu ta ty bin giao din
ngi dng, nt ny cho php ta d dng chuyn i tr
li giao din mc nh. Min l ta lu cc ty bin
bng cch s dng nt Store Config, ta c th quay tr
li giao din ty chnh vi nt Restore Custom UI.
Store Config: Nt Store Config lu li giao din
Zbrush ty bin yu thch ca ta vo mt tp tin tng
th. (Lu trong ...) Giao din s c np li mi ln
khi ng li ZBrush. Giao din lu cng bao gm mu
sc, nhng la chn giao din, v tr ca tt c cc bng,
v b tr ca bng ni ca ta. Cc tp tin c t tn l
CustomUserInterface.cfg. Bng cch s dng nt Lu,
giao din ngi dng c th lu nhiu tp tin cu hnh
v ti chng khi cn thit bng cch s dng nt Load.
Load Ui: Nt ny ti giao din ZBrush s thch
ca ta t mt tp tin lu. Nhng s thch bao gm
cc v tr bng, kch thc ca s v v tr bng ni. Bi
mu sc giao din mc nh khng c np t cc tp
tin c lu. Ta c th ti mu sc giao din t mt tp
tin cu hnh c lu bng cch gi "Shift" v nhn nt ny.
21

Hnh 1.11:Bng Preferences.

Hnh 1.12: Bng ph Config.

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Save Ui: Nt dng lu li giao din ZBrush ca ta vo mt tp tin. File lu cng bao
gm mu sc giao din la chn ca ta, v tr ca tt c cc bng v b cc ca bng ni. Cc
tp tin c lu c th c np bng cch s dng nt Load. lu cc s thch, c
np li mi ln ZBrush khi ng, hy s dng nt Store Config.
Enable Customize: Kch hot nt ny, cho php ta ty chnh giao din ngi dng ca
ta. Thit lp c nhn c th c di chuyn bng t hp phm Ctrl + Alt + ko cc mc cn di
chuyn. Ko n khu vc nn canvas loi b mt mc - iu ny khng loi b n t bng
chnh ca n. Ta cng c th to bng mi ty chnh v ko cc mc ty chn vo chng.
UI SnapShot: Nt ny to ra mt hnh nh ca tt c cc bng v ph bng. Sau khi to
ra, hnh nh s c tm thy trong bng Texture.
Quick Info
V tr ng dn ca bng ph ny l: Preferences > Quick Info.
Nhn nt ny, bt thumbnail ln ca cc thng tin trong Alpha, Material, Texture and
Tool palettes.
Delay: t thi gian chm li (tnh bng giy) trc khi xem thumbnail ln bt ln.
Tolerance: Thanh trt ny kim sot bao nhiu im nh m con tr di chuyn trc khi
menu pop-up tt.
Preview Icon Size: Thanh trt tng hoc gim kch
thc ca thumbnails.
Preview Material On Mesh: Xem trc vt liu trn
li, cho php ta xem trc cc tc ng ca mt loi vt
liu trn li ca ta bng cch di chuyn con tr trn vt
liu trong cc vt liu pop-up.
Large Quick Info Text: t mt c ch ln hn trong
cc ca s help pop-up.
Hotkeys
V tr ng dn ca bng ph ny l: Preferences >
Hotkeys.

Hnh 1.13: Bng ph Quick


Info.

Restore: Restore Startup Hotkeys.


Store: Store Startup Hotkeys.
Load: Load Hotkeys File.
Lu: Lu Hotkeys File.

Hnh 1.14: Bng ph Hotkeys.

Interface
Preferences > Interface sub-palette iu chnh cc hot ng v kch thc cc mc trong
giao din ngi dng (hnh 1.15).
V tr ng dn ca bng ph Preferences > Interface vi cc mc UI.
UI > Buttons Size: Nt ny nh hng n kch thc ca cc mt giao din. Thit lp
cc thanh trt n mt gi tr cao hn s lm tng kch thc ca cc nt, nt bt tt,... Tuy
22

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

nhin, lu rng cc vn bn trn cc nt khng tng kch thc do vy rt d mt ch. Sau


khi thit lp cc thanh trt cn khi ng li Zbrush, thay i s c hiu lc. Cc thit lp mc
nh cho thanh trt ny l 40.
Wide Buttons: Cc nt ny nh hng n kch thc ca cc biu tng nh xut hin
trong mt s bng nh Brush Tool hoc Tool palettes. Khi nt Wide c bt, cc biu tng
ny s gp i chiu rng v n l cao. Vi nt chuyn i khi tt, cc biu tng s vung tr
li.
Show Values: Hin gi tr.
Show Slider Values At All Times: Hin gi tr thanh
trt tt c cc ln.
Auto Hide 2D Tools: T ng n cc cng c 2D
Colorize Active Float Menu: Colorize kch hot cc
menu ni
Notes Fade In-Out Time: Ghi ch Fade In-Out Time
Show Alt Doc View: Xem chng trnh bng ti liu
thay th (khi bm vo nt ny, s c mt hnh ging ht
i tng xut hin ng thi pha trn bng mt ca s
ring bit)
Palettes
V tr ng dn ca mc Palettes l Interface >
Palettes section (hnh 1.16).

Hnh 1.15: Bng ph Interface.

Auto Collapse: Nu nt chuyn i Auto Collapse


c bt, Zbrush c gng gi tt c cc bng c nhn
thy trong khay tri v bn phi. Nu khng gian l cn
thit thch ng vi mt bng mi m rng sau bng
khc s c t ng tt.
Hnh 1.16: Mc Palettes.

Vi nt chuyn i tt, tt c cc bng s vn m


rng tr khi ta ng bng cch nhp vo thanh tiu ca
n.Ta c th truy cp vo bng bng cch trt tm khay ln hoc xung con tr s thay i
thnh mt mi tn kp.
One Open Subpalette: Cng tc ny bt, bt c m bng ph mi, th s ng ca bt c
mt ci c c m. iu ny c th gip iu hng bng bng cch i s ln xung v
di chuyn. Tuy nhin, gi phm Shift khi nhp chut vo mt tn tiu bng s c ngha l ph
bng khc vn m. Bt ty chn ny c bng ph vn m cho n khi ta bm vo n v ng
n li.
Left Tray (Khay tri): Nu nt Auto Collapse ca khay tri c nhn, ch c mt bng
c th c m rng ti mt thi im trong khay tri. Khi bng khc c m rng, bng m
khc t ng ng li.

23

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Right Tray (khay phi): Nu nt Auto Collapse ca khay phi c nhn, ch c mt bng
c th c m rng ti mt thi im trong khay phi. Khi bng khc c m rng, bng m
khc t ng ng.
Accelerated: Nt chuyn i lm tng tc nh hng n tc ca cc di chuyn bn
tri v bn phi khay ln v xung. Khi nt chuyn i c bt, s tng tc di chuyn nh
tng khong cch.
OpenClose Duration: Thanh trt OpenClose Duration t tc thi gian cc bng v
cc ph bng khi m v ng.
UI Groups (Nhm Giao din ngi dng)
Interface > UI Groups (hnh 1.17)
Use UI Groups: Mt s bng ph, nh Preferences >
Interface sub-palette, n nhm cc bng c t trn cc
khay vo mt nhm. C ngha l ty c cc bng s n khi
c mt bng m. Khi tt bng i, cc bng khc s xut
hin tn ca n trn khay. Tt cng tc ny, hin tng
nhm s tch li nh c.
AutoClose UI Groups: Vi vic nt ny bt, bt k
phn ang m s ng ca bt c khi no mt ci mi c
m ra. iu ny c th gip iu hng cc tiu bng bng
cch gim ln xung di chuyn.

Hnh 1.17: UI Groups.

Hnh 1.18: Sub-Palette


Popup.

Tuy nhin, gi phm Shift khi nhp chut vo mt tn


phn s c ngha l ph bng khc vn m. Bt ty chn ny
vn m cho n khi ta bm vo n ng ca.
Sub-Palette Popup
Cc mc nh trong Interface Sub-Palette (hnh 1.18)

Hnh 1.19: Click.

SubPalette Popup: Vi ty chn ny c bt, ch c


mt ph bng c hin th ti mt thi im. Nhp vo tn ph bng s hin th mt danh sch
ca tt c cc tiu bng theo th t ch ci, do mt bng ph c th c la chn.
Palette Popup: Mt la chn tng t c sn cho bng khi n c th neo ti cc khay
tri hoc phi. Vi cc ty chn Popup Palette bt, ch c mt bng s hin th trong mt
khay. Nhp vo tn bng, s hin th mt danh sch cc bng trong th t ch ci, cc bng
khc c th c la chn. Lu : ch nhng bng c ko vo khay mi c hin th.
Click
Interface > Click section (hnh 1.19). iu chnh thi gian khi kch chut.
Navigation (Danh muc chnh)
Interface > Navigation section (hnh 1.20)
Bao gm cc thanh trt v cng tc chuyn i c tnh nng trong lnh vc mang tn
chng:
Rotate Speed.
24

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Scale Speed.
Recenter Rate.
RightClick Navigation.
Enable RightClick Popup.
Xpose
Interface >Xpose section (hnh 1.21). Bao gm cc
mc di:
Xpose Duration.
Hnh 1.20: Navigation section

Xpose Clearance.
Xpose Speed By Weight.
Misc
Interface > Misc section (hnh 1.22). Bao gm cc
mc:

Hnh 1.21: Xpose section.

TxtrAndAlpha In Tool: Lu Texture v Alpha vo


Tool.
IconsUpdateDelay: IconsUpdateDelay.
Fade In Duratio n: Fade In Duration.
See-through Transition Rate: See-through Transition
Rate 0 = off.
Morph UV Timer: Morph UV Timer.
Quick Menu: Quick Menu Activator.
Float Menu: Floating Menu Buttons.

Hnh 1.22: Misc section.

Custom UI (Ty chnh giao din ngi dng).


N c th to cc menu ty chnh trong ZBrush ta
c th nhm li vi nhau nhng mc ta s dng nhiu nht
trong quy trnh lm vic. Trc khi to menu mi, ta phi
bt Enable Customize trong Preferences > Config subpalette.
Create New Menu.
Hnh 1.23: Custom UI (Ty

Preferences > Custom UI sub-palette (hnh 1.23).


chnh giao din ngi dng)
Khi to mt bng ty chnh mi. Bng ty chnh c th
c lp y vi cc mc, bng ph, t giao din
ZBrush bng cch bm t hp Ctrl + Alt + ko cc mc
cn s dng. Mt phm nng c th c gn vo bng Ctrl + Alt + click trn thanh tiu . Nhn
phm nng s xut hin bng ngay ti v tr con tr.
UI Fillers: C vng m kch thc khc nhau, gip trong vic thit k cc bng
ty chnh v menu. Custom SubPalette: To ra mt trnh n mi thm vo mt bng ty chnh.
25

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Icolors.
Bng ph Preferences > Icolors subpalette cho php iu chnh mu sc trn giao
din to ra mt bng ty chnh. Giao din
mu sc c th c lu v np ring cho cc
b tr giao din. N c chia thnh hai phn
trong hnh di y.
Load Ui Colors: Ti mu sc ca giao
din trong tp tin cu hnh.
Save Ui Colors: Giao din ngi dng
lu tp tin cu hnh mu sc.
Main: Mu nn chnh.
Main2: Mu nn Main2.
BT1: Nt mu.
BT2: Nt mu.
BT3: Nt mu cho ch.
BT4: Nt mu cho ch.
PushButton Opacity: Nt lm trong sut.
Sw1: Nt Chuyn i mu.
SW2: Nt Chuyn i mu.
SW3: Chuyn i nt Text Color.

Hnh 1.24: Icolors sub-palette.

SW4: Chuyn i nt Text Color.


Icn1: Mu biu tng Button.
Icn2: Mu biu tng Button.
Icn3: Biu tng nt Text Color.
Icn4: - Biu tng Button Text. - IconButton Opacity: IconButton c trong sut.
Sl1: Mu ca nt, thanh trt.
Sl2: Mu nt thanh trt.
Sl3: Mu nt thanh trt.
SL4: Mu thanh trt, nt v ch .
SliderButton Opacity: SliderButton c trong sut.
K1: Mu thanh trt.
K2: Mu thanh trt.
Text1: T mu vn bn.
Text2: T mu vn bn.
26

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Numbers: S mu.
H Numbers: Mu nt nhn bng s.
Unused: Mu khng s dng.
Submenu: Mu Tiu Menu con.
Submenu2: Tiu menu con.
Menu1: n Text Color.
Menu2: n Biu tng mu.
Title1: Mu nn Tiu color1.
Title2: Mu nn Tiu color1.
Palette1: Bng color1.
Palette2: Bng Color2.
Bng Frame1: Mu khung bng Frame1.
Bng Frame2: Mu khung bng Frame2.
Bng Shadow1: Mu bng Shadow1.
Bng Shadow2: Mu bng Shadow2.
SubPalette1: Mu SubPalette1.
SubPalette2: Mu SubPalette2.
SubFrame1: Mu SubFrame1.
SubFrame2: Mu SubFrame2.
SubShadow1: Mu SubShadow1.
SubShadow2: Mu SubShadow2.
IconFill: Biu tng Fill.
Icon Frame: Khung biu tng.
Icon Shadow: Biu tng bng.
Hilite: Mu Hilite
Border: Ti liu Border Color.
Border: Mu Ti liu Border2.
BTN Frame1: Mu khung 1
BTN Frame2: Mu khung 2.
SliderSlit: Thanh trt mu Slit.
Curve: Mu ng cong.
T Text1: Mu Tiu Text1.
T Text2: Mu Tiu Text2.
27

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Opacity Popup: Opacity Popup.


Popup Frame Opacity: Khung Popup vi trong sut.
Popup Shadow Opacity: Bng ca Popup trong sut.
SubPalette Opacity: SubPalette vi trong sut.
SubPalette Frame Opacity: Khung SubPalette vi trong sut.
SubPalette bng Opacity: Bng SubPalette vi trong sut.
Icon Title Background: Biu tng u ca hnh nn.
PushButton Hilite: Nt Hilite.
Switch Shadow: Nt chuyn bng .
Button Frame Opacity: Nt Khung Opacity.
Quick Menu Opacity: Menu nhanh vi trong sut.
Dialog Window Opacity: Ca s hp thoi vi trong sut.
Quick Info Opacity: Thng tin nhanh v Opacity.
Disabled Items Opacity: Lm bt lc Opacity.
Highlight: im ni bt tng phn.
Opacity TitleButtons: Opacity TitleButtons.
Tray Shading Curve: Khay c bng ng cong.
Palette Shading Curve: Bng c bng cong.
Subpalette Shading Curve: Subpalette c bng cong.
Buttons Shading Curve: Nt c bng cong.
UI Gradient Merge: Trn giao din theo kiu Gradient.
UI Gradient Contrast: Giao din Gradient tng phn.
Red: Chnh sa mu .
Green: Chnh sa mu xanh lc.
Blue: Sa i phn mu xanh da tri .
Hue: Sa i tng mu Hue.
Saturation: Sa i phn bo ha ca cc mu.
Intensity: Sa i phn Cng mu.
Contrast: Sa i phn tng phn ca mu.
Apply Adjustments: p dng tt c cc iu chnh cho giao din.
Picker
Preferences > Picker sub-palette (hnh 1.25).
Sample Size: Chn kch thc c mu.
28

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Auto Front: T ng pha trc.


Mem
Preferences > Mem sub-palette (hnh 1.26).
Compact Mem
Auto Compact Mem: T ng thu nh Mem
Doc Undo: Hon tc cc bc ca ti liu c
chnh sa.

Hnh 1.25: Preferences >


Picker sub-palette.

Tool Undo: Tools Min Undo Count: Cng c hon tc


cc bc chnh sa nh nht.
MaxPolyPerMesh: S a gic ti a mi Mesh.
HD Preview MaxPoly: a gic ti a cho mi HD
Preview Mesh.
Compact Now: Lu li s lng b nh thit t
cho ph hp vi ram my tnh.

Hnh 1.26: Preferences >


Mem sub-palette

Marker (nh du)


Preferences > Marker sub-palette (hnh 1.27).
Marker Radius
nh du bn knh c ci t.
Show Info
Hnh 1.27: Preferences >

Hin thng tin c nh du.

Marker sub-palette.

Zsphere
Preferences > Zsphere sub-palette (hnh 1.28).
Min Draw Radius: Bn knh nh nht khi v.
Topology Radius: Cu trc lin kt ca bn
knh Zsphere.
Wire: Cu trc lin kt-ZSphere si mu.
Wire: Cu trc lin kt- dy mu ZSphere.
Sel: Cu trc lin kt-ZSphere chn mu ch ni.

Hnh 1.28: Preferences >


Zsphere sub-palette.

Zscript
Preferences > Zscript sub-palette (Hnh 1.29).
Auto Record: T ng ghi m phin lm vic
Importexport
Preferences > Importexport sub-palette. (Hnh 1.30).
Import:
iFlipX: Import Flip X.
29

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

iFlipY: Import Flip Y.


iFlipZ: Import Flip Z.
Import PolyGroups: PolyGroups Import.
Import Mat As Groups: Vt liu Import nh
PolyGroups.
Nhm NSided Polys

Hnh 1.29: Preferences >


Zscript sub-palette.

Nhm a gic NSided.


Export
eFlipX: Export Flip X
eFlipY: Export Flip Y
eFlipZ: Export Flip Z
Vector Displacement Map
FlipAndSwitch: Flip and Switch
Normal Map
NormalMapFlipX: Normal Map Flip X(Red)
NormalMapFlipY: Normal Map Flip Y(Green)
NormalMapFlipZ: Normal Map Flip Z(Blue).
NormalMapFlipXY: Normal Map Flip Xy(RedGreen) .
NormalMapFlipVert: Normal Map Flip Vertically.
iMFlipX: Import Flip X.
iMFlipY: Import Flip Y.
iMFlipZ: Import Flip Z.
eMFlipX: Export Flip X.
Hnh 1.30: Preferences >

eMFlipY: Export Flip Y.

Importexport sub-palette.

eMFlipZ: Export Flip Z.


iMSwitchYZ: Import Switch Yz.
eMSwitchYZ: Export Switch Yz.
Lightbox
Preferences > LightBox sub-palette (Hnh 1.31).
SpotLight Intensity: SpotLight Intensity.
Spotlight From Alpha: Spotlight From Selected Alpha.
Restore Spotlight: Restore Default Spotlight.
Lightbox Opacity: Lightbox Opacity.
30

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Spotlight Dial Opacity: Spotlight Dial Opacity.


Lower Subdiv: Lower Spotlight Distortion Subdiv.
Higher Subdiv: Higher Spotlight Distortion Subdiv.
LightBox: Show/Hide LightBox.
Open At Launch: Open Lightbox At Launch.
LightBox Placement: LightBox Placement.
Glow Brightness: Glow Intensity.
Glow Opacity: Glow Opacity.
Text Brightness: Text Brightness.
Text Opacity: Text Opacity.
MultiProcessing: Lightbox MultiProcessing Max
Threads Count.

Hnh 1.31: Preferences >


LightBox sub-palette.

Draw
Preferences > Draw sub-palette (Hnh 1.32).
Max Brush Size: Max Brush Size.
Pframe: Polyframe Opacity.
Pf Color: Polyframe Color.
VariablePFO: Variable Polyframe Opacity.
Pf Antialiased: Polyframe Antialiased Drawing.
Pfill: Polyfill Color Opacity.

Hnh 1.32: Preferences >

PFGray: Polyfill Gray Mode.

Draw sub-palette.

PfillSat: Polyfill Color Saturation.


TransColor: Transparency Color.
TransDepth: Transparency Depth.
Front Opacity: Front Opacity.
Back Opacity: Back Opacity.
BackPanorama Transparency:
Magnify Glass
Preferences>Magnify Glass sub-palette (hnh 1.33).
Magnify Glass (Knh phng i): Khi nt ny c kch hot, ZBrush s hin th mt
knh lp phng to, thu nh giao din ngi dng v ti liu trong qu trnh ghi m. Ta c th
iu chnh knh lp yu cu bng cch iu chnh bn knh, phng to sc mnh, cong v
cc thit lp khc.
Radius: Thanh trt thit t bn knh ca knh Phng i. Mt gi tr cao s cung cp
cho mt Magnify Glass ln hn.
31

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Zoom: Thanh trt zoom t yu t zoom cho knh


phng. Mt gi tr cao hn s cho phng i ln hn.
Curvature: Cc thanh trt t s lng bin dng
cho knh Phng. Mt gi tr cao hn cho bin dng ln
hn, thit lp l 0 s khng b mo.
Fade: Thanh trt t cc gradient cho mu thy
tinh. Mt thit lp l 1, cung cp cho cc mu ti a ca
knh, mt thit lp 0 c ngha l hon ton knh khng c
mu.
Shadow: Thanh trt t cc gradient cho mu
thy tinh. Mt thit lp l 1, cung cp cho cc mu ti a
ca knh, mt thit lp 0 c ngha l hon ton knh
khng c mu.

Hnh 1.33: Magnify Glass subpalette.

Gcolor: Bng chn GColor t Mu Thy tinh cho


knh phng i. Cc thit lp ca cc thanh trt Fade
trn xc nh c bao nhiu mu thy tinh c nhn thy.
Frame: Thanh trt thit t Opacity ca khung
bao quanh knh phng i. Mt thit lp l 1, b khung
hon ton vng chc, mt thit lp t 0 c ngha l khung
s c hon ton trong sut (v hnh).
Fcolor: Bng chn FColor thit t mu cho khung
Glass Magnify.

Hnh 1.34: Tablet sub-palette

Magnify Curve: Phng i s iu khin ng


cong bin dn g qua knh.
Opacity Curve: Opacity cong kim sot mu gradient trn knh.
Tablet
Preferences > Tablet sub-palette (hnh 1.34).
Use Tablet: Use Tablet.
Size Sensitivity: Size Tablet c nhy.
Z Sensitivity: Tablet Z Intensity c nhy.
Color Sensitivity: Tablet Color Intensity c nhy.
Lazy Pressure: Lazy Pressure.
Tablet Imbed: Tablet Imbed c nhy.
Color Gradient: Tablet Front/Back Color c nhy.
Performance
Preferences > Performance sub-palette (hnh 1.35).
MultiDraw: Multiprocessing Drawing.
MaxThreads: Maximum CPU Thread.
32

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Multithreaded Steps: Multithreaded Steps.


QuickAndDirtyEdit: Quick And Dirty Edit Mode.
QTransThreshold1: Nhanh chng chuyn i
ngng.
Multithreaded IO: Multithreaded IO.
Auto File Recovery: Kch hot t ng cho File
Recovery.
Auto Solo Mode: T ng cho ch solo FPS.
PreLoad File Size: Kch thc tp tin ti a trc
khi ti.
Test Multithreading: Kim tra kh nng a lung.
H Priority: Ci t u tin cho HIGH.
N Priority: Ci t u tin cho NORMAL.

Hnh 1.35: Magnify Glass subpalette.

MultithreadingOptimizer: Ti u ha h thng.

Edit
Preferences > Edit sub-palette (hnh 1.36).
Default Cursor: Default Cursor Color.
Shift Cursor: Shift Cursor Color.
Ctrl Cursor: Ctrl Cursor Color.
CtrlShift Cursor: CtrlShift Cursor Color.
Snap To Vertex: Snap To Vertex Distance.
Curve Same Point: Curve Same Point Tolerance.
Align Cursor To Surface: Align Cursor To
Surface.

Hnh 1.36: Edit

sub-palette

Backtrack Cursor Size: Backtrack Cursor Size.


AutoPerspectiveScale: T ng chuyn phi cnh.
Auto Select Subtool: T ng chn Subtool.
Enable Auto Center: Thit lp hnh ng chung cho cc SubTool: 0 = off; 1 = Alt + click;
2 = Shift + Alt + click. Option 2 (Shift + Alt + click) is the default.
Enable Gestures: Enable Gestures.
Allow Click To Solo: Cho php kch chuyn sang ch Solo.
Masked Object Dimming: Masked Object Dimming.
Inactive Subtool Dimming: Inactive Subtool Dimming.

33

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Transpose
Preferences > Transpose sub-palette (hnh 1.37).
Circles Radius: Circles Radius.
3D: Radius 3D.
Snap Max distance: Snap Max Distance.
Rotation Steps: Rotation Steps.
Mask Blur Strength: Mask Blur Strength.
Mask Sharpen Strength: Mask Sharpen Strength.
Align ActionLine To Axis: Auto Align ActionLine To
Axis.
Align MaskLine To Axis: Auto Align MaskLine To
Axis.

Hnh 1.37: Transpose subpalette

Transpose Units
Preferences > Transpose Units sub-palette (hnh
1.38).
Units Scale: Distance Units Scale Factor.
Set Units: Thit lp n v.

Hnh 1.38: Transpose Units

sub-palette.

Minor Ticks Per Unit: Minor Ticks Per Unit (0=off).


Major Ticks Per Unit: Major Ticks Per Unit (0=off).
Calibration Distance: Calibration Distance.

Geometry

Hnh 1.39: Geometry sub-

Preferences > Geometry sub-palette (hnh 1.39).

palette

DynaMesh Close Holes: Thanh trt ny iu khin


hot ng DynaMesh s to bt c l hng no, v nhng
g c kch thc hnh tam gic s khng c tn ti.
0 = L hng s khng ng c.
1 = Large Tris (mc nh).
2 = Large Tris + Projection.
3 = Small Tris.
4 = Small Tris + Projection.
Mesh Close Holes: N iu khin l hng s c ng li khi nt Close Holes c
nhn trong Tool>Geometry sub-palette.
1 = Large Tris
2 = Large Tris + Projection
34

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

3 = Small Tris (the default)


4 = Small Tris + Projection
Curve Close Holes: N iu khin nu c dao khc CurveFill s c chc nng to l
hng sau khi c p dng.
1 = Small Tris
2 = Small Tris + Projection (default).

Misc
Preferences > Misc sub-palette (hnh 1.40).
ActivePoints: S im c kch hot ca m hnh 3D ang c la chn.
Sub Tools: Cc Subtools ca m hnh 3D la chn.
TotalPoints: Tng s im ca m hnh 3D ang la chn (k c s im b n i cha
c kch hot).
AutoTightenCursor: T ng chnh sa con tr.
Use Zfolders: S dng theo mc nh cc th mc ZBrush.
Last Used Export: T ng chn s dng loi tp tin u tin nht khi exporting.

Undo History
Preferences>Undo History sub-palette (hnh 1.41).
Show Undo Selector: Khi nt ny c kch hot
ZBrush s hin th hp nh trn cng ca khu vc nn
canvas ch ra s Undos c sn cho cc SubTool chn. Nu
ta t con tr trn hp, th ngy v thi gian ca undo s
c hin th.
Show Time Stamp: Khi nt Show Time Stamp c
kch hot ZBrush s khng hin th ngy thng v thi gian
cho cc bc undos.

Hnh 1.42: QuickSave subpalette

Max Undo History: Thanh trt ny s thit lp s


lng ti a Undos ZBrush s lu tr cho mi SubTool.
Warn When Deleting: Thanh trt s thit lp s lng
Undos m mt cnh bo s c hin th khi hnh ng xa
nhiu hn s quy nh.
Enable Saving: Khi kch hot tnh nng ny, ZBrush
s lu tt c undos trong cc d n.
Optimize: Ti u ha cc ty chn gip gim kch
thc ca lch s Undo trong cc tp tin d n ca ta. Ty
chn ny c kch hot mc nh. Skip Loading: Khi nt

35

Hnh 1.43: Utilities

palette

sub-

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

Skip Loading c nhn, ZBrush s b qua phn undo, khi bt k d n no c np vo


ZBrush.

QuickSave
Preferences > QuickSave sub-palette (hnh 1.42).
Maximum Duration: Thanh trt thit lp s lng
pht ti a thi gian gia cc hot ng ca Auto Lus. Nu
ta khng lu d n cho mnh trong thi gian ny, ZBrush s
lu t ng. Bt k lu, bng tay hoc t ng, s thit lp
li thi gian. iu ny s gip ta t gp phi mt tnh hung
m ta lu cng vic ca ta ch phi ch i mt thi gian
ngn sau trong khi thc hin mt ZBrush Auto Lu.
Rest Duration: Thanh trt ny thit lp s lng ti
a s pht m ZBrush c th ch i trc khi thc hin mt
Auto Lu. Nu ta thit lp thanh trt ny l 1, ZBrush s
khng hot ng trong mt pht. Nu sau ta ri khi my
tnh ca ta, hoc chuyn sang ng dng khc, ZBrush s thc
hin mt Auto Lu. Rest Duration hon ton c lp vi cc
thit lp Maximum Duration. Nu ta lu cng vic ca ta
ngay lp tc trc khi bc ra khi my tnh ca ta, ZBrush
vn s lm mt Auto Lu do Rest Duration quy nh. Auto
Lu c th c v hiu ha bng cch thit lp ny v cc
thanh trt Maximum Duration mc ti a v lu tr li
cu hnh.

Hnh 1.40: Misc sub-palette

Hnh 1.41: Undo

History

sub-palette

Skip History: Vi cc ty chn ny, ZBrush s khng lu lch s undo vi mt trong hai
Auto Lu hoc cc tp tin quicklu.
Max QuickSave Files: Thanh trt cho php ta thit lp s ln lp li mun ZBrush thc
hin quicksave. Theo mc nh ny l 10 nhng c th c iu chnh cao nh 100. Ta s c
th truy cp cc tp tin c lu trong Lightbox di tab quicksave. Nhng tp tin ny nm
trong th mc ZBrush public. Trn Windows l C > Users \ Public Documents \ ZbrushData \
AutoSave folder. Trn Mac OSX l Users / Public / ZbrushData / AutoSave folder.
Delete QuickSave files: Khi nt c nhn, tt c cc file quicksave v Autosave s b
xa khi my tnh ca ta. Lu rng cc tp tin b xa hon ton, khng c gi n Recycle
Bin / Thng rc.
Utilities
Preferences > Utilities sub-palette (hnh 1.43).
Timing Info: n / hin thng tin thi gian trong ca s.
View Tablet Pressure: Nu mt my tnh bng ang c s dng, thanh trt ny s
hin th cc p lc hin ti.

36

Gii thiu phn mm Zbrush.


CHNG I. Gii thiu giao din v cch ty bin giao din.

View Keyboard Status: Thanh trt ny s cung cp cho cc ID s, cho cha kha gn y
nht l bm trn bn phm. Phm sa i (Ctrl, Shift, Alt) l gi tr c b sung vo la
chn chnh.
View Mouse H Position: Chut /hoc bt v hin ti v tr ngang. Khng cnh tri ca
ca s ZBrush.
View Mouse V Position: Chut / v bt v hin ti ng v tr dc. Khng cnh trn ca
ca s ZBrush.
View Window Id: Thanh trt thit lp cc ID s, cho cc mc trong giao din di con
tr. V d, nu con tr trn nn canvas th gi tr s l 1004.
Temp Values 1 4: Cc gi tr nhit c th c s dng bi zscripts lu tr gi
tr.

37

Gii thiu phn mm Zbrush.


CHNG II. Gii thiu cc cng c c bn v chuyn su to khi trong Zbrush.

CHNG II.
GII THIU CNG C CN THIT, C BN V CHUYN SU,
H TR CHO QU TRNH SNG TC, TM TNG, TH HIN
PHC THO, HON CHNH TC PHM IU KHC CHO HC
SINH KHOA IU KHC.
ZBrush c hai ch chnh, mt l chnh sa 2D
hot ng trn mt nn nh canvas, v hai l ch chnh
sa 3D hot ng trn m hnh 3D.
Cc ch ny b sung cho nhau v c th tng
tc vi nhau, nhng thng l khc bit. Ngoi ra, mi
ch c th c nhiu cc ch hot ng th cp. Cc
nt iu khin ch c th c tm thy trn cc thanh
cng c ca vng chnh sa 2D.

Hnh 2.44: Ch

chnh sa

3D

Ch chnh sa 3D hot ng ph thuc vo khi nhn nt 3D, lc ny ZBrush s trong


ch chnh sa 3D, v khi khng hot ng, ZBrush li tr v ch chnh sa 2D (v trn
mt nn phng). Phm tt chuyn i gia hai ch l T.

2.1. Thanh cng cu 2.5D Tool


Cc cng c 2.5D lm vic trc tip vi canvas. Khng ging nh cc chng trnh
v mu 2D bnh thng khc, canvas Zbrush c th gi thng tin v chiu su, vt liu cng
nh mu sc. Ta c th to ra hiu ng 2.5D bng cch v cc m hnh 3D trn canvas, hoc ta
c th s dng bt k cng c 2.5D xut hin y. Mt s cng c s ch lm vic khi cho
thng tin chiu su, cht liu hay mu sc c p dng vo canvas.
Khi nim v Pixol: Trong hnh nh 2D cc hnh c xy dng da trn n v im
nh. Pixel cha thng tin v v tr ca n trn mt phng 2D (ta X v Y), mu sc (Red,
Green v Blue). ZBrush c mt bc xa hn bng cch thm vo cc thng tin chiu su, nh
hng xy dng ln cc hnh nh ti liu. Cc hnh nh ti liu ny c xy dng trn c s
l nhng im nh thng minh c gi l pixol. C th ni y chnh l nn mng cho c ch
chnh sa 2,5D.
Pixols ch tn ti trn nn canvas ZBrush. Khi ta lu ti liu bng cch nhn vo
Document > Save As, ta s lu canvas v pixols ca n, v vy khi ta ti li ZBR vi tt c
chiu su, nh hng v thng tin ca chng trong cc ti liu s c ly ra nguyn vn. Tuy
nhin, nu ta xut ti liu bng cch s dng nt Document > Export, canvas s c san phng
v ch c mt hnh nh tiu chun ca cc im nh s c lu li. Ta c th xut canvas theo
cch ny, ra mt s file hnh nh c nh dng ph bin c c bi cc phn mm ha 2D
khc.
Khi lu cc ti liu 2,5D s khng lu bt k m hnh 3D no m ta c th lm vic vo
thi im . Nu m hnh ang trong ch Edit 3D, cng s c chuyn i sang pixols
lu trong cc tp tin ti liu 2,5D, v nh vy s khng chnh sa 3D c khi ta ti li ti

38

Gii thiu phn mm Zbrush.


CHNG II. Gii thiu cc cng c c bn v chuyn su to khi trong Zbrush.

liu. an ton hy chc chn lu cc d n ZBrush bng cch nhn File > Save As. iu
ny s lu c ton b phin ZBrush ca ta, bao gm c cc m hnh 3D ta ang lm vic.
DecoBrush: Cc DecoBrush l mt cng c v v texturing cc k linh hot, ph hp v
tt cho kt hp gia texture - alpha c p dng vo cc i tng vi hnh dng c th. Theo
mc nh, n ko di mt texture c la chn v alpha dc theo ton b chiu di ca nt c.
ng tc ny ny c th c thay i mt s quy nh cc trng hp c p dng, hoc
l sp xp dc theo ng c m khng cn thay i kch thc.
Ngoi ra, i tng nguyn thy c th c chuyn i sang mt i tng polymesh
phng, bng cch nhn nt Make Polymesh3D trong Tool palette. i tng mi ny c th
c iu khc v b bp mo bi cc cng c chnh sa tiu chun, ng thi lm bin dng
texture p dng cho ph hp. S mn mng cng c th c thc hin bng cch phn chia
i tng ny.
Khi s dng cng c ny trong khi Polyframes ch kch hot, ta s nhn thy mng
li ca tt c cc phn on m trong thy li c chia. Ngoi ra, ta c th v trong khi
xc nh chnh xc kch thc v v tr ca tng phn khc: gi phm Shift, nhn chut v ko
xc nh phn on u tin, sau nh phm Shift (nhng khng th nt chut) v bm n
mt ln na, ko xc nh cc phn on th hai
DirectionalBrush: Cc DirectionalBrush tng t nh RollerBrush bi v n v mu la
chn texture v bn alpha n cng hoc nn khi cn thit nhm ph hp khi p dng
stroke. Theo mc nh, ZADD (trong bng Draw) l cha nhn, c ngha l cng c ny ch p
dng cc thng tin mu n cc i tng c trn canvas. Vi ZADD nhn, thng tin chiu
su c th c thm vo.
SimpleBrush: Cc SimpleBrush v mu vo khung bng cch s dng la chn mu sc,
dy v Alpha (hnh dng bt v). N thm vo, kt hp vi mu sc v thng tin chiu su
hin c trong bn v. Cng c ny c kch hot ngay khi ZBrush khi chy.
SingleLayerBrush: Cc SingleLayerBrush ch p dng mt lp mu c dy bng nhau
vi tng nt c. N khng xy dng cng mu hoc chiu su vi s chng cho stroke,
tr khi ta dng bt cm ng vi my tnh bng.
SphereBrush: Cc SphereBrush lun lun v ra mt bn cu hon ho, do cnh ca n
lun lun l trn, khng c vn ln khi s dng chng. Bt v ny ny l l tng cho vic
xy dng khi lng mn mt trong bn v.
AlphaBrush: Cc AlphaBrush s dng bt k hnh nh no ca Alpha ang chn to
hnh dng ca n. N lun lun v v to cc mt Alpha song song vi nn, v c mt mc
chiu su - sau mi khi chut c nhp ln u tin. Khi bt u ko chut, n s to mt dng
chy vi cc pixols chng ln nhau.
DepthBrush: Cc DepthBrush s dng bt k hnh nh Alpha no v, v iu chnh
hng ca n ln cc pixols bn di n. Khi c s dng vi cc loi stroke DragRect, n
hot ng nh mt i tng 3D vung gc vi cc mt phng ti cc v tr khc nhau. Kch
thc v nh hng c th c chuyn i.
BumpBrush: Cc BumpBrush s dng bt k hnh nh Alpha no, v thm s va chm
bng cch lin tc sp xp chnh n vo b mt ca pixols.
39

Gii thiu phn mm Zbrush.


CHNG II. Gii thiu cc cng c c bn v chuyn su to khi trong Zbrush.

Smudge: Cng c Smudge di chuyn xung quanh pixols trn canvas, nh y v mit t
st t vi ngn tay ci ca ta. y l cng c to cc np nhn ging vi ca canvas rt tuyt
vi.
SnakeHookBrush: Cc SnakeHookBrush ko di cc pixols l ra t hnh nh, v pha
ngi xem, sau chuyn ng con tr ca ta. N rt d dng to hnh xon c hoc xc tu ln
sng.
HookBrush: Cc HookBrush ko ra pha ngoi t pixols hin c, s dng bt k hnh nh
Alpha. Nu ta di chuyn con tr trong hnh xon c theo chiu kim ng h trong khi ko,
pixols c "thi phng", nu ngc chiu, pixols b "x hi".
EraserBrush: Cc EraserBrush s dng bt k hnh nh Alpha ct mng pixols hin
c v p dng cc mu nn.
FiberBrush: Cc FiberBrush cho php ta thm cc khi si trn pixol. N lin tc cn l
vi pixols hin ti, n d dng cho thm tc thc t hoc thc vt, cy ci vo mt b mt.
MRGBZGrabber: Cc MRGBZGrabber cho php ta ly mt phn ca canvas, sau t
ng thm hnh nh phng vo bng Texture, v chiu su ca bn vo bng Alpha.
Cc MRGBZGrabber lin quan mt thit vi MRGB, RGB, v cc thit lp nt M trong
bng Draw. Nu MRGB c nhn, thng tin ti liu t canvas cng c nhng vo trong
texture. Nu RGB c nhn, thng tin vt liu c loi b. Nu M c nhn, ch c thng
tin vt liu c ly v texture mu en.
Ngoi ra, ton b canvas c th c p dng m khng cn s dng cng c ny, bng
cch s dng cho Texture: nt Grab Doc (cho hnh nh) hoc cho Alpha: nt Grab Doc (i vi
bn alpha).
ClonerBrush: Cc ClonerBrush cho php ta sao chp pixols t mt phn ca bc tranh
khc, hoc t mt lp khc. Mu sc v chiu su ca pixols nhn bn v tnh tng tc vi
bn gc cng ging nh khi n c v bng cc phng tin no khc. chn im khi
u cho cc ClonerBrush, gi phm Ctrl v click vo khung hnh.
PaintBrush: Cc PaintBrush p dng mt lp mu sc hoc dy trong continuous
stroke. Mc d tng t nh SingleLayerBrush, n cung cp mt mng khi t nhin, trc
quan, nn theo di tt, thun tin cho cng vic phc tho hoc v.
BlurBrush: Cc BlurBrush lm m pixols hn. Cc BlurBrush lm m mu sc hoc to
chiu su. S dng n lm mn cc cnh sc nt hoc chuyn mu t ngt.
SharpenBrush: Cc SharpenBrush lm sc pixols hn m n c v. S dng n a
ra cc chi tit trong hnh nh.
NoiseBrush: Cc NoiseBrush thm noise ngu nhin trn pixols. Cc NoiseBrush c th
c s dng thm g gh trn mu sc hoc chiu su.
HighlighterBrush: Cc HighlighterBrush lin tc lm sng mu sc ca pixols.
HighlighterBrushII: Cc HighlighterBrush IICc0c0c0 lm sng mu sc ca pixols, nh
HighlighterBrush, nhng ch p dng mt mc ni bt vi tng nt c.

40

Gii thiu phn mm Zbrush.


CHNG II. Gii thiu cc cng c c bn v chuyn su to khi trong Zbrush.

IntensityBrush: Cc IntensityBrush thm cng mu sc trn pixols, m khng thay


i mu sc.
SaturationBrush: Cc SaturationBrush thm bo ha mu sc trn pixols, m khng
thay i mu sc.
HueShifterBrush: Cc HueShifterBrush thay i mu sc ca pixols bng cch chuyn
chng qua quang ph c bit, v d bin mu cam thnh vng, mu vng thnh xanh hn, mu
xanh thnh tm hn, v.v
GlowBrush: Cc GlowBrush thm mt hiu ng pht sng trn pixols, bng cch tri mu
sc cng cao hn bn ngoi.
ColorizeBrush: Cc ColorizeBrush p dng la chn mu sc hin ti hoc texture cho
hnh nh.
ContrastBrush: Cc ContrastBrush tng tng phn ca nh sng trn pixols.
ShadingEnhancerBrush: Cc ShadingEnhancerBrush kim tra cc ci t nh sng v
chiu su pixol hin c ca hnh nh, v s dng thng tin lm sng (highlight) hoc ti
(bng) mu sc ca pixols.
RollerBrush: Cc RollerBrush l mt cng c texturing hiu qu. N v texture c la
chn n lm cng hoc nn khi cn thit ph hp vi cc nh hng ca p dng stroke.
Theo mc nh, ZADD (trong bng Draw) l cha nhn, c ngha l cng c ny p dng thng
tin mu ch trn cc mc c trn canvas. Vi ZADD nhn, thng tin chiu su c th c
thm vo. Nu nt Transparent (trong bng Texture) c nhn, Alpha c chn s c s
dng che cc ng dng ca texture.
CustomFilterIII: Cc CustomFilters (III v V) p dng hiu ng ty chnh pixols c
cc cng c v ln. Cc b lc ny s dng thut ton c bit, v vy ta c th s dng chng
cho cc hiu ng nh lm m, lm sc nt, chm ni v thm tng phn.
CustomFilterV: Cc CustomFilters (III v V) p dng hiu ng ty chnh pixols c
cc cng c v ln. Cc b lc ny s dng thut ton c bit, v vy ta c th s dng chng
cho cc hiu ng nh lm m, lm sc nt, chm ni v thm tng phn.

2.2. Primitive (M hnh 3D)


Primitive objects (hnh 2.45) i tng 3D nguyn thy (i khi c gi l i tng
tham s - Parametric objects) da vo d liu ton hc xc nh hnh dng ca chng, v c
th c nh hnh v iu chnh thanh trt Initialize. iu ny l l tng cho vic to ra mt
la chn rt phong ph a dng ca m hnh c s dng trong cc m hnh 3D ca ta.
ZBrush Primitives
Trc khi s dng cc khi nguyn thy cho cc hot ng iu khc, texturing v cc
hot ng khc, th chng phi c chuyn i sang polymeshes bng cch nhn vo Tool >
Make Polymesh3D button. Di y l mt s loi khi nguyn thy (Types of Primitive).
Sphere3D: Cc Sphere3D cung cp mt im khi u tuyt vi cho hnh dng hu c.

41

Gii thiu phn mm Zbrush.


CHNG II. Gii thiu cc cng c c bn v chuyn su to khi trong Zbrush.

Hnh 2.45: Khi

nguyn thy 3D

Cube3D: Cc Cube3D l mt khi lp phng hnh hc n gin. Bng cch s dng


Initialize sub-palette, ta c th xc nh hnh dng vi hn 4 mt. Ta cng c th xoay i tng
ny iu chnh n k hn.
Cylinder3D: Cc Cylinder3D l mt hnh tr hnh hc n gin. Bng cch s dng
Initialize sub-palette, ta cng c th xc nh mt l trong xi lanh to ra mt ng ng.
Cone3D: Cc Cone3D l mt hnh nn hnh hc n gin. Bng cch s dng Initialize
sub-palette, ta cng c th to mt hnh dng vin qu kim cng vi t mt bn hn.
Ring3D: Cc Ring3D l mt hnh dng vng hnh hc. Bng cch s dng Initialize subpalette, ta cng c th xc nh mt phn vng c th thon bp li ti mt im - nh mng
vut hoc sng.
Plane3D: Cc Plane3D l mt mt phng, mt phng vung.
Circle3D: Cc Circle3D l mt a trn phng.
Arrow3D: Cc Arrow3D l mt mi tn c th c ch theo hng no. Bng cch s
dng Initialize sub-palette, ta c th ty chnh mt mi tn c hnh dng bt k.
Spiral3D: Cc Spiral3D l mt hnh dng xon c c th c iu chnh bng thanh
trt.
Helix3D: Cc Helix3D l mt i tng ging nh l xo nh mt u, c th c to
bng cch v mt hnh xc nh hnh dng, cu hnh v dy ca n.
Gear3D: Cc Gear3D l mt i tng c kh gn ging nh mt bnh rng c kh. Bng
cch s dng Initialize sub-palette ta c th ty chnh nhiu chi tit v hnh dng ca i tng
ny.
Terrain3D: Cc Terrain3D c hnh yn nga, v cho php ta xc nh hai cu hnh - mt
to hnh dng ng nt ca n t tri sang phi, hoc to hnh dng ng nt ca n t trn
xung di. Nhng chnh sa c tm thy trong Initialize sub-palette khi cng c ny c
chn.
SweepProfile3D: Cc SweepProfile3D c dng tr c bit. Cho php ta to mt phc
th, v iu khc n xung quanh mt trc. Chnh sa c tm thy trong Initialize sub-palette
khi cng c ny c chn. Cc Sphereinder3D l mt i tng c o c kch thc v
cong c th c xc nh bng cch s dng Initialize sub-palette.

42

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

CHNG III.
NHM CNG C V IU KHC BAO GM CC LOI DAO
KHC NH CT, GT, O, C, LM MN, THU PHNG
3.1. Gii thiu dao khc c dng trong Zbrush (Sculpting Brushes Brush Types)
Qu trnh lm iu khc l nhm thay i hnh
dng mt i tng vt liu nh , g. iu khc
mt m hnh trong ZBrush cng ht sc trc quan,
tng t nh qu trnh lm vic vi mt i tng
t st trong th gii thc. Ngi ngh s c th nho
nn n thnh nhiu hnh dng khc nhau, p khi
vo hoc no ly khi i. Nhm lm cho tc phm
din t c b cc hon chnh theo mun tc gi.
iu khc trong ZBrush rt d dng, khi c x
l v cng linh hot, mnh m, nhanh chng. Ta hy
tm hiu mt s cng c dng iu khc trc tip
ln m hnh 3D nguyn thy c chuyn qua
polyMesh3D trong Zbrush.
C rt nhiu dao khc khc nhau m ta c th
Hnh 3.46: Mt nhn vt c xy
iu khc vi khi trong ZBrush. Mi dao khc c
dng trong Zbrush .
mt tnh cht duy nht cho php n lm iu g
m cc dao khc khc khng th c. Dao khc c th
l dao p khi, dao no khi, dao ct khi, dao ko khi, dao n khi, dao lm phng khi ln,
dao to tnh cht b mt khi... V rt nhiu dng khc nhau. C th thng k gn 80 dng dao
iu khc khc nhau trong bng Brush, cha k ta c th to ra cc phin bn dng c dao khc
ca ring ta bng cch iu chnh cc thit lp. Sau lu gi ta c th s dng sau ny.
Mi dao khc li c thm 4 tnh nng b tr (Strokes, Alphas, Texture, Materrial) khin n ht
sc phong ph a dng trong khi s dng chng...
Dao khc (Sculpting brushes) c chia thnh cc loi theo tnh cht ca chng nh sau:

Smooth brushes: Loi dao lm mn khi.


Clip brushes: Loi dao chuyn ct khi ri ra.
Curve brushes: Dao khc theo ng cong. Nu s dng ch Stroke, v chn b

tr Stroke Curve.

Planar, Trim and Polish brushes: L dao khc l tng cho ngh s khi iu khc trn cc

gi lp b mt i tng c tnh cht cng v rn.


Groom brushes: c thit k ra chuyn s dng vi FiberMesh (lm tc, lng, cy
ci....)
Pen brushes: S dng v trong ty chn QuickSketch.
InsertMesh brushes: chn nhanh cc i tng chi tit khc vo trong i tng gc.
Curve Bridge brush: To cc cu a gic hn cc cnh.
ZSketch brushes: Dao khc c bit ch s dng duy nht cho cc i tng Zsketch.
43

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Di y l danh sch mt s cc loi dao khc v cc tnh nng i km dng tc khi


v iu khc chuyn su c sn trong ZBrush:
Standard: Dao khc tiu chun dng iu khc nhng khi c bn ban u, v khi c

s dng vi cc hiu chnh (modifiers) ti cc gi tr mc nh ca n. N p khi bn ngoi,


cho hiu qu ca vic thm cc lp nh t st khng c c th hnh hnh dng ln i tng.
N c th c s dng vi tt c cc h tr ca, chng hn nh Strokes, Alphas. Nhn gi
phm Alt v ko chut, s bin thnh dao no khi, ch khng phi l dao p khi na. Tnh
nng ny lm cho dao tiu chun linh hot hn trong khi s dng.
Smooth: Cc dao khc lm mt v mn khi ca chi tit trn b mt vi mt mc va

phi ca b mt .
Move: Dao khc dng Move c

th d dng c s dng sa i
cc tnh nng trn khun mt, biu hin
cm xc, hoc x l gng mt
c i xng cho t nhin hn. Ba nt
x l dao khc ny cho khun mt mt
n ci nh v mt con mt cao hn so
vi mt bn kia (hnh 3.47).
Inflat: Dao khc inflat m rng

cc b mt bng cch y khi ni ln


theo mt cch c th ring bit. iu
ny c th c bit quan trng khi ta
ang iu khc trn b mt c mt din
tch ln ch vi mt hoc hai strokes.

Hnh 3.47:S dng dao khc loi Move.

Elastic: Dao khc c tnh n hi hot ng tng t nh dao khc Inflate, nhng i vi

mt s loi m hnh, chnh xc hn l duy tr hnh dng ban u ca b mt nh b mt c


di di. Th nghim vi c hai xem l tt hn cho cng vic ca ta.
Displace: Displace hot ng tng t nh dao khc Inflate, nhng hot ng gi cc

chi tit cn nguyn vn trong mt cch no cho thy rng hnh thc bn di tng ln
hoc c di di.
Magnify (Phng to): Dao khc magnify gn ging Inflat di chuyn nh i t con tr, v

ty chn ch ca ln hoc xung, l nghch o ca dao khc Pinch. Khi di chuyn Dao khc
xung quanh bng cch s dng DragDot stroke. Cc nh trng nh th khi ang c phng
i. Cc lp (y ra) v dch chuyn (y) hiu ng c th c iu khin ring bit.
Blob: Dao khc Blob l c bit tt trong sn xut hiu ng hu c rt nhanh

chng. Ngc li vi dao khc khc, tnh thng nht ca b nh hng, c ngha l n thng
to ngn hn, cc m khi khng u. Tc dng r nht l khi s dng trn cc b mt nhn. N
to cc khi lm m ni ln rt r.
Pinch: Pinch ko cc khi p li hai bn ng v ca dao khc, n nghch o ca dao

khc Magnify. N rt hu ch cho vic to chi tit sc nt ca qun o v cc np nhn, v


thm cc cnh sc xo rt kh to vi nhng loi dao khc. Dao khc Pinch c h tr tng

44

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

cng vi mt thanh trt cao cho php cc ngh s linh hot khi to khi trong v ngoi
dc theo b mt ca m hnh thc s d dng trong sng to cc chi tit cng cnh.
Lu : Nh trong v d hin th

y, Pinch thng c s dng vi


LazyMouse t c mn, thng,
chnh xc, ngay c vi nhiu ng nt
phc tp (hnh 3.48).
Flatten: Dao khc Flatten cho php

ta d dng lm bng cc khi nh ln ca


m hnh thnh mt mng phng. Ngoi ra,
ta c th tng hoc gim b mt nh san
bng n. N c tc dng nh mt ci bo
Hnh 3.48:S dng dao khc loi Pinch.
ca ngi th mc. Khi s dng dao khc
Flatten, ta c th lm th khi ca m
hnh, chng hn nh i khi th, phng ca xng g m cho m hnh. Ta cng c th t c
mt khi hon ton phng, nh cc m hnh c kh, bc tng, v.v
Lu : t c b mt hon ton phng, phi p dng vi mt alpha mu trng tinh

khit, v dao khc c thit lp bao trm cc khu vc ta ang lm phng. Flatten no b
mt i tng ngay pha di ca dao khc. Kt qu s dng dao khc ny vi strokes hoc
alphas thay i gc ca khu vc b mt, c th gy ra mt phng thay i xung quanh.
Clay (t st): Mc ch chnh ca dao khc Clay l to thm khi trn b mt (c s

dng alpha) ging nh thao tc vi t st ngoi thc t. Dao khc p thm t st c thit
k c bit vi cc bn h tr alpha, v s khng gy ra tc dng ph khc. Cc gi tr cng
Z v thanh trt Size Clay cng nh hng n kt qu iu khc vi dao khc p t st.
Morph: Dao khc Morph ch hot ng nu cc m hnh hin ti c mt mc tiu thit lp

morph (s bin i hnh a gic). Trong trng hp ny, dao khc morph s tr b mt tr li
i vi cc b mt vi mc tiu morph lu tr.
Nudge: Dao khc ny cho php ta di chuyn xung quanh trong khi nhng nh cn li trn

b mt hin ti khng di chuyn. N ging nh l ang thao tc trn mt nm t st nho v


t.
Snakehook: Dao khc SnakeHook cho php ta d dng ko ra cc chi tit nh sng, tua,

cnh, v cc kiu ko khc t mt b mt 3D. N ging nh mt anh bn ko ko, ang ko ra


nhng cy ko ca mnh. y l mt dao khc tt s dng vi DynaMesh, v DynaMesh c
th loi b cc a gic ko di, hu qu t vic s dng dao khc Snakehook.
Zproject: Dao khc Zproject l mt loi dao khc c bit, s dng trc Z ca nn,

chuyn cc chi tit iu khc v b mt texturing khc vo cc subtools.


Smooth: Dao khc ny lm mm b mt bng cch lm trung bnh ha s dch chuyn ca

cc nh ln cn. iu ny c ngha rng cc bin dng lm mn ph thuc gn nh hon


ton vo mc subdivision ca m hnh. Cc chi tit i hi chnh xc nh l chn lng da,
s c cn bng mc subdivision cao trong khi tnh nng ln hn s c cn bng
mc subdivision thp hn.

45

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

V d nhng hnh nh di cho thy tc dng ca mt qu trnh n gin sau (hnh 3.49):

Hnh 3.49: Tc dng ca dao khc Smooth.

Thit lp Tool > Geometry > SDiv n mt gi tr mc thp va phi cung cp cho
mt mt c cp a gic va phi vi cc tnh nng mun s dng, nhng khng nn thp
qu mc cn thit. Dng dao Smooth (bm gi Shift) lm mn mc chi tit cho thy r
rng v hiu qu. Thit lp Tool > Geometry > SDiv tr li gi tr cao nht ca n xem kt
qu.
Cc ch ca dao khc Smooth: C mt thit lp mi trong Brush Palette vi truy cp
vo Modifiers > Weighted Smooth, ch ny s thay i s tng tc ca mt hiu ng lm
mn b mt nh th no. C 7 ch mi vi mt thanh trt Weight Strength kim sot
sc mnh ch hot ng ca cc Dao khc ny.
0 Standard: iu ny s gi cho b Dao khc mn mc nh.
1 Stronger: iu ny s lm tng sc mnh ca Dao khc mn tng tc vi b mt
nhanh hn.
2 Valance: S cung cp cho nhiu trng lng m li c nhiu a gic gp nhau ti mt
im. V d, nu c mt im c 5 gng mt chia s quan im rng n s nhn c nhiu
trng lng lm mn sau mt im m l chia s 3 khun mt.
3 subdiv: S lm mn li vi cng mt thut ton khi ta chia li trong ZBrush.
4 Stroke Direction: iu ny s lm mn li cng ch hng stroke. y l mt cch
tuyt vi lm mn theo stroke cui cng, nhng khng mt rt nhiu cc chi tit b mt.
5 Perpendicular To Stroke Direction: iu ny s mn cc chi tit b mt vung gc vi
nt c ca ta.
6 Groups Border: iu ny s mn li nhng tn trng cc ng bin ca cc nhm
duy tr dng dc theo bin.
7 Creased Edges: iu ny s duy tr cnh np nhn khi lm mt.
Loi dao khc i theo ng cong: p dng b tr Stroke > Curves, chc nng kt hp
vi mt dao khc iu khc tiu chun. iu ny lm cho n c th lm dao khc i theo cc
ng chm tr, ht sc chi tit vi cng mt ng cong mong mun mt cch chnh xc.
46

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

ng cong Mesh: Khi to khi vi mt mt cong nh mt xi lanh, hnh cu hoc lp


dc theo chiu di ca ng cong, dao khc ny s tng tc vi m hnh khng th c mc
subdivision cao. Ta s s dng n vi vi mt DynaMesh (c subdivision thp).
ng cong Mesh Insert: Tng t nh cc i tng Mesh, ngoi tr cc ng cong
dnh vo b mt ca m hnh, m khng phi l mt phng canvas. M hnh ca ta khng th
c mc subdivision khi s dng dao khc c tnh nng chn vt vo khung cnh ny. Trong
Brush > Modifiers, thanh trt Brush Modifier s kim sot hnh dng mt li khi chn ln
mt m hnh. V d: gi tr mc nh 20 to ra mt hnh tr trn tru, r rng. Nhng nu ta thay
i Modifier l 4 th li s c mt ct ngang l hnh vung khi chn.
Insert Mesh: Khi s dng
ch DynaMesh, dao khc
Insert tr thnh mt cng c
chnh trong ZBrush vi vic
to ra cc chi tit nhn vt. Cc
phin bn mi cng cho php
ta thc s thm vo cc phn
ca m hnh, mt s ci tin
mi v to c nhiu cng c
mi c thc hin (hnh
3.50).
Khi ta lm chn mt i
tng mesh vo i tng
Hnh 3.50: Tc dng ca dao khc Insert Mesh.
chnh, gi ALT khi chn mt
m hnh, n c a vo bn
trong b mt v phn chung
cng vt chn s b ct b. Lu : nu sau khi s dng nhn ALT v mt i tng, ta tip
tc insert cc mesh ging nhau, nhng mesh insert thm s gi c lp li tng t.
Nhn phm Ctrl trong khi insert m hnh gi t l mesh ban u a vo (t l 1:1).
Bm phm Shift trong khi insert m hnh hn ch cc nh hng mesh insert vo gn trc
mt phng ca m hnh, bm phm di di chuyn mesh insert. Lu : nu ta cn tr li
kch thc ban u, ch cn nhn phm CTRL trong khi insert Mesh. Thit lp Z Intensity
(cng ) s kim sot chiu cao ca mesh insert vo. Thit lp Z Intensity 100 s duy tr
nh hng chiu cao ban u ca mesh. Nu Z Intensity c thit lp di 100, sau ZBrush
s lm gim chiu cao ca mesh insert da trn gi tr ny. Mt thanh trt projection strength
c thm vo trong bng Brush > Modifiers. Khi s dng mt gi tr cao, Mesh insert s
ph chnh n vo b mt bn di. S dng mt gi tr thp s duy tr hnh dng ban u. Lu
: nu ta insert mesh cho kt qu khng nh mun, kim tra thanh trt projection strength
v c gng thay i gi tr ca n. ng qun rng cch nhn phm di trong khi insert mt
mesh s cho php ta di chuyn n trn b mt ca m hnh ca ta tinh chnh v tr ca n.
Khi s dng mt dao khc InsertMesh vi polypaint hoc material, lu cn phi bt Colorize
trong Tool > Polypaint. Tt Rgb, M hoc Mrgb trong bng Draw trc khi s dng dao khc.

47

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

MeshInsert Dot: Dao khc


MeshInsert Dot insert mt th hin
ca Mesh c la chn
bi MeshInsert Preview vo m
hnh hin ti, v Mesh tip xc insert
vo b mt bn di con tr. Gi tr
ca thanh trt Brush > Depth >
Imbed xc nh Mesh mi s c
v trn, hoc di b mt, v khi
n c c nh. Gi tr cao lm cho
Mesh c insert vo pha trn b
mt gia vt chn v i tng c
mt khong cch, gi tr m c tc
dng lm cho n chm vo trong i
tng (hnh 3.51).
V d ca gi tr Depth v
Projection l 0. Sau khi mesh chn
phn cn li vo, m hnh s c
to mt n cho php di chuyn, iu
khc, chnh sa mesh insert nu cn
thit. (bt ch Move, Scale hoc
Rotate trong Transpose).
Projection Strength: Thanh
trt Brush > Modifiers >Projection
Strength xc nh bao nhiu mesh
insert s ph hp vi cc b mt bn
di. Stroke InsertMesh Dot lp i
Hnh 3.51: Brush > Depth > Imbed xc nh Mesh mi s
lp li vi Projection Strength thit
c v trn, hoc di b mt.
lp gi tr 100. Mt gi tr Projection
Strength cao s lm bin dng mesh
chn vo n ph hp cht ch vi
b mt, mt gi tr thp s lm bin dng mesh ch mt cht. Thit lp Projection Strength t 0
s c ngha l Mesh insert duy tr hnh dng ban u ca n. Thanh trt Strength Multiplier
thit lp di ca vt chn. Gi tr cng cao di cng ln.
Insert Brushes kt hp vi Strokes cong (Curve Strokes): Chn bt k InsertMultiMesh
no, u c th c kt hp vi ch ng cong trong bng Stroke. iu ny cung cp cho
ta kh nng chn vt mesh dc theo ng cong. Tnh nng ny cung cp mt lot cc kh nng
mi khi to khi. V d, ta c th to khi nh mt lot cc bu lng hoc lin kt chui cng
mt m hnh thay v s dng mt alpha chnh sa n. to ra mt dao khc c tnh nng
chn vt, h tr ng cong hoc sa i c c s h tr ny, ch cn kch hot ch cong
(curve) nm trong bng Stroke. Mt khi c thc hin, n s c nh v lp li trong cc
mesh chn theo ng cong. xc nh khong cch gia mi mesh a vo, s dng thanh
trt Stroke > Curve Step. Mt gi tr 1 s lm cc mesh sau chm vo cc mesh chn trc

48

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

. Gi tr thp hn s gy ra cc mesh
chng ln nhau trong khi gi tr cao hn s
tch chng ra khi nhau.
Nu ta hi lng vi ng cong ca
ta, nhng n c th v tr sai, ta ch cn
thay i trn mesh trong Brush > Modifier
> Mesh Insert. By gi hy nhp mt ln
vo cc ng cong hot ng thay
th Mesh ban u vi cc Mesh mi c
la chn. Hy nh rng InsertMultiMesh
cng c th l mt gii php cho ta, ty
thuc vo nhu cu ca ta. Gi tr Draw Size
s xc nh kch thc ca cc vt c
insert vo. Nh vi cc curve brushes khc,
cho php ng cong c chnh sa.

Hnh 3.52: C th to ra dao khc mang tnh c


nhn vi cc ch c th.

InsertMultiMesh: m rng sng


to ca ta khi s dng insert Mesh vi c
hai DynaMesh, ta c th s dng dao khc
c cha khng ch c mt, m cn chung
vi c cc Mesh phc tp, c insert
vo. iu ny lm cho n c th to ra dao
khc mang tnh c nhn vi cc ch c
th nh nhng tc phm ngh thut c o
v cc ch khoa hc vin tng, c kh,
hoa v nhiu hn na... Sau ta c th
Hnh 3.53: Dao khc t to IMM_SpaceShip,
chn dao khc cho ch ca ta mong
vi m ca s cnn MultiMeshInsert.
mun, tip theo l vt chn c th insert
(hnh 3.52). Sau khi chn mt dao khc
Insert MultiMesh, ch cn nhn phm M hin th mt ca s ni trong lit k tt c cc
vt mesh phc tp trong c sn vi dao khc ny. Click vo biu tng theo la chn ca
ta. Dao khc by gi s hot ng bnh thng.
to vng chn hnh d dng hn, cc dao khc MultiMesh Insert s dng h thng la
chn ABC c tm thy trong bng mu ni Brush v la chn SubTool. Trong khi cc ca
s ni ang m, ch cn g ch ci u tin lc mesh theo th t ch ci, sau g ch ci
tip theo nh c hin th trong danh sch cn li. Ch ng cong cng c th c s
dng kt hp vi dao khc InsertMultiMesh.
Dao khc t to IMM_SpaceShip, vi m ca s chn MultiMeshInsert (hnh 3.53).
Lu : Ta c th thay i phm nng mc nh M s dng hin th danh sch ca cc
i tng MulltiMesh bng cch gn mt phm nng mi Brush > Modifiers > MeshInsert.
To Insert Mesh v To Insert MultiMesh Brushes: Kt hp vi DynaMesh, dao khc
insert tr thnh mt cng c rt mnh trong sng tc, c c trong cc hng mc ZBrush. Do
tm quan trng ny, ta c th nhanh chng to ra dao khc mi trong mt vi bc n gin

49

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

bng cch chuyn i cng c hot ng ca ta (v SubTools ca n) vo mt dao khc Insert,


cho php ta insert m hnh ny vo cc 3DMesh khc.
To mt InsertMesh hoc InsertMultiMesh Brush.
Thc hin theo cc bc di y to ra InsertMesh ca ring ta hoc InsertMultiMesh
Brush. u tin ti mt cng c v xc nh v tr m ta mun nh v n khi insert trn b mt
ca 3DMesh trong tng lai. nh hng s dng s lin quan n mt phng ca mn hnh,
tc l Mesh xut hin nh th no trn Canvas. Ta c th to ra mt s dao khc vi nh hng
khc nhau nu ta mun, ch n gin bng cch xoay m hnh trn mn hnh mi ln v khi
to ra mt dao khc khc nhau.
i vi mt dao khc InsertMultiMesh to ra t subtools cng mt nh hng s c
s dng cho tt c cc 3Dmesh c trong subtool. trnh cc vn xy ra khi thc hin, ta
c th thng nht cc 3Dmesh s c khi to bng cch nhp vo nt trong Tool >
Deformation > Unify. N s t ng thay i kch thc m hnh ny ph hp vi kch thc
l tng cho ZBrush. i vi mt m hnh l subtools, ta c th nhn Tool > Deformation >
Repeat To Other sau khi thng nht mt subtool vi nhng vt khc.
Cch to mt dao khc c tnh Insert: to ra mt dao khc InsertMesh, click vo
nt Brush > Create InsertMesh. Mt dao khc mi s xut hin trong bng Brush vi mt biu
tng tng ng vi cc cng c hin hnh ang c trong canvas.
to ra mt dao khc InsertMultiMesh, click vo nt Brush > Create Insert Multi
Mesh. (iu ny i hi mt m hnh vi nhiu SubTools). Mt dao khc mi s xut hin
trong bng Brush vi mt biu tng tng ng vi SubTool cui cng. Vic to ra cc dao
khc bao gm tt c, k c vt c n i trong ca s ca SubTools. Do vy, ngay c khi mt
s SubTools c n, dao khc chn mi s bao gm lun chng.
Ta cng c th to ra mt dao khc InsertMultiMesh t mesh duy nht bng cch s
dng la chn Append, khi s dng nt khi to InsertMesh.
Lu : Cn t tn hp l trong SubTool khi to mt dao khc InsertMultiMesh! Mi
3dMesh bin thnh dao khc c xc nh bng tn trong SubTool. Do , la chn th t
ABC s c tm d dng hn rt nhiu vi tn SubTool theo chc nng hu dng. Ta cng c
th s dng ch mt phn chi tit ca m hnh. Vic ny c thc hin bng cch n cc a
gic m ta khng mun n tr thnh mt phn ca dao khc. Ch a gic c th nhn thy s
c chuyn i thnh mt InsertMesh. Demo Soldier c chuyn i thnh mt
MultiMesh Insert Brush. Mi SubTools ca n tr thnh mt Mesh sn sng c a
vo. Ghi ch: Nu ta mun s dng InsertMesh hoc InsertMultiMesh trong bui lm tip theo,
ta phi lu n sau khi to ra n. S dng chc nng Brush > Save As gi li v s dng
trong tng lai.
InsertMesh brushes & PolyPaint: Ta c th gi li c phn polypaint trong dao khc
InsertMesh. Khi s dng dao khc, tt Colorize trong khi insert bo v polypaint.
Curve Bridge: Cc dao khc Curve Bridge to ra mt cu ni gia hai ng cong kn,
hoc m nm trn 3DMesh, v t ng hn im cnh ca cc cnh a gic trong b mt
ban u.

50

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Cc a gic m cu ni to ra s c cc nhm PolyGroup ring ca n. N c th c


thao tc trc tip trn m khng nh hng n li h tr, v mt mt n t ng c gn
cho li h tr. iu ny cng tng t nh cch mesh insert t ng to mt n cho vt h
tr.
Curve Bridge s dng kh nng da vo cong ca vt pht hin l li ca
PolyGroups hoc cnh np nhn. Ngay sau khi hai ng cong khc bit c to ra, ZBrush
s to ra mt cu ni a gic gia hai b mt.
Creating mt li bridge.
Theo cc bc sau create bridge:
Ti xung i tng trong Lightbox >
Tool > Demo Head.
Trong Tool > Geometry, nhn Delete
Lower loi b tt c cc subdivision
levels. V hiu ha Perspective (Hotkey P)
sau nh v khi u bng cch gi phm
Shift trong khi quay m hnh. Chn dao
khc Slice Circle Curve. Nhn phm Ctrl +
Shift s dng Slice Circle Curve v v
mt hnh elip xung quanh v tr ca tai. By
gi ta s c mt PolyGroup ti a im tai.

Hnh 3.54: Creating mt li bridge.

Nhn phm Ctrl + Shift v kch vo PolyGroup ban u (pha ngoi nhm tai). Tai
PolyGroup s bin mt.
Trong Tool > Geometry > Modify Topology, nhn Delete n loi b cc tai hon ton.
Tt i xng bng cch nhn phm X. V khi l i xng, nn v hiu ha n s trnh
c kt qu khng nh mun. Chn bn chi Curve Bridge brush. Bt u nhn chut v
mt ng gn l trng ca tai. Bm phm Shift v tip tc bm gi v r chut cho n khi
ng v i ngang qua pha bn kia l tai u tin. ZBrush s pht hin vic m v to ra mt
ng cong (ging nh si ch trng) xung quanh l. Xoay m hnh ca ta cho n khi ta nhn
thy ci l hng ca tai bn kia, v s dng k thut tng t to ra mt ng cong xung
quanh l th hai ny. Ngay khi ta nhp con chut pha bn ngoi, ZBrush s to ra cu ni gia
c hai l. Click mt ln vo b mt ci u loi b cc ng cong. Xa b mt n nu cn
thit (hnh 3.54).
Nhng hn ch khi s dng Bridge: iu quan trng l phi xem xt cc chc nng ph
thuc vo cu trc lin kt cu hin ti ca m hnh ti cc im ni cy cu kt ni vi li h
tr. Kt qu c th to ra nhng bt thng khng mong mun ti cu trc lin kt, nu ta
khng tn trng mt s quy tc n gin nh lun lun lm mt cu ni gia hai ng cong
m hoc hai ng cong khp kn. Mt cy cu gia ng cong ng v m, mt ng cong
khng c h tr bi Bridge brush v s dn n kt qu mt vng trn phng a gic v tr
ca ng cong m.
Khi tm ng cong c th b hn ch thng qua cc ty chn: PolyGroups, to np gp
v ng bin m. Ty thuc vo cu trc lin kt hoc cu trc ca ta, ta c th cn phi thc
51

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

hin vic pht hin ng cong trong nhiu bc bng cch s dng phm Shift mi ln. Hoc
ta c th c th ch n gin l v hiu ha hoc kch hot mt hoc ty chn khung bng
Stroke > Curve Functions. Khi to Bridge, lun lun to ra ng ngn nht (ng thng)
gia hai ng cong. iu ny c ngha rng nu ta ang kt ni hai ng cong trn cng mt
mt phng, cy cu s ch to ra cc a gic phng. Tt nhin y khng phi l mt vn vi
cc b mt m, nhng trn mt b mt ng phc tp s c s chng cho ln nhau.
Alphas: Mi mt Alpha l mt bn cha ng
thng tin sc en trng. N c th c s dng
ci t thit lp cho cng , mt n, v nhng th
tng t. V d, bn bump v displacement maps
(c trong ZBrush v trong cc chng trnh khc) th
cc sc mu en trng i din cho chiu cao hoc
chiu su ca vt li hay lm. Lu : bn alpha l
nh thng tin 16 bit cho chiu su, c ngha l n c
th p dng trn tru hn nhiu vi cc sc mu trung
gian xm. V n ph hp vi bt c ni no m n s
dng. Mt s chng trnh3D khc, nh ch cha ng
gii hn 8 bit.
Trong Zbrush (hnh 3.55), alpha c s dng
cho nhiu cch khc nhau thay v ch c bump v
displacement maps. N c th nh hng n qu trnh
to mt n, brush appearance, to colors, hoc to
materials (vt liu) v sculpts

Hnh 3.55: Kt qu khi s dng


Alphas.

Ngoi ra, c th lm mt alpha ca ring ta, mang


tnh cht c nhn. V a alpha vo cc cng c khc,
chng hn nh Stencils. Di y, m t nhng cch ph bin nht c s dng vi s h tr
ca tnh nng Alpha.
S dng Alpha nh sau: Nhiu ngh s s dng Alphas vo cc cng c dao khc tiu
chun, c gng s dng cc cng c h tr kim sot hnh dng v cao thp b mt khi
iu khc khi. Alpha l mt trong nhng cng c h tr , n c th c s dng vi dao
khc iu khc khi, v nh hng trc tip n hnh dng trong khng gian ca m hnh
3D. Alpha cn mang ngha l con thuyn chuyn ch cc tng thay i sc thi b mt
(bump maps) c to ra t Zbrush hoc ca chnh ngi s dng.
Cch ly v chn Alpha h tr cho dao khc: Cc phin bn ZBrush i km vi s la
chn ca nhiu phin bn alpha hu ch qua kinh nghim s dng ca cc ngh s. Chng c
la chn t Alpha Palette hoc t bng pop-up xut hin sau khi nhn vo biu tng ln ca
Alpha trong bng bn tri giao din. Ta c th ti hnh nh t ch ca ring ta (ph hp mc
ch yu cu ca cng vic) bng cch s dng nt Load Alpha trong bng Alpha. Hnh nh
mu s c chuyn i sang gam mu xm (en trng). Lu : mt s nh dng tp tin hnh
nh khng h tr cho tng mu xm 16-bit. Nu ta ti cc tp tin nh vy, c th c hiu qu
nhiu. Khi s dng chng trnh bn ngoi to ra bn alpha, hy c gng chn s dng mt
trong nhng chng trnh c h tr to ra nh 16-bit.

52

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Ta c th to n gin mt hoa vn trn canvas Zbrush, sau s dng nt GrabDoc


(trong pop-up) chuyn i n thnh mt alpha. Cc cp v chiu su ca cnh m ta to
ra s c chuyn i sang alpha (mu s b b qua, ch cn en xm - trng). V ZBrush h
tr hnh nh 16-bit, ta s nhn c mt alpha 16-bit.
Lu : Alpha c hin th nh hnh nh thu nh trong bng pop-up alpha, nhng lun
lun lu vi kch thc y ca hnh nh ngun m t chng c to ra. c c
mt alpha nh, ta c th v n trn mt canvas ln c t l thch hp, v sau gim kch thc
canvas trc khi a ra alpha. Ngoi ra, mt alpha ln c th hu ch khi ta mun lin tc p
dng rt nhiu chi tit lin tc trn din rng.
Hard Surface (b mt kim loi - hnh
3.56): ZBrush c nhiu tnh nng c thit k
c bit cho b mt c tnh cht cng nh kim
loi, v c iu khc ging nh m phng
cc chi tit c kh.
Dao khc cho iu khc b mt cng
(Hard Surface Sculpting), nh cc loi dao
khc Planar, Trim, Polish, kt hp vi Lazy
Mouse (trong bng Stroke) v tnh nng mi
Backtrack, ta c th lm cho b mt phng
chnh xc trn m hnh ca ta. Ta c th d
dng xy dng o gip, v kh v nhiu o c
khc. Hoc ch to mt robot hon chnh vi
tt c cc loi khi hnh dng c hc c tnh k
h.

Hnh 3.56: Hard Surface.

gip ta i vo th gii c kh, ZBrush


cung cp cho ta mt lot cc dao khc chuyn dng mi, chuyn x l cc b mt cng. iu
khc c kh ch yu da trn cc dao khc Planar, Trim, v Polish. Cng vi chut v tnh nng
iu chnh dao khc c gn vo gi tr chiu su thng s thanh trt, ta c th xy dng mt
tnh nng to mng v hn ca dao khc ty chnh m hon ton s ph hp vi tt c nhu cu
iu khc ca ta.
Planar brushes (dao khc bo phng khi): Cc dao khc phng thm kh nng san
bng cc b phn ca m hnh ca ta, m khng cn to cc a gic chng cho. Theo mc
nh, cc dao khc s san bng tt c mi th cp chut c lin kt vi cc gc dao khc,
bng cch ko nhp chut: nu ta nhn vo bn trong mt b mt s x, tt c mi th c chiu
su khc nhau s c san bng.
Polish brushes (dao khc nh bng): Dao khc Polish mn, phng v ta sng b mt
n ging nh kim loi c nh bng.
Trim Curve (dao khc ct b khi): Cc dao khc Trim c da trn cc Dao khc phng
nhng cung cp mt cch thc ct khc da trn b mt ban u v dao vung gc so vi mt
phng lm vic mn hnh. So vi Dao khc phng, c gii hn trong mt im nhn trn b
mt ri ko chut theo mt ng xc nh, cc Dao khc Trim khng c nhng hn ch ny

53

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

theo mc nh. Cc dao khc ny s cho php ta to hnh b mt cng mt cch t do v v


cng linh hot.
Brushes Trim Curve (Trim Curve, Trim Lasso, Trim Rectangle v Trim Circle): Cng
tng t nh dao khc ct cong bng cch loi b cc phn ca m hnh m nm pha bn
bng m ca ng cong. C mt s khc bit c bn, tuy nhin nhng dao khc hon ton
loi b cc a gic ch khng phi l ch n gin l tc dng n v pha ng cong.
Curves Trim brush c chn bng cch gi Ctrl + Shift v nhp vo hnh thu nh brush
truy cp vo b chn pop-up. Mt khi chn, Curves Trim s lun lun c kch hot khi
gi Ctrl + Shift cho n khi thay i bng cch chn mt loi dao khc mi thng qua cc
phng php tng t. Cc Trim brush ch lm vic vi cc i tng c mt a gic thp.
Clip Brushes (hnh 3.57): Clip Curve hot ng,
kt hp vi radial symmetry (i xng xuyn tm).
Cc Clip Brushes khc bt k vi dao khc khc v
cch thc hot ng ca n cng lun lun vung gc
vi canvas. Cc dao khc ny tng t nh cch cc
cng c Eraser ct i cc pixols trn canvas. Chng
c s dng ct i cc khi ca m hnh v ct
theo ng ng bin do chng to ra. Dao khc Clip
khng lm thay i cu trc lin kt ca m hnh, n
ch tc dng hoc ct a gic da trn hnh th c tnh
ca stroke m ta p dng cho n.
Khi dao khc Clip Brushes s dng ng cong
m v ng kn, iu quan trng l phi bit c
phn no ca a gic s c ly i. Cc ng cong
thng c mt ci bng trn mt a gic v khi s
c ly i theo hng bng m . Nu ta p dng
theo hng sai, ch cn bm phm ALT, ZBrush s sa
li v ly khi a gic theo chiu ngc li. Cc dao
khc khng hot ng trong vng ph mt n. Nu ta
mun bo v mt khu vc khng b tc dng, ch cn
v mt mt n trn .

Hnh 3.57: Clip Curvehot ng.

Hnh 3.58: La cnn stroke, Bng


cch nhn t hp phm Ctrl +
Spacebar trong khi s dng mt Dao
khc Clip.

Khi g phm ALT mt ln vi dao khc ClipCurve ta s to ra mt ng cong c th


c thay i theo hng mi khi ALT c nhp. Nu ta nhp p vo phm ALT khi s dng
dao khc ClipCurve, s thay i theo hng v s l mt gc nhn ch khng phi l mt ng
cong trn tru. Khi gi phm ALT trong khi s dng Circle hoc Rectangle cho Clip brush,
ZBrush s ct b tt c cc a gic bn trong vng trn hoc hnh ch nht c to ra. Hiu
rng nu ta gi phm ALT v cc ch bo l cross (xuyn) th trn bt k phn no ca li s
c mt kt qu ca khi c tc dng ra ngoi. Lu dao khc loi clip brush c th lm vic
vi cc i tng c mt a gic li cao. Cn Trim brush ch lm vic vi mt a gic
thp.

54

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Cc tnh nng b sung cho dao khc Clip: La chn stroke, bng cch nhn t hp phm
Ctrl + Spacebar trong khi s dng mt dao khc Clip, mt ca s pop-up s xut hin cung cp
hai la chn (hnh 3.58):
BRadius: Khi c kch hot, cc a gic s c ct mt phn ty thuc vo kch thc
dao khc v khong cch ca li ti camera.
Polygroup: Khi c kch hot, mt polygroup c to ra da trn hnh c tc dng
trong din tch hnh trn hoc ch nht.
Dao khc Radius v by Polygroups cng nm trong bng Transform: Khi v mt hnh
trn hoc hnh ch nht stroke, mt ch
thp nh xut hin gia hnh trn hay
hnh vung. Khi ch thp nm bn ngoi
ca i tng, khi m hnh s c ct
i. Khi ch bo ch thp bn trong li,
a gic s c y ln, kt qu l mt
s m rng ca khi ch khng phi l
ct gim (hnh 3.59).
Hnh 3.59: Mt ch thp nh xut hin gia
Lu : Nhn ALT khi ch bo ch
thp bn trong li, hnh trn (ch nht)
chuyn mu stroke t mu trng sang
mu en v cc hnh a gic nm bn
trong stroke c tc dng vung gc
vi mn hnh, theo c hai hng.

hnh trn hay hnh vung.

La chn v s dng Clip Brushes:


Hnh 3.60: Clip Curve.
Nh vi cc dao khc lm mn khi, dao
khc Clip c kch hot bng phm
nng. Khi la chn mt dao khc Clip trong bng Brush, n s t ng c gn cho mt phm
nng c th: Ctrl + Shift.
Khi s dng mt dao khc bnh thng, nhn Ctrl + Shift kch hot Clip dao khc c
la chn cui cng. Th Ctrl + Shift quay tr li bng cch s dng dao khc bnh thng.
La chn dao khc Clip s thay th mt dao chn trc, m khng thay i dao khc loi
bnh thng (loi khng bm phm nng khi s dng). Ta s nghin cu mt s loi dao khc
Clip brush bn di.
Clip Curve (hnh 3.60): L mt dao khc ct theo ng cong, n s dng mt ng
cong ct hay tc dng khi a gic. Theo mc nh, n l mt ng thng. Nhn phm ALT
(mt ln) trong khi di chut to ra mt im v hnh trn ng i lm bin i hng thnh
mt ng cong. Theo mc nh, Clip Curve to ra mt ng thng, trong ct tt c cc a
gic pha c bng xm ca ng clip u b tc ng. Nu ta mun to ra mt gc v tr
im thay v mt ng cong, nhp p phm ALT (nhn hai ln). Nu cn thit, nhn thanh
space (phm di) di chuyn ton b ng cong trong khi to ra n. Nhn phm ALT khi th
con tr nu ta mun ct khi cc a gic pha bn kia ca ng cong, theo v tr ngc vi
bng ng cong. Hnh bn tri, phm Alt c nhn mt ln trong hai v tr khc nhau
to ra mt ng cong thng nht. Bn phi, phm Alt c nhn mt ln to ra mt
55

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

ng cong v sau nhn hai ln to ra mt


gc (hnh 3.61). Ci bng ca Clip cong phi
lun lun c nm mt bn ca ng
cong. V c bn, Curve tc dng tt c cc a
gic trong s ch o ca bn dc ca ng
cong. Mt ng cong trng ging nh mt
ch "S" tht v to ra mt kt qu bt ng
khng nh mun. V vy khng nn to mt
ng cong tht phc tp.
Hnh 3.63: Pha trn - ng cong hp
l. Pha di - ng cong khng hp l m c
th to ra kt qu bt ng. Cc ng cong
khng nn ct qua ci bng ca n. Ta khng
th chnh sa nhng im nhp sau khi n
c to ra.
Clip Circle (hnh 3.62): Clip hnh trn s
dng mt hnh elip tc dng vo a
gic. Theo mc nh, tt c cc a gic bn
ngoi ca vng trn s b tc dng n st
ng bin ca vng trn. Gi phm ALT khi
pht hnh nt chut nu ta mun tc dng vo
khi a gic nm bn trong vng trn. iu ny
s cho php ta to ra cc cnh trn sc nt trong
l hin ti ca li. (Lu cc Dao khc clip
khng th c s dng to ra cc l hng
trong cu trc lin kt, nhng n c th nh
hnh li l hin ti.)
Bng cch kch hot cc tnh nng
Center, Square features trong Stroke Palette ta
s v mt vng trn hon ho vi trung tm
nhp chut ban u. Nu ch bo ch thp (tm
hnh trn) trong li, v gi phm ALT, khi
nm trong vng trn s c tc dng ra c hai
pha, thay v b ct bt. Nu cn thit, nhn
phm cch di chuyn ton b ng cong
ca ta trong khi to ra n.

Hnh 3.61:Cch di chuyn li dao Curve.

Hnh 3.62: Clip Circle

Hnh 3.63: Cc ng cong hp l v khng


hp l.

Hnh 3.64: ClipCircleCenter.

Hnh 3.65: Clip rectangle.

Lu : Ta khng th chnh sa nhng


im nhp sau khi n c to ra.
Clip Circle Center (hnh 3.64): ClipCircleCenter l dao khc gn ging nh ClipCircle
(ngoi tr cc ty chn stroke). Mc nh n s to ra mt vng trn chun (khng v c
hnh elip nh ClipCircle). Theo mc nh, tt c cc a gic bn ngoi ca vng trn s c
tc dng n cc cnh ca hnh trn v. Gi phm ALT khi th chut nu ta mun ct (ch thp
nm bn ngoi) hoc tc dng (ch thp nm bn trong) khi a gic nm bn trong vng trn.
56

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Nu cn thit, nhn phm cch di chuyn ng cong ca ta trong khi to ra n. Lu : khng


th chnh sa cc im nhp sau khi n c to ra.
Clip rectangle (hnh 3.65): Clip Rectangle s dng mt hnh ch nht tc dng vo a
gic nm bn trong hay ngoi n. Theo mc nh, tt c cc a gic bn ngoi ca hnh ch nht
s c tc dng n ng bin ca hnh ch nht.
Gi phm ALT khi th chut nu mun tc dng vo khi a gic nm bn trong hnh ch
nht. iu ny s cho php ta to ra cc l vung sch trong mt li m c mt l hng. (Cc
Dao khc clip khng th c s dng to ra cc l hng trong cu trc lin kt, nhng n
c th nh hnh li l hin ti). Bng cch kch hot cc tnh nng Center v Square features
trong Palette Stroke, ta s v c mt hnh vung chun c tm l im nhp chut ban u.
Nu ch bo ch thp nm trong i tng, khi gi phm ALT v th chut, cc khi nm trong
hnh ch nht s c y ra c hai pha. Nu cn thit, nhn phm cch di chuyn hnh
vung trong khi to ra n. Lu : ta khng th chnh sa nhng im nhp sau khi n c
to ra.
UnClip: Cc tnh nng unclip
s cho php nhanh chng thm chi
tit trn cng mt b mt khng u.
Tc dng ca unclip l hy b cc tc
ng BrushClip c to ra bi mt
Clip Brush. Tuy nhin, n vn gi
c bt k thng tin chi tit iu
khc thm vo b mt sau khi
Hnh 3.66: Cc tnh nng unclip.
BrushClip c thc hin (hnh
3.66). N rt hu ch thm chi tit
hoc stroke chnh xc trn mt b
mt sch c tm thi ct bi
mt dao khc Clip. Mt khi nhng
chi tit ny c thm vo, s
Hnh 3.67: Dao khc Trim Curve
dng unclip s khi phc li b mt
hnh dng cong ca n v di chuyn
cc chi tit iu khc mi cho ph hp. Cc tnh nng unclip c th c tm thy vi tt c cc
ty chn UnClip ti bng Brush > Clip Brush Modifiers > unclip. Ta cng c th truy cp tiu
bng mu ny bng cch nhn t hp phm CTRL + Spacebar, n s xut hin mt trnh n
ni truy xut.
Trim Curve (hnh 3.67): Cc dao khc Trim Curve (Trim Curve, Trim Lasso, Trim rect
v Trim Circle) cng tng t nh dao khc Clip Curve bng cch loi b cc phn ca m
hnh m nm pha bn bng ca ng cong. C mt s khc bit c bn, dao khc loi Trim
hon ton loi b cc a gic ch khng phi l ch n gin l tc dng ct hay y khi ln.
Trim Curves brush c chn bng cch gi Ctrl + Shift v nhp vo hnh thu nh Brush
truy cp vo b chn pop-up. Mt khi chn, Curves Trim s lun lun c kch hot khi
gi Ctrl + Shift cho n khi thay i bng cch chn mt loi Dao khc mi thng qua cc
phng php tng t. Cc dao khc ny ch lm vic trn m hnh m c subdivision levels
thp. Mun c nhng kt qu ti u trn m hnh lu cc iu sau:

57

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

i vi cc Open Curve: ng cong ca ta phi ct i qua ton b m hnh. Nu ta


ngng cc ng cong khng i qua ht m hnh th ZBrush s lm tnh ton tip tc theo
hnh stroke chn thc hin hon tt hnh v. Kt qu c th khng nh mun ca ta.
i vi cc Close Curve (Lasso, Rectangle and Circle): Khi stroke l ng hon ton
trn m hnh, mt tit din ca ct mi c to ra ti v tr stroke. Gn ging nh dao khc
Clip ngoi tr cc cu trc lin kt bn ngoi stroke khng b tc dng. Thay vo , n c
thay th bng cu trc lin kt mi, s dng s lng ti u ca a gic cn thit hon thnh
cng vic. Khi stroke khng nm hon ton trn b mt ca m hnh, th cc a gic c ct
dc theo ng cong v cc ng vin c lm y vi a gic mi.
Th thc hnh nhiu hn vi nhng dao khc bng cch s dng ty chn BRadius trong
Brush > Clip Brush Modifiers. Xem hnh di y v khi to hay ct b vi dy (Thickness)
vi Trim Curve Brush. Vic so snh gia mt dao khc Clip Curve (bn tri), tc dng cc a
gic v Trim Curve(bn phi) m loi b cc a gic v sau xy dng li b mt.
Lu quan trng v cc dng
ca Curve: Dao khc Trim Curve
loi b cc hnh a gic khng cn
thit v li s sc nt ti ni ct.
Chc nng khot l ny c th khot
l nhng l phc tp, nhng n c
thit k to ra mt phng. iu ny
c ngha rng dao khc Trim Curve
s to ra kt qu ti u khi v ng
thng hoc ng dy vi cc gc sc
nt hn l ng cong trn (hnh
3.68). Ngoi cc TrimCurve, ta cng
c th s dng TrimCircle, TrimRect
hoc TrimLasso cho nhiu kt qu
mong mun hn.

Hnh 3.68: Tc dng ca Dao khc Trim Curve.

Khi to (hay loi b) vi


dy cho php cng Trim Curve Brush
(hnh 3.69): N c th ct mt khi
theo mun bn trong i tng
bng cch kch hot Brush > Clip
Brush Modifiers > Brush Radius
Hnh 3.69: Khi to (hay loi b) vi dy cho php
(BRadius) option. Ty chn ny
ca Trim Curve Brush.
dng kch thc ca dao khc (brush
radius) nhm gi a gic nm trong
vng bn knh dao khc tng i so vi cc ng cong. Trong thc t, ta s v c mt
vng ca i tng theo ty chnh Draw Size setting ca ta. Gi phm ALT trong khi th chut,
s xa cc a gic trong vng bn knh dao khc, gi phn cn li ca m hnh. Nu khng
nhn Alt, n s xa sch vng bn kia ng cong.

58

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Xem minh ha hnh 3.70: Bn tri, i tng ban u v ng cong Trim Curve. gia
l kt qu ca vic s dng chn BRadius. Bn phi l kt qu chn BRadius, nhng vi nhn
gi phm ALT trong khi th con tr chut.
Brush Slice: Cc dao khc
Slice khng iu khc theo ngha
truyn thng m l hot ng tng
t nh dao Mask. Trc tin, ta chn
brush Slice mong mun v s dng
n sut thi gian ta gi phm sa
i (trong trng hp ny l Ctrl +
Shift). Dao khc ny khng s dng
symmetry tiu chun v khng th
c s dng trn mt i tng c
subdivision levels cao. Nu ta mun
duy tr subdivision levels ca ta, u
tin s dng Levels la chn Freeze
Hnh 3.70: Cc Dao khc Slice to cu trc
Subdivision Levels nm trong Tool >
Geometry menu. Thit lp i xng
polygroup.
bng cch s dng Mirror and Weld
trong cng mt trnh n. Lu : mi
khi i tng c subdivision cao,
Zbrush s hin bng thng bo hng
dn khc phc c th tip tc cng
vic, ta ch cn c k v lm theo
hng dn th s thc hin c cc
cng on tri chy. Bn tri, m
hnh ban u vi brush SliceCurve.
gia v bn phi, cc cu trc lin
Hnh 3.71: Dao khc Slice trong ch DynaMesh.
kt hai polygroup c to ra bi dao
khc SliceCurve. Brush ny ch n
gin l chn lt i tng ca m hnh v to ra mt PolyGroup khc nhau trn mi bn ca
ng cong c v. Slice h thng ng cong dao khc tng t nh dao khc Clip. Khi ct
m hnh, cc ng cong tng ng thm vo cu trc lin kt ca m hnh. Hnh tam gic s
c to ra ni mt quad khng th c to ra t cc slice ca ng cong.
Khi kt hp vi DynaMesh v ty chn nhm ca n, dao khc Slice cho php ta chia
li hai mnh dc theo ng cong. Khi remesh, ZBrush s to ra hai i tng vi
PolyGroups ring bit. Tuy nhin, mc d phn mi c to ra n vn l mt phn ca i
tng hoc SubTool. Nu ta cn chia chng thnh SubTools ring bit, ch cn s dng chc
nng Groups Split tm thy trong Tool > SubTool (hnh 3.71).
Khi s dng dao khc Slice brush ng thi kch hot Brush > Clip Brush Modifiers >
Brush Radius (BRadius), Draw Size (bn knh Dao khc) s c s dng to ra mt
PolyGroup dc theo ng cong vi chiu rng ca n c xc nh bi gi tr kch thc

59

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

brush. V bn cht s c hai kt qu PolyGroup c to ra khi ty chn ny c kch hot


(hnh 3.72).
n mt phn i tng vi Slice
Brush. Slice Curve brush c th c s
dng lm n mt phn i tng. iu ny
lm d dng to ra PolyGroups chnh xc
v nm chnh xc trn m hnh ca ta
trc khi s dng cc tnh nng nh Panel
Loops hoc Groups Loops.
Cc PolyGroups pha di c
to ra trong khi PolyGroups trn cng ca
qu cu vn b n.

Hnh 3.72: Ty cnn Slice Curve Brush vi

Bradius.
Brushes Select: Vng 3DMesh c
nhn thy (Mesh Visibility). La chn mt
vng c thy v cc phn khc s b n
i. Bn tri: dao chn Select Lasso c
s dng la chn vng trn u ngi
v kt qu. Ta c th hin th v n cc
vng chn ca i tng thao tc chnh
sa d dng hn. V d, ta c th mun
lm vic trn mt vng u ca mt nhn
Hnh 3.73: Cnn vng n bng Select Brushes.
vt - n che giu phn c v vai, do c
th tp trung vo phn u. lm n cc
phn ca 3DMesh nhn gi t hp phm Shift + Ctrl. Cc ty chn khc nhau s c tc dng
nh di khc nhau (hnh 3.73).

Chn vng n, hin chi tit bng dao chn Select Brushes. Gi Shift + Ctrl trong khi
la chn dao ct (Select Brush) t bng Brush. Hin phn 3DMesh - Shift + Ctrl + Click, nhn
v ko (khu vc la chn mu xanh l cy). n 3DMesh phn - Shift + Ctrl + Alt + Click,
phm nhn v ko (khu vc la chn mu ). Di chuyn la chn hoc khu vc chn Khi
ang chn nhn Spacebar v ko chut di chuyn. Hin ton b 3DMesh - Shift + Ctrl +
Click vo nn. Ch hin th la chn Polygroup (trn 3DMesh hon ton c th nhn thy) - Shift
+ Ctrl + Click vo nn. n chn Polygroup (trn 3DMesh hon ton c th nhn thy ton b)
- Shift + Ctrl + Click hai ln. n chn Polygroup (trn 3DMesh c th nhn thy mt phn)
- Shift + Ctrl + Click. Vng nhn o ngc li - Shift + Ctrl + Click & ko nn. n vng c
cnh chu vi bt k - vi Select Lasso , Shift + Ctrl + click vo v v mt chu vi bt k.
Select Curve thm thay i hng mm mi - nhn Alt mt ln. Select Curve thm thay
i hng cng - nhn Alt hai ln. Select khu vc o ngc - Alt (gi).
Crease Brush (hnh 3.75): Dao khc to np gp (Crease brush) s to ra mt a gic lt
dc theo ng v, vi mt np gp c to ln. Vic ny c thc hin m khng cn thm
PolyGroups.
Nh vi hu ht Dao khc, n c th thay i t mc nh (Curve) sang stroke Circle,
Lasso, hnh ch nht v nhiu hn na. iu ny cho php ta to ra cc hnh dng khc nhau
60

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

khi to np gp. Dao khc nhn (Crease brush)


c chn bng cch gi Ctrl + Shift, sau nhn
vo bng Brush chn Creasebrush. Dao khc ny
s ch lm vic trn cc m hnh m khng cn
subdivision levels cao. Cc Dao khc to np gp
c s dng trn i tng ny. Nhng hnh
nh tri v phi hin th cc m hnh trc v sau
khi p dng ta c th nhn thy cc nt sc ti
ng chia mng ca khi lng (hnh 3.74).
Cch to ra mt np gp Double xung quanh
cc ng cong nh sau. Kch hot ti bng: Brush
> Clip Brush Modifiers > Brush Radius (BRadius).
Brush s s dng Draw Size (bn knh Dao khc)
to ra mt dng Double vi mt np gp trn c
hai ng cong.

Hnh 3.74 Tc dng ca Crease Brush.

Hnh 3.75: Crease Brush.

3.2. Brush palette.


Bng iu chnh cc tnh nng Brush (dao
khc). Cc dao khc cha hu ht cc tnh nng iu
khin, lin quan n hot ng iu chnh, iu
khc, bin i m hnh 3D. C rt nhiu dao khc
ta c th iu khc trc tip vi m hnh. Mi dao
khc c mt tnh nng duy nht cho php n lm
iu g m cc dao khc khc khng lm c.
Ngoi ra, dao khc trong ZBrush c th c b
xung, sa i cc tnh nng ring bit bng cch s
dng mt s iu khin quan trng khc nh trng
lc, mt ... Trong Zbrush, c rt nhiu dao khc
c nhng tnh nng ging ht khi ta iu khc bn
ngoi. Tc l nhiu loi dao khc tng ng chc
nng vi cc dao p khi, dao no khi, v p
khi, dao ct khi v mng, dao lm lng, dao khot
l loi nh trong lm gm s, t nungV cn
rt nhiu tnh nng c bit m bn ngoi khng th
c. C ngha l b dao khc ca Zbrush c th tha
mn bt c sng to no ca ngh s iu khc, vi
bt c nhng tng kh thc hin nht. Cc bng
Alpha kim sot hnh dng dao khc (hnh dng,
tnh cht ca dao khc li trn i tng khi thao
tc). Alpha l nhng hnh nh c tng mu xm, n
c tnh cht cha ng thng tin v cu trc.

Hnh 3.76: Brush palette.

Cc bng Stroke iu khin tnh cht, hoc kiu cch s dng dao khc khi s dng.
l s di chuyn ca dao khc trn b mt m hnh.
61

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

C mt s nt c th c s dng trong 3D: Dots ( li cc chm trn ng i),


Freehand ( li mt ng lin tc trn ng i), Spray Stroke ( li mt t hp chm nh
cc ht trn to nh khc nhau) v Drag Rectangle ( li cu trc Alpha trn i tng trong
gii hn din tch hnh t gic theo chiu di ca nhp v ko chut).
Dao khc cng c th c lu v np bng cch s dng Brush: l nt Load Brush
> SaveAs. Mt dao khc khi c lu, n ghi li tt c cc thit lp trong Brush Palette v cc
tnh cht nht nh, nh cc ty chn trong preferences, stroke settings v alpha settings. Bng
hin th mc nh Brush v sub-palettes u tin:
Load Brush: Nt Load Brush s ti mt brush vo bng Brush. Lu As: Nhn Lu As
lu li dao khc hin la chn ca ta. Mi dao khc lu tt c cc thit lp trong bng dao khc
cng Stroke Palette, Alpha Palette v mt s thit lp trong Preference Palette.
Clone: Nhn Clone nhn i dao khc ang c chn. p dng khi mun chnh sa
brush mi trc khi lu n, ta khng ghi ln mt dao khc mc nh.
Select Icon: Bm nt ny chn mt biu tng mi cho dao khc c hoc mi ang
c chn. Ta s c th ti mt tp tin t a. (th mc ZStartup / BrushPresets cha tp tin
mu biu tng (nh dng PSD) ta c th s dng nh l mt im khi u cho biu tng
ca ring ta). nm bt c hnh nh v t ng s dng nh l biu tng, gi Alt trong
khi bm nt ny.
Create InsertBrush: Khi nt Create InsertBrush c nhn, mt InsertBrush mi s c
to ra t SubTool ang c chn.
Create InsertMultiBrush: Khi nt Create InsertMultiBrush c nhn, mt InsertMulti
Brush mi s c to ra t tt c cc SubTools ang xut hin trong khung cnh.
Lightbox > Brushes
Nhn nt Lightbox > Brushes truy cp
nhanh n cc mc Brush ca Lightbox.
Brush selection slider: S dng cc la chn
thanh trt Brush chn bt k dao khc no
trong bng ny bng cc con s.
R: Nhn nt R (Khi phc cu hnh) khi mt
s lng ln cc dao khc c to ra gy s qu
ti v khng kim sot c v s lng qu ln.

Hnh 3.77: Lightbox> Brushes.

Cc nt Brushes Edit Brush Credit v Reset


All Brushes v tr di cng ca bng Brush.
Edit Brush Credit: Nt ny cho php ta thm mt tn v a ch web vo dao khc, nhm
nu ta chia s bt k dao khc ty chnh no, ngi dng s bit ai lm ra n. Khon Credit ny
s xut hin trong cc thng tin trn pop-up, khi di chuyn chut ln hnh thu nh brush.
Reset All Brushes: Khi c nhn nt ny, s khi phc li tt c thit lp mc nh ca
n (hnh 3.77).

62

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Brush palette sub-palettes. Trong bng ny gm cc mc chnh sau y (theo th t trn


xung v tri qua phi).
Curve

Modifiers

Depth

Auto Masking

Samples

Tablet Pressure

Elasticity

Alpha and Texture

Orientation

Clip Brush Modifiers

Surface

Smooth Brush Modifiers

Di y l tnh nng iu chnh ca cc mc theo th t danh sch ca Brush palette:


Curve Brush Curve sub-palette (hnh 3.78).
Edit Curve: Chnh sa ng cong xc nh
hnh dng ca dao khc mt cch tng i so
vi nhng tc ng iu khc trn b mt, tch bit vi
bt k alpha no c gn cho dao khc.
AccuCurve: gim nhu cu v h thng, khi
lm iu khc vi cc i tng phc tp, ZBrush c
th s dng mt phin bn chnh sa ca cc Edit
Curve c xc nh trong giao din. iu ny thng
cc ngh s t ch ti vn ny. Nu cc kt qu
iu khc khng hin th tt c trong phn Edit Curve,
th hy bt AccuCurve. Ngoi ra, nu ta thy cc hot
ng iu khc t nhin chm hn so vi mong mun,
bt AccuCurve.

Hnh 3.78: Brush Curve sub-palette.

WrapMode: Gi tr ca WrapMode cao hn 1 s


cho php nhiu bn sao ca mt stroke c p dng
cho m hnh cng mt lc.
Ch Brush Wrap: Ch ny thng c
Hnh 3.79: Ch Brush Wrap.
s dng tt nht vi cc m hnh i xng v n gin
dng th ca n. Mt s dng chnh l vi mt
phng, cho php khi to nhanh chng kiu ca alpha
tile. T mt nt bt lng c th sn xut nhiu nt m c xp lp ging nh lt gch, lm
cng vic gim bt sc nng i. Th nghim iu khc vi mt phng ti cc gi tr khc nhau
ca WrapMode, l mt trong nhng cch tt nht hiu c n (hnh 3.79).
CurveByPen: Khi nt CurveByPen c kch hot, ZBrush s s dng ng cong Zero
sa i khi bt v cm ng n mnh hoc n nh, ZBrush s chuyn tip vo cc Edit Curve
brushs thay i tng th ng cong. (lu : Nt ny ch s dng khi c bng v cm ng)
ZeroCurve: Nt ny ch s dng khi c bng v cm ng. Zero Curve s c p dng
cho mt dao khc khi nt Curve By Pen bt. V bt v ang c nhn mnh. Khi p lc c
tng ln, nhng ng cong do bt v s c chuyn vo cho cc Edit Curve.

63

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

PenCurve: L ng cong m ton b qu trnh chuyn


i gia cc Edit Curve and Zero Curve khi bt cm ng
ang hot ng.
Depth: Cc Brush > Depth sub-palette iu khin dao
khc c t v tr tng i so vi b mt Mesh (hnh
3.80). Brush Placement window: Ca s V tr Dao khc cho
php ta kim sot cc v tr cao thp ca dao khc bng cch
di chuyn ng trn trng ln hoc xung. ng mu en
xc nh b mt v i din cho b mt m hnh v chiu cao
tc dng bn ngoi ca mt dao khc. Khi Depth Brush
Masking c kch hot mt du chm en s xc nh
cao bn ngoi v chiu su bn trong ca dao khc.

Hnh 3.80: Brush > Depth


sub-palette.

The Brush > Depth sub-palette


Imbed: Thanh trt ny s kim sot cc v tr ca dao
khc. N iu khin xc nh mt dao khc s tng tc vi
mt b mt. iu ny s cho php mt bin dng nh trn b
mt hoc mt bin dng cc oan hn trn b mt. Depth
Mask: Brush Outer Depth. Nt ny s p dng mt mt n o
trong vng bn knh dao khc. N c iu chnh bng cc
thng s InnerDepth v OuterDepth. Thit lp ny s nh
hng n mu h RGB v cc chi tit iu khc bng dao
khc ang chn. Bng cch iu chnh InnerDepth n mt
mc thp, dao khc ca ta s c p dng mt php tr
vo b mt. Nu OuterDepth c thit lp thp hn, bn
knh dao khc s nh hng n bt k nh no ca khi, v
lm cho ni ca khi thp i.

Hnh 3.81:InnerDepth.

Hnh 3.82: OuterDepth

InnerDepth: Thanh trt InnerDepth s kim sot


chiu su ct bn trong ca mt bn knh dao khc. Nu
InnerDepth c thit lp mt -1, th ton b bn knh ca
dao khc s ct ngay ti thnh b mt. Thit lp cc thanh
trt l -0.5, s ch ct vo b mt mc 50% hoc t hn.
OuterDepth: Thanh trt OuterDepth s kim sot ti
bn knh dao khc s nh hng n cc nh khi trn b
mt khi iu khc cng mt b mt c mt s thay i n
gin.
BrushDepthCurve (hnh 3.83): Nt Brush Depth
Masking ny m, xut hin th ng cong s nh hng
mnh m n cch automasking s c p dng trong
InnerDepth hoc OuterDepth. ng cong s to ra mt
cun tt dn ca stroke.

Hnh 3.83:
BrushDepthCurve.

Hnh 3.84: Brush Gravity.

GravityDirection: Brush Gravity (hnh 3.84). Mi tn Gravity bn cnh thanh trt xc


nh hng iu khc ca ta s c ko v pha khi s dng dao khc. Nhp v ko mi
64

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

tn trong hp thit lp hng. Mc nh l hng xung theo chiu trng lc.


GravityStrength: Gravity Strength xc nh lng trng lc y hoc ko khi ta dng dao
khc. Thit lp l 0, s khng c nh hng trng lc.
Samples: Trong Brush > Samples sub-palette iu khin thit lp cc tnh cht ca dao
khc phn ng vi b mt Mesh khi iu khc.
Brush > Samples sub-palette (hnh 3.85)
Buildup: Khi c nhn, s p dng vo nt cc dao
khc nhng thng tin c lin tc chn t nn canvas v
c s dng cp nht vo cc stroke. Nu tt, nt dao
khc hin ti b b qua trong khi chn cc thng tin.
Fast Samples: Khi nt ny bt, trn b mt s c
nh gi chnh xc hn. Vi thit lp ny, dao khc s hot
ng ging nh n lm trong ZBrush 3.1.
ConstSamples: Cc mu s lin tc gi mt t l
khng i.
OnSurface: Khi nt OnSurface c chn, stroke s
c p dng dc theo b mt.

Hnh 3.85: Brush > Samples

Samples Radius: Thanh trt ny s thit lp cc v tr


sub-palette.
bnh thng hoc trung bnh ca b mt da trn kch thc
dao khc. V d, nu ta thit lp cc thanh trt n 0,75 sau
75% kch thc dao khc s c s dng khi tc ng ln b mt. Cc thanh trt Normal
v thanh trt Position cng lm vic vi thanh trt ny u cho hiu qu tt.
Normal: Thanh trt ny s thit lp cc php tuyn trung bnh c nh gi theo kch
thc dao khc. Nu thanh trt c thit lp 1 sau ZBrush s nh gi tt c cc php
tuyn di dao khc. Nu l 0.5 th ch c 50% ca cc php tuyn s c nh gi, phn tch.
Pos: Thanh trt Position s thit lp cc v tr trung bnh c nh gi theo kch thc
dao khc. Nu thanh trt c thit lp 1 sau ZBrush s nh gi tt c cc v tr ca b
mt di dao khc. Nu l 0.5 th ch c 50% cc v tr s c nh gi.
Preserve Edge: Thanh trt ny s thit lp sc mnh cho mt dao khc khng lm mn
mt cnh ca b mt. Tc l bo tn li cnh khng b bin dng khi lm mn hoc nh
bng. Thit lp ny l cc k hu ch khi s dng bt k dao khc no thuc n Polish, Form,
v Trim.
Stabilize Orientation: Thanh trt lm trung bnh ha cc stroke normals trnh cc hiu
ng khng ng c trn b mt. Vi mt thit lp cao hn s c t chng cho b mt, ri lon,
v giao nhau ca cc im trn b mt th rp.
Stabilize Direction: Thanh trt ny s gi cho b mt normals n nh vi hng ca
stroke. Nu ta dng dao khc Clay Tubes dc theo Sphere vi cc thit lp 100 ta s thy b
mt c tc dng theo stroke. iu ny cng s gy ra mt phn ng chm hn vi b mt.
Ortho: Thanh trt Ortho s nh gi s lin kt cc hng dao khc nh hng
(orientation). Spotlight Projection: Nu nt Spotlight Projection c bt, th nhng hnh nh
65

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

c ti nh l ngun tham kho dao khc c th v hoc iu khc trn m hnh. Mt Mesh
phi c p trc tip theo kch thc tht ca hnh nh. Lc ny polypainting hoc cc hot
ng iu khc c th c thc hin.
Khi nt ny tt, n s cho php ta s dng tt c cc hnh nh c trong Spotlight nh hnh
nh n tham kho. Cc hnh nh s khng c hiu lc trn iu khc hoc polypainting. Cch
s dng xem phn Texture.
Surface
Cc Brush > Surface sub-palette iu khin cch to noise
c th c p dng cho b mt Mesh (hnh 3.86).
Noise: Nt ny cho php ta to ra noise cho mt dao khc,
n c s dng cc thit lp trong bng cng c to noise NoiseMaker. Noise s c p dng vo Mesh khi cc hot ng
iu khc c din ra.

Hnh 3.86: Brush >


Surface sub-palette.

Surface Noise: iu khc nhng chi tit ln r rng t


Dao khc noise, ta cn subdivide m hnh ln cc cp cao (hnh
3.87). Edit: Khi noise c p vo dao khc, nt Edit s cho
php ta thc hin thay i bng cch ti khi ng li cng c
NoiseMaker.
Del: Nt Del (Delete) s loi b noise p vo dao khc.
Elasticity: Cc Brush > Elasticity sub-palette iu khin
n hi ca dao khc (hnh 3.88).

Hnh 3.87: Surface


Noise.

ElasticityStrength: Thanh trt ny s kim sot lng sc


mnh (strength) s c s dng duy tr hnh dng ca mt
Mesh trong khi n ang c chnh sa.
ElasticityAutoAdjust: T ng iu chnh hiu ng sc
mnh ca tnh n hi (elasticity) khi ta di chuyn stroke ca ta
tr li im xut pht. Mo: S dng dao khc di chuyn vi
n hi v ko mt phn ca b mt ra khi Mesh, n di chuyn
dao khc ca ta tr li im khi u xem cch ny s nh
hng n hnh dng ta to ra trn b mt. Sau iu chnh phn
c ko di ra, xem hiu ng ny thay i khi di chuyn stroke
tr li t im bt u (hnh 3.89).
ElasticityAutoOff: Auto Off s xc nh nhng g polycount
c th t c trong mt Mesh, s t ng v hiu ha cc thit
lp n hi.

Hnh 3.88: Brush >


Elasticity sub-palette.

Hnh 3.89: Hiu ng


ca ElasticityStrength .

FiberMesh: Cc Brush > FiberMesh thit lp cho dao khc


chuyn iu chnh FiberMesh (hnh 3.90). Cc ty chn ny c th c p dng cho cc n
dao khc Groom.
Preserve Length: Cc thanh trt iu chnh cch thc tc dng ca dao khc khi hot
ng vi khi ca fibers.

66

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Vi gi tr 100, hon ton gi nguyn chiu di si, trong khi gi tr thp hn cho php
fibers tr nn co li.
Forward Propagation: Thanh trt nh hng
n r x v truyn bt k chuyn tip cc iu chnh
dc theo si m khng nh hng ti u si.
Inverse Propagation: Thanh trt nh hng n
u si v truyn bt k iu chnh ngc dc theo si
m khng nh hng n gc.
Stiffness: Thanh trt cng ny c tc dng c
gng gi cho cc si c tch ra nhng vn duy tr
thng. Thit lp cao hn s lm cho si c nhiu kh
nng chu un hn.
Springness: Thanh trt Springness (tinh t) c
gng a ra cc si tr li v tr ban u, trong khi c
duy tr cng. Ch hot ng khi nt Stiffness c
bt.
Front Collision Tolerance: Thanh trt ny gip
ngn nga x b ph v vi cc SubTools trong khi iu
khc. Hy tng tng n nh l mt trng lc bao
quanh SubTools.
Front Collision Variations: Thanh trt ny s
duy tr mt s thay i trong cc si, khi c chnh sa
c t hn s chng cho cc si. Thanh trt ny
cng s lm vic cng vi Front Collision Tolerance.

Hnh 3.90: Brush > FiberMesh.

Hnh 3.91: Brush > Twist subpalette.

Twist
Cc Brush > Twist sub-palette iu khin hnh
ng xon cho dao khc.
Twist Rate: Thanh trt ny nh hng n tc
xoay xung quanh dao khc khi p dng mt stroke vo
b mt.

Hnh 3.92: Brush > Orientation


sub-palette .

Centrifugal: Thanh trt ly tm xc nh s lng din tch b mt s c ko hoc y


nh xon ang xy ra.
Radius: Thanh trt Radius kim sot gim st ca tc xon.
Orientation
Cc Brush > Orientation sub-palette iu khin mc v mc quay cho dao khc.
SpinCenter: Cc thanh trt SpinCenter s kim sot lng alpha s quay t trung tm
ca dao khc.
SpinAngle: Cc SpinAngle s kim sot lng ng alpha s quay t trung tm ca dao
khc.
67

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

SpinRate: Cc SpinRate s kim sot lng spin vi alpha c la chn. Mt thit lp


cao s gy ra alpha quay thng xuyn hn.
Modifiers
Cc Brush > Modifiers sub-palette cho php ta thay
i tc ng ca dao khc nht nh, c bit l dao khc
InsertMesh (hnh 3.93).
Brush Modifier: Thanh trt ny cho bit thm mt
hiu ng th cp vi dao khc. C hai tc dng c th ty
thuc vo brush c chn. Vi dao khc tiu chun,
thanh trt ny nh hng ca s lng nhm (nu tch
cc) hoc lm pht (nu tiu cc). Cn vi tt c cc dao
khc khc thanh trt ny c tc dng h tr cao. Thanh
trt xc nh kch thc cao ca dao khc, s b sung
thm (nu tch cc) hoc tr (nu m tnh).
Strength Multiplier: Sc mnh tng hp.
Smooth: Thanh trt ny s p dng tnh nng lm
mn m c tnh cht ca mt stroke.
Pressure: Thanh trt p s p dng t ng tng p
iu chnh tc ca stroke.
Tilt Brush: Thanh trt ny p dng mt nghing
cho dao khc khi stroke c p dng cho b mt. Thanh
trt i din cho mc gc. Tnh nng ny rt hu ch
trong vic kt hp vi alpha, n s gip ta to ra cc loi
da rn, da thn ln, da c, v.v

Hnh 3.93: Brush > Modifiers


sub-palette.

ConstantTilt: Nt ny s gi mc tp hp cc
chiu nghing trong Dao khc cng ng thi p dng
stroke.
Mesh Insert Preview: Nhn la chn mt Mesh s dng cc hot ng chn Mesh, ch
c mt i tng 3D polymesh mi c th c la chn, ch khng phi khi nguyn thy. Khi
mt Mesh c chn, n s hin th trong cc Mesh Insert Preview thumbnail (mt khi lp
phng c th hin trong hnh minh ha trn). Nhn vo hnh thu nh mt ln na chn
mt Mesh khc nhau.
MultiMesh Select: Khi mt dao khc InsertMultiMesh c chn thanh trt ny c th
c s dng chn mt insert mesh c nhn t dao khc.
Variations: Thanh trt bin tu cho php ZBrush thay i la chn ca cc Mesh t mt
Insert Multi Mesh. Gi tr thanh trt s thit lp tng s Mesh s c la chn. Hy nh rng
Mesh c la chn hin ti s l Mesh c chn u tin.
V d, nu ta c tm mt Mesh trong tng s, bao gm c Mesh c la chn, v ta
mun ZBrush la chn t tt c chng th ta nn thit lp thanh trt ny 8. Thit lp 5
s chn t Mesh c la chn v bn Mesh sau.

68

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Variations Selector: Thanh trt ny s thit lp chn nhiu Mesh khi thanh trt
Variations c kch hot.
0 = Static Selection (la chn tnh)
1 = Cycle Forward (Chu k tip theo)
2 = Cycle Backwards (chu k trc)
3 = Random (ngu nhin)
Projection Strength: Thanh trt ny nh hng rt mnh ti cc inserted mesh ph hp
vi cc b mt bn di.
Mt gi tr thp s duy tr hnh dng ban u ca Mesh c a vo, vi t hoc khng
c iu chnh ph hp vi b mt bn di. Mt gi tr cao s lm bin dng Mesh a vo
n ph hp cht ch hn vi cc b mt bn di.
TriParts: Nt ny cho php s dng mt insert mesh bao gm ba PolyGroups, c nhn
rng dc theo chiu di ca ng cong.
Weld Points: Nu mt i tng c a vo mt v c hai u c cng s nh ti ranh
gii, ch ny s c gng hn nhng im m hai i tng p ng. Ch hn cung cp
kt qu tt nht khi kt hp vi ch Stretch.
Stretch: Ty chn ny un cong inserted mesh theo hnh dng ng cong. Khi v hiu
ha, Mesh c coi l mt c th cng v s ch c nh hng bi cc ng cong thay v
bin dng. Ngoi ra, khi Soft Curve c kch hot, Mesh s xoay t nhin ging nh mt di
ruy bng, v c mt thay i nh xung quanh mt ci g ging nh mt cnh tay. Lu : nu
chn Mesh c qu t a gic, ch cong mm c th gy ra bin dng bt ng nu ng cong
ca ta c mt s thay i gc t ngt.
Overlap: La chn ny thay i hnh dng ca phn t chn dc theo trc chn. Ty thuc
vo gi tr thanh trt, n s ko di hoc nghing i tng mi. Ty chn ny ch c sn khi
ch Stretch bt.
Curve Res: Thanh trt ny c s dng tng phn gii ca ng cong, cho mt
qu trnh chuyn i mt m gia cc Mesh c chn vo.
Max Bend Angle: Thanh trt ny s dng thay i hng (hoc gc) ca ng cong
xc nh hnh vi ca Mesh lp dc theo ng cong. Mt gi tr thp to ra mt bin dng rt
mm ca ng cong trong khi mt gi tr cao to ra bin dng mnh.
Trails: Thanh trt ny s p dng nhiu dao khc mt lc dc theo stroke ln b mt. V
d, nu thit lp l 50, sau khi ta ang p dng noise, ZBrush s p dng 50 dao khc cng
mt lc. Nu ta iu chnh thanh trt thit lp cao hn ta s thy noise s tng trng khi
ta di chuyn.
Intensity: Thanh trt cng s kim sot cng ca nhng thit lp Trails.
Vaperture: Thanh trt kim sot dc khu ca alpha trong Alpha Palette khi thanh
trt Trails c thit lp cao hn 1.
Haperture: Thanh trt kim sot khu ngang ca mt alpha trong Alpha Palette khi
Trails c thit lp cao hn 1.

69

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

G Position: Thanh trt ny thit lp Trails global position falloff.


L Position: Thanh trt kim sot Trails local position falloff.
G Orientation: Thanh trt iu khin Trails global orientation falloff.
L Orientation: G nh hng thanh trt iu khin Trails local orientation falloff.
Auto Masking
Brush > Auto Masking sub-palette iu khin tnh
nng auto-masking (hnh 3.94).
Mask By Polygroups: Thanh trt ny s p dng
mt mt n o da trn cc polygroups ca cng c. Nu
ta c cc thit lp mc 100 th polygroup la chn u
tin s l phn duy nht ca Mesh c th c chnh sa
bng dao khc. Nu ta c gi tr bt k thp hn th s cho
php nhiu polygroups c chnh sa trn mt noise,
nhng vi cng thp th polygroup u tin s c
la chn.
Auto Mask Mesh Insert: Khi nt ny c bt, Mesh
c s s t ng c chn vo tt c cc dao khc
InsertMesh v InsertMultiMesh.
Auto Mask FiberMesh: Nt cho php dao khc ca
ta kim sot mt b phn c th ca tng si s b nh
hng bi dao khc khi ta tc hoc v. S dng FiberMesh
Mask Curve kim sot cc mt n c p dng.
FiberMesh Mask Curve: Nt ny cho php ta kim
sot cch Auto Mask s c p dng cho cc si ring l.

Hnh 3.94: Brush > Auto


Masking sub-palette.

Pha di l cc ng cong i din cho Mask


Intensity. ng cong ny cung cp mt mc rt cao
v kim sot khi s dng Groom Brushes to kiu v sp xp cc khi si.
Directional: Nt Directional nh hng s c p dng mt mt n o da trn s ch
o ca mt noise.
Directional Auto Masking: Rt c li khi Dots vi bng cun trong the Stroke Palette
c bt. Alpha s b ph thuc ch o ca noise ti mi thi im. Thay i Focal Shift trong
Directional Mask Curve s cung cp cho kim sot ca cc v tr alpha vi chng cho ti thiu
ca alpha. V d ti hnh trn.
ByPressure: Thanh trt iu khin hng mt n bng bt v cm ng. Gi tr l 0, p
lc bt s khng c nh hng n hng mt n. Nu gi tr 100, thd khi p lc bt c
nhn ht c, cc hng mt n s b v hiu.
DirectionalMask Curve: Directional Mask Curve s kim sot chng cho ca alpha.
CavityMask: L mt trong ba tnh nng mt n vi thi gian thc. Cavity Masking h tr
che b mt, nhm cho ta t do v hoc iu khc trn b mt m hnh m khng nh hng
70

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

ti cc khu vc c ct vo m hnh. Ta c th o ngc tc dng bng cch thit lp thanh


trt Cavity Masking Intensity n gi tr m.
Cavity Masking (hnh 3.95): Cho php m phng hiu ng dao
khc to b mt kh (nh da nhn nheo khi b kh) trong khi to
khi. N cng rt hu ch khi iu khc np nhn vi chi tit nh
l chn lng trn m hnh. iu chnh cng ca Cavity Masking
vi thanh trt bn phi ca n. Quyt nh sc mnh ca hiu ng
mt n t ng. Gi tr cao trng tng i bng phng s c chn
thm mt n; gi tr thp hn ch gy ra cc mng nh quan trng
mi c che y. Gi tr tiu cc c hiu ng ngc li.
CavityMaskCurve (hnh 3.96): Khi CavityMask bt, ng
cong ny c th c s dng iu chnh automasking c p
dng cho cc khu vc c nhiu hay t cc khi lm. Ta c th s dng
n o ngc tc dng ca automasking, do , cc l hng s to
mt n v ch c khu khng c mi c to mt n. Lu rng y
l mt hiu ng t ng, mt n s khng c hin th, v n s thay
i t ng nh hnh dng ca m hnh.
BackfaceMask: Nhn nt ny khi lm vic vi cc m hnh c
dy khng ln lm. Backface Masking to mt n trong khu vc
i din vi iu khc ca ngi dng. iu ny s bo v cc chi
tit v hnh thc bnh thng khng th nhn thy ta (mt sau) trong
iu khc. Hnh 3.97 minh ha to khi mt i tng mng s dng
BackfaceMask.

Hnh 3.95: Cavity


Masking.

Hnh 3.96:
CavityMaskCurve.

Khi nt ny bt, th cc khu vc pha sau ca m hnh theo


hng t ngi s dng, s khng b nh hng bi iu khc. iu
ny c trng hp rt hu ch. V d, khi iu khc mt b mt mt
m hnh mng nh mt ming da. Nu khng bt BackfaceMask, bt
Hnh 3.97:
k bn knh dao khc ln hn dy ca da cng s nh hng n
BackfaceMask.
pha i din ca m hnh da. S dng thanh trt iu chnh
cng tc ng. Cc Backface Masking Curve cung cp cho ta
kim sot nhiu hn cc hiu ng. Lu rng y l mt hiu ng t ng, mt n s khng
c hin th, v n s thay i t ng nh hnh dng ca m hnh.
BackMaskInt: Khi BackfaceMask bt, thanh trt ny xc nh lng ti a ca mt n
s c p dng cho cc khu vc auto-masked ca m hnh.
BackMaskCurve: Hot ng bng cch automasking s lng nh ty thuc vo gc xa
t ngi dng. Mc nh BackMaskCurve hot ng tt trong trng hp bnh thng, m mc
tiu l m bo tc ng ca iu khc khng thng xuyn qua pha bn kia nu l mt m
hnh mng. Tuy nhin, bng cch thay i ng cong, ta c th nh hng n mt n c
p dng cho cc nh. V d, lm phng cc phn ca ng cong ny cho php ta to cc bc
nh cu thang trong iu khc ca ta, nh phm vi ca cc gc sau s c to mt n bo
v bi cng mt gi tr.

71

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

ColorMask: Nhn nt ny s dng Poly Painting nh mt mt n trong khi iu khc


hay v trn m hnh.
iu ny kh rt hu ch cho vic to ra kt cu da ca cc loi ng vt v nhiu th
khc. Lu rng y l mt hiu ng t ng, mt n s khng c hin th, n s t ng
thay i theo mu sc c v trn b mt m hnh.
ColorMaskInt: Xc nh gi tr ti a ca p dng mt n khi ColorMask bt.
ColorMaskCurve: Khi ColorMask c bt, ng cong ny c th c s dng thit
lp chnh xc bao nhiu automasking c p dng cho nhiu cng theo tng mu xm.
Topological: khi c kch hot trn bt k dao khc no ca Zbrush, n s tn trng cc
ng li ca i tng Mesh c topological.
Range: Thanh trt s xc nh v nh gi theo ti cu trc li ca mt Mesh, khi
tnh im c iu khc bng dao khc la chn. Nu thit lp gi tr 3, ZBrush s nh gi
Mesh c kch thc gp 3 ln dao khc c la chn, thit lp mt lot cc nh im s
c thc hin theo ng i ca dao khc di chuyn dc theo b mt.
Smooth: Thanh trt ny nh gi theo ti cu trc ca Mesh, thc hin bng dao khc
ang la chn. Nu thit lp l 3 th ZBrush s nh gi Mesh c kch thc gp 3 ln dao khc
ang la chn.
Tablet Pressure
Cc Brush > Tablet Pressure sub-palette iu khin
ZBrush s dng u vo t mt my tnh bng, hay bng cm
ng ha, c v bng bt cm ng.
Use Global Settings: S dng Global Settings cho
php ta xc nh ci t p lc ca bt v bng cm ng cho
cc dao khc, da trn cc thit lp trong Preferences
>Tablet.
Size: Kch thc Brush Size curve s kim sot kch
thc ca dao khc da trn p lc bt v cm ng bng cm
ng.

Hnh 3.98: Brush > Tablet


Pressure sub-palette.

Z IntensityZ: Kim sot Z Intensity ca dao khc da


trn p lc ca bt v trn my tnh bng.
RGB Intensity: RGB Intensity curve s kim sot
cng RGB ca dao khc da trn p lc bt v trn my
tnh bng.
BrushModBrushMod: Brush Mod curve s kim sot
Brush Mod ca dao khc ca ta da trn p lc bt v trn
my tnh bng.

Hnh 3.99: Brush > Alpha and


Texture sub-palette.

Brush Imbed: Brush Imbed curve s kim sot Brush Imbed ca dao khc da trn p
lc bt v trn my tnh bng.

72

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

Alpha and Texture


Brush > Alpha v Texture sub-palette iu khin dao khc hin ti p dng alphas v
textures.
AlphaTile: Alpha Tile s lp li alpha trong dao khc. Nu thit lp 4, n s lp li
alpha ca ta 4 ln theo chiu ngang v theo chiu dc ln. lm tng s lng ln thnh 16 alpha.
AlignToPath: Thanh trt AlignToPath hot ng iu khin nh hng ca noise ln
alpha. gi tr thp, alpha l phn ng nhanh hn vi nhng thay i trong nh hng v to
ra mt ng cong mt m hn. gi tr cao th ng li, kh khn hn.
Vertical Aperture: Thanh trt Vertical Aperture s kim sot cc cun theo chiu dc
ca alpha c la chn. Alpha c la chn s c ko di ph hp vi kch thc dao
khc. y l mt cch tt to cho ring ta Radial Fade (RF)
trong Alpha Palette.
Horizontal Aperture: Thanh trt Horizontal Aperture
s kim sot cc cun ngang ca alpha c la chn. Alpha
s c ko di theo chiu ngang ph hp vi kch thc
dao khc. y cng l mt cch tt to cho ring ta Radial
Fade (RF) trong Alpha Palette.
Polypaint Mode: Cc Polypaint Mode s thit lp
polypainting c p dng. C 5 ch trong bao gm,
Standard, Colorize, Multiply, Lighten, v Darken.

Hnh 3.100: Brush > Clip


Brush Modifiers subpalette.

Clip Brush Modifiers


Cc Brush > Clip Brush Modifiers sub-palette iu
khin cung cp cc thit lp cho dao khc Clip.
Brush > Clip Brush Modifiers (hnh 3.100)

Hnh 3.101: Tc dng ca


Bradius.

Bradius: Cc BRadius s s dng kch thc brush,


thit lp bn knh ca b mt s b y khi s dng Clip
Brushes.
Bradius: Khi s dng dao khc Slice v kch hot ty
chn BRadius, Draw Size (bn knh dao khc) s c s
dng to ra mt PolyGroup dc theo ng cong vi chiu
rng ca n c xc nh bi gi tr kch thc dao khc. V
bn cht s c hai dng c to ra khi ty chn ny c
kch hot.
PolyGroup: Khi nhn nt PolyGroup, s to ra mt
Polygroup, mi khi Mesh b ct bi dao khc Clip.
Unclip: Nt ny hy b cc clip gn y nht c
to bi mt dao khc Clip. Tuy nhin, bt k chi tit iu khc
c thm vo b mt sau khi clip c gi li (hnh 3.102).

73

Hnh 3.102: Tc dng ca


Unclip.

Hnh 3.103: Clip Brush


Modifiers pop-up menu.

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

UnClip in action: iu ny l rt hu ch cho vic thm chi tit hoc noise chnh xc n
mt b mt sch c tm thi lm phng phiu bi mt dao khc Clip. Mt khi cc chi tit
c thm vo, nhn UnClip s khi phc li b mt hnh dng cong ca n vi y chi
tit iu khc. Clip Brush Modifiers pop-up menu: Ph bng ny c th c truy cp trong
khi lm vic nh mt trnh n pop-up, bng cch nhn t hp phm Ctrl + Spacebar (hnh
3.103).
Smooth Brush Modifiers
Brush > Smooth Brush Modifiers sub-palette
thit lp cc ty chn cho dao khc dng smooth
(hnh 3.104).
Alt Brush Size: Alt Brush Size thay i kch
thc dao khc khi cc thit lp smooth c thay
i.
Min Connected Pts: Thanh trt Min Connect
Points s nh hng n s im p dng
smooth. Kch thc dao khc s lm vic cng vi
thit lp ny. Nu thanh trt c thit lp gi tr
cao, s c t lng smooth c p dng cho Mesh,
ngay c vi mt kch thc dao khc ln. Nu kch
thc dao khc c thit lp gi tr 1, s ch c mt
im l c nh gi lm mn.

Hnh 3.104: Brush > Smooth Brush


Modifiers sub-palette.

PolishStrength: Thanh trt ny kim sot sc mnh dao khc smooth c thay th khi
nhn ALT ln u tin, sau s gi tnh cht ny cho n khi thay i li. Mt gi tr cao hn,
s c mt phn ng chm trn mt Mesh c cu trc phc tp.
Weighted Smooth Mode: Weighted Smooth Mode thay i s tng tc ca hiu ng dao
khc smooth trn b mt. C 7 ch mi vi mt thanh trt Weight Strength kim sot
sc mnh ca ch dao khc smooth.
0. Standard - s gi cho b dao khc mn mc nh.
1. Stronger - s lm tng sc mnh ca dao khc mn tng tc vi b mt nhanh hn.
2. Valance -Will. S cung cp cho Mesh, im c nhiu a gic giao nhau. V d, nu c
mt im giao nhau ca 5 mt, s nhn c nhiu u tin lm mn. Sau mi ti mt im
l giao im ca 3 mt.
3. Subdiv - Will s lm mn Mesh vi cng mt thut ton khi ta chia Mesh trong Zbrush.
4. Stroke Direction - S lm mn Mesh theo c tnh ca noise ang c p dng. N l
mt cch tt smooth cho noise nhng khng mt i nhiu cc chi tit b mt.
5. Perpendicular To Stroke Direction- S lm smooth cc chi tit b mt vung gc vi
nt dao khc ca ta.
6. Groups Border - S lm mn Mesh, nhng tn trng cc ng bin gii ca cc nhm,
nhm duy tr chiu dc theo bin gii.

74

Gii thiu phn mm Zbrush.


CHNG III. Nhm cng c l cc loi dao khc trong Zbrush.

7. Creased Edges - iu ny s duy tr cc cnh np nhn khi smooth.


Weight Strength: Thanh trt ny s kim sot mnh m cc thut ton smooth, phn ng
vi b mt cho mi gi tr. Con s cng thp, smooth s t hiu qu trn b mt. Thanh trt
ny ch lm vic vi cc Groups Borders v ch Creased Edges.
Converge Position: Thanh trt ny kim sot v tr ca cc
ZSpheres giao nhau khi ch sketch (phc tho). Khi mt sketch
stroke c v, cc zspheres s c y vo b mt lp lt da trn
thanh trt ny.
ZSketch Converge Position.
Converge Radius (hnh 3.105): Thanh trt kim sot kch thc
bn knh giao nhau ca ZSpheres khi ch ZSketch. Bn knh s
c iu chnh ti im giao nhau ca cc ZSpheres. Nu mt phc
tho ZSphere nh, c p dng cho mt ZSphere ln hn, bn knh
cui cng ca bn phc tho nh hn s c thit lp ph hp vi
kch thc ca cc ZSphere giao nhau.
ZSketch Converge Radius (hnh 3.106): Nu thanh trt c
thit lp gi tr 1, bn knh ZSketch s c kch thc ph hp vi kt
ni Zsphere ln. Nu l 0.5 th bn knh s ch c c kch thc n
50% kch thc ca ZSphere ln hn. Nu thanh trt c thit lp
l 0, th bn knh ZSketch s khng thay i.
Converge Color: Thanh trt hi t mu s kim sot s lng
mu sc c pha trn ti ch kt ni ZSpheres.

Hnh 3.105:
Converge Radius.

Hnh 3.106:
ZSketch Converge
Radius.

ZSketch Converge Color (hnh 3.107): Nu thanh trt c


thit lp gi tr 1, Zsketch stroke s c pha trn c hai mu sc
ZSphere vi mt gradient ln. Nu thanh trt c thit lp l 0,
ZSketch stroke s c p dng khng thay i mu sc cho bt k
ZSpheres khi c smooth.

Hnh 3.107:
ZSketch Converge
Color.

75

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

CHNG IV.
NHM CNG C V LP GHP, CHP NI, CHNH SA CC
I TNG 3D.

Hnh 4.108: Khi to cc Meshes Primitives (Li nguyn thy).

y l phn tng i quan trng v khi nim cng


nh thc hnh trong vic s dng to khi iu khc v hon
chnh mt tc phm ngh thut s.
Khi to cc Meshes Primitives (Li nguyn thy)
bng cc cng c c bn nht trong Zbrush. ZBrush bao
gm mt s i tng 3D c tham s nguyn thy m khi
kt hp vi mt n, cng cc ty chn khi to, cho php ta
to ra hng ngn hnh dng khc nhau. Th nghim bng
cch thay i cc thit lp mc nh trong Tool > Initialize
(sub-palette ch c sn khi mt i tng tham s c
chn). iu khc c mt i tng 3D nguyn thy,
phi chuyn v mt Polymesh bng cch nhn vo nt Make
PolyMesh3D. Bng Cng c (Tool palette) khi mt khi 3D
nguyn thy ang c chn (hnh 4.110).

Hnh 4.109: Bng Menu Tool.

4.1. Bng Menu Tool.


Polymesh: Mt polymesh l mt m hnh 3D gm
nhiu a gic. Trong ZBrush, ch polymeshes mi c th
c iu khc c. Ch c polymesh c sn khi bt u
ZBrush l cc i tng trong Tool Polymesh3D. N c
th chuyn i t ZBrush nguyn thy sang polymeshes
bng cch s dng nt Make PolyMesh3D, hoc n c th
c to ra t skinned ZSpheres. Polymeshes c
model trong cc chng trnh 3D khc c th c Import
vo ZBrush bng cch s dng nt Import. Ngoi ra cn c
mt s polymeshes cung cp vi ZBrush, ta c th ti chng
thng qua Lightbox > Project hoc bng Tool. Hnh minh
ha: Palette Tool vi mt polymesh Cube ang c chn.

76

Hnh 4.110: Menu Tool vi


mt khi nguyn thy.

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

To Polymeshes trong Zbrush: Nu ta bt u vi mt i tng 3D ZBrush nguyn thy,


hoc Zspheres, hay s dng ZSketch to ra m hnh ca ta th ta s cn phi c b mt ca
m hnh ta c th iu khc n. M hnh ca ta phi l mt polymesh trc khi ta c th
s dng cc loi dao khc (c trong bng brush). i vi cc khi 3D nguyn thy ca Brush,
ta c th lm iu ny bng cch s dng nt Make Polymesh3D. Vi cc i tng to bi
ZSpheres v Zsketch, ta c th s dng cc ty chn b mt thch hp nht.
Nhp mt i tng Polymeshes vo khung cnh ca ti liu. Nu ta nhp mt m hnh
3D hon chnh c to trong ZBrush m ta to ra trong mt chng trnh khc v l mt
polymesh. Ta s c th iu khc n sau khi a vo zbrush vi cc dao khc v vi nhiu tnh
nng cc cp khc nhau.
Thit lp v cc tnh nng c in ca Zbrush: y l cc tnh nng nht qun ca vic
s dng ZBrush t phin bn u tin.
( c hiu qu tt nht ta nhn Chut phi v thay i cc tham s trong Preferences >
Interface).
Xoay t do: Click chut v ko trong canvas.
Di chuyn: nhn Alt + Click chut v ko chut trong canvas.
Xoay c nh v tr 90 : Bm vo ko + Shift.
Thu phng i tng: Alt + Click, sau th Alt, ri ko chut trong khung cnh.
Xoay: quanh trc Z theo cc bc tun t: Shift, Click, th Shift, ko.
Load Tool: Ti mt cng c ZBrush t mt tp tin trn my hoc a DVD. Tp tin phi
c nh dng Zbrush c ui .ZTL v c th l cc m hnh 3D (bao gm c SubTools) hoc
cc cng c 2.5D nh Simple Brush.
Save Tool: Save mt Tool ZBrush vo mt tp tin trn a. Tp tin phi c nh dng
ZBrush c ui .ZTL.
Import: Nt Import Tool mt i tng 3D t file c ui .OBJ. Cc chnh sa cho cc
cng c Import Tool c th c tm thy trong menu Tool> Import.
Export: Nt cng c xut khu xut khu mt cng c 3D trong mt lot cc nh dng
3D, b tr cho cc cng c xut khu c th c tm thy trong menu Tool > Export. Cc i
tng 3D c th c nhp khu vo bng cng c bng cch nhn nt Import. La chn nhp
khu b sung c th c tm thy trong menu Tool > Export.
Clone: Copy mt bn sao chnh xc ca Ztool ang chn. Nu i tng ang c HD li
Geometry s khng c sao chp.
Make PolyMesh3D: Nt Make Polymesh3D to ra mt i tng polymesh mi vi hnh
dng ging ht nhau (vi cng mt kch thc v phn gii hnh a gic). Trong trng thi
bin dng hin ti ca n. i tng mi ny s c thm vo bng cng c (Tool palette).
i tng nguyn thy ban u da trn d liu ton hc xc nh hnh dng ca chng, v
c th c thit lp li bng cch iu chnh cc Initialize sliders (thanh trt khi to).
Nu mt Polymesh3D c to ra t mt m hnh ZSphere, n s chuyn v chnh sa trong
ch Adaptive Skin cho cc m hnh, vi mt phn gii c xc nh.

77

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Clone All SubTools: Copy mt bn sao chnh xc ca tt c cc SubTools cho ZTool.


Goz: S dng Goz chuyn SubTool c chn vo mc tiu ng dng ca cc phn
mm khc.
All: S dng Goz chuyn tt c cc SubTools vi
mc tiu ng dng cc phn mm khc bn ngoi.
Visible: S dng Goz chuyn SubTools hin th cho
cc mc tiu ng dng.
R: Thit lp li cc mc tiu ng dng Goz. Bm nt
ny chn mt ng dng khc nhau s dng vi Goz.
Lightbox > Tool: Hin th tab Lightbox Tool la
chn nhanh chng mt i tng ZTool.
Tool Item Info: Thanh trt ny lit k tt c ZTools
hin ang c np vo bng cng c theo s th t.

Hnh 4.111: Tool > SubTool


Sub Palette.

R: Khi phc li cu hnh bng. Khi s lng cc mc


trong bng tr nn qu ln nt ny s khi phc li cu
hnh. Nhng mt vi i tng s c n nhng n c th
c truy xut bng cch nhn vo thumbnail ln v chn
t bng pop-up.
4.2. SubTool
V tr ti Tool > SubTool (hnh 4.111). SubTools l
bng cha cc i tng a gic ring bit. Mi SubTool c
th tng ng vi s lng ti a ca a gic h thng
ca ta c th x l. Nu h thng ca ta x l 8 triu a gic
v ta c 4 SubTools sau m hnh ca ta c th bao gm
32 triu a gic. Tuy nhin, ta khng th tc hoc t ra
nhiu SubTools cng mt lc.
Danh sch SubTool: SubTools c hin th trong
mt danh sch. C th c rt nhiu SubTools c hin th
- iu chnh thanh trt sang tri hin th nhiu hn s
SubTools.
Mi SubTools c th c n bng cch tt biu tng
con mt bn cnh tn ca n trong danh sch, hoc tt c,
nhng SubTool la chn c th c n bng cch s dng
nt Solo.
Danh sch cc biu tng SubTool (hnh 4.112):
T tri sang phi cc biu tng l:
Remesh: Add (mc nh)
Remesh: Subtract
Remesh: Intersection
78

Hnh 4.112: Biu tng ca


mi SubTool.

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Polypaint on / off: Shift + click vo biu tng cy c bin polypaint on / off cho tt
c SubTools.
Visibility on / off. Cch nhn vo biu tng con mt ca SubTool chn bt tt kh nng
hin th cho tt c cc SubTools
List All: Cc ListAll (phm nng N) s lit k tt c cc SubTools theo bng ch ci trong
mt menu pop-up.
Up arrow: Chn SubTool tip theo trong danh sch SubTool.
Down arrow: Chn SubTool tip theo xung trong danh sch SubTool.
Up and over arrow: Di chuyn SubTool la chn trong danh sch.
Down and over arrow: Di chuyn SubTool chn xung trong danh sch.
Rename: Thay i tn ca SubTool hin ang c chn.
AutoReorder: Chc nng AutoReorder thay i th t ca cc SubTools trong danh sch,
bng cch ra lnh cho n theo s lng a gic ca n. SubTools vi s lng a gic ln hn
s c t trn SubTools vi s lng a gic nh hn.
All Low: S t ng thit lp li tt c cc SubTools mc Subdivision thp.
All High: Tt c nt cao s t ng thit lp tt c cc SubTools mc Subdivision cao.
Duplicate: Nt trng lp s lp li (copy) cc SubTool chn v thm n di SubTool
chn.
Append: Nhn nt ny s thm mt SubTool mi vo danh sch. La chn m hnh m
ta mun thm t ca s pop-up, n s c thm vo cui danh sch. ZBrush nguyn thy s
t ng c chuyn i sang polymeshes, cho php chng c iu khc.
Insert: Nt Insert s thm mt SubTool mi vo danh sch, ngay bn di SubTool
chn. La chn m hnh m ta mun thm t cc ca s pop-up. ZBrush nguyn thy s t
ng c chuyn i sang polymeshes, cho php chng c iu khc.
Delete: Nhn Delete loi b cc SubTool hin ang c chn. V ch loi b cc
SubTool chn, n khng nh hng n bt k SubTools khc. Tuy nhin, lu rng SubTool
c hon ton b xa - hnh ng khng th c hon tc hoc phc hi SubTool. Xa tt c
cc SubTools trong danh sch s hon ton loi b cc cng c t bng Cng c (cc SubTool
cui cng s c thay th bng Polymesh3D).
y l mt cch tt loi b m hnh khng mong mun t mt d n ZBrush gi
kch thc tp tin n mc ti thiu.
Del Other: Khi nt Del Other c nhn, tt c SubTools s b xa tr cc SubTool
chn. Lu SubTools c hon ton b xa - hnh ng khng th c hon tc hoc
SubTools phc hi.
Del All: Del Tt c cc nt s hon ton xa tt c SubTools t danh sch v loi b cc
cng c t Cng c bng (cc SubTool cui cng s c thay th bng Polymesh3D hnh ngi
sao). y l mt cch tt loi b m hnh khng mong mun t mt d n ZBrush gi
kch thc tp tin n mc ti thiu.

79

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Lu khi mt SubTools c hon ton b xa - hnh ng ny khng th c hon tc


hoc phc hi SubTools.
Split.
Split Hidden: Nt s divides SubTool chn vo hai
SubTools ring bit, do phn n v phn nhn thy ca
li tr thnh hai SubTools ring bit (hnh 4.113).
Groups Split: Nt divides SubTool chn vo
SubTools ring bit da trn polygroups c gn cho n,
mi polygroup s tr thnh mt SubTool mi. Nu Split
c thc hin vi SubTool subdivision cao nht th sau
mc subdivision s c duy tr.
Split To Similar Parts: Nhn s divides SubTool chn
vo SubTools mi da trn cc s nh ca parts.This li
c nhn c th l mt cch hu ch tch li sau khi s
dng dao khc Topology hoc dao khc InsertMesh.

Hnh 4.113: Split.

Hnh 4.114: Merge.

Split To Parts: Nt ny s tch tt c cc b mt li


vo cc SubTools ring bit.
Split Unmasked Points: Nt ny s divides SubTool
chn vo hai SubTools ring bit, do phn khng c mt
n ca li v phn ph mt n ca li tr thnh hai
SubTools ring bit.

Hnh 4.115: Remesh.

Split Masked Points: Nt ny s divides SubTool


chn thnh hai SubTools ring bit, do , phn c mt n ca li v phn xa mt n ca li
tr thnh SubTools ring bit.
Merge
MergeDown: Nt mergeDown s hp nht SubTool la chn vi SubTool ngay pha di
lin k vi n trong danh sch (hnh 4.114).
MergeSimilar: Nt MergeSimilar s hp nht tt c cc SubTools c s lng a gic
tng t. y l mt cch hu ch ca vic kt hp SubTools ban u c nhn i. Hot
ng ny khng th c hon tc.
MergeVisible: Nt MergeVisible s kt hp tt c cc SubTools c th nhn thy, to ra
mt cng c mi trong bng cng c m s c mt tn kt hp Merged_ vi tn ca SubTool
c th nhn thy u tin. Cc ty chn Weld nh hng n kt qu ca hot ng ny.
Weld: Weld c nhn khi nhn MergeVisible, sau tt c cc nh ng bin s
c hn. Li bin s ch c hon ton hn nu tt c cc im xp hng lin tc nhau.
Uv: Nu UV trn khi MergeVisible c nhn cc hot ng hp nht cng s hp nht
UV cho SubTools nhn thy c (visible SubTools).

80

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Remesh
Tnh nng Remeshing trong bng Subtool (hnh 4.115). Remeshing l mt cch to ra
mt li n mi bng cch kt hp mt s i tng hin c sn. Cc i tng ny c th
c kt hp trong nhiu cch khc nhau cung cp cho kt qu khc nhau. Mc ch ca
nhng cng c ny to ra mt mng li c s mi vi s a gic rt thp ch khng phi
l mt li phn gii cao, da trn s kt hp ca m hnh phn gii cao khc nhau.
Chng ta nn s dng tnh nng ny ch vi mc ch ca vic to ra cc mt li c s
c s a gic thp th hin v chnh sa tc phm dng tng th nht m cha i su chi
tit.
Chc nng Remesh c th s dng vi mt ty chn i xng, kt hp vi ty chn
Remesh All. N s to ra mt kt qu i xng da trn SubTool. Khi nhp vo nt Remesh
All. Nu ta c mt SubTool m nm bn phi ca SubTool chn, khi remeshing m hnh, li
cui cng s c hnh dng ca SubTool ny trn bn phi v bn tri ca SubTool chn, ba
trong s n kt hp trong mt v to ra mt h thng i tng li c o.
Cc ty chn trong phn Remesh All:
Remeshing SubTools: remesh mt hoc nhiu
SubTools, vo Tool > SubTool v iu chnh c th nhn
thy tt c SubTools cn c remeshed (hnh
4.116). Cc SubTools n s khng c s dng cho mi
ln kch hot ny. Trong Remesh All, thay i cc ty
chn tham s theo nhu cu ca ta v nhn Remesh All,
to ra mt SubTool mi. SubTool mi ny s l tng
hp ca cc stool khc vo m hnh hin ti ca ta. Kt
hp vi nhng hot ng khc nhau SubTools to ra
mt s lng ln cc bin th cho remeshing ca cc m
hnh v to ra cc li c s m ta cn, ta s mc nh
kt hp tt c SubTools to ra cc li mi. Ta cng
c th tr i Subtools ca s la chn ca ta...
Khai thc SubTool vi chc nng Remesh All:
ZBrush bao gm ba ton t s dng khi to ra mt
remesh. M hnh c to ra s c tnh t i tng
SubTool trn cng xung di, c lit k trong menu
SubTool. kch hot hoc thay i kt qu hnh dng
khc nhau, click vo mt trong ba biu tng trong b
chn SubTool:
Cng (Add-mc nh), Tr hoc giao (Subtract or
Intersection). Khai thc c th c trn ln vi cc ty
chn i xng ca cc SubTool kch hot trc khi nhn
Remesh All (hnh 4.117).
Remesh All: Remesh All cung cp ty chn khc
nhau c nh hng n cht lng hoc hnh dng ca

81

Hnh 4.116: Tt c cc SubTools


u c nhn thy.

Hnh 4.117: Cng (Add-mc


nh), Tr hoc giao (Subtract or
Intersection).

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

kt qu m hnh. Thay i cc ty chn trc khi nhn nt Remesh All.


Thanh trt ca phn gii (Resolution slider): Tng hoc gim gi tr thanh trt
thay i phn gii ca m hnh remesh. Tng gi tr c th to ra cc mt li c phn
gii cao, lm m hnh mi s phc tp hn.
Thanh trt Remesh Polish: Lm cho b mt nhn hoc kt qu gn vi i tng ban
u.
Polygroup: To polygroups t ng da trn s kt hp ca SubTools c tc dng p
dng cc tnh nng khc ca Zbrush.
Chn mt trc i xng: Trong cc Tt c nt Remesh, bm vo s la chn trc ca ca
ta to ra mt kt qu i xng cho s kt hp ca SubTools. Trc i xng ca SubTool
chn s c p dng trn tt c cc kt qu.Ta khng cn phi xc nh trc i xng trn
SubTools khng c la chn (c biu tng l cc hnh tam gic nh nm ngay trn nt
Remesh All. Bn kt qu ca i tng khi s dng tnh nng Remesh All t i tng ban
u. c c kt qu l giao, hp, hay tr ca cc subtool, ta dng ty chn ngay trong
tng i tng subtool. l cc biu tng ngay trn u mi i tng trong bng Subtool.
Nt Remesh All s to ra mt li mi bng cch da trn cc b mt li ca cc SubTools
nhn thy c. N thit lp khc bit v li giao Intersection ca mi SubTool khi to ra. Kt
qu i tng li mi s c thm vo cui danh sch nh mt SubTool mi. i xng c
th c s dng trong hot ng skinning bng cch bt trc X, Y, Z phn trn ca nt.
Res: Resolution slider xc nh phn gii hnh a gic ca li mi khi Remesh All
c nhn. phn gii cao s mt thi gian tnh ton hn.
Polish: Thanh trt Polish kim sot sc mnh ca Polish p dng cho cc li mi trong
mt Remesh All. C hai ch nh bng khc nhau c th c chn bng cch s dng biu
tng hnh trn trn mt phn tay phi ca thanh trt. Chm trn c s p dng nh bng
duy tr trn tt c cc khi lng v hnh thc ca SubTools. Vng trn khp kn p dng nh
bng s mn da m khng cn duy tr khi lng.
PolyGrp: Nu PolyGrp c bt, cc Remesh All hot ng s to ra polygroups mi da
trn cc hnh giao ca SubTools ban u. Tt chuyn i ny nu ta khng mun li mi c
polygroups.
Project (hnh 4.118)
Project All: Project All hot ng s d n chi tit
iu khc t mt mng li ngun ti mt li mc
tiu. Cc mt li khng cn phi c cu trc lin kt
tng t nhng cn c rng ri tng t trong hnh
dng. Ngun v ch mt li trn SubTools trong cng
mt danh sch, v cho kt qu tt nht khi l hai visible
SubTools. Cc thit lp khc trong phn ny s nh
hng n kt qu ca vic tham chiu.
Dist: Thit lp Dist nh hng n khong cch
chiu cho mi bnh thng t li ngun ti li mc
tiu. Gi tr thit lp 1 l ti a.
82

Hnh 4.118: Project.

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Mean: Thanh trt trung bnh s ly trung bnh ca s khc bit im ca mc tiu li
ngun v chuyn thit lp ny cho Project All.
PA Blur: PA Blur l thit lp mn tham chiu. Thit lp cc thanh trt n 100 s
p dng lm mn mnh.
ProjectionShell: Thanh trt ProjectionShell s thit lp im bt u mc tiu li
ProjectAll.
Farthest: Bt Farthest s lm ProjectAll hot ng cho d n t li mc tiu n im
xa nht ca li ngun.
Outer: Khi bt, b hot ng ProjectAll cho d n t li mc tiu tham chiu cc
im bn ngoi ca li ngun. Nu c bt k ca li ngun bn trong ca li mc tiu, th
mt phn s khng c tham chiu. Ty chn ny s t ng bt nu ProjectionShell c
thit lp mt gi tr m.
Inner: Khi bt, b hot ng ProjectAll cho d n t li mc tiu tham chiu cc
im bn ngoi ca li ngun. Nu c bt k ca li ngun bn trong ca li mc tiu, th
mt phn s khng c tham chiu. Ty chn ny s t ng bt nu ProjectionShell c
thit lp mt gi tr tch cc.
Extract
i tng Li a gic vi tnh nng Mesh
extraction (hnh 4.119).
Mesh extraction: iu khc dng ny vi
mt i tng c cu to li a gic s nhanh
chng to mi phn m hnh ca ta theo i tng
th nht. Ta c th nhanh chng v d dng to ra
cc vt xung quanh ta nh chic o khoc, m
bo him, gng tay bt c iu g m tc phm
s (nhn vt ang sng tc) ca ta c th cn! Lm
vic vi h thng trch xut li (Mesh
Extractions works), c tc dng to ra, v tch
ring mt phn m hnh theo mun, sau p
dng vo thao tc chnh sa, sao chp nh mt
i tng 3D c cu trc li mi. Ta c th ni
ZBrush m mt phn ca m hnh m ta mun
trch xut theo cch sau:
To mt n trn vng chng ta mun trch
xut mt chi tit mi (v d di l mt ci o
may c nhn vt s mc hnh 4.120).
Bm nt Extract trong thanh cng c Tool (Tool
/ Subtool / Extract).

Hnh 4.119: Project.

Hnh 4.120: v d to mt ci o may


c nhn vt mc.

Phng php trn s c lp mt phn mi ca li va xut hin vi phn cn li ca


li. Lc ny ZBrush s tnh ton ranh gii ca khu vc c la chn, sau to ra mt mng

83

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

li mi vi cc cnh r rng, sc nt. to ra cc cnh mn n s thng xuyn phi chn


hnh tam gic v th hin trong hnh nh di y:
Mesh Extraction
Cch thc hin tnh nng Mesh Extraction vi cng c v mt n (Masking). Chng ta
hy xem lm th no to ra i tng hnh hc mi bng cch v mt n trn i tng nhn
vt chnh. Trong v d ny, chng ta s to ra cc chi tit qun o cho mt ngi lnh (mt i
tng 3D mesh).
Mt n c th c v ra mt cch nhanh chng (dng cch nhn phm ctrol, kch chut
cng ko v chut ln i tng), m khng quan tm n cc cnh c v sc hay
nhe. ZBrush s chn thm cc a gic cc cnh ca li chit xut, m bo thng sut.
Trong hnh nh ny, chng ta thy mt n v ln nhn vt ca chng ta. Sau bm nt Extract
trong thanh cng c Tool (Tool/Subtool/Extract). Kt qu s tr thnh mt chic o lt mc bn
trong. Ch sau khi hon ton va vi vt va c to ra, ta tip tc nhn Accept, mt i
tng mi s xut hin trong bng subTool sn sng cho cc thao tc iu khc tip theo.
Extract: Khai thc li hot ng bng cch, da vo din tch phn no t mt m
hnh to ra mt li mi. Hu ht cc cu trc lin kt c nhn i nhng cnh c lm
sch to ra mt mn, ngay c cc cnh bin. i khi qu trnh ny s s dng a gic hnh
tam gic cc cnh c vut sch s. Ta c th xc nh phn c chit xut trong hai cch;
Ph mt n mt phn ca li hoc n phn khng mun nhn ln ca li.
S Smt: Thanh trt S Smt xc nh cch trn tru surface b mt ca li s c khai
thc. Hai loi mn c sn bng cch thit lp cc biu tng hnh trn trn mt phn tay phi
ca thanh trt. M vng trn s duy tr khi lng ca li trch xut. Vng trn khp kn s
khng duy tr khi lng ca li trch xut.
Thick: Thanh trt Thick quy nh dy ca li trch xut. Hng dn tham kho, th
s dng mt thit lp 0.01 cho canvas; 0.03 cho da.
Accept: Nt ny s c kch hot sau khi mt hot ng Extract din ra. Nhn nt ny
xc nh li s to ra mt SubTool mi t li trch xut. Cho n khi nt ny c nhn, th
bn ta nhn thy ch l mt bn xem trc. iu ny cho php cc thit lp phi c iu chnh
trc khi to ra mt subTool mi.
Double: Khi bt, li chit xut s c to ra c bn trong v ra ngoi t b mt li
ban u. Cc kha cnh tch cc hay tiu cc ca thanh trt dy b b qua khi ty chn ny
c s dng.
Tcorner: Cc ty chn TCorner cho php s dng hnh tam gic cc gc li trong qu
trnh khai thc.
Tborder: Nu TBorder c bt th li chit xut s c ng vin mng xung quanh
mp.
4.3. Geometry
Tool > Geometry sub-palette mc nh (hnh 4.121).
Lower Res: Nt ny c chn, li s c phn gii thp. Mt li c phn gii
cao hn c th c thm bng cch nhn vo nt Divide trong Geometry sub-palette. Nu
84

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

cng c ny l mt i tng trong Zsphere, Th bm ch xem trc, s dng thanh trt


Density slider trong Adaptive Skin xc nh phn gii ti a ca li.
Higher Res: Nt ny chn li tip theo cao hn
phn gii t phn gii li thay th ca i tng
ny. Mt li c phn gii cao hn c th c thm
bng cch nhn vo nt Divide trong Geometry subpalette. Nu cng c ny l mt i tng Zsphere, th
trong ch xem trc Preview mode, s dng thanh
trt Mt Density slider trong Adaptive Skin xc
nh phn gii ti a li.
SDiv trt: Thanh trt cp Subdivision la
chn phn gii li thay th. Gi tr ca 1, s la
chn li c phn gii thp nht. Mt li c
phn gii cao hn c th c thm bng cch nhn vo
nt Divide trong Geometry sub-palette. Nu cng c
ny l mt i tng ZSphere trong ch xem trc,
s dng thanh trt Mt trong Adaptive Skin xc
nh phn gii ti a li.
Cage: Khi dividing vi hot ng lm mn, hnh
dng v v tr ca a gic mc thp hn thay i.
Khi nhn nt Cage, ZBrush tnh ton li cc v tr ca
cc nh c s cc i tng ph hp vi hnh dng
trc khi divides n. Trc khi to ra mt bn
Hnh 4.121: Tool > Geometry subchuyn cho i tng ny, bn gc c s li c
palette.
phn gii thp phi c phc hi. Nu n khng th
c thu hi, hoc imported, nt Cage cung cp mt
phng tin tng t. Nt khng hot ng khi li c phn gii cao nht c chn.
Del Lower: Nt ny xa b tt c cc phn gii thp hn mt li t phn gii li
thay th ca i tng ny. Mt li c phn gii cao hn c th c thm bng cch nhn
vo nt Divide trong Geometry sub-palette.
Del Higher: Nt ny xa b tt c cc phn gii cao hn mt li t phn gii li
thay th ca i tng ny. Mt li c phn gii cao hn c th c thm bng cch nhn
vo nt Divide trong Geometry sub-palette.
Freeze SubDivision Levels: Nt ny vn duy tr chi tit cao hn khi s dng
DynaMesh.
Reconstruct Subdiv: Nt ny c gng xy dng mt mc li phn gii thp t
mc thp nht hin nay. Nu thnh cng, li mi tr thnh cp 1 v mc thp nht hin
nay tr nn cp 2.
Convert BPR To Geo: Nt ny s chuyn i mt BPR lm cho kt qu ca MicroMesh
hoc FiberMesh vo mt i tng geometry thc t c th c iu khc.

85

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Divide: Nt ny rt quan trng trong khi iu khc i tng. N lm tng cp s nhn


phn gii theo chiu ngang v theo chiu dc ca cng c 3D hin ti (sau mi ln nhn). Mi
a gic cng khun mt ca i tng b divides thnh bn a gic, hai rng v hai cao. Do
gp bn ln s a gic to nn i tng.
Nu i tng ny l mt polymesh, v khng c phn ca li c p mt n hoc n,
phn gii li thay th cao hn s c thm vo. Ta c th chuyn i mt li c phn
gii thp hn hoc cao hn, v c th chn mt mc ph hp cho chnh sa.
Subdivision (phn chia cc s lng a gic tng ln hay gim i) c l quen thuc vi
hu ht ngi dng cc chng trnh m hnh, n lm tng s lng a gic ca mt m hnh
bng cch thay th mi a gic vi nhiu a gic khc.
ZBrush cung cp mt tnh nng b sung a gic mnh m khi s dng Subdivision vi
polymeshes. Mi ln mt polymesh c chia, b mt a gic t polymesh trc c lu, cc
bc quay li c sao lu bn gc trong subdivision history. V vy, mt mng li a gic
khi c divide c th c nhiu cp khc nhau, bng vi s ln n c chia, hay cng vi
mt cho mc ban u.
Ta c th di chuyn qua li gia cc cp phn chia cho m hnh, nu ta cn phi thc
hin thay i ln n mt i tng, chng hn nh nng cao mt phn ng k ca b mt, th
ta nn lm iu trc, mt mc divide thp. V sau s iu khc chi tit mc
divide cao. Trong c hai trng hp, nhng thay i s c p dng trn tt c cc cp , v
vy iu khc hnh hc mt mc khng b mt nhng cng vic ta thc hin mt mc
khc. V d nh mc divide thp, ta iu khc mt chic my bay n gin n trn
ngn i. Sau , mc divide cao, ta cung cp thm cho s xut hin ca tng , cy c...
Tuy nhin, sau cn trc mt ng c bng phng. Lc ny ta quay tr li mc
divide thp v s dng cc cng c iu khc ca ZBrush lm mn i ngn i. Cui cng,
khi ta quay tr li mc divide cao, ta s thy rng tt c cc chi tit p vn cn .
Subdivision cng c s dng to ra cc vt ni c sn si (bump), displacement,
v cc normal maps. Chi tit c thm vo mt i tng cp divide rt cao (c th vi
nhiu triu a gic).
Chi tit m sau c th c so snh vi mt phin bn c cp phn chia thp ca
m hnh to ra mt displacement hoc bn tng t. Sau khi to ra, bn c th c
a n mt chng trnh bn ngoi v p dng cho cc m hnh c s a gic thp hn
cung cp cho mt hiu ng chi tit gn nh khng th phn bit iu khc cao cp trong ZBrush.
SMT: Nt lm mn mt m divides nh v xc nh cch li s c divides khi nt
Divide (tri) c nhn. Vi nt Subdivide Smooth ny m khi nt Divide c nhn, li s
c cn bng khi divide.
SUV: Nt ny, nu nhn, s xc nh ta UV c lm nhn khi divides tip theo hoc
Edge Loop c thc hin lp li.
Khi ch SUV m c kch hot, lm mn UV c t ng cp nht khi cc mc
subdivision c thay i. iu ny loi b s cn thit phi t ti nhp khu mt phin bn
UV mn ca m hnh hoc lin tc s dng lnh ReUV.

86

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

4.4. EdgeLoop
Tool > Geometry > Edge Loop section (hnh
4.122).
Edgeloop Masked Border: Khi nt Edgeloop
Masked Border c nhn, ZBrush s ly phn eo
mt n ca b mt v to ra mt polygroup mi. iu
chnh bng cch s dng Slice Curve xung quanh mt
n ca ta.
Edge Loop: Khi mt phn ca li c n, nt
Extrude Edge Loop cho bit thm a gic n cc
cnh ca cnh li c th nhn thy bng cch divides
a gic nm dc theo ng bin ca n. Ty
thuc vo cc thit lp ca cc nt Inner Regroup v
Outer Regroup, cc a gic mi c th c ch nh
mt m mu mi nhm ID, hoc c th c tch hp
vo cc nhm hin c.
Crisp: Nt Crisper Extrude nh hng n nt
Extrude Edge Loop khi divides cnh a gic. Khi
c nhn, a gic c divides gn mp ngoi ca
li c th nhn thy. Khi li c divides th ch
lm mn c hot ng.

Hnh 4.122: Tool > Geometry > Edge


Loop section.

Disp: Thanh trt Displace xc nh bi c bao


nhiu nhm c th nhn thy c extruded (t trung
tm ca i tng) khi nt Extrude Edge Loop c
nhn. Nu thanh trt ny c thit lp l 0, a gic
cnh c thm vo nhng extruded khng din ra.
GroupsLoops: Nt GroupsLoops s thm cnh
vng quanh tt c cc polygroups. S lng ca cc
vng c xc nh bi cc thanh trt
Loops. GroupsLoops ch c th c s dng vi
mt m hnh khng c subdivision levels cao.

Hnh 4.123: Panel Loops.

Loops: t thanh trt Loops vi s cnh vng m ta mun trn mi polygroup, khi s
dng nt GroupsLoops.
Gpolish: Thanh trt GPolish kim sot lng mu p dng cho b mt khi GroupsLoops
c nhn.
Triangles: Bt Triangles cho php hnh tam gic c s dng trong kt qu li khi
nt GroupsLoops c nhn.
Panel Loops: Khi Panel Loops button c nhn, ZBrush s chuyn i m hnh hin ti
ca ta vo mt tp hp cc b mt ring bit vi dy (tm). Nhng tm s c xc nh bi
polygroups hoc a gic c th nhn thy. Ci t khc nhau lm thay i kt qu cui cng.

87

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Cc tnh nng Panel Loops, nm trong Tool > Geometry, n s chuyn i m hnh hin
ti ca ta vo mt tp hp cc b mt ring bit vi dy ty chn (thnh nhng tm). Nhng
tm c thuc cc PolyGroups khc nhau hoc a gic c th nhn thy. Ci t khc nhau
lm thay i kt qu cui cng. Chc nng ny tng t nh lnh trong Tool > SubTool >
Extract. N chuyn i cc m hnh hin c v cung cp tnh nng kim sot nhiu hn vi cc
kt qu (m lnh Extract khng c). Cng c mi ny rt hon ho nhanh chng to ra cc chi
tit phc tp t cc b phn PolyGroup ca m hnh.N rt l tng khi iu khc iu khc
b mt cng nh kim loi. Chc nng trong bng ph Panel Loops s ch lm vic trn li
khng c subdivision levels. Khi Panel Loops c to ra, ZBrush s t ng gn mt
PolyGroup cho mi vng lp cnh c ch nh bi cc thit lp Loops. Cc PolyGroups
c to l h qu ca vic s dng cc thanh trt Polish.
Quy trnh lm vic ca Panel Loops (Panel Loops Workflow):

Hnh 4.124: Quy trnh lm vic vi Panel Loops. M hnh ban u vi PolyGroups ca n c hin
th bn tri. Kt qu sau khi s dng chc nng Panel Loops bn phi.

Cng vic l kh d dng v cho php ta kim tra cu hnh khc nhau chuyn i m
hnh (hnh 4.124):
1. Trn mt m hnh nhiu PolyGroups. Mi nhm sau ny s tr thnh mt b mt khc
nhau vi ng bin ring ca mnh. Mt cch nhanh chng l to mt n da trn cc nhm,
sau nhn phm nng CTRL + W (phm tt cho Tool > PolyGroups > Group Mask Clear
Mask). Lm mt v d nhanh, hy chn DemoSoldier trong menu Lightbox > Tool. M hnh
ny c nhiu PolyGroups. n tt c cc a gic m ta khng mun to tm t Panel Loops.
2. Trong Tool > Geometry > EdgeLoop, xc nh v tr phn s c Panel Loops. Trong
ny ta s tm thy thanh trt Polish trong c mt du chm c mu trng nh trong
. Nhp vo du chm ny chn. By gi hy nhp vo nt Panel Loops
3. M hnh ny nn by gi to thm cc tm chi tit da trn PolyGroups (hoc a
gic c th nhn thy). Nhng tm c ng bin vi dy, v nhng c Append li vi
nhau theo quy nh ca cc thit lp trong phn Panel Loops.

88

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

4. thc s thy iu ny, hy vo Tool > PolyGroups v chn Auto Groups. Tng
phn, nn c PolyGroups ring ca mnh. n mt s cc PolyGroups (Ctrl + Shift + nhp vo
li) hoc chia mi PolyGroup thnh mt SubTool ring bit bng cch s dng SubTools >
Split > Group Split. By gi ta s c th nhn thy r rng nhng g cc tnh nng Panel Loops
to ra.
Bi v Panel Loops to PolyGroups khc nhau, ta c th s dng cc thit lp
AutoMasking khc nhau nh Brush > Auto Masking > Mask by PolyGroups. Hoc s dng
Topological auto masking t ng to mt n khi lm vic trn mt bng iu khin khng
nh hng n cc nhm khc.
Lm vic vi Full Model hoc Visible Polygons, Panel Loops lm vic theo mt trong
hai cch khc nhau:
Bng cch to ra nhiu Panel Loops da trn
PolyGroups ca m hnh.
Bng cch to ra mt hoc nhiu Panel Loops cho cc
a gic ca li hin ti. Vi hnh ng ny, li s c
thc hin hon ton c th nhn thy mt ln na ngay sau
khi Panel Loops c to ra. Bt k mt n cng s c
o ngc. iu ny cho php ta chnh sa cc Panel Loops
m khng nh hng bt k b phn khc ca m hnh.
Nu ch Double (gii thch di y) khng c
kch hot, Panel Loops mi s c sp nhp vi b mt c
bn ch khng to ra cc b phn chi tit mi. Mt s thit
lp c tm thy trong Tool > Geometry > EdgeLoop. N
cung cp cc thay i tnh nng Panel Loops. Nhng thit
lp ny c gii thch di y (hnh 4.125).
Loops: Mi panel c mt bn trong v b mt bn
ngoi c kt ni bi mt di bc cu. Thanh trt Loops
xc nh c bao nhiu vng s c s dng trong cy
cu. Phc tp hn hnh dng Bevel - quy nh trong h s
Bevel ng cong, cc vng s cn to ra chnh xc khi
cn. Ghi nh rng mi vng lp s lm tng s lng a gic.

Hnh 4.125: Ch Double

c bt.

Double: Khi Double option c bt, tm bng s c to ra vi mt trc v mt


sau. y l theo mc nh. Khi b tt, cc bng c to ra nh phn vt trn b mt ban u.
Append: Khi c kch hot, ZBrush khng xa cc PolyGroup ban u khi vng c
to ra. Ch ny rt ging vi Tool > SubTool > Extract. chc nng ngoi tr vic ta c th
truy cp bevel v cc ty chn polish.
Kt qu la chn ca Append. pha trn, a gic ban u mu xanh l cy. pha di,
cc tm kt qu. ng cong bevel l hin th trn bn phi.
Chc nng Append b nh hng bi s la chn Double. Nu Double c tt, to ra
Panel Loops bao gm mt b mt bn ngoi v bevel xung quanh nhng khng c b mt bn
trong. Ni cch khc, cc bng iu khin s l mt b mt mi duy nht ch khng phi l mt
89

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

khi lng. Lu : nu ta mun chuyn i Panel Loop


mesh thnh mt SubTool mi, s dng tnh nng trong
Tool > SubTool > Split > Split Unmasked Points.
Inner: Vi cc ty chn Inner bt, cc tm s c
to ra bn trong m hnh ch khng phi bn ngoi. S khc
bit gia Inner v mt thit lp Elevation tiu cc s theo
hng hnh dng cn so vi b mt ban u.
Thickness: Bng iu khin ny xc nh dy v
cng nh nh hng n khong cch gia cc tm (hnh
4.126). Profile Curve cng c th c nh hng trn np
bng iu khin. Nu ng cong gn vi y ca th,
np gia mi bng s c m rng.

Hnh 4.126: Hiu ng

Thickness.

Polish: Thanh trt Polish nh hng n s lng


ca mu p dng cho cc tm, c bit l ng bin cc
polygroup, to ra cc cnh trn tru. Polish c hai la
chn khc nhau v ta c th chuyn i gia chng bng
cch nhn vo vng trn nh pha bn phi ca thanh
trt. Gi tr dy nh hng n khong cch gia cc
tm. Mt chm trn m s gim trn tt c cc mn. iu
ny c th to ra mt s chng cho ni gc xin p ng
Hnh 4.127: Regroup Panels.
nhng iu ny c th c cn bng sau vi Polish bi tnh
nng (trong Tool > Deformation sub-palette). N cng c
th to ra im mnh ni ba hoc nhiu hn cc tm p ng. Mt vng trn rng khp kn s
dn n tt c cc bin gii polygroup c lm trn.
Regroup Panels: Khi c kch hot, cc tm s c phn b mt PolyGroup mi (hnh
4.127).
Regroup Loops: Khi c kch hot, tt c cc vng s c giao nhau m khng nh
hng PolyGroups ban u ca li.
Pha trn, cc tp hp Regroup Panel bt v tt. pha di, cc tp hp Regroup Loop
bt v tt.
Bevel: Thanh trt Bevel xc nh kch thc hoc s lng cn trn di cu ni gia
mt trc v mt sau.
Elevation: Thanh trt cao xc nh chiu cao ca bng so vi b mt ban u, cho
php ta xc nh xem cc bng s c nng ln trn hoc nhn chm di b mt. Thit lp
tch cc s dn n tm trn b mt; mt khung cnh tiu cc s dn n tm bn di b mt.
Cc thit lp dy v Bevel c lin quan. C gi tr cao cho mt v mt gi tr thp i vi
ngi khc c th to ra kt qu bt ng. V d, nu dy c thit lp rt thp thit lp cc
gc xin mt gi tr cao c th dn n chng cho a gic.
Bevel Profile: Profile Bevel ng cong xc nh hnh dng ca cn c to ra dc theo
di chuyn tip gia cc b mt bn trong v bn ngoi ca mi bng. Pha bn tri ca ng

90

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

cong l ni m cc cn kt ni vi b mt hin ti, trong khi pha bn phi l ra ngoi cng ca


n. Cc bin th chiu cao ca ng cong sau xc nh hnh dng ca mt ct cn.
Chiu cao ca ng cong kim sot xem cc gc xin trn tm lin k s p ng hoc
chng cho ln nhau. Nu khng c phn no ca ng cong i pha trn im gia sau
cc tm s khng p ng. Cng c nhiu h s cn i pha trn im gia, cng c nhiu gc
xin bng iu khin lin k s chng cho ln nhau, v xut hin c kt ni (hnh 4.128).
Delete Loops: Khu vc c th c eo mt n bo v cc b phn ca li hoc iu
chnh kt qu.

Hnh 4.129: Delete Loops.


Hnh 4.128: Profile Bevel.

Cc chc nng Delete Loops phn tch li tm edge loops m khng nht thit gp
vo vic chnh hnh dng tng th ca li. Sau n s xo nhng edge loops, da trn cc
thit lp ngi dng xc nh. Chc nng ny khng hot ng da trn hnh bng ca m
hnh. Thay vo , phn tch cong ca b mt. Ttnh nng ny ch lm vic vi edge loops
trong cu trc lin kt. N s khng lm vic trn cu trc lin kt nh hnh scane d liu bao
gm cc li c trn hnh tam gic. M hnh ban u vi 45.000 a gic l bn tri. N c
hin th bn phi sau khi Xa Loops ch cn c 16.000 a gic (hnh 4.129).
Angle: Thanh trt gc xc nh kh nng chu ng gc ca vng xa. Gi tr thp s
loi b ti thiu ca cc vng, gi cong gn vi bn gc, trong khi gi tr cao hn s kh
giu c cong ban u.
Aspect Ratio: Cc thanh trt Aspect Ratio xc nh chiu rng v chiu cao tng i
t l ti a cho php i vi mi a gic mi c to ra bi cc tnh nng Delete Loops. V
d, mt thit lp ca 4 c ngha l chiu cao ca mt a gic c th l khng qu bn ln chiu
rng ca n, bt k cc thit lp Angle. Ni cch khc, u tin ZBrush s phn tch li da
trn Gc thit lp xc nh ni vng c th c g b. Sau n s kim tra m bo
rng cc a gic mi c to ra bng cch loi b mt vng lp s khng vt qu cc thit
lp Aspect Ratio. Nu khng, edge loop s b g b, nu n lm, edge loop s c lu gi.
Align Loops: Cc chc nng tng t nh Delete Loops. Nhng n s khng loi b
cc edge loops. N phn tch cc a gic li trong cng mt cch, nhng sau di chuyn cc
b mt ph hp vi hnh dng m c trc khi Delete Loops c thc hin. V Align
Loops khng lm thay i s lng a gic, ta c th lu tr mt mc tiu Morph u tin, v
91

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

sau khi phc li cc b phn ca li ban u bng cch s dng dao khc Morph, vi kt
qu th v. Cng mt m hnh so snh kt qu ca Delete Loops (bn tri) v Align Loops (bn
phi)
Partial: Ch ny cho php Delete Loops phn tch cng nh hon tt. V d, mt
DynaMesh s thng to ra mt phn vng ni kt thc khng p ng, ty chn ny cho php
Delete Loops lm vic vi mt mng li nh vy.
Groups: Khi bt, ZBrush s b qua vng cnh xc nh ranh gii bi polygroup.
4.5. Crease
Nt to np gp thm mt th cc cnh li
c mt phn n. Khi li c divides v lm mn
c thc hin, cc cnh c bo v khi mn v s
to ra cc np r rng. Th c th nhn thy trong ch
xem Polyframes, nh mt ng chy gn b dc
theo mt bn ca mt cnh. Np gp c th c nh
ngha trn mt hoc c hai bn cnh, cung cp mt np
gp l mt phn trn hoc khng g c. Crease tng
Hnh 4.130: Bng ph Crease.
t nh vng cnh sc nt, nhng to ra cc gc cng
m khng thay i s lng a gic trong li trc
khi phn divides. Nhn Shift + nhn vo nt ny gn
th Crease cc cnh ca tt c cc a gic phn li c th nhn thy r.
Crease All: Nt Crease All s lm nhn tt c cc cnh ca li c la chn.
CreaseLvl: Thanh trt Crease Level lm vic cng vi cc chc nng to np nhn v
lm mn xy ra khi li c divides. N quyt nh s lng ti a ca subdivision-levels,
trong th Crease c hiu qu. V d: nu thanh trt ny c thit lp l 2, Np gp mang
li gc cng ch trong hai cp divides u tin (mc 2 v 3). Khi li c divides thnh
cc cp cao hn, cc gc c lm nhn. Kt qu l lm trn nh trong cc gc, xc nh bi
phn gii ca cc cp cao hn. Thanh trt ny c th c iu chnh sau khi divides
to thnh nhiu cp . Nu ta chuyn sang phn gii thp nht (cp 1). Sau iu chnh
thanh trt ny, v chuyn sang cp cao hn, nhng thay i ny c chuyn qua cc cp
thch hp.
Uncrease: Nt UnCrease loi b cc th Crease bng nt Crease c t cc cnh giao
nhau ca phn li c th nhn thy.
Uncrease All: Nt UnCrease All s loi b tt c cc np nhn ca li la chn.
Crease PG: Crease PG s lm nhn cc cnh ca tt c cc polygroups.

92

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

4.6. ShadowBox
Nt ShadowBox s thit lp mt hp ba mt s
cho php lp mt n trn c ba mt phng. Bi mt n
trn mt hoc c ba mt phng ShadowBox s to ra
mt 3D Mesh. Nu c c 3 mt n cng c v mt
n, th ShadowBox s to ra mt i tng l giao ca
li to nn t 3 mt n (hnh 4.131).
Resolution ca ShadowBox c kim sot bi
Resolution bn cnh nt Remesh All. phn gii
phi c thit lp trc khi nhn vo nt
Hnh 4.131: Bng ph ShadowBox.
ShadowBox. Bng cch bt Transparency vi Ghost,
cc tnh nng nh xuyn i xng hoc to ra cc l
hng trong li s c th nhn thy c mt cch trc quan.
Gii thiu cng c ShadowBox: Thc cht l mt cng c c kh nng to ra tt c cc
i tng 3D phc tp nguyn thy. Cc i tng mi c to ra da trn tnh cht l tp
hp giao ca bng 3 pha v trung tm hp. Khi s dng mt n (masks) bng bt sn mt
trc, mt bn v mt bng, ca mt m hnh vo ShadowBox v m hnh ca ta s c t
ng to ra ngay bn trong trung tm hp ShadowBox.
Mc ch chnh ca ShadowBox l to ra s phong ph mong mun khi ta cn mt i
tng 3D nguyn thy khc, phc tp ch vi mt vi nt v mt n, sn sng cho thm vo cc
i tng ang iu khc. N khng c ngha l tc v tinh chnh m hnh hoc to ra cc
m hnh mn chi tit.
ShadowBox c da trn chc nng v phn gii ph thuc: Thit lp phn gii
thp s to ra vi a gic v mt hnh dng th trong khi mt thit lp phn gii cao s to
ra rt nhiu a gic v mt hnh dng chnh xc hn.
S dng cc ch trong ShadowBox: ShadowBox thc t l mt ch chnh sa. Trc
tin ta phi c mt i tng Polymesh3D la chn trc khi kch hot ShadowBox, nm
trong Tool > Geometry trn phn ClayPolish (hoc Tool > SubTool di phn Remesh). i
tng ca ta sau s c chuyn i sang tnh cht bng ca n: Cc mt ca cc i tng
c np s c chiu nh mt n trn nhng mt phng tng ng v i tng li s c
ti to khi ta chnh sa cc mt n. Qu trnh ny s hin th li ban u vi bng trn ba
mt phng ca ShadowBox. Tuy nhin n ph thuc vo ch thit lp trc khi kch hot
ch ShadowBox.
Sa i trong ShadowBox: Khi bc vo ShadowBox ta s thy ba mt phng lm vic
s c to ra ci bng ca meshs. Ta c th bt u lm vic trn chng bng cch s dng
tnh nng mt n Zbrush (masking) thm hoc loi b cc b phn ca bng ti. xa, gi
Ctrl + Alt ko mt vng chn trn ton b ShadowBox.
Trc khi bt u lm vic vi ShadowBox, ta cn ch v ghi nh: Chuyn i ch
hin th v xem trc giao (bm phm tt P). Bt Ghost transparency (trn bng chuyn i). iu
ny s khng cho cc i tng 3D che khut mt n trn nhng mt phng chiu. Thit lp
phn gii ca ShadowBox trc khi bt u lm vic (xem bn di).

93

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Trnh i vo v ra khi ShadowBox nhiu ln khi to m hnh ca ta. Mi khi ta quay tr


li vo ShadowBox, ZBrush s nh gi cc bng chiu v xy dng li li, v c th ph hy
mt s thay i m ta thc hin bn ngoi ca ShadowBox. ShadowBox trong xem trc giao,
vi Ghost transparency c kch hot (hnh 4.132).
Khi sn sng lm vic trong ShadowBox,
bt u v mt n (cho ra nhng mng ti) trn
mt phng ca hp. Nu ta cn to ra trn mt
hnh chiu duy nht, l nn lm vic trong mt
mt phng c c i tng chi tit. Trn hp
s hin cc ng nt ca r trn ba mt phng lm
vic hin th cc gii hn ca m hnh ca ta
trn c 3 mt. iu ny gip ta bit an ton c th
tip tc v mt n trn nhng chic mt phng lm
vic khc.
ZBrush s xy dng mt m hnh trung
tm ca khu vc da trn nhng mng ti c v
bi bt mt n. Nu ta to mt mt n mt bn
v mt mt n th hai trn mt mt phng khc m
khng song song vi mt n hin ti, th ch c mt
phn chung (tp hp giao) s c to ra. ng
qun rng ta c th xa cc khu vc eo mt n
bng cch gi phm ALT cng mt lc ta ang s
dng Ctrl. Ta cng c th kt hp cc mt n vi
cc loi stroke (trn, vung, cong) hoc s dng
brush mt n (mt n ch nht, mt n trn, vv.)

Hnh 4.132: ShadowBox trong xem trc


giao.

ng qun s dng cc tnh nng Lazy


Mouse v Backtrack c c s chnh xc r
nt cho m hnh. Khi m hnh ca ta c hon
thnh trong ShadowBox, ch cn tt cng tc
ShadowBox. C s li mi ca ta by gi sn
sng c iu khc vi tt c cc dao khc
Hnh 4.133: Kt qu khc nhau bi
ZBrush. phn gii ca cc i tng c to
bng ShadowBox: i tng ShadowBox c
phn gii ShadowBox.
da trn thng nht ca cng ngh Skin
ZBrush. Cng ngh ny s dng Voxels, kt hp
vi tt c cc chc nng ca Remesh. Bng cch thay i cc thng s trong Remesh (trong
SubTool), Tt c cc thit lp, ta s nh hng n cht lng (v kt qu) ca i tng
ShadowBox. Kt qu khc nhau bi phn gii ShadowBox: 1: 32, 2: 64, 3: 128, 4: 256. S
khc bit l rt nh gia 128 v 256, ngoi tr cc gc cnh sc nt hn (hnh 4.133). S dng
thanh trt tham s ReMesh tng hoc gim s lng a gic ca i tng ShadowBox ca
ta. Vi phn gii mc nh 128, i tng ShadowBox ca ta s c m t trong mt khi
lp phng ca 128x128x128.

94

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Nu ta cn phi to cc i tng chnh xc


khng c cc mc phn gii trc tip trong ShadowBox
hoc nu ta ch c k hoch thm mt cp vi khu
vc trong khi iu khc, th hy tng phn gii
ny. Nu ta cn phi to ra mt c s li th m sau
ta s lm iu khc quan trng trn , gi cho
phn gii mc nh hoc thm ch gim i.
Thay i gi tr thanh trt ReMesh trc khi
kch hot ShadowBox. Nu ta cn phi thay i n
trong khi trong ShadowBox, tt n i, thay i phn
gii v kch hot n mt ln na.

Hnh 4.134.

Thay i thanh trt Polish slider nu ta mun


c cc cnh sc nt hay mm trn li. Bng cch nhn
vo vng trn, ta s nh hng n cc loi Polish
slider: mt vng trn m s duy tr hnh dng tng th
trong khi mt vng trn khp kn s mn cc cnh (hnh
4.134).
Ty chn ca Polygroup ta c th to Polygroups
t ng da trn hnh dng ta ang to trong
ShadowBox. Hai polygroups c to ra cng trn
mt mt phng m hnh ny.
Lm vic vi SubTools: ShadowBox khng th
lm vic vi SubTools trc tip, nhng ta c th chnh
sa mt SubTool hoc ti mt m hnh ShadowBox
nh mt SubTool (hnh 4.135). Vi ch Ghost
Transparency c kch hot, ta s c th xem tt c
SubTools c th nhn thy trong ShadowBox, nhng s
khng th chnh sa chng. y l mt cch d dng
to ra i tng c s vi s gip ca SubTools
nh l mt i tng tham kho. Hai SubTools hin th
vi tnh transparency trong khi to ra mt i tng
li mi trong ShadowBox. S dng ti liu tham kho
trn cc mt phng.

Hnh 1.135.

Hnh 4.136.

Nhng chic mt phng lm vic ShadowBox l


mt phng 3D mc nh trong bao gm UV. iu
ny c ngha ta c th ti mt nh hay tranh v p n vo nhng mt phng trc tip cc hnh
nh c th c s dng nh mt ti liu tham kho to ra cc i tng phc tp (hnh
4.136). Mt gii php khc l s dng PolyPaint v trc tip trn mt phng. iu ny c th
c thc hin thng qua tiu im hoc vi phng php truyn thng ca polypainting. S
dng Alpha trong ShadowBox: Ta cn to ra cc alpha n ph hp vi bn v ca UV
ShadowBox. lm iu ny, ti cc d n ShadowBox128 t Lightbox, vo Tool>Texture
Map v nhn Clone Txtr. iu ny s sao chp cc bn kt cu vo bng Texture t ni ta

95

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

c th xut n. Ti bn kt cu ShadowBox vo trnh son tho hnh nh ca ta. S dng


map nh mt hng dn to alpha ca ta.
Vi ShadowBox, xa mt n bng Ctrl + click + ko nn canvas. Vi alpha ca ta c
la chn trong bng Alpha, Vo cng c Tool > Masking > Mask By Alpha. Ctrl + click vo
Shadow Box c c n cp nht.
n mt phng lm vic: Mi mt phng lm vic ShadowBox c Polygroup khc
nhau. iu ny c ngha rng ta c th n bt k hoc tt c cc mt phng lm vic bt c lc
no (ngoi tr cc mt phng ang hot ng) bng Ctrl + Shift + Click trn mt phng mong
mun. S dng cng vic ny s cho php ta tp trung vo mt mt phng ti mt thi gian v
sau mang theo mt hoc c hai mt phng khc li l mt ShadowBox.
N cng c th s dng tnh nng Unwrap UV mi trong menu Tool > UV Map p
cho ShadowBox nh v mt bc tranh phng. Khi ta nhn chut vo Unwrap UV, ZBrush s
to ra mt i tng li m mt n c p trn ba mt phng ca ta. Cc im quan trng
cn ch khi s dng ShadowBox. y l mt s nhng iu quan trng ch khi lm vic
vi ShadowBox:
ShadowBox c thit k to ra cc i tng li c bn ch khng phi l m hnh
mn chi tit. Hu ht to ra mt m hnh th vi vi a gic n gin, sau chia nh v
iu khc chnh sa n vi cc cng c truyn thng. Khng nn c gng to ra i tng
bng cch hon ton s dng cng c ShadowBox. Nu ta cn to ra cc l, lm iu trc
tip trong ShadowBox bng cch s dng t hp phm Ctrl + Alt xa mt phn ca mt n.
ng qun s dng mt n Brushes mi to ra bng chnh xc. Chng c th c kt hp
vi cc chc nng stroke mi to ra nhng vng trn hon ho v nhiu hn na. ShadowBox
hot ng tt vi i xng, da trn mt trc hoc vi Radial (R) ty chn kch hot. Nu i
xng ca ta l tt trc, ng qun kch hot ty chn i xng Local (a phng) nm trong
bng chuyn i.
Res: phn gii ca Shadow Box.
Polish: bng ca Shadow Box.
Clay Polish: ClayPolish l mt hot ng sau qu trnh lm thay i cu trc li
(topological) ca m hnh. V di chuyn cc cnh ca n da trn cc thit lp khc nhau. N
c tc dng nh bng b mt v lm sch cc gc. N cng c th to ra hiu ng c bit trn
cc cnh m hnh.
N c th d dng m phng cm gic nh nn tng tht vi t st hoc cc nguyn
liu khc. N cng c th lm sch cc chi tit nham nh ca m hnh, c bit l khi kt hp
vi DynaMesh.
S dng ClayPolish rt n gin: nhp cc ci t mong mun, v sau p dng
ClayPolish trn m hnh. Cc tnh nng lm vic vi c PolyMesh3D v b mt DynaMesh.
Trong thc t, vi "Polish" ch DynaMesh s t ng p dng ClayPolish mi ln cu
trc lin kt c cp nht. Hnh 4.137: Bn tri, l mt iu khc th, cn bn phi, m hnh
cp nht vi cc DynaMesh v ClayPolish. C hai m hnh c tnh tng t a gic, ngoi tr
cc ClayPolish ti u ha s mm mi b mt v cnh.

96

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Clay Polish controls (hnh 4.138)


Max: Thanh trt Max xc nh gc b mt
m ZBrush s p dng nh bng. V d, gc mc nh
c thit lp mc 25. iu ny c ngha rng bt k
phn no ca mt li c mt gc cao hn 25 s
c cn bng.
Sharp: sc nt thanh trt iu khin cng
ca sc nt tng th c p dng cho cc gc
trong chu k nh bng. iu ny c th dn n mt
s thay i ng k b mt. Thanh trt ny cng s
lm vic cng vi thanh trt RSharp.
Soft: Thanh trt mm iu khin cng
ca s mm mi tng th c p dng cho b mt li
trong chu k nh bng. iu ny s cung cp cho
nhiu hn mt chuyn i sun s trn li khi gi tr
ca n tng ln. Thanh trt ny cng s lm vic cng
vi thanh trt Rsoft.

Hnh 4.137.

Hnh 4.138: Clay Polish controls.

RShar v Rsoft: Cc thanh trt xc nh s ln


lp li m tc dng lm mm c xc nh bi cc
thit lp sc nt v mm mi. V d, mt hiu ng
mm mi thp hn p dng nhiu ln s c mt kt qu
khc nhau hn, ta s nhn c vi mt ng dng duy
nht ti s mm mi c bn cao.
Edge: Edge Contrast slider c th thit lp gi tr
tch cc hay tiu cc. Thit lp tch cc s tng ln a
gic dc theo cc cnh ca m hnh trong khi mt gi
tr tiu cc s gim pht cc a gic.

Hnh 4.139: Bng iu khin


Zremesher.

Surface: B mt tng phn c x mt cch


tng t cnh tng phn nhng nh hng n b mt gia cc cnh. Gi tr tch cc thi
phng cc b mt trong khi gi tr tiu cc gim pht chng.
Polish Features: Cc tnh nng nm trong Tool > Deformation sub-palette, cc thanh
trt nh gi cnh np nhn ca li hoc PolyGroups. Khi p dng, ZBrush s nh bng
ton b b mt trong khi duy tr ng bin PolyGroup hoc cnh np nhn. Vi biu tng
vng trn nh rng c chn, ZBrush s duy tr hnh dng tng th v khi lng ca li m
khng thu hp li. Vi vng trn m nh, ZBrush s s dng lm mn tch cc hn. Ta s thy
mt s khi lng b mt thay i.
4.7. ZRemesher
Bng iu khin Zremesher (hnh 4.139): Di y l mt danh sch cc thit lp
ZRemesher c th thay i c kim sot chnh xc cc kt qu ca retopology ca ta. Tt
c cc thit lp c tm thy trong giao din Tool > Geometry > ZRemesher. ZRemesher tt
nhin c th to ra kt qu cht lng rt cao vi cc thit lp mc nh ca n. Tuy nhin, ty

97

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

thuc vo nhu cu ca m hnh c th ca ta, ta c th thy rng vic thay i cc thng s ny


c th ci thin kt qu. Nt ZRemesher s retopology (cu trc li li) cho cc phn hin th
ca SubTool chn. Cc retopology to ra c iu ch bi cc ty chn ZRemesher, m nu
iu chnh nhiu c th thay i kt qu li.
Freeze border: Khi c kch hot, ZRemesher gi nguyn s lng nh cng v v
tr ca ng bin dc theo khe h ca li. Nu m hnh c th nhn thy mt phn, cc
retopology s c thc hin ch trn cc a gic c th nhn thy v kt qu ny s t ng
c kt ni vi phn cn li ca li.
S liu a gic c th khng chnh
xc t ti c xc nh bi cc thanh
trt Target Polygons count. iu ny l
do cc thut ton phi tn trng c cc nh
cnh chnh xc v cc thit lp cho cc
thanh trt Adaptive Size slider. Lu :
khi Freeze border c kch hot, mt
thch ng ch s c kch hot trong
ni b ngay c khi ch hin ang b v
hiu ha trong giao din. iu ny s nh
hng s ph hp cht ch ca ZRemesher
vi Target Polygons count. Hnh 4.140:
Hnh 4.140.
khi u bn tri, ty chn Freeze border
b v hiu ha. Bn phi, n c
kch hot. Nhn thy s gia tng mt a
gic. Vng u tin ca a gic c c chia nh ti a phng bo v cc v tr nh
ban u.
Freeze Groups: Ch Freeze Groups bt, th khi retopologizes, mi PolyGroup s c
lp, v b ng bng. Sau cc nh s c hn cnh nhau dc theo mi ng bin
PolyGroup. iu ny dn n mt m hnh vi cc PolyGroups tng t, nhng vi lu lng
cu trc lin kt khc nhau trong mi nhm.
Adaptive Size: Cc thanh trt Adaptive Size cho php to cc a gic khng vung. N
cng l yu t kch thc ca hnh a gic, da trn cong ca m hnh. Ni cch khc, n
cho ZRemesher ch trng nhiu hn vo hnh dng tng th ca m hnh ch khng phi l
kch thc a gic cng nhc c mc nh thng nht (hnh vung). iu ny cung cp mt
dng chy a gic tt hn, c bit l trong cc lnh vc c nhiu chi tit phc tphn ca m
hnh nh tai, ngn tay, v.v
Thit lp ny lm tng s lng cc a gic khi cn thit duy tr hnh dng ban u ca
m hnh. Kt qu l, s cui cng ca a gic c to ra c th khng ph hp vi gi tr
Target Polygon Count.
Use PolyPaint: Cc ch Use PolyPaint cho ZRemesher phi ch n mu sc
PolyPaint khi xc nh mt a gic cc b v n to ra cc cu trc lin kt mi. Lm th
no PolyPaint nh hng n mt c xc nh bi mu sc c th c s dng:
Mu c bn ch nh mt mt a gic cao hn trong khu vc v mu.
98

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Mu xanh c bn c ngha l mt a gic thp hn trong khu vc v mu.


Trng c bn (khng PolyPaint) cho ZRemesher ton quyn kim sot mt a gic.
Tt nhin, trong sut ca mu sc s c mt tc ng ca nhng thay i ca mt :
mt nh sng mu xanh s hi gim mt a gic trong khi mt m c mu xanh y
s c s gim mnh ca mt a gic. Lu : thanh trt ColorDensity (xem bn di) t
ng ci t cc mu sc cho ta. V vy ta khng phi lo lng g cu thnh gi tr RGB ca cc
mu c bn trn.
m c (Opacity) ca mu sc cho trng lng trong kt qu. V d: mt nh sng
mu xanh s hi gim mt a gic trong khi 100% RGB Intensity s gim mt a gic
trong khu vc v mu bng s lng ti a c th.
Khi v mu, ch cn s dng dao khc tiu chun trong ch RGB. V phi tt ZAdd
v ZSub, v s xy ra hin tng iu khc khi trong khi v mu. thc hin mt chuyn i
sun s gia mu sc v trnh cc bc r rng gia mt mu sc khc nhau, ch cn lm
m cc cnh ca khu vc v bng cch s dng dao khc mt (Smooth brush) v ch v trong
ch RGB. (Khng ZAdd hoc ZSub).
Color Density: Cc thanh trt Color Density l yu t m ZRemesher s iu chnh mt
a gic khi s dng PolyPaint. Nu thanh trt c thit lp gi tr 4, ZBrush s v mu
xanh c bn v cc khu vc ny s c bn ln so vi a gic nh phn v mu li ca ta. Nu
thanh trt c thit lp 0,25, sau ZBrush s v mu mu c bn v cc khu vc ca
li s c mt mt ch l ca cc phn khng v mu. Thit lp ca 2 tng gp i mt
a gic, trong khi mt thit lp ca 0.50 cho na mt .
Lu : kim sot polypainting ny l chnh xc ging nh c s dng bi UV Master.
Target Polygons Count: Cc thanh trt Target Polygons Count xc nh s a gic m
ta mun ZRemesher cu trc li. N c gi l mt mc tiu cho l do: i tng c qu nhiu
chi tit phc tp, nn c th to ra mt cch khc tha mn cc a gic ny. l l mc
ch khc vi nhng g c ch nh bi thanh trt ny. Gi tr thch ng c bit c th
c nh hng n con s ny. Nu mt con s chnh xc ca a gic l quan trng hn i vi
ti u ha a gic, hy v hiu ha ch ZRemeshers Adaptive Density.
Half, Same, Double: Cc nt Half, Same, Double cung cp mt cch d dng thit lp
cc mc tiu s a gic lin quan n s lng cc a gic c tm thy trong cc m hnh ban
u. Half t ra mt mc tiu l bng mt na s lng a gic ban u ca m hnh. Same
t mc tiu ph hp vi s lng a gic ban u ca m hnh. Double thc s s cho
ZRemesher to ra cu trc lin kt vi hai ln a gic so vi cc m hnh ban u. Nhng gi
tr ny c th c kt hp vi ch Adaptive Density. Ch : vi thanh trt Target Polygon
Count, s lng a gic s thc s c to ra bi ZRemesher c th khc nhau vi nhng
g c ch nh. Cch duy nht c mt s lng a gic chnh xc l v hiu ha ch
Adaptive Density.
Adaptive Density: Theo mc nh, ZRemesher cung cp cho cc Adaptive Size thit lp
u tin cao hn so vi Target Polygon Count v ch Adaptive Density cho php theo mc
nh. Nhng khi ch ny b v hiu ha, ZRemesher s iu chnh tnh ton cu trc lin kt
ca n cung cp cho s lng tng ng vi gi tr Target Polygon Count.

99

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Curve Strength: Cc thanh trt Curve Strength c s dng phi hp vi cc ng


cong c to ra bi dao khc Zremesher.
Mt gi tr thp s thu ht cu trc lin kt ca ta i vi cc ng cnh cong, trong khi
mt gi tr cao s to a gic mnh m theo ng v
ca dao khc.
4.8. Modify Topology
Tool > Geometry > Modify Topology (hnh
4.141).
DelHidden: Xa tt c cc a gic n trong mt
m hnh, ch li phn nhn thy c.
InsertMesh: InsertMesh cho php ta thm mt
li vo li hin ti ang c chn. S dng
InsertMesh kt hp m hnh ca ta vo mt i tng
m khng to ra SubTools mi. s dng, cn thm
vo m hnh c chn, khng c mc phn
gii resolution hoc phi c cng mt s cp phn
gii.
Close Holes: Nt Close Holes s ng ca tt c
cc l m ca mt li. l iu kin cn chy
Remesh All, v cc chi tit to ra theo sau l mt
Project All. Close Holes ch c th chy trn mt li
khng c cc mc subdivision levels (nh DynaMesh).

Hnh 4.141: Tool> Geometry>


Modify Topology.

Partially hidden meshes: chc nng Close Holes


s ng cc l hng trong m hnh n, sau ton b
m hnh s c th nhn thy.
Optimize Points Order: Optimize Points Order
s ti u ha cc im th t ca li.

Hnh 4.142.

Merge Tris: Khi nt Merge Tris c nhn tt c


cc hnh tam gic s c chuyn i thnh Quads bt c ni no c th.
Weld Points: Nt Weld Points c nhn, tt c cc im unmerged ca SubTool c
la chn s c sp nhp.
Unweld Group Border: Chc nng Unweld Group Border, nm trong Tool > Geometry
> Modify Topology s unweld tt c cc nh ni hai hay nhiu PolyGroups giao nhau, to ra
b mt c lp ra khi i tng hin ang c chn ti SubTool.
Ti thi im ny ta c th gn mt PolyGroup mi xut hin hai hoc nhiu cc
polygroup c nhn. Nhn Unweld Group Border mt ln na s hn nhng phn li vi nhau.
Hnh 4.142: Khi bn tri, li ban u vi hai PolyGroups khc nhau c to ra bng
cch s dng Group Front. Bn phi, Unweld Group Border c p dng v cc hnh xuyn
bin dng bng cch s dng bin dng Inflate Balloon. Lu rng mi PolyGroup by gi
c divides t nhng tnh nng khc.
100

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Mesh From Brush: Khi Mesh From Brush c nhn, cc InsertMesh c chn s c
chuyn i thnh mt SubTool. Vi SubTool hin ang chn, th InsertMesh s thay th
SubTool ny.
Mirror And Weld: Nt Mirror and Weld s lm i
xng cng c dc theo trc c la chn (X, Y, Z) v sau
hn tt c cc im ca li tng hp mi to thnh. Mirror
and Weld cng s chuyn giao thng tin polypaint vo mesh
mi.
Delete By Symmetry: Khi Delete By Symmetry c
nhn tt c cc geometry pha i din ca trc c la
chn s b xa.
Equalize Surface Area: Nt Equalize Surface Area s
nh gi b mt v thm geometry vo vi mt , khi
c ko di v cn bng nh sng ca geometry. Cng c
phi vo SubDiv level thp nht kch hot. Din tch b
mt cn bng c th c p dng nhiu hn sau mt ln,
tuy nhin hnh tam gic s c to ra ti cc im giao nhau.

Hnh 4.143: Position.

Hnh 4.144: Size.

Position (Hnh 4.143).


X Position: Thanh trt X v tr s di chuyn SubTool
chn dc theo trc X. Gi tr tuyt i v do thit lp gi
tr tr li gi tr trc s khi phc li v tr trc .

Hnh 4.145: MeshIntegrity.

Y Position: Y Chc v thanh trt s di chuyn


SubTool chn dc theo trc Y. Gi tr tuyt i v do thit
lp gi tr tr li gi tr trc s khi phc li v tr trc .
Z Position: Thanh trt Z v tr s di chuyn SubTool chn dc theo trc Z. Gi tr tuyt
i v do thit lp gi tr tr li gi tr trc s khi phc li v tr trc .
Size (Hnh 4.144).
XYZ size: thanh trt s iu chnh kch thc ca SubTool ang chn. Gi tr tuyt i
thit lp gi tr tr li gi tr trc s khi phc li kch thc ban u.
X size: X Kch thc thanh trt s iu chnh kch thc ca SubTool chn dc theo
trc X. Gi tr tuyt i thit lp gi tr tr li gi tr trc s khi phc li kch thc ban
u.
Y Position: Y Kch thc thanh trt s iu chnh kch thc ca SubTool chn dc theo
trc Y. Gi tr tuyt i thit lp gi tr tr li gi tr trc s khi phc li kch thc ban
u.
Z Position: Z Kch thc thanh trt s iu chnh kch thc ca SubTool chn dc theo
trc Z. Gi tr tuyt i thit lp gi tr tr li gi tr trc s khi phc li kch thc ban
u.
MeshIntegrity (Hnh 4.145).

101

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Check Mesh: Check Mesh s kim tra tnh ton vn ca li s dng trong
ZBrush. y l l tng theo di bt k vn c th gp phi vi li, chng hn nh cc
cnh khng a dng.
Fix Mesh: Cc tin ch Fix Mesh l c th sa cha cc
li cu trc lin kt nh cnh khng a dng trong li ca
ta. N c th hu ch chy tin ch ny nu ta thy rng m
hnh ca ta sn xut ang c li cu trc lin kt trong cc gi
3D khc.
Hnh 4.145: MeshIntegrity.

4.9. Layers
Layers cho php mt quy trnh lm vic ring bit tng
phn khc cng vic. Ta c th lm vic vi mt m hnh
nhiu giai on khc nhau vi s pht trin ca cng
vic. Thm chi tit nh chi tit da ca loi b st sau
ln lt tch chi tit ra v tinh chnh cc lp ch yu nm di
chng. Tool > Layers (hnh 4.146)
Layers list: Danh sch lp hin th tt c cc lp cho cc
SubTool c chn. C th to ti 8 lp hin th ti mt thi
im, di chuyn thanh cun bn tri hin th tt c cc lp.
Layer Intensity slider: Layer Intensity t s lng bin
dng cho cc lp chn. Thit lp gi tr 1, cung cp cho cc
lp nh n c iu khc. Trong khi ch Record, gi
tr cao hn s lm tng tc dng, gi tr m s o ngc tc
dng. Khi ch ghi, gi tr lun lun l 1 bt k cc thit
lp ca thanh trt ny.

Hnh 4.146: Tool > Layers.

Select Up: Dng nt mi tn ln chn lp trong menu, lp ngay pha trn layer ang c
chn.
Select Down: Dng nt mi tn xung chn lp trong menu, lp ngay pha di layer
ang c chn.
Move Up: Dng cc nt mi tn ln di chuyn lp hin ang c chn trong menu
lp.
Move Down: Dng cc nt mi tn xung di chuyn lp hin ang c chn trong
menu lp.
New Layer: Nt New Layer s to ra mt lp mi, t ng bt ch ghi khi s
dng Polypaint, Shape v c lu trn lp. Khi s dng mt ZSphere to nhn vt, mt lp
cng s c s dng lu cc thay i.
Name: Cho php ta i tn layer hin ti.
Duplicate: Nhn i layer c chn.
Delete: Xa cc layer hin ti.

102

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Split: Nt Split s chia bt k lp no c Polypaint, hoc hnh dng c chn, mt n


vo cc lp ring bit. V d, mt lp vi Polypaint v Shape thay i trn s c tch ra thnh
hai lp Polypaint Layer v Shape Layer.
Merge Down: Nt Merge Down s hp nht lp theo th t trn xung ca lp ngay bn
di n.
Invert: Nt o ngc s o ngc tt c cc chi tit ca lp i din nhng g n
c iu khc, v mu, hoc eo mt n.
Bake All: To v xa tt c cc lp. Lp s c to cng (intensity) hin ti ca
n.
Import MDD: Nt Import MDD s nhp khu bt k tp tin MDD c lu trn mt lp
c s dng trn Timeline.
MDD Speed: Thanh trt MDD Speed t tc
pht li ca MDD Layer.
4.10. FiberMesh (hnh 4.147).
FiberMesh l mt cng c to li chuyn
bit. N to ra cc i tng gn ging nh cc vt
liu si. FiberMesh khng phi l mt qu trnh
render. Thay vo , FiberMesh to ra mt i
tng nguyn thy v c th c thm vo m
hnh hin c nh mt SubTool mi.
Ta s tm thy cc iu khin ca FiberMesh
trong bng Tool > FiberMesh.
Ty thuc vo thit lp ca ta trong bng
FiberMesh, ta c th to hnh dng hon ton khc
Hnh 4.147: FiberMesh.
nhau cho cc loi si, tc, lng th v thm ch c
cy ci thc vt. Nh nhng si l mt i tng
nguyn thy thc t, sau ta iu khc nhng khi
si ca ta vi b tnh nng mnh m ca ZBrush. l nhng Dao khc iu khc mc nh
trong ch Edit, cng c Mt n trong Masking, cng c trong ch Transpose, v.v cng
nh c th v mu ln chng thng qua h thng PolyPaint. Ngoi ra cn c mt s Dao khc
chuyn dng Groom c thit k c bit s dng vi cc tnh nng ca FiberMesh.
Tt nhin, v nhng si ny l i tng 3D nguyn thy thc s, n cng c th c
xut sang cc ng dng khc m ta chn. Xut i tng 3D nguyn thy si c hoc khng c
UV, trong mi si s cho php mt kt cu c p dng cho cc si ring l.
FiberMesh c ti u ha cho hiu sut bao gm cc thuc tnh c th, cho cc dao khc
Groom bit rng n ang c s dng trn FiberMesh. Dao khc 3D c th c iu chnh
chnh sa si, c thit lp trong bng Brush > FiberMesh. Tuy nhin, nu ta lm iu g
thay i cu trc lin kt - nh ct si hoc thm subdivision levels - ZBrush chuyn i
FiberMesh thnh mt polymesh tiu chun. T thi im , cc loi dao khc iu khc truyn
thng khc s iu khc chnh xc nh cho bt k i tng li bnh thng (hnh 4.148).

103

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Quy trnh lm vic vi FiberMesh: Thng th FiberMesh s dng vi cc ty chn nng


cao nh to mu cho khi si.
FiberMesh phi c to ra trn mt b mt
li. N khng th to ra trong mt khng gian trng
rng. Trc khi to si ca ta, ta phi chun b cc m
hnh m cc si s c pht trin t . C hai yu t
chnh ny v cc thit lp lin quan n si, l
PolyPaint trong m hnh ngun v cc mu sc theo
la chn ca ta. Khi cc si c to ra, n s (ty
thuc vo cc thit lp si) c to ra trn nhm mu
sc nn do ta chn t b mt.
Lu : Cc si ch c th s dng thng tin
PolyPaint. N khng th s dng cc thng tin mu
sc t mt kt cu nn. Ta s cn phi chuyn i kt
cu ca ta PolyPaint s dng n cho thng tin mu
trong FiberMesh.

Hnh 4.148: Hiu qu ca FiberMesh.

Cc bc thc hin to ra mt khi FiberMesh:


1. Polypaint (v mu ln i tng, ni cn to si trn m hnh ca ta).
2. Bt Colorize trong Tool > Polypaint ( bt ch v mu). Bt tip FiberMesh >
Preview.
3. Trong FiberMesh > Modifiers t gi tr cho thanh trt TColor l 0, v thanh trt
BColor (mu c bn) l 1. Cc si by gi s ph thuc vo mu polypaint.
4. Nh mu sc trong b chn mu c bn (biu tng bn tri ca thanh trt BColor)
c th nh hng n cc thit lp mu ca khi si ny, n s c mu mu en hoc trng.
Mc d cc thit lp BColor c th c iu chnh nu ta mun nhum mu ca si.Bt k
gi tr thit lp BColor ln hn khng nn hin th mu sc polypaint. Lu : nu ta thay i
cc thit lp, hoc tt Colorize, i khi ta cn phi di chuyn thanh trt BColor c c
nhng si mu cp nht.
V mt Mask (mt n) trn m hnh xc nh ni ta mun c khi si ca ta c to
ra t y. Cng (intensity) ca mt n s quyt nh mt v chiu di ca si. Kinh
nghim cho thy nn thay i Mask Intensity bng cch thay i RGB Intensity ca dao khc
Mask hoc lm m Mask ca ta sau khi n c v ra. Cng thp s to ra mt khu vc
tha trong khi si v chiu di ngn. cng Mask y , tnh cht khi si s ngc
li. Cc thuc tnh iu chnh y c trong bng Tool > Fibers. Lu : khi thay i mt thit
lp Dao khc Mask, phi gi phm Ctrl trong khi thay i thit lp ca n. Nu khng, s nh
hng n cc thit lp Dao khc iu khc hin ti thay v Dao khc Mask.
Khi p dng PolyPaint v vng mt n c xc nh, sa i cc thit lp khi si
theo phong cch m ta tng trong phc tho. Lc ny, nhn nt Preview. Khi si s xut
hin nh l mt bn xem trc cha th chnh sa. giai on ny, nu ta di chuyn phi cnh
ca ta hoc xoay m hnh, cc si s bin mt cho n khi ta th con tr chut ca ta. Trong khi
ch xem trc (Preview mode), thay i bt k cc thanh trt thit lp, khi si s cp

104

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

nht ngay lp tc trn m hnh ca ta. nh gi cht lng ca khi si, vi nh sng gi
nh n gin. ta s Render khung cnh. Nhn nt BPR pha trn bn phi ca giao din (hoc
s dng phm nng Shift + R). iu ny s lm cho ta thy FiberMesh ca ta mt cch hon
chnh ta nh gi v c nn tip tc hay dng cng on ny li. Chn cc vt liu cng l
mt yu t quan trng, trong khi render.
Mt khi ta hi lng vi kt qu ca ta, nhn nt Accept to ra FiberMesh ca ta nh
l mt SubTool mi. By gi ta c th lp li cc bc trn vi to mt n khc nhau, hoc cc
thit lp khc nhau. Bng cch ny, trong mt mt duy nht c th to nhiu loi khc nhau vi
nhiu hiu ng khi si.
Lu : Dao khc 3D khng th c s dng trn cc khi si xem trc. Ta phi nhp
vo nt Accept s dng bt k dao khc 3D vi cc tnh nng FiberMesh. Accept khi c
nhn, ZBrush s to ra mt FiberMesh SubTool mi sn sng cho iu khc chi tit. Lc ny
ta s dng cc dao khc chuyn dng cho FiberMesh c tn l Groom
Mt khi khi si ca ta c to ra, chn kt qu SubTool trong bng Tool >
SubTool. By gi ta c th bt u bng cch s dng dao khc iu khc khc nhau thay
i hnh th, gy bin dng khi si, mu sc ca n...
ZBrush thit k mt lot b dao khc Groom c dnh ring cho iu khc
FiberMesh. iu ny cho php ta to kiu mu cho FiberMesh chnh xc v ng theo
mun. Thit lp mi cng c b sung vo Brush Palette cho cc dao khc.
Ngoi ra, tt c cc dao khc iu khc truyn thng nh Inflate, Pinch, Soft Concrete,
Nudge v di chuyn c th c s dng to ra nhng kt qu th v. Nn ch nhng
dao khc khng c thit k c bit s dng vi khi si, n c th nh hng n hnh
dng ca cc khi si v s bin dng c th tr thnh kt qu khng mong mun.
khi phc li cc khi si c mc nh chiu rng hoc chiu di c trc, ta c th
s dng cng c thanh trt Tool > Morph Target > Morph width (chiu rng) v thanh trt
Tool > Morph Target > Morph length (chiu di).
Nh vi mt PolyMesh 3D truyn thng, ta c th s dng dao khc Mask bo v khi
si khi b tc ng ca cc cng c dao khc khc.
FiberMesh Presets: Bng cch nhn vo nt Save nm pha trn ca bng FiberMesh
ph bng, ta c th lu tt c cc thit lp hin ti cho FiberMesh trc ca ta n c th c
ti s dng sau . N lu thi gian bng cch sao chp mt FiberMesh m ta thc s thch
trn mt m hnh trc . lu cc thit lp hin ti ca ta, ch cn nhp vo nt Save v
chn mt v tr ca s la chn ct gi ca ta trn my tnh. N c khuyn nn lu chng
trong th mc ZFibersPresets nm th mc gc ca th mc ZBrush. iu ny cho php ta
duyt chng nhanh chng v chn t n khi s dng Lightbox, m by gi c mt phn
FiberMesh. The FiberMesh presets trong LightBox. Thay v Lightbox, ta c th s dng cch
khc bng cch nhn nt trong bng Tool > FiberMesh > Open button.
Nhng thit lp trong Bng Tool > FiberMesh
Lightbox > Fibers: Nhp vo nt Lightbox > Fibers nhanh chng ti mt ci sn
FiberMesh t Lightbox (hnh 4.149).

105

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Open: Nhn Open ti mt tp tin ci t FiberMesh m ta lu vo a.


Save: Nhn lu li cc thit lp FiberMesh hin ti vo mt tp tin trn a, c th
ti li n vo ln lm vic sau.
Preview: Bng cch nhp vo nt Preview, ZBrush s to ra mt FiberMesh tm thi da
trn cc thit lp mc nh hin ti. Trong khi trng thi ny, ta c th thay i cc thit lp
cc si dy ca ta v xem kt qu c cp nht ngay lp tc trn i tng.

Hnh 4.149: Lightbox > Fibers.

Ta cng c th render vi BPR thy kt qu ca ta nh gi v chnh sa tip. Trong


khi hot ng, xoay hoc di chuyn cc m hnh s tm thi n cc si cho n khi ta th
chut. Cc thay i cu trc lin kt m hnh, mt n hoc polypainting tm thi s b v hiu
ha. Cc si s c nhn thy khi ta nhn Preview. Tt hon ton nhn Preview mt ln na.
Accept: Nt ny khi nhn s bin FiberMesh thnh mt SubTool. giai on ny, cc
si s tr thnh mt SubTool c th c iu khc, chnh sa bi cc dao khc loi ring
(Brush GroomHair) v v mu. Tr cc thit lp BPR lm ty chn cho tt c cc si, thit lp
ph khc s khng nh hng n mt FiberMesh khi n c chuyn i thnh mt
SubTool. Cc thit lp ny ch lm vic trong ch Preview.
Modifiers
Max Fibers: Xc nh s lng ti a ca si to ra. ZBrush s to cc si dy ca ta da
trn cc thit lp khc bn di. Gi tr c th thit lp s lng hng ngn si. Lu : Mt mi
tc ca con ngi thng c t 80.000 n 140.000 si tc, ty thuc vo mu tc, dy v
hi u.
Dev: Thanh trt Dev s iu chnh s thay i mt cc si khi chng c to ra.
By Mask: Xc nh nh hng mt n ni si s c to ra. Gi tr cng cao, cng c
nhiu si c to ra. ZBrush s s dng mt n Mask nh mt hng dn cc si khi to
trn . Nu c mt mt n c m gim trn b mt, ZBrush to si t hn vi chiu di ngn
hn. Hiu lc ca thanh trt ny cng c tnh ton vi thanh trt By Area slide hai
thanh trt b sung cho nhau.
By Area: Xc nh cc si da cu trc trn li lin kt. Si trn a gic ln s c cao
hn v dy hn si trn a gic nh hn. Tnh nng ny rt quan trng v n cng xem xt hnh
106

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

dng ca b mt h tr FiberMesh v sn xut si t nhin


hn trn cc m hnh vi cc bin th nh hng v bin
i hp l hnh dng.
Imbed: Xc nh nu gc ca si khi to ra s gn
trc tip trn b mt, hay l lng trn b mt, hoc cm
su hn vo b mt. Kt qu sau ny rt hu ch nu ta to
si ca ta trn mt b mt c phn gii thp v sau
s c divides (lm cho n co li mt cht).
Length Profile: ng cong ny nh hng n
cch cc phn on dc theo cc si s c nhn
ln. ng cong mc nh s to ra mt di khng i
cho tng phn khc. Sa i cc ng cong c th lm
nhng vic nh tp trung cc phn on gc hoc u
ca si. Thit lp ny c th nh hng n kt qu ca
cc thit lp khc.
Length: Xc nh tng chiu di cc si. Chiu di
ca tng si sau c iu ch bng cng Mask
v cc thit lp thanh trt By Area.
Lev: Thanh trt Lev s cung cp cho bin th chiu
di cc si.
Width Profile: ng cong ny nh hng n
chiu rng cng ng cong ca ta, cho php ta to ra cc
cu ty chnh.
Mt v d v Width Profile c ng cong nh
hng n si nh th no.
Revolve: Thit lp ny cho php ta to ra cc khi
si qun ch trong mt vi c nhp chut vi s kim sot
cao hn vi hnh dng ca chng. iu ny c thc hin
thng qua hai thit lp:
Revolve Rate: Xc nh s lng lun chuyn p
dng cho cc khi si.
Hnh 4.150: bng chnh sa
Revolve Radius: S dng mt ng cong xc
Tool>Fibers.
nh ni m cc hiu ng xoay vng s c p dng. Mt
ng cong tuyn tnh t pha di bn tri pha trn
bn phi s to ra mt khi si c hiu ng xoay c p
dng mnh m nht mi v khng phi tt c gc. Xem phn di y bit thm thng
tin v cc ng cong.

Gravity: To ra mt trng lc lm cc si cong xung. iu ny m phng trng lc


trong thc t, mi vt nu c trng lc s b cng v b mt tri t. V d, nu ta np cc
si vo i tng DemoHead.ZTL th cc si tc to ra s hng xung v che ph ht khun
mt.
107

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Lu : u tin phi thit lp cc tnh nng nh hng m hnh ca ta trc khi ci t


hoc cp nht cc gi tr Gravity.
Horizontal and Vertical Tangent: Lm thay i hng ca si bng cch thay i gi tr
bnh thng ca li h tr theo hng thng ng hoc nm ngang.
Clumps: Thu ht cc si vi nhau c to thnh t s h tr a gic. Di chuyn thanh
trt ny mt gi tr m s tch nhng si ra xa nhau. V ngc li.
Base Color: Mu sc l nh ca cc si bng cch s dng mu sc c la chn trong
cc bn v mu tng ng bn tri ca thanh trt.
Texture Selector: Ngoi cc kt cu c th c p dng bng tay thng qua cc bng
Tool > Texture Map, ta c th trc tip p dng mt kt cu trong ch xem trc. iu ny
cho php ta xem nh th no khi si s xem xt vi kt cu ca ta ngay c trc khi ta
chuyn i chng vo mt i tng FiberMesh. Kt cu Frenchy Pilou ging nh p dng trn
cc khi si. C mt s thng s lin quan n tnh nng ny:
Max Size: Xc nh chiu rng ti a v chiu cao ca kt cu ca ta trong pixel. Nu ta
chn mt kt cu vi mt gi tr cao hn, ZBrush s cnh bo ta v hi ta c mun tip tc. Ta
c th hy b bng cch nhn No. Nu ta ng , ZBrush s t ng thay i kch thc cc
kt cu trc khi p dng n vo khi si. i vi b nh thp v my tnh c cu hnh mnh
x l yu, ta nn s dng kch thc kt cu nh nht c th m vn gi c mt mc chp
nhn chi tit.
Horizontal Tile: trt ny t bao nhiu ln cc kt cu s c lp li theo chiu ngang
ca cc khi si.
Vertical Tile: thanh trt ny t bao nhiu ln cc kt cu s c lp i lp li dc theo
chiu di ca khi si.
Transparent Mode: Khi c kch hot, cc im nh mu en tinh khit trong kt cu s
tr nn trong sut. Lu : Ch mu en nguyn cht (0,0,0) c coi l trong sut. Bt c iu
g thm ch hi khc nhau t (v d nh 0,1,0) s c render c mu sc. V l do ny, n
c khuyn khch khng s dng tnh nng kh rng ca trong bin tp hnh nh ca ta khi
to kt cu m s c vng trong sut. ZBrush sau c th kh rng ca (Antialias) cc cnh
cho ta ti thi gian render.
Antialiased (Ch kh rng ca): Ty chn ny gip loi b "rng ca" t cnh trong
kt cu. N c bit hu ch trong vic kt hp vi ch trong sut ( trn), v n s dn n
cnh tng i sch s v thng trn b mt nhn thy c.
Fibers Uvs: Mt khi khi si ca ta c to ra nh mt FiberMesh n c th to ra
UV. Bn UV cng s c gn cho mi khi si c nhn, cho php ta p dng mt kt cu
cho tt c chng. iu ny cung cp kh nng b sung cho ci nhn v phong cch ca khi si
ca ta, c bit l khi s dng chng to ra cc khi si phc tp. Do cn thit s lng ln
b nh ca my tnh, cn thit cho cc UV. Nn tnh nng ny khng c ci t t ng.
Mc d n cng mt bn cho tt c cc khi si, cc UV vn phi c lin kt vi
cc nh c nhn. Khi ta c hng trm hng ngn khi si (thng l vi nhiu a gic), c th
tr thnh mt lng ln d liu theo cp s nhn!

108

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Hnh 4.151: Bn di tri, cc khi si ban u. di gia, l thit lp to ra cc khi


si UV v chn mt thit lp cho kt cu. Bn di phi l kt qu cui cng.
Theo cc bc sau to ra ca UVs cho
khi si ca ta v p dng mt kt cu vi n:
1. To ra khi si ca ta. V nhng l do
b nh gii thch trn, c gng s dng mt
thit lp ti a Max Fiber setting.
2. Theo mc nh, ZBrush s khuyn ta
nn s dng ch xem trc. xem trc
kt cu, tuy nhin, n khng c khuyn co
s dng ch ny.
3. Nhn Accept to mt FiberMesh,
chn SubTool ca n.
4. i n Tool > UV Map v bm vo
FiberUV to ra mt bn (mapping). UV
ca ta s t ng gn cho mi si, c ngha l
Hnh 4.151: Kt qu lp UV cho Fibers.
tt c cc si s chia s cng mt UV. Nt ny
c kch hot ch khi mt SubTool ca khi si
c chn. Lu : nu nt chuyn sang mu xm trong khi c mt SubTool gm khi si
chn trong SubTool ph bng, l v ta sa i cc khi si cu trc lin kt v chuyn
chng vo mt Polymesh3D mc nh. Tc ng nh Slice Curve hoc p dng mt chuyn
i phn cp cho cc cu trc lin kt FiberMesh s gy ra iu ny xy ra.
5. Trong bng Tool > Texture Map, chn kt cu ca s la chn ca ta. Lu : c th s
dng mt kt cu mu en tinh khit xc nh tnh trong sut (transparency). Cc khi si
s c tr li tng ng vi thng tin trong sut ny. Hy ghi nh, phn trong sut ca khi
si vn s bng cng ging nh khi n khng c s trong sut.
Groom brushes: b sung cc tnh nng FiberMesh, c mt lot cc dao khc Groom
Cc dao khc ny c dnh ring cho vic iu khc cc i tng FiberMesh.
Cc dao khc ny c ngun gc t dao khc truyn thng v tc ng ca n c ti
u ha trnh nhng kt qu khng mong mun khi lm vic vi khi si.

Hnh 4.152: Groom brushes chnh sa Fibers.

109

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Di y l danh sch mt s dao khc Groom, nhng ZBrush bao gm nhiu hn


ca n. Lu v Groom Brushes: Mt s dao khc nh Groom Spike lm vic tt nht
bng cch s dng mt dao khc kch thc Draw ln v u tin tch ly cht x trong dao
khc trc khi di chuyn n theo hng mong mun. iu ny cho php ta d dng hn khi s
dng Groom cc khi si theo hng mong mun.
Groom Hairtoss: L mt dao khc chi c tc dng ging nh mt ci lc. N rt hu
ch khi iu khc di chuyn mn mng mi tc di vi mt chiu su v rng.
Dao khc ny c nhn ln tc dng bi nhng g c thit lp trong thanh trt ny
Brush > Modifiers > Strength Multiplier. c bit l khi bin khi si di ny thnh mt b
tc. Chiu di ca khi si c gi nguyn khi s dng dao khc ny.
Groomer Strong: Tng t nh dao khc Groomer, nhng vi mt hiu ng tc ng
mnh m hn nhiu. Dao khc ny s nh hng n hu ht cht lng cc cht x trong khi
si. c thc hin vi thng s chiu di v kch thc gc ca khi si c bo v.
Groom Blower: M phng mt my sy tc trn khi si bng cch tch cc khi si nh
th n ang b thi xung quanh bi gi.
Groom Clumps: Dao khc ny s lm cm tc li, hoc gy ra nhng tc ng tc
bung ra, ty thuc vo cc brush modifiers.
Groom Turbulence: Lm bin dng cc khi si gy mt ri lon nh. y l tuyt vi
a mt cht cht ln xn ngu nhin cho mt mi tc.
Groom Fast Lengthen: Bin dng v di chuyn cc khi si ca ta theo hng ca stroke
ang chn. Dao khc ny cng thay i chiu di ca khi si m khng tng s lng
segments. Tng t nh Groom Lengthen, nhng tc ng bin dng t chnh xc. S dng dao
khc ny cho vic nh hnh nhanh v gn.
Groom Root Colorize: Dao khc ny s ch cho Polypaint v ln gc ca cc khi si
ang la chn.
GroomerMagnet: Bin dng ngn ca khi si v ng ha vi nhau.
GroomerTwist: Tc ng khi si quay xung quanh dao khc, chnh xc nh xon mt
ln tc.
Groom Twist Slow: Tng t nh dao khc Twist Groomer ngoi tr vic n hot ng
chm hn. Tt nht l vi nt i c tc thp.
Groom Hair Ball: To ra mt cm bng ging nh trn nh ca cc khi si.
Groom Hair Ball Strong: Tng t nh Groom Hair Ball, nhng vi mt hiu ng mnh
m hn nhiu.
Groom Spike: Bp phn ln cc khi si b nh hng ti di to ra t bin.
Groom Spin Knot: Tng t nh Groom Spike, ngoi tr cc thit lp Twist trong bng
Brush c thit lp mt t l thp to ra mt hiu ng mt m hn.
Groom Spin Knot Strong: Tng t nh Groom Spin Knot, nhng vi mt hiu ng
mnh m.

110

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

4.11. Morph Target Guided


To si bng cch so snh tnh trng hin ti ca cng c ca ta n mt mc tiu morph
lu tr trc .
1. Chn Tool hoc SubTool ca ta.
2. Lu tr cc Morph mc tiu bng cch nhp vo Tool > Morph Target > StoreMT.
3. Chnh sa hoc iu khc thay i tc phm.
4. Nhp vo Tool > Morph Target > Switch.
5. Kch hot FiberMesh, xem trc s dng Tool > FiberMesh > Preview.
6. Nhp vo nt Morph Target Guided. ZBrush s to ra si bng cch tnh ton s khc
bit gia tnh trng hin ti ca m hnh ca ta v Morph mc tiu.
Morph Target Guided c kch hot (hnh 4.153).
Profile: Xc nh s lng Fibers cho mi mt. Gi tr mc nh l 1, s to ra mt di
ca mt a gic phng mt. Tng gi tr ti 3, hoc 4 s to ra mt hnh tam gic Fibers c
gii hn ra cui. Tng gi tr ny con s cao hn s to ra cc phn Fibers trn, nhng n
cng s tng mnh s lng a gic FiberMesh.

Hnh 4.153: Morph Target Guided c kch hot.

Khi gi tr c iu chnh cao hn 1, ZBrush s cnh bo ta rng ta c th lun phin s


dng cc thit lp BPR Sides nm Fibers ph bng tng s lng cc bn ti thi gian
render thay v phi lm vic vi mt s lng ln cc a gic trong iu khc. Nn gi gi tr
ny mc 1 v s dng BPR Render ty chn khi to Fibers lm tc, lng, canvas cho qun
o, v v.v Ch s dng Profile khi ta exporting FiberMesh ca ta sang cc chng trnh khc.
Segments: Xc nh s lng cc phn on dc theo chiu di ca mi Fibers. (S a
gic trn mi Fibers) Mt gi tr cao s to ra cc gc mt m nhng cng s lm tng tng
s lng a gic.
Preview Settings: Fast Preview.
iu ny cho php ta chnh sa v tc cc Fibers mt cch d dng hn, ZBrush s ch
hin th hnh dng tng th ca mi Fibers. Lu : mt s thit lp nh Flaring khng nhn thy
c khi ch Fast Preview

111

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Ch Fast Preview khng b gii hn xem trc hin ti, nhng vi la chn
FiberMesh SubTool, ch thy c sau khi khi to.
Preview Fiber Visibility (PRE Vis): Xc nh t l phn trm ca cc Fibers hin th
khi ch xem trc nhanh c kch hot. iu ny c th c s dng tng tc hiu
sut trong khi lm vic vi FiberMesh ca ta.
Export Curves: ZBrush c th Export i tng iu khc FiberMesh c s dng
h thng tc v lng trong cc phn mm ha 3D khc. ZBrush c th xut sang cc chng
trnh khc nh Maya v LightWave Cc tp tin OBJ vi nhng thng tin v ng cong, cc
ng dng c h tr trong
Export Curves: Trc khi xut, iu quan trng l thit lp thanh trt PRE Visualization
vi t l Fibers m ta s cn ti. Khi ta nhn vo nt Export Curve, ZBrush s hin th s liu
thng k v s lng cc hng dn xut khu.
BPR Settings
Root and Tip Anisotropic: Gi tr nh hng nh hng n b mt bnh thng ca mt
gc s to Fibers. Tng cc gi tr ny s to Fibers t nhin hn. Khi cc gi tr c tng ln,
cc php tuyn ca Fibers s theo mt con ng m cho php n nm trn u ca mi chi tit
khc.
Subdivision: Xc nh s lng cht x trong mi Fibers, nn c divides thi gian
render. Hot ng ny divides nh cc cht x trong cng mt cch thc nh truyn thng lm
mn v lm cho cc Fibers trng t nhin hn.
Sides: Xc nh s lng mt mi Fibers s c khi to ra. Thit lp ny ch c gi tr khi
thanh trt Profile c thit lp ti 1, lc cc Fibers c to ra.
Radius: Tng bn knh ca Fibers khi n c khi to m khng cn phi tng s lng
hnh thc t.
Export Displacement: Thay v xut Fibers ca ta nh hng dn, mt s thay th l
xut Fibers ca ta nh l vector displacement map. iu ny c bit hu ch khi ta thit lp
Fibers nh hng n chiu rng v hnh thc ca n, nh nhng gi tr khng th c xut
vi cc hng dn v nh vy s cn phi c ti to trong ng dng khc ca ta. Khi xut
Fibers ca ta nh l mt vector displacement map, ZBrush s xut khu mt tp tin OBJ v mt
vector displacement map tng ng vi extrusion ca Fibers. Cc file OBJ bao gm nhiu a
gic gc cho Fibers. Cc tp tin kt cu sau c cc thng tin cn thit cung cp cho cc
Fibers hnh dng chnh xc ca n khi kt xut trong mt chng trnh h tr vector
displacement map.
4.12. Geometry HD: HD Geometrry l bc tip theo trong iu khc nhm nng cao
chi tit. Geometry HD cho php ta divides m hnh ca ta n 1 t a gic trong khi ch h
thng ca ta ch s dng gii hn a gic trn mn hnh (hnh 4.154).
Tool > Geometry HD: s pht trin tip theo trong Sculpting. Geometry HD cho php ta
phn chia m hnh ca ta n 1 t a gic trong khi h thng ca ta vi cc a gic ta ang s
dng trn mn hnh khng th t ti.

112

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

HD iu khc l mt phn m rng ca


divide iu khc. S dng HD iu khc, u tin
ta lm phn thng xuyn ca cc m hnh m ta
ang lm vic, n mt mc no ca h
thng c th thoi mi x l. Nu mun mc
phn a gic tng thm na, ta c th thc hin
divide HD. Thm a gic m hnh c iu
khc chnh xc nh i vi cch divide bnh
thng, nhng vn gi mt phn m hnh ang
c lm vic vi mt kch thc m h thng
chu ng c.

Hnh 4.154: HD Geometrry.

S dng Geometry HD: theo di cng


vic vi Geometry HD, ta s xem xt iu khc
phn da ca mt con voi v n c chi tit rt
cao. Trong thc t, vi Geometry HD ta c th gi
li vi mt i tng rng v divide ln n 1 t
a gic (hnh 4.155). Trong v d ny, ta c chi
tit da voi c khong 700.000 a gic.
Vo Tool > Geometry HD > DivideHD,
nhn ba ln cho n khi n divided ln n 44
triu a gic. Sau , di chut v gi trong khu
vc mun iu khc v nhn phm A. Mt khu
vc vng trn xung quanh chut c
chn. Khu vc c la chn ca m hnh bao
gm khong 10.000.000 a gic - s lng c
xc nh bi MaxPolyPerMesh. iu khc phn
ny nh bnh thng. Di y l mt s iu
khc bn khu vc 10 triu a gic ca con
Hnh 4.155: S dng Geometry HD vi to
voi. Mc chi tit s rt kh khi s dng bng
da mt con voi.
cc phng php truyn thng. Khi thc hin
xong, bm A ln na thot khi ch Sculpt
HD. Ton b m hnh mt ln na c hin th vi khong 700.000 a gic ban u. Tuy
nhin, chm tr vi nt cao, phn chi tit c gi li v s xut hin mt ln na khi
chng ta nhp li ch Sculpt HD (hnh 4.156).
Rendering Geometry HD: Nhn Geometry HD/Sculpt HD nt hoc nhn A trong khi con
tr c t pha trong m hnh. Nu render chng trnh m b li do hin th mt mt, vo
Tool > Display Properties > nhn Double v render mt ln na. render Geometry HD, bt
HDGeometry trong bng Render > Render Properties. Rendering vi BPR s lm Geometry
HD c gn cho tt c cc SubTools.
DivideHD
DivideHD thm v b sung subdivision levels cho m hnh ca ta. iu ny ch c th
c thc hin Tool > Geometry > SDiv c thit lp vi gi tr ti a ca n. Mt khi ta thm

113

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

mc HD subdivision cho mt m hnh, ta


khng th thm hoc xa cc mc
standard subdivision t m hnh
(hnh 4.157).
SculptHD subdiv slider: Thanh
trt SculptHD subdiv kim sot mc
subdivision HD c hin th (nu ta
lm nhiu hn mt mc HD
subdivision).
Gi tr cao hn cho php ta to hnh
cc cp cao hn ca chi tit, nhng
mt phn nh ca m hnh ca ta cng mt
lc. Ngc li, gi tr thp hn cung cp
cho ta truy cp vo nhiu hn cc m hnh,
nhng khng cho php ta iu khc cc
chi tit tt nht c th.
Sculpt HD: Sculpt HD thng c
kch hot bng cch s dng mt phm
nng. Khi c kch hot vi cc phm
nng, khi din tch m hnh ca ta xung
quanh v tr chut hin ti cho nt cao
iu khc.

Hnh 4.156: Geometry HD to da mt con voi.

iu khc s dng Geometry HD:


Khu vc ny c xc nh bi s lng
ti a ca a gic c th ph hp vi b
nh my tnh ca ta bt c lc no (thit
lp trong Preferences, v s lng thc t
ca a gic cn c hin th nh l do cp
ca SculptHD). thc hin, nhn nt
ny hoc bm phm A vi con tr vo
phn cn chnh sa ca m hnh.
RadialRgn: khu vc xuyn tm l
Hnh 4.157: DivideHD.
mt thit lp cho HD sculpting. Khi trn,
mt vng trn s c hin th trn chut
khi A c nhn, nu tt, mt khu vc vung s c hin th.
Khu vc b tr hnh trn Geometry HD: C hai khu vc cha cng mt s a gic, nh
vy s c rng khc nhau v chiu cao, ta s chn s dng no l thch hp nht cho nhu cu
ca ta.
Preview: Tool > Polymesh > Preview.
Preview thumbnail (hnh 4.158): Ca s Object Preview s hin th cc i tng 3D hin
ti. N hin th trn mt phng ct, hin th ging ht i tng s c nhng vo canvas hoc
b mt m trn n c chnh sa c xut.
114

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Nhp chut v ko thay i nh hng ca i tng, ko ch thp nh thay i


trung tm ca i tng. Gi phm Shift trong khi ko chp nh hng ca n vi gc 45
gn nht. n hoc hin th cc my bay ct, nhn vo nt '+' gc trn bn phi. T do
quay, v xem trc i tng, nhn nt mi tn, v thay i tc quay bng cch ko th vo
ca s.
Store: Nt Store lu li nh hng cng c 3D
ca hin ti, c xc nh bng cch ko th ngay
trong ca s Object Preview.
Restore: Nt Restore nh li v tr nh hng
gn nht c lu tr cho cc cng c 3D ny. Nu ta
nhp v ko trong ca s Object Preview, nh hng
ca cng c c thay i, v vy ta c th s dng
nt Restore hon tc nhng thay i ny.
Surface: Vi tnh nng Surface noise (lm
nhiu, lm sn si b mt), ta c th p dng mt thit
lp noise mi bi cc thng s n gin v nhng
ng cong ty bin d dng.
Theo mc nh, noise c p dng trn ton b
Hnh 4.158: Tool > Polymesh >
i tng, mt cch bn cht, nhng cho php ta thay
Preview.
i n bt c lc no hoc thm ch loi b n. Hoc
vi mt nhp chut duy nht ta c th p dng n cho
m hnh ca ta nh c iu khc. N thm ch c th l mt kt hp ca noise khc nhau,
pha trn vi nhau vi s gip ca cc mt n ZBrush mnh m. Noise cng c sn nh l
mt thit lp ca dao khc, c ngha l ta s c th thm noise ny cho tt c cc dao khc
ZBrush ca ta!
p dng Surface Noise Globally cho mt m hnh: Trong bng cng c, m menu Surface
menu and click on the Noise button: mt noise s c hin th trn m hnh ca ta. bc
u tin ny, noise l tham s v c th c loi b hoc thay i bt c lc no, bng cch
kh hot tnh nng Noise hoc thay i cc thng s khc nhau.
Noise Scale: thanh trt ny thay i scale ca noise. Gi tr cao s to ra mt noise ln
trong khi gi tr nh to ra mt noise mng. Mt kch thc ln hn cng s lm bin dng li
ti mt displacement.
Strength (Sc mnh): thanh trt ny s thay i cng ca noise, m khng thay i
quy m ca n. Gi tr 0, noise s khng c nhn thy. Vi gi tr 1, sc mnh vt sn si
mc ti a ca n. Nn gi cho thit lp ny gi tr thp hn.
Noise Curve: bng cch thay i trc quan cnh ca ng cong, ta s thay i lp tc
cc gi tr ca noise. Cc chnh sa Curve c lm vic ging nh tt c nhng chnh sa
truyn thng khc.
ColorBlend: Vi thanh trt ny, cng vi hai mu sc, gi tr ca noise s iu chnh
cc mu sc.

115

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

p dng i vi Mesh: n s chuyn i cc noise th tc mt bin dng thc s trn


m hnh, ging nh nu ta iu khc vi mc nh ZBrush Brushes.
Snormal: iu ny s lm mn tuyn ca li trc khi noise c p dng khi ta nhp
vo Apply to Mesh. Khi s dng gi tr scale v strength cao hn, nn c thit lp gi tr l 100.
Lu : Cht lng ca noise to ra bi cc chc nng Apply to Mesh s ph thuc vo
phn gii ca Polymesh. Nu phn gii thp, s khng c mt noise cht lng cao. Nu
cn thit, lm tng Subdivision levels. Noise b mt l mt hiu ng hnh nh p dng trn nh
ca li v khng p dng bin dng thc c. N c ngha l nu t mt gi tr cao cho sc
mnh v sau kch hot Apply to Mesh, ta c th c kt qu bt ng c nh ln rt cao. Hy
nh rng quan im ca noise ging nh ang xem mt mt phng c sn si. Nhng khi
Apply to Mesh c nhp n cng ging nh p dng mt bn chuyn n mt li. Nu ta
c mt bin dng cao th li ca ta s c y n im cc oan.
4.13. Noisemaker.
Cc NoiseMaker plugin h tr thm
mt b cng c to v chnh sa noise rt
mnh m (hnh 4.159). S khc bit chnh
vi noise c to ra bi NoiseMaker l
n ang c to ra trong 3D thay v 2D.
NoiseMaker Mask Mixing: C th
kt hp hai dng khc nhau l Scales v
Intensities (cng ) ca noise trn cng
mt i tng. N c thc hin bng
cch s dng kh nng Mask (mt n) ca
Zbrush. u tin v mt khu vc Mask
(mt n) m ta mun bin i noise. Sau
khi m giao din NoiseMaker, sa i hai
thit lp mi:

Hnh 4.159: NoiseMaker plugin v mt s v d


Noise to ra bng cch s dng cc plugin.

S phng i bi thanh trt Mask: Thay i s bin i ca noise hin ti trong khu vc
Mask.
Thanh trt Strength ca Mask: Thay i s bin dng cng (intensity) ca noise
hin ti trong khu vc Mask.
Theo mc nh, kt qu ca nhng thay i s khng c hin th cho n khi ta thay
i bng cch thit lp Mask (hnh 4.160). Tr li gi tr ny trc khi xc nhn nu ta khng
mun thay i gi tr Strength. Kh nng mi ny l hu ch khi ta mun n nhng thay i c
th nhn thy trn b mt ca ta khi s dng li UV hay ch n gin l thm mt s thay i
trn b mt m hnh ca ta.
Giao din NoiseMaker v quy trnh lm vic.
m noise Plugin, m giao din NoiseMaker bng cch nhn vo Tool > Surface >
Noise. Nhp vo nt NoisePlug-In, xut hin mt ca s ni mi.

116

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

NoiseMaker Plugin bao gm ba yu t chnh (hnh 4.161): Danh sch cc b cng c to


noise, nm bn tri ca giao din. Cc thit lp trong cng c to noise trong cc trung tm
ca giao din. Cc thit lp chung cho mi cng c to noise, di cng ca ca s. Cc cng
vic c bn l chn cng c to noise mong mun t danh sch, sau sa i cc thit
lp. Noise s c cp nht tc th trong ca s xem trc NoiseMaker.
Nu cn thit, thay i cc thit
lp iu khin ph bin trn ton cc
(globally) s nh hng n noise p
dng cho m hnh ca ta. Lu : nn
bt ln cc thit lp trong Strength
settings c gi tr n 0,5 hoc -0,5
trc khi nhn vo nt NoisePlug
trong. iu ny s gip nhn thy s
tng tc thi gian thc vi nhng
noise khc nhau. Sau khi ng ca s
Plugin, c th iu chnh Strength
hon thnh hiu ng noise.
Giao din NoiseMaker Plugin:
Khi thc hin xong, ng ca s
NoiseMaker Plugin. Cng cn s dng
cc thit lp khc nhau trong ca s
xem trc NoiseMaker tip tc
iu chnh v tinh chnh cc noise p
dng. Nu cn phi sa i noise nh
chuyn i hoc thay i cc thit lp
thng thng, s cn phi tr li
NoisePlug trong vic v hiu ha n
v sau cho php n mt ln
na. Hot ng cui cng ny s
khng thay i cc thit lp hin ti,
n ch n gin l s m li giao din
plug-in ta c th sa i cc thit lp.

Hnh 4.160: Bin th khc nhau ca mt noise, c


xc nh bi cc gi tr cng khc nhau Mask

Hnh 4.161: Tool > Surface > Noise. B iu khin chung


NoiseMaker Plugin: Giao din ca NoiseMaker.

Mixing Colors: B cng c Noise c th pha trn PolyPaint ca m hnh vi mu sc


c xc nh trong ca s xem trc NoiseMaker. Nu ta mun kt hp hai mu sc, trc
tin ta phi thit lp cc mu sc c bn trn m hnh ca ta bng cch in vo n thng qua
cc Color > Fill Object.
Cc thit lp iu khin chung: Mi noise c to ra c Offset, Angle v Scale thit lp
ph bin dc theo trc X, Y, Z s c p dng noise cho m hnh. Thay i cc thit lp
thay i s bin i ca noise so vi b mt ca m hnh. Hy nh rng cc phng php chiu
c la chn (c nh ngha trong ca s xem trc NoiseMaker ca ZBrush nh 3D hay
UV) c th gy ra cc loi noise tng t to ra kt qu rt khc nhau. Nt Update tng tc
(kch hot mc nh) lm cho thay i ca ta c th nhn thy trong thi gian thc trong ca s

117

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

xem trc. Nu to noise i hi thi gian tnh ton qu nhiu, ta c th v hiu ha ty chn
ny tng tc cng vic ca ta.
Hnh thu nh Noise Alpha Texture: Khi ti mt Alpha nh mt m hnh NoiseMaker
trong trnh son tho, mt hnh nh thu nh c hin th bn tri pha di ca s giao
din.
M t Procedural Generator: Phn ny cung cp mt danh sch ca tt c cc b cng
c chnh sa 3D c sn trong cc plug-in, vi mt m t ngn v tng quan v cc thit lp
chnh ca n. Hy nhn bit rng tt c cc b cng c chnh sa c cc ci t thng thng
nh Offset, Angle v Scale.
Noise c dng nh xp gch (Brick): B cng c chnh sa 3D to ra gch bng cch xc
nh kch thc ca mt vin gch duy nht (cc thit lp cho Width, Height v Depth), kt hp
vi khong cch gia mi gch (thit lp dy va lin kt gia hai vin gch).
Camouflage: B cng c chnh sa Camouflage (ngy trang) to ra mt mu ngu nhin
tng t nh ngy trang qun s. N lm iu ny bng cch s dng mt thit lp tn s
thay i cc kha cnh ngu nhin, c iu ch bng mt thanh trt Threshold lm thay i
qu trnh chuyn i gia cc khu vc. Nhng mu sc c th c trao i hoc iu ch bng
cch thay i cc c s v cc thanh trt Layer 1 v 2.
Checkerboard: B cng c chnh sa Checkboard to ra mt m hnh nh bn c
vua. Mi vung c th c chia thnh cc vung nh hn bng cch thay i thanh trt
su. Cho php cc mu sc ngu nhin thit lp cho php ta p dng mt mu sc ngu nhin
trn mi hnh vung bng cch s dng mu sc ZBrush pha trc kt hp vi cc mu sc
tch cc ca cc thit lp b mt. iu ny c th c tinh ch thm bng cch thay i thanh
trt thay i a dng.
Cheetah: B cng c chnh sa Cheetah m phng m hnh lng cheetah vi cc im
bt thng. Hnh dng ca cc im c th c thay i thng qua thanh trt im.
Corrugated: B cng c chnh sa to cc np gn vng lin tc xung quanh m hnh vi
phong cch khc nhau c sn, nhiu ng bin lin tc tip n rt sc nt theo mt chiu.
Dents: B cng c chnh sa vt lm m phng tc dng n mn nh trn b mt, hon
ho cho b mt kim loi c.
Erosion: B cng c chnh sa xi mn to ra mt kt qu xi mn m n tp trung vo
cc cnh hn l cc b mt.
FBM: B cng c chnh sa FBM p dng noise over trong m hnh. Gi tr chi tit nh
hng n mt ca hiu ng.
Gradient: B cng c chnh sa to ra mt gradient tuyn tnh trn li theo hng xc
nh bi X, Y, Z.
Granit: B cng c chnh sa Granite m phng vt liu granit trong th gii
thc. Hiu ng c iu ch bi s lng Octaves to ra s lng chi tit trong khi ci t
tn s xc nh mt chi tit.
Grid: B cng c chnh sa li to ra mt mng li trn nh ca m hnh m nt
Randomize nh hng n cng ca mu sc p dng cho gch.
118

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

HexTile: HexTile to ra gch lc gic. Cc Randomize, Minimum and Maximum settings


c th nh hng n mu sc ca c hai va v gch.
Houndstooth: Cc Houndstooth cung cp mt tp hp cc m hnh khc nhau nh
Chevron, Onyx hoc Sherlock. thay i nh hng ca cc m hnh, s dng cc thanh
trt nm gc Controls thng thng.
Nested Shapes: Tng t nh cc B cng c chnh sa Houndstooth, Nested Shapes p
dng m hnh quy m ln nh Square, Tube, Cube hay Sphere m hnh ca ta, c iu
ch bng Thickness slider.
Perlin Noise: B cng c chnh sa noise Perlin xut mt trong nhng hiu ng noise s
dng nhiu nht v ni ting vi m hnh ca ta. N c th c s dng to ra mt mng
ln cc kt qu. Tng cc thit lp Octave s sn xut noise chi tit cao cho bin dng hnh hc
ca ta.
Plaid (Sc ca r): B cng c chnh sa sc m phng cc m hnh ca cc loi canvas,
bao gm ch yu l mt tp hp cc ng thng ng v nm ngang. Tn s ca n c th
c sa i, nh mu sc ca n.
Psychedelic: B cng c chnh sa Psychedelic to ra mt mu ngu nhin tng t nh
cc nguyn t kim loi c tm thy trong mt s tm sn ln.
Scales: B cng c chnh sa to ra m hnh vy da trn s co dn v cung cp cho ta
mt b iu khin ln hn mu sc ca n.
Simple Marble: B cng c chnh sa n to ra mt noise rt c bn vi rt t bt
thng. c iu ch bi cc thit lp chi tit.
Simplex: B cng c chnh sa n to ra mt noise rt c bn vi rt t bt thng. c
iu ch bi cc thit lp chi tit.
Snake Skin: Tng t nh cc b cng c chnh sa Snake Skin simulates c tm thy
trn con rn. N cung cp kim sot ln hn mu sc ca bin i. Lm cho bin i trng t
nhin, p dng mt s thay i a dng quy m v c bit l mt gi tr s bin .
Speckled Stone: B cng c chnh sa lm m m phng mnh nh trong bng. N
s to ra mt noise mc thp l hon ho khi ta mun mt hiu ng m ch c v d nhn
thy.
Spheres: B cng c chnh sa Spheres to ra cc chm trn ngu nhin trn m hnh ca
ta vi cc ty chn.
Spiral (Sc): B cng c chnh sa Stripes p dng cc ng thng trn m hnh ca
ta. Hiu qu c th c iu ch bng phong cch khc nhau nh mt noise Perlin, hnh dng
Tam gic v nhiu hn na.
Stripes: B cng c chnh sa Turbulence to ra mt noise bt thng vi chiu su quan
trng i vi c hai bin dng v mu sc. Noise ny l hon ho nh l mt c s iu khc
bit chi tit tng v nhiu hn na.
Voronoi: B cng c chnh sa Voronoi ti to mt m hnh tng t nh cc t bo hu
c vi. Phong cch c th c thay i ng k qua cc loi v cc thit lp phng php.

119

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

M phng m hnh khng thng xuyn da trn thut ton Voronoi to hiu ng nh
nt v ging nh lt va h.
Weave: B cng c chnh sa Weave cho php ta s dng mt m hnh trn li dt. N
thc s hu ch cho cc loi canvas, cc mt hng nha hoc cc vt liu c th nh si
carbon. Hiu qu c th t c bng cch thay i phong cch mu. N bao gm mt s thit
lp mu sc m cung cp cho kim sot iu chnh tt cho m hnh ca ta, cho d n s c
s dng cho cu trc hoc sa i li.
Wood: B cng c ny ti to li cc tm g lt. N c th c iu ch ch yu do
Amplitude slider.
ZigZag: B cng c chnh sa ZigZag to ra mt tp hp cc hnh ch nht xin cho mt
m hnh zig-zag. Cc ch mu Randomize thm hnh ch nht thm gia cc m hnh zigzag chnh.
4.14. Surface
Cc b mt cha cc thng tin v iu khin trnh
n p dng Noise vo li. Noise l mt tc dng lm
b mt sn si ln theo mun m phng vt liu ngoi
thc t (khng nh hng n geometry ca li). V do
khng ph thuc vo s lng cc a gic.
Noise: Nt Noise bt v tt cho li chn. Nu bt,
khng c Noise to sn, n c p dng mc nh bi
bng NoiseMaker xut hin ngay sau . (xem li phn
trn)

Hnh 4.162: Tool > Surface.

Edit: Khi ng ca s giao din pop-up Noise


cc thit lp Noise hin ti c th c chnh sa.
Del: Xa cc thit lp Noise hin ti. Tt c cc Noise s b xa v nt Edit b v hiu
ha.
Apply To Mesh: Nt Apply To Mesh s p dng cc Noise vo h thng li. V hai
Color0, color1 nu l RGB cng s c p dng cho li. Noise khng ph thuc vo a gic.
Khi p dng Noise li ta s cn phi divides li ln chuyn chnh xc mu ca Noise
vo li.
Snorm: Thanh trt SNorm s lm mn li trc khi p dng Apply To Mesh. iu ny
s gip trnh cho a gic khi Noise c p dng.
Open: M mt tp tin cng c NoiseMaker.
Save: Lu mt tp tin cng c NoiseMaker.
Copy: Sao chp cc thit lp cng c NoiseMaker hin ti ta c th p dng chng vo
mt li khc nhau.
Paste: Dn ci t cng c NoiseMaker t mt mng li khc nhau.
2D: p dng Noise dng hai chiu (ch c cng mu sc).
3D: p dng Noise trong dng ba chiu.
120

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Uv: p dng Noise da trn UV li.


Scale: Nt Scale s lm tng kch thc ca Noise. Thit lp ln hn s to ra li v lm
mnh hn.
Strength: Thanh trt Strength s kim sot Noise c p dng cho li.
ColorBlend: Color Blend thanh trt iu chnh cng ca Color0 v color1.
Gi tr 0, s khng c mu p dng cho Noise. Khi thanh trt c chuyn 0-1 n s nh
hng n cng ca color1. Khi thanh trt c chuyn t 0 n -1 n s nh hng n
cng ca Color0.
Noise curve: Noise Curve lm thay i cng ca Noise, t cc gi tr ban u c
xc nh. Di chuyn cc im ca ng cong ln nh ca Noise, v cc im ca ng cong
xung cc phn lm ca Noise.
4.15. Deformation
Bt c khi no mt cng c 3D c chn, Th cc ty chn trong Tool >
Deformation xut hin. iu ny c th c s dng p dng bin dng ca nhiu loi (un,
lm lch, lm phng, v.v...). Bin dng c th c p dng trn bt k s kt hp hoc ring
bit theo cc trc x, y, z, c xc nh bi cc ch ci nh gc trn bn phi ca mi thanh
trt trong phn deformation; y l nhng trc ta ton cc, khng phi l trc ca nhng
chi tit trong i tng. Khi l mu trng, trc s b bin dng bi tham s thit lp lp. Nhp
vo mt ch bo trc chuyn i n hoc tt.
Kt qu c th c nhn thy ngay lp tc khi iu chnh thanh trt. y l cc bc
thc hin:
Chn cng c ti Tool / Deformations. Xut hin bng v cc thit lp bin dng lin
quan n cc trc xyz ton cc. V d, nu ta mun ko di mt khi lp phng trng gn
ging nh mt vin kim cng ko di, dng thanh trt trong ty chn Size deformation, ch
chn trc y trn Size deformation.
Trt thanh gi tr c c s bin dng ko di nh .
Hu ht thanh trt deformation thit lp li v tr gi tr 0, sau khi bin dng c p
dng. iu ny c ngha chng c th c p dng nhiu ln, vi cc hiu ng tch ly. Ngoi
ra, hu ht cc thanh trt c th c ko sang tri hoc phi, vi kt qu ngc li ty thuc
vo hng ta ko. V cch thc cc bin dng c p dng, ko theo mt hng v sau l
mt khong cch bng nhau theo hng ngc li lun khng tr li cc i tng hnh dng
trc . Trong trng hp ny, ta c th s dng Undo (Ctrl + Z) b nhng thay i.
Ngoi ra, ta c th p dng tt c cc dng trn phn chn ca mt i tng bng cch
s dng mt n, cho mt phm vi gii hn ca hiu ng.
Trong Tool > Deformation cung cp nhiu cch iu khc cc i tng 3D bng cch
s dng cc hiu ng c o. xem cc hiu ng c cp nht trong mt i tng, n
phi trong mt ch thuc Transform hoc ch Edit (chn trong bng chuyn i). Mi
mc bin dng c th c hn ch vi bt k hoc tt c cc X, Y v Z. bng cch u tin
nhn vo ch biu tng mi trc tng ng trong bng.

121

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Sau y l tm tt ni dung cc tc dng ca cc


thanh trt c trong Deformation.
Mi mc bin dng c th c hn ch vi bt k
hoc tt c cc trc X, Y v Z. Bng cch nhn vo ch
tng ng trong mc.
Tool > Deformation cung cp nhiu cch hn
iu khc cc i tng 3D bng cch s dng cc hiu
ng c o. xem cc hiu ng c cp nht tc thi
trong mt i tng trn canvas, i tng phi p dng
mt ty chn trong bng Transform.
Nu thay i bt k ca cc chi tit ny c iu
chnh bin dng trn i tng mc nh ZBrush nguyn
thy. Th ngay lp tc, i tng ny s c nhn bn v
mt bn sao s c thm vo bng Tool.
Lm vic vi cc i tng trong bng SubTools
Mc d bng Deformation (hnh 4.163) c kch
thc v v tr ty chn. Nhng v tr v kch thc
ca SubTools tng i vi nhau, cng c th c iu
chnh bng cch s dng thanh trt Position v Size
trong Tool > Geometry. Cc thanh trt n gin d s
dng hn so vi cc ty chn trong Deformation. Chng
l cc gi tr tuyt i v do kch thc, v tr c th d
dng c phc hi li gi tr ban u ca chng.
Nu mun thay i tt c cc i tng trong
SubTools th Deformation cung cp mt gii php n
gin. Mi hnh ng bin dng c th c lp i lp li
cho cc SubTools khc bng cch s dng cc ty
chn Repeat To Other hoc Repeat To Active. Lu rng
Hnh 4.163: bng Deformation.
cc ty chn ny s ch lp li cc hnh ng bin dng
cui cng, khng phi l mt lot cc hnh ng.
SubTools l i tng a gic ring bit. Mi SubTool c
th tng ng vi s lng ti a ca a gic h thng c th x l. Nu h thng x l 8
triu a gic v ta c 4 SubTools, th m hnh c th bao gm 32 triu a gic. SubTools l i
tng ring bit. Khng th iu khc nhiu SubTools cng mt lc.
Mi SubTools c th c n hin bng cch bt tt biu tng con mt bn cnh tn ca
n trong danh sch, Hoc hin th tt c cng lc. SubTool c chn c th c hin th duy
nht bng cch s dng nt Solo mode.
S dng SubTools: SubTools l mt cch ti u nht xy dng mt m hnh c to
thnh t cc phn ring bit (hnh 4.164). V d, i vi mt m hnh vi c th nhn vt c
th c thm nhiu chi tit h tr nh mt SubTool l qun, o, m, gng tay... S dng SubTools
s lm vic d dng vi mt i tng ti mt thi im. iu ny gip s dng tt nht cc
ngun ti nguyn trn my tnh.
122

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Mt 3Dmesh c th c cng thm cc SubTools bng cch s dng cc nt Append


hoc Insert l trong bng Tool > SubTool.
Solo mode: Nt ch Solo l bn phi
ca giao din mc nh hoc trong bng
Transform.
Ch solo lm hin th duy nht
SubTool ang chn bng cch tm thi n tt
c SubTools khc trong mt nhp chut duy
nht, m khng cn phi thay i hin th hin
ti ca tt c cc SubTools trong menu
SubTool. Khi ch Solo b tt, tt c
SubTools trc y c th nhn thy s tr
thnh c th nhn thy mt ln na trong khi
nhng SubTool c giu trong menu s vn
n.

Hnh 4.164: i tng 3Dmesh DemoSoldier

v cc SubTools ca n.
Theo mc nh, ch Solo khng c
mt phm nng c giao. Ta c th kch hot
ty chn nhp chut duy nht ch Solo bng cch kch hot Preferences > Edit > Allow
Click to Solo bt ch ny. Lc click vo bt k vng trng ca ti liu ta s c lp cc
SubTool la chn v tm thi n tt c nhng ngi khc.

Unify: Nt Unify thay i kch thc ca cc cng c 3D hin ti. Chiu cao ca i
tng, chiu rng, v chiu su c thay i n mt kch thc n v ph hp ca s Object
Preview. Nh vi hu ht cc tnh nng trong cc bng bin dng, ta c th hn ch nh hng
ca nt ny dc theo X, Y, Z bng cch nhn vo ch tng ng trong nt ny.
Mirror: Nt lt i tng 3D hin ti n tr thnh mt i tng c tnh cht i xng
qua gng phn chiu hnh nh ca chnh n. Nh vi hu ht cc mt hng trong cc bin
dng ph bng, ta c th hn ch nh hng ca nt ny dc theo X, Y v trc Z bng cch
nhn vo ch tng ng trong nt ny. Polish: Thanh trt Polish s kim sot mnh ca
Polish c p dng. Biu tng bn phi s quyt nh ch nh bng c tnh ton. Thay
i ch nh bng nhp vo vng trn. Vng trn c s p dng nh bng s duy tr hnh
thc tng th ca cng c.
Vng trn rng, khp kn s c p dng nh bng mn vo i tng ny m khng
cn duy tr khi lng.
Polish By Features: Polish By Features s nh gi cnh np gp ca li v
polyGroups. ZBrush s nh bng ton b b mt trong khi duy tr bin gii PolyGroup hoc
cnh np gp. Vi biu tng vng trn nh c, ZBrush s duy tr hnh dng tng th v khi
lng ca li m khng thu hp li. Vi cc vng trn to, rng, ZBrush s s dng lm mn
tch cc hn. Ta s thy mt s khi lng b mt thay i.
Polish By groups: thanh trt Polish By groups s nh bng b mt da trn
polygrouping. Tt c cnh polygroups s c cn nhc.

123

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Tnh nng mnh m ny c mt thit lp sa i trong hnh thc ca mt vng trn nh


c. Vi vng trn rng khp kn, ZBrush s duy tr khi lng tng th ca li trong khi nh
bng da vo PolyGroup bin gii ca b mt. Nu vng trn rng c bt, ZBrush vn s
da trn nh bng PolyGroup bin gii nhng khi lng tng th s khng c duy tr v
li c th s rt b nhiu.
Edges Crisp Polish: Cc thanh trt Edges Crisp Polish s nh bng b mt da trn
np gp. Tt c cc khu vc c bao quanh bi cc np gp s c cn bng. Tnh nng mnh
m ny c mt thit lp sa i trong hnh thc ca mt vng trn rng. Vi chm trn c,
ZBrush s duy tr khi lng tng th ca li trong khi nh bng trn c s cnh np gp. Nu
vng trn rng c chn, ZBrush vn s da trn nh bng cnh
np gp nhng khi lng tng th s khng c duy tr.
Relax (hnh 4.165): Cc thanh trt Relax s lm nh bt li
ca mt geometry n trng thi ban u nhng vn duy tr chi
tit iu khc. M vng trn rng s p dng nh bng s duy tr
hnh thc tng th ca cng c. Chm trn c s c p dng
nh bng s mn ra cng c ny m khng cn duy tr khi lng.
Chn mt hoc nhiu trc cho hnh ng ny bng cch nhn
vo X nh, Y v Z modifers bt chng ln hoc tt.

Hnh 4.165: Relax.

SmartReSym (hnh 4.166): Smart Realign Symmetry khi


phc i xng vi i tng bng cch kim tra tt c cc im
trong li t u n cui v xc nh c d nh ban u
nm cc v tr gng i xng. Nt ny c th c s dng trn
mt mng li m ban u c to ra vi i xng gng, cho d
c to ra trong ZBrush, nhp t cc ngun Noise khc, ngay c
khi bin dng ln xy ra. Ta c th dng bng mt n cho khi
Hnh 4.166:
khng mun c tc dng, trc khi nhn nt ny. Pha i din sau
SmartReSym.
b iu chnh phn nh cc mt eo mt n. y l mt cch
tt iu khc trn mt mt ca mt li (m khng lm thay i
s lng a gic). Chn mt hoc nhiu trc cho hnh ng ny bng cch nhn vo X, Y v Z
modifers bt, tt chng.
ReSym: Nt ny khi phc li i xng gng cho cc i tng bng cch iu chnh v
tr ca nh nm cc v tr gn i xng. Vi khi phc i xng, i tng c th c chnh
sa bng cch s dng ch gng i xng trong bng chuyn i. Ty thuc vo s lng
bin dng xy ra, cc nh tm thy cc v tr gn i xng c th khng nht thit phi
l nhng d nh ban u l i xng. Chn mt hoc nhiu trc cho hnh ng ny bng cch
nhn vo X, Y v Z modifers bt hoc tt chng.
Offset: Thanh trt offset di chuyn cc i tng theo hng trc hoc trc la
chn. Mi ln ta t mt trng hp mi ca cng c ny trn canvas, n s c thay th bng
v tr ny.
Gi tr ca thanh trt ny l mt t l phn trm ca bn knh n v mc nh ca cng
c ny. V d, mt gi tr Offset ca trc Y l 100. i tng s di chuyn xung trung tm

124

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

mi ca n nm trn cnh trn ca n. Chn mt hoc nhiu trc cho hnh ng ny bng cch
nhn vo X, Y v Z modifers bt, tt chng.
Rotate: Thanh trt Rotate xoay i tng quanh trc hoc trc la chn. Mi ln ta t
mt trng hp mi ca cng c ny trn canvas, n s ln u tin c quay bng v tr
ny. Quay cng thay i trc hiu qu cho i tng ny. V vy, tt c cc bin dng hn ch
dc theo X, Y hay Z trc hnh ng theo cc cng c trong nh hng mi ca n. Chn mt
hoc nhiu trc cho hnh ng ny bng cch nhn vo X nh, Y v Z modifers bt chng
ln (nh sng) hoc tt ( ti).
Size: Thanh trt kch thc thay i hnh dng ca i tng ny bng cch ko di
hoc bp li dc theo trc hoc trc la chn. Thanh trt gi tr l 100, s m rng i tng
n hai ln kch thc ca n. Mt gi tr l -100 n co li. Chn mt hay nhiu ng trc cho
cc hnh ng ny bng cch nhn vo X nh, Y v Z modifers bt chng ln (nh sng)
hoc tt (ti).
Bend: Thanh trt Bend lm cho i tng b b cong theo hng trc hoc trc la
chn. a gic mt bn ca i tng, gn trung tm, c m rng; a gic pha i din
c nn. y l loi un to ra mt ng may c th nhn thy hoc np gp. Chn mt hoc
nhiu trc cho hnh ng ny bng cch nhn vo X nh, Y v Z modifers bt chng ln
(nh sng) hoc tt (ti).
Sbend: Thanh trt Smooth Bend un cong i tng quanh trc hoc trc la chn, mt
cch cong trn tru. a gic mt bn ca i tng c m rng, v a gic pha i din
c nn. Chn mt hoc nhiu trc cho hnh ng ny bng cch nhn vo X nh, Y v Z
modifers bt chng ln (nh sng) hoc tt (ti).
Skew: Thanh trt skew (lm nghing) ca a gic theo hng trc hoc trc la chn. a
gic hai bn ng trung tm c gi nguyn. Chn mt hoc nhiu trc cho hnh ng ny
bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt (ti).
Sskew: Thanh trt Smooth Skew ht nghing a gic theo hng trc hoc trc la
chn. a gic hai bn ng trung tm c lch mt cch cong trn tru. Chn mt hoc
nhiu trc cho hnh ng ny bng cch nhn vo X nh, Y v Z modifers bt chng ln
(nh sng) hoc tt (ti).
Rflatten: Thanh trt Radial Flatten to ra mt hnh tr trn i tng, xung quanh trc
hoc trc la chn. N lm iu ny bng cch iu chnh tt c cc hnh a gic nm ngoi
bn knh xc nh to khun hnh tr ny. N khng thay i s a gic m ch lm bin
dng chng. Cc gi tr tch cc hay tiu cc xc nh xem a gic b san bng vo bn trong
trung tm ca i tng, hoc ra hng ngoi t trung tm. Chn mt hoc nhiu trc cho hnh
ng ny bng cch nhn vo nh X , Y v Z modifers bt chng ln (nh sng) hoc tt
(ti).
Flatten: Thanh trt Flatten to ra mt phng trn i tng, dc theo trc hoc trc la
chn. N lm iu ny bng cch thay i tt c cc hnh a gic nm ngoi bn knh xc nh
to phng so vi cc hnh ny. N khng thay i s a gic m ch lm bng li b mt cc
i tng. Cc gi tr tch cc hay tiu cc xc nh bn ca i tng b nh hng. V d, khi
lm phng dc theo trc X, mt gi tr tch cc to ra mt mt phng trn bn tri ca i tng;
mt gi tr m to mt mt phng trn bn phi ca i tng. Chn mt hoc nhiu trc cho
125

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

hnh ng ny bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt


(ti).
Sflatten: Thanh trt SFlatten to ra mt hnh cu trn i tng, xung quanh trc hoc
trc la chn. N lm iu ny bng cch iu chnh tt c cc hnh a gic nm ngoi bn knh
xc nh n ni a vo khun dng hnh cu ny. N khng thay i s a gic m ch thay
i hnh dng cc i tng. Vc gi tr tch cc hay tiu cc xc nh xem a gic b san bng
vo bn trong trung tm ca i tng, hoc ra hng ngoi t trung tm. Chn mt hoc nhiu
trc cho hnh ng ny bng cch nhn vo nh X, Y v Z modifers bt chng ln (nh sng)
hoc tt (ti).
Twist: Thanh trt Twist to ra hiu ng xon quanh trc hoc trc la chn. Chn mt
hoc nhiu trc cho hnh ng ny bng cch nhn vo X, Y v Z modifers bt chng ln
(nh sng) hoc tt (ti).
Taper: Thanh trt phng to hoc thu nh hnh a gic gn nh ch mt bn ca i tng
ging hnh cn. Gi tr tch cc trong thanh trt l nguyn nhn a gic c teo tp li, v
cc gi tr tiu cc gy ra cho n c m rng ra. Chn mt hoc nhiu trc cho hnh ng
ny bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt (ti).
Squeeze: Thanh trt Squeeze to ra mt hiu ng bp khi hoc p khi theo hng trc
hoc trc la chn. a gic gn ng trung tm ca i tng ang di chuyn v pha gn,
hoc xa, cc trung tm ca i tng mt mt phng cong mn mng. Cc gi tr tch cc trong
thanh trt ny gy ra i tng phng ra. Cc gi tr tiu cc gy ra hiu ng bp khi. Chn
mt hoc nhiu ng trc cho cc hnh ng ny bng cch nhn vo X, Y v Z modifers
bt chng ln (nh sng) hoc tt (ti).
Noise: Thanh trt Noise thm sn si, th nhm ngu nhin trn a gic ca i
tng, di chuyn im theo hng trc hoc trc la chn. Chn mt hoc nhiu trc cho hnh
ng ny bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt (ti).
Smooth: Thanh trt smooth lm gim gc v thay i trong li ca i tng, bng
cch so snh mi a gic vi nhng a gic xung quanh n v c s iu chnh v tr ca
n. Cch khc, li c th c lm nhm bng cch thit lp thanh trt ny mt gi tr
m. Chn mt hoc nhiu trc cho hnh ng ny bng cch nhn vo X, Y v Z modifers
bt chng ln (nh sng) hoc tt (ti).
Inflat: Thanh trt Inflate di chuyn tt c cc a gic trong li ca i tng pha
bn ngoi, nh th thi vo khng kh lm li phng ln. Tc dng ngc li c th c sn
xut bng cch thit lp thanh trt ny mt gi tr m. Chn mt hoc nhiu trc cho hnh
ng ny bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt (ti).
InflatBalloon: Thanh trt inflat Balloon s gy hiu ng thi khng kh vo a gic li
dc theo trc XYZ m n s thm khi lng vo bn trong ca li. Chn mt hoc nhiu trc
cho hnh ng ny bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc
tt (ti).
Spherize: Thanh trt Spherize bin dng cc i tng vo mt hnh cu, theo hng
trc hoc trc la chn. Gi tr ca thanh trt ny xc nh s lng bin dng. Cc gi tr tiu

126

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

cc gy ra i tng b bp mo i t mt hnh cu. Chn mt hoc nhiu trc cho hnh ng


ny bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt (ti).
Gravity: Thanh trt trng lc lm lch cc i tng theo hng trc hoc trc la
chn. Hiu qu l to ra mt ng cong hnh cu. Chn mt hoc nhiu trc cho hnh ng
ny bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt (ti).
Perspective: Thanh trt Perspective nn i tng mt cch tng t nh phi cnh,
tp nh li pha xa, dc theo trc hoc trc la chn. Chn mt hoc nhiu trc cho hnh
ng ny bng cch nhn vo X, Y v Z modifers bt chng ln (nh sng) hoc tt (ti ).
Repeat To Active: Nt Repeat To Active hot ng s lp li cc hnh ng bin dng
mi c s dng, p dng n ch cho subtool ang c chn.
Repeat To Other: Repeat To Other s lp li hnh ng bin dng mi c s dng, p
dng n vo subtools c th nhn thy ngoi tr subtool ang chn. Nu Subtools c biu tng
con mt b n tt, n khng th nhn thy, do vy s khng b nh hng.
Mask: Nu ty chn Mask c bt, sau Repeat To Active hoc Repeat To Other s
xa bt k mt n no p dng cho tng subtool. Nu ty chn Mask tt, mt n sau c
b qua.
Masking: Mt mask (mt n) l mt khu vc ca m hnh zbrush c "bo v" khi
b cc tc ng ca iu khc, v mu ln , v khi cc php bin i khc... Mt n ch p
dng khi ch Edit 3D.
Khu vc eo mt n khng ch n gin ch c bt hay tt. Thay vo , chng c th
c xa mt n, thm phn che giu mc no , hoc hon ton eo mt n. Hiu qu
m cc hot ng nh iu khc c trn khu vc eo mt n ca mt m hnh ph thuc vo
cng tnh cht ca mt n ti mi im.
Phng php v mt n (Paint Masks): Ta c th v mt n trc tip, bng cch
gi CTL khi di chut trn i tng. (Cc stroke phi c np khi v vo m hnh.) Theo mc
nh, cc khu vc eo mt n xut hin cc khu vc ti mu trn m hnh. Phn ti ny chnh
l mt n, i tng c bo v bt kh xm phm. Hnh di y minh ha iu ny:
Bn tri, l mt Mask Painted, bn phi l kt qu ca iu khc, khu vc eo mt n
khng b nh hng (hnh 1.167 - trn). Ko hnh ch nht to mt n trn i tng: Gi phm
Ctrl , nhp chut vo pha ngoi i tng ta (khng qu gn), v ko mt hnh ch nht trn
mt phn ca i tng. Ta c th xem kt qu di y. Lu : Ta cn phi bt u ko bn
ngoi i tng, nhng ta khng cn phi kt thc n bn ngoi i tng. Nu mt alpha c
chn trong bng Alpha, th hnh dng Alpha c s dng xc nh cc khu vc eo mt n.
To mt n bng MaskLasso trn i tng: Ta c th chn bn chi Mask Lasso bng
cch gi phm Ctrl v nhp chut vo Brush thumbnail ln. Gi phm CTL, bm vo canvas
bn ngoi ca m hnh ca ta. Ko ra mt la chn Lasso.
o ngc mt Mask hin ti (Invert an Existing Mask): o ngc mt mt n hin
c, gi phm CTL v click vo khung bn ngoi m hnh. Mt n trc v sau khi o ngc
(hnh 1.167 gia).

127

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Lu : Mt cch thun tin to ton b mt n cho mt i tng, l o ngc mt


n trong khi i tng hon ton cha c mt n.
Lm m mt Mask: CTL- click vo mt khu vc eo
mt n lm nht mt n. iu ny s lm ly lan cc mt
n ra xa hn lc ban u t t theo nhng c nhp chut,
trong khi gim cng ca n.
Xa mt vng mt n: Ta c th 'unpaint' mt khu
vc eo mt n trc, bng cch gi CTL + Alt v v ln
m hnh. Khu vc c xa mt n bi v v gi Ctrl +
Alt. Lm sch mt mt n (Clear a Mask). Gi phm CTL
v ko trn canvas bn ngoi m hnh. Mt n s b xa
sch s.
To mt n nhanh chng cng vi ca Polygroups:
Mt n ra cc b phn ca m hnh ca ta c th l mt qu
trnh t nht - c bit l khi l mt m hnh phc
tp.Tuy nhin, nu m hnh ca ta c PolyGroups, th to
Mask c th tr thnh mt qu trnh rt nhanh chng v d
dng. Ch cn bm W (hoc nhp vo nt Move), sau
Ctrl + Shift + click trn bt k PolyGroup. Tt c cc
PolyGroup s ngay lp tc c to mask (hnh 4.167
di).
4.16. Masking.
Bng Tool > masking (hnh 4.168) cung cp ty chn
mt n cho mt i tng 3D. Bng ny thit lp cc tnh
nng to v chnh mt n, cho d mt n c p trc tip
hay p dng iu chnh trong cc bng ph.

Hnh 4.167: Phng php v


mt n (Paint Masks).

Mt n c th c p dng trong mt s cch nh v mt n trc tip trn i tng


trong ch Edit bng cch gi phm Ctrl v v mt n. Trong khi gi Ctrl, la chn stroke
khc nhau c th c chn. H tr Alpha c chn vo i tng bng cch gi phm Ctrl
v ko chut pha ngoi ca i tng. Cc nh dng Alpha c chn vo b mt i tng
bng cch nhn vo nt Mask By Alpha.
View Mask: Bt View Mask s hin th cc mt n cho SubTool ang c chn. Mt n
ca i tng c hin th nh mt khu vc ti trn b mt ca i tng. Sc mu ti ca
khu vc mt n phn nh cng ca mt n.
Ngoi cc ty chn trong bng ny, mt n c th c v mu trc tip ln mt i tng
trong ch Edit (vi dao khc Pointer c chn) bng cch gi phm Ctrl v v mu trn b
mt ca n. Ngoi ra, trong khi gi phm Ctrl, ta c th p dng cc Alpha hin ti nh mt mt
n bng cch ko t bn ngoi i tng vo bn trong i tng.
Inverse: Nt Inverse s o ngc mt n ca i tng khu vc ti (eo mt n) tr
thnh nh sng (xa mt n) v ngc li.

128

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Clear: Nt Clear s loi b tt c cc mt n t cc


i tng, do tt c cc b phn c th b bin dng hoc
b iu khc.
MaskAll: Nt MaskAll s che ton b i tng. Nu
mt phn ca i tng c n, th phn nhn thy s
c che mt n. Khu vc c th c xa mt n bng
cch gi phm Ctrl + Alt v v ln trn mt n.
BlurMask: Nhn nt BlurMask s m cc cnh ca
mt n hin hnh. n thm s dn n m hn. iu ny
c bit hu ch khi mt n mt khu vc s c iu khc
pha trn v lm mm cc phn tip gip mt n chuyn
mm vo khu vc xung quanh.
SharpenMask: SharpenMask s lm sc nt cc
cnh ca mt n hin hnh. y l nghch o ca hot
ng BlurMask, mc d m v mi mt mt n thng
thng s khng cho ta bit chnh xc nhng mt n ban
u - s dng hon tc (Ctrol+Z) cho iu .

Hnh 4.168: Tool > Masking.

GrowMask: Nt GrowMask s thm mt mt n m


xung quanh ng vin mt n hin c, m rng n. Bt k phn no c eo mt n
y s vn hon ton eo mt n.
ShrinkMask: Nt ShrinkMask s lm mm mt n ti cc cnh ca n, lm gim din tch
mt n. Nhng phn ca i tng c hon ton b xa mt n s khng b nh hng.
Mask By Features: Nt Mask By Features nng s c p dng mt mt n vo ng
bin ca i tng geometry, hay ng bin PolyGroup hoc cnh np gp, ty thuc vo ty
chn chn bn phi ca nt. Cc ty chn c th c la chn mc nh, tuy nhin nu
ta mun, t mnh chnh li theo ngha di y. Border - khi bt, mt n s c to theo di
nh chy dc theo ng bin ca Polygroup, hoc phn nhn thy ca i tng. Ta ly mt
v d s dng Mask By Features > Border: Ti LightBox > Tools > DemoHead.ZTL. Hy chc
chn rng Border c bt v nhp nt Mask By Features. Ch c cc cnh ca bt k l hng
trn i tng mi c to mt n.
Groups - khi bt mt n s c to dc theo ng bin ca tt c cc PolyGroups.
Crease - khi bt mt n s to ra ti cnh cc np gp.
Mask by Fibers. (Hnh 4.168).
Nt FiberMask s cho php ta s dng cc Mask Profile curve bn di che du bt
k phn no ca cc Fibers.T tri sang phi trn ng cong i din cho th mc gc n
u ca mt Fibers. iu chnh ng cong che Fibers trong nhiu cch khc nhau.
FiberUnmask: Nt FiberUnmask s cho php ta s dng cc Mask Profile curve di y
iu chnh mt n ca bt k Fibers eo mt n y .
Khi mt n Fibers vi bt k dao khc mt n no ca ZBrush s t ng che ton b cht
x. Nt ny s cho php mt n mm to trn cc loi x.

129

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Mask Profile curve: Mask Profile curve cho php ta


kim sot cc Fibers c eo mt n dc theo chiu di
ca n. Phn nht nht di ng cong i din cho khu
vc xa mt n, phn ti hn trn ng cong l khu vc
eo mt n.
Mask By AO: Mask Ambient Occlusion.
Nt Mask Ambient Occlusion Occlusion s to ra
mt mt n da trn mi trng. Cch tt nht xem
Mask Ambient Occlusion l thit lp SubTool ng chn
mu phng, hoc thit lp tr cho phng. Cc thit
lp ca Occlusion Intensity, AO ScanDist v AO Aperture
s nh hng n kt qu. Mt n c th c chuyn i
thnh mt cu trc kt cu bng cch nhn New From
Making trong Tool > Texture Map.
Occlusion Intensity: Cc thanh trt Occlusion
Intensity lm tng sc mnh ca Ambient Occlusion, dn
n mt khu vc ln hn ca mu ti.
AO ScanDist: Thanh trt AO ScanDist s lm tng
khong cch gia cc mu th cp cho Ambient Occlusion.
AO Aperture: Thanh trt AO Aperture s nh
hng n quy m ca Ambient Occlusion. Nu iu ny
l thit lp mt gi tr thp sau s khng cn l mt
Ambient Occlusion.
Mask By Cavity: T ng to ra mt mt n da trn
khoang hng ca ca m hnh geometry. iu ny cho
php ta, v d, d dng v mu trn b mt nh ca cu
trc ca mt Noise nhng khng phi trong rnh gia
chng.

Hnh 4.168: Mask by Fibers.

Blur: Thanh trt Blur s p dng mt m ti mt


n t khoang hng. Bng cch thit lp cc thanh trt n 100 cc mt n khoang hng s
c lm mm. xem tt nht mt n khoang hng, b Preferences > Edit > Masked Object
Dimming l 5 v thay i vt liu phng mu (mt mu).
Intensity: Thanh trt cng to ra mt li th cnh kh khn hn xung quanh cc
hc. Gi tr m s o ngc khoang hng Mask.
Cavity Profile: Cc h s khoang hng cong kim sot cch cc khoang hng trn li
c eo mt n. Pha bn tri ca ng cong l c s ca b lm, pha bn phi l b mt. Khu
vc en ti ca ng cong l khu vc eo mt n v khu vc nh sng l xa mt n.
Mask By Smoothness: Nt Mask By Smoothness s to mt n da trn cong b
mt. iu ny cng tng t nh cch cc dao khc Transpose thng minh hot ng khi to
mt n. Trc khi nhn nt Mask By Smoothness, thit lp thanh trt Range and Falloff.

130

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Range: Vi thanh trt thit lp mt gi tr cao hn, mt n s bao gm hn ca b mt


t bt k im no m ZBrush xc nh c mt mt n. Thit lp thp hn s gi cho mt n
gn hn ti im c nhng thay i b mt.
Falloff: Nu Falloff c thit lp thp hn th s c mt qu trnh chuyn i dn dn
gia cc khu vc eo mt n v xa mt n. Mt thit lp cao hn s dn n mt mt n sc
nt hn.
MaskPeaksAndValleys: Khi nt PeaksAndValleys c nhn, ZBrush s to mask tt c
cc nh v b lm ca b mt SubTool ang chn.
PVRange: Thanh trt PVRange s kim sot khong cch gim ca mt n.
PVCoverage: Thanh trt PVCoverage s kim sot s lng mt n s c p dng
cho tt c cc nh v vng lm ca SubTool ang chn.
Mask By Color: Mask By Intensity xut pht t mt mt n c cc gi tr cng mu,
trong mt p dng kt cu, hoc nu khng c kt cu trn m hnh, polypaint s c s
dng. Vng ti nhn c gi tr mt n cao hn so vi khu vc nh hn.
Mask By Hue: Mask By Hue to mt mt n, t cc mu sc trong mt kt cu p dng,
hoc nu khng c kt cu trn m hnh, polypaint s c s dng. Gi tr mt n mu sc
khc nhau c ty tin ch nh da trn th t ca mu sc trong Color Selector, vi gi tr
mt n 100% cnh tri, gim xung 0% cnh phi.
Mask By Saturation: Mask By Saturation to mt mt n t cc gi tr bo ha mu
sc trong mt kt cu p dng, hoc nu khng c kt cu trn m hnh, polypaint s c s
dng. Khu vc cao nhn c gi tr mt n cao hn so vi khu vc t bo ha.
Mask By Alpha: Mask By Alpha s dng alpha hin ang c chn trong bng Alpha
p dng mt n. M hnh ca ta nn c UV alpha c p dng mt cch chnh xc.
Intens: Thanh trt Intensity Value xc nh cng ca mt n tng lai p dng cho
cc SubTool ang chn. Gi tr cng 50 c ngha l s bin dng v tc ng iu khc s
c p dng ch mt na sc mnh trong khu vc eo mt n.
Blend: Gi tr thanh trt Blending xc nh cch mt n mi kt hp pha trn vi mt
n c c p dng cho cc SubTool ang chn. Nu gi tr l 50%, hai mt n c tnh
trung bnh vi nhau, ti 100% cc mt n mi ghi mt n c.
Apply > Mask Alpha: Nt Mask Alpha s p dng mt n ca mt li alpha c la
chn trong bng Alpha. Nt ny ch c kch hot nu c UV coordinates p cho li, v cc
UV c s dng khi sao chp cc mt n. Thanh trt Mask Intensity s thit lp s lng
cng s c p dng.
Mask Txtr: Nt Mask Txtr s p dng mt n ca mt li cc kt cu c la chn
trong bng Tool> Texture Map. Nt ny ch c kch hot nu c UV coordinates p cho li,
v cc UV c s dng khi sao chp cc mt n.
Mask Intensity: Thanh trt Mask Intensity nh hng n mc mt n c p dng
cho cc hnh nh khi s dng mt trong hai Mask Alpha hoc Mask Txtr. Mt thit lp ca 100
s c ngha l khu vc eo mt n hon ton c sao chp nh en, gi tr thp hn s c ngha
l mt n c sao chp nh sc thi ca mu xm.
131

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

4.17. Visibility
Tool > Visibility (hnh 4.169).
HidePt: Nt Hide Unmasked giu tt c cc a
gic c gi tr mt n di 50%, lm cho chng v
hnh. iu ny cung cp mt phng tin ca vic to
ra cc l trn b mt ca i tng.
Mt khi n, a gic c th c b n bng cch
nhn nt ShowPt.

Hnh 4.169: Visibility.

ShowPt: Hin th cc im nt cha tt c cc a


gic c gi tr mt n di 50%, lm cho chng c th
nhn thy mt ln na nu n c n vi nt Hide Unmasked.
Grow: Nt pht trin lm tng a gic c th nhn thy bng cch b n cc a gic bin
gii, vng lp ti mt thi im.Chc nng ny khng thm a gic, n ch cho thy a gic n
trc .
Shrink: Nt Shrink gim a gic c th nhn thy bng cch n cc a gic ng bin,
vng lp ti mt thi im. Chc nng ny khng loi b cc a gic, n ch n gin giu a
gic c th nhn thy.
Grow All: Khi nt Grow All c nhn, li c th nhn thy mt phn s tr nn hon
ton c th nhn thy trn v i tng geometry.
iu ny c ngha l ton b SubTool c hin th, hoc ch l mt phn nu n bao
gm cc phn ring bit.
Outer Ring: Nt vnh ai ngoi s n tt c mi th ngoi tr vng ngoi ca a gic c
th nhn thy.
4.18. Polygroups
Polygroups c hin th trong mt i tng 3Dmesh. Polygroups (hnh 4.170) l tnh
nng cho php t chc cc a gic b mt i tng phn thnh nhiu nhm d thao tc trong
khi chnh sa v iu khc i tng (mi nhm s c mt mu sc khc nhau d qun l
bng trc quan. Khi s dng cc i tng Subtools, cng s to ra phn ring bit ca tng
nhm b mt khc nhau ca mi subTool, Polygroups s to ra tng vng ring bit. Tuy phn
chia b mt thnh tng nhm, nhng tng th cu trc vn l mt i tng 3D Mesh hon
chnh khng b chia ct theo nhm. Ta thy nhm khi bt chc nng Polygroups bng cch bm
vo nt PolyF hay vo Tool > Polygroups la chn cc ty chn cho Polygroups.
Polygroups l mt tnh nng v cng mnh m khi lm vic vi cc i tng
3DMesh. Chng c rt nhiu ng dng nh khi s dng cc loi dao chn trong brush (Insert
Mesh). s dng Polygroups, c rt nhiu ty chn to Polygroups. Cc ty chn nm
trong bng Tool > Polygroups.
Lm vic vi Polygroups (hnh 4.172): Polygroups c thc hin trc tip trn b mt
ca cc m hnh 3DMesh. nhn thy chng, phi bt nt trong Transform > PolyF (phm
nng Shift + F). Ty theo cc phin bn ca Zbrush, n c nhiu ty chn khc nhau.

132

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Nu ch hin th mt nhm polygroups (Show


Only One Group), nhn phm Ctrl + Shift v click vo v
tr a gic ca nhm . Hin tt c cc nhm (Show All
Groups), Nhn phm Ctrl + Shift v nhp vo bn ngoi
ca 3DMesh. o ngc (Invert) ca nhm ang chn,
Nhn phm Ctrl + Shift sau nhp v ko bn ngoi ca
3DMesh.
Nhanh chng to mt n theo mun vi m hnh c
tnh nng Polygroups. Vic to mt n (masking) cho cc
b phn ca m hnh c th l mt qu trnh t nht, c
bit l khi i mt vi mt m hnh phc tp. Tuy nhin,
nu m hnh ca ta c to PolyGroups, ty chn ny c th
gip ch mt cch c lc, v mt n c to theo mun
thnh mt qu trnh rt nhanh chng v d dng. Ch cn
bm phm (W) hoc nhp vo nt Move v sau Ctrl +
Shift + click trn bt k PolyGroup. Tt c cc nhm s
ngay lp tc c chuyn thnh c ph mt n ngay lp
tc.

Hnh 4.170: Polygroups.

Auto Groups: Auto Groups s to ra mt groups mi


cho tng i tng ring bit. Hy nh rng mt i tng
ring bit khng phi l mt SubTool nhng mt phn ca
i tng m khng divides s to mt a gic bt k v
khp kn.
Uv Groups: Groups UV s to ra mt groups mi cho
mi phn UV ca m hnh l trong mt khu vc UV
duy nht (i khi c gi l mt Tile UV).

Hnh 4.171: Tool > Polygroups.

Groups UV, khi c s dng vi Mesh Visibility,


cung cp mt cch lm vic vi cc vng UV trong ZBrush.
Auto Groups With UV: Nt ny to Polygroups mi da trn cu trc lin kt v lin tc
UV.
Merge Similar Groups: Nt ny s hp nht Polygroups c s lng tng t nh.
Merge Stray Groups: Chc nng Merge Stray Groups s hp nht tt c cc PolyGroups
b c lp bao gm mt a gic hoc c tch ra t PolyGroup khc gn nht bi mt hng duy
nht ca a gic. Mc ch ca chc nng ny l lm sch PolyGroups c to ra bi chc
nng t ng, chng hn nh PolyGroups t PolyPaint.
Groups By Normals: Cc groups chc nng to ra bi PolyGroups Normal da trn b
mt cong ca m hnh. iu ny c th c iu ch bng cc dung sai trt ti a gc.
Max Angle: Thanh trt Maximum Angle iu chnh cc groups bi Groups By Normals,
thit lp cc gc m ti mt polygroup mi s c to ra.
Groups Visible: Nt Visible Groups s to ra mt Polygroup duy nht t cc a gic c
th nhn thy. Nu thanh trt Cover v Clstr c s dng sau bin ngu nhin c th c
133

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

to ra. Bn tri, li ban u c hin th vi mt gi


tr bao ph khong 0,5 v Cluster 0,75 to ra cc
hiu ng o ca PolyGroup mi. bn phi, mt
edge loop c thm vo vi mt gi tr
Displacement Amount.
Cover: Thanh trt Coverage s p dng bin
Polygroup khi la chn Visible Groups c s
dng. Mt thit lp ca gi tr 1 (mc nh) c ngha l
s chc chn c mt Polygroup s c to ra.
Clstr: Cm thanh trt Cluster iu khin
Polygroups cc khu vc tng t khi cc chc nng
Group Visible c iu ch bi cc thanh trt
Coverage. Thanh trt ny hot ng vi thanh trt
Coverage, gy ra cc a gic xp ngu nhin, ly lan
ra ton khu vc. Mt gi tr cao trong a gic tp hp
li c kt t vi nhau. Vi mt gi tr thp, ZBrush
s lm ly lan trong a gic tp hp, ca b mt nhn
thy c.
Groups Front: Groups Front to ra mt
PolyGroup mi da trn trc quan ca mt gc
nhn camera. Mt PolyGroup mi s c to ra
cho tt c cc a gic c th nhn thy i din vi
my nh. Theo mc nh, Groups Front thay th
PolyGroups hin ti cho tt c cc a gic trc din
vi my nh, ngay c khi nhng hnh a gic l mt
b mt bn trong. V d v m hnh hng v pha
trc, vi a gic ng sau s l mt hnh xuyn
hoc mt tch c ph. Vi hnh xuyn, c hnh a
gic phi i mt vi my nh trn c bn ngoi
cng b mt bn trong, v c hai groups ca khung
nhn s c thay i. (Xem hnh di y.)
Group Front khi hot ng (hnh 4.173): bn
tri, v tr li ban u khi chc nng Groups Front
c kch hot. Bn phi m hnh tng t nhng
vi mt gc khc. Nhn thy hnh li
subdivision ca PolyGroups.

Hnh 4.172: Cc loi kiu to nhm


a gic ca chc nng PolyGroups.

Hnh 4.173: Group Front.

Hnh 4.174: Groups Mask.

Additive: Bng cch cho php ty chn


Additive, c th buc cc groups pha trc to
ra tip theo s c thm vo.
Angle: Thanh trt Gc xc nh kh nng
chu ng ca a gic pht hin pha trc. Mt gi
tr thp s pht hin cc a gic c trc tip nht

134

Hnh 4.175: Group Masked Clear Mask.

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

i vi my nh trong khi gi tr cao hn s y khu vc b nh hng gn hn n im m


n vung gc vi my nh. iu ny sau s b qua, ch a gic c nh hng ng v
pha sau.
Groups Mask (hnh 4.174): Mt Polygroup c to ra t phn mt n ca li.
Bn tri, mt n ban u c th hin. gia, gi tr ca Polish c thit lp 0,2 v
bn phi, thit lp 0,5. Ch v d th ba, cc cnh c nh bng i theo mt n v gi
tr nh bng l qu cao cho mt hnh dng lm.
Thanh trt Polish groups kim sot s p dng nh bng cho mt Polygroup to ra s
dng Group Masked. Nu thit lp l 0, ranh gii hin ti ca a gic eo mt n s khng thay
i khi to PolyGroup. Gi tr cao hn s tch cc lm mn cc cnh ca ranh gii PolyGroup.
Group Masked Clear Mask (hnh 4.175): Bn tri, mt n ban u c th hin. Bn
phi, Group Masked Clear Mask to ra mt PolyGroup mi v t ng loi b cc mt n.
Mt Polygroup c to ra t phn mt n ca li v mt n s t ng b xa.
Group as DynaMesh Sub: Chc nng Group as DynaMesh Sub to ra mt loi PolyGroup
c bit cho h thng DynaMesh. N xc nh a gic c groups li to ra mt php tr
(Subtracted) ca li khi DynaMesh remesh tip theo c thc hin.
Trc y, n xc nh mt b mt tr khi s dng dao khc Insert trong khi gi phm
Alt. Nh tnh nng mi ca mnh c th xc nh cc b mt nh tr bt c lc no.
Lu : S dng chc nng ny ch dnh cho mt li hon chnh hoc ton b
SubTool. Khng s dng n trn mt phn ca mt m hnh. DynaMesh c thit k ch
lm vic vi khi hn l mt phn b mt. Kt qu c gng s dng ty chn ny chuyn
i mt phn ca mt khi lng s cho kt qu khng th on trc.
From Polypaint: Nt From Polypaint s to ra Polygroups da trn polypaint ca
li. Chc nng ny c iu ch bng thanh thanh trt PTolerance.
Ptolerance: Thanh trt Polypaint iu khin s lng bao nhiu Polygroups c to ra
khi s dng nt From Polypaint. Mt thit lp cao hn s dn n thm nhiu cc groups.
From Masking: Nt From Masking s to ra Polygroups da trn cc ty bin mt n trn
li, cc khu vc eo mt n hon ton c th l mt Polygroup, khu vc che mt phn khc
cng c to thnh Polygroup. V nh vy, chc nng ny c iu ch bng thanh thanh
trt MTolerance.
Mtolerance: Thanh trt Masking Tolerance iu khin s lng Polygroups c to
ra. Mt thit lp cao hn s dn n thm cc groups.
4.19. Contact
Tool > Contact (hnh 4.176).
Contact vi im s cho php mt di ng ngn nht ca bt k SubTool vi ch l
SubTool gn n. Tt c ba im lin quan s cho php cc SubTool chn di chuyn vi li
ch. thit lp cc im lin h, nhn Move, Scale hoc Rotae kch hot cc ng
Transpose, nhn gi nhng im u tin trn SubTool ang chn, ri ko ra Line Transpose

135

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

n SubTool ch. c kt qu tt nht


vi ba im tip xc gia cc SubTools.
lm iu ny ta c th theo cc bc sau:
Chn ch Move (hnh 4.177)
cc ng gyro Transpose xut hin. Nhp
v ko mt ng gyro t SubTool chn
vo SubTool ch. Nhp vo C1 trong menu
lu tr Lin h Lin h u tin ny. V
mt ng mi cho cc im lin lc tip
theo v kch C2 lu tr. V mt ng
th ba v nhn C3 lu tr.

Hnh 4.176: Tool> Contact.

Contact points ti ba v tr khc nhau.


C gng to ba ng gyro c khong cch
u nhau xung quanh hai SubTools. Tng
t nh ta ang dng mt tam gic u c
cc im nh l cc im trn. Ta c th v
Hnh 4.177: Ch Move trong Contact.
li mt Contact points nu ta mun; ch n
gin l lu tr cc im thm mt ln na.
Tt c cc h c th c loi b bng cch
nhn Delete. Khi ta thit lp xong ba im trn cc SubTool ch. p dng thay i:
Chn SubTool v nhn Apply - cc SubTool s di chuyn n v tr tng i mi cho
SubTool ch t ra. Thanh trt Strength nh hng n s lng SubTool ph hp. Thng
li thanh trt ny ti 100%. Subtools ch s ch lin h vi Subtools con. Bt k la chn
Subtool s ch cho php cc im tip xc vi cc Subtools trn n trong danh sch.
C1: Nt C1 s thit lp im tip xc u tin m ZBrush s s dng duy tr khong
cch gia SubTools ln cn.
C2: Nt C2 s thnh lp cc im tip xc th hai ZBrush s s dng duy tr khong
cch gia SubTools ln cn.
C3: Nt C3 s thit lp im tip xc th ba m ZBrush s s dng duy tr khong
cch gia SubTools ln cn.
Del: Nt Del s xa tt c cc im tip xc cho SubTool chn.
Strength: Sc mnh gi tr thanh thanh trt xc nh mi quan h gia SubTool chn v
SubTool mc tiu khi s dng List trong danh b.
Apply: Nt Apply s iu chnh SubTool la chn theo cc im Contact points, gi tr
thanh thanh trt Strength p dng cho SubTool ch.
4.20. Morph Target
Tool > Morph Target (hnh (4.178).
StoreMT: lu tr StoreMorphTarget.
Switch: Bt geometry.

136

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

DelMT: Xa MorphTarget.
CreateDiff Mesh: To ra s khc bit Li.
Morph: Morph.
Project Morph: D n Morph.
MorphDist: Morph ch.
Polypaint.
Tool > Polypaint (hnh 4.179).
Colorize: Nt Colorize Mesh cho php ta v
mu trc tip ln a gic ca li. Nu cha c
polypaint c p dng, nhn nt ny s t ng
ph u cc SubTool ang chn vi mu trng.
Nhn nt polypainted s chuyn i mn hnh
hin th mu sc polypainted bt / tt. Cc biu
tng cy bt (paintbrush) trong danh sch
SubTool kch hot hoc v hiu ha Colorize.

Hnh 4.178: Tool > Morph Target.

Grd: V mu sc dng Gradient.


Polypaint From Texture: Cc Polypaint
From Texture s chuyn i cc cu trc ang
thc hin (nh p dng trong Tool> Texture)
polypaint. Lu rng cht lng ca cc
polypaint s ph thuc vo subdivision ca
m hnh - m hnh ca ta s phi c cc a
gic nu mun mu sc c cht lng r rng.

Hnh 4.179: Tool > Polypaint.

Polypaint From Polygroups: Cc Polypaint


From Polygroups s chuyn i mu sc ca bt
k ca polygroups no c trn m hnh thnh
polypaint. N c th lu thi gian bng cch
chuyn i polygroups thnh polypaint bng cch
s dng nt Tool > Texture Map > New from
Polypaint. Qu trnh ny sau c th c o
ngc khi phc li polygroups (bng cch s
dng Tool > Polygroups > From Polypaint)
nhng lu rng phng php ny khng c
chnh xc lm.
4.21. UV Map
Hnh 4.180: Tool > UV Map.

Tool > UV Map (hnh 4.180).

Delete UV: Nt Delete UV s xa cc UV


ca SubTool la chn hin ti. SubTools phi c UV p dng bt k Texture hoc
Displacement Map.

137

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Morph UV: Cc Morph UV s unwrap SubTool ang chn, b trcc texture vo cc


UV. Ch ny cng c th c s dng vi ShadowBox.
UV Map Size: Thanh trt ny s cho php ta thit lp kch thc ty chnh cho s
UV ca ta. Nu ta thit lp cc thanh trt n 8192 cho kch thc tt c cc s c
to ra (chng hn nh kt cu, s bnh thng v di di) s l 8192 x 8192.
512: Nt 512 s thit lp cc s kch thc 512 512.
1024: Nt 1024 s thit lp cc s kch thc 1024 1024.
2048: Nt 2048 s thit lp cc s kch thc 2048 2048.
4096: Nt 4096 s thit lp cc s kch thc 4096 4096.
UV Map Border: Thanh trt s p dng mt mu kt thc (overpaint) n ng bin
UV. S lng im nh s c overpainted iu khin bi thanh trt ny.
Create: FiberUV. Nt FiberUV s t ng p dng ta UV cc Fibers ring l ca
mt i tng FiberMesh. Tt c cc Fibers s divides khng gian UV c cng mt kt cu
c th c p dng cho tt c cc Fibers.
UVC: Nt Uv Cylindrical Maps cu trc i tng 3D c la chn nh th n l mt
hnh tr. N p dng cc kt cu da trn nh hng hin ti nh xut hin trong ca s xem
trc (Preview window).
UVP: Nt Uv Planar Maps kt cu i tng 3D c la chn nh th n l mt mt
phng. N p dng cc kt cu da trn nh hng hin ti nh xut hin trong ca s xem
trc.
Uvs: Nt Uv Spherical Maps kt cu i tng 3D c la chn nh th n l mt hnh
cu. N p dng cc kt cu da trn nh hng hin ti nh xut hin trong ca s xem trc.
UVTile: Nt UV Tile Maps kt cu i tng 3D bng cch ch nh ton b din tch
cc kt cu cho mi a gic.
AUVTiles: Nt Adaptive UV Tiles kt cu SubTool chn, bng cch ch nh mt khu
vc hnh ch nht nh ca kt cu cho mi a gic. Phn ca kt cu giao thay i ty theo
kch thc tng i ca a gic. a gic ln hn c nh x vi mt phn ln hn ca kt
cu. T l ti a cho php c iu chnh bi t s thanh trt AUV Tiles Ratio.
Khi AUV Tiles Ratio c thit lp l 1, tt c cc a gic c nh x vi mt phn
bng nhau ca cc kt cu, lm cho n c th s dng cng mt kt cu trn nhiu bin dng
ca m hnh tng t.
Adaptive UV Tiles hiu qu nht khi chiu rng ca kt cu v chiu cao l gi tr 2, (tc
l 1024 1024, 2048 2048) v.v
PUVTiles: Nt Packed UV Tiles gn mt kt hp ca AUVTiles v GUVTiles m s c
gng in vo cng gn cng tt 100% khng gian UV. y l Unwrap UV chnh xc nht
nhm ti a ha khng gian UV.
GUVTiles: Nt Group UV Tiles gn mt phn khc nhau ca kt cu c la chn cho
mi polygroup trong i tng 3D. Cc kch thc tng i ca cc phn kt cu giao c th
c iu chnh vi thanh trt AUVRatio di y.
138

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

AUVRatio: Thanh trt Adaptive UVTiles Ratio nh hng n nt Adaptive UV Tiles


( trn), p s kt cu vo cc i tng 3D.
a gic ln hn c giao phn ln hn kt cu c la chn. Thanh trt ny xc nh
t l kch thc ti a m s khc bit kch thc c b qua. V d, nu thanh trt ny c
thit lp l 10, a gic ln nht trong cc i tng c subdivision mt phn kt cu khng
ln hn 10 ln so vi ca a gic nh nht.
Khi thanh trt ny c thit lp l 1, tt c cc a gic c nh x vi mt phn bng
nhau ca cc kt cu, lm cho n c th s dng cng mt kt cu trn nhiu bin dng ca m
hnh tng t.
Hrepeat: Thanh trt HRepeat xc nh bao nhiu ln lp li theo chiu ngang ca kt
cu c la chn, c gi ln b mt ca SubTool chn.
Vrepeat: Thanh trt VRepeat xc nh bao nhiu ln lp li theo chiu dc ca kt cu
c la chn c gi ln b mt ca SubTool chn.
Adjust.
AdjU: Thanh trt Adjust U Coords t cc kt cu b p iu chnh s ti U ta
. Thit lp tch cc s thay i ta bn phi, thit lp tiu cc s thay i ta bn
tri. Nhn Apply UV Adjustments p dng cc thay i.
AdjV: iu chnh V Coords thanh trt t cc kt cu b p cho cc ta V s
hin ti. Thit lp tch cc s thay i ta ln, mt khung cnh tiu cc s thay i ta
xung. Nhn Apply iu chnh UV p dng cc thay i.
ApplyAdj: Nt Apply UV Adjustments p dng cc thay i thit lp trong cc thanh trt
AdjU v AdjV.
Switch U <> V: Chuyn qua li gia U < > V s chuyn i cc khng gian U vi khng
gian V.
Cycle UV: Nt Cycle UV s to vng xoay lin kt cc UV ta . N s xoay lin kt
ca cc UV trn mi a gic.
Nhn nt mt ln s xoay 90 , v vy cch nhn bn ln s tr li vi s lin kt vi
cc im ging nh ta bt u. i khi m hnh c nhp vo ZBrush vi UV c to ra,
s kt cu s xut hin bc li hoc b phn mnh. Cycling vi UVs c th sa li ny.
Flip U: Nt ny s lt U v cc UV ta theo chiu ngang.
Flip V: Nt ny s lt V v cc UV ta theo chiu dc.
4.22. Texture Map
Tool > Texture Map (hnh 4.181).
Texture Map thumbnail: Bm vo Texture Map thumbnail chn mt s kt cu t
chnh Texture pop-up. Nhn Import nt trn cc ca s pop-up s cho php ta nhp mt hnh
nh trc tip.

139

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Texture On: Nhn th nt Texture On s


chuyn i cc s kt cu hin th trn m
hnh thnh bt hoc tt. Phi c mt s kt
cu c la chn trong cc kt cu Texture
Map thumbnail.
Clone Txtr: Nt Clone Texture s to ra
mt bn sao ca cc kt cu hin ang c
chn (nh hin th trong kt cu Texture Map
thumbnail) v t n trong bng Texture
chnh. N rt cn thit sao lu mt kt cu
nh th ny nu ta mun xut n t ZBrush.
New Txtr: Nhn nt New Texture s to
ra mt s kt cu mi. Nu UV c nhn
s kt cu ny, s c hin th trn
SubTool ang chn.
Kch thc ca kt cu mi s c theo
quy nh ca thanh trt Tool >UV Map > UV
Map Size v mu sc s l mu ang c chn
hin ti.

Hnh 4.181: Tool>Texture Map.

Fix Seam: Nt Fix Texture Seams s v


li cc vt ni ca cc cnh a gic b li khi b
ngt kt ni lm kt qu to cc ng mo m xu x.
Transparent: Nt trong sut ny cho php hin th cc kt cu. Gi tr ca s kt cu
l 100%, i tng hin th nh trong sut.
Antialiased: Nt chng rng ca s p dng kh rng ca cho kt cu, lm mn s chuyn
tip gia cc mu.
Fill.
Fill Mat: Khi nt Fill Mat c p vt liu c la chn, n ng thi c p dng
cho cc kt cu ang c la chn. iu ny c ngha rng cc kt cu s c nhng vo s
kt cu.
FillColor: Khi nt Fill Color c nhn, s kt cu c la chn s c lp y vi
mu sc c la chn. Lu rng mu sc trc c hon ton c ghi bng mt
mu.
FillGrad: Khi nt Fill Grad c nhn s kt cu c la chn s c lp y vi
cc mu sc chnh v ph c p dng nh mt gradient. S kt cu tr nn nhum mu
hai mu sc.
Create: New From Polypaint. Nhn nt ny s to ra mt s kt cu mi da trn
polypaint ca m hnh.
New From Masking: Nhn nt ny s to ra mt s kt cu mi da trn cc mt n
hin hnh c p dng cho cc SubTool ang c chn.

140

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

New From UV Map: Nhn nt ny s to ra mt s kt cu mi da trn cc


UV layout. iu ny s lm cho n c th nhn thy d dng.
New From UV Check: Nhn nt ny s to ra mt s kt cu mi da trn cch b tr
UV. S kt qu s l mu xm vi bt k khu vc UV cho mu . UV cho nn trnh, v
chng c th gy ra vn khng mong mun vi vic to ra s .
New From Vertex Order: Nhn nt ny s to ra mt s kt cu mi da trn th t
nh.
New From Poly Order: Nhn nt ny s to ra mt s kt cu mi da trn th t a
gic.
4.23. Vector Displacement Map
Bng Tool > Vector Displacement (hnh
4.182).
Vector Displacement Tangent: Cc ty
chn Tangent thit t tnh ton chuyn s
vector - cho d l da trn a gic hoc da
trn ta trc ln. Khi bt, ZBrush s to ra
mt s Tangent. Khi tt s to mt s vi
ta ln. V cc i tng hot hnh ang
chuyn ng tng i so vi ta ln phi
Hnh 4.182: Bng Tool>Vector Displacement.
hp vi h thng, ch Tangent phi c s
dng bt c lc no, khi m hnh ca ta s c
lm hot hnh. Ch World ph hp vi tnh (khng c hot hnh).
Vector Displacement 32-bit / 16-bit: Ch 32Bit xc nh chiu su ca s tnh ton
v chnh xc. Vi nt 32Bit kch hot, ZBrush s to ra mt s 32-Bit. Vi nt ny ngng
hot ng, ZBrush s to ra mt s 16-bit. Trong trng hp sau, iu quan trng cn lu
cc yu t gi tr chiu su alpha s c hin th pha trn cng giao din vi s c to
ra. Li ch ca s 32-bit l ta khng cn phi thit lp mt gi tr chiu su lm cho kt qu
chnh xc.
Vector Displacement Smooth UV: Khi c bt, ty chn SUV lm mm UV ca m
hnh khi sn xut displacement map. Ty chn ny s c kch hot nu thit lp trong
rendering ca ta s dng UV nhn. Khi SmoothUV c kch hot to ra s , tt c cc
bin gii UV s vn gi nguyn mn.
4.24. Displacement Map.
Bng Tool > Displacement (hnh 4.183).
Displacement Map thumbnail: N s hin th gn y nht khi to ra (hoc chn)
displacement map. Mi SubTool c th c displacement map ring ca mnh. Nhp vo hnh
thu nh chn mt hnh nh t bng Alpha pop-up nu ta mun p dng mt displacement
map.
Disp On: Nt Displacement On s chuyn bt hoc tt trn Subtool hin hnh.

141

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Clone Disp: Nt Clone Displacement s to


ra mt bn sao ca displacement ang chn vo
Alpha Palette. Displacement c th c xut
trong mt lot cc nh dng tp tin t Alpha
Palette.
Intensity: Cc thanh trt Displacement
Intensity quyt nh sc mnh ca hiu ng
displacement.
Mode: Cc nt Mode Displacement chn
mt trong hai loi hiu ng displacement cho mn
hnh hin th trong ZBrush. Nu p dng hiu qu
l ch Bump, cc phc tho ca cc i tng
l khng thay i, v cc hiu ng displacement
effects ch hin th trn cc phn ca i tng
pha i mt vi ta. Nu p dng, hiu qu l ch
ton Displacement. Trong ch ny, tt c cc
hiu ng chuyn c to ra bi bin dng hnh
dng ca i tng.

Hnh 4.183: Bng Tool> Displacement.

Apply DispMap: Nt Apply Displacement Map bin dng li bng cch thay cc a gic
nh nh x bi cc displacement map hin hnh. Khi di di, ZBrush din gii d liu mu xm
nh sau: khu vc mc 50% mu xm l khng thay i, khu vc nh hn (ln hn 50%) c
di di ra ngoi, khu vc ti hn (di 50%) c di di vo pha trong. Nt ny c v p dng
gi tr ca thanh trt Displacement menu Intensity v b v hiu ha nu thanh trt c thit
lp khng.
Create DispMap: Nt Create Displacement Map to ra mt displacement map cho i
tng ny. Chiu cao v chiu rng ca s c cng kch thc, v c xc nh bi thanh
trt Displacement Map Image Resolution trn. S dch chuyn mi c thm vo bng
Alpha.
Adaptive: Nt Adaptive Scan Mode nh hng n cht lng ca Displacement Map
c to ra bi cc nt Create Displacement Map. Nu nhn nt, s s c chnh xc hn
trong cc lnh vc c th, v c th s mt nhiu thi gian to ra. Nt ny cng tng t nh
nt c trong bng Normal Map. Nu Displacement maps ph hp, ch ny s c kch hot
hay v hiu ha cho c hai.
DPSubPix: Cc thanh trt Displacement Map Subpixel Accuracy xc nh tnh chnh
xc ca displacement map to ra cho i tng ny. Gi tr cao hn gy ra mt s cht lng
cao hn khi khi to.
SmoothUV: Nt ny c nhn, s xc nh ta UV c lm min khi displacement
map c to ra. Khi SmoothUV c kch hot to ra s , tt c cc bin gii UV s vn
gi nguyn mn.
Mid: Thanh trt Displacement Mid Value c s dng bi cc thut ton ca ZBrush
xc nh mt gi tr trung im.Thanh trt ny c thit lp 50 theo mc nh.

142

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Flip V: Nt lt V s lt s Displacement theo chiu dc, nhng ch khi Create and


Export Map c chn.
Scale: Scale s thit lp cc s 32Bit Displacement Map theo cc la chn. Ci t
ny ch lin quan khi nt 32Bit c chn. Nt ny s ch lm vic khi Create and Export Map
c chn.
3 Channels: S xut 3 knh trong s mu RGB trong nh dng TIFF. Nt ny s ch
lm vic khi Create and Export Map c chn.
32bit: Xut 32-bit Floating-Point Map.
Create And Export Map: To mt displacement map vo th mc c la chn da trn
cc thit lp trong menu ny.
Vector Displacement Surface Normals: Cc ty chn SNormals lm mm tuyn b mt
m hnh c subdivision thp v kt qu cho mt s mt m hn.
Create and Export Vector Displacement Map: Nt CreateAndExport VDMap s lm mt
tt c cc thit lp khc vo i tng, tnh ton vector displacement map ca ta. N s m
mt ca s h thng yu cu ta cho tn tp tin ca ta v v tr m ta mun lu n. Ta s c ty
chn lu s nh l mt file TIFF hoc Open EXR.
4.25. Normal Map
Bng Tool > Normal Map (hnh 4.184).
Normal Map thumbnail: Normal Map
thumbnail s hin th s to ra gn y nht
l. Mi SubTool c th c normal map ca n.
Clone NM: Nt Clone Normal Map s sao
chnhn cc s hin ti Normal Map ti Texture
Palette t ni n c th c xut.
Tangent: Nt Tangent Space xc nh ta
khng gian c s dng bi cc normal map
c to ra cho i tng ny. Nu nhn, ta
normal map l tip tuyn (a phng) cho cc i
tng, nu cha nhn, n l th gii khng gian
(ton cc).

Hnh 4.184: Bng Tool> Normal Map.

Adaptive: Nt Adaptive Scan Mode nh hng n cht lng ca cc normal map tip
theo c to ra t nt Create Map. Nu nhn, s s c chnh xc hn trong cc lnh vc
c th, v c th s mt nhiu thi gian to ra. Nt ny cng tng t nh i tc ca mnh
trong bng Displacement. Nu normal map v Displacement ph hp, ch ny s c kch
hot hay v hiu ha cho c hai.
SmoothUV: Nt nu c nhn, s xc nh ta UV c lm nhn khi normal map
c to ra. Khi SmoothUV c kch hot to ra s , tt c cc bin gii UV s vn gi
nguyn mn.

143

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

SwitchRG: Nt SwitchRG s chuyn knh v knh xanh khi knh c la chn


Normal Map.
Snormals: Smooth Lowres normals.
FlipR: Nt FlipR s lt knh mu (Red) ca normal map.
FlipG: Nt FlipG s lt Knh mu xanh Lc (Green) ca normal map.
FlipB: Nt FlipB s lt knh mu xanh bin (Blue) ca normal map.
Create NormalMap: To Create Normal Map to ra mt normal map vi i tng
ny. Chiu cao v chiu rng ca s c cng kch thc, v c xc nh bi cc thit lp
s UV trong menu UV Map.
4.26. Display Properties
Bng Tool > Display Properties (hnh
4.185).
Dsmooth: Thanh trt Draw Smooth
Tolerance p dng mt hiu ng lm mn cc cnh
sc nt ca i tng 3D. Gi tr cao hn p dng
hiu ng ny cho mt phn ln hn ca cc i
tng. Thanh trt ny khng nh hng n
geometry tht s ca i tng. p dng mt
hiu ng lm mn a gic ca i tng, s dng
thanh trt ny.
Dres: Thanh trt Draw Resolution nh
Hnh 4.185: Bng Tool> Display
hng n cch cc cng c 3D hin ti c v
Properties.
trn canvas. Ty thuc vo gi tr s trong thanh
trt ny, a gic s c thm vo hoc gim
trc khi v cc i tng. Nt ny ch nh hng
n s xut hin ca i tng trn nn canvas, m khng lm thay i hnh dng nguyn thy
ca i tng.
Es: Thanh trt Edge Smoothness, hot ng ch khi thanh trt Smoothness (tri) l cao
hn 0, p dng hiu ng lm mn n bt k cc cnh sc v th nm trn i tng 3D ny.
Double: Khi cc i tng 3D c v trn nn canvas v c rendered, ch mc nh
a gic m i mt vi ta s b tc ng ca cc dao khc. Nhn nt i gy ra tt c cc a
gic (bao gm c cc hng t pha sau) cng b tc ng. Nhn nt ny, khng nh hng n
geometry tht s ca i tng, ch thay i cch tc ng vo i tng m thi.
Flip: Nt Flip Normal o ngc th t v hng ca a gic ca i tng 3D hin
ti. Nu mt i tng 3D c nhp dng nh l t trong ra ngoi (li), nhn nt ny c th
khc phc vn ny. Nhn nt Flip c th i khi, khng c tc dng trn i tng.
BPR Transparent: Ch Render vi cc i tng thnh trong sut.
BPR Invisible: Render vi cc i tng n.
BPR Smooth Normals: Render vi ch mt mn.
144

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

BPR Material Blend: Render vi ch vt


liu trn trong i tng.
4.27. Unified Skin
Tool > Unified Skin (hnh 4.186).
Resolution: Thanh trt Skin Resolution xc
nh subdivision phn gii hnh a gic ca b
mt to ra vi nt Make Unified Skin.

Hnh 4.186: Bng Tool> Unified Skin.

Smooth: Thanh trt Smoothness xc nh


mt da vi mm mi ca to ra vi nt Make
Unified Skin. Nu thanh trt ny c thit lp
l 0, i tng 3D c to ra bng cch s dng
lp da b mt lp phng - i tng xut hin
c bao gm nhiu hnh khi nh.
Sdns: Thanh trt Skin Density xc nh
cng ca b mt da to ra vi nt Make
Unified Skin.

Hnh 4.187: Bng Tool> Import.

Make Unified Skin: Nt Make Unified Skin to ra mt li mi bng cch ko di mt


b mt xung quanh i tng ny. Cc thuc tnh ca da c quyt nh bicc nt Skin
Resolution, Skin Density, v Skin Smoothness.
4.28. Import
Bng Tool > Import (hnh 4.187).
Mrg: Nt Merge gip ti u ha li khi nhp cc i tng 3D. N hn cc im m b
li cho trong li. Ty chn Import ch sn c khi nt Import c nhn, hoc cc cng c
PolyMesh3D c chn.
Add: Nt Add quy nh cc tc ng Import, cho bit thm cc li Import vo hin
ti. Nu unpressed, li hin ti s c thay th.
Tri2Quad: Thanh trt Triangles to Quads, nh hng n mt li Import. Nu li
Import bao gm cc a gic hnh tam gic, ZBrush c th kt hp mt s cc tam gic lin k
thnh a gic bn mt. Nu hai tam gic lin k to thnh mt gc thp hn gi tr ca thanh
trt ny (trong ), n s c kt hp thnh mt a gic bn mt. Nu thanh trt ny l 0,
chc nng ny b v hiu ha.
Weld: Thanh trt Weld Points nh hng n mt li Import. im lin k cch nhau
bi mt khong cch t hn gi tr ca thanh trt ny c hn vo mt im duy nht. Nu
thanh trt ny l 0, chc nng ny b v hiu ha.
Import: Nt cng c Import mt i tng 3D. La chn Import b sung c sn trong
trnh n Cng c Import khi PolyMesh3D (hoc mt cng c Import) c chn.
4.29. Export.
Bng Tool > Export (hnh 4.188).

145

Gii thiu phn mm Zbrush.


CHNG IV. Nhm cng c v lp ghp, chp ni, chnh sa cc i tng 3D trong Zbrush.

Qud: Cc nt Export as Quadrangular


polygons xc nh xem a gic trong i tng 3D
ny s c 4 mt (a thch trong ZBrush) hoc 3 mt
(hnh tam gic) khi Export.
Tri: Export mt a gic l tam gic.
Txr: Nt Texture xc nh xem kt cu km
theo ca i tng ny s c Export bn cnh
nguyn thy ca n (s dng ta UV). Nu tt
ta UV s khng c bao gm trong cc tp
tin.
Flp: Nt Flip Face xc nh a gic ca i
tng s c lt khi Export. y c th l mt
vn cn thit khi Import vo mt s m hnh 3D
ca cc chng trnh khc.

Hnh 4.188: Bng Tool> Export.

Mrg: Nt Merge gip ti u ha li khi Import v Export cc i tng 3D. N c


kch hot ch khi nh dng OBJ c chn, v loi b s trng lp a gic. Ty chn ny c
th lm cc m hnh Export khng chnh xc khi Import vo mt s chng trnh khc.
Grp: Nt Export Groups, kch hot ch khi nh dng OBJ c chn, xc nh xem khu
vc trong li s c Export thnh mt mc ring vi cc bi tp groups (nu nhn), hoc
li s c Export nh l mt groups duy nht (nu cha nhn).
Scale: Thanh trt Scale xc nh kch thc ca i tng Export. Gi tr bng 1, tc l
bng kch thc 100%.
X Offset: Thanh trt X offset s thit lp ta X ca i tng la chn khi Export.
Y Offset: Thanh trt Y Offset s thit lp cc ta Y ca i tng la chn khi
Export.
Z Offset: Thanh trt Z Offset s thit lp ta Z ca i tng la chn khi Export.

146

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

CHNG V.
NHM CNG C H TR LIGHT, RENDER,
CHO TC PHM IU KHC.
5.1. Light.
Light palette (hnh 5.189).
Mt cnh trong ZBrush c chiu su v tnh cht
vt liu, n o c yu cu phi lm sng t khung
cnh v cc i tng trong n. Light Palette cung cp
cc ci t iu khin thit lp v iu chnh cc n
chiu sng. ZBrush tnh ton bng da trn s lng,
chng loi, sc mnh, v v tr ca cc n chiu sng
trong khung cnh.
n c thm vo hoc t mt cnh n gin
bng cch di chuyn, bt hoc tt. u tin vo biu
tng nh sng chn n, sau nhn mt ln na
bt hoc tt, biu tng s c t mu cam khi nh
sng bt. nh sng c la chn (c th c bt hoc
tt) c ch nh bi mt nh sng xung quanh cc
biu tng (mu xm trong bng mu mc nh). Khi
nh sng c chn, thuc tnh ca n, chng hn nh
hng v cng , c th c iu chnh.
Load: Nt Load Lights ti mt cu hnh trc ,
c th lu cu hnh ln n 8 n. Tt c cc n trong
bng mu ny c thay th bng cu hnh c np
vo.
Save: Nt lu cu hnh tt c 8 n v cc cc
chnh sa ca n vo mt tp tin, cho d c kch hot
hay khng.

Hnh 5.189: Bng Light.

Light Position window: S dng ca s Light


Position iu chnh v tr v hng nh sng c
la chn. Nhp v ko du chm d nh sng trong ca
s vo nhng v tr khc nhau.
Changing the Light Direction (Thay i Hng
nh sng): Ta c th t ln n tm n trong mt
khung cnh v thay i thuc tnh ca n bt c lc
no. Tt c cc thuc tnh nh sng c lu vi cc
tp tin ca ZBrush. Theo mc nh, ZBrush c mt nh
sng duy nht c t trong bi cnh .

147

Hnh 5.190: n c la cnn v v


tr bng cch s dng mt phn thu
nh ca bng nh sng.

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Nhp chut vo mt biu tng hnh bng n, chn n v nhn ln na bt hoc


tt. Nhp chut vo cc bn v mu bn tri ca thanh trt cng lm cho mu sc nh
sng c thit lp vi cc mu c bn, hoc nhp chut v ko t cc ming v mu sc
bt k phn no khc ca mn hnh thit lp mu sc ca nh sng vi mu sc di con tr
chut khi ta th chut. V tr qu cu pha trn bn tri, ni nh sng c chn hin ti c
t, v cng cho thy nh hng kt hp ca tt c cc n ang bt. Ko hnh ch nht mu
cam nh thay i v tr ca nh sng hin hnh; nhp vo n chuyn n t mt nh sng
pha trc thnh mt n nn, hoc ngc li (hnh 1.190).
Light icons: Nhn bt k cc biu tng ca n chn chng; nhn n mt ln na
bt chng ln hoc tt. Trong khi la chn, th loi ca nh sng, v tr v cc thuc tnh c th
c sa i. Mt s thuc tnh, chng hn nh bng ti, khng c hin th chnh xc tr khi
xem trong Best Render.
Light color: Cc mu v mu sc ca nh sng c la chn. Mu sc khng phi mu
trng xut hin trong canvas c rendered trong ch tt nht Render. Ta c th thay i
mu sc ny thit lp Bng mu hin ti, bng cch nhn vo mu mu ny mt ln. Ta cng
c th nhp vo mu mu ny v ko sang mt im khc trn canvas hoc giao din chn
mu ti thi im .
Intensity: Thanh trt cng nh sng xc nh sng / m ca nh sng c la
chn.
Ambient: Thanh trt Global Ambient Intensity xc nh sng ton cnh ca khung
cnh, ngoi hiu ng nh sng gy ra bi ngun nh sng c xc nh. Vt liu c th c
xc nh vi cng nh sng mi trng xung quanh ca mnh m khng ph thuc vo
thit lp nh sng ny.
Lights and MatCap Materials: Khi thit lp n iu quan trng l phi nh rng vt liu
MatCap c nh sng ca n c to trong , do n trong bng Light s khng nh
hng n hiu qu . Tuy nhin, ta c th thit lp mt s n chiu sng cho tt nht hoc
khi Rendering vi BPR lm cho bng c chnh xc. Ngoi ra, ta c th xem xt s
dng LightCap.
LightCap: LightCap l mt cch mi to ra c hai vt liu hoc MatCap trong
thi gian thc bng cch thao tc trc tip nh sng m phng ca n.
S dng thit k LightCap rt n gin v thc s mnh m. C mt s s khc bit tn
ti gia mt vt liu thng v mt MatCap, trong c tc ng n cch ta s dng c hai
vi LightCap:
Mt MatCap l mt vt liu vi cc thng tin h tr nh sng trong mt hnh nh. Khi n
c to ra, ta khng th thay i cc thng tin nh sng trong MatCap, trong khi mt vt liu
tiu chun c th b nh hng bi nh sng cnh. Cc LightCap thit k cho php ta thao tc
thng tin nh sng lc sng to, nhng ngay sau khi ta thay i khc ZBrush project hoc khi
ng li ZBrush, ta s khng th thay i cc thng tin nh sng MatCap. Tuy nhin ta c th
lu thi gian vi LightCap nh dng tp tin ring ca mnh.
Ngoi ra, s khc bit khc l cc thit lp c sn cho c hai loi vt liu cho php ta tinh
chnh v sa i mt s lng ln cc thit lp v kt hp bng khc bit vi nhau thng

148

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

qua cc Shader Mixer, trong khi mt MatCap th c nhiu thao tc trn tng th thng qua cc
kt cu trong n c bao gm. Matcaps tng tc vi m hnh hnh hc, ch yu l
thng qua cc thng tin khoang l. iu quan trng l xem xt nhng im khi to ra mt vt
liu mi hoc MatCap thng qua cc thit k LightCap.
Nu ta mun mt loi vt liu vi cc thit lp nng cao v kh nng tinh chnh, bt u
vi mt vt liu tiu chun nh vt liu Skin Shade 4. Nu ta mun c mt Vt liu vi mt
qun l tuyt vi ca chiu su v s trng ging nh ph thuc vo khung cnh ca ta, bt u
vi mt MatCap.
Lu : C th s dng thng tin MatCap nh mt bng cho cc vt liu tiu chun
Cng nn nh rng bng cch s dng thit k LightCap c ngha l thay i vt liu hot
ng hin ti hoc MatCap, sau n c ngha l cc thng tin nh sng mi s c trn ln
vi Vt liu ci t hin ti, v ta c th cn phi thay i chng theo th t t c kt
qu m ta ang tm kim.
Chc nng LightCaps cho php ta to mt LightCap (Capture Light) da trn thng tin
bng nh sng trong background image . Mt khi iu ny c thc hin cc LightCap hnh
nh c th c truy cp v p dng bng cch s dng Light palette.
To LightCap da trn hai thit lp l cc thanh trt Samplesv ch Reflect trong
phn Light > Background.
Samples: Thanh trt Samples xc nh s lng n s c to ra cho LightCap:
Gi tr 0 to ra 1 n
Gi tr 1 to ra 2 n
Gi tr 2 to ra 4 n
Gi tr 3 to ra 8 n
Gi tr 4 to ra 16 n
Gi tr 5 to ra 32 n
T tri sang phi, mt
LightCap to ra vi mt
Sample ca 2, 3, 4 v 5. Nhiu
Sample sn xut mt LightCap
chnh xc hn (hnh 5.191).

Hnh 5.191: Thanh trt Samples xc nh s lng n s c


to ra cho LightCap.

n c to ra nhiu hn, LightCap ca ta s cht ch ph hp hn vi nh sng hnh


nh cng thng tin mu sc ca n.
Tuy nhin, iu ny cng c ngha l nu ta mun chnh sa cc thng tin LightCap ta s
cn phi iu chnh cc gi tr ca nhiu n.
Reflect (Phn chiu): Reflect khi c kch hot, thng tin nh sng phn chiu (gng)
s c tnh t hnh nh v to ra nh mt phn ca LightCap.
D liu ny sau s c phn chiu thm vo nh sng n. Ty chn ny rt hu ch
khi ta mun s dng mt vt liu phn chiu (nh kim loi) trn m hnh ca ta.

149

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Hnh 5.192: Bn tri tri gng to ra vi cc ch bt Reflect. Bn phi: Reflect vi


ch tt. Bng LightCap c s dng to ra mt LightCap mi.
LightCap l mt cch to ra mt vt liu hoc MatCap trong thi gian thc bng cch
thao tc trc tip cc n to nh sng m n m phng.
Light > LightCap (hnh 5.193).
Open: M mt tp tin LightCap.
Save: Lu LightCap hin ti vo mt tp tin trn
my tnh.
Diffuse: Chuyn sang knh ny thao tc trn
cc n s nh hng n vt liu khuch tn bt
k. Bt k thay i no trong thit lp nh sng s c
lin kt vi thanh trt Diffuse ca mt Standard
Material v s c lin kt vi knh A (hoc bn tri
qu cu) ca mt MatCap.

Hnh 5.192: Hiu ng Reflect.

Lu : Ngoi tr cc thng tin Opacity, tt c cc


thay i trong gi tr v cc thit lp cng s c p
dng trong ch Specular.
Specular: Chuyn sang knh ny thao tc cc
n s nh hng n vt liu c nh sng phn x trn
b mt (gng) bt k. Thc hin bt k thay i cc
thit lp nh sng, s c lin kt vi thanh trt
gng ca mt Standard Material v s c lin kt
vi knh B ca mt MatCap (hoc bn phi qu cu,
nu RedWax ban u c la chn). Nu ta khng
chn mt MatCap vi hai ty chn trn th nh sng s
c ua chung vo mt knh cng vi cc thng tin
nh sng khuch tn.
LightCap workflow: y l mt v d v vic s
dng thit k LightCap v c th thay i t nhu cu
ca ta. To LightCap vi mt MatCap hoc vt liu
thng:
Ti mt m hnh ZBrush hoc mt Project: Chn
mt MatCap, mc nh Red Wax mt hoc mt loi vt
liu nh SkinShade4. C hai l nhng v d s dng
rt tt.
Lu : MatCap ny hoc vt liu thng chc
chn s c sa i bi cc bc tip theo v cho n
Hnh 5.193: Bng Light > LightCap.
khi khi ng li ZBrush.Nu ta mun lu cng sc, th
khi s dng MatCap v Vt liu thng chnh sa
vi thit k LightCap, ta phi lu cc MatCap / Vt liu di mt tn tp tin khc nhau, hoc
ch lu thng tin LightCap v ti n nu cn thit giai on sau.
150

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Thay i mu sc mc nh mu trng (thng hay c mc nh nu mi khi ng


Zbrush) nu c la chn khc, thng qua b chn mu nm trong bng mu.
Trong bng nh sng, tt bt k n no c bt trong khung cnh u bng. iu ny
s m bo rng n khng nh hng n khung cnh ca ta trong khi ta ang to mt
LightCap. (Mc d iu ny ph thuc vo loi vt liu ta s dng nh mt im khi u, v
MatCaps khng b nh hng bi nh sng cnh)
Trong Light palette, m bng LightCap. Nhp vo nt New Light, s thm mt nh sng
mi trong ca s xem trc, to ra mt nh sng yu mm c th nhn thy trn mt qu cu
xem trc. Bng cch ko th trong bn xem trc ny, ta s thy mt chm xut hin trn
nh ca mt hnh cu, y l nh sng mi m ta va to. Mi khi ta thm mt nh sng hoc
di chuyn mt nh sng v th chut ca ta, m hnh 3D ca ta MatCap / Vt liu s c cp
nht.
By gi, thay i mt s ci t nh sng, tng gi tr khu thanh trt (Aperture)
to ra mt nh sng lan truyn. Vi gi tr 180, n to ra mt nh sng tng t nh nh sng
mi trng xung quanh v lp y ca s LightCap vi nh sng. Ti y, c s nh sng ny
kh tt bt u cho vic to mt vt liu mi. Thay i nh sng mu bng cch nhp vo
chn mu sc trong thit k LightCap. hon tt vi bc ny, ta c th thay i sc mnh
(Strength) nh sng bng thanh trt to ra mt nh sng c s mnh m.
Ti lc ny, thm mt nh sng, bng cch nhp vo nt New light, mt du chm
mu mi xut hin nh mt tham d nh sng mi vo qu cu. Ging nh hai bc trn, ta
c th thao tc nh sng ca ta v thit lp n nh bc trc.
Khi ta hi lng vi v tr nh sng mi, mu sc, m ng knh hoc Falloff, nhn vo
nt Specular pha trn bn phi ca giao din thit k LightCap, ta s c th thay i thng tin
specular MatCap / Material, ch yu l opacity. Thit lp Opacity l thanh trt duy nht ring
bit cho mi knh cho c khuch tn v phn x gng trong khi nhng thanh trt khc thit
lp c kt ni gia hai ch chnh sa. N c ngha l nu ta mun thc hin mt nh sng
v hnh nhng ch gi nh sng phn x gng ca n, ta phi xc nh m lan ta t 0 v
m c gng n mt gi tr cao hn 0. Nu ta thay i cc thit lp sc mnh, c hai
khuch tn v nh sng phn chiu gng s b nh hng.
Lu : Nu nh sng phn chiu gng ca ta dng nh khng b nh hng bi s thay
i mu sc ca ta v rng ta ang s dng mt vt liu tiu chun nh SkinShade4, kim tra
thit lp Material > Modifiers v Shader, rng Colorize Specular c gi tr l 0 v khng c gi
tr khc.
Tip tc cc bc trn to ra nhiu nh sng v lm cho vt liu / MatCap ca ta trc
quan phong ph hn.
Nu c s vt cht ca ta l mt MatCap, vo bng Material > Modifier. Ta s thy pha
di cng, mt ca s nh xem trc hnh nh ca c hai hnh nh c to ra bi thit k
LightCap nu ta s dng mt MatCap bc u ca qu trnh ny. Nu ta bt u vi RedWax
MatCap ta s c mt hnh nh vi hai qu cu, bn tri (A) tng ng vi khuch tn ca cc
thit k LightCap v mt bn phi (B), tng ng vi cc gng (specular) ca cc nh thit
k LightCap. Bt k sa i trong cc thit lp MatCap vi A s nh hng n Diffuse ca
MatCap v bt k chnh sa vi B s nh hng n gng (specular) ca MatCap.
151

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Nu c s vt cht ca ta l mt vt liu chun, trong Material > Modifier. C gng sa


i cc Ambient, Diffuse and Specular sliders. Ta c th nhn thy, n c kt ni vi cc
thng tin LightCap, c ngha l nu ta mun xem 100% LightCap khuch tn v hiu ng
gng, ta c y cc thanh trt tng ng vi 100%. kt lun v cc Vt liu chun,
hy nh rng n cng c kt ni vi mc nh n ZBrush, nm Light palette. Thay i
cng nh sng (light Intensity) v v tr s c tc ng xem trc khung cnh ca ta v
a ra. n cnh mc nh ch n gin l thm vo n LightCap. H thng thit k LightCap
l mt h thng chiu sng trc v vy nu ta mun tt hon ton cc tiu chun nh sng
Zbrush, ta c th lm nh vy.
LightCap and Matcap quality: Bi c mt cch lm cao hn cho cht lng tt, ta s lm
tng cc chi tit ca cc bn chi tit, c th nhn thy c khi s dng mt kt cu hoc
mt alpha cho n LightCap ca ta. Ty thuc vo nhu cu ca ta, s dng thit lp ny tng
hoc gim cht lng ca cc bn chi tit. Khi cc thanh trt chi tit ny c thay i,
cc bn chi tit s t ng cp nht khi mt nh sng thay i trong thit k LightCap.
Lu : iu quan trng l phi
xem xt cc kha cnh b nh ca
Render chi tit, thit lp mt kch
thc bn ln hn s i hi nhiu
b nh v tnh ton hn. Nu LightCap
ca ta khng bao gm chi tit Alpha v
bn kt cu, chng ta khuyn ta s
dng cht lng thp nht.
LightCap vi mi trng: Mt
LightCap c th c to ra trc tip
t kt cu nn, c np vo
Background sub-palette. Bng cch
Hnh 5.194: Mt v d v mt hnh nn c s dng
phn tch cao v thp gi tr cng
to ra mt LightCap.
ca nn v mu sc ca n, n s
t ng c to ra ti cc v tr chnh
xc v cng chnh xc ca n vi
bng. N t bt cho n chiu sng. Mt c nhp chut ny c th to ra hu ht sn sng
c chnh sa trong h thng thit k LightCap (hnh 5.194).
Ngc li cng c th vi LightCaps, ZBrush c th to ra mt hnh nh nn t tt c cc
n v mu sc c to trong thit k LightCap.
LightCap s lu tr tt c cc thng tin nh sng da trn mt hnh cu, n rt d dng
d n thng tin ny nh l mt hnh nn, sau , s ph hp vi ci nhn v cm nhn ca m
hnh vi MatCap hoc vt liu c c to ra t h thng thit k LightCap. to ra mt
mi trng t LigthCaps, ch cn nhp vo Light > LightCap > Create Environment button. Sau
mt vi giy, hnh nh nn ca ta s c thay th bng mt hnh nh mi da trn thng tin
LightCap. Hnh nn ny ch c th c lu li trong mt d n v khng th c xut khu
nh l mt hnh nh ring bit.

152

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Bng Light > Environment iu khin cung cp


cho chiu sng ton cc. Cc thit lp c s dng bi
bt k LightCap mi no, c t ng to ra bi cc
hnh nh.
Light > Environment Maps (hnh 5.195).
Gdm Global Diffuse Map icon: Nhp vo Global
Diffuse Map (Gdm-hnh trn bn tri) chn hnh nh
s dng p dng nh sng mi trng. Hnh nh c
la chn t pop-up Texture, ti mt hnh nh t my
tnh, chn nt Import t pha di bn tri ca ca s
pop-up. Global Diffuse v Global Specular c th thay
th cc thit lp nh sng phc tp, 8 n c sn iu
chnh b xung cho hiu ng nh sng.
Gsm Global Specular Map icon: Nhp vo biu
tng Global Specular Map chn hnh nh s dng
cho chiu sng phn x b mt, p dng vo tt c mi
trng. Hnh nh c la chn t Texture bng popup. ti mt hnh nh t a, chn nt Import t pha
di bn tri ca ca s pop-up. Global Diffuse v
Global Specular maps c th thay th cc thit lp nh
sng phc tp. 8 n c sn cho hiu ng nh sng nhng
chnh sa b sung.

Hnh 5.195: Light > Environment.

Hnh 5.196: Mt m hnh tch hp


vi mt Background image v s
dng thng tin ca mnh thp
sng m hnh thng qua mt
LightCap.

Gdi Global Diffuse Intensity: Thanh trt Global Diffuse Intensity quyt nh cng
ca bng khuch tn c xc nh bi Global Diffuse Map, trn.
Gsi Global Specular Intensity: Thanh trt Global Specular Intensity quyt nh cng
ca nh sng phn chiu c xc nh bi Global Specular Map, trn.
Background: ZBrush cho php ti background image s dng nh mt bn mi
trng, chiu ln mt hnh cu bao quanh khung cnh ca ta. Cc tin ch nn nm trong Light
> Background sub-palette. Mt hnh nh c s dng theo cch ny phi l mt bc tranh ton
cnh vi mt t l 2:1. Ni cch khc, kch thc chiu rng phi hn hai ln chiu cao. i
vi tnh nng ny, ZBrush s dng phng php Equirectangular Projection cho mi trng mt trong nhng c s dng cho hu ht cc HDRI (High Dynamic Range images) lm
vic. iu ny c ngha rng ZBrush by gi c th ti hnh nh HDRI. iu ny bao gm h
tr cho nh 32-BIT c chiu su mu.
Lu : i vi mt nh nn c cht lng cao, n c khuyn nn s dng mt kch
thc ln l 8000 4000 pixel. Ngoi ra, cht lng ca cc LightCap to ra t mt nn hnh
nh c iu khin bi cc thanh trt chi tit trong Render > Render Properties sub palette. Khi chi tit thanh trt c thit lp l 1, ZBrush s to ra bn mi trng size 512
512. Khi thit lp 2, bn mi trng (1024 1024) c to ra v khi thit lp 3
ZBrush s to ra bn mi trng (2048 2048).

153

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Background Image: s dng BPR vi mt hnh Background ta cn phi to mt


Background trong bng Light > Background. Ta c th s dng mt bc tranh ton cnh y
360 , hoc ta c th s dng mt single view.
Using a Panorama: Nhng hnh nh c s dng phi l mt bc tranh ton cnh vi
mt t l 2:1. Ni cch khc, chiu rng phi c gp hai ln kch thc ca chiu cao. i
vi tnh nng ny, ZBrush s dng phng php chiu Equirectangular cho mi trng - mt
trong nhng tnh nng c s dng cho hu ht cc hnh nh HDRI (High Dynamic Range
Image). ZBrush c th ti hnh nh HDRI. N h tr cho hnh nh c chiu su mu l 32-BIT.
Bng iu khin Light > Backgrounz (hnh 5.197).
ti cc hnh nh nn, click vo image
thumbnail trong bng Light > Background. Chn hnh
nh mun s dng t cc ca s pop-up, hoc bm nt
Import chn mt tp tin nh t a cng.
Nt ty chn Rotate With Object c tc dng lm
nn v m hnh s xoay cng vi nhau. Ta c th bt tt
ty chn ny sp xp cc m hnh v nn tng trc
khi bt n tr li.
S dng mt hnh nh: Mt hnh nh c th c
s dng trong background cho mt BPR render. Tnh
nng snapshot c s dng, a mt nh bt k vo
Background. Thit lp single image duy nht, theo cc
bc sau:

Hnh 5.197: Bng iu khin Light


> Backgrounz.

Trong bng Light palette, m Background sub palette v bm Create. iu ny to ra new Background s dng cho cc bc tip theo. N
khng thay i mu sc ca n khi c nhp vo Zbrush. Tt Light > Background > Rotate
With Object. By gi chc chn m hnh ca ta khng c canvas mc nh trn canvas tt Edit (nhn T trn bn phm) v lm mi khung v (Ctrl + N). Trong bng Texture,
nhn Import v chn hnh nh ta mun s dng.
Trong bng Texture, chn hnh nh ta va nhp n xut hin trong Texture thumbnail
hin ti. Nhn nt Texture > Image Plane > Load Image. Hnh nh s xut hin trong khung
cnh.
ang ch Move - chuyn sang ch Draw. Trong bng Transform palette, bm nt
Snapshot (biu tng my nh) hoc nhn Shift + S trn bn phm. iu ny nh chp nhanh
hnh nh to ra background bc mt, v c ngha l n vn s hin th trong mt BPR.
Xa khung v (Ctrl + N). Chn m hnh ca ta trong bng Tool palette v v n trn
canvas. Bt ch Edit v di chuyn v tr nh ta mun. Ta cng c th thay i vt liu c
la chn. Rendering vi BPR.
Snapshot Objects to Background: Cc i tng trong ch Edit c th chp vi nn
bng cch nhn vo Transform > Snapshot nt hoc phm tt Shift + S. Vi ch Rotate bt,
hng nhn khc nhau ca mt m hnh hoc cc m hnh khc nhau c th c chp ti cc
a im khc nhau, xy dng mt cnh phc tp.

154

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Bng Light > Background iu khin cng vic iu chnh thit lp cho mt nn nh sng
ton cnh.
On: Nt On cho php hoc v hiu ha mn hnh hin th ca background image. Ty
chn ny ch c sn nu mt background image c ti.
Zoom: Thanh trt zoom cho php ta phng to background image. N ch c th phng
to, khng th thu nh.
Create: Nt Create s to ra mt new background bng cch s dng mu hin ti pha
sau nn khung cnh. Nn mi s c hin th trong hnh nh thumbnail.
Image thumbnail: Khi nhn vo Image thumbnail, ta c th chn background image
p dng t bng Texture. Nu mun hnh nh c np, nhn nt Import pha di bn tri
ca ca s popup duyt qua cc hnh nh tp tin ta mun s dng.
Exposure: Thanh trt Exposure cho php ta xc nh cc gi tr phi sng ca hnh
nh. iu ny rt hu ch khi lm vic vi hnh nh 32-BIT nh HDRI v chng cha nhiu
phm vi tip xc.
Gamma: Thanh trt Gamma cho php ta thay i gi tr gamma ca background
texture. iu ny nh hng n cc vng ti ca hnh nh m khng nh hng n cc vng
sng hn, cho php ta thc hin bng ti hn hoc a ra thng tin chi tit c n trong
bng ti.
Longitude and Latitude: Cc thanh trt kinh v v cho php ta xoay background
image trn cc trc ngang v dc. iu ny lm cho n c th tm thy nhng im tt nht
kt hp m hnh ca ta vi hnh nh.
Tilt: Thanh trt Tilt
thc hin mt vng quay ca
background image xung
quanh trc chiu su. Kt hp
vi cc thanh trt kinh v
v , ty chn ny lm cho
n c th cho ta xoay nn ca
ta trong bt c cch no, trn
tt c cc trc.
Rotate With Object:
Lm cho xoay i tng
Hnh 5.198: Ba v tr quay, vi phi cnh khc nhau ca m hnh
c ng b ha, nh
ph hp vi v tr vi nn.
hng m hnh ca ta vi
nn. Kt qu l bt c khi no
lm mt vng quay, nh nn s quay theo. Chc nng ny c kch hot theo mc nh.
Khi to mt video, khi xoay ton cnh hoc to ra cc bc ng ca mt hnh nh,
background image s ph hp vi bc chuyn vi gc camera. Lu : ch quay c ng b,
cho di chuyn v phng to m hnh, nh nn s vn gi nguyn khng thay i (hnh 5.198).

155

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

LightCap Preview: Ca s xem trc hin th xem trc ca LightCaps trong thi gian
thc, cng s cho php ta thao tc nh sng bng cch di chuyn im ca n tng ng vi v
tr ca n. Xem trc mn hnh hin th c th c chuyn sang thng tin khuch tn hoc
thng tin Specular ca LightCap. Mt du chm mu tng ng vi nh sng hin ti trong
khi du chm mu xm tng ng vi nh sng khng c la chn. Xem trc mc nh
c hin th nh mt qu cu, tng ng vi h thng nh v nh sng 360 v 180 .
Sphere to Equirectangular mode: Cc LightCap c th c hin th nh mt hnh cu
(theo mc nh) v trong mt hnh phng ch nht, tng t nh bn mi trng c chiu
rng t l cao 2:1. thay i nh sng trong ca s xem trc ca LightCap, bm vo v di
chuyn du chm mu ln hn gc trn bn tri ca bn xem trc LightCap.
New Light: Nt New Light to thm mt nh sng mi vi thit lp mc nh ca n vo
trung tm ca cc bn xem trc LightCap.
Del Light: Nt Delete xa nh sng ca cc bn xem trc LightCap.
Light Index: Thanh trt Light Index cho php ta nhanh chng chn n iu chnh,
bng cch di chuyn thanh trt hoc kch vo nt mi tn bn tri v bn phi ca thanh
trt.
<< Previous Light: Chuyn sang nh sng trc .
>> Next Light: Chuyn sang nh sng sau .
Strength: Thanh trt Strength xc nh cng khuch tn v phn chiu c kt hp
li vi nhau.
Shadow: Thanh trt Shadow xc nh m c ca bng ti c to ra bi nh sng
v bng ti LightCap.Nu di chuyn thanh trt ny v 0, s tt hon ton bng ca bt k
nh sng n l no. Khi mt LightCap c to ra t cc environment background, cng
bng c th thay i v phn ln thi gian n di ng chn tri s c cng ca n
s 0.
Aperture: Thanh trt Aperture nh ngha cch nh sng hoc gng lan ta ca n trn
b mt. Mt gi tr cao s lan truyn nh sng trn b mt trong khi mt gi tr thp s lm
ngc li, to ra mt nh sng rt tp trung. Lu : nh sng u tin c to ra trong LightCap
c gi tr 1800. L nh sng c bn vi bt k mu sc c la chn, tng t nh mt nh
sng mi trng xung quanh.
Opacity: Thanh trt Opacity thay i m c nh sng c la chn. Thit lp ny
khc nhau bi Strength, n khng nh hng n gi tr ny, nhng lm trong sut nhiu
hn hoc t hn. Gi tr Opacity c th khc nhau cho ch Diffuse v Specular ca LightCap:
ta c th to ra mt nh sng khng c tc ng lan ta, nhng s ch c nh hng n hiu
ng phn x gng bng cch iu chuyn thanh trt Opacity.
Falloff: Thanh trt Falloff xc nh khong cch m nh sng t im trung tm mt
m hnh ti cc chi tit ca n. Cc falloff khng nh hng n lng nh sng hoc phn
chiu, nhng xc nh nh sng c phn phi trn khng gian khung cnh.
Exposure: Thanh trt Exposure cho php ta p dng mt s nhiu ca gi tr sc mnh
nh sng. iu ny l tng t nh phi sng trong nhip nh.

156

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Gamma: Cc thanh trt Gamma cho php ta thay i Gamma nh sng, m ch yu l


nh hng n tng phn ca mu sc nh sng.
Light Color: B chn mu cho php ta xc nh mu sc ca nh sng. Nh mi bng
chn mu trong ZBrush, ta c th nhp vo chn mu v ko con tr ca ta bt c ni no
chn mt mu. Vi LightCap, ch c mu sc thc s s c chn v khng phi l mu sc
kt hp vi bng ti v cc thng tin phn x gng.
Blend Mode: Ch ha trn nh hng n cch m nh sng hin ti, s kt hp vi
nh sng hin c ca LightCap.
Txtr: Bng cch nhp vo biu tng Txtr, bng Texture s xut hin, cho php ta chn
mt Texture c p dng cho nh sng chnh n nh l mt hnh nh nh hnh s c chiu
ln LightCap. Lu : Nu ta mun s dng kt cu ring ca ta, trc tin ta phi ti n thng
qua bng Texture hoc bng cch nhp vo nt Import trong ca s pop-up Texture.
Alpha: Nt chn Alpha l tng t nh chn Texture, ngoi tr vic n cho php ta ti
mt Alpha s xc nh hnh dng ca nh sng. Nh th ny ta c th to ra hnh dng nh sng
tng t nh nhng g ta c th tm thy trong studio chp nh vi hp mm hnh ch nht v
mt n gobo c s dng trong phim. Lu : Nu ta mun s dng bn alpha ca ring ta,
trc tin ta phi ti n thng qua bng Alpha hoc bng cch nhp vo nt Import trong ca
s ni Alpha.
HTile v Vtile: Cc thanh trt Tile ngang v dc, cho php ta thay i s lng Texture
chn hoc Alpha c p dng trong cc trc ngang v dc.
Scale Width and Scale Height: Thanh trt Scale Width v Scale Height cho php ta iu
chnh kch thc ca bt k Texture chn hoc Alpha trong cc trc ngang v dc.
Blur: Thanh trt Blur p dng lm nhe Texture chn v Alpha cho nh sng c la
chn.
Orientation: Thanh trt nh hng cho php ta
thay i vng xoay ca Texture hoc Alpha p dng cho
nh sng c la chn.
Create Environment: To mi trng tin ch
chuyn i cc LightCap vo mt background texture. N
cng c th c np nh mt background trong Light >
Background.
Create Texture: Nt Create Texture s to ra mt
loi vt liu kiu texture ca n c thm vo h
thng LightCap. Kt cu ny s c sn trong bng Texture
s dng vi bt k ti liu MatCap.

Hnh 5.199: Light > LightCap


Adjustment.

LightCap Adjustment
Light > LightCap Adjustment (hnh 5.199). Cc LightCap Adjustment bao gm mt s
chc nng, m trn ton cc, s lm chuyn i cc LightCap i lp vi cc thit lp LightCap
hin c.

157

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Exposure: Thanh trt phi sng cho php ta p dng mt s nhn trn tt c cc cng
nh sng ca LighCap. iu ny l tng t nh phi sng trong nhip nh.
Gamma: Cc thanh trt Gamma cho php ta thay i Gamma ca LightCap, nh hng
n tng phn ca mu sc nh sng.
Hue: Thanh trt Hue cho php ta thay i mu sc ton cc ca LightCap.
Saturation: Thanh trt Saturation cho php ta thay i s lng mu sc ca LightCap
ca ta. bo ha thp s lm cho mu sc nht i nhiu hn, trong khi mt gi tr cao s lm
tng bo ha mu sc ca LightCap.
Intensity: Thanh trt cng cho php ta tng hoc gim cng mu sc trn ton
cc.
Retain Highlight: Cc thanh trt Highlight cho php ta quyt nh mt phn ca nh
sng specular highlight.
Use Material Curves: Bng cch cho php vic s dng ch Use Material Curve, ta c
th s dng cc bng Standard Material c nh sng bng Diffuse and Specular curve
iu chnh khuch tn v phn x gng.
LightCap Horizon.
Bng LightCap Horizon bao gm cc chc nng cho
thao tc nh hng ca LightCap, to v iu chnh cc
ng trong tm nhn.
Light > LightCap Horizon sub-palette (hnh 5.200).
Longitude and Latitude: Cc thanh trt kinh v
v cho php ta xoay LightCap ca ta trn cc trc ngang
v dc, thay i mt cch hiu qu theo hng nh
sng. y l mt cch tuyt vi v nhanh chng thay
i nh sng, mu sc nh hng ton cc LightCap, cho
php ta to ra cc bin i ch trong mt vi c nhp chut.

Hnh 5.200: Bng LightCap


Horizon.

Horizon Opacity: Thanh trt Horizon opacity hin


th ng chn tri trong gm c hai gradient trn v
di ng trung tuyn. Gi tr thanh trt t nh sng
c hai phn trn tt c cc kh nng hin th. iu chnh
mu sc c nhn, xem di y.
Hnh 5.201: Light > Type sub-

Color C1 C4: S dng C1 n C4 b chn mu


palette.
xc nh mu sc bt u v kt thc pha di ng chn
tri. Horizon Opacity O1 O4: S dng cc thanh trt
O1-O4 iu chnh m c ca C1 tng ng - mu sc C4. Rate Top and Rate Bottom:
Thanh trt Rate Top v Rate Bottom thit lp s thay i cho phn trn v di ca chn tri.
Lights Type
Light > Type sub-palette (hnh 5.201). Cc nt trong Light Type xc nh loi nh sng
c la chn.

158

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Sun: Nt Sun xc nh nh sng c la chn nh mt nh sng mt tri. Mt tri c


nh sng m khng c im ngun, v vy tia ca n u chy theo hng song song. Ta c th
s dng ca s Light Position xc nh hng ca tia sng.
Point: Nt Point xc nh nh sng c la chn nh mt nh sng im. n im xut
pht t mt im c la chn trong khng gian, nh sng chiu theo tt c cc hng, v c
bn knh hu hn ca falloff. Chn im ngun, v bn knh biu hin s suy gim cng ,
s dng nhng chnh sa ng trong bng Lights Placement.
Spot: Nt Spot xc nh nh sng c la chn nh mt nh sng ti ch. n ti ch
xut pht t mt im c la chn trong khng gian, nh sng v cc tia nh sng hng ti
mt khu vc c la chn ca canvas.
Chn im ngun, v bn knh, s dng nhng chnh sa ng trong bng Lights
Placement, bn di. Thay i hng trong bng Light Position.
Glow: Nt Glow xc nh nh sng c la chn nh mt nh sng le ln rc r. nh
sng n pht ra t mt im c la chn trong khng gian, v c bn knh pht sng hu
hn. Cc i tng trong vng bn knh nh sng c chiu sng nh nhau, bt k theo hng
m n ang phi i mt. Chn im ngun, v bn knh pht sng, s dng nhng chnh sa
trong cc Lights Placement menu.
Radial: Nt Radial thay i hnh vi ca loi nh sng c chn. Thng thng, n
chiu sng chiu trc din vi b mt i tng. Vi nt Radial, nh sng c chn chiu sng
nh nhng nh sng trong mt cnh. n Radial khng bng.
Lights Placement.
Vi Light > Placement, ta c th iu chnh v tr nh
sng. Cc iu chnh khng nh hng n v tr ca loi
nh sng mt tri (Sun). Light > Lights Placement (hnh
5.202).
P: Cc Local Light Position, c tc dng cho nh sng
loi Point, Spot v Glow, c th c s dng chn v tr
ca nh sng trn canvas. Click vo nt ny, v ko vo
khung chn v tr ti thi im . thanh trt v tr X, Y,
Z s cp nht t ng.

Hnh 5.202: Light > Lights


Placement.

X Pos, YPos v Zpos: Cc thanh trt Light Position


xc nh khong cch ngang ca nh sng ny t trung tm
ca khung hnh. y l nhng thit lp t ng khi 'P' c
chn. Cc thanh trt c v hiu ha khi nh sng ny l
nh sng mt tri.
Radius: Thanh trt Light Radius xc nh bn knh
falloff cho loi n Point v bn knh tiu c cho loi n
Glow.
chuyn i gi tr ca thanh trt ny, n nhn vi
mc trung bnh chiu cao v chiu rng ca kch thc ti liu.

159

Hnh 5.203: Bng Light >


Lights Shadow.

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Lights Shadow.
Bng Light > Lights Shadow (hnh 5.203), iu khin nh sng c la chn pha trong
bng ti. Mt s cc thit lp ny ch p dng Best Renders, BPR. nh sng pha trong bng
ti c thit lp trong Render palette.
Intensity: Thanh trt Shadow Intensity quyt nh sc mnh ca bng c to bi
bng nh sng ny.
Shadow Curve: Shadow Curve c hiu lc tt nht khi s dng Best Render. Shadow
curve quyt nh bng ti khi ang c lm m dn.
V d, t c ti nht, bng cng, th phi thit lp cc shadow curve l mt
ng thng t pha di bn tri ln pha trn bn tri, v sau theo ng thng t trn tri
sang pha trn bn phi.
Length: Thanh trt Shadow Length xc nh chiu di ti a ca bng c to bi nh
sng ny.
Zmode: Nt ZMode Shadows iu chnh gn ng hnh dng ca cc i tng khi to
bng ny. Khi cc i tng 3D c t trn khung ZBrush v chuyn i sang pixols, b
mt m hnh phi i din t ngi xem. Nu i tng c che khut mt phn hoc hon
ton khng th nhn thy, bng ZMode c th khng y .
Uni: Cc thanh trt Unified Shadows gim noise t bng ti hin ti, to nhiu bng
dng thng nht v cung cp nhanh hn. Nu thanh trt Rays c t mt gi tr nh, iu
ny to bng phng hn. Thanh trt ny hot ng ch khi
nt ZMode c nhn.
Blur: Thanh trt Shadow Blur Radius lm cnh sc
nt hay mm ca bng ang c. Gi tr cao hn dn n
cnh (m) trong bng ti.
Rays: Rays trt xc nh s lng ca cc tia sng
xut hin trong vic xc nh mi pixol ca bng ti. Con
s cao hn sn xut bng chnh xc hn nhng tng thi
gian render, cho hiu qu ti a. S dng thanh trt ny
khi ZMode ang hot ng.
Aperture: Thanh trt Aperture nh hng n sc
nt ca cc cnh bng bng cch m phng mt dng nh
sng hp hay rng trn cc mt m hnh. Gi tr nh hn m
phng mt dng hp ca nh sng, do to sc nt hn.

5.2. Rendering.
ZBrush cung cp mt s cch lm vic cho c trong
2D v 3D. Cng vic khi hon thnh c th c lu vo
mt tp tin bng cch nhn vo Document > Export.
i vi mt BPR, c nhng la chn b sung lu
thi gian, v sau c th c ghp li trong mt chng
trnh chnh sa hnh nh khc (xem chi tit cc BPR pages).
160

Hnh 5.204: Bng Rendering.

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Render modes
Preview: Cc renderer mc nh, c s dng sau khi sng
tc mt khung cnh, hoc iu khc xong mt tc phm ngh
thut. N s hin th hu ht cc thuc tnh n ca khung cnh, nh
Preview Shadows, v bao gm bng trong nh sng, sng m
phc tp, mu sc ca nh sng, chiu su v th hin r vt liu
c p cho i tng v nhiu cc hiu ng khc. Cc renderer th
hin r rng, v hiu qu trong hu ht cc tnh hung. Bng Render
cung cp bn ch rendering tiu chun ca cp khc nhau chi
tit, vi nhiu b cho mi. Ngoi ra c l Best Preview Render
(BPR), ch lm vic vi m hnh 3D trong ch Edit, cung cp kt
qu cht lng c bit trong mt thi gian rt ngn.

Hnh 5.205:

Preview render.

Cursor: Nt Cursor l mt bng chn cho php ta xem trc


mt phn ca hnh nh trong ch Best hoc Best Preview Render
(BPR). S dng nt ny, bm vo n v ko vo khung cnh.
Render: Nt Render lm cho ton b hnh nh ch chn
render. S dng nt ny sau khi iu chnh cc thuc tnh m khng
cp nht t ng khi thay i.
Best: Best Renderer. Nt Best Renderer render cho hnh nh
ch Best Render Render (BPR). Renderer tt nht chnh sa b
sung thm cc thuc tnh tin tin nh bng ti, phn x, kh rng
ca, nh sng ton cc v nhiu hn na. Mi hiu ng u tin phi
c kch hot bng cch s dng cc biu tng iu chnh v thit
t trong bng. hy b cc bc trc, v tr v trc ch
Render, bm phm ESC.
Preview render (hnh 5.205): Nt Preview Renderer mt hnh
nh trong ch xem trc Render. L mt ch , hin th nh sng
tiu chun v cc hiu ng vt liu mc nh. N cung cp mt i
din thi gian thc ca hu ht cc hinmhf nh v cc thuc tnh iu
khc.
Fast render (hnh 5.206): NtFast Renderer cho khung cnh
trong Fast ch Render. Render nhanh ch b qua tt c cc
thuc tnh vt liu v hin th tt c cc mt hng s dng bng n
gin (c nh ngha trong Fast Render ph bng di y). i
khi ta c th mun s dng ch Render nhanh khi iu khc cc
i tng phc tp bi v thi gian phn ng c sp xp hp l
trong khi chnh sa.

Hnh 5.206: Fast

render.

Hnh 5.207: Flat


Renderer.

Hnh 5.208: Best


Renderer.

Flat (hnh 5.207): Nt Flat Renderer to mt hnh nh trong khung cnh phng. Ch
ny b qua tt c cc thuc tnh nh sng v hin th tt c cc mc m khng c bng - ch
mu sc v kt cu c cung cp, cng y .
Best Renderer (hnh 5.208): c s dng render cho cc tc phm 2D sau cc cng
on chnh sa cui cng. Best Renderer to ra nhng hnh nh cht lng cao nht vi thi
161

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

gian ngn nht. Cc thng tin v bng , nh sng cho cng vic 2D phi c cung cp cho
s dng Best Renderer ny.
Nu ta c gng lm vic ch Best Renderer, ZBrush s t ng chuyn sang Preview
Renderer.
Cc BPR (xem bn di) l la chn tt nht cho cc m hnh 3D, tuy nhin mt s hiu
ng vt liu yu cu s dng cc Best Renderer. BPR c th c kt hp bng cch u tin
hon thnh mt Best render, v tip theo l vi mt BPR render.
Fast Render.
Cc Render > Fast Render iu khin thuc tnh
cho cc Fast renderer (hnh 5.209).
Ambient: Thanh trt ny iu chnh nh sng
mi trng xung quanh, ch c s dng trong ch
Fast Renderer. N xc nh lng nh sng l bao nhiu
cho mi trng xung quanh (nh sng khng c nh
hng cho tt c cc mc trong khung hnh).

Hnh 5.209: Bng Render > Fast


Render.

Diffuse: thanh trt Diffuse Amount iu khin


s lan ta ca nh sng, ch c s dng trong ch
Fast Renderer, xc nh bao nhiu lng bng khuch
tn p dng tt c cho cc mc tiu trong khung hnh.
Flat Renderer (phng): Cho php ta thy c
nhng cnh khng c bng, ch mu c bn. iu ny
c th hu ch cho vic kim tra bn kt cu.

Hnh 5.210: Bng Render > Preview


Shadows.

Best Preview Renderer (BPR): Best Preview


Renderer (hoc BPR) l ch hot ng duy nht vi i
tng 3D. BPR s rendering mt m hnh 3D, trong ch Edit. Cng vic c s dng cc hiu
ng, tnh nng cht lng cao, nh chng rng ca, kch thc y , c p vt liu... cng
nh i tng c y chi tit, xem BPR page.
Preview Shadows (hnh 5.210).
ObjShadow: Kim sot cng ca bng ca m hnh.
DeepShadow: Nt Deep Shadow s tng cng ca bng ti xem trc. Bng cch
ny trn bng ti s c mt lot m trung gian ln hn t b mt im xut pht bng.
Length: Lm tng phm vi qut m ZBrush s dng to ra cc bng . Mt Chiu di
ln hn s ko di v lm mm bng nhng cng s lm tng thi gian tnh ton.
Slope: Thit lp gc phng v ca nh sng c s dng cho d n bng . Tt c cc
bng ri mt gc c dc 45 trn nn. iu ny khng thay i c. dc kim sot
cc gc trong Y, t ch xut pht bng ti. Khng c ngha l nh sng trc tip trn m
hnh. Mt s lng ln c ngha l nh sng c th pha trc ca m hnh.
Depth: o su v m rng bng . Anh hng ca Depth ph thuc vo cc thit lp
cho dc; cc ci t nh ca dc bng ti, thay i Depth s c t nh hng.

162

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Hnh 1.211: Hnh nh render ch BPR trong Zbrush ca ngh s Steve Warner.

AA Half option: Nt Antialiased Half-size trong Document palette s thit lp cc yu t


thu phng (zoom) cho bc tranh, ng mt na kch thc ca n. ZBrush lm vic vi yu t
ny mt cch c bit, khi cc gi tr zoom l chnh xc 50%, cc tnh nng chng rng ca,
lm gim hiu ng "lm chm" c th xut hin dc theo cc cnh trong mt hnh nh do my
tnh to ra. i vi cc m hnh 3D trong ch Edit v s dng BPR, kh rng ca c thc
hin trong cc cng vic renderer v s dng AA Half l khng cn thit.
Image Resolution: Khi render hnh nh in, yu cu s mt l hnh nh phi c mt
phn gii tt. Ngi ta dng n v ppi (pixels per inch), tc l c bao nhiu pixels trong mi
inch. V d, nu hnh nh phi trn 300 ppi nu s dng cho tp ch cht lng hng u,
dng in hnh nh trong cun sch.
ZBrush li khng c cch no xc nh phn gii ca hnh nh. Tt c cc hnh nh
c cung cp vi kch thc chnh xc ca n vi cng cc im nh (mc d c s dng AA
Half trn).
render mt hnh nh c kch thc ph hp vi phn gii c th, ta cn phi tnh
ton kch thc pixel. Cch n gin nht lm iu ny l thit lp mt tp tin trng trong
mt phn mm bin tp hnh nh nh Photoshop, v sau ghi li kch c hnh nh chiu cao
v chiu rng theo pixel (hnh 5.211).
Trong Zbrush, ta cn thay i kch thc cc ti liu trong cc Document palette. Lu
rng ta nn thit lp ng kch c ca ti liu trc khi bt u mt hnh nh minh ha 2D. Tt
ch Edit v xa sch nn canvas (bm Ctrl+N). Tt Pro chuyn i trong Document palette.
Thit lp cc Width and Height thanh trt cc gi tr pixel ta mun. Bm Resize.

163

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Canvas s c thay i kch thc vi kch thc mi. Khi ta xut s c mt kch thc
bn phi v ta c th xc nh phn gii trong Photoshop nu ta mun.
Lu tp tin Render: lu, ch cn nhn nt Document > Export v chn mt tn tp tin
v vi nh dng tp tin. Hnh nh c th c lu vi nhiu nh dng khc nhau.
BPR
Best Preview Render (vit tt l BPR) s thit lp t ng trong ch Edit, s dng tnh
nng chng rng ca kch thc y ca ti liu. S dng nt AAHalf l khng cn thit
khi s dng ch render ny. BPR s lm cho tt c SubTools, vi polyframes hin th nu
c kch hot v cng cung cp mt s ty chn mi, bao gm phn b b mt v cc hiu
ng cho cc khi si (fibers).
Cc iu khin BPR bao gm cc nt BPR, ang trn cng ca Render > BPR
RenderPass sub-palette. Nt BPR v thanh trt SPix cng ang trn cng bn phi ca giao
din ngi dng mc nh.
Saving the BPR Render to a file: lu lm ch cn nhn nt Document > Export, chn
mt tn v nh dng cho tp tin. Hnh nh c th c lu trong mt lot cc nh dng. Nu
ta mun lu hnh nh cho cc tnh nng s dng sau ny cho Zbrush, vo bng Render >
BPR RenderPass. Nhp chut vo mt biu tng export qua .
Render Properties
Render > Render Properties (hnh 5.212).
Details: Cp ca xem trc chi tit Render
Maps. Bng cch tng thanh trt chi tit ny, ta s nng cao
cht lng hnh nh. c thc hin bng cch to ra bn
chi tit ln hn trong bng Light > Environment Maps v
cng s nh hng n cht lng ca s khi to LightCap
t mt hnh nh nn. Cc bn mi trng kim sot cht
lng tng th ca khi lng vt liu.
nhanh chng to LightCap, gi thit lp mc nh
l 1. Sau khi hi lng vi cc thit lp khc nhau, c th tng
thanh trt thit lp cc chi tit to ra bn mi trng
vi mt di ng cao hn, dn n cht lng tt nht khi
render ln cui cng.
Kch thc ca Diffuse and Specular maps c to ra
bi LightCap l 512 512 pixels, vi gi tr thanh trt l 1
v tng ln n 2048 2048 pixel vi gi tr 3.

Hnh 5.212: Render > Render


Properties.

3D Posterize: Thanh trt 3D Posterize p dng


posterization n mt m hnh 3D, khng ph thuc vo vt
liu c gn cho n. iu ny lm cho posterization 3D hot ng bng cch iu chnh
ton b m hnh, nh sng chiu vo m hnh c chia thnh cc khi v mu sc phng. N
cung cp mt cch rt nhanh chng to ra mt posterized render, mc d khng c s kim sot
tinh t.

164

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Exp: Thanh trt Exponent kim sot mc gim st cho hiu ng 3D Posterize.
SmoothNormals: Kch hot ch BPR Smooth Normals Render. Vi ch ny, ta s
khng cn phi thm mc subdivision m vn to ra mt b mt mt m khi render vi
BPR. Ch dng hnh ny ch th BPR t ng lm mn cc cnh gia cc a gic m ln
lt cung cp cho b mt ca m hnh xut hin hon ton trn tru.
Materials Blend-Radius: L s pha trn trong bn knh ca cc vt liu k nhau. Bng
cch tng Radius Blend, ZBrush s pha trn cc vt liu p ng trn b mt ca m hnh. iu
ny loi b qu trnh chuyn i cng nhc gia vt liu c c tnh khc nhau ng k. Mt
gi tr thp cung cp mt s pha trn vi chuyn i hp rt ngn v tc ng kh mnh. Mt
gi tr cao cung cp cho pha trn vi mt qu trnh chuyn i rng v nh hng cc k mm
mi. Gi tr pha trn vt liu ny l ton cc v s nh hng n ton b m hnh ca ta. Nu
ta mun kim sot mt s SubTools trn c s c nhn, cng s cn phi iu chnh thanh trt
BPR Material Blender trong menu Tool > Display Properties.
Shadows: To bng .
Aocclusion: Kch hot Ambient Occlusion Rendering.
Sss: Kch hot lp di b mt tn x Rendering.
Transparent: Kch hot Subtool Transparency Rendering.
WaxPreview.
Khi kch hot hot ng, s p dng mt vt liu c tnh sp, ging nh cc vt liu ca
m hnh trong thi gian thc thng qua trc render. iu ny c ngha rng hiu qu s c
hin th ngay c trong bnh thng ang iu khc v thit lp.Tnh cht sp tinh chnh trn
ton cc s dng trong menu Render > Preview Wax v mi vt liu bng cch s
dng Material > Wax Modifers.
View Blur: Xem lm nhe ca vt liu.
Fibers: Render cho khi si.
Af: Kh rng ca cho khi si.
HDGeometry: Kch hot Geometry HD Rendering.
Fog: Render vi sng m.
Depth Cue: Render Depth Cue.
SoftZ: iu chnh chiu su.
SoftRGB: iu chnh mu sc.
Flatten: San bng lp.
3D Shading: Cng bng 3D.
BPR RenderPass.
Khi s dng cc renderer BPR, cc ng lu file tnh nng ring bit t ng c sn. Ta
c th tm thy chng trong bng Render > BPR RenderPass.
Bng Render > BPR RenderPass (hnh 5.213).
165

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

BPR: Nt Best Preview Renderto hnh


nhcho bt k m hnh trong vi cc tnh nng i
kem nh 3D Shadows, 3D Fibers, Ambient
Occlusion, Transparent Subtools, hoc vi
Geometry HD. BPR lm vic vi c Depth Cue and
Fog. Nu ta mun s dng BPR vi nt Movie
Palette > Turntable BPR, th cc thit lp cho render
phi c hon tt trc khi nhp vo nt
Turntable. iu ny cng ng nu BPR c s
dng vi cc Timeline Movie Recording.
Mt s hiu ng vt liu li yu cu s dng
Best render. s dng tt nht render vi BPR,
render ln u viBest render, sau l BPR. BPR
ch hot ng cho mt m hnh trong ch Edit v
khng c tc dng vi cc tnh nng trong 2.5D cung
cp.

Hnh 5.213: Bng Render> BPR


RenderPass.

Spix: Subpixel c tc dng chng rng ca Render Quality. Thanh trt Spix kim sot
cht lng ca cc anti-aliasing: Cng cao gi tr ca cht lng cng tt hn nhng hnh nh
render lu hn. Thit lp gi tr 0, khng kh rng ca nhng thi gian render li nhanh iu ny rt hu ch khi ta ang th nhng hiu ng khc.
Ssharp: Thit lp thanh trt c sc nt ca anti-aliasing. Mt gi tr m cho m
hn v rng ca t b iu chnh cho sc so. Mc nh l 0.
VBlur Radius: Thanh trt View Blur Radiusiu chnh View Blur. Gi tr cao hn lm
tng nhe m.
Shaded: Bng m ca hnh nh c th hin khi reder ch BPR,nn s l mu en
v cc cnh ca m hnh c kh rng ca c mt kt qu tt nht khi kt hp. Nhp vo
hnh thu nh xut mt tp tin trn my tnh.
Depth: Bn Depth c xut hin trong render BPR. Nhp vo hnh thu nh xut
mt tp tin trn a.
Shadow: Bn bng khi render trong BPR. Shadows phi c bt trong Render>
Properties . Nhp vo hnh thu nh xut mt tp tin trn my tnh.
AmOc: Ambient Occlusion Map cng c trong render BPR. Ambient Occlusion phi
c bt trong Render Properties. Nhp vo hnh thu nh xut mt tp tin trn my tnh.
Mask: Mask Mapcng c s dng trong render BPR. Nhp vo hnh thu nh xut
mt tp tin trn my tnh.
Sss: Sub-surface Scattering Map c s dng trong render BPR. Nhp vo hnh thu nh
xut mt tp tin trn my tnh.
Floor: Floor Depth Map cng c s dng trong render BPR. Nhp vo hnh thu nh
xut mt tp tin trn my tnh.

166

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Reuse Existing Maps: Vi ty chn ny bt, v nu m hnh khng di chuyn, tip theo
BPR s ti s dng bng, to mi trng v nh sng khc x di b mt, nhm lu thi gian
render.
lu cc tnh nng ring, bm vo biu tng ring ca n. Sau ta s nhn c mt
hp thoi Lu As v c th lu cc tp tin vo a trong mt lot cc nh dng hnh nh. i
vi mt s tnh nng, chng hn nh Shadow v Ambient Occlusion, ta phi bt ty chn
trong bng Render > Render Properties trc khi thc hin render. Trong v d trn, c hai
AmOc (Ambient Occlusion) v Sss (Sub-surface Scattering) khng c sn nn cc ty chn ny
khng c bt.
Using Render Passes: C chc nng lu nhng tnh nng ring bit, c ngha l ta c
quyn kim sot nhiu hn i vi nhng hnh nh cui cng. Ta c th s dng mt chng
trnh chnh sa hnh nh chuyn dng nh Photoshop kt hp cc tnh nng vi nhau,
mt qu trnh c gi l ghp.
BPR Settings: BPR cung cp nhiu kh nng to
nhiu bin i v chnh sa n tng cho cc render, bao
gm s dng transparency, tn x di b mt (subsurface scattering) v chiu su (depth). khm ph tt
c cc ty chn BPR, vo Render palette.
Hnh 5.214 minh ha m hnh ng h c render
vi tnh nng khc x qua khi vt th (SubSurface
Scattering render).
BPR Transparency.

Hnh 5.214.

Bng Render > BPR Transparency (hnh 5.215).


Menu BPR Transparency bao gm tt c cc thit
lp lin quan n s dng transparency vi BPR. Vi BPR
c th cho mt m hnh c nhn thy thng qua mt
s SubTools ca n. (Ni cch khc, mt m hnh c
Hnh 5.215: Bng Render > BPR
th t transparency). V d, knh eo mt c th c thc
hin transparency khun mt ca nhn vt c th c
Transparency.
nhn xuyn qua chng. xc nh cc SubTools ta mun
c transparency ta phi bt BPR Transparent Shading
trong bng Tool > Display Properties. Cc la chn transparency cng phi c bt trong
Render > Render Properties.
Strength: Thanh trt Strength kim sot hiu ng trong sut ca b mt m hnh. Mt
gi tr cao hn s lm trong sut r hn.
Nfactor: Thanh trt NFactor kim sot trong sut, nh hng bi tuyn b mt. iu
khin falloff gia cc b phn trong sut v m c ca li vi hng nh sng bnh
thng. Mt thit lp t 0 c ngha l tt c cc phn ca li s c trong sut, mt thit lp
1 c ngha l ch normals trc tip phi i mt vi ngi xem mi c trong sut.
ByColor: Thanh trt ByColor kim sot hiu qu trong sut thng qua cng
mu. Mt gi tr cao hn s cung cp mt trong sut r hn.
167

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Cfactor: Thanh trt CFactor l yu t cng mu: gi tr cao cho s khc bit ln
gia mu sc. Mt thit lp l 0, s khng c s phn bit gia mu sc. Vi mt thit lp
ByColor l 1, li s hon ton trong sut. Thit lp gi tr 4, s cho s thay i ln nht vi
khu vc mu en, khu vc c trong sut v trng hon ton m c.
Refract: Thanh trt khc x kim sot lng khc x. Mt thit lp t 0, s khng c
hiu ng khc x. Ci t gi tr 1, cho s khc x ln nht.
Rfactor: Cc thanh trt RFactor iu khin yu t khc x. Gi tr cao hn cho mt khc
x phng i hn, n c tnh bng cch thit lp ca cc thanh trt khc x. Thit lp mt
gi tr cao cho mt hiu ng vt phng to nh ang xem qua knh lp.
BPR Shadow
Cc BPR Shadow iu khin bng c render
trong ch Best Preview Render.
Bng ci t Render > BPR Shadow (hnh 5.216)
Fstrength: Thanh trt Floor Shadow Strength cho
bng trn nn khung cnh, gi tr cao hn cho mt bng
mnh hn. i vi bng ti xut hin trn sn, th nt
Floor v Floor Grid phi c kch hot.
Gstrength: Thanh trt Global shadow Strength,
cho php ta iu chnh s lng ca bng ti c p dng
cho ton b m hnh, m khng cn phi thay i ci t
trong thanh trt Material > Environment >Shadow ring
cho tng vt liu s dng. Mt gi tr cao hn cho mt
bng mnh v r hn.

Hnh 5.216: Bng ci t Render


> BPR Shadow.

Hy nh rng thanh trt ny l mt hiu ng phi sng cho tt c cc ci t thanh trt


Material > Environment > Shadow ta c th iu chnh gi tr ring cho vt liu khc nhau,
nhm tinh chnh bng ti khi cn thit. V d, nu bng vt liu trong mi trng ca ta, c
thit lp mc 100, nhng sau ta di chuyn ton cc. Global Shadow Strength c gi tr
0.50, sau gim xung ch c 50% gi tr. Khi s dng 100, n s c ti s dng trn vt
liu.
Rays: Thanh trt Rays, s thit lp s lng tia c s dng trong vic tnh ton bng
ti. Mt s cao hn s cung cp cho bng nh nhng hn, ty thuc vo cc thit lp
Angle. Tng s lng tia s lm tng thi gian render.
Angle: Thanh trt Gc s thit lp cc gc ti a thng qua , cc tia c to ra s c
gi tr cao hn cho bng nh nhng hn, bng t tp trung. Mt thit lp ca 360 vi mt s
lng ln cc tia s cung cp cho mt hiu ng gn nh to mt mi trng c bng .
Res: Thanh trt Res s thit lp phn gii bng bng pixel: Con s ny l c hiu qu
kch thc hnh nh (c lp vi kch thc ti liu) m ZBrush s dng ni b tnh ton
trong bng ti. Thit lp thp hn s hin th nhanh hn, cc thit lp cao hn s cho chnh
xc cao hn. i khi gi tr thp hn c th cho kt qu mong mun vi t chi ph x l - v d,
khi bng mm c yu cu.

168

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Blur: Thanh trt Blur s thit lp - bn knh bng m trong nh: cc gi tr cao hn cho
bng nh nhng hn, bng m hn, khng b cng. Cc thanh trt lin quan n thanh trt
Res, cn c iu chnh song song vi n. V d: nu gi tr thanh trt Res c thay i t
500 n 1000, gi tr Blur ca 4 nn cng c tng gp i ln 8.
Vdepth: Thanh trt VDepth s thit lp depth offset bng pixel. Vic tnh ton bng
c b p theo hng (vi gi tr m) hoc t ngi xem (vi cc gi tr tch cc). Thit lp
tiu cc c th tng cng ca nh sng v bng ti, to ra gi tr tch cc hn trn tt c cc
bng.
Ldepth: Thanh trt LDepth s x l Light depth offsetbng pixel. Vic tnh ton bng
c b p theo hng (vi gi tr m) hoc t ngun sng (vi cc gi tr tch cc). Thit lp
tiu cc c th tng cng ca nh sng v bng ti, to ra gi tr tch cc hn trn tt c cc
bng.
Spd: Kch hot Sub-Pixel-Depth. N s tnh ton v cung cp cho chnh xc bng
hn. Nn tt tnh nng ny, s tng tc thi gian render khi ang trong th nghim.
Gamma: Thanh trt Gamma nh hng n tng phn bng. Thit lp thp s c
xu hng cung cp cho mt ci bng ko di hn ca m hnh, mt thit lp cao hn s nh
gn hn.
Falloff: Thanh trt shadow Falloff, s dng kt hp vi thanh trt Gamma, kt qu tt
nht thu c vi mt thit lp Gamma di 1.
Max Dist: Thanh trt iu khin xa ca bng khi ko di. Mt gi tr cao hn cho
bng gn hn. Vi thit lp ca 10, cho bng ti di nht thit lp. Mc nh 0 s v hiu ha
ty chn ny.
DistFalloff: Thanh trt Distance Falloffkim sot falloff cho bng ti khi Max Distc
bt ln. Vi mt gi tr thp bng ti s m dn dn, vi mt gi tr cao bng ti s m dn mt
cch nhanh chng hn.
Bpr Ao
Bng iu khin Render > BPR Ao (hnh 5.217).
Strength: Thanh trt Ambient Occlusion Strength, to
hiu ng cho mi trng; gi tr cao hn cho mt hiu ng mnh
m.
Color: Nt Ambient Occlusion Color, t mu ca hiu
ng mi trng. Mu khng c bao gm trong bn AO,
to ra khi cc ty chn khi to cc bn trn c thc hin.
Rays: Ambient Occlusion Rays Count. Thanh trt thit
Hnh 5.217: Bng iu
lp s lng tia c s dng trong vic tnh ton to mi
khin Render > BPR Ao.
trng. Mt s cao hn s to mi trng nh nhng hn, ty
thuc vo cc thit lp Angle. Tng s lng tia s lm tng thi
gian render. Angle: Ambient Occlusion Maximum Angle. Thanh trt nn 360 nhng
gim gi tr s thu hp nh hng ca hiu ng lin quan n hng nh sng.

169

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Res: Thanh trt Res s thit lp phn gii AO trong nh c render. Con s ny c
hiu qu v kch thc hnh nh (c lp vi kch thc ti liu) m ZBrush s dng ni b
tnh ton to mi trng. Thit lp thp hn s hin th nhanh hn, cc thit lp cao hn s cho
chnh xc cao hn. i khi gi tr thp hn c th cho kt qu mong mun vi t thi gian
cng sc x l.
Blur: Thanh trt Blur s thit lp bn knh nhe m AO trong pixels. gi tr cao hn
cho nh nhng hn, m hn trong mi trng. Cc thanh trt lin quan n Res, cn c
iu chnh song song vi n. V d: nu gi tr thanh trt Res c thay i t 500 n 1000,
gi tr Blur ca 4 nn cng c tng gp i ln 8.
Vdepth: Thanh trt VDepth s thit lp depth offsetbng pixel. Cc tnh cht AO c
b p theo hng (vi gi tr m) hoc t ngi xem (vi cc gi tr tch cc).
Ldepth: Thanh trt LDepth s thit lp nh sng light depth offsetbng pixel. Cc tnh
cht AO c b p theo hng (vi gi tr m) hoc t cc ngun nh sng (vi cc gi tr
tch cc).
SPD: Nt Spd s thit lp tnh ton sub-pixel depth. Cung cp cho chnh xc ln hn
vi AO. Khi tt s tng tc thi gian render, nu ang th nghim.
Gamma: Thanh trt Gamma l iu khin gam sc ca mi trng. Gamma tng t
nh sng ca nh hng AO. Gi tr thp hn s cung cp cho mt ti hn trn tng th
mi trng, gi tr cao hn s lm ti gim i. nn thit lp gi tr 5, cho hu ht cc tnh
hung.
Falloff: Ambient Occlusion fall-off.
Max Dist: Thanh trt iu khin khong cch ti a bao xa nh hng bi AO. Mt gi
tr cao hn cho hiu qu xa. Cc thit lp mc nh l 0 s v hiu ha ty chn ny. Thit lp
ti a cho hiu qu xa.
DistFalloff: Thanh trt cch Falloff kim sot hiu qu AO khi MaxDist c bt
ln. Vi mt gi tr thp hiu qu s phai dn, vi mt gi tr cao hiu qu s m dn mt cch
nhanh chng hn.
BPR Sub-Surface Scattering (Bpr Sss)
Render > BPR Sss (hnh 5.218).
Trnh n BPR Subsurface Scattering (BPR Sss) bao
gm tt c cc thit lp lin quan n dng hnh ca tn x
di b mt khi s dng BPR. Hiu ng ny s m phng
s hp th nh sng c th nhn thy trong mt s loi vt
liu trong iu khc nh da, sa, cm thch, nha c
bit v nhiu hn na
S phn b b mt (Subsurface scattering-SSS) c
th c kch hot trong n chiu sng c nhn - xem
phn Lights bit thm chi tit trong cc ti liu trc
tuyn. SSS cng c kim sot thng qua vic b tr vt

170

Hnh 5.218: Bng iu khin


Render > BPR Sss.

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

liu, cung cp cc la chn mu sc v iu chnh cc hiu ng pha trn. Xem phn Vt liu
(Materials) bit thm chi tit.
SSS Across Subtools: SSS c tc dng tnh ton vi ton b cc Subtools. SSS c trn nt
Subtools s thay i tt c khi xem xt tnh ton phn b b mt. Nu nt ny c tt, SSS
c tnh nh th mi subtool c thp sng ring.
Rays: L cc tia phn b di b mt. Thanh trt Rays s thit lp s lng tia c s
dng trong vic tnh ton phn b b mt: Mt s cao hn s cung cp cho nh nhng, ty thuc
vo cc thit lp Angle. Tng s lng tia s lm tng thi gian render.
Angle: C tc dng di b mt khc x vi nhiu gc . Thanh trt Angle bnh thng
nn 360, nhng s lm gim gi tr s thu hp lp, di b mt khc x lin quan n
hng nh sng.
Res: Thanh trt Res s thit lp phn gii SSS trong nh c render: Con s ny
l c hiu qu kch thc hnh nh (c lp vi kch thc ti liu) m ZBrush s dng ni b
tnh ton phn tn di b mt. Thit lp thp hn s hin th nhanh hn, cc thit lp cao
hn s cho chnh xc cao hn. i khi gi tr thp hn c th cho kt qu mong mun vi t
chi ph x l - v d, khi mt hiu ng SSS yu l bt buc.
Blur: Thanh trt Blur s thit lp bn knh m nhe
SSS trong pixels: gi tr cao hn cho nh nhng hn, m hn
di b mt tn x. cc tnh cht lin quan n trt Res cn
c iu chnh song song vi n. V d, nu gi tr thanh trt
Res c thay i t 500 n 1000, gi tr Blur ca 4 nn cng
c tng gp i ln 8.
Vdepth: Thanh trt VDepth s thit lp depth offsetbng
pixel: Vic tnh ton SSS c b p theo hng (vi gi tr
m) hoc t ngi xem (vi cc gi tr tch cc).
Ldepth: Thanh trt Ldepth thit lp depth offset bng
pixel: Vic tnh ton SSS c b p theo hng (vi gi tr
m) hoc t cc ngun nh sng (vi cc gi tr tch cc). Thit
lp i vi cc ngun sng c xu hng to ra SSS ln hn.
Spd: Kch hot tnh ton Sub-Pixel-Depth. Cung cp chnh
xc hn hiu ng SSS. Khi tt s tng tc thi gian render
lc th nghim.
BPR Filters.
BPR filters (hnh 5.219), l nhng tc ng vo hnh nh
sau qu trnh s dng render ch Best Preview Render. C
mt s li th s dng cc b lc ny. u tin, n trnh thm
cc bc chnh sa sau ny, trong mt chng trnh nh
Photoshop. Th hai, cc b lc BPR c th s dng thng tin
chi tit c tnh ton nh chiu su hoc mt n. iu ny c
ngha ta c th p dng cc hiu ng cho mt khu vc cc b
ch khng phi l ton b hnh nh.
171

Hnh 5.219: Bng ch


BPR Filters.

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

F1 F8: Bm vo nt F1 n F8 hin th cc slots tng ng c th nhn c mt


b lc. Theo mc nh, khng c b lc c kch hot. Ta phi nhp vo vng trn nh pha
trn bn phi ca nt chc nng bt / tt b lc.
Filter (default> Noise): B chn lc. Nhn vo y chn mt b lc p dng
render. Cc b lc tng t c th c p dng trong nhiu v tr, vi mi trng hp nhn
c cc thit lp ca ring mnh. i vi mt danh sch cc b lc c sn, xem Filters List.
BlendMode (default > Add): Thay i ch , m theo cc hiu ng b lc s c
kt hp vi render. Mi b lc c mt ch ha trn mc nh s c chn mc nh nhng
ta c th t do thay i n c c kt qu chnh xc m ta ang tm kim.
Color picker: Bng cch nhp vo hp mu ta c th thay i mu sc p dng cho cc
b lc. Mt s b lc nh mu , xanh hoc xanh khng b nh hng bi ty chn ny.
Strength: Thanh trt xc nh mnh ca b lc s c p dng render. Gi tr 0, b
lc khng c tc dng, gi tr 1, n c p dng hiu qu 100%. Gi tr tiu cc s o ngc
tc dng ca b lc (chng hn nh chuyn cc b lc Blur vo mt b lc Sharpen).
Radius: Lm thay i b lc hin ti bng cch tng s lan ta ca n. Thit lp ny c
iu ch bng thanh trt Strength
Filter Blur Type: Lc loi mu xanh
Mask: iu chnh mnh theo mt n. iu chnh cc b lc theo hnh bng ca m
hnh. Khi gi tr ti a ca n, cc b lc s ch c p dng trong cc b phn ca canvas
c bao ph bi m hnh ca ta. Vi gi tr l -1 b lc s ch p dng i vi nn. Thng tin
ny lun c sn v khng cn phi c cho php trong cc thit lp Render c p dng cho
hnh nh.
Mask Exp: Lc theo Mask Exponent
Fresnel: iu chnh mnh bi Fresnel. iu chnh cc b lc da trn nh hng b
mt. Bng cch iu chnh gi tr ca b iu bin cc b lc, c th c p dng cho cc b
mt pha trc ca m hnh hoc cc b mt gc cnh i t camera. Thng tin ny lun c sn
v khng cn phi c cho php trong cc thit lp Render c p dng cho hnh nh.
Fresnel Exp: Lc theo Fresnel Exponent.
Depth: iu chnh mnh theo chiu su (m = gn, 0 = Trung tm, tch cc = xa) iu
chnh b lc da trn cc thng tin chiu su trong cnh. Thng tin ny lun c sn v khng
cn phi c cho php trong cc thit lp Render c p dng cho hnh nh.
Depth Exp: Lc theo Depth Exponent
Shadow: iu chnh sc mnh ca bng . iu chnh cc b lc m cc b phn ca
b mt trong bng ti. Khi gi tr ti a ca n, cc b lc s p dng ti vng c bng ti
trong render. Thng tin ny lun c sn v khng cn phi c cho php trong cc thit lp
Render c p dng cho hnh nh.
Shadow Exp: Lc theo Shadow Exponent.
Ao: iu chnh mnh theo AO. iu chnh cc b lc da trn cc b mt gn nhau. Khi
gi tr ti a ca n, b lc s ch c p dng trong trng Ambient Occlusion, bng c
172

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

to trong render. Thng tin ny ch c sn khi Ambient Occlusion c kch hot trong
Render > Render Properties trc khi rendering.
AO Exp: Lc theo AO Exponent. iu chnh mnh theo SSS. iu chnh cc b lc ni
nh sng c th i qua cc m hnh, thng qua thit lp SSS ca n. Khi gi tr ti a ca n,
cc b lc s ch c p dng cho cc khu vc m trong render. Thng tin ny ch c sn khi
Sub Surface Scattering c kch hot trong Render > Render Properties trc khi rendering.
SSS Exp: Lc theo SSS Exponent.
Color: Lc theo mu.
Int: Lc theo Cng mu (Color Intensity). iu bin mt b lc da trn cng
ca mu sc, c la chn trong cc lin kt mu c trong khung cnh. Thanh trt Int Exp
s kim sot kch thc ca thanh trt cng c p dng cho m hnh. Thit lp cao hn
s dn n render t b nh hng bi cc b lc.
Int Exp: Lc theo Intensity Exponent.
Hue: Lc theo mu Hue. iu bin mt b lc da trn mu sc c la chn trong cc
lin kt mu trong khung cnh.Thanh trt Hue Exp s kim sot kch thc ca cun mu sc
c p dng cho m hnh. Thit lp cao hn s dn n render t b nh hng bi cc b lc.
Hue Exp: Lc theo Hue Exponent.
Sat: Lc theo mu bo ha (Saturation). iu bin mt b lc da trn s bo ha ca
mu sc c la chn, trong cc lin kt mu trong khung cnh. Thanh trt Sat Exp s kim
sot kch thc ca cun bo ha ra c p dng cho m hnh. Thit lp cao hn s dn n
render t b nh hng bi cc b lc.
Sat Exp: Lc bi Saturation Exponent.
Filters List: ZBrush cung cp 25 b lc khc nhau, c th c kt hp v p dng cho
BPR render. c iu ch bng cc thit lp b lc v thit t Masking.
Noise: Ap dng cho b mt b g gh khi render. Mu sc Noise c th c iu ch bi
cc thit lp mu nm bn phi ca ch Blend.
Blur: Cc thit lp mu khng nh hng n b lc ny. B lc ny i lp vi cc b
lc sc nt. Nn nu thanh trt Strength c thit lp mt gi tr m, b lc ny s to mt
hiu ng sc nt.
Sharpen: Lm cho cc cnh v cc chi tit khc trong render r rt hn. B lc ny i
lp vi cc b lc Blur v do , nu thanh trt Strength c thit lp mt gi tr m b
lc ny s to ra mt hiu ng Blur.
Orton: To ra hiu ng chp nh ph bin l chng mt phin bn m ca hnh nh, vi
mt phin bn sc nhn hn. Kt qu l mt hnh nh mm mi v hi m m d sao c chi tit
r rng v mu sc rc r.
Fade: p dng trong sut render. 100%, mu sc kt xut tr nn v hnh.
Glow: p dng mt hiu ng le sng render. Mu sc ca Glow c da trn mu
khi render.

173

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Color: p dng mt mu ng nht render, c th c iu chnh bng cc thit lp


color nm bn phi ca ch Blend. B lc ny c p dng bng cch s dng ch
Replace blending.
Red: p dng mt mu thng nht render bng cch s dng ch mn hnh pha
trn. Cc thit lp mu khng nh hng n b lc ny.
Green: p dng mt mu xanh lc n render bng cch s dng ch mn hnh pha
trn. Cc thit lp mu khng nh hng n b lc ny.
Blue: p dng mt mu xanh ng phc n render bng cch s dng ch mn hnh
pha trn. Cc thit lp mu khng nh hng n b lc ny.
Saturation: Thay i tinh khit ca mu trong render. (Red 100% cho mu nguyn
cht trong khi mc 0% l mu xm.) Thit lp mu khng nh hng n b lc ny.
Hue: Thay i mu sc trong render khin cho mt mu sc khc nhau. Cc mu sc c
chuyn mu t im khi u ca n bi gi tr ca cc thanh trt Strength. Cc thit lp mu
khng nh hng n b lc ny.
Intensity: Thay i sng ca mu sc trong render. Mt tiu cc cho thanh trt
Strength s lm ti render, trong khi mt gi tr tch cc s lm sng hn khi render. Cc thit
lp mu khng nh hng n b lc ny.
Negative: Bn v mu gia xm v mt gi tr thit lp thanh trt strength l 1.
Gamma: p dng mt hm m ca color intensity. N lm sng hnh nh tng th m
khng chiu c ti chi tit.
Additive: Ha trn tt c cc mu sc trong hnh nh c sng hn hoc ti hn bi mt
s gi tr bng nhau.
Paint: p dng cc mu sc c la chn t cc bn v trong BPR render. Kt hp vi
cc thit lp Mask v Fresnel, n c th to mu photorealistic (NPR).
Contrast User Color: Cho php ta iu chnh tng phn ca render bng cch s
dng thng tin mu c xc nh vi cc bn v mu c sn bn di thanh trt Strength. Mu
sc ny s c b sung vi cc mu sc t ln render cui cng. Mt mu ti hn s to ra
mt tng phn nhiu hn, v nh hn th mu sc s t tng phn. c kt qu tt hn, ta
c th kt hp tng phn vi b iu bin Mask.
Contrast Auto Color: Tng t nh Contrast User Color, nhng ZBrush s tm thy mu
sc tt nht t ln render cui cng.
Contrast Auto Gray: Tng t nh Contrast User Color, nhng tng phn s s dng
mt mu xm trung tnh. iu ny dn n mt s tng phn mu trung tnh.
Posterize XLow - Posterize Xhigh: Nm b lc Posterize p dng mt render c hiu lc
Posterize cho ton b render, bao gm bt k hnh nn no. XLow p dng s lng t nht ca
posterization v gi tr XHigh ln nht ca posterization.
BPR Filters Operators: B lc s dng trn cc tnh nng trong BPR filters.
Red, Green v Blue Components: Hin th ch c cc knh thnh phn mu , mu xanh
hoc mu xanh l cy ca hnh nh.
174

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Depth Slider: S dng thanh trt ny xc nh cch mnh m ca cc b lc c p


dng tng i so vi chiu su ca mi im nh trong hnh nh cung cp.
Depth A and B: Cc thanh trt iu chnh cc Depth operator cho ta xc nh im
bt u v im kt thc ca chiu su render. Mt nh ngha chiu su, ni cc b lc s bt
u nh hng n hnh nh vi mt s m chm v chiu su B i din cho ni cc b lc s
c p dng cng 100%.
Lu : Nhng gi tr thanh trt c th d dng thit lp, ch n gin bng cch nhp
vo v sau ko con tr ln hnh render ca ta chn mt im trong hnh nh c mt
mong mun hoc gi tr chiu su B.
Depth Exponent: iu khin gim st (falloff) gia Depth A v Depth B. Chiu su
cng cao, qu trnh chuyn i s l t A n B. Gi tr thp hn, qu trnh chuyn i mm.
Cavity: p dng cc b lc hin ti render pht hin cc l hng nh hang ng. iu
ny cng tng t nh cch mt MatCap c th s dng l hng hin th hai khc nhau. B
lc cavity c th c iu ch bng vic pht hin bn knh l hng, trong ng k c th
thay i qu trnh chuyn i qua hnh hc ca b mt.
Edge Detection: Mt tnh nng mi c thm vo cc filter exponents. By gi ta c
kh nng p dng bt k b lc tm cc cnh ca b mt. Ta c th s dng m phng
mt phc tho ca mt m hnh, ging nh mt cun truyn tranh hay phim hot hnh. V d:
1. Chn Paint filter.
2. Bt thanh trt Paint v chnh gi tr tt c n 100. Ton b hnh nh s tr thnh mu
xm.
3. Click vo chn mu v chn mu ta thch.
4. Tng EdgeDetection gi tr ti a ca n. Ta s thy m hnh ca ta by gi c mt
ng ph bao xung quanh cc cnh bng cch s dng mu sc m ta chn. By gi s dng
cc thanh trt sau y tinh chnh cc kt qu.
Ed Exp: iu ny s kim sot vic pht hin cc cnh c bin i.
Ed Ds: Cc b lc s tc dng tm cnh c hai mt, p dng cho c hai bn cnh.
Ed Radius: Edge Radius iu chnh dy ca cc cnh c p dng cho m hnh.
E Sense: Thanh trt Edge Detection Filter Sensitivity iu chnh nhy thay i trn
b mt cho ZBrush xc nh mt cnh l ang tn ti.
Antialiasing.
Bng Render > BPR Antialiasing (hnh 5.220).
Blur: Thanh trt Color Antialiasing (Blur) ch c s
dng bi cc Best Renderer, v xc nh s mm mi ca hiu
ng kh rng ca. Gi tr ln hn, i din cho m hn. Kh
rng ca l mt hiu ng lm m cnh m lm cho hnh nh kt
xut xut hin mt m ngay c khi phn gii pixol thp.

175

Hnh 5.220: Bng Render


> BPR Antialiasing.

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Edge: Thanh trt Edge Antialiasing ch c s dng bi cc Best Renderer, v xc


nh mt cnh hoc gc, trc khi n c to li bng cch s dng kh rng ca. Nu gi tr
ny l 0, ch c cc cnh sc nt c kh rng ca, nu 100, tt c cc cnh c kh rng
ca.
Size: Cc thanh trt Sample Size ch c s dng bi cc Best Renderer, v xc nh
c bao nhiu khu vc xung quanh xem xt khi cnh c kh rng ca. Gi tr c th l t
1-8; gi tr ln hn cung cp kt qu chnh xc hn nhng tng thi gian render.
Super Sample: Thanh trt Super Sample ch c s dng bi cc Renderer tt nht.
kh rng ca ca hnh nh, ZBrush tnh ton gi tr kh rng ca cho ton b hnh nh nhiu
hn mt ln, v tnh trung bnh kt qu, i n cc hiu ng kh rng ca ti u. Thanh trt
ny xc nh bao nhiu ln tnh ton ton b hnh nh, v cc gi tr ca n c th i t 1 (mc
nh) n 4. Gi tr cao hn to ra kt qu tt hn, nhng tng thi gian render.
Depth Cue (hnh 5.221).
Tn hiu chiu su nh hng ti cc hnh nh
c rendered vi mc khc nhau ca chiu su
khc nhau. iu ny c th c s dng. V d nh
m phng hiu ng ca mt ng knh tp trung mnh
vo mt chiu su, hoc sng m trong kh quyn gy
ra i tng xa xut hin mt m...
Depth Cue: Ta c th chnh sa hiu ng chiu
su bng cch s dng Depth Cue Alpha. Nhp vo n
truy cp vo cc texture sub-palette v chn mt kt
cu. N s c chuyn i sang alpha mu xm v tri
di trn ton b din tch canvas. Mi pixol ca alpha
s xc nh cng ca cue chiu su ti v tr .

Hnh 5.221: Bng Depth Cue.

Vng trng cho chiu su nh hng mnh nht cue, khu vc mu en cho khng c tc
dng. Hu ch hn ch nh hng su gi n mt khu vc c la chn ca canvas.
Intensity (Cng ): Thit lp cng ca hiu ng vo cc a im pha xa (su) ca
khung cnh. Phm vi = 0 n 100%. Mc nh = 100%.
Softness (S mm mi): S pixols trung bnh to m. Con s cao hn to m
nhiu hn. Phm vi = 1-8. Mc nh = 4
Depth1: L im gn ca hiu ng chiu su. Khng c to m khong cch ny. Cc
m bt u nh khi chiu su tng ln. G s vo trc tip hoc click v ko thanh trt
thit lp gi tr; chn mt i tng chiu su ni ta mun bt u t y s to m v th
chut.
Depth2: Chiu su 2 l im xa ca hiu ng chiu su. C s to m khong cch
ny. G vo s trc tip hoc click v ko thanh trt chn mt chiu su.
Depth Cue Curve: Nhp vo Depth Cue Curve m rng kch thc y ca n.Ta c
th iu chnh cng ca chiu su gia im gn (Depth1) v im xa (Depth2) bng cch
iu chnh ng cong.

176

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Depth Cue for BPR: Cc BPR Filters c th c s dng to ra mt hiu ng Depth


Cue khi s dng BPR.
Depth Cue ch c sn cho Best renders. N phi c kch hot bng cch s dng nt
DepthCue trong Render Properties.
Depth Cue Alpha.
Depth Cue Alpha popup chn hnh nh c s dng lp bn hiu ng Depth
Cue. Vng sng c hiu qu l mnh nht. Mc d cc vng sng ti t bng Texture c s
dng cho nhiu chiu su Cue Alpha, nhng ch c cc thng tin cng mu sc c p
dng, nh cc textures l nhng hnh nh mu xm.
Intensity: Thanh trt Depth Cue Intensityquyt nh sc mnh tng th ca hiu ng
DepthCue. N ch c s dng bi cc Best Renderer, v phi c kch hot bng cch s
dng biu tng Render Depth Cue.
Softness: Thanh trt Softness mm mi xc nh s lng m din ra trong khu vc
tp trung t nht l theo quy nh trong Depth Cue. DepthCue ch c s dng bi cc Best
Renderer, v phi c kch hot bng cch s dng biu tng Render DepthCue trn.
Depth1: Thanh trt Depth1 xc nh khong cch gn nht dc theo trc Z m ti cc
i tng c hin th bng cch s dng vng sng mnh (khng b m). T gi tr Depth1
vi gi tr Depth2, cc mc c cung cp vi s gia tng vt m. Ta c th xc nh gi tr
trong thanh trt ny, hoc ta c th bm vo y v ko vo khung chn mt gi tr chiu
su.
Depth2: Thanh trt Depth2 xc nh khong cch xa dc theo trc Z. Xa hn na l tt
c cc vng c hin th vi trng tm l mm nht (m). T gi tr Depth1 vi gi tr Depth2,
cc vng c cung cp vi s gia tng vt m. Ta c th xc nh gi tr trong thanh trt ny,
hoc ta c th bm vo y v ko vo khung chn mt gi tr chiu su.
Depth Cue Curve: Depth Cue Curve xc nh cch thc m vt m tng khi hiu ng
Depth Cue c p dng. Theo mc nh, t gi tr Depth1 vi gi tr Depth2, cc mc c
cung cp vi s gia tng vt m. ng cong ny xc nh s lng m ti mi im gia
Depth1 v cc gi tr Depth2. Depth Cue ch c s dng bi cc Best Renderer, v phi c
kch hot bng cch s dng biu tng Render Depth Cue trn.
BPR filters cho mt Depth Cue effect: Cc hnh nh bn tri cho thy BPR lm vi b lc
khng c p dng, bn phi l render vi cc b lc.
to ra mt hiu ng Depth Cue (hnh 5.222), u tin to mt hnh nh c BPR
render, sau vo bng Render > BPR filters. Nhp vo mt nt ln lt t F1 ti F cui cng
chn b lc tng ng (nhp vo mt s ch s c vng trn trong bng chuyn i xut
hin v c kch hot). Mt vng trn m xut hin cho mt b lc hot ng v cc nt v
thanh trt s c kch hot, v xut hin khng cn ch n m na.
Chn loi b lc nt ngay st pha di, trong trng hp ny Filter > Blur.
Thit lp chn la BlendMode to Replace.
iu chnh thanh trt Blur nh mong mun. V d ny s dng mt thit lp ca 100.

177

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

t thanh trt Radius iu chnh s lan ta ca hiu ng. V d ny s dng gi tr ca


3. Thit lp kiu Blur l Normal Gaussian nt ngay bn phi ca thanh trt. Ta c th th
nghim vi cc loi khc nhau xem nhng kiu to b mt tt nht cho nhu cu.

Hnh 5.222: Khi to ra mt hiu ng Depth Cue.

iu chnh thanh trt Depth (chiu su). Thit lp gi tr 1 chi tit phn pha xa hi
m i. Thit t thanh trt Depth Exponent. Vic ny kim sot vic trin khai, hoc nhanh
chng cho vic to m xy ra. Hnh nh ny s dng mt thit lp ca 5.
Thit lp thanh trt Depth A and Depth B. Nhp v ko Depth A ti im gn nht m
ta mun trong khung cnh. Nhp v ko Depth B ti im xa nht m ta mun trong khung
cnh. Hnh nh ny s dng mt thit lp ca -0.5 cho A v 0 cho B. Khi b lc c thit lp
n s c t ng p dng cho bt k mt render BPR mi no.
Fog.
Bng iu chnh Render > Fog (hnh 5.223).
Fog for Best Render (sng m vi Best render).
Cc Fog subpalette cung cp mt iu khin c c
mt hiu ng sng m khi s dng Best render, chiu
su khc nhau hoc cc khu vc ca bc tranh c th
l mt phn hoc hon ton b che khut bi mt m
my sng m hoc khi. Sng m phi c kch
hot bng cch s dng nt Fog trong Render
Properties.

Hnh 5.223: Bng iu chnh Render


> Fog.

Intensity: Thanh trt Fog Intensity quyt nh


sc mnh tng th ca cc hiu ng sng m.
Depth1: Thanh trt Depth1 xc nh khong cch gn nht dc theo trc Z ti , cc
i tng c hin th m khng c sng m. T gi tr Depth1 vi gi tr Depth2, mt khi
c tng mt sng m ngy cng cao. Ta c th xc nh gi tr trong thanh trt ny,
hoc ta c th bm vo y v ko vo khung chn mt gi tr chiu su.
178

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Depth2: Thanh trt Depth2 xc nh khong cch xa dc theo trc Z xa hn na l tt


c cc mc c hin th vi sng m ti a p dng. T gi tr Depth1 vi gi tr Depth2,
mt khi c tng mt sng m ngy cng nhiu. Ta c th xc nh gi tr trong thanh
trt ny, hoc ta c th bm vo y v ko vo khung chn mt gi tr chiu su.
Fog Color 1: Fog Color 1 dng la chn mu sc ca sng m vo thi im gn
nht (Depth1) v gn hn. Nu mt texture c chn trong bng chn Fog Texture, mu ny
c b qua. V sng m cng c xc nh bi Fog Curve. Mu ny c th khng c
nhn thy cng y ca n trong hnh nh. chn mt mu, ta c th nhp mt ln
chn mu sc chnh, hoc nhp chut vo ty chn ny, ri ko n bt k mt im mt
khi ca giao din Zbrush chn mu.
Fog Texture: The Fog Texture popup chn cc texture c s dng t mu sng
m. Popup ny s ghi cc la chn trong sng m mu 1 v Sng m mu 2. xa n,
chn Texture Off.
Fog Alpha: Fog Alpha popup chn Alpha c s dng lp bn cc hiu ng sng
m. Vng sng c hiu qu l mnh nht. Mc d cc vt liu t bng Texture c s dng
cho cc Sng m Alpha, ch c cc thng tin cng mu sc c p dng, nh cc texture
c nhng hnh nh mu xm.
Fog Color 2: Fog Color 2 chn la chn mu sc ca sng m vo thi im xa nht
ca n (Depth2) v xa hn na. Nu mt texture c chn trong bng chn Sng m Texture,
mu ny c b qua. V sng m cng c xc nh bi Fog Curve, mu ny c th khng
c nhn thy cng y ca n trong hnh nh. chn mt mu, ta c th nhp mt
ln chn mu sc chnh, hoc nhp ty chn ny, ri ko n bt k mt phn khc ca giao
din ZBrush.
Fog Curve: The Fog Curve xc nh cch thc m cc hiu ng sng m c p dng
dc theo trc Z. Theo mc nh, t gi tr Depth1 vi gi tr Depth2, mt khi c render vi
sng m ngy cng dy c. ng cong ny xc nh s lng sng m ti mi im gia
Depth1 v cc gi tr Depth2.
Controls Intensity (Cng ): Thit lp cng ca sng m v tr pha xa ca
n. Phm vi = 0 n 100%. Mc nh = 100%.
Depth1: l im gn ca hiu ng sng m bt u. Khng c hiu ng sng m
khong cch ny tr ti gn. Cc hiu ng sng m tr nn mnh m hn khi tng chiu
su. G s trc tip hoc click v ko thanh trt thit lp gi tr; chn mt i tng chiu
su ta mun sng m bt u.
Depth2: l im xa ca hiu ng sng m. C sng m y khong cch ny. Thit
lp gi tr nh i vi Depth1.
Fog Color 1: l mu ca sng m vo v tr gn ca hiu ng sng m. Thit lp bng
cch chn mt mu sc bt k v nhp vo biu tng.
Fog Texture: Ta cng c th t mu cho sng m bng cch s dng mt bitmap
texture. Ta c th to ra tc ng mi trng khc, chng hn nh khi, bng cch s dng mt
kt cu sng m. Bm v gi vo biu tng Texture truy cp vo cc texture sub-palette
v chn mt texture. N s c ko di trn ton b din tch nn khung cnh. Mi im nh
179

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

ca kt cu s xc nh mu sc ca sng m ti a im . Lu : mt Fog Texture s ghi


ln ci t Fog Color 1 v Fog Color 2.
Fog Alpha: Ta c th tip tc chnh sa hiu ng sng m bng cch s dng Fog
Alpha. Bm v gi vo biu tng truy cp vo cc texture sub-palette v chn mt
texture. N s c coi nh l mt alpha mu xm v tri di trn ton b din tch canvas. Mi
im nh ca alpha s xc nh cng ca sng m ti a im . Khi alpha l mu trng,
c sng m ti a. Khi alpha l mu en, khng c hiu ng sng m.
Fog Curve: Nhp vo bng iu chnh ng cong Fog Curve m rng bng vi kch
thc y ca n. Ta c th iu chnh cng ca sng m gia im gn (chiu su 1)
v im xa (chiu su 2) bng cch iu chnh ng cong.
Sng m cho BPR render.
Sng m c th c p
dng cho mt BPR reder bng cch
s dng cc b lc BPR.
Hiu ng Fog khi s dng
BPR Filter (hnh 5.224): Cc hnh
nh bn tri cho thy BPR lm vi
b lc khng c p dng, bn phi
l render vi cc b lc.
to ra mt hiu ng Sng
m cho BPR, u tin thc hin
BPR render v tip theo:
Nhp vo mt nt ln lt t
Hnh 5.224: To sng m cho BPR render.
f1 ti Fcui cng chn b lc
tng ng (nhp vo mt s ch s
c vng trn trong bng chuyn i xut hin v c kch hot). Mt vng trn m xut hin
cho mt b lc hot ng v cc nt v thanh trt s c kch hot, v xut hin khng cn
ch n m na.
Chn loi b lc, trong trng hp ny Filter > Paint.
Thit lp BlendMode thay th.
Nhp vo Color chn mu cho sng m. Hnh nh ny s dng mu trng.
Thit lp gi tr Paint slider cho hiu ng cng c tc ng. Hnh nh ny s dng
mt thit lp 60.
iu chnh Depth slider. Mt thit lp ca 1 s c sng m xa xa.
Ci t Depth Exponent slider. Kim sot vic trin khai to mt cch nhanh chng sng
m xut hin. Hnh nh ny s dng mt thit lp ca 0.5.
Thit lp Depth A and Depth B sliders. Nhp v ko to cc gi tr. Nhp v ko t Depth
A n im gn nht ta mun thy r sng m. Nhp v ko Depth B n im xa nht ta
mun thy r. Hnh nh ny s dng mt thit lp ca -0.5 cho A v 0 cho B.

180

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Khi b lc c thit lp n s c t ng p dng cho bt k render BPR mi c


thc hin.
Preview Wax.
Bng Render > Preview Wax (hnh 5.225).
Preview Wax p dng mt cht liu ging sp,
nh cc vt liu ca m hnh trong thc t thng qua
render. iu ny c ngha rng hiu qu s c hin
th ngay c trong tnh trng ang iu khc v nh ht
khung cnh thc ang c chnh sa. i vi
WaxPreview c s dng, ty chn PreviewWax
phi c bt trong bng Render > Render Properties
v cc vt liu phi c thanh trt Strength trong
Material > Wax Modifiers thit lp trn.

Hnh 5.225: Bng Render > Preview


Wax.

Strength: Thanh trt sc mnh xc nh s


lng hiu ng sp p dng cho m hnh. Mt gi tr
cao s lm cho cc m hnh ging sp nhiu hn,
trong khi mt gi tr nh hn s dn n mt hiu ng
SSS-like.
Fresnel: Thanh trt Fresnel xc nh nu c
hiu ng sp xut hin, th phn p dng b mt m
hnh phi i mt vi camera hoc trn b mt ca m
hnh ti gc xa camera. Mt gi tr tiu cc s nh
hng n pha trc ca b mt trong khi mt gi tr
tch cc s nh hng n cc cnh ca b mt.

Hnh 5.226: Render > Environment


subpalette.

Exponent: Thanh trt iu khin Fresnel falloff ca hiu ng sp s c p dng cho


b mt. Ni cch khc, lm th no y mnh mt s thay i trong b mt phn s c p
dng hiu ng sp.
Radius: Thanh trt bn knh xc nh hiu qu sp s c lan ta ra ngoi khu vc c
cc ci t xc nh hiu ng sp. Mt gi tr thp s lm gim din tch ca sp trong khi mt
gi tr cao s lm tng lng sp c render trn b mt ca m hnh.
Temperature: Thanh trt nhit nh hng n nhit sp, tng t nh nhit
nh sng trong nhip nh. Mt gi tr m s thm mt mu lnh (mu xanh) trong mu sp,
trong khi mt gi tr tch cc s thm mt mu nng (mu ). Max Depth Tolerance: Thanh
trt iu chnh s khc bit trong vng ti sp, tc l gia cc im nh trong BPR render khi
Wax Modifier c bt ln. V d, nu ta nhn vo DemoSoldier t trn cao, cc im nh ca
mi v chn pixel s tng i cht ch trong cc ti liu ZBrush, tuy nhin, trong khng gian
3D thc s chn v mi s xa nhau. Thanh trt ny c th c iu chnh sao cho khong
cch tht s c gii thch chnh xc hn, v cht liu sp s c hiu chnh cho thc t hn.
Environment.
Environmental Reflections cho Best render (hnh 5.226).

181

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Render > Environment subpalette cho php phn nh mt hnh nh duy nht hoc mu
sc trn tt c cc i tng trong khung cnh vi b mt c phn chiu nh sng. S lng
phn nh mi trng c thit lp trong Material palette cho mi vt liu. Hiu ng ny ch
c th c s dng vi cc Best renderer.
Cc nt Reflect Color, Reflect Texture v Reflect Scene xc nh cch thc nh sng phn
x mi trng c p dng cho vt liu vi mi trng thuc tnh Reflection. Cc nt ny ch
c s dng bi cc Best Renderer, v phi c nhn cng mt lc.
Off: Nt Environment Off v hiu ha nh sng phn x mi trng.
Color: Reflect Color gy ra mt mu phng c phn x trong cc vt liu ny. Mu sc
c th c la chn bng cch s dng bng chn mu mi trng, di y.
Txtr: Reflect Texture gy ra mt texture duy nht c phn nh trong cc vt liu
ny. Cc kt cu c th c chn bng cch s dng Environment Texture popup, di y.
Scene: Reflect Scene gy ra ton b khi c phn x nh sng nh th n l mt bn
phn x. Bi v ton b hnh nh nn c s dng, cc m hnh c th xut hin nh sng
ny nh th chng t pht sng t bn thn.
Environment Color: Bng Environment Color la chn mu sc c s dng bi cc
nt mu Reflect ( trn), v c kch hot ch khi nt c nhn. chn mt mu, ta c th
nhp mt ln chn mu sc chnh, hoc nhp chn ny v ko n bt k mt phn khc ca
giao din ZBrush.
Environment Texture: Environment Texture popup chn cc texture c s dng bi
cc nt Texture Reflect ( trn), v c kch hot ch khi nt c nhn.
Trace Distance: Thanh trt xc nh khong cch s dng khi tnh ton mt nh sng
c phn x mi trng. Gi tr ln hn c th lm tng thi gian render.
Repeat: Cc thannh trt Reflect Repeat Count c s dng bi cc nt Reflect Scene
trn, v c th c mt gi tr t 1 n 5. Nt Reflect Scene s dng ton b nn canvas nh
mt bn phn x, v thanh trt ny xc nh bao nhiu ln phn x c p dng trc khi
to bn . Khi gi tr ca thanh trt ny l 1, nn canvas s dng nh mt bn phn
nh. Khi gi tr ca n l 2, nn canvas c ly hai ln phn x c p dng. Khi gi tr ca
n l 3, qu trnh ny c lp i lp li ln th ba, v c nh vy. Field Of View: Thanh trt
Field of View nh hng n cch phn x mi trng c p dng, v c th c mt gi tr
t 0 -180. Gi tr ln hn lm tng phm vi ca mng khi c nhn thy trong phn x p
dng, gy ra nhiu khung cnh hoc texture c la chn ph ln b mt ca cc i tng.
Controls: Off: Tt tt c cc mu, Texture, hoc phn x khung cnh. y l mc nh
(environmental reflections off). Color: Khi bt, cho php ta s dng mt mu duy nht cho s
phn x ton cc. Nhn nt cho php chn Color.
Txtr: Cho php mt kt cu c s dng phn nh ton cc. Nhn nt Texture cho
php nhp cc Environment Texture.
Scene: Khi bt, s dng cnh hin ti nh l mt hnh nh ngun cho s phn x ton cc.

182

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Environment Color: (trong hnh trn, cc hnh vung mu xanh): Khi mun chuyn i
mu l, s dng ny chn mu mi trng. Chn mt mu sc bt k l bm vo
Environment Color, hoc nhn v ko t Environment Color chn mt mu.
Environment Texture: (trong hnh trn, cc hnh vung nh cho thy mt cnh) : Khi Txtr
l bt, bm v gi vo Environment Texture truy cp vo cc bng texture v chn mt
texture.
Trace Distance: Khong cch ti ch l bao xa, ZBrush s xem xt tm mt i tng
cc b phn nh. Phm vi = 0 n 100% kch thc ca hnh nh hin ti. Mc nh = 50%.
Repeat: iu khin s lp li bao nhiu ln mt b mt phn chiu c th phn nh mt
b mt phn x. Hiu qu c th c hnh dung l s i mt hai gng vi nhau. Phm vi =
1-5. Mc nh = 1.
Field of View (Trng nhn): Thit lp tm nhn lp bn mi trng v nh
sng. Mt thit lp ca khng gy ra im nhn l v cng xa. Thit lp 180 l t im
nhn ngay trn canvas. Phm vi = 0 n 180 . Mc nh = 0.
Field of View = 0
Field of View = 120
Field of View = 180
Environmental Reflections for BPR
Phn nh mi trng c th c s dng vi BPR
bi bng cch to ra mt LightCap t nn ton cnh vi
cc ty chn Reflect c bt.
Adjustments.
Render > Adjustments sub palette (hnh 5.227).
Cc ty chnh trong Render > Adjustments cho
php ta thc hin mi iu chnh mu sc cho bn render
cui cng. Bn ng cong di cng ca subpalette
ny, tng ng l RGB Level, Red Level, Green Level,
v Blue.
Chng c iu chnh bi cc ng cong mu
xanh. Nhp vo mt ng cong m rng phn iu
chnh ca n.
Adjust: Cho php cc bin i iu chnh. Sau khi
cc gi tr c thay i, iu chnh c th c bt v
tt vi cc nt iu chnh. Tt c cc gi tr iu chnh
c lu vi cc tp tin khung cnh ZBrush.
Clr: Xa tt c cc iu chnh khi phc gi tr
mc nh ca n. Ngc li: Khc nhau tng phn
ca ton b hnh nh. Phm vi = - 1 n 1. Mc nh =
0.
183

Hnh 5.227: Render > Adjustments


sub -palette.

Gii thiu phn mm Zbrush.


CHNG V. Nhm cng c h tr Light, Render trong Zbrush.

Thanh trt Red, Green v Blue cho php cc mu sc c iu chnh mt cch ring
bit.
Brightness: Khc nhau sng ca ton b hnh nh. Phm vi = -1 n 1. Mc nh = 0.
Thanh trt Red, Green and Blue cho php cc mu sc c iu chnh mt cch ring
bit.
Gamma: Cho php iu chnh gamma cho ton b hnh nh. Phm vi = 0,1-5. Mc nh
= 1. Thanh trt Red, Green and Blue cho php cc mu sc c iu chnh mt cch ring
bit.
RGB Level, Red Level, Green Level, and Blue Level curves: Nhp vo mt khu vc
collapsed curve m rng ng cong iu chnh, nhp kch thc y ca n. Ta c th iu
chnh cng ca mu sc gia ti thiu v gi tr ti a bng cch iu chnh hnh dng ca
ng cong ca n.
Controls.
Adjust: Cho php cc bin i iu chnh. Sau khi cc gi tr c thay i, iu chnh
c th c bt v tt vi nt ny. Tt c cc gi tr iu chnh c lu vi cc tp tin khung
cnh ZBrush. Clr: Xa tt c cc iu chnh tr li gi tr mc nh ca n.
Contrast: Khc nhau tng phn ca ton b hnh nh. Phm vi = -1 n 1. Mc nh
= 0.
Red, Green and Blue: Cc thanh trt cho php cc mu sc c iu chnh mt cch
ring bit.
Brightness: Khc nhau sng ca ton b hnh nh. Phm vi = -1 n 1. Mc nh = 0.
Red, Green and Blue: thanh trt cho php cc mu sc c iu chnh mt cch ring
bit.
Gamma: Cho php iu chnh gamma cho ton b hnh nh. Phm vi = 0,1-5. Mc nh
= 1.
Red, Green and Blue: thanh trt cho php cc mu sc c iu chnh mt cch ring
bit.
RGB Level, Red Level, Green Level, and Blue Level curves: Nhp vo mt khu vc iu
chnh ng cong ca bng m rng. Nhp ng cong iu chnh kch thc y ca n. Ta
c th iu chnh cng ca mu sc gia ti thiu v gi tr ti a bng cch iu chnh
hnh dng ca ng cong ca n.

184

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

CHNG VI.
NHM CNG C P VT LIU G, , KIM LOI, THCH CAO,
B TNG
6.1. Materials.
Trong ZBrush b mt khi b nh hng bi mt
vi vn nh mu sc c bn, hnh nh c cu trc
thng tin 3D, (texture image), nh sng trn b mt, v
vt liu gi nh hnh thnh trn b mt i tng.
Cc vt liu thay i do nh sng chiu vo b mt khi,
v gy ra nhng hiu ng nh sng. Nh mt s tnh cht
hiu ng nh sng bng, gp ghnh, phn x, kim loi
hoc trong sut. C rt nhiu ti nguyn gi nh cc loi
vt liu ci sn trong ZBrush cung cp cho ta kim sot
mt khung cnh. Ngoi ra, mi vt liu c th c sa
i to ra vt liu mi vi bng Material (hnh 6.228).
Mt vt liu ty chnh c sn bt u, ZBrush
thng lu ti th mc ZStartup/Materials. Khng nn
lm dng lu qu nhiu vo th mc ny, v iu ny c
th nh hng n hiu sut ca ZBrush nn lu ti a
khong 25 Vt liu.
Loading Materials: ZBrush bt u vi mt s Vt
liu. Con s chnh xc ph thuc vo vt liu ty chnh
c trong th mc ZStartup/Materials. Khi bt u, s
lng Vt liu sn c trong bng khng thay i.

Hnh 6.228: Bng Material.

Vt liu vi khi nim n gin, n c th p hay


khc c vo i tng. Khi ta ti mt vt liu mi thng qua cc nt Material > Load, n s
thay th cc vt liu hin ang c chn v p trn i tng. V vy, v d, nu ta chn vt
liu Red Wax (mc nh), v ti mt vt liu mi c gi l Blue Mist, vt liu Red Wax s
nhng ch cho n. Hn na, bt c ni no ta s dng cht liu Red Wax trn canvas, hoc
mt m hnh, cng s c thay th bi Blue Mist.
iu ny ny c th mt mt cht thi gian s dng, nhng n h tr rt mnh m khi
lm vic vi vt liu. V ta thy Vt liu trong ZBrush khng phi l c nh, m n lun lun
c th thay i.
Mt trong nhng vt liu khng th thay th l vt liu mu phng (Flat Color). Nu ta
ti mt vt liu mi vi Flat Color, sau tn hin th s c thay i nhng cc thuc tnh s
khng thay i.
Materials for 2D illustration: Lm vic vi cc vt liu trong ZBrush, trc tin hy chc
chn rng nt MRGB (color v material) hoc nt M (material only) trong Draw Palette c
nhn xung. Trong nhiu hot ng, nt MRGB c mc nh.

185

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

By gi chn mt vt liu v mt cng c t bng cng c to ra pixols, chng hn nh


SimpleBrush hoc mt cng c 3D nh Sphere3D, v bt u v. Cc phng php l dng la
chn hoc kch hot vt liu. Nu ta chn cc loi vt liu khc nhau, s khng c g thay i
vt liu trong khung cnh, ngoi tr nu v, lc cc vt liu mi s c p dng.
Materials for 3D models: Nu ta ang lm vic vi mt i tng 3D nh Sphere3D hoc
mt polymesh, vt liu mi s ch c p dng nu i tng l trong ch Edit hoc Move,
Scale or Rotate Gyro c kch hot. Mc nh cho m hnh 3D trong ch Edit l nhm
p c cc Vt liu vo i tng. V cc vt liu c bit trn mt i tng 3D, vt liu
phi c chng nhng vo.
Nhng vt liu tc l n phi c chuyn ha thnh cc file vt liu m Zbrush c th
nhn din c, v m hnh s s dng c cc vt liu trong Material palette.
nhng mt vt liu ta cn phi nhn nt M hoc MRGB c bt trong bng Draw.
Chn mt hnh nh vt cht ph hp nh din t mt cht liu no m ta va to ra to
vt liu mi. Nhn Color > Fill Object. Lc ny, khi M hoc MRGB bt, v chng ln m
hnh. Lu : Nu ta mun v mu vi cht liu v mu sc, th bt li nt MRGB. Nh tt cc nt
ZAdd hoc ZSub trnh iu khc m hnh ca ta cng mt lc, gy mo m m hnh khng
mong mun.
Types of Materials: Bng Vt liu cho thy nhiu loi vt liu khc nhau. Tuy nhin, ch
c nm loi vt liu c bn. Nhng ci khc l bin th ca cc loi c bn. Flat Color Material
khng phi l mt vt liu, v n khng c bng hoc cc thuc tnh vt cht khc. N l mu
trng tinh khit v xut hin cng vi cc vt liu khc. Lu : nhng Flat Color material trong
mt m hnh 3D s loi b bt k vt liu khc v tr li m hnh hnh vi mc nh hin th cc
Vt liu c la chn.
FastShader Material ch cha cc thuc tnh diffuse v ambient attributes. N c s
dng m hnh ha, khi ch yu cu bng n gin ca m hnh l cn thit.
BasicMaterial l vt liu c s cho hu ht cc vt liu tiu chun, bao gm:
Toy Plastic ( chi nha)
Double Shader material (vt liu phng hai chiu bng )
TriShader materials (vt liu ba chiu bng )
QuadShader materials (vt liu bn chiu bng )
Cc Vt liu ny cha tt c cc thuc tnh tng t nh mt loi vt liu c bn ngoi
tr vic n c hoc l 1, 2, 3 hoc 4 knh bng .
Fiber Material l cc vt liu si thm thng tin 3D ging nh hnh nh. Theo mc nh,
si c ko dc theo tuyn vung gc vi b mt (nh vy mt qu cu si s xut hin si
dnh m thng ra), mc d ta c th iu chnh iu ny v cc c tnh khi si khc trong
thit lp ci t vt liu. MatCap Materials s dng bn hnh nh m phng cc tc ng
ca cc loi nh sng trn b mt. nh sng c c nh bi bn hnh nh, nn n khng
th thch ng c vi cc thay i trong bng Light palette. MatCap l vit tt ca ch Material
Capture v s dng cc cng c MatCap, ta c th nhanh chng to ra vt liu MatCap mang
du n c nhn, c hiu qu m phng b mt th gii thc.

186

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

Modifiers: Giao din ca mt loi vt liu c th c thay i bng cch iu chnh thit
lp t cng c Modifiers. Ta c th th nghim vi cc thit lp khc. Khi ng li ZBrush
tr li vt liu vi cc mc nh ca n. truy cp vo Modifiers, nhn vo nt Modifiers
trong Material palette. Modifiers c nhm li thnh mt hoc nhiu knh bng , v nhng
g c sn s thay i ty thuc vo iu chnh cc thanh trt trong bng.

6.2. Materials Modifiers.


Cc bng Material palette cha mt th vin vt
liu la chn. Mi vt liu c s chnh sa lm cho
n tng tc vi nh sng mt cch c o. Khng
ging nh mt s bng khc, vt liu khng c thm
vo, hoc g b t bng ny. N c th c thay th
bng vt liu np t a (hnh 6.229).
Cc hnh xem trc vt liu c kch thc ln nht.
Bm vo trong ca s ny v ko vo khung, th vt liu
vo i tng ti thi im .
Ngoi ra, ZBrush nh tt c cc vt liu c s
dng trong mt ti liu, n c lu li cng vi cc ti
liu, cho d ty chnh hay khng.
Material palette.
Load: Nt Load Material thay th cc vt liu c
la chn.
Save: Nt lu li vt liu ang la chn ln mt
tp tin trn a.
Material selection slider: S dng thanh trt vt
liu truy cp tn vt liu, chn vt liu bt k trong
bng ny bi s th t ca n.

Hnh 6.229: Bng Materials


Modifiers.

R reset: Nhn nt R (Khi phc cu hnh)


Material thumbnail: L hnh thumbnail hin th cc la chn vt liu hin ti. Nhp vo
hnh thu nh la chn mt ca s popup ca vt liu c sn. Ngoi ra, hnh thu nh ny phc
v nh l mt bng chn. Nhp vo bn trong thumbnail ny v ko vo khung chn vt liu
ti thi im .
Show Used: Hin th s dng nt kim tra tt c cc ti liu c s dng trong cc ti
liu, v hin th biu tng tng ng ca n trong bng.
CopyMat / Paste Mat: Cho php ta sao chp mt vt liu v dn n vo thay th vt liu
khc. Ta c th lm iu ny nu ta mun thay i vt liu thay th bt c ni no cc ti liu
c s dng trong bi cnh .
N cng hu ch c c mt bn sao ca mt nguyn liu ban u, v vy ta c th
sa i bn sao nhng khng nh hng n bn gc.

187

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

Material palette sub-palettes

Wax Modifiers
Modifiers
Mixer
Environment
Matcap Maker

Wax Modifiers
Bng Material > Wax Modifier (hnh 6.230), cung
cp ty chn to ra mt hiu ng sp cho cc vt liu
c la chn. Hiu ng ny l trc quan rt gn vi mt
hiu ng tn x di b mt (Sub Surface Scattering
effect), nhng i hi rt t cng sc t c mt kt
qu tt. Mt li th ca Wax hn SSS, l ZBrush lm cho
n hin th hiu ng ny trong thi gian thc khi ta iu
khc. n gin ch cn bt ty chn Wax Preview trc
trong Render > Render Properties. Sau ta c th iu
chnh hiu lc sp bng cch s dng cc thit lp nm
bng Render > Preview Wax. Ta s iu chnh bng
BPR Wax m ch s dng cho mt BPR render. Lu : khi
kch hot cc thit lp Wax shader bng cch tng thanh
trt Wax Strength, mt lu s c hin th thng bo
cho ta rng ta phi kch hot Wax Preview nu ta mun
nhn thy n trong thi gian thc.

Hnh 6.230: Bng Material >

Wax Modifier.

Material > Wax Modifiers sub-palette (hnh 6.231).


Strength: Sc mnh thanh trt xc nh s lng
hiu ng sp p dng cho m hnh. Mt gi tr cao s
lm cho cc m hnh xut hin c th hin cht lng
sp cao, trong khi mt gi tr nh hn s dn n mt hiu
ng SSS-like.

Hnh 6.231: Material > Wax


Modifiers sub-palette.

Spec: Thanh trt Specular Highlight s iu chnh


vt liu sp s nh hng n phn x c hiu ng
gng ca m hnh. Lu : MatCap khng c mt thnh phn Specular Highlight. Do , cc
thit lp gng trong cc b tr Wax s khng c bt k tc ng nu mt MatCap c s
dng. Tuy nhin, cc ti liu tiu chun khng c mt hiu ng gng, nhng s b nh hng
bi gi tr Specular trong Modifiers Wax.
Fresnel: Thanh trt Fresnel xc nh nu c, hiu lc sp s c p dng trn b mt
ca m hnh l phi i mt vi hng nhn hoc trn b mt ca m hnh gc xa my
nh. Mt gi tr tiu cc s nh hng n pha trc ca b mt trong khi mt gi tr tch cc
s nh hng n cc cnh ca b mt.
Exponent: Thanh trt Exponent lm tng gim tn s (falloff Fresnel) ca hiu ng sp
s c p dng cho b mt. Ni cch khc, lm th no to mt s thay i mnh b mt
hiu ng sp xy ra nhanh.
188

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

Radius: Thanh trt bn knh xc nh hiu qu sp s c lan ta ra khi khu vc c


cc ci t khc.. Mt gi tr thp s lm gim din tch ca sp trong khi mt gi tr cao s lm
tng lng sp lan ta trn b mt ca m hnh.
Temperature: Thanh trt Temperature nh hng n nng sp, tng t nh nhit
nh sng trong nhip nh. Mt gi tr m s thm mt mu lnh (mu xanh) gim nng,
trong khi mt gi tr tch cc s thm mt mu nng (mu ).
Quick Palette (hnh 6.232): Bng Materials Quick Palette cho thy tt c nguyn liu sn
c, bao gm c nhng vt liu ty chnh c np lc khi ng. khi ng quick palette,
kch hnh thumbnail trong Material Palette hoc trn ct bn tri giao din. Ngoi ra, b con tr
ra khi khung cnh, nhn phm F6 trn bn phm (ch dnh cho Windows).

Hnh 6.232: Bng Materials Quick Palette.

Nu nt Preview Material on Mesh c bt, t con tr trn material thumbnail, s hin


th mt bn xem trc ca ti liu trn mt li 3D, trong ch Edit. la chn vt liu,
nhp vo thumbnail ca n. Materials Quick Palette cn cung cp mt s nt khc lm vic
vi cc ti liu.
Modifiers
Material > Modifiers sub-palette (hnh 6.233), cung cp rt nhiu cc ty chnh hiu ng
ca vt liu c la chn. Hu ht l tu chnh hiu ng ca vt liu tng tc vi nh

189

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

sng. Mt s vt liu c t chc vi nhng b hiu ng khc nhau. Mt trong nhng hiu
ng l hiu ng bng . Nhp vo thanh trt Shader thay i v truy cp cc hiu ng
ny. Tt c cc bng v hiu ng ca n c kt hp khi render vt liu. Cc thanh
trt Reflection Exposure, Reflection Gamma, Reflection Fresnel v Reflection Blur, khi kt
hp vi thanh trt Environment Reflection, cung cp cho ta kim sot nhiu hn khi lm vic
vi mt background image. Xem thm di.
CopySH: Copy Shader l mt nt cho php ta to mt bn sao ca mt knh bng duy
nht (S1, S2, S3, S4 hoc) v a vo vo mt knh bng , hoc trong mt vt liu khc
nhau. Ta khng th dn vo mt knh cha kch hot, nhng bng cch sao chp v dn mt ti
liu vi tt c bn knh hot ng, v sau dn vo cc bn sao, ta c th to ra bt k s kt
hp ca cc knh bng ta thch.
PasteSH: Paste Shader l mt nt cho php dn mt
Copy Shader trc . Ta khng th dn vo mt knh
cha kch hot, nhng bng cch sao chp v dn mt ti
liu vi tt c bn knh hot ng, v sau dn vo cc
bn sao, ta c th to ra bt k s kt hp ca cc knh
bng ta thch.
S1 S4: L 4 knh Shader. Material Shaders l nhm
cc b tr ty chnh hiu ng ca vt liu. Mt s vt liu
cung cp nhiu hn mt Shader. Nhp vo nt Shader
kch hot v truy cp chng. Tt c cc bng v hiu
ng ca n c kt hp khi render vt liu. Lm vic vi
nhiu hn mt knh bng ta phi chn (hoc sao chp
v dn) mt vt liu vi mt s knh.
Ambient: Thanh trt Ambient xc nh bao nhiu
nh sng mi trng xung quanh, c a vo vng bng
ca vt liu ny. nh sng mi trng xung quanh
khng c ngun v khng c hng. Mt gi tr mi
trng ca 100 lm cho hiu ng bng vi y , mu
sc.
Diffuse: Thanh trt Diffuse (khuch tn) xc nh
c bao nhiu tng th bng ca vt liu c to ra bi
ngun nh sng. Hiu lc lan ta ca thanh trt lm cho
nh sng kt hp mu sc ca i tng vi mu sc ca
nh sng.
DiffuseCurve: Cc ng cong lan ta xc nh tng
gim nh sng khuch tn ca thuc tnh ca bng
ny. Pha bn tri, v phi ca ng cong xc nh cng
ca nh sng khuch tn.

Hnh 6.233: Material >


Modifiers sub-palette.

Specular (Gng): Thanh trt Specular quyt nh


bng ny c bng (cho nh sng phn x nh gng) v sng bng cch xc nh cng
ca "im nng", ni cc ngun nh sng tn cng b mt ca i tng. Thng thng, cc
190

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

thuc tnh Specular lm cho mu sc ca ngun nh sng cng quy nh, c u tin
hn mu c bn ca i tng. Mu sc c th thay i bng cch s dng thanh trt Metalicity
v Colorize Specular bn di. Cc im sng trn b mt ca i tng khng phi i mt
vi ngun nh sng trc tip, thay vo n phi i mt vi mt im nm chnh gia ngun
sng v ngi xem.
SpecularCurve: Cc Specular Curve xc nh hnh dng ca im sng c to ra bi
shaders Specular. Pha bn tri ca ng cong xc nh cng ca cc im nng gng
ni cc i tng phi i mt t mt n, pha bn phi xc nh cng ni cc i tng
phi i mt v pha nh sng.
Transparency ( trong sut): Thanh trt Transparency xc nh tnh trong sut ca
bng ny. C mt vi quy tc cho vic to ra cht liu trong sut. u tin, Flatten Layers
(trong bng Render) phi c tt kch hot hiu ng trong sut. Th hai, cc mc trn cng
mt lp nh cc vt liu trong sut khng c hin th. Thanh trt Transparency c th thit
lp c mt gi tr tch cc hay tiu cc. Nu dng, Transparency da vo vic b mt i
mt vi ta ngi xem, hoc phi i mt vi mt gc bn phi ca ta. Nu m, Transparency
da trn mu sc hoc kt cu nh nhng ca i tng, bao gm bt k noise nu c p
dng cho vt liu ny.
TransCurve: Transparency Curve xc nh tnh trong sut ca cc khu vc khc nhau ca
i tng. nh ca ng cong i din cho Transparency hon ton. Nu thanh trt
Transparency l tch cc, pha bn tri ca ng cong xc nh tnh Transparency ca cc i
tng cc cnh ca n (trong b mt phi i mt vi mt gc bn phi t ta ngi
xem). Pha bn phi ca ng cong xc nh tnh Transparency ca n, ni b mt trc tip
phi i mt vi ngi xem. Nu thanh trt Transparency l tiu cc, pha bn tri ca ng
cong xc nh tnh Transparency trong mu en (en ti nht) khu vc ca i tng mu sc
hoc kt cu; pha bn phi xc nh tnh Transparency ca n trong khu vc mu trng (sng).
Reflectivity (Phn x): Thanh trt Reflectivity xc nh h s phn x ni b ca bng
ny. Hiu lc ca thanh trt ny l gy ra cc khu vc b mt phn nh mt texture c
la chn, la chn bng chn Texture liu di y. Thanh trt Reflectivity c th c thit
lp mt gi tr tch cc hay tiu cc. Nh thanh trt Transparency, gi tr tch cc xc nh
s phn nh da vo vic b mt i mt vi ta ngi xem, hoc phi i mt vi mt gc bn
phi t ta ( cc cnh ca i tng).Gi tr m xc nh s phn nh da trn mu sc hoc
kt cu nh nhng ca i tng, bao gm bt k noise nu c p dng cho vt liu ny.
ReflectCurve: H s Reflectivity Curve xc nh sc mnh ca s phn x cc b ca
bng ny trong cc lnh vc khc nhau ca i tng. Nu gi tr thanh trt Reflectivity l
tch cc, pha bn tri ca ng cong xc nh h s phn x ca n cc cnh ca n (trong
b mt phi i mt vi mt gc bn phi t ngi xem). Pha bn phi ca ng cong xc
nh h s phn x ca n, ni b mt trc tip phi i mt vi ngi xem. Nu thanh trt
phn x l m, pha bn tri ca ng cong xc nh h s phn x en (en ti nht) khu vc
ca i tng mu sc hoc kt cu; pha bn phi xc nh h s phn x ca n trong khu vc
mu trng (sng).
Metalicity: Thanh trt Metalicity nh hng n mu sc nh sng thuc tnh
Specular. Thng thng, nh sng qua gng c phn x vi mu sc ca cc ngun

191

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

sng. Thanh trt ny to ra gng vi nh sng c tr li vi mu sc ca i tng c bn,


do lm cho cc vt liu mang tnh kim loi nhiu hn. Gi tr ca thanh trt ny xc nh
s lng mu sc m ha ln vi mu sc nh sng, nu 100%, nh sng gng tr nn sng
nht.
Noise: Thanh trt noise cho thm mt hiu ng lm m p vo vt liu bng cch
to ra mt mu ngu nhin ca n v mu xm ti.Thanh trt Noise c th c thit lp
cc gi tr tch cc hay tiu cc, cung cp hai loi hiu ng khc nhau noise.
NoiseCurve: Curve noise xc nh hnh dng ca hiu ng noise. nh ca ng cong
i din cho cc gi tr khng ti, v pha di i din cho cc gi tr ti. Phn bn tri v bn
phi ca ng cong tng ng vi gi tr s dng trong tnh ton ni b.To hiu ng hon
ton khc nhau bng cch thay i hnh dng ca ng cong - hnh sharp zigzags hoc smooth
S-shapes.
Noise Radius: Thanh trt Noise Radius xc nh kch thc ca cc ht c to ra bi
cc thanh trt noise. Nu thanh trt ny c thit lp cc gi tr nh, hiu ng noise
ging nh hnh tnh; ti gi tr ln, hiu qu noise c kch thc ln, vt ngu nhin.
Color Bump: Thanh trt Color Bump to ra mt hnh gp ghnh trong cc hiu ng bng
. S gp gnh ny c da trn mu sc hoc kt cu nh nhng ca i tng, kt hp vi
bt k noise nu c p dng vo vt liu ny. Nu thanh trt ny c mt gi tr m, vng
sng xut hin c nng ln cao hn so vi cc vng ti hn, nu tch cc, ngc li.
Gel Shading: Thanh trt Gel Shading c th l 0, 1 hoc 2. Nu 1 hoc 2, vt liu mang
mt s xut hin m v nh hng ca Diffuse Slider v Diffuse Curve c o ngc.
Env.Reflection: Thanh trt Environmental Reflection quyt nh sc mnh ca s phn
nh mi trng trong bng ny. Khc nhau t thuc tnh phn x ca n, hiu ng ny c
p dng thng nht cho ton b b mt. Environmental Reflection ch c xem trong Best
Render hoc ch BPR. Trong bng Render, ta c th ch nh cc loi khc nhau ca cc
thuc tnh mi trng c phn nh trong bt k vt liu, nu thanh trt ny thit lp cao
hn 0. Cc loi mi trng phn nh l: mu sc duy nht, texture c la chn, hoc ton b
khung. p dng nh mt bc tranh hon chnh.
Colorize Diffuse: Thanh trt Colorize Diffuse nh hng n mu sc ca bng khuch
tn, v s dng mu sc c la chn trong bng chn Diffuse Color bn di. Tc ng ca
thanh trt ny l p dng mu sc c la chn trong cc thuc tnh lan ta bng, dng u
tin hn nhng mu c bn v mu sc ngun sng.
Colorize Specular: Thanh trt Colorize Specular nh hng n mu sc ca nh sng
qua gng c ni bt, v s dng mu sc c la chn trong bng chn gng mu, bn
di. Tc ng ca thanh trt ny l p dng mu sc c la chn gng ni bt, c
u tin hn cc ngun nh sng mu sc. Thanh trt ny khng c tc dng nu mu sc la
chn l mu m hn cc mu sc c bn qua gng.
High Dynamic Range: Thanh trt High Dynamic Range tng cng tt c cc hiu ng
nh sng trong bng . Tt c cc gi tr bng c nhn vi s thanh trt ny, v vy
gi tr ti thiu ca n l 1.

192

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

Colorize Ambient: Thanh trt Colorize Ambient nh hng n mu sc ca bng


xung quanh, v s dng mu sc c la chn trong bng chn Ambient Color bn di. Tc
ng ca thanh trt ny l p dng mu sc c la chn trong cc thuc tnh bng xung
quanh, dng u tin hn nhng mu c bn v mu sc ngun sng.
AnisotropicDiffuse: Thanh trt Anisotripic Diffuse thay i tnh cht nh sng vt liu
b khuch tn v che ph b mt. N thay i cc hiu ng ca thanh trt khuch tn, v vy
n khng c tc dng nu gi tr l 0. Gi tr 0 v hiu ha hiu ng ny, gi tr l 1 c ngha l
bng nh sng khuch tn hon ton (khu vc trc din vi ngun nh sng l ti nht).
AnisotropicSpecular: Thanh trt AnisotropicSpecular iu chnh nh sng phn chiu
trn b mt ca vt liu. N thay i cc hiu ng ca thanh trt Specular, v vy n khng c
tc dng nu gi tr l 0. Gi tr 0 v hiu ha hiu ng ny, gi tr l 1 c ngha l lnh sng
bng ni bt, c phn x hon ton trn b mt vt liu.
CavityIntensity: Thanh trt Cavity Intensity thit t cng ca nh sng chiu vo
cc l hng c trn b mt vt liu, Gi tr t -1000 ti 1000. nh sng chiu vo l hng l
mt cch tt to ra hiu ng b mt nh sng su sc, m khng cn phi p dng nhiu bng
vt liu. N c c thc hin ch trong ch Best Render.
CavityRadius: Thanh trt Cavity Radius thit t khong cch bn knh cc l hng trn
b mt vt liu, gi tr t -7 n 7.
CavityColorize: Thanh trt Cavity Colorize nh hng n mu sc ca nh sng to
trong cc l hng, v c s dng bng mu sc la chn trong bng chn Cavity Color, bn
di. y l mt cch tt to ra hiu ng tt, m khng cn phi p dng nhiu bng vt
liu. N ch c thc hintrong ch Best Render.
CavityDiffuse: Thanh trt Cavity Diffuse iu chnh tc ng ca thanh Diffuse. Gi tr
nm trong khong t -1 n 1; gi tr dng, tng nh sng l hng khuch tn v cc gi tr
m ngc li.
CavitySpecular: Thanh trt Cavity Specular iu chnh tc ng ca thanh trt
Specular trong trong cc l hng. Gi tr nm trong khong t -1 n 1; gi tr tch cc tng
khoang gng ni bt v cc gi tr tiu cc tc dng ngc li.
CanvasBump: Thanh trt Canvas Bump, xc nh cng ca hiu ng bump effect
ca vt liu ny. Hiu ng ny cho bit thm g gh theo b mt Bump Alpha, c la
chn t cc popup bn di. ghp ghnh ny lun c p dng vung gc vi nn canvas,
v vy nh li v im trng thp c y v gn pha ngi xem hoc i xa. Alpha c th
c lp i lp li nh mt m hnh lt gch bng cch s dng thanh trt Canvas Bump Scale,
di y.
CanvasBump Scale: Thanh trt Canvas Bump Scale xc nh kch thc ca alpha chn
cho vt liu Canvas Bump. Alpha c lp i lp li theo chiu ngang v theo chiu dc trn
nn bt c ni no ti liu ny c p dng, nh l mt sn c lt gch. Nu gi tr ca
thanh trt ny l 1, mi n v gch bng kch thc alpha. Nu cao hn, mu ngi nh hn
c p dng (v mi vin gch c thu nh). Nu thp hn, gch t c p dng (v mi
vin gch c tng kch thc ln).

193

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

Occluded Ambient: Thanh trt Occluded Ambient nh hng n cht lng mi trng
xung quanh ca vt liu.
Vivid: Thit t sinh sinh ng v chi sng ca vt liu.
PhongBlinn Specular: Thanh trt PhongBlinn Specular s cho php ta thay i cc loi
nh sng c tnh cht phn x gng. Cc Blinn specular gn ging vi thc t hn nu l
vt liu da.
Reflection Exposure: Bng cch iu chnh thit lp thanh trt Reflection Exposure, s
tng hoc gim cc thng tin nh sng trong nn c phn nh trn cc m hnh 3D. Hiu lc
ca thanh trt ny l r rng nht khi s dng LightCaps t mt hnh nn.
Reflection Gamma: Thanh trt Reflection Gamma cho php ta thay i cc thng tin
Gamma bng cch tng hoc gim tng phn gia cc gi tr cao v thp trong s phn
chiu ca nn. Phn ti ca hnh nh c th c sng hoc ti thm ch tng i nhiu hn
n phn sng ca hnh nh. Hiu lc ca thanh trt ny l r rng nht khi s dng LightCaps
t mt hnh nn.
Reflection Fresnel: Thanh trt reflection Fresnel cho php ta xc nh v tr ca s phn
chiu vo m hnh, tu thuc da trn cc gc ca b mt lin quan n camera. iu ny
lm cho nh sng phn x xut hin ch mt trc ca m hnh hoc ch mt bn. Do ta s
c th to ra cc loi khc nhau ca b mt, t hu c ti kim loi. Mi trng Reflection trt
phi c mt gi tr cao hn 0. Hiu lc ca thanh trt ny l r rng nht khi s dng LightCaps
t mt hnh nn.
Reflection Blur: Thanh trt Reflection Blur cho php ta lm m nh phn chiu ca b
mt ca hnh nn.
Dif: Bng chn mu Diffuse la chn mu sc c s dng bi cc thanh trt Colorize
Diffuse, trn. chn mt mu, ta c th nhp mt ln chn mu sc chnh, hoc nhp
chn ny v ko n bt k mt phn khc ca nn.
Spec: Bng chn Specular Color la chn mu sc c s dng bi cc thanh trt
Colorize Specular, trn. chn mt mu, ta c th nhp mt ln chn mu sc chnh,
hoc nhp chn ny v ko n bt k mt phn khc ca ZBrush hoc giao din.
Ambi: Bng chn Ambient Color chn mu sc c s dng bi cc thanh trt Colorize
Ambient, trn. chn mt mu, ta c th nhp mt ln chn mu sc chnh, hoc nhp
chn ny v ko n bt k mt phn khc ca ZBrush hoc giao din.
Cavi: Bng chn Cavity Color la chn mu sc c s dng bi cc thanh trt
Colorize Cavity trn. chn mt mu, ta c th nhp mt ln chn mu sc chnh, hoc
nhp chn ny v ko n bt k mt phn khc ca ZBrush hoc giao din.
Material Texture 1 3: Material Texture popup chn cc kt cu c s dng cho cc
hiu ng bng , bao gm c nh sng phn x. Khi c s dng vi cc vt liu MatCap
Texture. Mt bn vt liu l mt bn kt cu vi mt hoc hai qu cu phn chiu li
i din cho thng tin bng t mi gc c th xem c. Nu hai qu cu c mt hnh
cu bn tri i din cho A (tng), cc b mt v cc lnh vc bn phi i din cho B (cc b
mt lm).

194

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

Surface Bump: B mt Surface Bump Alpha popup chn alpha c s dng cho cc
thuc tnh Canvas Bump. Thuc tnh ny c xc nh bi cc thanh trt Canvas Bump.
Mixer: Cc Material Mixer tng cng khai thc trn ln, lm cho ta kt hp c nhiu
bng trn mt b mt, to ra vt liu nng ng v hiu ng.
V d: cc nh khai thc c th cho php ta s dng thng tin PolyPaint ca m hnh
xc nh ni bng u tin hoc th hai s c hin th trn m hnh. Mt v d khc s ch
n gin l loi b specularity t cc b phn ca b mt l trong bng ti.
Hu ht cc thanh trt trn c kt hp vi mt thanh trt theo cp s nhn m s nh
hng n bt k cch no bng c lan truyn trn b mt.
Material Mixer.
Cc gii php ti u ha cho vic to ra mt hiu ng
khi mng tng phn l thay i material curves hin c
nh m t trn. ZBrush tnh ton mc posterization nh
mt hiu ng trc khi thc hin, thm ch trc khi xem
xt cc mu sc hin din trn m hnh (nh PolyPaint hoc
kt cu). iu ny to ra mt posterization 3D nh thc, v
to ra mt kt qu tuyt vi.
Global Posterization s dng Material Mixer (hnh
6.234). Mt posterization ton cc c th c p dng cho
Vt liu bng cch s dng cc Material > Mixer v tng gi
tr Steps tm thy .

Hnh 6.234: Global


Posterization s dng
Material Mixer.

3D posterization: Thanh trt Posteriez, nm


Material > Mixer.
3D Posterization at Render Time: Nh mt thay th
cho iu chnh ring vt liu khc nhau ca ta, ta c th lm
mt posterization nhanh chng bng cch iu chnh thanh
trt 3D Posterize tm thy trong Render > Render
Properties sub-palette. Tng gi tr ca thanh trt ny s
lm tng hiu qu posterization.

Hnh 6.235: Nm b lc

posterization.
Li ch ca gii php ny l s dng cong b mt
ch khng phi l mu sc thnh lp posterization. V
vy, khi PolyPaint c p dng cc posterization s khng
b nh hng. Posterization ny c thc hin trn nh ca vt liu hin c, ch khng phi
l thay i bn cht vt liu.

Posterization cng c th c p dng trn mt i tng thng qua cc b lc


BPR. iu ny cho php cc hiu ng posterization c iu ch bi tt c cc ci t b lc
nh chiu su, to mt n, khoang l, v.v ZBrush c nm b lc posterization khc nhau da
trn cng ca n (hnh 6.235). Qua c trng l cc thanh trt Step (posterize), v opacity.

195

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

BPR Filter.
Mt m hnh s dng posterization 3D, cng vi mt hnh nn bng cch s dng mt s
kt hp ca hai b lc posterization BPR. Nm b lc posterization BPR khc nhau. Mt b
lc BPR c p dng cho cng vic cui cng l render, tc dng ca n cng c th c p
dng cho mt hnh nn 2D hoc ngay c nhng hnh nh ton khung cnh.
Posterization: Nm trong bng Material > Mixer > Posterization. Posterization cho mt
mt m v chuyn i gia cc khi trnh gia chng c nhng thay i t ngt - mt
loi khi trung gian gia cc khi ln v khi chi tit nh. Ban u n c thc hin vi quy
trnh chp nh lm p phch, l ni m cc hiu ng c ngun gc t .
Vi cc thc hin b sung cho cc profile curves, Material Mixer, BPR Filters v vi mt
tnh nng cho mt i tng 3D Posterize mi, ta c th d dng to ra mt i tng tinh t.
Posterization khng ch dng cho BPR renders. N c th c p dng cho bt k i
tng c cong no trong ZBrush. iu ny c ngha rng ta c th thm mt hiu ng
posterization theo mt dao khc c tnh cong, nh Alpha hoc bt c ni no profile curve c
s dng.
Posterization cng c th c tm thy trong cc thit lp premade lm cng vic
sng to ca ta d dng hn, chng hn nh trong cc thit lp hoc thng qua cc b lc BPR.
Fresnel: Sc mnh ca hiu ng pha trn Fresnel. Shader
mixing c tnh ton da trn cc php tuyn ca li. Gi tr
cao cho mt hiu ng mnh m.
Mixer.
Material > Mixer.
F Exp: Thanh trt Fresnel exponent thit lp iu chnh
s gim hiu ng Fresnel.
Sss: To sc mnh ca lp nh sng khc x di b mt
vi hiu ng pha trn. Shader mixing da vo dy ca
li. Gi tr cao hn cho mt hiu ng mnh m.
Front: Mt trc lp nh sng khc x di b mt. S
phn b b mt s c tr li cho pha trc ca i tng.
S Exp: Thanh trt SSS exponent iu chnh s gim st
hiu qu ca nh sng khc x di b mt.
Shader Blend mode default is >Replace(Normal):
Nhn vo y la chn cch bng c pha trn vi cc
bng khc trong vt liu. Ch bao gm Normal (ch
mc nh), Lighten, Darken, Multiply, v.v
Black: Bt mu en xem hiu ng bng hin ti m
khng cn u t vo cc thit t bng khc.
By Shadow: Thanh trt By Shadow cho php ta kt hp
cc bng hin ti vi bng trc, ch da vo nh sng
196

Hnh 6.236: Bng Material


> Mixer.

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

bng phn x li trn b mt ca m hnh. Hiu ng ny s ch c ch sau khi thc hin


BPR render.
Shadow Exp: Thanh trt Shadow theo dng exponent.
By AO: Cc thanh trt By Ambient Occlusion l rt ging vi thanh trt By Shadow,
ch thm ty chn cho php ta kt hp cc bng hin ti vi bng trc, da trn thng
tin khi to nh sng phn x trn b mt mi trng. Hiu ng ny s c hin th sau khi
mt BPR render.
Color picker: Chn mu trn m hnh bng cch ko thanh trt.
By Int: Thanh trt By Intensity cho php ta kt hp cc bng hin ti vi bng
trc da trn cng ca mu PolyPaint c ly mu bng cch s dng Color Picker.
By Hue: Thanh trt By Hu cho php ta kt hp cc bng hin ti vi bng trc,
da trn mu sc ca mu PolyPaint c ly mu bng cch s dng Color Picker.
By Sat: Thanh trt By Saturation cho php ta kt hp cc bng hin ti vi bng
trc, da trn mu sc ca mu PolyPaint c ly mu bng cch s dng Color Picker.
By Depth: Cc thanh trt By Depth cho php ta kt hp cc bng hin ti vi bng
trc da trn chiu su ca b mt, lin quan n camera.
Depth Exp: Tnh ton chiu su ca bng .
Depth A and B: Nu s dng mt loi vt liu MatCap vi hai knh, chiu su thanh trt
A & B cho php ta kt hp bng hin ti vi trc da trn s iu khin ca knh A &
B vt liu trn tnh cht nh sng phn x trn b mt.
MinOpacity: Di b mt c m ti thiu. Thit lp thanh trt ny iu chnh
m c ti thiu, cho s pha trn mu sc phn b b mt.
MaxOpacity: Thit lp thanh trt ny, iu chnh
m c ti a cho s pha trn mu sc phn b b mt.
PreviewOpacity: iu chnh thanh trt ny thay i
giao din ca vt liu trong Preview, khi iu chnh cc thng
s SSS. Thit lp cc thanh trt hin th hiu ng gn
ng ca SSS c th hu ch khi cn i vi nguyn vt liu
v cc hiu ng khc. Thanh trt ny khng c tc dng.

Hnh 6.237: Material >


Environment.

Environment.
Cc ty chn Material>Environment (hnh 6.237), iu
khin bng vt liu v to mi trng trong BPR renders.
Shadow: p dng BPR shadows. S dng thanh trt
ny kim sot cng ca bng ti c p dng trn
mt i tng hoc SubTool bng cch s dng vt liu c
la chn. Cc thit lp sau kim sot cht lng ca bng
ti c p vo m hnh hoc SubTool.
Ao: p dng BPR Ambient Occlusion. Kim sot
cng nh sng to mi trng c p dng cho mt i
197

Hnh 6.238: Bng to


Matcap.

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

tng hoc SubTool bng cch s dng vt liu c la chn. nh sng mi trng xung
quanh c ti gn b mt khc (chng hn nh ni mt bc tng ct vi sn), m phng
nh sng bng t nhin nhng ni c b mt khc hng, nhng gn nhau. Cc thanh trt
thit lp, sau kim sot cht lng ca cc nh sng to mi trng p dng cho cc cng
c hoc SubTool.
Vibrant Shadows and Ao: Khi Vibrant Shadows v Ao c nhn, bng s c mt
mu sc rc r hn. Ty chn ny c th c bt hoc tt ring cho mi knh bng .
Matcap Maker.
MatCaps l vt liu vi nh sng v cc thuc tnh khc nhau (hnh 6.238). Ta c th
to ra MatCaps ca ring ta trong nhiu cch khc nhau, trong c s dng cc cng c
MatCap, c sn trong cc Tool palette 2.5D tools.
MatCap Maker ch yu iu chnh MatCaps ta ang thc hin bng cch s dng cng
c MatCap.
ng dn: Material > MatCap Maker.
Gloss: iu chnh bng ca vt liu MatCap.
Refine: Tinh chnh cc ti liu MatCap.
Intensity: iu chnh cng ca vt liu MatCap.
Saturation: iu chnh bo ha ca vt liu MatCap.
Contrast: iu chnh tng phn ca vt liu MatCap.
BackLight: iu chnh nh sng nn ca vt liu MatCap.
Specular: iu chnh phn chiu (mang tnh cht gng phn x) ca vt liu MatCap.
Sample: Thit lp mu cho MatCap.
MatCap: Nhn MatCap lm mi, nh du MatCap v chuyn thng tin MatCap vo
bn vt liu ca ta.
B: Bt ty chn B chuyn thng tin cho cc qu cu MatCap th hai.
MatCap Falloff curve: ng cong Falloff ch hot ng khi to ra hoc sa i mt
MatCap bng cch s dng cng c MatCap. Tt nht l th nghim vi ng cong ny
xem nu n s c ch cho ta.
Nhng thay i trong falloff curve c th gy ra nhng thay i ln trong s khi to ca
vt liu, v vy khi ln u tin th nghim, thay i ng cong mt cht ti mt thi im
no xem xt.
Mt v du v MatCap.
Ba thit lp ng cong khc nhau v kt qu ca n (hnh 1.239). hnh dung tc dng
ca posterizing vi mt ng cong, hy th lm nh sau:
1. Ti mt m hnh 3D.
2. Chn material SkinShade4 t bng Material palette (c tm thy trong Standard
material group).
198

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

3. M Material palette v m rng Modifiers.


4. Ta tm mt danh sch cc thanh trt v cc ng cong. Tip tc m Diffuse Curve.
5. Thay i gi tr Strength 1 v thit lp gi tr Step l 5.
6. M hnh ca ta by gi s hin th mu sc v bng ring bit, rt kh cng ch khng
c mm trn tru.
7. Ta cng c th thay i cc Specular curve (hiu ng gng) thay i hiu ng ca
bng bn thn.
8. Nhn phm tt Shift + R, thc hin mt rendering BPR v nhn thy nhng thay i

Hnh 6.239: Ba thit lp ng cong posterizing khc nhau v kt qu ca n.

r rng nht. Lu : Nu ta c mt li a gic thp, posterization ca vt liu c th lm cho


phn gii thp m hnh thc s c th nhn thy. c c kt qu tt nht, kch hot ch
Smooth. Normal trong bng Render > Render Properties.
y ch l mt v d v posterization. Nh cp, ta s tm thy Step v Strength
sliders trong mi ng cong ZBrush, cho php ta s dng hiu qu trong mt s lng ln cc
cch khc nhau.

199

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

Outline.
Ba bin th phc tho Outline
(hnh 6.240). Ngoi posterization,
ZBrush cung cp mt cch thay th
(hoc b sung) to ra cc mng
ming tng phn c trng trn i
tng.
Trong Material > Mixer ta c
th tm thy nhng thit t Outline
v Depth. N nm ngay bn di
thanh trt Posterize. Thanh trt
Hnh 6.240: Ba bin th Outline.
Outline xc nh cng ca mu
phc tho, da trn mu khuch tn
ca i tng. Thanh trt Depth xc nh vic pht hin cc
vi phm trong cong ca m hnh tnh ton chiu rng
ca ng vin. Cc thit lp outline cng c sn nh BPR
filter iu bin thng qua cc thanh trt pht hin cnh (hnh
6.241).
Curve Settings: V tr u tin m ta c th thit lp
posterization l vi nhng ng cong s c nhn ca
ZBrush. Mt vi thit lp mi c thm vo s nh hng
n hnh dng ng cong: cc thanh trt Steps v strength.
Cc thit t trong mt profile curve: Bng cch tng
gi tr thanh trt, ta s to ra steps trong ng cong. Bin
n thnh mt s bc xc nh bi gi tr ca thanh trt. Cc
bc ny c iu ch bng gi tr Strength (sc mnh).
Ti mt gi tr ca 1, gc cnh ca khi s thy r s
tng phn mnh nht ca n, cho ng cong ca ta mt
hiu ng cu thang hon ho. Khi Strength c gi tr bng 0,
n lm mm cc gc cnh, cho n khi c th nhn thy lin
tc tt c. (V mt k thut, cc bc vn cn nhng n
c lm mm qu nhiu, ging nh posterization khng
cn c hiu lc)
Ta c th ly mt v d hnh nh ca MatCap (hnh
6.242). Nu ta c th to ra mt vt liu b mt v mi trng
nh sng ch n gin bng cch v mt i tng n trng
ging nh ta mun? V nu ta c th to ra vt liu b mt
bng cch ly mu t mt hnh nh vt liu hin ti m c
sn tnh nng ca vt liu v mi trng nh sng ta mun?
Khng cn tinh chnh gi tr s thit t tnh cht vt
cht i vi phn ln cc Vt liu v cc mi trng nh sng.
Khng cn phi thit lp bt k cc loi n nh sng no i
200

Hnh 6.241: Cc thit t


trong mt profile curve.

Hnh 6.242

Hnh 6.243: MatCap tool.

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

vi phn ln cc vt liu v cc mi trng nh sng. chnh


l nhng g MatCap, mt tnh nng c o ca ZBrush, lm
c.
MatCap Basics: S xut hin ca mt i tng ph thuc
vo nhiu iu, cc php tuyn b mt (trong xc nh cc
i tng c t), cc im m t cc i tng c xem,
thit lp nh sng (nh hng v cc loi n) v lm th no
b mt phn ng vi nh sng (v d, lm th no c bng
v hng bng ca vt liu trn m hnh).
MatCap tool (hnh 6.243).

Hnh 6.244.

Cng c MatCap s dng du hiu chun nm bt


thng tin t cc bc nh v hnh nh khc. Mu mi im nh
du c Zbrush ghi nhn li t mt im duy nht trn hnh
nh, xc nh b mt normal v quy chp mu sc. Mt s mu
c s dng xy dng mt bn vt liu m phng nh
sng v vt cht t cc bc nh. Chn mt bc nh mt Vt liu
m ta mun chp (hnh 6.244). Vt liu m ta mun chp nn
c thng nht, tc l c mt mu, th rp, v.vHnh nh
s hin th mt b mt vi gc khc nhau, nm bt tt c
cc iu kin nh sng tt nht. B mt c th c chiu sng
bi nhiu nh sng, ca bt k mu sc no. Ti hnh nh vo
bng Texture. Chn vt liu Flat Color cho i tng.

Hnh 6.245.

Tip tc nhn Texture > CropandFill. Xc nh vect


normal i vi mt s im trn b mt (hnh 6.245).
Hy chc chn rng MatCap tool trong Tool menu c
chn. Chn mt loi vt liu MatCap trong Material menu,
chng hn nh MatCap White.
Nhp v ko vo hnh nh xc nh mt normal i vi
cc im ta nhp vo. iu ny cho ZBrush ghi nh nhng g
cc gc ca i tng chp nh vo thi im (hnh 6.246).

Hnh 6.246.

Lm iu ny mt vi ln na, cung cp cho ZBrush


thng tin lm vic vi nh ca cht liu vi. Chn cc phn
ca b mt gc khc nhau. 4-8 mu l .
iu chnh mt nh du cc bc trc , di chuyn
con tr n cc im nh du hnh vung xut hin sau nhp
v ko. MatCap cung cp cho ta thng tin nh vt liu trn nh
c xc nh bng cc bc trn.
Mi tn mu , v vng trn xung quanh n, cho php
ta xem cc gc b mt ta ang xc nh khi ta to mt normal.

Hnh 6.247.

Cc lightball xut hin bt c khi no ta xc nhn mt chng trnh normal, chp


nhn hiu qu ca cc php tuyn trn hnh cu (hnh 6.247).
201

Gii thiu phn mm Zbrush.


CHNG VI. Vt liu (Materials) trong Zbrush.

Xc nh normal gng (specular normals).


Normal nh ngha nh trc y, l p dng cho
cc diffuse color ca vt liu.
xc nh phn chiu cao (specular highlights), thit
lp mt normal trn b mt ca mt s phn chiu, v sau
khng th chut, bm v gi phm Ctrl, ng thi di chuyn
chut iu chnh s phn chiu.
Cc hng ca normal s khng thay i, nhng khong
cch v hng di chuyn chut s xc nh s xut hin ca s
phn chiu tnh cht gng cao. Xem ng lightball bng trc
gic mt thng khi ta iu chnh cc specularity. Trong v sau
khi xc nh tt c cc tuyn b mt, ta c th iu chnh iu
khin cng c MatCap c bit trong Material > MatCap Maker,
tinh chnh s xut hin ca cc hnh nh c quy
chp. Thng thng ta khng cn phi lm cng vic ny nhiu.

Hnh 6.248.

Kt qu cui cng (hnh 6.248)


Vt liu cui cng l rt ging nh vt liu tham kho trn
hnh nh. p dng n cho mt m hnh nh vi bt k vt liu
khc (hnh 6.249).

Hnh 6.249.

Lu : Nu ta chn mt vt liu tiu chun (khng phi n MatCap) s dng vi cc


cng c MatCap, vt liu khng c sa i bi qu trnh quy chp. Thay vo mt bn
kt cu c to ra trong bng Texture. Kt cu ny c th c s dng sa i mt vt
liu MatCap hin c.
Photo Integration (Hnh nh tch hp): V MatCap c th d dng to mt mi trng
nh sng trn b mt ca mt m hnh, l l tng cho thc t kt hp cc m hnh 3D vo
hnh nh ca nhng cnh thc t. Chng ta hy nhn vo iu ny trong hnh ng. Cc bc
nh chp cc qu t trong mt thng rau. Chng ta c th thy t l hao ht tinh t mu sc,
specularity, v cc hiu ng nh sng mi trng khc.

202

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

CHNG VII.
CC H THNG CNG C QUAN TRNG KHC H TR CHO TO
HNH TRONG ZBRUSH.
7.1. Strokes.
Khi iu khc cc polymeshes trong 3D, ta
c th s dng 6 loi khc nhau ca strokes:
Dots, DragRect, Freehand, Colorized
Spray, Spray v DragDot. Chng c th c s
dng song song vi Alpha.

Hnh 7.250.

Hnh 7.250: T tri sang phi l cc


Strokers Dots, DragRect, Freehand, Spray,
v DragDot. Chng c tc ln mt mt phng
plane trong ch Edit 3D.
S dng DragDot:
Mt stroke DragDot cho php ta ko dao
khc ca ta i xung quanh, xc nh c v tr
dao khc ca ta ti mt thi im chnh xc. Ch
c din tch chnh xc di tr chut khi ko mi
b nh hng. N hu ch cho trng hp ta c
th mun to mt logo ca cng ty hoc mt s
biu tng khc ca vn bn ng du vo m
hnh. V d hnh di l mt sn phm c to
ra t ng dng trn.

Hnh 7.251.

Cc bc thit lp:
Brush: la chn tiu chun (Standard) .
Alpha: Brush 09 (la chn hnh vng
alpha).

Hnh 7.252.

Stroke: chn DragDot .


Transform: Bm phm Z, kch hot tnh
i xng Z
Transform: bm phm R, kch hot tnh
i xng xuyn tm.
Transform: RadialCount = 8.
Draw: Z Intensity = 80.
Hnh 7.253.

Draw: Draw Size = 64.

203

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Tip tc: nhp vo Tool > Layer > New to ra mt lp m chng ta s chnh sa trn
. S dng Tool > Layer > Rename v thay i tn ca lp l DragDotLayer. Nhp chut vo
ct v ko ng k ca ta xung n mt im gn cui nh trong hnh 7.251. V tip nhiu
ln na c c nh hnh v 7.252: Nh ta thy, stroke ny cho php chng ta d dng to
ra mt m hnh phc tp vi ch mt alpha n gin. iu c bit v stroke y l hnh th
ca nt to ra chnh xc nh thit lp.
S dng stroke Dots: Stroke ny to mt kch thc nh dng ln ca alpha, lin tc v
gn nhau chng ha nhp vo mt dng nh dng duy nht. S gn gi ca mi alpha vi
cc trng ln cn ca n c xc nh bi tc ta di chuyn con chut. Mt di stroke chm
s to ra mt dng ri rc (c bit l khi ch lazy mouse c kch hot), trong khi chuyn
ng nhanh s to ra mt hiu ng vt lin. Vic ny c th to hiu ng c ch cho mt s
ng tc khi sng tc tc phm.
Trong v d ny, chng ta s s dng cc stroke thm mt s vng quanh ct, tch n ra
thnh nhiu phn.
Thit lp nh sau:
Brush: chn Std.
Alpha: Brush 12 (ring-shaped alpha).
Stroke: Chn Dots.
Transform: Nhn phm Z, kch hot trc i xng Z
Transform: Nhn (R), kch hot i xng xuyn tm.
Transform: RadialCount = 100.
Draw: Z Intensity = 20.
Draw: Draw Size = 5.
Sau khi tt c mi th c thit lp, tip tc cc bc:
To mt layer mi bng cch nhn Tool > Layer > New.
i tn n bng cch nhn Tool > Layer > Rename, gi n
l DotsLayer (hnh 7.254).
V mt s vng hp xung quanh cc ct nh trong hnh
di.
Gi cc thit lp tng t nh trn, thay i tr s sau:
Draw: Z Intensity = 15.
Draw: Draw Size = 10.
Thm mt vi vng nh trong di y. ng ngi tip
tc i trn cng mt khu vc xy dng chiu rng b sung
hoc chiu su.
By gi chng ta thit k v iu khc mt cht trn nh
ct. Nu khng gi cc thit lp tng t nh trn, thit lp li:

204

Hnh 7.254.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Alpha: Brush 01 (chn ring-shaped alpha).


Transform: RadialCount = 6.
Draw: Z Intensity = 35.
Draw: Draw Size = 20.
By gi ch cn thm mt cht chnh sa iu khc nh
hnh 7.255.
S dng DragRect: Stroke DragRect to ra mt khi duy
nht ca alpha, khi ny c th c di chuyn trong khi ko
chut. Alpha c v vi im trung tm ca n l ni bt u
stroke. Khi ta di chuyn con chut i t im khi u, alpha tr
nn ln hn. Khi ta di chuyn chut xung quanh im khi u,
alpha c quay.

Hnh 7.255.

Thit lp cho bn v vi:


Brush: Std selected.
Alpha: Brush 29 (three stacked arrows) selected.
Stroke: DragRect selected.
Transform: Z on, kch hot i xng trc Z.
Transform: (R) on, kch hot i xng xuyn tm.
Transform:RadialCount = 6.
Hnh 7.256.

Draw: Z Intensity = 50.


Draw: Draw Size. Khi to ra s c kch thc bng kch
thc Draw Size ca chut.
To mt layer mi bng cch nhn Tool > Layer > New.
i tn n thnh DragRectLayer bng cch nhn Tool > Layer >
Rename nh hnh 7.256.

By gi v to mt di stroke bt u di nt ph iu pha
trn ca ct. Ko thng xung cho n khi mi tn gn nh chm
vo nhng nt cng ang c v ra t bn tri v bn phi. Khi
kch thc ng vi mong mun, di chuyn con tr bn tri hoc
bn phi mt cht m bo rng cc mi tn ch thng xung
Hnh 7.257.
dc theo trc ca ct, v th chut. Kt qu s c nh trong
hnh 7.257. Lp li iu ny ngay trn cc bc tip theo khi to
vng pha di ct. Ko ln to di stroke ca ta tr vo mi
tn pha trn ca ct. Nh vy c th thy, DragRect loi stroke l hon ho cho chm ni (ngh
s iu khc cn bit p dng vo sng tc cc ph iu) trn m hnh. Cc h tr khc s
kt hp vi alpha lm m v l chn lng trn da ca mt nhn vt ngi. Bi v ta kim
sot kch thc v nh hng ca alpha vi mi stroke, ta c th gi chng s dng lp li
cho cc bc sau.

205

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

S dng Freehand: cc Freehand loi stroke l rt ging vi Dots, nhng cho php ta
iu khin chnh xc cc bc cch xa nhau ca cc khi alpha s c to ra.
Thit lp: vo bng Brush chn Std.
Alpha: Brush 18 (chn ring-shaped alpha).
Stroke: chn Freehand.
Transform: nhn Z, kch hot i xng qua
trc Z.
Transform: nhn (R), Kch hot i xng qua
tm.
Transform: RadialCount = 6.
Draw: Z Intensity = 60.
Draw:Draw Size = 20.
Stroke: chn Lazy Mouse, khi ko chut s
cho mt di mn khi v.
Tip tc: to mt layer mi bng cch nhn
Tool > Layer > New.

Hnh 7.258.

i tn n thnh Freehand Layer bng cch


nhn Tool > Layer > Rename.
By gi v mt ng duy nht xung bn
cnh ct. Ta c th xoay m hnh sang mt bn trc
khi thc hin (hnh 7.258).
Cc Freehand loi stroke l hu ch ng k
bt c lc no ta mun v ng chi tit lp i lp
li. Ta c th theo di mt ng inh tn dc theo
ng ni trong tm ca mt chic my bay, to ra
lc xoy nh d thng ca du chm, v.v

Hnh 7.259.

S dng stroke Spray v Colorized Spray: Hai loi stroke splatter (to ht khi lm bn
cht lng nh phun nc) l bn sao bn ngu nhin ca alpha. C cc thit lp xc nh cc
ht cch xa nhau c th c, bin ng v co dn, v lm th no mu b nh hng. S khc
bit gia hai loi stroke l c bit trong khi phi hp vi mu sc. S bn ra ca cc ht s lm
cho gi tr ca mu sc hin ang c la chn d thay i bt thng. Colorized Spray s
iu khin mu sc ca n. Trong v d ny, ta ang iu khc mt khi tht, v vt thit lp
mu sc khng c nh hng g. V vy ta c th s dng stroke vi kt qu chnh xc. Chng
ti s ch s dng Spray.
Thit lp:
Brush: la chn Std.
Alpha: la chn Brush 04 (like a puff of cotton).
Stroke: chn Spray .
206

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Transform: Z off.
Transform: (R) off.
Transform: RadialCount = 6.
Draw: Z Intensity = 30.
Draw: Draw Size = 20.
Draw: chn Zsub.
Tip tc:
To mt layer mi bng cch nhn Tool > Layer > New.
i tn n thnh SprayLayer bng cch nhn Tool > Layer > Rename.
By gi ch cn to ln mt s im trng trn ct. Cc stroke Spray rt mnh trong vic
to ra cc chi tit ngu nhin. ng qun rng trong khi ta s dng chng ch trong kh nng
m hnh trong hng dn ny, n cng lm vic kh tt vi polypainting. l ni m ta s
thc s t cc tnh nng mu sc ca cc loi stroke s dng tt chng (hnh 7.259).

Hnh 7.260: M hnh free ca ngh s Marco Plouffe.


M hnh c sng tc khi s dng chnh vi cc ch Curve (ng cong).

Ch ng cong (Curve mode): Curve Mode (Ch ng cong) s cho php ta v


mt ng cong v sau qut stroke ca ta dc theo n. Ty thuc vo cc ty chn c
chn, ng cong s bin dng hoc di chuyn trn li (hnh 7.260).

207

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Khi to ra, nhng ng cong c th c p dng cho bt k dao khc 3D Brush


no. iu ny cho php ta p dng bin dng trc tip vi li bn di ng cong, hoc s
dng bin i li vi mt lot cch s dng bng cch thit lp ng cong.
Bin dng gn lin vi cc ng cong cng c th c cp nht bng cch di chuyn
ng cong: ZBrush s cp nht cc kt qu stroke, cho php ta tinh chnh thit k ca ta v
iu chnh. Ngay sau khi ta to ra mt ng cong mi hoc chuyn sang s dng cng c dao
khc khc, ng cong s khng chnh sa c na. C ngha l khi ang trong ng cong
hin ti ca ta (cha i brush), ta c th thay i theo mun.
Mt s dao khc ty chnh vi cc ch ng cong c kch hot bao gm mt s
trong ZBrush. iu ny cho php cc hiu ng nh sao chp m hnh vo mt li hoc thm
ch chn mt li khc s dng vi DynaMesh. Nhng dao khc mu c th c s dng
nh im khi u tt to ra ca dao khc ty chnh ng cong ca ta hoc hiu r hn
v tim nng ln gii thiu bng cch thit lp Stroke ny. Dao khc c ch cong c
t trong bng Brush hoc trong Lightbox > Brush > Curves.
Lu : Ch cong khc vi LazyMouse Spline v cc ty chn Path. Cc thit lp khc
p dng trc tip cc nt v ca dao khc dc theo spline hoc ng dn, trong khi ch
cong p dng dao khc dc theo chiu di ca ng cong.
Frame Mesh (Khung li): v d khung li - mi nh c mt vng trn mu xanh l
cy, sn sng p dng mt di stroke t dao khc Topology
Khung li to ra mt ng cong tng ng vi ranh gii m ca li hin ti. Chc
nng ny c th hu ch khi s dng dao khc Topology hay Retopologize (ci to li cu trc
mt li) trong mt phn m hnh ca ta. N bt u t mt ranh gii bao quanh mt khu
vc c ng cong InsertMesh cho php nh inh tn xung quanh mt bng iu khin.
Mi dao khc ZBrush s dng mt thit lp Stroke xc nh cc hnh ng c p
dng, nh con tr chut c di chuyn trn mn hnh. Mt s dao khc s dng cc ty chn
khc nhau c tm thy trong cc thit lp CurveMode stroke. Cc ty chn ny cho php bt
k tc dng no trong dao khc 3D c p dng cng mt ng cong c v trn b mt
ca m hnh ca ta. Tube Brush hoc Curve Tri Fill l nhng v d tt ca dao khc s dng
CurveMode.
Dao khc c CurveMode kch hot s t ng to ra khung ng cong bt k bin
gii cnh topo, bt k PolyGroup hoc thm ch bt k cnh np nhn no. N cung cp mt
quy trnh lm vic nhanh chng to ra cc iu khc c o da trn tnh cht dao khc
ang c s dng. y l cc bc s dng kh nng ny: (CurveMode phi c kch hot)
Tm trong Stroke > Curve function, ta phi kch hot ch Frame Mesh bng cch nhn
nt ny. iu ny cho php ta s dng phm Shift ch huy mt di stroke nhm ng v
pht hin cc ng bin ca PolyGroups hoc cnh np nhn.
Ti mt m hnh vi nhiu PolyGroups nh Soldier Demo t menu LightBox > Tool
menu. Kch hot ch Solo ch thy c th ca DemoSoldier. Nhn Shift + F bt ch
hin th PolyFrame ta c th nhn thy khung dy ca m hnh v PolyGroups.
Chn dao khc Curve Multi Tube (phm nng B, C sau F).

208

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

V mt ng stroke bt u gn mt PolyGroup hin c, sau nhn v gi phm


Shift. Nh ta vt qua bt k PolyGroups, ZBrush s pht hin cc bin gii ca PolyGroup v
to ra mt ng cong dc theo ng bin gii ca PolyGroup .
Th con tr v sau l phm Shift. Cc khi hnh ng s c to ra dc theo bin gii
ca PolyGroup , kch thc ph thuc vo Draw Size ca chut.
iu ny c th lp i lp li dc theo ng bin mi PolyGroup, tip tc dc theo b
mt. Khung li ng cong c th c s dng vi bt k dao khc c CurveMode kch hot,
ng ch nht vi dao khc CurveBridge.
Hnh 7.261: Bn tri l khung li ban u
vi cc nhm PolyGroups v l ca khi. Bn
phi, khung li c s dng vi dao khc
MultiTube pht hin cc ng bin ca
PolyGroups v l. Sau to mt khi ng di
ph hp vi cu trc lin kt hon ho ca m
hnh.
M rng Curve Stroke: Theo mc nh,
vic pht hin ng cong s c da trn cc
ty chn li Frame, nhng ta lun c th v
ng stroke khc thnh cc ng nh mun
bng cch gi phm Shift trong khi v ra cc
PolyGroup tip theo. Mun iu chnh cc
ng cong v, t con chut vo cc im
nt hnh trn nm trn ng cong ko di
chuyn chng ti ni mong mun.

Hnh 7.261.

Hnh 7.262: L bng chnh sa, ci t


chuyn dng cho Stroke. Cc bng Stroke cung
cp mt lot cc loi stroke trong xc nh
mi cng c c p dng khi con tr c ko
trn canvas. Theo mc nh, hu ht cc cng c
v c p dng vi cc Dots hoc Freehand
stroke - nhng dng ca khi c to ra khi ko
con tr trn b mt m hnh. Cc loi stroke
DragRect hoc DragDot c s dng, hnh
dng kt qu c th c chuyn i bng cch
s dng nt Move v Scale, v thng l nt
Rotate. Nhm stroke c cc tc dng khc nhau
thay i cc tnh nng. Theo mc nh, cc
Hnh 7.262: Bng Stroke
i tng 3D c p dng vi stroke DragRect
- n p dng mt ln ti v tr chut nhp ln u
tin, v khi thm vo c thay i kch thc, hng, khi con tr c ko mt di no
.

209

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Stroke type selection slider: Stroke c th c la chn bi ID s ca n bng cch s


dng thanh trt ny.
Current Stroke thumbnail: Thumbnail ln hin th cc Stroke c la chn. Nhn vo
hnh thu nh s hin th mt ca s pop-up la chn mt hnh stroke khc nhau.
Mouse Avg: Thanh trt ny nh hng n cch con tr u vo c x l bng
ZBrush. Gi tr 1, ngha l v tr con chut thc t c s dng tt c cc ln u ging
nhau. Gi tr ca 2 hoc cao hn, c ngha l mt s v tr chut c nh du v c trung
bnh ha trc khi i n mt gi tr cui cng. iu ny c th dn n mt dng khi thm
vo s mt m hn.
Stroke palette sub-palettes bao gm:

Modifiers
Lazy Mouse
Curve
Curve Functions
Curve Modifiers
Inventory

Modifiers.
Stroke > Modifiers sub-section (hnh 7.263).
Directional: Nt ny xc nh nt v lin tc ch
c p dng trong khi lun gi chut t im nhn
u tin.
ReplayLast: Nt ny p dng du vt dao khc
stroke qua chut hoc bt cm ng (bm vo iu
khc), bt k n c to ra bng cch s dng cng
mt cng c hoc cc thit lp no.
Spacing: Thanh trt gian xc nh c bao
nhiu trng hp ca cc cng c hin ti c thm
bi nt dao khc nht nh.

Hnh 7.263: Stroke > Modifiers subsection.

Placement: V tr phng sai. c s dng bi stroke Spray v stroke Spray Colorized,


thanh trt ny xc nh khong cch ti a, mi du chm ngu nhin to ra t trung tm ca
vic ko con tr. V tr Dot cng c iu chnh bi Draw Size. Thay i gi tr ny cng nh
hng n kch thc tng i ca mi Dot c to ra.
Scale: Nu stroke chn l mt Spray hoc stroke Spray Colorized, thanh trt Scale xc
nh phng sai ti a trong kch thc Dot. Nu gi tr ny l 0, tt c cc du chm c to
ra c cng kch thc. Nu stroke c la chn l mt stroke DrawRectangle th bnh thng
khi v cc i tng 3D, mt nhp chut + ko ra ngoi s to mt kch thc tng th nht
nh, sau mt ln na ko vo bn trong co li, th ch c trc X v Y l c tc dng. Thit
lp thanh trt ny 0, to ra tt c ba trc u c tc dng pht trin v thu nh bng nhau
trong khi v.

210

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Color: Cng mu sc phng sai. c s dng bi Spray v stroke Spray Colorized,


thanh trt mu xc nh phng sai ti a trong mu (stroke Spray Colorized) hoc cng
mu (stroke Spray). Nu gi tr ny l 0, tt c cc du chm c to ra vi cng mt mu sc.
Flow: c s dng bi Spray v stroke Spray Colorized, thanh trt dng chy xc nh
mt im to ra. Gi tr nh hn dn n t du chm, gi tr ln hn dn n nhiu du
chm.
M Repeat: i vi stroke c p dng trong nhiu trng hp vi cc cng c trong
mt m hnh (chng hn nh Radial v Grid stroke), thanh trt Repeat Count xc nh s
lng cc trng p dng. i vi Radial stroke, thanh trt ny xc nh s lng cc trng
hp t vng trn xung quanh. Cn cho stroke Grid, thanh trt ny xc nh s lng ct trong
li.
S Repeat: i vi stroke p dng nhiu trng hp ca cc cng c trong mt m hnh
(chng hn nh stroke Grid), cc thanh trt Repeat Count cung cp cc ty chn th cp ca
cc trng hp c p dng. i vi stroke Grid, thanh trt ny xc nh s lng hng
trong li.
Square: Bt nt ny to ra cc texture /alpha/ selection/ hoc masking c mt t l
hon ho khi c v ln b mt.
Center: Bt nt ny to ra cc texture /alpha /selection /hoc masking bt u t trung
tm ca dao khc stroke.
Roll: Nhn nt ny alpha c chn hin ti c trong nt dao khc. iu ny rt hu
ch nu alpha ca ta c cho php.
Roll Dist: iu chnh cun alpha hoc texture vn ra mt khong cch ln hn. Nu
thanh trt c thit lp cao hn, ZBrush s p dng cc texture/alpha to khi vi mt
khong cch xa hn, dc theo b mt .
Lazy Mouse.
Stroke > Lazy Mouse sub-section (hnh 7.264).
LazyMouse: Khi LazyMouse bt, khi s to ra
khng phi t ngay di v tr con tr chut, nhng
di mt im dao khc ang c ko ng sau
con tr chut bng mt dy ko o (hin th trn mn
hnh nh mt ng mu ). iu ny cho php
ngi s dng kim sot rt chnh xc im m khi
c to thm vo, v l l tng cho cc bn v mn,
d on c ng cong, hoc bt k loi cng vic
chi tit.

Hnh 7.264: Stroke > Lazy Mouse


sub-section.

Relative: Khi nt ny bt, LazyMouse s c


thit lp kch thc cc bc trong dao khc.
LazyStep: Cho php ta dng hiu ng chut chm, c p dng lm cho cc bc c
im kh cch nhau mt cch ri rc. Khi ta ko dao khc, tc dng s c p dng trong
khong thi gian xc nh bi LazyStep.

211

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

LazySmooth: LazySmooth lm cho tc dng hiu ng chut li bing mnh hn hoc


yu hn. LazyRadius: Khi nt LazyMouse bt, LazyRadius t chiu di ca on kt ni con
tr chut n im v chy pha sau. Cn cc chui khi chy theo, chnh xc hn l stroke..
Backtrack: Nt Backtrack s kch hot cc tnh nng chut li bing bn di. Khi nt
Backtrack bt, stroke ca ta s c xc nh bi bn ci t Plane, Line, Spline and
Path. Stroke s c p dng ngay ti im khi u, v tr l chut / bt cm nhn xung
u tin.
SnapToTrack: Nt ny theo di stroke s tip tc dc theo ng. Nu chut c di
chuyn ln hoc xung, stroke s khng li dng v stroke gc.
Plane: Ch Plane Backtrack. Nt ny p dng mt mt phng o dc theo b mt khi
bt. Bt k phn no ca b mt c giao nhau vi mt phng ny s c san phng ti .
Line: ng Backtrack mode. Nt ny v mt ng thng, t v tr u tin ca nhp
chut vo v. Gi phm Shift trong khi ko hn ch dng vo gc 45 gn nht.
Spline: Spline Backtrack mode. Nt ny v mt ng thng m t trung bnh b mt
p dng mt ng cong trn tru t im u tin nhp chut v im kt thc. iu ny s
bevel hai vng ca b mt. Mc ca ng cong mt m s c thit lp bi cc Track
Curvature. Nu Track Curvature c thit lp l 1, sau s c mt cnh sc nt hn gi gia
hai khu vc b mt c xc nh.
Path: Nt ny v mt ng thng, t ra con ng m stroke s lm theo. Nu khng
c Snap theo di trn con ng Backtrack s hnh ng ging nh dng Backtrack.
Track Curvature: Track Curvature s iu chnh ng cong ca ng c v. N c
tc dng khc nhau vi mi ty chn. Spline Backtrack thit lp chuyn tip gia hai im tp
hp ca cc ng v.
Curve.
Curve Mode: LazyCurve c kch hot (hnh
7.265). Ch Curve cho php mt ng cong c
p dng cho dao khc ang c chn. Nh vi cc thit
lp Stroke, ty chn ny c kch hot cho mi dao
khc.
AsLine: Cn thng Lazy Curve vi mt ng
dy. Nhp v ko v mt ng. ng c ko ra
nh mt si dy, v im cui cng c th c di
chuyn xung quanh khi ta ko.

Hnh 7.265: Stroke > Curve subsection.

CurveStep: Thanh trt xc nh trn ca


Curve khi to ra. N cng to ra khng gian gia mi im thnh ng cong khi n c v
ra. Mt kt qu thit lp thp trong mt khong cch ngn gia cc bc v nh vy s to ra
mt stroke mn vi nhiu im. Mt thit lp cao p dng mt stroke vi nhng bc ln hn
v im t hn.
Bend: Ch un cong cho php chnh sa cc im c nhn trn ng cong to ra
mt ng cong mi. S lng cc im thuc cc con tr, v do c chnh sa, c iu

212

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

khin bi nhng ng Curve Edit Radius. Khi di chuyn chut thnh mt ng cong c th
chnh sa, nhn phm nng S v iu chnh thanh trt Draw Size, s thc s iu chnh Curve
Edit Radius, lm cho iu chnh d dng v chnh xc ng cong hn.
Snap (Snap Curve To Surface): Ch Snap ny cho php kh nng ca ng cong
chp vi b mt c bn khi iu chnh hoc trong khi p dng dao khc c lin quan.
Lock Start: Khi s dng mt dao khc Insert vi ch ng cong kch hot, iu ny
s ng bng im khi u ca ng cong, ngn khng cho n c di chuyn trong khi ta
ang chnh sa ng cong. Tnh nng ny hu ch nht khi TriParts ang hot ng trong
Brush > Modifiers sub-palette..
Lock End: Khi s dng mt dao khc Insert vi ch cong hot ng, iu ny s ng
bng im kt thc ca ng cong ti ch, ngn khng cho n c di chuyn trong khi ta
chnh sa ng cong. Tnh nng ny hu ch nht khi TriParts ang hot ng trong subpalette
Dao khc > Modifiers.
Lu : Nu c hai Lock Start v Lock End ang hot ng, thao tc mt im kt thc
s ghi ci t ny cho thi im . V d: nu ta nhp vo im cui di chuyn n,
ZBrush s cho rng ta thc s mun lm nh vy v s hnh ng nh th ch c Lock Start
hot ng.
Curve Functions.
Stroke > Curve Functions sub-section (hnh
7.266).
Delete: Nt Delete s xa tt c cc ng
cong. Nu mt dao khc ng cong c chn, v trn
li s xa cc ng cong.
Snapshot: Anh chp ng cong khi hot
ng iu khc hoc polypaint c p dng cho m
hnh. ng cong sau c th c iu chnh hoc di
chuyn n mt v tr mi trc khi lp li cc nh chp.

Hnh 7.266: Stroke > Curve


Functions sub-section.

Smooth: Ty chn ny lm mn hnh dng ng


cong v to ra mt ng khi sch s hn. Ta c th lp
li cc hot ng nhiu ln nng cao hn na hiu lc.
Curve Smoothness: Thanh trt Curve Smootness
nh hng mnh m ti Zbrush, n s lm mn ng
cong ca ta khi v. Ty thuc vo tnh hnh, thay vo
ta c th thch s dng chc nng Smooth (gii thch
trn) sau khi v mt ng cong.
Frame Mesh: Mt v d khung li (hnh 7.266b),
Hnh 7.266b: Mt v d khung
mi nh c mt vng trn mu xanh l cy, sn sng
li.
n nhn mt stroke t dao khc Topology. Khung li
to ra mt ng cong tng ng vi ranh gii m ca li hin ti. Chc nng ny c th hu
ch khi s dng dao khc Topology, tng t retopologize mt phn ca m hnh ca ta, bt

213

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

u t mt ranh gii, hoc bao quanh mt khu vc c InsertMesh, ng cong cho php nh
c nhiu inh tn xung quanh mt bng iu khin.
Border: Nt ny bt, ZBrush s hin th mt phn cnh ng bin vi nhng ng
cong khi nt Frame Mesh c nhn.
Polygroups: Khi bt, ZBrush s hin th mt phn khung polygroups vi nhng ng
cong khi nt Frame Mesh c nhn.
Creased edges: Khi nt ny bt, ZBrush s hin th mt phn cc cnh np gp cong khi
nt Frame Mesh c nhn.
Curve Modifiers.
Stroke > Curve Modifiers sub-section.
Intensity: Cho php vic s dng bin i cng
khi nt dao khc c p dng cho cc ng
cong. to ra mt stroke lin tc dc theoz chiu di
ca ng cong, v hiu ha thit lp ny. Khi chuyn
i ch cng b v hiu ha, mt cng ph
hp s c p dng dc theo ton b ng
cong. Cng c kch hot theo mc nh.

Hnh 7.267: Stroke > Curve

Size: Cho php thay i kch thc ( cao) ca


Modifiers sub-section.
dao khc dc theo ng cong. S thay i s c p
dng t im xut pht n im kt thc ca ng
cong. xem hiu qu ca ch kch thc, ta nn th nghim vi cc dao khc
InsertCylinder (chn khi tr) v cc thit lp ng cong Falloff khc nhau kt hp vi ch
Size. Theo mc nh, khi ch Size tt, ng tr c lp dc theo ng cong vi mt kch
thc khng i. Khi ch Size bt, vi thit lp mc nh ca n, xi lanh c kch thc y
ca n, v l ngun gc ca ng cong, mc 0% kch thc ca n ti thi im kt thc.
Thay i falloff ng cong hnh dng ngc li (t trn tri sang gc di bn phi) v
xi lanh s l kch thc y ca n ti thi im kt thc v 0% kch thc ca n ngay t
u. By gi chnh sa ng cong theo nhng cch khc nhau xem kt qu ta c th c.
Hy nh rng ta c th p dng cc thit lp cho mt truyn thng iu khc dao khc cho cc
hiu ng tng t.
Curve Falloff: Thit lp ng cong ny c th c s dng iu chnh hai ch :
ch Bend v ch Size. Khi c s dng vi ch Bend, n s cho php ta xc nh
mn ca ng cong. Xem phn ch Bend trn bit thm thng tin. Khi c s dng
vi ch Size, n s cho php ta xc nh hnh dng ca cc bin dng khi dao khc c p
dng dc theo ng cong. N xc nh cc gi tr t 100% u, v 0% pha di. Xem
Ch Size phn trn bit thm thng tin.
CurveEdit Radius: Xc nh kch thc ca con tr cho cc ng cong chnh sa (S
lng thc t ca cc im, thuc cc con tr s ph thuc vo cc thit lp Max Points). Trong
khi di chuyn chut ln cc ng cong n s hin th mu xanh v phm nng 'S' - Draw Size
s iu chnh Curve Edit Radius.

214

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

CurveEdit FocalShift: Quyt nh chnh sa cc hot ng ng cong, t l thun vi


CurveEdit Radius. Mt gi tr thp hn hoc tiu cc s c ngha l hot ng c p dng
mc thp, cho ng cong mt m hn. Mt gi tr cao hn s cung cp cho ng cong sc
nt hn.
Curve Snap Distance: Thanh trt ny iu khin bn knh, m ti con tr chut s
chuyn n cc im ng cong gn nht. Tng gi tr ny s lm tng khong cch pht hin,
lm cho tnh nng chp nhy cm hn. Tnh nng ny c th c bit hu ch khi s dng dao
khc Topology hoc khi m rng mt ng cong.
Curve Projection Range: Kim sot mt ng
cong s cong theo cc b mt bn di. Mt gi tr cao
hn s p ng cong gn ging hn vi cc chi tit b
mt.
Inventory.
Cc Curve > Inventory sub-palette thit lp ghi
hnh v pht li (hnh 7.268).
Record: Nt Record Strokes cho php ta chp mt
lot cc nt v, pht li chng sau ny, v lu chng vo
mt tp tin trn a. Tr khi nt Add c nhn, nhn
nt ny xa nt dao khc ghi li trc y.

Hnh 7.268: Curve > Inventory


sub-palette.

Add: Ghi thm. Nhn nt Add ghi li nt dao khc thm vo m khng xa nhng ci
trc c ghi li.
Strokes Count: Thanh trt hin th s nt n (t chut bm vo v) c ghi li.
ReplayAll: Pht li tt c cc nt dao khc c ghi li, bt k cho d chng c to
ra bng cch s dng cng mt cng c hoc cc thit lp.
ExportLast: Nhn Export Last Stroke lu cc
nt dao khc gn y nht vo mt tp tin trn a. File
stroke ch c th c ti nh l mt phn ca mt
ZScript hoc v m bng cch s dng lnh StrokeLoad.
ExportAll: Nhn Export All Strokes lu nt dao
khc ghi li vo mt tp tin trn a. File stroke ch c
th c ti nh l mt phn ca mt ZScript hoc v m
bng cch s dng lnh StrokesLoad.

7.2. Alpha.
Hnh 7.269: Bng Alpha cha mt lot cc hnh
nh c gam sc mu xm gi l Alpha. Nhng hnh nh
ny trng ging nh cc mt bn phn bit nng su
bng sc xm - phn gn c sc nh hn, phn xa
hn l sc ti hn. Khi c s dng vi cc cng c
iu khc, Alpha xc nh hnh dng ca dao khc ang
c s dng. Khi c s dng vi cc i tng 3D,

215

Hnh 7.269: Bng Alpha.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Alpha c th c s dng, chnh sa i tng mt cch rt c o, nh mt loi bn


displacement maps.
Ta c th thm Alpha bng cch nhp hnh nh t file c th trn my tnh, hoc bng
cch ly thng tin c su t nn canvas (s dng Cng c MRGBZGrabber). Ta c th xut
bt k mt Alpha no thnh mt tp tin hnh nh, vi nhiu nh dng khc nhau. Khng ging
nh hnh nh mu xm tiu chun 8-bit, ch cha 256 sc xm, Alpha ZBrush to ra nhng
hnh nh 16-bit c cha hn 65.000 sc xm. Alpha cng c th c chuyn i to
Stencils, Textures, hoc 3D meshes. N cng c th c sa i bng cch s dng cng c
Alpha Adjust curve.
Import: Nt Import ti mt hnh nh t mt tp tin lu. ZBrush nhn mt s nh dng
hnh nh tiu chun cho nhp v xut bao gm bmp. (Windows Bitmap), psd. (Photoshop), jpg.
(JPEG), hoc PICT (Mac). Ta c th chn nhiu hnh nh alpha v ti chng cng mt lc. Nu
ta nhp hnh nh mu sc, chng s t ng c chuyn i sang gam mu xm.
Export: Nt Export lu Alpha hin ti vo mt tp tin hnh nh trong mt lot cc nh
dng tp tin. Alpha to ra trong ZBrush s l 16 bit hoc 8 bit ty thuc vo cch chng c
to ra.
Ep (Export processed Alpha): Nu nhn nt ny, bt k alpha c xut s bao gm cc
thay i c thc hin cho n bng cc ng cong ca AlphaAdjust. (iu ny cng ging
nh alpha xut hin trong thumbnail preview.) Nu khng nhn, s khng c s sa i bi
AlphaAdjust.
Alpha selection slider: S dng cc thanh trt Alpha selection chn bt k Alpha no
trong bng ny bi s th t ca chng.
R (Restore Configuration): Khi alpha no c la chn, n s c thm vo mt s
bc lu bin i trong bng Alpha. Theo thi gian, iu ny c th gy ra nhiu s lng cc
thumbnails khin thit t trong bng b qu ti. Nhn R reset ton b li nh t u ca
Palette, hin th s lng ban u ca thumbnails.
Alpha c th c la chn t mt trong hai bng
Alpha, hoc Alpha thumbnail ln nm trn bn tri ca
giao din ZBrush. Trong c hai trng hp, click ln
hnh ln a ln cc la chn y cc bn
alpha. Trong bng chn, ta cng c th nhp vo mt
trong cc hnh nh, cho thy alpha gn y c s
dng, chn n. S lu tr ca alpha hot ng tng
t nh nhng tnh cht khc trong ZBrush, chng hn
nh nhng i tng trong cc bng cng c v vt
liu. Alpha ang hot ng c chuyn sang mu xm
cho bit rng n c la chn.
Hnh 7.270.
Hnh 7.270: Trn cng bn tri, Alpha ang c
chn. Pha bn phi v pha di, Alpha c chn trc
y. xem tn, kch thc, v chiu su bit ca mt alpha, kch chut ln thumbnail ca n.
Flip H: Lt alpha tri sang phi, l mt hnh nh phn chiu ca chnh n. Flip V: Lt
alpha theo chiu trn - di, l mt hnh nh phn chiu ca chnh n.
216

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Rotate: Xoay alpha 90 theo chiu kim ng h. Chiu cao v chiu rng vn nh c,
do , nu Alpha l khng vung, n c ko di ph hp vi cc gi tr chiu rng v
chiu cao hin ti.
Inverse: To ra mt nghch o ca alpha, trng tr thnh mu en, mu xm sm tr
nn nh hn, v...
Surface: Nt b mt t ng xc nh gi tr mu xm trung bnh cho alpha ca ta. N
cho php ta thm cc chi tit t alpha chm tr m khng ph hy cc chi tit c trn b
mt.
Seamless: Vi thanh trt Seamless, ZBrush s chuyn i alpha la chn mt m
hnh lin mch. Mt gi tr cao s lm thay i ln n alpha lm cho n lin mch trong khi
mt gi tr thp s lm cho nhng thay i nh.
Ta c th cn tng hoc gim gi tr ny ty thuc vo s phc tp ca alpha ca
ta. Hu ht cc bn alpha i hi mt thit lp duy nht cho kt qu tt nht.
Alpha palette sub-palettes bao gm cc mc nh sau:

Create.
Modify.
Make 3D.
Transfer.

Create.
Cc Alpha> Create (hnh 7.271), cho php ta to ra mt alpha mi s dng cng c
NoiseMaker.
Width: Thanh trt Width, to chiu rng cho mt alpha mi, c to ra bng cch s

dng cc cng c Noisemaker.


Height: Thanh trt Height to chiu cao cho mt

alpha mi c to ra bng cch s dng cng c


Noisemaker.
Create from Noisemaker: Vi nt Create From

Noisemaker, ZBrush c th to ra bn alpha th tc bng


cch s dng ca s xem trc Noisemaker. Khi Noise
c hon thnh, ZBrush s t ng chuyn i m hnh
Noise thnh mt alpha mu xm. phn gii alpha s
c xc nh t cc thanh trt trn.

Hnh 7.271: Alpha> Create.

Modify.
Bng Alpha > Modify (hnh 7.272), cho php ta
thay i, iu chnh alpha c chn bng nhiu cch
khc nhau. Noise: Thanh trt Noise to g gh ngu
nhin theo s iu chnh ng cong ny. Gi tr 0 s
khng c bin ng; ng cong trn tru.
Hnh 7.272: Alpha> Modify.

217

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

NRadius: Thanh trt NRadius s iu chnh scale ca Noise c p dng cho alpha. Vi

mt thit lp ln hn, bn knh noise s c tng ln, cung cp cho mt scale ln hn to


noise.
Blur: Thanh trt Blur thm mt hiu ng nhe m cho Alpha c chn trc khi p

dng, hoc chuyn i n. Thay i thanh trt Blur khng c phn nh trong thumbnail ca
Alpha.
Max: Nt Maximize Range kim tra Alpha hin ti v xem xt cc khu vc en nht ca

n s c chuyn hon ton mu en, v cc khu vc nh nht ca n s c chuyn hon


ton trng. Hiu ng ny c thc hin ch khi p dng hoc chuyn i Alpha, v khng
c phn nh trong thumbnail ca Alpha.
Aa: p dng chng rng ca cho alpha. iu ny s lm mn qu trnh chuyn i trn

alpha.
H Tiles: Xp xp alpha ang chn theo truy cp ngang. H Tiles c mt gi tr khc nhau,

th V Tiles s to ra bn alpha kh c o.
V Tiles: V Tiles s lm alpha ang chn c xp truy cp theo phng thng ng. V Tiles c

th c mt gi tr khc nhau, th H Tiles c th to ra nhng bn alpha c o.


MidValue: Nu thit lp 1, sau trng c coi l khng di chuyn v tt c mt khi

s sp xung vo trong m hnh. Nu thit lp l 0, sau mu en c coi l khng di chuyn


v tt c iu khc s y ln trn b mt ca m hnh. Thit lp gi tr gia 0 v 1 cho php ta
iu khc trong v ngoi cng mt lc.
Rf: Thanh trt Radial Fade to ra Alpha ny pha trn cng ln trung tm, lm

trong sut ti cc cnh, trong bn knh vng trn. Hiu ng ny c thc hin ch khi p dng
hoc chuyn i Alpha, v khng c phn nh trong thumbnail ca Alpha.
Intensity: Nhn nt Intensity gia tng gi tr tng th ca Alpha la chn. S dng Alpha:

Hy thay i Alpha p dng thay i ny thnh mt Alpha mi.


Contrast: Nhn nt tng phn tng tng phn tng th ca alpha c la

chn. Ngc li l lm cng cc cnh ca bn alpha.


AlphaAdjust curve: Alpha Adjustment Curve lm thay i cc gi tr cng / chiu su

ca alpha c la chn, t cc gi tr ban u c xc nh. Pha bn tri ca ng cong i


din cho phn nh ngha ca alpha l ti nht (t nht l cng / chiu su); pha bn phi
i din cho phn xc nh l nh nht (ln nht cng / chiu su). Thay i ng cong
iu chnh cc gi tr: di chuyn ng cong hng ln trn tng cng cc gi tr, v di chuyn
n xung lm gim cng ca n.
Make 3D.
Cc Alpha > Make 3D cho php ta to ra mt li
3D t alpha c la chn.
MRes: Thanh trt Mesh Resolution xc nh a

gic c phn gii ca i tng 3D s c to ra khi


cc nt 3D Make c nhn.

218

Hnh 7.273: Alpha > Make 3D.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

MDep: Thanh trt Mesh Depth xc nh scale trc Z ca i tng 3D, s c to ra

khi cc nt 3D Make c nhn. Nu gi tr ny c thit lp l 0, ZBrush s tnh ton chiu


su t ng.
MSm: Cc thanh trt Mesh Smooth xc nh mn ca i tng 3D s c to ra khi

cc nt 3D Make c nhn. Nu thanh trt ny c thit lp l 0, i tng 3D c to ra


bng cch s dng lp da lp phng (cubical skinning) - i tng xut hin c bao gm
nhiu hnh khi nh.
DblS: Nt Double-Sided nh hng n cc i tng 3D s c to ra khi cc nt 3D

Make c nhn. Nu nt ny c nhn, cc i tng s bao gm hai hnh nh extrusions


phn chiu ca Alpha ang chn.
Make3d: Alpha Make3D. Nhn nt Make 3D

Mesh chuyn i Alpha hin ti thnh mt i tng


3D thc s. Qu trnh ny i khi c gi Alpha
Skinning. Chuyn i s dng thanh trt Mesh
Resolution (MRes), Mesh Depth Resolution (MDep) v
Skin Smoothness (Smt), cng nh cc thit lp xc
nh s phc tp ca li (hnh 7.274).
Cc i tng chuyn i s c thm vo bng
Tool, ni n c th c chuyn i nhiu hn na, c
iu khc, a vo trong tc phm ngh thut, hoc xut
khu sang chng trnh 3D khc.
Transfer

Hnh 7.274: Make 3D Mesh


chuyn i Alpha hin ti thnh
mt i tng 3D thc s.

Bng Alpha > Transfer (hnh 7.275) cho php ta


chuyn alpha c la chn n bng ZBrush khc,
cng nh thc hin cc hot ng alpha trn ti liu.
MakeTx: Nhn nt Make Texture thm hnh nh

Alpha chn vo bng Texture nh l mt kt cu c gam


mu xm.
MakeSt: Nhn nt Make Stencil s dng Alpha

Hnh 7.275: Alpha > Transfer.

chn l mt stencil. S dng chnh sa trong bng


Stencil, stencils c th c s dng che mt n tt c
cc hnh nh v thc hin iu khc cc i tng trn
nn canvas.
MakeModifiedAlpha: Thc hin thay i nt Alpha

to ra mt c s alpha mi tng ng vi alpha hin


ti, s bin i ca cc iu chnh Alpha Curve. Alpha
mi c thm vo bng Alpha (hnh 7.276). Cc: Nt
Clear Color nh hng n nt Crop and Fill. Nu nhn,
tt c cc thng tin mu sc c xa khi canvas khi n
c lp y vi cc alpha hin hnh.

219

Hnh 7.276: Alpha to Texture.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

CropAndFill: Nt Crop and Fill Document ct mt phn ti liu vi chiu cao v chiu
rng ca alpha c la chn, lp y nn canvas. Hnh ng ny khng th hon tc, v vy
ZBrush s yu cu ta xc nhn.
GrabDoc: Ly thng tin chiu su t nn canvas v to ra mt alpha. Alpha s c hnh

dng kch thc tng t nh nn canvas.


Alpha Depth Factor: Thanh trt Alpha Depth Factor xc nh chiu su p dng cng

ca nt Crop And Fill c bt. v to mt alpha, gi tr ny c thit lp t ng. Khi


nhp alpha t a, gi tr ny c th c xc nh bng cch th nghim. Khi render cc i
tng, thanh trt ny s hin th cc gi tr ti u cho cng chuyn i.

7.3. Texture.
Texture palette (hnh 7.277), c cha mt lot cc
hnh nh v cc mu hoa vn. Ta c th s dng Textures
trong khi v, hoc ta c th bc v p chng xung quanh
b mt mt i tng 3D. Ta c th thm Textures
t bng ny bng cch nhp hnh nh t file trn a,
hoc bng cch ly chng t canvas (s dng Cng c
MRGBZGrabber). Ta cng c th export bt k texture
nh mt tp tin hnh nh, vi nhiu nh dng.
Load Spotlight: Ti mt tp tin Spotlight t a.

Lm vic vi nhng hnh nh, nhn nt Turn On


Spotlight.
Save Spotlight: Lu mt tp tin Spotlight vo

a. Nt ny s c chuyn sang mu xm nu khng


c Spotlight no ang chun b c lu (mc d
Spotlight khng cn phi c bt).
Cc nt Lightbox > Spotlights cho php truy cp
nhanh n cc tab Spotlight trong Lightbox. bit chi
tit ca Spotlight Dial xem phn Spotlight (hnh 7.278).
Import: Nt Import ti mt texture t mt tp tin
lu. ZBrush nhn mt s nh dng hnh nh tiu
chun cho import v export.

Hnh 7.277: Bng Texture.

Export: Nt Export lu texture hin ti vo mt tp


tin hnh nh. ZBrush c nhiu nh dng hnh nh tiu
chun cho import v export.
Texture selection slider: Texture c th c la
chn bi s ID ca n bng cch s dng thanh trt
ny.
Current Texture: Cc thumbnail ln hin th cc
texture c la chn. Nhn vo hnh thu nh s hin th

220

Hnh 7.278: Spotlight Dial.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

mt ca s pop-up t la chn mt trong nhiu cc texture khc nhau.


Transparent: Nt Transparent Texture cho php texture c trong sut. Khi nt ny
c nhn, tt c cc khu vc rn mu en ca mt texture c trong m.
Aa: Texture antialiased. Nt Texture Antialias s p dng kh rng ca n texture, lm
mn cc chi tit g gh c th xy ra trn cc cnh cong phn gii thp.
Spotlight Dial.
Nt Turn On Spotlight s kch hot hoc khng kch hot Spotlight (hnh 7.278).
Ch cho php ta s dng mt hnh nh p dng RGB hoc iu khc chi tit. Nhiu
hnh nh c th c import cng mt lc khi Spotlight ang trong ch chnh sa. Cc hnh
nh s t ng c p dng cho Spotlight trn canvas v Texture Palette. Ch Navigation s
cho php ta rotate, scale, tile, organize, activate spotlight v adjust iu chnh n. Ca mt hoc
nhiu hnh nh cng lc.
Add To Spotlight: Nt ny s b sung thm cc texture c la chn hin ti a vo
Spotlight.
Flph: Lt ngang. Cc texture c la chn hin ti s c ln bn ny sang bn kia.
Flpv: Lt theo chiu dc. Cc texture c la chn hin ti s c ln ngc.
Rot: Xoay 90 . Cc texture c la chn hin ti s c xoay chuyn theo chiu kim
ng h. Nhn lp i lp li s tip tc xoay texture. Chiu cao v chiu rng vn nh c, do
, nu cc texture khng phi l hnh vung, n c ko di ph hp vi cc gi tr chiu
rng v chiu cao hin ti.
Invr: Nt o ngc tt c cc mu trong cc texture hin ti vi cc gi tr mu sc b
sung ca n.
Grad: Gradient Colorize. Nhn Grad to ra cc texture c t mu vi hiu ng
gradient. Gradient i gia cc mu c bn v trung gian c chn trong menu Color. c p
dng ty thuc vo cng mu xm ca texture, tc l mt hnh nh mu xm gim dn t
mu trng xung mu en.
Sec: Secondary Colorize Color. Nhn Sec t mu th cp s c s dng khi nhn Grad
trong bng Texture.
Main: Main Colorize Color. Nhn t mu c bn c s dng khi nhn Grad trong
bng Texture.
Clear: Nt Clear xa cc texture hin ti v lp y n vi mu chnh hin hnh.
Width and Height: Thanh trt Texture Width and Height hin th chiu rng v chiu
cao ca mt texture c la chn. Texture c to ra bng cch nhn nt New c xc nh
vi cc gi tr trong cc thanh trt, nu khng, thay i chng khng c tc dng.
Clone: S dng nt Clone Texture to ra mt bn sao ca cc texture c la
chn. Nt ny b v hiu ha khi Texture Off c chn. New: S dng nt New to ra mt
texture, texture mi trng cho mt i tng 3D. Texture mi ny c lm y vi mu
chnh hin ti, v c trn kch thc quy nh trong thanh trt Height v Width.

221

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

MakeAlpha.
Nt MakeAlpha cho bit thm cc texture
c la chn vo bng Alpha, ni n c
chuyn i thnh mt hnh nh mu xm (hnh
7.279).
Remove: Nt Remove Texture loi b cc
texture c la chn t bng Texture.
Cd: Nt Clear Depth nh hng n nt
Crop and Fill. Nu nhn, tt c cc thng tin chiu
su c xa khi canvas khi n c lm y vi
cc texture hin ti. Nu nt ny cha nhn, phn
rng ca khung hnh (thuc pha sau mt phng
ct) s khng xut hin thay i. Nt ny cng nh
hng n nt Fill trong Layer Palette v cc nt
Fill Layer palette Color.

Hnh 7.279: Texture MakeAlpha.

CropAndFill: Nt Crop and Fill ct ti liu


vi chiu cao v chiu rng ca cc texture c
la chn, v lp y canvas vi texture ny. Hnh
ng ny khng th c hon tc, v vy ZBrush
u tin s yu cu ta xc nhn n.
GrabDoc: Nt Grab Texture From
Document cho thm mt bn chp ca ton b
canvas vo bng Texture. Cc kch thc ca
texture mi ny s ph hp vi chiu cao v chiu
rng ca ti liu.

Hnh 7.280: Chi tit Spotlight Dial.

Spotlight.
SpotLight Dial (hnh 7.280): Spotlight l mt h thng tham chiu v p dng texturing
cho php ta chun b ngun nh tham kho (c th c bin i hay chnh sa trc khi s
dng) trc tip trong ZBrush, sau p vo m hnh trong khng gian 3D. N tng t nh
tnh nng ca ZBrush Stencil.
u tin ta cn phi ti textures ca ta bng cch s dng bng mu Texture hoc Light
Box. Sau ta c th s dng h thng chnh sa Texture scale, rotation v chuyn v tr
ph hp vi m hnh nh t cc hnh vo ng ni cn chm tr, cc b phn bn sao ca tnh
nng; p mu sc, thay i mu sc ph hp vi mu sc ca tnh nng khc v nhiu hn
na... C mt lng ln cc chc nng ng gi trong mt giao din n gin. Nng sut sng
to tc phm ca ta s tng v cht lng nhiu hn ta c th tng tng!
Hp thoi iu khin Dial Texture: Khi nhp vo mt tnh nng np trong Texture, tnh
nng ny s c mt ng vin mu ch ra Texture s hot ng trn tnh nng
ny. Texture c xy dng xung quanh mt widget m khng ch c s dng nh l mt
thnh phn quyt nh, nhng cng c nhiu tnh nng Paint trong 2D nh Hue, Clone, Smudge
v nhiu hn na

222

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Dial Texture:Nhp chut vo mt tnh nng xc nh v tr cc widget p vo v tr con


tr nhp chut ca ta. Nhp v ko gia cc vng trn mu cam v vng ngoi ca cc biu
tng di chuyn cc tnh nng v cc biu tng ng lot. iu ny s duy tr v tr ca cc
chi tit lin quan n tnh nng, c th hu ch cho mt s hot ng.
Nhp chut vo mt biu tng chc nng nm trong cc chi tit kch hot hoc tt
tnh nng ny. Mt s chc nng 2D s dng mt nhp chut v hot ng nhp ko chut c
bt u bng cch nhn vo biu tng ca tnh nng.
i vi mt s cc tnh nng ny (nh rotation v scale), Bng thoi ca Texture hot
ng nh mt im pivot.Thao tc cc biu tng Texture thit lp Pivot ny bng cch
nhp vo cc im trung tm mong mun.
Lm vic vi bng Texture SpotLight: Quy trnh lm vic rt n gin v hon ton trc
quan. Bt c s iu chnh v thay i no ca texture, s th hin ngay lp tc ta quan st
v iu khin c n mt cch tt nht. Cc tnh nng c
bit v khc nhau ca n s cho php ta m ra kh nng sng
to ca ngh s trong lnh vc to Texture cho tc phm. Cc
nt ni bt trong bng Texture tr thnh kch hot khi mt
tnh nng c chn
V d thc hnh: Ti mt Project hoc tp tin c ui
.ZTL file. Texture da trn cng ngh PolyPaint, do hy
chc chn rng m hnh ca ta c a gic h tr
phn gii ca nhng g ta mun v. (Chia m hnh nu ta cn
thm a gic) Ta khng cn phi c UV v mt texture map
s dng Texture. Trong bng Texture (hnh 7.281), ti
hoc import mt source texture m ta s p ln m hnh.
Cng trong bng Texture, nhn vo nt Add to
SpotLight. Tnh nng ny s c hin th nh mt lp ph
trn cc ti liu v hp dial texture chnh sa Texture s
xut hin. S dng cc thit lp tnh nng Texture trong hp
quay dial texture, thao tc cc tnh nng nh mong mun,
bng cch s dng iu khin chng. V c bn, bnh xe
Texture bao gm mt s tnh nng c th c kch hot bng
Hnh 7.281: Bng Texture.
cch nhp vo chng hoc bng cch thc hin ko th chut
ca n. V d: nu ta mun xoay hnh tham kho, di chuyn,
th nhn vo mt im trn tnh nng xc nh mt im quay trc, sau nhp v ko
vo biu tng lun chuyn Texture xoay xung quanh im chn. Ta c th bt tt Texture
bng cch nhn vo nt Turn On Texture, nm trong bng Texture hoc bng cch s dng cc
phm tt Shift + Z. (Phm Z dng n hin hp dial texture)
Nhn 3D Paint mode ta c th bt u v, nhn Z trn bn phm ca ta. Nhn Z mt
ln na s em li Texture tr li, cho php s dng tnh nng chnh sa mt s chi tit.
Dial Texture c th nhn thy v s dng tnh nng mi nh m t trong bc 3 v 4
trn. Ta cng c th p dng v chuyn i gia cc tnh nng bng cch nhp vo bt k ca
cc tnh nng trong cc lp ph Texture trn cc ti liu ZBrush. Cc tnh nng hot ng s c
223

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

mt ng vin mu cho thy rng n sn sng c sa i bng cch s dng tin


ch Texture. Khi ta hon thnh bc tranh, tt Texture trong bng Texture hoc nhn Shift +
Z. tm hiu thm v cc chc nng Texture v tnh nng, xin vui lng, c phn di y.
Lu gi v khi phc li SpotLight: Bt c iu g ta np vo Texture u c th c
lu nh mt tp tin ring bit. Mc ch chnh ca vic ny l gi cho cc chnh sa ca cc
texture tt nht, c th c s dng trong tng lai. Ta c th to ra b texture, chng hn
nh i vi da, tng, b tng v nhiu hn na
Bt c lc no, ta c th ti b Texture lu trc ca ta, v thay th texture hin ti.
Ta c th tm thy nhng Save SpotLight v Load SpotLight trong bng Texture.
Cc chc nng ni bt:
1. Xoay (Rotate): Ta c th click vo v ko biu tng xoay theo chiu kim ng h v
ngc chiu kim ng, xoay hnh nh. Bng cch gi phm Shift trong khi quay, ta c th
quay nhanh ti cc v tr gc vo khung nhn thy trn phn bn trong ca Dial Texture.
2. Thu phng (Scale): Ta c th click vo v ko biu tng Scale theo chiu kim ng
h v ngc chiu kim ng h, phng hnh nh. Theo mc nh, chiu rng v chiu cao
vn theo mt t l. Scale s dng vi gi phm CTRL s ra mt t l khng tng ng.
3. Pin Spotlight: Nt Pin (c nh) cho php ta la chn. Phn s c s dng nm trong
trung tm ca Dial Texture. n gin, nu ta t Dial vo v tr con mt trn mt bc nh
khun mt, ta c th p chi tit mt ny ln chnh xc ca v tr mt trn m hnh 3D nhn vt.
V tng t cho cc v tr khc nhau m hnh ca ta.
4. Spotlight Radius: Ch v ti ch p dng texture ln m hnh ni bt trng rt ging
nh nh sng trn, ta c th nhn thy mt nh sng n flash thc hin khi chiu vo mt bc
tng. Khi ch ny, ti ch s cho php ta nhn thy mt phn nht nh ca hnh nh con
tr hin ti. Theo mc nh, bn knh im c thit lp l 0, c ngha l khi ta vo ch
Paint, s thy tt c cc hnh nh m ta hin ang c np vo Texture. Click vo v ko biu
tng bn knh im trong chiu kim ng h tng kch thc ca bn knh Texture. Bng
cch ko theo mt hng ngc chiu kim ng h, ta c th lm gim bn knh ca im tr
v 0. Bn knh im khng kim sot s lng ca hnh nh v tc trn m hnh. Cc hnh nh
c kim sot bi kch thc Draw Size, RGB Intensity, v Z Intensity. Texture ch n gin
l cung cp cho ta mt bn xem trc ca nhng g mt phn mt hnh nh ta mun p dng.
Hy ghi nh rng nu ta tng Draw Size ca mnh ln hn bn knh im, bn knh im s t
ng tng kch thc ca dao v.
Ta c th s dng phm nng Z chuyn bt tt ch Paint.
5.Opacity: Ta c th click vo v ko biu tng lm m chiu kim ng h v ngc
chiu kim ng tng hoc gim m c ca tt c cc hnh nh c ti trong Texture.
6. Fade: Trong SpotLight ta c th c nhiu lp hnh nh nm u trang kt hp v
pha trn cc hnh nh khi ta v v hoc tc chng vo m hnh ca ta. Fade s kim sot nh
th no ti cc hnh nh c th s c trong mt th vin hnh nh.
Theo mc nh, hnh nh trong Texture c gi tr Fade ca n thit lp mc 100% c
ngha l hnh c p dng vn r rang v khng c trong sut. Bng cch quay v gim s

224

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

lng Fade ta s thy mt hnh nh bt u m dn. iu ny c ngha nu n c t trn


lp u ca hnh nh khc n s c pha trn vi cc hnh nh pha di n khi ta v v tc
vo m hnh. Ta c th click vo v ko biu tng Fade theo chiu kim ng h v ngc
chiu kim ng h tng hoc gim m dn mt hnh nh.
7. Tile Proportional: Nhp vo Tile Proportional. Xut hin thng s im nh ln nht
s c xc nh bng cch trn cng giao din v thy c bng trc quan. Khi c la
chn, kch thc thc t im nh (pixel size) s xut hin pha trn bn tri ca giao din
ZBrush.
8. Tile Selected: Nhp vo nt ny, s gi hnh nh c la chn ln nhng tt c cc
hnh nh khc bn di c la chn ti c kch thc nh hn.
9. Tile Unified: Texture xut hin cng kch thc, v tr ca n bn tri ca giao din.
10. Front: Bng cch nhp vo biu tng Front, ta s chn hnh nh ti lp u tin so
vi tt c cc hnh nh khc c np vo Texture.
11. Back: Bng cch nhp vo biu tng li ta s gi hnh nh hot ng vo mt sau
ca tt c cc hnh nh khc c np vo Texture.
12. Delete: Bng cch nhn vo biu tng Delete ta s loi b cc hnh nh hot ng
t giao din Texture. Lu : bi v hnh nh hot ng b xa. Dial Texture s kim sot s
movement, rotation, v scale ca tt c cc hnh nh cn li nh mt nhm cho n khi mt
hnh nh mi c chn.
13. Flip H: Bng cch nhn vo biu tng Filip H ta s lt hnh nh hot ng theo chiu
ngang. Lu : bng cch nhp vo mt vng trng trong bc tranh ta c th tm thi nhm tt
c cc hnh nh c np vo Texture v lt chng li vi nhau.
14. Flip V: Bng cch nhn vo biu tng Flip V ta s lt hnh nh hot ng theo chiu
dc. Lu : bng cch nhp vo mt vng trng trong bc tranh ta c th tm thi nhm tt c
cc hnh nh c np vo Texture v lt chng li vi nhau.
15. Tile H: Ta c th click vo v ko biu tng Tile H theo chiu kim ng h v ngc
chiu kim ng Tile H hot ng theo chiu ngang. . Nu ta gi phm Shift trong khi ko, ta
s hnh nh ca ta theo c hai chiu ngang v theo chiu dc cng mt lc. Lu : bng cch
nhp vo mt vng trng trong bc tranh ta c th tm thi nhm tt c cc hnh nh c np
vo Texture v gch chng li vi nhau.
16 Tile V: Ta c th click vo v ko biu tng Ngi V theo chiu kim ng h v ngc
chiu kim ng hnh nh xp theo chiu dc. Nu ta gi phm Shift trong khi ko ta s xp
hnh nh ca ta c theo chiu dc v theo chiu ngang cng mt lc. Lu : bng cch nhp
vo mt vng trng trong bc tranh ta c th tm thi nhm tt c cc hnh nh m ta ti
trong Texture v gch chng li vi nhau.
17. Grid: kim tra mt m hnh vi ngli, c th c s dng o, hoc kim tra
lin kt hay t l. Ta c th click vo v ko biu tng li theo chiu kim ng h p dng
mt m hnh kim tra vi hnh nh ca ta. Ta c th click vo v ko biu tng li theo
hng ngc chiu kim ng p dng ng li vo hnh nh. Mu sc ca mng li ca
ta hoc mu kim tra c xc nh bi mu sc chnh ZBrush ca hin ang c chn, theo

225

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

quy nh ca bng mu. Ngoi ra, bng cch chn mu en cho m hnh li, th ng v hnh
vung ca li hon ton trong sut.
18. Restore: Trong SpotLight, ta c kh nng p dng nhiu hiu ng cho hnh nh ca
ta nh clone, smudge, saturation, hue, intensity, color v fill. Cc hiu ng ny khng ph hy
v hnh nh ban u c th c phc hi bt c lc no. Ta c th khi phc li ton b hnh
nh hot ng tr li trng thi ban u ca n bng cch nhp vo v ko biu tng Restore
theo chiu kim ng h.
Ta cng c th s dng Restore nh mt dao v v Paint cc khu vc ca hnh nh ta
mun khi phc li tnh trng ban u. Ch cn nhp vo biu tng Restore trong Dial Texture
kch hot dao v Restore. Restore strength c v c th c kim sot bng cch iu
chnh thanh trt RGB Intensity slider. Ta c th thay th tnh trng ban u ca hnh nh vi
cc phin bn chnh sa bng cch u tin gi phm Alt, sau nhp vo v ko biu tng
Restore theo chiu kim ng h. Lu iu ny s vnh vin thay th tnh trng hnh nh ban
u ca ta vi cc phin bn chnh sa hin ti.
Trong khi dao v khi phc c la chn, ta s ch dao v. Ti thi im ny ta c
th click v v trn bt k hnh nh c ti trong Texture bt u khi phc li chng tr
li trng thi ban u ca n. Trong khi ch dao v, ta s khng th di chuyn quay xung
quanh Texture bng cch nhp vo mt hnh nh. Thay vo ta s cn phi bm v ko trong
vng trn mu da cam trung tm ca Dial Texture di chuyn quay xung quanh khung hnh.
thot khi ch dao v ny, bm vo biu tng Khi phc mt ln na.
19. Nudge: Dao v Nudge s cho php ta ko di, bp mo v di chuyn lm nhe cc
phn ca hnh nh np trong Texture. kch hot dao v Nudge, click vo biu tng
Nudge trong Dial Texture. Sc mnh ca dao v Nudge c xc nh bi Z Intensity. Trong
khi s dng dao v Nudge ta c th gi phm Shift lm mn tr li khu vc c y nhe
nh. Trong khi dao v Nudge ang hot ng ta c 4 cp ca lc y m ta c th lm
vic. di chuyn ln n mt mc phn gii cao hn, bm phm "D".
cp phn gii cao hn, ta s c quyn kim sot tt hn v cch ta di chuyn mt
hnh nh, trong khi cc cp phn gii thp hn lm mn vi phm Shift s c mt nh hng
ln. Ta cng c th thit lp li hnh nh hot ng tr li trng thi ban u trc khi bin
dng bt k c p dng bng cch nhp vo v ko biu tng Nudge theo chiu kim ng
h. Trong khi dao v Nudge c la chn, ta s ch dao v. Ti thi im ny ta c th
click v di chuyn cc phn ca bt k hnh nh c ti trong Texture. Trong khi ch dao
v, ta s khng th di chuyn quay xung quanh Texture bng cch nhp vo mt hnh nh. Thay
vo ta s cn phi bm v ko trong vng trn mu da cam trung tm ca Dial Texture
di chuyn quay xung quanh khung hnh.
thot khi ch dao v ny, bm vo biu tng Nudge mt ln na. Nudge bt k
c th c hon tc bng cch nhn t hp phm CTRL + Z. Khi phc chc nng s khng
xa b bt k lc y. Khi phc hnh nh tr li trng thi ban u bng cch nhp vo biu
tng Nudge v ko theo chiu kim ng h.
20. Clone: Clone brush cho php ta sao chp cc phn ca mt hnh nh hoc bt k hnh
nh khc m ta np vo Texture. kch hot Clone dao v nhp chut vo biu tng Clone
trong Dial Texture. Sc mnh ca dao v Clone b nh hng bi RGB Intensity. Trung tm
226

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

ca khu vc vng trn ngun s c sao chp nm bn di vng trn mu cam trong Dial
Texture. Trong khi dao v Clone c chn, ta c th nhp vo v v trn bt k hnh nh c
ti trong Texture bt u chp vo hnh nh c sao chp t v tr ngun. Tnh nng sao
chp vo bt k hnh nh khc trong Texture, l click vo hnh nh ta mun chnh sa, nhp
chut vo biu tng Clone, ri s dng chut v.
Ta c th khi phc li mt phn ca hnh nh ca ta m ta nhn bn v tnh dao v
vi Restore. Khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng
cch nhp vo mt hnh nh. Thay vo ta s cn phi bm v ko trong vng trn mu da
cam trung tm ca Dial Texture di chuyn vng Dial i xung quanh khung hnh. thot
khi ch dao v ny, bm vo biu tng Clone mt ln na.
21. Smudge: Dao v Smudge cho php ta lm nhe phn ca hnh nh ta ti trong
Texture. kch hot Smudge Brush nhp chut vo biu tng Smudge trong Dial Texture.
Sc mnh ca dao v Smudge b nh hng bi RGB Intensity. Trong khi dao v Smudge c
la chn, ta s ch dao v. Ti thi im ny ta c th click v v trn bt k hnh nh
c ti trong Texture bt u lm nhe chng. Ta cng c th s dng dao v smudge
lm m nhe ton b hnh nh, tt c cng mt lc. lm m hnh nh, u tin hy chc
chn rng cc vng trn mu da cam trung tm ca Dial Texture nm trong v tr chnh xc
hnh nh. to ra mt hp m, bm vo v ko biu tng Smudge theo chiu kim ng h
theo chiu di y ca Texture Dial.
to ra nhiu hn mt Radial Blur, nhp chut vo v ko biu tng Smudge theo
chiu kim ng h ch mt phn nh ca mt s Texture trc khi th chut. Lp li qu trnh
ny nhiu ln cho n khi ta t c m mong mun. Ta c th khi phc li cc phn
ca hnh nh nhe hay m ca ta bng cch s dng dao v Restore. (Xem Khi phc dao v)
Trong khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng cch
nhp vo mt hnh nh.Thay vo ta s cn phi bm v ko trong vng trn mu da cam
trung tm ca Dial Texture di chuyn quay xung quanh khung hnh. thot khi ch
dao v ny, bm vo biu tng Smudge mt ln na.
22. Contrast: Dao v Contrast cho php ta iu chnh Contrast ca hnh nh m ta
np vo Texture. kch hot phn dao v, nhp chut vo biu tng Contrast trong Dial
Texture. Sc mnh ca dao v Contrast b nh hng bi RGB Intensity. Trong khi dao v
Contrast c la chn, ta s ch dao v. Ti thi im ny ta c th click v v trn bt
k hnh nh c ti trong Texture bt u thay i Contrast.
Ta c th gi phm Alt trong khi s dng dao v Contrast gim Contrast trong mt
hnh nh. Ta cng c th s dng dao v Contrast tng hoc gim Contrast ca ton b mt
hnh nh, tt c cng mt lc. lm nh vy, u tin chn hnh nh ta mun iu chnh
Contrast cho bng cch m bo cc vng trn mu cam trung tm ca Dial Texture nm
trong hnh nh chnh xc. tng Contrast cho ton b hnh nh, nhp chut vo v ko
biu tng Contrast trong mt chiu kim ng h. gim Contrast cho ton b hnh nh,
nhp chut vo v ko biu tng Contrast trong mt hng ngc chiu kim ng.
Ta c th khi phc li cc phn ca hnh nh ca ta m ta tng hoc gim Contrast
cho bng cch s dng dao v Restore. (Xem Khi phc dao v).

227

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Trong khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng cch
nhp vo mt hnh nh.Thay vo ta s cn phi bm v ko trong vng trn mu da cam
trung tm ca Dial Texture di chuyn quay xung quanh khung hnh. thot khi ch
dao v ny, bm vo biu tng Contrast mt ln na.
23. Saturation: Dao v Saturation cho php ta thm hoc loi b bo ha t cc b
phn ca hnh nh m ta np vo Texture. kch hot Saturation dao v nhp chut vo
biu tng bo ha trong Dial Texture. Sc mnh ca dao v Saturation b nh hng bi RGB
Intensity. Trong khi dao v bo ha c la chn, ta s ch dao v. Ti thi im ny ta
c th click v v trn bt k hnh nh c ti trong Texture bt u thm bo ha hn. Gi
phm Alt trong khi s dng dao v Saturation ly i bo ha t mt hnh nh. Ta cng c th
s dng dao v Saturation thm hoc ly i ton b bo ha t mt hnh nh, tt c cng mt
lc.
u tin chn hnh nh ta mun thm hoc loi b bo ha t bng cch m bo cc
vng trn mu cam trung tm ca Dial Texture nm trong hnh nh chnh xc. thm
bo ha cho ton b hnh nh, nhp chut vo v ko biu tng bo ha theo chiu kim ng
h.
loi b bo ha t mt hnh nh nhp chut vo v ko biu tng bo ha theo
mt hng ngc chiu kim ng. Ta c th khi phc li mt phn ca hnh nh m ta thm
vo hoc g b t bo ha bng cch s dng dao v Restore.
Trong khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng cch
nhp vo mt hnh nh.Thay vo ta s cn phi bm v ko trong vng trn mu da cam
trung tm ca Dial Texture di chuyn quay xung quanh khung hnh. thot khi ch
dao v ny, bm vo biu tng bo ha mt ln na.
24. Hue: Bt v Hue cho php ta thay i mu sc trn cc phn ca hnh nh m ta
np vo Texture. kch hot dao v Hue nhp chut vo biu tng Hue Dial Texture. Sc
mnh ca dao v bo ha b nh hng bi RGB Intensity. Trong khi dao v Hue c la
chn, ta s ch dao v. Ti thi im ny ta c th click v v trn bt k hnh nh ti
vi Texture bt u thay i mu sc ca n. thay i Hue cho ton b mt hnh nh bm
vo v ko biu tng Hue theo chiu kim ng h. Ta c th phc hi mt phn ca hnh nh
ca ta m ta thm vo hoc g b Hue t bng cch s dng dao v Restore (Khi phc Xem
dao v). Trong khi ch dao v, ta s khng th di chuyn quay xung quanh Texture bng
cch nhp vo mt hnh nh.Thay vo ta s cn phi bm v ko trong vng trn mu da
cam trung tm ca Dial Texture di chuyn quay xung quanh khung hnh. thot khi
ch dao v ny, bm vo biu tng bo ha mt ln na.
25. Intensity: Bt v Intensity cho php ta thay i Intensity trn cc phn ca hnh nh
m ta np vo Texture. kch hot Intensity dao v nhp chut vo biu tng Cng
trong Dial Texture. Sc mnh ca dao v Intensity b nh hng bi Intensity RGB. Trong khi
dao v Intensity c la chn, ta s ch dao v. Ti thi im ny ta c th click v v
trn bt k hnh nh c ti trong Texture bt u thm Intensity.
Ta c th gi phm Alt trong khi s dng dao v Cng ly i Intensity t mt hnh
nh. (Lu rng khi Intensity ca mt phn ca hnh nh ca ta c h xung n mc tinh
khit mu en phn s tr nn trong sut). Ta cng c th s dng dao v Intensity tng
228

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

hoc gim Intensity ca ton b mt hnh nh, tt c cng mt lc. lm nh vy, u tin
chn hnh nh ta mun thm hoc loi b Intensity t bng cch m bo cc vng trn mu
cam trung tm ca Dial Texture nm trong hnh nh chnh xc. tng Intensity cho ton b
hnh nh, nhp chut vo v ko biu tng Cng theo chiu kim ng h. loi b
Intensity t ton b hnh nh, nhp chut vo v ko biu tng Intensity theo hng ngc
chiu kim ng h. Khi Intensity ca ton b mt hnh nh tinh khit t n mu en hnh nh
s tr nn hon ton trong sut. Ta c th khi phc li cc phn ca hnh nh ca ta m ta
tng hoc gim Intensity cho bng cch s dng dao v Restore. Trong khi ch dao v, ta
s khng th di chuyn quay xung quanh Texture bng cch nhp vo mt hnh nh.Thay vo
ta s cn phi bm v ko trong vng trn mu da cam trung tm ca Dial Texture di
chuyn quay xung quanh khung hnh. thot khi ch dao v ny, bm vo biu tng
Cng mt ln na.
26. Paint: Bt v Paint cho php ta v nt ca mu sc, lp y mt phn ca mt hnh
nh, hoc in vo ton b hnh nh vi mu sc c la chn. kch hot bt v Paint, click
vo biu tng Paint trong Dial Texture. Chn mt h tr stroke cho mu sc: trong khi dao v
Paint c chn by gi ta ang trong ch dao v. Ti thi im ny ta c th click v v
trn bt k nhng hnh nh c ti trong Texture. Mu sc m ta s c vi Paint s l mu
chnh nh quy nh ca bng mu. Ta c th nhn phm Alt chuyn sang mu th cp nh
quy nh ca bng mu. Sc mnh ca mu sc c Paint b nh hng bi Intensity trt
RGB. in ton b hnh nh vi mu sc: Ta c th lp y hnh nh vi mt trong hai mu
sc chnh hoc mu th cng mt lc. lp y ton b hnh nh, u tin chn hnh nh ta
mun in vo bng cch m bo cc vng trn mu cam trung tm ca Dial Texture nm
trong hnh nh chnh xc. By gi in vo mt hnh nh vi mu sc chnh click vo v ko
biu tng Paint theo chiu kim ng h. in vo mt hnh nh vi mu sc trung hc,
nhp chut vo v ko biu tng Paint theo hng ngc chiu kim ng h. in vo cc
phn ca mt hnh nh. Khi dao v Paint c la chn, ta c th in vo mt phn v hnh
nh vi mu sc chnh. Ny c thc hin bng cch u tin gi phm Ctrl v nhp vo v
ko trn mt phn ca hnh nh m ta mun in vo bt u. Khi ta tip tc ko i t im
khi u, mu sc chnh s bt u in vo cc hnh nh. Ta c th tip tc ko ny v in
vo hnh ng cho n khi mu sc lp y cc khu vc ca hnh nh m ta mun.
Trong qu trnh ph mu sc c th trn vo mt khu vc ca hnh nh ta khng mun
n, trong trng hp ny ta c th o chiu ko v bt u di chuyn tr li im xut
pht. Bng cch ko tr li v tr bt u, ta s thy mu sc bt u xung tr li t khu vc ta
in. Sau khi th nt chut, s ph mu s dng li. Sau ta c th lp li nhn chut v
ko in vo cc khu vc khc ca hnh nh vi bt k mu no ta thch.
Da trn cc hnh nh m ta ang c gng lp y ta c khng th in vo khu vc ta
mun vi mt nt duy nht. Hnh nh phc tp hn c th yu cu mt s ko chut ngn v
in th cng vo khu vc ta mun.

7.4. Transform.
Transform palette (hnh 7.282), c s dng ch yu vi cc i tng 3D. Khi v tr
ca mt i tng, kch thc hoc nh hng c thay i, n c cho l Transform
Bin i. Khi hnh dng ca n c thay i, n c cho l Deformed Bin

229

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

dng. BngTransform cho php ta chn nhng phng php


v, bin i, hoc lm bin dng nh ta mun s dng.
Draw Pointer: Draw Pointer xc nh cc cng c hin
hnh c p dng cho canvas ho m hnh ang c iu
khc. Mi mt hnh ng nh nhp chut + ko s c mt p
dng nh tc ng n m hnh hay canvas ca mt cng c
no . y l iu kin mc nh cho tt c cc cng c. Nu
cng c hin ti l mt i tng 3D trong ch Edit Draw,
im thay i t con tr n mt cng c iu khc nh v hoc
tc ng theo chiu su ln b mt ca m hnh. Cc nt Draw,
Move, Scale v Rotate ch c th nhn thay phin nhau. Nu
nhn nt ny, nt ang m s ng.
Move, Scale v Rotate: Cc nt Move, Scale v Rotate
thc hin cc bin i trn mt i tng 3D. Cc i tng
3D c th thay i ngay lp tc sau khi tc ng. Nu mt cng
c khc c chn, hoc mt i tng khc c thot, cc
m hnh ban u c chuyn thnh pixols v "ng du" nh
in vo canvas, tc l gn nh mt hnh nh 2D. i tng c
th c gi li cc thuc tnh hin ti ca n, c th c
to li v tip tc chnh sa sau . Cch nhn cc nt kch hot
Canvas Gyro, mt tr gip c o v n gin ho vic bin
i. Nhiu cng c v c th c hot ng tng t bng
Hnh 7.282: Transform
cch p dng chng vi DragRect stroke. Nu cng c hin ti
palette.
l mt i tng 3D trong ch Edit, cc nt ny bin con tr
ny thnh mt cng c iu khc, thc hin c nhiu chc
nng khc nhau. Draw, Move, Scale v Rotate ch mt nt c s dng trong cng mt thi
im.
EditSpotlight: Nt ny cho php s dng Spotlight. N cng s cho php ta s dng mt
hnh nh p dng RGB hoc chi tit iu khc. Nhiu hnh nh c th c a vo cng
mt lc khi ni bt l trong ch chnh sa. Ch Navigation s cho php ta rotate, scale,
tile, organize, activate spotlight v iu chnh m c ca mt hoc nhiu hnh nh cng
mt lc v.v s dng Spotlight images nh hnh nh tham kho, tt hoc bt SpotLight
Projection trong menu Brush > Samples.
Snapshot: Nt Snapshot Object t mt bn sao ca cng c hin ti trn canvas (v
chuyn i n chnh sa trong pixols). Cho cc i tng 3D trong mt Transform hoc Edit
mode, ban u c th c bin i thm hoc chnh sa.
Edit Object: Nt Edit Object cho php ta to hnh mt i tng 3D. Khi mt i tng
3D nguyn thy c t trong ch Edit Mode, Draw Pointer, Move, Scale v Rotate s
thay i ch con tr nh mt cng c iu khc, mi ln thc hin, s l mt chc nng
chnh sa khc nhau.
Trong khi chnh sa mt i tng 3D, ta c th t do xoay n bng cch nhn chut v
ko trong canvas trng, di chuyn n bng cch gi phm Alt v ko, hoc thay i kch thc

230

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

bng cch nhn Alt, nhn chut tri, ri th phm Alt v ko. Cc i
tng 3D c th c di chuyn ngay lp tc sau khi b tc ng ca
tr chut. Nu mt cng c khc c chn, hoc mt i tng khc
c rt ra, cc i tng ban u c chuyn thnh pixols v "ng
du" vo canvas. i tng c th c gi li cc thuc tnh hin ti
ca n chnh sa sau .
Move Edit: p dng cho cc i tng 3D trong ch Edit,
nhp vo nt Move v ko chut di chuyn i tng. Nhp vo
nt ny mt ln nhm tp trung cc i tng trong canvas c th
thu nh hoc phng to cng kch thc.Ta cng c th di chuyn cc
i tng bng cch gi nt Alt, nhp v ko bn ngoi b mt ca
i tng.
Scale Edit: Cho cc i tng 3D trong ch Edit, nhp vo
nt Scale v ko thay i kch thc i tng. Nhp vo nt ny
mt ln tp trung cc i tng trong canvas thu nh hoc phng
to cng kch thc. Ta cng c th m rng i tng bng cch gi
nt Alt, nhp bn ngoi b mt ca i tng, th phm Alt v ko.
Rotate Edit: Cho cc i tng 3D trong ch Edit, nhp vo
nt Rotate v ko chut, xoay n mt cch t do. Gi phm Shift
trong khi xoay chp cc i tng n cc gc 90 gn nht, gi
Shift, nhp vo nt ny, th Shift, v ko xoay theo chiu kim ng
h hoc ngc chiu kim ng trn canvas. Ta cng c th xoay i
tng bng cch ko th bn ngoi b mt ca i tng.
Rot XYZ: Xoay t do, xoay theo tt c cc trc. Khi thit lp,
lun chuyn ca cc i tng l khng b gii hn, v n c th xoay
nhanh chng v pha bt k trc no (hnh 7.283-1).

Hnh 7.283.

Rot X: Quay xung quanh trc X (hnh 7.283-2). Xoay theo trc
X. Khi thit lp, di chuyn con chut theo chiu ngang s gy ra quay ch quanh trc X ca m
hnh. Di chuyn con chut theo chiu dc s lm cho i tng c xoay quanh trc ngang
ca mn hnh. iu ny lm cho n d dng xoay xung quanh trc X ca m hnh, trong khi
vn to cho s linh hot trong vic nh v m hnh.
Rot Y: Quay xung quanh trc Y (hnh 7.283-3). Xoay trn trc Y. Khi thit lp, di chuyn
con chut theo chiu ngang s gy ra quay ch quanh trc Y ca m hnh. Di chuyn con chut
theo chiu dc s lm cho i tng c xoay quanh trc ngang ca mn hnh. iu ny lm
cho n d dng xoay xung quanh trc Y ca m hnh, trong khi vn to cho s linh hot
trong vic nh v m hnh.
Rot Z: Quay xung quanh trc Z (hnh 7.283-4). Xoay trn trc Z. Khi thit lp, di chuyn
con chut theo chiu ngang s gy ra quay ch quanh trc Z ca m hnh. Di chuyn con chut
theo chiu dc s lm cho i tng c xoay quanh trc ngang ca mn hnh. iu ny lm
cho n d dng xoay xung quanh trc Z ca m hnh, trong khi vn to cho s linh hot trong
vic nh v m hnh.

231

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Frame: Nt Frame s a ZTool trong canvas v v tr trung tm v lp y khung nhn


ca canvas, bt k i tng v tr no Phm tt l phm F. Nu ta c nhiu subtools, nhp
chut ln th hai s a subtool chn v v tr trung tm.
SetPvt: Nt Set Pivot Point cho php ta xc nh cc im trung tm xoay, lm bin dng,
chnh sa i xng, v cc hnh ng khc. Bt khi mt phn li c th nhn thy, nt ny s
xc nh trung tm phn nhn thy c v t trung tm ca i tng n v tr mi ny. Sau
, cho n khi Clear Pivot Point c nhn, tt c cc hnh ng chnh sa, bin dng, v iu
khin i xng c tp trung vo im mi ny.
ClrPvt: Nt Clear Pivot Point ti thit lp trung tm chnh sa ca i tng n v tr
ban u ca n, sau khi mt im trc c thit lp bng cch s dng nt Set Pivot Point.
LSym: LSym c s dng khi lm vic vi subtools. Trong mt li gm subtools, ca
h thng ton cc phi hp tp trung vo cc i tng chnh (trn cng trong danh sch
subtool) subtool.
Nu cc subtool khc c di chuyn ra khi trung tm, v chnh sa n vi i xng
X bt, ZBrush s c gng cc tc ng iu khc nm trn trc cc subtool chnh, ch khng
phi trn trc cc subtool chn v ang c iu khc.
iu ny c v khng c nh trong mt s trng
hp. Bt LSym gy ra i xng c nhn i trn trc cc
subtool la chn ca, b qua cc trc 'ton cc' phi hp, v
cho php i xng nh iu khc nu subtool l mt m hnh
hon ton ring bit.
Xpose: Nt Xpose s tch bch tt c subtools ph c
th nhn thy, n lm xut hin ring r vi nhau trn ca s
khung nhn.
Xpose Amount: Thanh trt Xpose Amount s thit lp
khong cch gia mi subtool khi nt Xpose c nhn.
Hnh 7.284: Xpose.
Local Transform: Nt bin i cc b xc nh cch
thay i kch thc v xoay cc hnh ng c thc hin
trong khi chnh sa cc cng c 3D. Theo mc nh, vi nt ny cha nhn, thay i kch thc
v xoay cc hnh ng bng cch s dng phm Alt, th tm c a vo trung tm thc s
ca i tng. Nhn nt ny gy ra nhng hnh ng c a vo cc im chnh sa gn y
nht. iu ny rt hu ch khi chnh sa mt phn nh ca mt i tng rt ln.

Quick 3D Edit: Vi nt ny c nhn, cc i tng 3D trong ch Edit c hin th


m khng cn lm mn, tit l tt c cc cnh a gic. Trong ch ny, ta c th xem v thao
tc polyframes. Khi chnh sa phc tp, cc i tng c phn gii cao, nt ny thng gip
tng tc thi gian p ng.
Pf: Hin Polyframes (hoc Wireframes). Vi nt Draw Polyframe nhn, cc i tng
3D trong ch Edit c hin th cc cnh a gic c to. Vi mu sc theo s la chn
ca ta. Mu c la chn s dng trong Preferences > Draw sub-palette. Nt ny ch c
kch hot khi Quick 3D Edit c nhn.

232

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Pd: Draw Polydensity. Tc l mt a gic c hin th trn m hnh theo mu


sc. Mu l mt thp, mu xanh l cy l mt trung bnh v mu xanh da tri l mt
cao.
Dots: Hin th thnh khung dy ( tn ti nguyn h thng). Mn hnh s hin th thnh
wireframe (khung dy) ca cc i tng 3D khi di chuyn.
Solo: Ch solo. Khi nhn nt Solo s n tt c Subtools, tr Subtool chn, bt k biu
tng con mt c bt hay khng ca SubTools trong Subtool Palette (hnh 7.285).
Solo c mt ch nng ng. Kch hot bng cch nhn vo ch Dynamic trong nt. Khi
bt, ZBrush s n tt c SubTools tr subtool la chn ang trong ch move, scale hoc
rotate chnh. iu ny lm vic d dng hn, khi c nhiu subtools v ci thin hiu sut.
PointSelect: Nt ny nh hng n cch a gic c la chn khi n hoc khng n
ca mt m hnh li.
Transp: Nhn Transp kch hot Transperancy gia
SubTools. Khi c kch hot, SubTool hin la chn ca ta s c
hin th c trong sut nhn thy tt c cc SubTools khc.
iu chnh cc thit lp transperancy, i ti Preferences > Draw. S
dng thanh trt Active Opacity tng hoc gim transperancy ca
SubTool chn. S dng thanh trt ny iu chnh transperancy
ca tt c cc SubTools bt hot khc.
Sau khi Transparency kch hot, th ch Ghost mode cng
c kch hot theo. Ch ny s hin th cc hot ng nh
SubTools m mu trng.

Hnh 7.285: Solo.

Ghost Transparency: Nt ny s hin th SubTools khng hot


ng c trng m. Ch ch c kch hot khi nt Transp (
trn) c bt.
Activate Symmetry: Chnh sa theo i xng (hnh 7.286).

Hnh 7.286:

Nhn cc nt > X <,> Y < hoc > Z < (ch c sn cho cc i


Activate Symmetry.
tng 3D trong ch Edit) kch hot chnh sa i xng. Chnh
sa i xng cho php ta chnh sa lp li hnh ng pha i din
ca mt i tng, hoc nhiu ln xung quanh mt trc. Gng i xng (kch hot mc nh)
trn trc > X < cung cp mt cch kh tt tc ng vt, u ngi, ngi, v i tng t
nhin khc c tnh cht i xng phi v tri. Radial Symmetry (i xng xuyn tm) trn trc
> Z < cung cp mt cch tt tc cc vt nh bnh hoa, cp, sao bin, v cc i tng
tng t khc.
> X <> Y <> Z <: t trc hoc trc i xng. Ta c th s dng ch l mt trong s
ny, hoc kt hp chng trong bt k cch no ta mun.
> M <: Gng i xng, ch c sn cho cc i tng 3D trong ch Edit, chnh sa
chnh sa i xng cc hnh ng c phn nh trn cc trc la chn (> X <,> Y <, hoc
> Z <).

233

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

(R): i xng xuyn tm: i xng xuyn tm ch c sn cho


cc i tng 3D trong ch Edit, nhm cc hnh ng c
lp i lp li xung quanh cc trc la chn (> XYZ <).
RadialCount: RadialCount xc nh s lng lp li c to
ra t mt hnh ng chnh sa xung quanh mt trc i xng trong
ch Radial (hnh 7.287).
S dng Posable Symmetry > Symmetry Poseable (hinh
7.288): S dng bng cch nhn kch hot tnh i xng da trn
cu trc lin kt. s dng, trc tin ta phi nhn Activate
Symmetry. Poseable symmetry s nh gi b mt li ca ta dc
theo trc chn trong bng chuyn i. Theo mc nh trc > X <
c chn. Sau khi kch hot, Poseable symmetry s chp nhn li
ring ca ta v tip tc lm vic vi i xng trn. Bin Poseable i
xng cp nh cao nht. Nu ta chia m hnh ca ta mt ln na
ta s phi bm s dng Poseable symmetry mt ln na.
Delete Posable Symmetry: Nhn Delete xa Poseable i
xng i xng topo t b nh. Ta c th khi phc i xng topo
bng cch nhn s dng Poseable symmetry.

Hnh 7.287.

Hnh 7.288.

3D Copy: Cc tnh nng 3D Copy, c sn cho cc i tng 3D trong ch Edit, cung


cp mt cch mnh m cho cng vic texture objects. t mt i tng pha trc ca mt
painted background, nhn nt 3DCopy, v cc chi tit trn hnh nh c chuyn vo b mt
ca i tng nh c in vo . Lu : background phi c v bng cch s dng mt loi
vt liu khc, khng phi Flat Color.
3DCopy rt hiu qu khi c s dng trn mt i tng 3D vi mt texture c la
chn. Nu khng c texture c la chn, a gic ca i tng tr thnh mu, v vy phn
gii ca texture c gii hn trong a gic. Nu cn cc tnh nng texturing mnh hn 3DCopy,
hy s dng ProjectionMaster.
Mt v d s dng tnh nng ny:
Bc 1: Open Zbrush. V chn mt m hnh bt k.
Bc 2: chn Material / Flat Color.
Bc 3: Chn Texture / Texture 02 (v d vy, ta c th nhp mt nh khc)
Bc 4: Chn Layer / Modifiers / Fill.
Bc 5: Chn Tool / Sphere3D (hoc bt k i tng no khc) ri ko v trn canvas.
Bc 6: Bt ch Edit Object (hoc nhn T).
Bc 7: Chn Material / BasicMaterial (cc vt liu trong phn Basic)
Bc 8: Chn Texture / Inventory v thit lp kch thc Width = 320 / Height = 240.
Bc 9: Chn tip Texture / Inventory / New.
Bc 10: Lc ny bm T mt ln na thot khi ch Edit. Vo Transform / 3Dcopy v
nhn nt 3Dcopy. Ta s thy ton b chi tit trn background s c in ln Sphere3D.

234

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

S: Shaded Colors xc nh xem 3D Copy hnh ng tip theo chn ln mu c bn phng


(cha nhn) hoc mu sc khi chng xut hin vi nh sng v cc hiu ng vt liu hin ti
(nhn).
AI: Nt Auto Cng nh hng n vic chuyn giao thng tin mu trong 3D Sao
chp tip theo thc hin. Nu nhn, trn b mt i mt trc tip ngi dng, mu sc c
chuyn nhng vi cng y ; trn b mt m nghing i t ngi dng, mu sc c
in ln i tng s gim cng . iu ny dn n cnh nh nhng hn trn cc i tng
cong.Nu cha nhn, mu sc c chuyn giao cho tt c cc b mt vi cng y .
Transform palette bao gm cc mc sau:

Modifiers.
Info.

Modifiers.
Cc Transform> Modifiers sub-palettes iu khin
gii hn cc hnh ng chnh sa t cc trc (hnh
7.289).
Xyz: Nt axis XYZ cho php tt c cc hnh ng

chnh sa trn mt i tng 3D xy ra trong tt c cc


hng. Nt ny c nhn theo mc nh, nu cha nhn,
mi nt X, Y, Z s c kch hot.

Hnh 7.289: Transform>


Modifiers.

X: Nt Axis - X cho php tt c cc hnh ng chnh

sa trn mt i tng 3D xy ra dc theo trc X. Ta c


th hn ch tt c cc hnh ng duy nht trc ny hot
ng, bng cch b nhn cc nt trc Y v Z.
Y: Nt Axis - Y cho php tt c cc hnh ng chnh

Hnh 7.290: Transform> Info.

sa trn mt i tng 3D dc theo trc Y. Ta c th hn


ch tt c cc hnh ng ch trc ny hot ng, bng
cch b nhn nt trc X v Z.
Z: Nt Z cho php tt c cc hnh ng chnh sa trn mt i tng 3D dc theo trc

X. Ta c th hn ch tt c cc hnh ng ch trc ny, bng cch b nhn nt X v trc Y.


Info.
Cc thanh trt ti Transform > info cha cc thng tin (hnh 7.290). Cc thanh trt
Thng tin hin th d liu s v v tr, kch thc v nh hng ca mt i tng 3D trong
ch Transform hoc ch Edit. Nu nt Move c nhn, cc thanh trt hin th X, Y v
Z thnh phn ca v tr ca i tng. Nu Scale c nhn, chng hin th kch thc ca i
tng, v nu Rotate c nhn, chng hin th nh hng ca i tng. Nhng thuc tnh
ny cng c th c thay i bng cch iu chnh cc thanh trt. Nu Pointer Draw c
chn, cc thanh trt hin th v tr nm ngang v thng ng ca con tr v chiu su ca n.

235

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

ng dung vi Transform.
Khi to ra mt m hnh nhn vt 3D (hnh
7.291), cc ngh s sng tc thng to ra mt t
th trung tnh, ng nghim, vi dng ang ng
thng, cnh tay dang rng. L do ca vic ny l
n thng d dng s dng i xng hn, nhm
iu khc d dng n tt c cc phn ca c
th mt cch lu thi gian v cc bc trin khai
cng vic.
Tuy nhin, t th trung lp ny nhiu khi
nhm chn vi cc ngh s, m trong sng tc, s
kh cng ca tc phm s lm mt ngun cm
hng mun th hin cng vic ca mnh. Cc tc
gi s mun lm th no tc phm ca mnh
trng nng ng v sng ng c hn hn.

Hnh 7.291.

ZBrush c nhiu tnh nng gip cc tc


gi thc hin iu ny trn tc phm ca mnh. Ta
c th khm ph tng phn mt. Tc phm Birth
ca ngh s by Francois Rimasson. Transpose l
mt tnh nng ZBrush cho php ta nhanh chng
tc ng vo i tng bng cc hot ng Move,
Scale, v Rotate m hnh ca ta. N s dng ba
yu t khc nhau:
Mt ng thng c bit (action line) hay
cn gi l Gyro, c nhiu tnh nng tch hp c
s dng Move, Scale, v Rotate m hnh hoc
mt phn ca m hnh.

Hnh 7.292.

Trong menu Transform, nhn nt iu khin Move, Scale, v Rotate th cc tc dng ca


chng s c thc hin. Trong ZBrush, c nhng ch chc nng bin i nh dao khc,
nhng transpose c th b xung v lm tt c nhng g c th c thc hin bi nhng dao
khc, nhng tt v n tng hn rt nhiu (hnh 7.292).
Nu thit lp to mt mt n ph trn m hnh, th cc tc ng ch c thc hin trn
vng khng c mask ca m hnh. iu ny cho php ta d dng chnh tc phm theo tng
ca ta. Cc v d thy r cc hot ng v cc tnh nng ny nh hng ti to hnh tc phm:
xoay mt cnh tay xung, to mt n che ph ht ch cha li phn cnh tay. V mt
ng hnh ng (action line) t vai n khuu tay, v sau kch hot tc ng xoay vi
nt Transform:Rotate, ko im cui cng ca ng action line xoay cnh tay.
Action Line: Khi to cc ng Action Line. to ra mt ng Action Line, ta phi

nhp Move, Scale hoc Rotate. Ta c th nhn "W, E hoc R" trn thanh nm trong giao din
phi trn. Sau nhn vo b mt ca m hnh ca ta v ko ra ng Action Line. im khi
u ca ng bao gi cng phi bt u trn i tng. Cc im cui ca ng khng nhat
thit phi kt thc trn i tng m c th c pha ngoi i tng. ng Action Line trc
236

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

s b xa. Trn ng Action Line s xut hin 3 vng trn, nm hai u v gia. Mi
vng trn li phn thnh 2 vng trn. Vng trn ngoi lun l mu vng. Cn vng pha trong
nh hn, hai u lun c mu , gia mu trng khi c con tr chut ch vo. Ko vng
trn mu vng bn ngoi ca mt vng trn pha u hoc cui. ng Action Line s Move
i tng c chn trong mt phng ca mn hnh. Cc vng trn mu vng s thay i kch
c ng to ra s thay i i vi khong cch t ngi xem.
Move cc ng Action Line: Move ton b mt ng Action Line, bm vo vnh mu

vng ca vng trn trung tm v ko n. ng s c Move trong mt phng ca mn


hnh. Khong cch t ngi xem khng thay i.
Ta cng c th ko ng ring ca mnh Move n. Di chuyn Action Line vi im
cui kt thc (Endpoint). Move mt endpoint ca ng Action Line, bm vo vnh mu
vng ca mt vng trn pha cui v ko n. Lc ny im u tin khng thay i, ch c im
cui di chuyn. im cui s c Move trong mt phng ca mn hnh. Khong cch t ngi
xem khng thay i. di chuyn im cui ca ng Action Line n mt ni chnh xc
trong mt m hnh (bm phm Shift- v xoay m hnh nh vy s c mc nh v tr vo mt
ci nhn vung gc vi hng nhn) v tp trung cc im cui vo ng v tr theo yu cu.
To dng cho nhn vt.
Khi Transpose c s dng vi cc i tng ph mt n v mt phn mt n, n cung
cp cho ta mt tim nng sng to ht sc phong ph trong vic to ra khung cnh ca ta, bao
gm kh nng nhanh chng t c t th thc t ca con
ngi v sinh vt. v d minh ha:
Vi Rotate c kich hot, bm v gi t hp phm
CTRL sau nhn vo c bp tay pha di ca cnh tay v
ko v pha c delta (c bp vai) to ra mt mt n ph ln
cnh tay. Th phm CTRL.
Click vo vai v ko xung di theo hng tay. iu
ny s to ra mt ng Action Line. Nhp v ko im kt
thc vo c tay. V li mt n cho cng tay. lm c iu
ny bm v gi t hp phm CTRL sau nhn vo bp tay v
ko v pha cng tay (hnh 7.293).

Hnh 7.293.

V mt ng Action Line, nhp chut vo im kt thc


v xoay gp cng tay. V mt n khc cho khu vc c tay. V
mt ng hot ng v Move n vo bn trong ca c tay sao
cho vo trung tm ca c tay.
Bm vo trung tm ng Action Line (vo vng trn
mu trng) Rotate tay quanh ng Action Line. Nhp vo
im kt thc, Move m hnh trn mt im ta. Nhp vo cc
im trung tm, Rotate m hnh xung quanh trc ca ng
Action Line (hnh 7.294).
Chng ta v mt mt n cho nguyn cnh tay, v vy c
th Rotate ton b cnh tay ln trn v pha trc (hnh 7.295).

237

Hnh 7.294.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Nhp v ko vo im trung tm ng Rotate n dc


theo ng Action Line trc (hnh 7.296). Nhp v ko vo
im cui nng cao ton b cnh tay. Cc tnh nng kt hp
vi Transpose (Di chuyn i tng 3DMesh)
Transpose khng nhng c s dng lm cng vic
chnh vi m hnh l di chuyn, co dn, xoay i tng, mt
phn i tng theo nhiu cch khc nhau. M chng cn c
kt hp vi cc cng c truyn thng khc cho ra nhng ty
bin s dng khc nhanh v mnh m hn khi s dng ring
bit.

Hnh 7.295.

Transpose Brush.
Khi ta chuyn sang Move, Scale or Rotate s dng
Transpose, cng c di chuyn trong bng brush ca ta s t
ng c thay i thnh mt Transpose Brush. Ta c th chn
mt trong nhiu la chn khc nhau t bng Brush. Khi la
chn mt Transpose Brush mi (chng hn nh Mask
Transpose thng minh) n tr thnh Dao di chuyn Transpose
mc nh, v s c s dng cho n khi no ta thay i
Transpose Brush mi (hnh 7.297).

Hnh 7.296.

Transpose vi to mt n thng minh (Smart Masking):


Cc tnh nng Smart Masking phi c la chn trong bng
Brush v khng c hnh vi tng t nh cc hnh ng
Transpose mc nh l n c s dng to ra mt Mask
da trn cong ca i tng. S dng mt n thng minh d
dng pht hin cc khu vc ca m hnh bng cch phn tch
b mt ca n.
Hnh 7.297.
s dng, gi Ctrl trong khi ko cc chut theo cc
hng nh trc. Mt ng Transpose ngn, s c mt mt
n c to ra nhng t c kh nng thm d cc khu vc nh
v hnh dng phc tp. Mt ng Transpose di, s c kh nng chu khm ph cao hn, l
gii php tt nht mun p mt n cho mt khu vc rng ln vi ng bin gii ring bit.
Ta c th kt hp mt n khc nhau trong cng mt ln s dng bng cch nhn phm Shift
thm mt Mask cho mt to ra trc . Nh vi tt c cc hot ng Mask, c th s dng
phm ALT xa ht hay mt phn mt n hin c (hnh 7.298).

Hon chuyn Transpose thnh ng cong bin dng: Cc ng hng ca Transpose


c th un cong ch l phn b mt ca ta cng c nm gia hai vng trn xa nht ca dng
hnh ng. Bt u bng cch p dng ng ko trc Transpose. Hy chc chn rng ta ang
trong ch Move. Tip theo, gi phm ALT v ko vng trn trung tm Line (c hnh trn
mu trng un cong b mt i tng). Trong khi di chuyn con tr ca ta, ng trc s
tm thi n ta c th r rng nhn thy trc quan v kim sot s bin dng. Nhanh chng
lm bin dng m hnh ca ta vi cc ng trc Transpose. S bin dng c iu khin bi
v tr ca cc dng Transpose v thit lp ng cong ca n (hnh 7.299).

238

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Nng mt khi (Extruding) Topology vi Transpose: Khi ta cn phi thm cu trc lin
kt nhiu hn bng cch to ra mt Extrude, s dng dng Transpose kt hp vi mt n. Kch
hot ch Move k ng trc transpose v gi phm Ctrl khi nhp vo vng trn trung
tm ca dng. iu ny s extrude tt c cc b phn khng eo mt n ca m hnh.
Hot ng ny s ch lm vic vi mt m hnh
khng c subdivision levels. Tuy nhin nhn vo nt
Freeze SubDivision Levels c th c s dng tm
thi gim xung mc li c s v extrude li, sau
tr v mc cao nht v iu khc li chi tit ca n.
to ra mt extrusion, theo cc bc sau:
i tng m hnh l mt Polymesh 3D hoc mt
DynaMesh. Chc nng ny s khng lm vic vi cc i
tng 3D nguyn thy hoc ZSpheres. To mt khu vc
mt n trn m hnh. Cc khu vc ny eo mt n s
khng b nh hng trong khi cc vng khng c mt n
s c nh ln. Nu ta mun ch extrude mt khu vc
nh, ta che khu vc mun extrude, sau o ngc
Mask trc khi thc hin cc bc tip theo.
Kch hot ch Transpose Move (phm nng W)
v v mt ng trc ra khi khu vc c che mt
n. Trong khi gi phm Ctrl, nhp chut v ko vng trn
mu trng nm trong vng trn mu cam gia ng
trc. iu ny s di chuyn ton b b mt i tng theo
hng ko v ng thi s extrude cc a gic khng b
che mt n. Khi ta th chut (hoc nhc bt my tnh
bng), ZBrush s cp nht cc mt n bao gm cc hnh
hc mi c to bi Extrud. iu ny cho php ta tip
tc Extrud m khng cn phi t cp nht cc mt n. Khi
thc hin xong, xa mt n.

Hnh 7.298.

Hnh 7.299.

Lu : Nu ta mun to p Extrud i xng trn c


hai mt ca m hnh u tin ta phi kch hot ch
Local Symmetry. c thc hin bng cch nhn nt LSym nm trong bng Transform hoc
trn ct bn cnh khung hnh.
Nhn bn mt 3D Mesh vi Transpose: Trong khu vc ca m hnh khng c ph mt
n, gi Ctrl trong khi s dng dng Transpose th ch move s c lp li, v c mt nhn
bn mt 3D Mesh c to ra. Chng kh hu dng khi s dng Insert Mesh.
Cch s dng ny ch p dng trn mt Polymesh hoc DynaMesh khng c cc
subdivision levels cao. (Cc cp Freeze Subdivision Levels c th c s dng cho m
hnh c subdivision levels cao). Khi sao chp vi Transpose, ZBrush s ch cn thm a gic
mi cho li c la chn. N s khng to ra mt SubTool mi.
Nu SubTool ca ta l mt hi ng cc mt li c lp khc nhau, trc tin ta phi
che giu hon ton bt k mt li m ta khng mun c nhn i.
239

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

V d vi tnh nng ny, hy lm theo cc bc sau:


Bt u cng vic bng mt DynaMesh. Kch hot ch Transpose Move (W phm
nng) v v mt ng trc hng. Trong khi gi phm Ctrl, nhp chut v ko vng trn mu
trng nm trong vng trn mu cam gia ng trc hng. n gin ch cn di chuyn cc
dng Transpose bt c ni no trn mn hnh lm vic ca mn hnh nhn i li hin ti.
Duplication v i tng Mesh Insert Brushes: Dng mt polymesh hoc DynaMesh
trong ch Edit, chn mt trong cc Mesh Insert brushes. Vo Brush > Modifiers > Mesh
Insert Preview chn i tng m ta mun chn vo SubTool ca ta.
Nhp v ko trn m hnh chn Mesh mi vo mt i tng gc. Lp li trong cc
li a vo, mt n s t ng che i tng gc. Chuyn sang ch Transpose Move (W
phm nng) v v mt trc dn hng. Trong khi gi phm Ctrl, nhp chut v ko vng trn
mu trng nm trong vng trn mu cam gia Line Transpose. Ta c th t do di chuyn cc
dng Transpose nhn i li che mt n v v tr ca bn sao ca n. Khi dng nt chut
(hoc bt v), ZBrush s cp nht cc mt n li ch c cc bn sao mi b xa mt n. iu
ny cho php ta tip tc to ra v nh v cc trng hp trng lp ca li chn m khng cn
phi t cp nht cc mt n. Khi thc hin xong, xa Mask.
Hiu chnh Transpose: Chuyn i vo Move, Scale hoc Rotate trong khi ang ch
Edit. Di chuyn phn u ca trc Transpose xc nh im bt u v im kt thc ng
trc xc nh mt di ng trc.
M Preferences > TransPose Units. Thay i gi tr Units Scale slider vi gi tr 1.
Nhp chut vo cc n v v nhp vo s theo la chn ca ta. Thay i gi tr Major
Ticks Per Unit slider vi gi tr 1. Thay i nh Major Ticks Per Unit slider, ti gi tr 2. ng
trc s hin th cc gch ngang nh xen k vi cc gch ln.
Thay i gi tr Calibration slider ti 1. iu ny t ng trc hin ti c 1 n v chiu
di. By gi ko mt ng trc khc tng chiu di ca n. nh du mi s xut hin.
Ngoi ra, tng chiu di s c hin th trn thanh trng thi.
Symmetry (i xng): Php i xng cho php ta to hnh mt bn na ca m hnh, v
c cp nht khc nhau vi nhng thay i ca ta. C ba loi i xng:

i xng qua mt trc (Symmetry across an axis).


i xng ty chn (Poseable symmetry).
i xng xuyn tm (Radial symmetry).

Cc iu khin i xng nm trong bng Transform.


iu khc vi ch i xng (hinh 7.300): i xng qua mt trc c nh hng n s
thay i mt bn, nhng phn i xng bn kia vn c cp nht s thay i. bt tnh i
xng qua mt trc: Bm Transform > Activate Symmetry. Bm mt trong nhng phm X, Y,
Z hay ty thuc vo trc ta mun phn nh cc hot ng ca ta trn.
Poseable Symmetry: Symmetry Poseable s dng cng ngh thng minh SmartResym
ZBrush t ng to ra i xng tng i, da trn cu trc lin kt thay v trong khng
gian c i xng tuyt i. i xng tuyt i bnh thng i hi cc m hnh c hnh dng
ging nhau trn c X, Y hay Z trc. Khi ta t ra mt m hnh, tuy nhin, n khng cn ging

240

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

nhau trn bt k trc v khng th iu khc i xng s


dng cng c i xng bnh thng (hnh 7.301).
i xng Poseable gii quyt iu ny bng cch
s dng i xng da trn cu trc lin kt ca ta. Cc
cu trc lin kt phi c i xng qua mt trc. Tuy
nhin, n khng th l i xng qua hai hoc nhiu trc
nh mt qu cu hoc khi s c. N khng s dng
UV v 100% ph thuc vo li ca ta l hnh hc i
xng t mt pha khc. S dng i xng Poseable ch
cn chn cc trc i xng ta mun lm vic trn trong
Transform Palette. Sau nhn Use Poseable Symmetry.
Cc bc di y hng dn chi tit qu trnh s dng
i xng Poseable:

Hnh 7.300.

Nhn Transform > Activate Symmetry. Thit lp


Tool > Geometry > SDiv ln mc cao nht ca phn
gii.
Bm mt trong nhng phm X, Y, Z hay ty thuc
vo trc ca cu trc lin kt ta mun chnh sa. Nhn
vo Transform > Use Poseable Symmetry. Nu cu trc
lin kt m hnh u tin khng phi 100% i xng t
bn ny sang bn khc th cng c ny s tht bi. Nu m
hnh ca ta l bt i xng hn mt trc n cng s tht
bi. V d, mt qu cu l i xng c 3 trc. Symmetry
Poseable c xc nh bi mt bn knh ca dao khc
mu xanh l cy. Nu bn knh bn chi ca ta l mu
xanh l cy, ta c i xng Poseable ang hot ng.

Hnh 7.301.

Nu bn knh bn chi ca ta l mu , ta khng c i xng Poseable hot ng.

7.5. Painting.
Polypaint cho php v trn b mt ca mt m hnh m khng cn p dng mt texture
map. Mt texture map c th c to ra ti mt thi gian sau , v b mt v c th c
chuyn vo texture map. Polypainting cung cp li th ng k so vi quy trnh lm vic tiu
chun: phn gii ca texture map khng cn phi c quyt nh trc. iu ny c bit
c gi tr nu ta thy cn chi tit hn trn din tch s v. Tng t nh vy, cc unwrapping
UV khng cn phi c n nh trc. Nu mt unwrapping chng minh t yu cu, ch n
gin l to ra mt unwrapping khc nhau v chuyn bc tranh b mt vo bn .
Loi b UV t m hnh ca ta gii phng ti nguyn h thng v cho php ta lm vic vi
nhiu a gic hn.
Getting Started: Mun v trn i tng ca ta, ta cn phi chc chn rng c a gic
h tr cc chi tit m ta mun v (hnh 7.302).
Bt Colorize trong Tool > Polypaint sub-palette. Tt Zadd hoc ZSub trnh iu khc
m hnh ca ta khi ta Paint. Bt Rgb v thit lp RGB Intensity 100. Chn mt mu v v.

241

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Gradient polypainting c th s dng mt


mu gradient khi polypainting mt m
hnh. Gradient ny l mt kt hp ca hai mu sc:
Mu sc chnh l mu mc nh c sn trong bng
chn mu sc, pha trn vi cc mu th cp, kch
hot khi nt c nhn dc.
Polypainting tiu chun v Gradient: Chuyn
i Gradient l trong Palette Color hoc di bng
chn mu sc trong standard ZBrush User
Interface. Using Sculpting Brushes: Ta c th s
dng dao khc iu khc polypaint. Trong bng
Draw, tt Zadd v Zsub v bt RGB (mc d nh
rng ta c th polypaint v iu khc cng mt lc
nu ta mun - chng hn nh to ra mt tnh
mch tt. Kim sot hnh dng ca dao khc ca ta
vi Alpha. Ta c th kim sot hnh dng ca iu
khc ca ta bng cch s dng mt Alpha. chn
mt alpha ta c th lm hai vic:

Hnh 7.302. Ch Polypaint.

Nhp vo Alpha thumbnail ln bn tri ca


giao din v chn mt Alpha t ca s pop-up.
Hoc m Alpha Palette, nhp vo thumbnail ln
ca Alpha v chn mt Alpha t .

Hnh 7.303.

Hnh 7.303 l bng Alpha pop-up palette. V


hnh 1.304 l bng Stroke pop-up.
Kim sot Stroke: ZBrush c mt s loi
Hnh 7.304.
stroke khc nhau c sn cho cc ngh s. N rt hu
ch cho nhng mc tiu khc nhau. V d stroke
Spray Colorized. i vi iu khc, Dots stroke, Drag Rect v Freehand l rt hu ch. Mt s
ty chn stroke khng c sn khi iu khc3D. Giao din ZBrush tng i thng minh, n s
ch hin cng c no c th s dng trong bi cnh .
Painting a Head:
Hng dn ny s bt u vi polypainting vi mt m hnh u nhn vt. Chn m hnh
ca ta trong Tool palette. Bm vo canvas v ko xung di. Bm Edit trn k hoc "T" trn
giao din. Chn MatCap Skin05 trong bng vt liu. Thit lp m hnh cho Polypaint. Nhn
Tool> Polypaint> Colorize. Nhn RGB trn k v thit lp Intensity RGB 100.
Thot ch Zadd v Zsub trn thanh giao din pha trn.
Tip tc: Chn Colorized Spray Stroke. Thit lp b mu cho mt ln da xn hoc mt
ci g gn vi n. Draw Size bng 150
Thit lp Tool > Geometry > SDiv (hoc nhn phm D) ca m hnh ln mc cao nht.
Chn dao khc Standard trong bng Brush, v v trn m hnh ca ta. Trong m hnh u ngi,

242

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

rt nhiu biu cm ca khun mt. Ta c th mun v th hin


mu da ging vi thc t nht. Ta c th t c iu trong
bc ny. Thnh lp vng mu khc nhau (hnh 7.305).
Mt khi ta c mu trn b mt, hy bt u th nghim vi
cc vng mu sc khc nhau trn m hnh ca ta. Nu ta l mt
ha s, phn tch s phi mu ca phc tho, hay l nh tham
kho trn mu cho hp l.
Cc bc tranh tham kho l mt v d (hnh 7.306): ta s
thy v tr trn thng l mu vng, mi ming l mu v tai
c mu hi tm. Hy suy ngh v kt hp mu sc theo gam nng
hoc lnh. Thc hin theo cc bc tip di y:

Hnh 7.305.

Gim Draw Size n 100 hoc t hn. Tng sng ca


mu sc ca ta trong b su tp mu bng cch ko chn mu
sc trong cc mu mu c sn trong bng. Tng bo ha bng
cch ko chn mu trong bng mu bn phi (hnh 7.307).
iu chnh mu sc l vng, hoc tm bng cch ko
con tr chut vo bin gii chn mu sc xung quanh khi ln
ca mu sc.
Chn Alpha: Brush 25 cho mt hiu ng loi spatter tt.
Thit lp RGB Intensity khong 30 hoc hn. V vi ha
sc mu: mt khi ta c cc t chc mu tt trn m hnh m ta
c th bt u ha trn vi nh sng cho mt mu da rt nh.
Thit lp mu thnh lightish skin hue gn mu trng.

Hnh 7.306.

Chn Alpha: Brush 07. Chn stroke Spray Colorized.


Thit lp RGB Intensity n 10 hoc hn. V nh vo m
hnh. C gng s dng mu ny nh l mt lp ph trn m
hnh. Chuyn i Poly Painting vo mt Texture Map. M hnh
ca ta phi c UV. Gi s ta gn UV: thit lp kch thc ta
mun cho bn cui cng ca ta. Nu phn gii l 2048
Hnh 7.307.
nm 2048, hy lm theo cc bc di y: thit lp Tool > UV
Map > Width n 2048. Bn thit lp Tool > UV Map
>Height n 2048. Nhn Tool > Texture Map > New From
Polypaint. Nu ta mun tip tc polypainting ch cn nhn Tool > Texture Map > Texture Off
v tip tc v tranh.
Khi ta mun chuyn i bc tranh mi ca ta vo mt texture map n gin lp li bc
2 trn. Ta c th s dng cng mt tnh nng. N ch n gin s ghi ln cc thng tin
c trc y. Nu ta khng c UV ta c th to ra chng bn trong ZBrush bng cch nhn Tool
> UV Map > PUV hoc s dng UV Master.
Texture Maps: chuyn i mt Texture vo polypainting, theo cc bc tun t nh
ti cc mu, ti Texture. Chia m hnh a gic ca n gn s im nh thit lp nh trn.

243

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

C th ch cn chia n gn ng. Nu mun chnh xc, th y l mt s thng tin: mt


texture map 2k c 4 triu im nh (pixel) trong . UV ca ta ch s dng 70% hoc t hn
khng gian nn s im nh gn 3 triu im nh.
Nhn Tool > Polypaint > Polypaint From Texture.
Chuyn Polypaint vo mt bn Texture: chuyn polypainting thnh mt texture
map. Ta c UV? Nu c, b qua bc ny. Nu khng, ta c hai la chn: To UV bn ngoi
ca Zbrush. Thit lp Tool > Geometry > SDiv c gi tr 1.
Export mesh bng cch nhn Tool > Export. B tr UV trong ng dng khc ca ta.
Tr li trong ZBrush, lu tr mt Morph Target bng cch nhn Tool > Morph Target >
Store MT. Thit lp SDiv ca m hnh l 1. Import m hnh ca ta bng cch nhn Tool >
Import. Nu ta lm mt s iu khc t t ra UV, li ca ta, ti SDiv cp 1, s khc
nhau. Ta s ch mun nhp khu UV ca ta v khng li ca ta. lm iu ny, ch cn khi
phc li Morph Target, Tool > Morph Target > Switch.
To UV bn trong ZBrush: Thit lp Tool > Geometry >
SDiv ti 1. Nhn Tool > UV Map > PUV or use UV Master.
Thit lp kch thc ta mun cho bn cui cng ca ta. Gi
tr im nh l 2048x2048, v lm theo cc bc di y:
Thit lp Tool > UV Map > Width to 2048.
Thit lp Tool > UV Map >Height to 2048.
Thit lp Tool > Geometry > SDiv ln mc cao nht.
Nhn Tool > Texture Map > New From Polypaint.
Color.
Cc Bng mu Color (hnh 7.308) hin th mu sc hin
ti, v cung cp mt s cch la chn n. Ta cng c th chn
mt mu th cp, c s dng bi mt s cng c cho cc hiu
ng pha trn.
Bng mc nh Color palette. Main Color (Mu chnh):
mu chnh hin th mu sc c la chn. Ta cng c th bm
vo trong mu mu chnh v ko n bt k im no trn
Hnh 7.308: Color
khung hoc giao din, chn mu ti thi im . Theo mc
palette.
nh, mu sc chn t canvas, l nhng mu sc tinh khit khng
b nh hng bi nh sng v vt liu. chn mu sc bng
bn thn / mu vt liu, gi phm Alt trong khi ko. Ta cng c th s dng Preferences > Tablet
> Color Gradient pha trn gia mu sc u v mu th hai trong khi v.
Secondary Color (Mu th cp): Mu th cp c s dng bi mt s cng c cho cc
hiu ng nh pha trn. Ta c th bm trong mu th cp v ko n bt k im no trong
ca s Zbrush, chn mu ti v tr . Theo mc nh, mu sc chn t canvas l nhng mu
sc tinh khit khng b nh hng bi nh sng v vt liu. chn mu sc bng bn thn /
vt liu, gi phm Alt trong khi ko. Ta cng c th s dng Preferences > Tablet > Color
Gradient pha trn gia mu sc th nht v th hai ca ta trong khi v.
244

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

SwitchColor: Nt chuyn mu sc chnh hon i vi mu sc trung gian.


Gradient: Nt Gradient pha trn gia cc mu sc chnh v th cp cho cc hot ng
nht nh.
Alternate: Ch mu sc lun phin cho php ta chuyn i gia cc mu chnh v mu
th cp khi v. n gin ch cn gi phm Alt chuyn sang mu th cp. Ch ny c
kch hot mc nh.
HSV Color Selector: Trong ty chn ny, mu sc c th hin trn vnh ngoi, th bng
v cng c th hin pha trong trung tm. Ln u ta c th chn mt mu sc, sau
thc hin iu chnh tt hn bng cch nhp vo trung tm. Nh vi cc la chn khc, ta cng
nhp chut trong khu vc ny v ko n bt k im no trn khung hoc giao din, v chn
mu ti v tr . Theo mc nh, mu sc chn t canvas l nhng mu sc tinh khit khng b
nh hng bi nh sng v vt liu. chn mu sc cho bng bn thn / vt liu, gi phm
Alt trong khi ko. Ngoi ra, ta c th nhn phm C bt c lc no, v ZBrush s chn mu ti
ca s Zbrush bn di con tr.
Gray Color Selector: Thanh c bit ny hin th cng ca mu ang nn, cng
l chn mt tng mu xm bng cch ko trong thanh trt ny. Hoc s dng n chn tng
xm bng cch nhn vo y v ko n bt k im no trn
ca s hoc giao din.
R: Thanh trt R, G v B cho php ta xc nh mt s gi
tr mu sc ca h mu RGB. R i din cho cc thnh phn .
G: Thanh trt R, G v B cho php ta xc nh mt s gi
tr mu sc ca h mu RGB. G i din cho cc thnh phn xanh
l cy.
B: Thanh trt R, G v B cho php ta xc nh mt s gi
tr mu sc ca h mu RGB. B i din cho thnh phn mu
xanh nc bin.

Hnh 7.309: Color Fill


Object.

FillObject.
Color Fill Object (hinh 7.309): Nt FillObject ch nh
mt mu sc hoc vt liu cho mt i tng trong mt
Transform hoc ch chnh sa.
Khi chuyn i hay chnh sa mt i tng 3D khng c
kt cu b mt nh textured, material ta s nhn thy rng mi
khi ta chn mt mu hoc vt liu mi, ton b i tng thay
i vi la chn mi.

Hnh 7.310: Color Fill


Layer.

Nhn nt FillObject gn mu hoc vt liu hin ti cho


i tng.
FillObject c quy nh bi MRGB, RGB v M nt trong bng Draw: nu MRGB c
nhn, c mu sc v cht liu c p cho i tng. Nu RGB c nhn, th ch c mu sc
c chn s p vo i tng.
Nu M c nhn, ch vt liu c p.
245

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

FillLayer.
Color Fill Layer (hinh 7.310): Nt FillLayer lp y ton b lp vi mu sc hin ti v
cc vt liu, xa tt c mi th khc trn lp. Nu mt texture c la chn u tin, n c
s dng thay cho mu sc hin ti, v n c t ng co dn ph hp vi kch thc ca khung
hnh. Nt ny cng b nh hng bi cc nt Clear Depth trong bng Texture. N ging ht vi
nt Fill trong Layer Palette.
SysPalette: H thng bng nt cho php ta chn mt mu sc s dng bng chn mu ca
h thng. H thng bng c nhiu nt ty chn iu chnh mu.
Clear: Nt Clear xa tt c mi th t cc lp ti liu c la chn.
Modifiers.
Color > Modifiers sub-palette.
Thm h thng chn mu c sn trong cc Color > Modifiers sub-palette. Tt c bn c
ch chn la c th c m v hot ng cng mt
lc.
Color Selector: Ko chut trong Color
Selector chn mt mu. Ta cng c th bm vo
trong Color Selector v ko n bt k im no trn
khung hoc giao din, v chn mu ti v tr (hnh
7.311).
Theo mc nh, mu sc chn t canvas l
nhng mu sc tinh khit khng b nh hng bi
nh sng v vt liu. chn mu sc hay cht liu
bng bn thn, gi phm Alt trong khi ko.
Ngoi ra, ta c th nhn C chnh bt c lc no, v
ZBrush s chn mu trong nn canvas hoc giao din
mu bn di con tr (hnh 7.312).

Hnh 7.311: Color > Modifiers subpalette.

7.6. Topology.
Topology (Cu trc lin kt) l thut ng dng
ch mt m hnh a gic c cu trc t mt h
thng li. Cu trc li ny c th thun l hay
khng thun li cho cng vic to hnh.
Nu l ngi mi n ZBrush v vi mt m
hnh 3D n gin, ta khng nn lo lng v ch
nhiu ti n, Zbrush s t ng gii quyt n cho ta.
Tuy nhin, nu ta ang tham gia trong cng
Hnh 7.312.
chuyn nghip ca ngnh cng nghip to nhn vt
cho cc phim trng, cc cng ty sn xut Game.
Th cng vic thit k, sng to nhn vt vi cu trc
lin kt l v cng quan trng. Chng hn nh ngnh cng nghip tr chi, th khi c phn

246

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

gii thp, s chnh sa tng th hn, sau ta s cu trc li lin kt mc c bit hn


to ra cc chi tit c sc d dng hn rt nhiu.
ZBrush c mt s cch c th to ra cu trc lin kt mi:

ZRemesher
Topology Brush
Replacing Parts
ZSphere Topology

7.6.1. Zremesher.
Hnh 7.313, Unified Skin ban u
c to ra t mt Zsketch. Hnh bn
phi, S ti cu trc li (Retopology
Zremesher) vi cc thit lp mc nh
c p dng: cu trc c to ra vi
mt mt nt retopology t ng!
ZRemesher l mt tnh nng t
ng hon ton ti cu trc li li mi,
cho kt mt qu c bit trong thi gian
tnh ton ti thiu ngn nht c th.
ZRemesher c mt s thit lp ngi
Hnh 7.313: Zremesher.
dng tng cng s hot ng ca n,
nhm to ra mt h thng li mi ph
hp. Vi kim sot cc s lng ca cc a gic v mt gi tr polycount tng th. Ch trong
vi giy, ta c th chuyn i mt DynaMesh 200.000 a gic xung 10.000 a gic, m m
hnh retopologized ny c cc a gic c sp xp li vi mt li ht sc d dng cho
cng vic iu khc v chnh sa, m khng thay i nhiu hnh dng, chi tit ca n. T ta
c th hon thnh d n vi tt c cc chi tit tt t tc phm iu khc ban u ca ta, d dng
to ra UVs vi UV Master, v cui cng to ra Vector ca ta, Displacement, Normal v Diffuse
maps.
Cc gii php hon ton t ng, s cho kt qu rt tt cho hu ht cc nhu cu vi cc
thit lp mc nh. Nhng s c lc ta mun kim sot kt qu tt v nhiu hn na. V l do
, ZRemesher c cc thit lp kim sot, nh hng a gic trong li mi, bng cch v
thm ng cong kim sot v nh v trn m hnh ban u. Nhm ch ng to ra lu lng
a gic v cnh vng trn (edge loops).
Cc thit lp ZRemesher c th c tm thy trong Tool > Geometry. N i hi mt
i tng PolyMesh3D c cu trc li, DynaMesh hoc ZSphere adaptive skin. Nu ta mun
s dng n trn mt i tng c tham s nguyn thy (parametric primitive), ta s cn phi
u tin s dng tnh nng Make PolyMesh 3D. Nu m hnh ca ta l mt ZSphere hoc mt
ZSketch trong ch xem trc, trc tin ta phi chuyn v ch Adaptive Skin hoc
Unified Skin, trc khi ta c th s dng ZRemesher.

247

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

ZRemesher lm cho cu trc lin kt ca ta c c UV Master v i ti UV mapping. N


loi b thm mt ro cn cho s sng to. To ra mt bc nhy vt ca Ngh thut iu khc
vi s sng tc tht s t do. Vi ZRemesher ta c th tp trung nhiu hn vo qu trnh sng
tc, v li cc ro cn k thut pha sau. Tm hiu cc ni dung v Zremesher pha di.

Introduction.
Adaptive Size.
Partial Mesh Retopology.
Symmetry.
Using Curves.
High Polycounts.
Transferring Detail.
Tips and Tricks.
ZRemesher controls.
Introduction.

y l ci nhn tng qut v nhng g ZRemesher cung cp: Ch cn mt bm chut duy


nht mt nt l c th ti cu trc ngay lp tc. Nhp vo nt ZRemesher m khng thay i
cc thit lp cho mt retopology. l nhng thit lp mc nh, nhng ti u m Zbrush
tnh ton t ng sn cho ta.
Cc cu trc lin kt c to ra theo mc nh bi Zremesher. S cung cp mt tp hp
cc a gic gn gi, d chnh sa hn vi nhng g m ngi mi s dng kh t c, khi
thit lp nu khng c kinh nghim.
Tc ti cu trc ca ZRemesher c th nghim ti u nht c th. N c th
ti cu trc m hnh a gic c mt thp, c to ra t cc ngun a gic mt cao, ch
trong thi gian ngn nht so vi cc cng c retopology khc .
ZRemesher cung cp nhiu la chn hn, tnh ton vi h thng li i xng
(symmetrical), cho ngi s dng kim sot cng vic mc cao.
ZRemesher cung cp kim sot mt a gic ng k, nhm gim s lng a gic,
hoc tng s lng nu ta mun. Tt c thng qua polypainting.
Cc ty chn Freeze Border c th gi cc l hng trong cu trc a gic, tn ti chnh
xc trong li ca ta trong khi thc hin retopology. iu ny c ngha rng ta c th s dng
ZRemesher trn cc m hnh phc tp, m iu quan trng l cc cnh chi tit vn c gi
nguyn khng thay i hnh dng v bn cht.
Adaptive Size.
Thanh trt Adaptive Size l mt thng s quan trng cho ZRemesher, mc d gi tr
mc nh ca n l tt nht s dng trong hu ht cc tnh hung. Thit lp ny xc nh s
phn b a gic cho m hnh v lm tng cht lng ca cc cu trc lin kt bng cch tnh
ton theo cc thut ton.
Adaptive size tnh ton da vo mt t l nh v cong ca li. duy tr hnh dng
ban li u, ZRemesher c th cn phi tng mt cu trc lin kt trong khu vc nht nh
hoc ch ng to a gic l tam gic ch khng nht thit phi l t gic.

248

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Hnh 7.314 - Adaptive Size c thit lp l 0. Hnh bn di n l 50 (mc nh) vi s


lng a gic c thit lp l 5000. Nhn thy s thay i s lng kch thc a gic v hnh
dng, lm cho m hnh bn phi chi tit hn ngay c khi s lng a gic l nh nhau. minh
ha iu ny, ch Adaptive Density c kch hot. M hnh free ca ngh s David
Richardson.
Kt qu khi thit lp Adaptive Size c gi tr thp:
a gic to ra l t gic vung (rt tt cho
chnh sa v bo tn hnh dng ca m hnh)
Cc a gic c cng kch thc gn nh nhau.
Mt s a gic gi li c hnh dng ban u
ca m hnh tt. Mt tri l c nguy c gy bin
dng bt thng cu trc lin kt khi a gic
c gi mc thp trong khu vc. N c th
b bin dng khi nh nh extrusions. Lu :
Tham kho cc thit lp ch Adaptive
Density nu ta mun buc s a gic gi li hnh
dng chung ban u vi nhng gi tr m ta xc
nh cho cc thit lp Target Polygon Count.
Kt qu khi thit lp Adaptive Size c gi
tr cao: a gic c th c nhiu hn, hoc t
hn hnh ch nht, nhm mc ch ph hp vi
cong tt nht ca li.

Hnh 7.314: Mt vi d v Zremesher.

Mt a gic c th khc nhau trong


ton b m hnh. ZRemesher c php to a gic nh, ni cn thit (chng hn nh vi ngn
tay hoc ngn chn). V ln hn, ni t chi tit (nh u ca mt nhn vt) hnh 7.314.
Lu : Tham kho cc thit lp ch Adaptive Density nu ta mun buc s a gic gi
li nhng gi tr m ta xc nh cho cc thit lp Target Polygon Count.
Tm tt: Tng gi tr ca thanh trt Adaptive Size, ta s nng cao cht lng retopology
ca ta. Tuy nhin, ZRemesher s cn phi linh hot hn v s lng mc tiu ca a gic.
Bi khi nhm mc tiu mt s lng a gic c th, ZRemesher u tin phn phi s a
gic bng nhau trn m hnh. Sau n phn tch cong bin dng li a gic, thay i
mt a gic, nhm cu trc li li vi mt kt qu ph hp vi hnh dng ban u ca m
hnh.
Tn trng tt nht s a gic c xc nh bng cch thit lp mc tiu ca ta, ch cn
t Adaptive Size l 0, kt qu l mt bn phn phi thng nht ca a gic vung.
Nu to ra kt qu khng mong mun trong chi tit nh ngn tay, th hy v hiu ha ch
Adaptive Density. iu ny buc ZRemesher tin gn ti thit lp Target Polygon Count.
Partial Mesh.
ZRemesher c kh nng retopologize ch phn nhn thy c ca mt m hnh. Trong
trng hp ny ZRemesher s t ng duy tr tnh ton vn vi cc phn n. thc hin iu

249

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

ny, ZRemesher c th s dng hai thut ton kt ni khc nhau. ZRemesher s coi cc cu trc
lin kt mi nh l mt li chn vo v kt ni n vi cc cu trc lin kt n qua mt cu a
gic. Phng php th hai s dng cc ty chn Tool > Geometry > ZRemesher Freeze
Border. Khi c kch hot, ZRemesher s bt u vi cc cnh ca li c th nhn thy v
xy dng cc cu trc lin kt mi, t to ra mt kt ni hon ho.
Retopology mt phn li i hi mt vi bc n gin:
S dng Marquee or Lasso selection tool (Ctrl+Shift hotkey) c lp cc a gic m ta
mun retopologize. ZRemesher s b qua tt c cc phn n ca m hnh.
Trong Tool > Geometry > ZRemesher, thit
lp cc ty chn ZRemesher mong mun v
Target polygon count. iu ny c bit cn thit
nu ta mun s dng ty chn Freeze Border
xc nh cc thut ton kt ni.
Nhp vo nt ZRemesher. Khi tnh ton
hon tt, ton b m hnh s c thc hin trn
phn nhn thy, vi cu trc lin kt mi c
chn vo.
Khi FreezeBorders c kch hot,
ZRemesher u tin to cc im nh dc theo
ng bin m bo cc im hn thch
hp. Nu li ca ta c lng a gic cao.
ZRemesher phi lm cc ng bin ph hp vi
cc phn n ca li trc khi hon tt cu trc
lin kt bn trong.
Hinh 7.315: T tri sang phi v trn xung
di: cc m hnh ban u, retopology ca 40K,
20K, 10K, 5K v 3K a gic. Bt k s lng a
gic, bng cch s dng thit lp Adaptive Size
lun lun cung cp kt qu tt. y l m hnh
free ca David Richardson.

Hnh 7.315: Mt vi d v retopology.

Hinh 7.316: Cc vng trn mu cam cho


thy a gic c remeshed vi bt
Double. Trong vng trn mu l bt Half.
Symmetry.
ZRemesher c th nh gi khi lng m
hnh ca ta v to ra cu trc lin kt i xng ca
Hnh 7.316.
n, ngay c khi cu trc lin kt ban u l khng
i xng - chng hn nh khi s dng d liu
Scaner 3D (qua cc my qut 3D). Ty chn ny s dng iu khin i xng tiu chun ca
ZBrush thay v ci t thm cc ty chn ca ZRemesher.

250

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Nu mun retopology s c i xng qua trc X ca m hnh, ch cn bt trc X trong


Transform > Symmetry. Tng t cho cc trc khc.
ZRemesher bao gm hai thut ton i xng, v thay i cch thc phn tch m hnh,
lm nh hng n kt qu cu trc lin kt, c bit l trn mt phng i xng. Nu ta mun
th thut ton i xng thay th, gi phm Alt trong khi nhn vo nt ZRemesher .
bn tri, cc thut ton i xng mc nh. Bn phi, s khc bit trn mt phng i
xng r rng v quan st c. (M hnh free ca tc gi David Richardson).
Using Curves.
Cc cu trc lin kt c to bi ZRemesher c gng bm st hnh dng ca m hnh
ban u cng nhiu cng tt. Tuy nhin, khng c chng trnh no c th on bit nhu cu
phc tp ca ngi s dng. V l do ny, ta c th tr gip bng cch v ng cong nh
hng ZRemesher trn m hnh. Nhng ng cong c s dng nh hng dn tinh chnh
cc ng t nhin theo dng a gic ca m hnh. Kt qu l ta c th m bo rng cc cu
trc lin kt mi s c cc cnh chnh xc ni cn thit.
Thanh trt Tool > ZRemesher > Curve Strength cho php ta kim sot cch thc mun
ng cong, s c s dng nhiu hoc t cng nhc khi nh hng theo dng chy t nhin
ca cc a gic.
Vi gi tr thp trong thanh trt Curve Strength, ZRemesher s linh hot hn khi tnh
ton cc cu trc lin kt mi. Trong trng hp ny, cc ng cong h tr s hng dn cho
cng vic ti to mc no . Gi tr thanh trt cao hn, th bm st ng cong s
c tun th. S ti to s c gng trung thnh theo s hng dn ca cc ng cong. Trong
trng hp ny, ng hng dn tr thnh mc ch tht s cho s ti to.
v nhng ng cong nh hng v h tr trn m hnh ca ta, ta phi s dng dao
khc ZRemesher Guide. Dao khc ny hot ng tng t nh dao khc cong khc, nhng c
khc bit nht nh:
Nhng ng cong khng th chnh sa
ngoi tr vic m rng cho n hoc kt ni
mt ng cong mi n im kt thc ca
mt ng cong hin c. Cc ng cong c
th c xa bng cch gi phm Alt v v
ng cong khc vung gc trn mt trong
nhng ng ta mun xa.
Hinh 7.317: Bn tri, ng hng dn
c to ra vi dao khc ZRemesher Guide
v lin kt vi mt s thay i mt . Bn
phi, kt qu li a gic thp vi cc vng
xung quanh ming v mt.
Hnh 7.317.

High Polycounts.

ZRemesher c thit k to ra cu
trc lin kt mi trn gn nh bt k m hnh no hin c. N c th l mt m hnh vi nhiu

251

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

cp subdivision, mt m hnh qut 3D ca tt c cc hnh tam gic hoc thm ch mt trong


l mt kt hp ca t gic v hnh tam gic. Chng hn nh t mt m hnh
DynaMesh. ZRemesher c mt a gic gii hn ti a m ta c th nhp vo thut ton ca
n. Hy nh rng cc cng thc ton hc phc tp c yu cu, c ngha l yu cu mt lng
ln b nh. a gic nhiu hn trong m hnh ca ta, b nh ln rt cn thit cho my tnh.
Nu my tnh ca ta c b nh, ZRemesher c th lm vic vi cc m hnh ln n 8
triu nh. iu ny i hi b nh ln ti 4Gb cho i tng Zremesher mi c to ra, cng
vi b nh b sung cho ZBrush, h iu hnh v cc ng dng nn. C gng lm vic vi nhiu
a gic mt cch ti u, nhm gi s n nh trong cng vic ca ZRemesher v ZBrush.
Trng hp nu u vo, m hnh ca ta c mt s lng a gic cao hn gii hn ny
(hoc nu my tnh ca ta khng c RAM), hy iu chnh mt subdivision xung thp hn,
hoc chia m hnh ca ta thnh cc SubTool ring bit. Hoc s dng Decimation Master plugin trc khi s dng ZRemesher.
Nn nh mc tiu cui cng
ca ta vi ZRemesher thng s ti
cu trc m hnh vi mt s lng
a gic thp hn cho exporting, to
ra mt li c th p dng cho nhiu
cp subdivision, hoc lm sch
cc m hnh h tr cng vic chnh
sa iu khc tt hn. Nn ta c th
gim s lng a gic ca ta n
mt cp qun l ti u trc khi
s dng ZRemesher.
Hnh 7.318: Mt tinh nng ca Freeze Subdivision Levels.
Gi nguyn chi tit m hnh
khi ti cu trc li. S c nhng lc
ta mun retopologize m hnh, trong
khi vn mun gi tt c cc chi tit c chm khc trn m hnh. C hai phng php
t c iu ny. Chn mt trong nhng ph hp nht vi m hnh ca ta:

Freeze Subdivision Levels: Chn SubTool ta mun retopologize vi ZRemesher.


Nhp vo nt Freeze Subdivision Level nm trong bng Tool > Geometry (ngay bn di
thanh trt SDiv). Thit lp ny s ng bng tt c cc cp subdivision v a SubTool la
chn ca ta v cp mt ca subdivision (hnh 7.318).
Nu mc mt khng duy tr chi tit a gic iu khc, th u tin nn chn mc
subdivision ph hp, sau s dng nt Del Lower. iu ny s lm cho subdivision thp
nht, sau ta c th quay tr li cp cao nht v nhn s dng nt Freeze Subdivision
Level.
S dung ZRemesher vi thit lp mong mun.
Mt khi remesh hon tt, nhn vo nt Freeze Subdivision Level mt ln na. ZBrush s
tnh ton li mc Subdivision ca ta v cc chi tit ca d n vo i tng li mi.

252

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Lu : Cht lng tham chiu c iu khin bi cc thit lp khc nhau trong Tool >
SubTool > Project > Project All. u im ca k thut ny l c th gi li mc subdivision c
ban u v chi tit ca ta ch vi mt vi c click chut. Tnh nng ny u tin gi s a gic
ban u hn, so vi mc subdivision m hnh ban u c. Nu cu trc lin kt mi c mt
s lng a gic rt khc so vi mc subdivision c s ban u, m hnh cui cng ca ta sau
khi s dng ZRemesher c th c nhiu hoc t hn mc subdivision.
Nhn bn SubTool.
Copy v nhn bn SubTool ang chn, bng cch nhn vo Tool > SubTool > Duplicate.
n tt c SubTools khc, bao gm c cc bn sao. Ch c mt SubTool thy c s c s
dng ti cu trc ZRemesher.
S dng ZRemesher vi bt k ci t mong mun. Bt bn sao ca SubTool c cc chi
tit iu khc. Hy chc chn rng SubTool ny l mc subdivision cao nht, nn c
chnh xc v cc chi tit nht.
Vi m hnh remeshed vn c chn, nhp vo nt Tool > SubTool > Project All. Cc
iu khin trong Project All c th iu chnh tinh chnh cc i tng khi ta lm vic. Thanh
trt Dist s c nhiu kh nng s dng nhiu ln nht. Divide cho cc m hnh remeshed ti
mc 2. Nhn Project All mt ln na. Lp li bc 6 cho n khi cho n khi ta c s lng
mong mun ca cc cp subdivision v tt c cc chi tit iu khc ca ta.
By gi ta c th xa cc phin bn gc ca SubTool. Lu : sau mi ln tham chiu, ta
n SubTool chi tit v kim tra m bo rng ta ang hi lng vi kt qu d kin. Nu ta
khng hi lng, nhn Ctrl + Z tr li v sau sa i cc thit lp Project All trc khi
nhn li mt ln na.
u im ca k thut ny l bng cch sao chp cc chi tit mt cp subdivision ti mt
thi im, ta s c quyn kim sot nhiu hn i vi cc kt qu d kin. Qu trnh ny c th
nhanh hn so vi cch s dng nt Freeze Subdivision Levels.
Mt s mo v th thut cn lu khi s dng ZRemesher: Mc d ZRemesher c th
lm vic vi mt s lng rt ln cc a gic. Nhng nu c th, hy tm cch gim s lng
a gic trc khi s dng ZRemesher. V d, nu ta c subdivision cp 6. Nhng ta thy
rng mc 4 c th a gic duy tr hnh dng tng th v chi tit trung bnh th nn y v
mc 4. iu ny s ci thin tc ca ZRemesher m khng thay i cht lng ti cu trc
retopology - c bit l nu ta ang nhm mc tiu mt s lng a gic thp.
Nu mt li dy c m khng cn nhiu chi tit (chng hn nh nhp mt m hnh t
ngun qut d liu 3D, hoc mt DynaMesh phn gii cao) c th s dng Decimation
Master bng cch vo Preferences > Decimation Master gim s lng cc a gic m khng
thay i cht lng hnh nh ca m hnh. Lm iu ny trc khi s dng ZRemesher.
gim thiu cc bin dng khng mong mun ca cc chi tit nh, nh cc im cao
nht v thp nht. Thc hin bng cch s dng mt bin dng Smooth deformation hay Polish
deformation trc khi s dng ZRemesher. Kt qu s tt hn trong li retopologized. Ta c
th lm mt retopology tip theo mt retopology trc. p dng ny s c mt dng chy a
gic tt hn ngay c khi polycount vn nh c.

253

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Mt li nhc nh v i xng: Nu ta ang s dng tnh i xng v khng hi lng vi


kt qu cu trc lin kt, Undo v sau th phng php tnh i xng th hai ca
ZRemesher. Lm iu ny ch n gin bng cch gi phm ALT khi nhn vo nt ZRemesher.
C gng trnh cc l nh trong li! Retopology s gi chng v c kh nng c th lm
tng s lng a gic bi cc l nh ny. Bt c khi no c th, nn lm retopology trn mt
li "kn" hay mt b mt l min l khng phung ph thi gian v b nh vo s khng
hon ho . Khi s dng cc m hnh qut d liu 3D, v cc m hnh DynaMesh c b mt
phng c th c cc l nh, rt kh nhn thy. S dng tnh nng ng l hng trn li ca cc
thanh trt Close Holes (Nm trong bng Preferences > Geometry > DynaMesh > Close Holes)
trc khi chy ZRemesher s ci thin kt qu ca ta.
Khi m hnh ca ta ang ch DynaMesh, cng c th c ch cho cng vic nu cho
chy Tool > Geometry > Mesh Integrity > Fix Mesh sa cha li trc khi s dng
ZRemesher.

7.6.2. Topology Brush


Cc dao khc Topology cung cp cc
kh nng quan trng: To ra cc chi tit ph
c mt dy b mt. To cu trc lin kt
mi thay th mt bn v ca cu trc lin
kt hin c. To ra mt b mt cho
retopologizing cho m hnh ca ta.
Hinh 7.319: Bn tri, cc ng cong
c v bng cc a gic trong ch xem
trc. Bn phi, cc a gic mi vi dy
c xc nh trc, sn sng c chm
khc.

Hnh 7.319: M hnh ca Mariano Steiner.

Topology Brush Process: Khi s dng


cc Topology Brush, iu quan trng l m
hnh khng c mc subdivision.
Dao khc mi ny (hnh 7.320) v c
bn da trn m hnh ng cong v dnh
chng ln b mt cong ca m hnh. Khng
ging vi cc dao khc cong khc, ng
cong to ra vi dao khc Topology khng th
Hnh 7.320: Topology Brush Process.
chnh sa trn b mt ca m hnh. N ch c
th c xa b, m rng bt u t kt thc
ca mt im hin ti. N cng c th c xa bng cch gi phm Alt trong khi v mt ng
cong mi ct mt trong nhng ng ta mun loi b. Trong khi thm ng cong, nu
ZBrush pht hin mt ng t ca hai ng giao nhau, n s hin th mt vng trn mu xanh
l cy cho bit iu ny.

254

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Khi bt k ng cong ct nhau, ZBrush s pht hin ng t ny nh mt nh. Khi c ba


hoc bn du chm mu xanh l cy kt ni ZBrush s hin th ch s hnh tam gic (mu )
hoc t gic (mu cam). Mt khi tam hoc t gic c hon thnh, ta c th ch cn nhp
chut chnh xc vo v tr li v to ra cc cu trc lin kt mi. Mt vng trn mu
xanh l cy ch ra s kt ni gia hai ng cong. Ch rng ZBrush pht hin c hnh tam
gic ( pha u hnh v) v t gic. Trong v d (hnh 7.320), li pha di khng th hnh
thnh mt a gic, v cc ng cong giao nhau ch c hai 2 im kt ni v phi cn mt hoc
hai ng cong kt ni na b sung.
Draw Size s kim sot dy ca tm chi tit va c to ra. Draw Size c gi tr 1 s
to ra mt li khng c dy. Bt c iu g ln hn 1 s to ra mt li c dy v c 3
nhm PolyGroups (b mt bn ngoi, cnh, b mt bn trong).
Curve Actions: Mt s hnh ng sau s gip ta ci thin qu trnh retopology:
Bt c lc no ta c th, nn lm sch ng cong khng s dng (hoc chi tit khng s
dng). n gin ch cn gi phm Alt trong khi v mt ng cong mi ct nhng ng cong
mun loi b. Hot ng ny s ch tc dng nu ng cong loi b nm trn b mt m
hnh. Nu khng c, ta s xoay m hnh thy r cc ng cong.
xa mt ng cong gia im hin ti hoc cc phn ca mt ng cong, gi Alt +
ko chut v mt ng cong nh hn phn xa. ZBrush s loi b phn khc ny. Nu c
nhiu hn 4 cnh c pht hin gia cc ng cong, cc a gic tng ng trong ch xem
trc s b xa theo.
Dao khc Topology s dng Stroke > Curves thit lp v hnh ng mc nh. iu ny
c ngha rng khi v mt ng cong, ta c th nhn phm Shift v mt ng thng. Ngoi
ra, V bng chut c tc ng ng cong m i hn. Cc thit lp khc cng hot ng nh
iu chnh ng cong c bn.
Generating the New Mesh: Trong khi lm vic, cc a gic m ta nhn thy s l mt bn
xem trc. hon thin cu trc lin kt mi nh mt li 3D thc t v chnh sa c, ch
cn lm mt nhp chut duy nht trn li h tr. Nhp chut ny phi da trn m hnh h tr
chnh; cch nhp vo khung trng s khng c hiu lc.
dy ca m hnh mi c thit lp bng cch thay i gi tr Brush Draw Size trc
khi nhp vo li h tr. Nu ta thit lp SizeDraw l 1, cc a gic c to ra s khng c
mt dy. Ln hn 1, cc tm li mi to ra s c dy. Lu : Sau khi to li mi, n
vn cn c th s dng lch s Undo tr li dao khc Topology v tip tc chnh sa cc
ng cong.
Mt cch tng t nh dao khc Insert, ZBrush s to ra mt mt n trn li h tr trong
khi vn gi li topologized mi c xa mt n. iu ny cho php ta d dng thao tc a
gic m hnh mi ca ta. Nu ta khng mun c ZBrush t ng che li h tr, ch cn v
hiu ha Auto Mask Mesh Insert, nm trong bng Brush > Auto masking. Tng t nh khi
thc hin Extract, m hnh mi s c PolyGroups ring cho b mt bn trong, bn ngoi v
cnh. Mo: Khi to m hnh a gic thp cho cc chi tit ph kin hay o c, ta c th s dng
dao khc Clip kt hp vi mt n sp xp nh nhanh chng to ra cc ng thng.

255

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Cc m hnh mi c to t mt phn ca li h tr v khng phi l mt SubTool. Nu


ta mun to ra mt SubTool, ta ch cn n n vi Tool > Visibility > Hide pt, sau vo menu
Tool > SubTool v s dng chc nng Split Hidden. Lu : do AutoMasking (xem trn), ta
ch cn lm n i tng (Hide pt) sau l nhn Split Hidden, SubTool mi s rt nhanh chng
c to ra.

7.6.3. Thay th v hp nht cc chi tit ca m hnh.


ZBrush c th hp nht cc m hnh khc nhau vi nhau, to ra cu trc lin kt sch
kt ni chng. Hot ng ny s ch nh hng n a gic nm ng bin kt ni, trong
khi phn cn li ca m hnh s khng thay i. Qu trnh tng t nh cch DynaMesh c th
hp nht s lng, vi qu trnh ny m hnh mi s gi li cng nhiu cu trc lin kt ban
u th cng tt. Cn lu l qu trnh ny c th
ging nh mt hot ng boolean, nhng khong
phi. N ch n gin l mt hot ng chuyn tip
v v vy n khng th c s dng to ra s
khc bit hoc chn thm khi m. i vi nhng
hiu ng, ta phi s dng chc nng Remesh
All. Tnh nng ny cho php ta nhanh chng v d
dng to ra mt c s li tin tin ch vi mt vi
c nhp chut bng cch bc cu gia cc li vi
nhau.
Lu : Nu c s khc bit ng k v mt
a gic gia li h tr v li thay th, ZBrush c
th chia nh nu cn thit m bo mt cu trc
a gic sch s.

Hnh 7.321.

Khi to mt kt ni.
Qu trnh to ra mt kt ni n gin v
da trn polygroups:
1. To ra mt PolyGroup trn m hnh h tr,
ni ta mun to kt ni. Cch nhanh nht lm
iu ny l gi Ctrl v v mt mt n trn khu
vc ta mun thay i thnh mt PolyGroup
mi. By gi hy nhp Tool > Polygroups > Group
Masked Clear Mask hoc s dng phm nng
CTRL + W. ZBrush s chuyn i cc khu vc eo
mt n vo mt PolyGroup mi. ( hin th
PolyGroups, ng qun bt PolyFrame (Shift + F
phm nng). Hai PolyGroups ny s nhn c mt
li chn (hnh 7.321).

Hnh 7.322: Kt ni bc cu gia cc


mt li chn vo v ng bin
PolyGroups.

2. Chn mt dao khc InsertMesh vi cc


hnh dng m ta mun chn. Bm vo PolyGroup mi m ta va to ra thm li mi ny
cho m hnh. y l iu quan trng chn bng cch nhp vo PolyGroup h tr, t y s
c s dng to ra cc kt ni, v y cng l ni s dng xc nh ng bin ca cc
256

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

cu a gic. Cng xin nh rng i tng chn mi ny phi c mt b mt m, tnh nng thay
th khng th lm vic vi th tch khi (volumes). CTRL + click + ko vo bt k khu vc m
ca ti liu. ZBrush s kt ni hai mt li v hn cc im khc bit vi hnh a gic vung
Hinh 7.322: Cc mt li c t chn vo v tr PolyGroups mi.

7.6.4. ZSphere Topology.


Cch ny t dng v hi tru tng v khng trc
quan.
S dng ZSpheres, ta c th to cu trc lin kt mi
trong Zbrush, cng nh thu nh cu trc lin kt vo
m hnh hin ti. C nhiu l do ta c th mun iu chnh
cu trc lin kt ca m hnh. Loi b cc Polygon ko di
v iu chnh dng a gic ca m hnh. To ra mt li
c s phn gii thp d to mt m hnh ng.

7.7. Movie.
Movie palette (hnh 7.323), x l ghi v pht li
Movies ZBrush. ZBrush Movies l bn ghi ca cc hot
ng trong ZBrush. V d, n l mt cch tt cho thy
v coi li cc bc hot ng iu khc vi mt m hnh,
hoc hin th mt tc phm ngh thut hon hnh nh trn
bn xoay iu khc. C mt s la chn thit lp cc
chc nng ghi li. V cho cc ty chn cao cp hn,
l Timeline.
Load Movie: Nhn Load Movie ti mt tp tin
phim ZMV ZBrush.
Save As: Nt ny cho php ta lu phim vo mt tp
tin ZMV. S dng mt tn khc nhau.

Hnh 7.323: Movie palette.

Play Movie: Nhn Play Movie m xem mt b


phim ZMV. N s chy trong giao din ZBrush.
Export: Nhn Export xut phim bng cch s
dng chng trnh phn mm Quicktime. Ta phi c ci
t phn mm Quicktime s dng tnh nng
ny. Quicktime l mt sn phmca Apple Inc, ng k
ti M v cc nc khc.
Record: Nt Record bt u ghi li tt c cc hot
ng ZBrush, bt u t frame hin ti.

Hnh 7.324: Movie Turntable.

Turntable: Movie Turntable (hnh 7.324). Ghi li


mt on phim ging nh mt bn xoay m hnh ca ta trn mn hnh. iu chnh tc ca
bn xoay bng cch thit lp Movie > Modifiers > SpinFrames. S dng chu k Spin tng s
ln thi gian m hnh quay vng li. S dng X, Y, Z hoc Scrn thit lp cc trc quay.
257

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Snapshot: Nt Snapshot chp li mt hnh nh ca ZBrush canvas, v thm n nh mt


khung phim duy nht ti v tr hin ti. TimeLapse: TimeLapse s ghi nhn ch khi chut c
th. iu ny s dn n mt tp tin nh hn nhiu.
F History: Khi nt Forward History c nhn, ZBrush s ghi li lch s sa cha ca
SubTool chn, t thi im chuyn tip ca Undo truy cp trong cc Edit palette.
B History: Khi nt Backward History c nhn, ZBrush s ghi li lch s sa cha ca
SubTool chn, t thi im tr v trc ca Undo truy cp trong cc Edit palette.
Pause: Nhn Pause tm dng quay li ca b phim hin ti. Ta c th tip tc thu m
vi cc nt Record, export hoc lu movie, hoc delete movie vo thi im ny, chun b
cho ghi hnh phim khc.
Doc: Movie Document recording area. Nu c la chn, ch c ti liu (canvas area)
s c ghi li. Thit lp ny s khng ghi li bt k giao din no ngay c khi n ang c trong
khu vc canvas area.
Window: Movie Window recording area. Nu c chn, ton b ca s ZBrush s c
ghi li.
Large: Large movie option. Nhn nt ny ghi li phim kch thc tng t nh
phn gii mn hnh ca ta. V d, nu mn hnh ca ta c thit lp 1280 1024 ta s nhn
c mt b phim phn gii tng t.
Medium: Medium movie option. Nhn nt ny ghi phim
ca mnh ti mt na kch thc ca phn gii mn hnh ca
ta. V d, nu mn hnh ca ta c thit lp 1280 1024 ta
s ghi li mt b phim 640 512.
Small: Small movie option. Nhn nt ny ghi li phim
ca ta mt phn gii mn hnh bng mt phn t ca ta. V
d, nu mn hnh ca ta c thit lp 1280 1024 ta s ghi
li mt b phim 320 256.
Delete: Xa cc b phim hin ang c ghi li. S dng
nt ny nu ta mun bt u lm b phim khc.
Movie palette sub-palettes:

Modifiers.
TimeLine.
TimeLine Tracks.
Overlay Image.
Title Image.

Hnh7.325: Movie >


Modifiers sub-palette.

Modifiers
Movie > Modifiers sub-palette cha cc ty chn ghi v
pht li (hnh 7.325).

258

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Frame Size: Yu t m nhng hnh nh ghi li thc t s c thu nh sn xut cc b


phim hon chinh. gim thiu s lng khng gian b phim ca ta c, thit lp ny ch
hin th s lng chi tit ta cn hin th.
Auto Zoom: Khi bt k gi tr khc 0, th mt phn ca ca s hoc ti liu s c hin
th, v my nh s di chuyn (pan) theo con chut. Kch thc ca khu vc xung quanh con
chut c hin th c xc nh bi gi tr ca thanh trt ny. C mt s gi tr c lm
chm li trong khi di chut, lm gim lng panning khng cn thit.
Recording FPS: S khung hnh mi giy s dng khi ghi phim. Gi tr nh lm gim kch
thc tp tin phim, nhng kt qu l mt hnh nh ng c cht lng.
Playback FPS: Xc nh tc b phim s pht li. Nu gi tr tng ng vi
Recording FPS, b phim s chi tc n c ghi nhn, nu gp i Recording FPS, b
phim s chi tc gp i.
Snapshot Time: Khi chn mt nh chp vo b phim s dng Snapshot, xc nh thi
gian cc nh chp s c hin th khi b phim c pht.
Skip Menus: Khi bt, menu s khng xut hin trong cc hnh nh ng.
Antialized Capture: C tc dng lm m cc chi tit cp pixel, v c l mt hiu ng nh
v kch thc tp tin. Thng thng nt ny nn bt (mc nh).
OnMouse: Khi OnMouse ang kch hot, b phim s ghi li ch c nhng hnh ng xy
ra khi con chut ang hot ng. V c bn, iu ny c ngha rng cc nhp chut iu khin,
iu khc v di chuyn cc m hnh s c hin th, nhng khng thy s xut hin chuyn
ng ca chut trn mn hnh hoc trn iu khin.
Cursor Size: C th c s dng tng kch thc con tr c s dng trong phim,
lm cho con tr ng ch hn. Nu khng s kh nhn thy.
SpinFrames: The number of frames that will be used for a full rotation of the model. This
setting, together with Recorded FPS, determine how quickly the model will appear to rotate.
Xc nh bao nhiu ln m hnh s xoay trc khi quay dng li. Ta c th lm gin on
vng xoay bng cch thc hin mt hnh ng khc.
Spin Cycles: iu khin trc quay vi trc X. Ta c th kch hot nhiu hn mt trc
quay ti mt thi gian ca m hnh, nhng ch s dng mt lc xoay m hnh c l l ph
bin hn.
X axis: iu khin trc quay vi trc Z. Ta c th kch hot nhiu hn mt trc quay ti
mt thi gian ca cc m hnh, nhng ch s dng mt lc xoay m hnh c l l ph bin
hn.
Y axis: iu khin trc quay vi trc Y. Ta c th kch hot nhiu hn mt trc quay ti
mt thi gian ca cc m hnh, nhng ch c mt cch s dng ti mt thi im, xoay m
hnh c l l ph bin hn.
Z axis: iu khin trc quay vi trc Z. Ta c th kch hot nhiu hn mt trc quay ti
mt thi gian ca cc m hnh, nhng ch c mt cch s dng ti mt thi im, xoay m
hnh c l l ph bin hn.

259

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Hframes: Thanh trt HFrames xc nh cht lng ca qu trnh chuyn i gia cc


hot ng lch s. Mt gi tr thp s to ra mt b phim khng c ni suy. Mt gi tr cao hn
s to ra mt b phim vi ni suy tt hn gia cc hot ng, tng t nh mt s chuyn tip
pha trn gia nt iu khc hoc cc hot ng ca ta.
Tng thit lp HFrames s c nh hng n thi gian ghi phim v cui cng tc pht
li b phim bi v cc khung hnh thm yu cu to ra mt b phim mt m hn.
Scrn: Khi bt, cc trc quay bn xoay l trc mn hnh, khng m hnh trc.
Hrecenter: Thanh trt HRecenter xc nh bao nhiu li s c ti tp trung vo cc
ti liu. Mt gi tr cao s gi cho li trung tm ca cc ti liu trong khi gi tr thp s theo
khong v tr ca li trong qu trnh to.
Hposition: Thanh trt HPosition xc nh bao nhiu v tr li ban u s c duy tr
nh cc m hnh c di chuyn v quy m trong iu khc. Mt gi tr cao s gi v tr li
tng t nh nhng g n trong qu trnh to trong khi mt gi tr thp s gim thiu cc
phong tro li v to ra pht li mt m hn.
Horientation: Thanh trt HOrientation xc nh bao nhiu nh hng li ban u
trong qu trnh iu khc, s c chp trong phim. Mt gi tr cao s tip tc nh hng li
tng t nh nhng g n trong qu trnh to trong khi mt gi tr thp s lm gim nh
hng li v to ra php quay mt m trong qu trnh pht phim.
HCamera Path Smooth: Thanh trt ny xc nh con ng camera c ni suy. Mt
thit lp cao hn s c mt ni suy mt m ca my nh t tc dng ban u trong qu trnh
to.
Lu : Nu ta mun khng c tc ng my nh, recording thit lp HOrientation,
HPosition v HRencenter l 0. Ta cng phi thit lp cc Movie > Modifiers > Spin Cycles l
0 v Spin Frames to 1.
Quality: Thanh trt Quality kim sot nn ca b phim.
Intensity: Thanh trt kim sot cht lng cng ca b phim. N c khuyn khch
ch iu chnh cho cc thit lp cht lng.
Color: Thanh trt iu khin gam mu ca b phim. Khi thit lp mt mc thp, s
lng mu sc s c thit lp thp v to ra mt b phim vi mt lot mu sc ca 16bit. Nu
thanh trt c thit lp cao hn th mu sc s l 32bit.
TimeLine.
Movie > Timeline sub-palette (hnh 7.326), cho php truy cp vo TimeLine. Cc
TimeLine s cho php ta lu cc gc nhn khc nhau trong khi iu khc tc phm, lu v tr
trn khu vc ta ang lm vic, v sau chuyn i rt d dng c mt im nhn ton cc,
mt ci nhn tng th trc khi tr li khu vc ca ta iu khc.

260

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Cc tnh nng Timeline cho php ta hot ng iu chnh


mt s yu t, t v tr my nh n cc lp 3D, ZSpheres v
nhiu hn na.
Load: Nt Load s ti bt k file Timeline c lu.
Save: Nt s lu Timline thnh cc on video.
Show: Nt Show s hin th Timeline.
Using the TimeLine.
Timeline Shortcuts
Play Timeline = Shift + Click vo Timeline Indicator
Record Timeline = Ctrl + Shift + Click vo Timeline
Indicator

Hnh 7.326: Movie >


Timeline sub-palette.

Place a Keyframe = Click vo Timeline.


Copy selected Keyframe = Shift+Click vo Timeline (iu ny s sao chp cc la chn
keyframe). Copy Multiple Keyframes = Shift+Click vo tt c cc khung hnh chnh, c cho
sao chp. Shift + Click vo Timeline.
Transition Keyframe = CTRL+Click vo mt Keyframe hin c.
Rigid Keyframe = ALT+Click vo mt Keyframe hin c.
Move a Keyframe = Nhp chut vo mt khung hnh chnh hin ti v ko tr li / ra
thng qua Timeline.
Override an existing Keyframe = SHIFT + CTRL trn Keyframe hin c thay i cc
thng s ca Keyframe.
ExportName: Nt ExportName s export all Timeline Tracks vo mt tp tin MDD c
imported vo mt ng dng khc.
GoPrevious: Chn keyframe trc t chm chn hin ti trn Timeline. S dng phm
mi tn tri s tip tc la chn cc khung hnh bn tri ca khung hnh chnh c la chn
trn Timeline.
GoNext: Chn khung hnh chnh tip theo t chm chn hin ti trn Timeline. S dng
cc phm mi tn phi s tip tc la chn cc khung hnh chnh cho bn phi ca khung hnh
chnh c la chn trn Timeline.
TimelineMagnification: Thanh trt ny s phng i Timeline khi keyframe la chn
c nhp. Thanh trt thit lp s lng phng i. Theo mc nh ny c thit lp 4 s
phng to Timeline 4 ln khi Keyframe chn c nhp.
Auto: Nt ny s t ng thit lp gi tr ti u cho phng i ca thi gian v s
khng s dng gi tr thanh trt Timeline magnification.
LoadAudio: Nt ti m thanh s ti mt tp tin m thanh vo Timeline. Timeline Duration
s c iu chnh ph hp vi chiu di ca tp tin m thanh.

261

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Mu trong Timeline Tracks nh du im cao ca mt tp tin m thanh, hoc theo


di cho ph hp v ng b.
RemoveAudio: Nt Remove m thanh s loi b bt k m thanh trong Timeline.
Duration: Thanh trt Duration s thit lp chiu di ca Timeline trong vi giy. Theo
mc nh, c thit lp l 30 giy. Hy nh rng nu mt tp tin m thanh c np vo
Timeline Duration s c iu chnh di ca tp tin m thanh.
TimeLine Tracks.
Cc The Movie > TimeLine Tracks sub-palette cho php ta kim sot cc on video
chn vo phim (7.327).
Edit: Nt Edit s kch hot v theo di chnh sa trn
Timeline. Tt c cc nhm bi ht trong menu Edit c th
c thay i v theo di ring. Theo mc nh, ZBrush s
m ra vi cc Track my nh, tuy nhin khi ta kch hot bt
k nt khc trong menu ny, Timeline s thay i cc nt
Track c la chn.
Camera: Nt Camera s kch hot camera theo di,
chnh sa tt c cc hot ng (Rotations, Scale ca Tool, v
hot ng ca ti liu) vi cc cng c la chn.Theo mc
nh, ZBrush s nm bt tt c cng c v Subtool hin th trn
track ny. iu ny c th c thay i bng cch b chn
nt Subtool trong Menu lin kt ca Timeline Tracks.
Material: Nt ny s kch hot theo di vt liu nm
bt tt c cc thay i vt liu cng Timeline.
Transparent: Nt trong sut s kch hot theo di
trong sut, cho php cc nt trong sut c tt hoc bt cng
Timeline.

Hnh 7.327: TimeLine


Tracks sub-palette.

Zsphere: Nt ZSphere s kch hot theo di Zsphere,


cho php ZSphere ch xem trc c bt / tt cng Timeline.
Layers: Nt Layer cng s kch hot lp theo di, s cho php tt c cc lp c chnh
sa ng thi vi thi gian cng Timeline.
Explode: Nt pht n s kch hot theo di n, cho php cc nt Xpose c bt / tt cng
Timeline.
Background: Nt Background s kch hot theo di hnh nn, cho php cc ti liu c
iu chnh cng Timeline.
Tool: Nt cng c s c bin tp theo di camera trong Timeline. iu ny l do cng
c c lin kt theo di camera trong Menu lin kt ca Timeline Tracks. B nhn cng c
trong lin kt menu, nu ta khng mun cng c c chnh sa theo di Camera Track ca
Timeline.

262

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Perspective: Nt phi cnh s kch hot theo di Perspective, cho php phi cnh c
bt / tt cng Timeline.
Color: Nt Color s kch hot theo di mu, cho php mu ca cng c c la chn
phi c iu chnh cng Timeline.
Wireframes: Nt Wireframes s kch hot theo di cu trc khung, cho php cc cu trc
khung c iu chnh cng Timeline.
Subtool: Nt Subtool s kch hot theo di Subtool, cho php cc Subtool s c bt /
tt cng Timeline. Tuy nhin, Subtool theo di c lin kt vi cc Camera Track, v nt
Subtool c kch hot trong lin kt Menu ca Timeline Tracks.
Subdiv: Nt subdiv s kch hot theo di subdiv, cho php cc subdivision ca cng c
c iu chnh cng Timeline.
Layer: Nt Layer s kch hot theo di lp ca cc lp c chn, phi c iu chnh
cng Timeline. Cch l tng nht lm vic vi mt Layer trong Timeline, ch cn bm vo
Layer ta mun lm vic, trong Layer Palette ca cng c ang c chn. Khi ta nhn chut
vo bt k lp no trong tiu bng, theo di s t ng thay i n lp .
Contacts: Nt Contacts s kch hot h theo di, cho php sc mnh Contacts track c
iu chnh cng Timeline. Cch l tng nht lm vic vi Contacts s c gn cc du
chm dc theo Timeline, mt ln c ba im a ch lin lc c giao cho cc Subtool
chn. Khi im Lin h ang c to ra, ta s nhn thy rng Timeline s t ng thay i vi
Mesh Contacts.
Adjustments: Nt iu chnh s kch hot iu chnh theo di, cho php iu chnh cc
thit lp trong Render > Adjustments Sub Palette c iu chnh cng Timeline.
Solo: Nt Solo s kch hot theo di Solo, cho php cc nt Solo c bt / tt cng
Timeline.
Floor : Nt Floor s kch hot theo di Floor track, cho php Floor c bt / tt, thay
i cc thuc tnh trong Draw Palette cng Timeline.
ColorBeat: Movie TimeLine ColorBeats.
Khi nhn nt ColorBeat, s cho php mt ng thit lp dc theo Timeline, cung cp
mt tr gip th gic khi kt hp hot ng mt track m thanh c nhp vo Timeline.
Khi tt nt ColorBeat, trc tin ta phi gi phm Shift v nhp vo im nh du
Timeline di, Timeline cho bit v tr hin ti chy v thi gian hin ti ca Timeline l
g. Nh ZBrush bt u chi cc track m thanh c ti, ta c th n xung ColorBeat bng
cch gi Ctrl khi ta nhp chut vo Timeline.
ClearBeat: Nt ClearBeat s xa tt c du ColorBeat cng Timeline.
Link: Cc nt lin kt s cho thy vi Timeline, bi ht c lin kt vi nhau trong Track
Camera. Theo mc nh ZBrush c cng c v Subtool lin quan n cc Track Camera.
Enable: Nt Enable s thit lp Tracks c th c chnh sa. Nu c Tracks x nhn,
sau ta s khng th kch hot m theo di thm du chm cho thao tc.

263

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Overlay Magnify Glass.


Cc Movie > Overlay Magnify Glass sub-palette (hnh 7.328), c ty chn cho phng to
cc chi tit trong cc on video. kch hot knh magnify, vo Preferences > Magnify Glass
sub-palette.
Magnify UI: Vi vic chuyn i giao din ngi
dng v kch hot, knh lp magnify s c hin th
trong xem phim bt c khi no giao din ngi dng
c tip xc. Nu kch thc trung bnh hoc nh
c kch hot cho phim, sau knh lp s c chn
sang phim. Nu kch thc ln c kch hot, knh
lp s khng c nhng vo trong phim.

Hnh 7.328: Movie > Overlay


Magnify Glass sub-palette.

Magnify Doc: Vi s chuyn i magnify Doc


kch hot knh lp, s c hin th trong xem phim bt
c khi no ti liu hoc cng c c tng tc. Nu trung bnh hoc nh c kch hot cho
kch thc phim sau knh lp s c nhng vo bn thn b phim. Nu kch thc ln c
kch hot sau knh lp s khng c nhng vo trong phim.
Overlay Image (hnh 7.329).
Custom Overlay Texture: nh ngha mt hnh
nh s c ph ln trn recorded movie.
Custom Overlay Mask: Thumbnail ngoi cng
bn phi ny nh ngha mt mt n s c s dng
xc nh cc lnh vc ca khung hnh phim c xc
nh bi Custom Overlay Texture s c ph ln trn.
LR Pos: Kim sot cc v tr bn tri sang phi
ca lp ph trn mn hnh phim. C gi tr t 0 n 1,
v kim sot khong cch t cnh tri ca mn hnh (0
l tri, 1 l ng). Lp ph s lun lun c hin th
y trong khu vc mn hnh, cc gi tr kim sot v
tr ca lp ph khi lp ph l nh hn so vi mn hnh.
TD Pos: Kim sot cc v tr trn - di cng ca
lp ph trn mn hnh phim. C mt gi tr t 0 n 1,
v kim sot khong cch t mp trn ca mn hnh (0
l hng u, 1 l y). Lp ph s lun lun c hin
th y trong khu vc mn hnh, cc gi tr kim sot
v tr ca lp ph khi lp ph l nh hn so vi mn hnh.

Hnh 7.329: Movie > Overlay Image


sub-palette.

Hnh 7.330: Movie > Title Image


sub-palette.

Opacity: Kim sot m ca hnh nh lp ph.


Title Image (hnh 7.330).
Custom Title Image: Xc nh hnh nh s dng nh l hnh nh tiu . Nhn vo y
chn.

264

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

FadeIn Time: Ch tiu hin bao lu (tnh bng giy) trong b phim, hnh nh tiu
s m dn v bin mt bt u t khi khi chiu. B phim bt u vi hnh nh m trn mn
hnh, v m dn theo thi gian bng cch tr thnh trong sut v xut hin b phim bn
di. Gi tr 0 s cho kt qu khng c hnh nh bt u.
FadeOut Time: Thi gian xc nh tnh bng giy cho chui tiu .
Text1: Thi gian xc nh tnh bng giy cho chui kt thc.
Text2: Khi mt nt Text c nhn, ta s c nhc nh nhp mt dng vn bn, s
hin th trn u v cui mn hnh tiu ca ta. Ta c th xc nh ti a ba dng vn bn;
Text1 s hin th nh cc dng trn cng trn mn hnh tiu , Text2 s l gia mn hnh, v
Text3 s l dng di cng ca vn bn trn mn hnh chnh.
Text3: Khi mt nt Text c nhn, ta s c nhc nh nhp mt dng vn bn, s
hin th trn u v cui mn hnh tiu ca ta. Ta c th xc nh ti a ba dng vn bn;
Text1 s hin th nh cc dng trn cng trn mn hnh tiu , Text2 s l gia mn hnh, v
Text3 s l dng di cng ca vn bn trn mn hnh chnh.

7.8. Draw.
Bng Draw thit lp quan trng cho tt c mi cng c tc ng ln i tng m
hnh. Thit lp bng Draw ca tng cng c (tr Draw Size) c lu
tr ring bit, n thay i khi mi cng c c chn.
Draw Size: Thanh trt thit lp kch thc ca tt c cc nt
ca dao khc hoc cc hnh ng chnh sa. ZDao khc nh hai thit
lp Draw Size ring bit - mt cho hot ng v mu, v mt cho cc
hot ng iu khc trn cc i tng 3D. Mi cng c nh li cc
thit lp bng Draw, v nh li chng khi cng c c chn. Tuy
nhin, Draw Size khi v mu v khi iu khc khng thay i.
Focal Shift: Thanh trt tinh chnh cc hnh ng hin ti ca
v v iu khc. N thay i gi tr, cng c chuyn v gn
trung tm (gi tr dng) hoc i t trung tm (gi tr m). Thanh trt
ny ch n gin l phn nh gi tr ca mt s thanh trt khc: nu
cng c hin l mt cng c v, n phn nh gi tr ca thanh trt
Focal Shift trong Alpha Adjustment Curve (Bng Alpha). Nu cng
c hin ti l mt i tng 3D trong ch Edit, n phn nh gi tr
ca thanh trt Focal Shift trong Edit Curve (hnh 7.331).

Hnh 7.331.

Hnh 7.332.

Z Intensity (hinh 7.332): Thanh trt ny t s lng thng tin


chiu su p dng cc cng c hin ti hoc i tng. N lin kt vi
cng RGB, trong c tc dng tng t i vi thng tin mu
sc. Vi cc cng c 2.5D, thanh trt RGB Intensity v Z Intensity
c lin kt vi nhau.
Rgb Intensity (hinh 7.333): Nu cng RGB nh hn 100%,
cc cng c p dng mu sc nht hn, chng trn vi mu sc v

265

Hnh 7.333.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

trn i tng. RGB Intensity gn cht vi Z Intensity, trong c tc dng tng t i vi


thng tin chiu su. Cho cc cng c 2.5D, c hai c lin kt vi nhau.
Mrgb: Cc nt Mrgb, Rgb v M xc nh b sung thm mu sc hoc vt liu vo khung
hoc i tng. Cc nt ny, ch c nhn v ci kia tt.
Mrgb quy nh cng c v vi nhng mu sc v vt liu; Rgb ch xc nh mu sc. M
ch xc nh cc vt liu. Nu tt c ba nt c tt, s khng thm mu hay vt liu. Ty thuc
vo cc thit lp ca cc nt Zadd, Zsub v Zcut, n s ch
thm thng tin chiu su cho bc tranh. Mi cng c ghi
nh thit lp cc nt ny, v nh li chng khi cng c c
chn.
Rgb: Khi nt c nhn Rgb ch mu sc s c v
trn m hnh - nguyn vt liu s khng b nh hng.
M: Khi nt M c nhn ch vt liu mi c v mu sc s khng b nh hng.
Zadd: Cc nt Zadd, Zsub v Zcut xc nh mt cng
c s c thm khi hoc loi b khi ca cc m hnh.
Nt ny c nhn thi nt kia tt. Zadd quy nh cng c
ang chn cho thng tin chiu su tt c pixols; Zsub xc
nh rng n ly i cc pixols hin c. Zcut to ra l hoc
ng hm khi p dng cho cc i tng 3D.Zsub v Zcut
khng c hiu lc trn mt khung trng, v n c tc dng
tng t khi p dng cho hu ht cc cng c v.
Khi c ba nt c tt, cng c ch p dng mu sc
hoc cc vt liu, ty thuc vo cc thit lp ca cc nt
Mrgb, Rgb v M. Mi cng c ghi nh thit lp cc nt ny,
v nh li chng khi cng c c chn.
Zsub: Khi nt Zsub c nhn, tc ng ca iu
khc s loi b khi hoc vt liu ca cc m hnh hoc
canvas nn.
Zcut: Khi nt Zcut c nhn, cc hot ng iu
khc hay v s ct hoc to l trn m hnh hoc trn
canvas, nhng khng phi trong ch chnh sa. Lu
nt Zcut khng c sn cho iu khc.
Current Tool Preview (hinh 7.335): Cng c xem
trc hin c cho ta thy hnh dng v mu sc ca cc cng
c hin hnh. Ta c th nhp trong ca s ny xem v
tm kim cng c trong theo cc tnh cht v nh hng
khc nhau. Thay i nh hng trong ca s ny khng
nh hng n cc cng c hoc khung cnh. Nhp vo nt
+ bin ca s xem trc bt hoc tt. Nhp vo nt mi

266

Hnh 7.334: Bng Draw vi


Floor Gird c kich hot.

Hnh 7.335: Current Tool


Preview.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

tn t cng c xem trc ny chuyn ng, xoay lin tc, thay i tc ca vng quay
bng cch ko.
Width: T l chiu rng c s dng v mu trong canvas 2.5D. Thanh trt xc nh
chiu rng ca cc cng c v. N hot ng nh h tr ca alpha v c nhiu thit t h tr
tt cho dao khc khi v trn bc tranh 2.5D. Nu cng c hin ti l mt i tng 3D trong
mt ch Transform (Move, Scale or Rotate) hoc Edit Mode, nt ny b v hiu ha bi v
kch thc ca cng c c th c thay i bng cch m rng scaling.
Height: T l chiu cao c s dng trong sn 2.5D. Thanh trt xc nh chiu cao ca
cc cng c v. N hot ng nh b ca alpha v cung cp mc tt hn ca iu khin trn
hnh ta v trong bc tranh 2.5D. Nu cng c hin ti l mt i tng 3D trong mt chuyn
i ch (Di chuyn, quy m hoc xoay) hoc Edit Mode, nt ny b v hiu ha bi v kch
thc ca cng c c th c thay i bng cch m rng quy m.
Depth: Dao khc Depth c s dng trong hi ha 2.5D. Thanh trt xc nh chiu
rng t gn n xa ca mt cng c khi n rt ra. Gi tr 1, c ngha l kch thc 100%, gi tr
nh hn c ngha l n nng hn, v gi tr ln hn c ngha l n su hn. Nu cng c hin
ti l mt i tng 3D trong Transform Mode (Move,
Scale or Rotate) hoc Edit Mode, nt ny b v hiu ha bi
v kch thc ca cng c c th c thay i bng scaling.
Imbed: Thanh trt Depth Imbed xc nh mt cng
c chm su vo b mt m hnh (hoc nn canvas) bao
nhiu.
Perspective: Nhn nt Perspective p dng phi
cnh rt gn cho mt i tng 3D. Nt ny c kch hot
khi khi mt i tng 3D c chn (hnh 7.337).
Angle Of View: Gc nhn kim sot hiu qu ca hiu
ng phi cnh. Nh vi ng knh my nh, tiu c ngn cho
phi cnh mnh nht, v chiu di tiu c di, th hiu ng
gim i.
Align To Object: Cn chnh i tng s gi
ZTools lin kt phi i mt vi ngi s dng khi chuyn
n bt k v tr no trn nn ca canvas.

Hnh 7.336: Floor Grid vi cc


mc ang c ng.

Auto Adjust Distance: Cho php iu chnh hng


nhn phi cnh trnh xy ra hin tng b ct. Vi nt ny
tt, camera s i qua cc m hnh v phi cnh tng t s
c duy tr.
Draw palette: V s phc tp, phn pha di c
coi l mt bng nh ring bit.
Floor Grid: Floor Grid vi cc mc ang c ng
(hnh 7.336).

Hnh 7.337: Gc nhn


Perspective.

267

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Open v Save with LightBox: Cc nt Open v Save cho php ta lu hnh nh tham kho
v li thit lp hin ti ca ta cho cc d n khc. M mt h thng li c trc, thng l
cch nhanh nht thit lp mt ci mi.
Lightbox c mt mc chp nhn lu ci t trc ca li lu tr, nhm nhanh chng
np vo Zbrush. m bo li ca ta hin th trong Lightbox, lu chng vo th mc Zbrush
4R5 / ZGrids.
Floor: Floor Grid (Y Axis).
Nhn Floor kch hot h thng li sn. Li c th c bt cho cc trc khc nhau
bng cch nhn vo ch tn trc trn cng ca biu tng. Bt tt c ba trc, s kch hot mt
mng li 3 chiu. Elv (Elevation): Thanh trt cao t v tr ca li c lin quan n m
hnh. Thng thng thanh trt cao s c thit lp -1. V tr li giao nhau ti trung
tm ca m hnh thit lp gi tr bng khng.
Snap: Khi c kch hot, n di chuyn li hot ng t i tng v bn ngoi khung
gii hn ca n. V tr ny ngay pha sau i tng, thch hp h tr tham kho ging nh
mt nh nn.
Fill Mode: Nm gn trn cng ca bng Draw. Vi cc gi tr:
0: Li c hin th vi trong sut.
1: Li c hin th vi trong sut m hn.
2: Li c hin th vi trong sut
mnh hn.
3: Li c hin th trn m hnh vi
trong sut thng minh. Trong ch ny, cc a
gic hng v pha trc s trong hn, trong khi
nhng mt gn cc cnh s m c hn. Cc
hiu ng hnh nh gn ging hiu ng Fresnel,
to kh nng hin th tt nht khi lm vic vi
ti liu tham kho. Ta c th thay i ch
hin th ny vi Edge Enhanced v cc thanh
trt Edge Opacity, nm trong phn Visibility.
Hnh 7.338: Bn ch fill, t tri sang
phi v trn xung di. Ch rng ch 3
(hnh nh 4) l hu ch nht, nhng c mu ti
c th lm cho kh nng hin th tng th phc
tp hn.
Front: Ch ny, nm bn phi ca
thanh trt Fill Mode, c kch hot ch cho
ch Fill 0, 1 v 2. N s hin th cc m hnh
vi trong sut c th xem hnh nn xuyn
qua n.

268

Hnh 7.338: Bn ch fill.

Hnh 7.339.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Ch Front, khi bt v tt. Ch trc khng c h tr trong sut.


Grid Size: Thanh trt thay i kch thc ca li sn.
Tiles: Thanh trt s iu chnh s lng li hin th.
E (Edge) Enhance Factor and Opacity E (Edge): Thanh trt Edge Enhance Factor c
kch hot, khi thanh trt Fill Mode c thit lp l 3. (Xem trn m t ch ny).
Thanh trt nh hng n vic pht hin cc gc c s dng xc nh trong sut.
Thay i trong sut ca cc background image. Kt qu lm thay i sc mnh trong
sut ca m hnh (hnh 7.339).
Snapshot to Grid: Chc nng ny to ra nh chp mn hnh ca m hnh hin ti ca ta
t mi gc isometric v p dng chng vo nhng chic my bay li. Xut khu mt hnh
nh chp, bm vo hnh thu nh hnh nh v chn Export t cc ca s pop-up. M hnh ny
c chp v hnh nh kt qu c p dng cho nhng chic my bay lm vic tng
ng.
Snap (hnh 7.340).
Snap to Mesh: Ch ny cho php Position and Size nh m t pha di. N lm cho
chng hot ng da trn SubTool hin ang c chn.
Position: Ty chn ny thay i v tr ca li sn
hin ti c th nhn thy, t ng tp trung n vo trung
tm hnh hc li hin ti. (i vi hu ht cc m hnh,
cc trung tm hnh hc cng s l im pivot.)
Size: Ty chn ny ph hp vi kch thc ca li
sn c th nhn thy ca SubTool hin ti (hoc cho tt
c SubTools nu Snap to All ang hot ng).
To iu kin cho ch ny, s ghi thanh trt
Grid Size, lm cho n khng c hiu lc.

Hnh 1.340: Snap section


expanded.

Snap to All: Ch ny cng tng t nh ch


Snap to Mesh, ngoi tr vic n to ra V tr v kch
thc hot ng trn tt c cc SubTools.
Snap to ShadowBox: Mt hnh nh tham kho p
dng cho hnh chiu pha trc nhng khng c p
dng nh mt kt cu ShadowBox (tc l khi p dng
mt n trn li, m hnh s thay i).
Khi bt u ShadowBox vi ch ny c kch
hot, cc mt chiu li c th nhn thy s c t ng
nh v v thu nh ph hp vi mt phng lm vic
ShadowBox.
Ty chn ny lm d dng hn khi s dng ti liu
tham kho trong ShadowBox.

269

Hnh 7.341: Mc Front-Back m.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Lu : Cc hnh nh ti liu tham kho trn mt chiu li khng phi l mt thay th


cho cc mt phng kt cu ShadowBox ang lm vic. S dng c hai c th lm cho n phc
tp hn l lm vic vi hnh nh nn.
Front-Back: Up-Down v Left-Right c nhng ty chn vi tnh nng ging ht nh ca
Front-Back. Image Selectors. Hai chn hnh nh c sn trn a, cho php ta chn hnh nh
khc nhau a vo mt chiu li. Nu mt chiu li tng ng c v hiu ha trc
, gn mt hnh nh s dng cc chn s cho php mt chiu li hot ng. Cc chn
cng c s dng v hiu ha thay th hnh nh hin ti.
Mc Front-Back ang m (hnh 7.341).
One: Ch ny s dng cc v tr hnh nh bn tri cho c hai bn ca mt chiu
li. Nu mt hnh nh c np vo mt th hai, n s khng c hin th trn mt chiu
li.
PLine (Projection Lines from Cursor to Axes): Cc ng chiu ging t con tr vi mt
phng lm vic tng ng.
Ch ny to mt ng thng chiu ging t con tr n li nhn thy vi mu sc
trc tng ng. V tr c hin th trn thanh tiu Zbrush. Nhng ng ny lm cho n d
dng cng vic iu khc vn cn ng vi hnh nh tham kho.
Switch: Chc nng ny hon i kt cu np vo li lin kt ca. Cc texture bn trong
s c chuyn n cc v tr bn ngoi v ngc li.
Adjust: Ty chn ny s m ra mt giao din chnh sa nh chuyn dng, tng t nh
JPG exporter ca ZBrush m ta c th thao tc hnh nh ban u ca ta trc tip trong ZBrush.
Vic s dng ph bin nht ca ca s iu chnh s c ct nh. N cng hu ch cho
nhng thay i nh ci thin tng phn ca hnh nh tham kho.
Rotate, Flip and Inverse: Cc chc nng cung cp cc thao tc c bn xoay 90 hnh
nh tham kho c a vo mt chiu li, lt n theo chiu ngang hoc o ngc mu sc
ca n. Nu ta mun lt hnh nh ca ta theo chiu dc, ch cn xoay n 90 hai ln v sau
lt n.
Scale, Angle, Vertical and Horizontal Offset: Bn thanh trt ny thao tc chnh hnh nh
trong mng li ca mnh ta c th tinh chnh rotation,
scale v position. Nu hnh nh ca ta di chuyn mt
phn bn ngoi ca mt chiu li, n s khng c ct.
Lu : Khng th trc tip Scale mt hnh nh ln hn
100%. Thay vo , tng gi tr Grid Size, sau ta c
th s dng Scale gim kch thc ca hnh nh khi
cn thit.
Modifiers.
Modifiers ang m (hnh 7.342).
Frame Opacity: Thanh trt ny t trong sut
bn thn cho tt c cc ng li trong mt chiu li,
t xut hin hon ton r rng n khng th nhn thy.

270

Hnh 7.342: Modifiers ang m.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

E (Edge) Enhance Factor and Opacity: Cc thanh trt ch c kch hot khi thanh trt Fill
Mode c thit lp l 3 (Xem thm phn trn m t ch ny).
Thanh trt Edge Enhance Factor nh hng n vic pht hin cc gc c s dng
xc nh trong sut. Thanh trt Edge Enhance Opacity i trong sut ca hnh nn. Kt
qu l, n lm thay i ton b m c ca m hnh.
PLine Opacity: Thanh trt Projection Line Opacity t opacity cho cc tuyn trc, theo
d kin t con tr bn chi cho mt chiu li tng ng khi la chn pline c bt.
Front Dots: Ch ny lm cho cc m hnh 50% trong sut bng cch xen kh nng
hin th im nh. N ch c tc dng khi cc m hnh l pha trc ca mt mng li v
mt chiu li m khng c p dng texture. Back Dots: Ch ny lm cho cc m hnh 50%
trong sut bng cch xen kh nng hin th im nh. N ch c tc dng khi cc m hnh l
sau mt mt chiu li v mt chiu li m khng c texture p dng.
Ty chn ny cho php mt render BPR hin th cc m hnh v bng ti ca mnh
thng qua mt mng li.
RGB Frame v RGB Fill: Hai thanh trt s in vo cc ng li hoc cc b mt sn
mnh m hn c mu sc tng ng vi trc: Red X, Green v Blue cho Y Z.
Grid Color v Fill Color: Hai chn mu cho php ta thay i mu sc ca mt chiu
li chnh v nn tng ca n. Lu rng thanh trt RGB Frame v RGB Fill s cho nhng
mu c bn nu chng c thit lp l 1.
Grid in BPR: Ch ny cho thy cc ng li khi render ch BPR, nhng khng
phi bt k texture no ca li.
Axis: Thanh trt Axis thay i kch thc ca ch s trc X, Y, Z nm trung tm mt
chiu li c th nhn thy. (Hoc ti trung tm ca m hnh khi c nhiu hn mt mng li
c th nhn thy.)
Snapshot Image Size: Thanh trt ny xc nh kch thc ca mi hnh nh c to ra
bi chc nng Snapshot to Grid. Gi tr cao to ra hnh nh vi cht lng tt hn nhng i
hi nhiu b nh hn.
Channels.
Draw > Channels sub-palette (hnh 7.343), iu
khin s nh hng n pixols trn canvas nh th no.
Infront: Cc nt Infront v Behind nh hng
n cch mu v mi v cc i tng c p dng
cho pixols trn canvas. Nhn nt Infront, s quy nh
c th ch c b mt mi c a vo trc pixols
hin ti c rt ra. Nu nhn nt Behind, quy nh c
th ch c b mt mi m pha sau pixols hin ti
c rt ra (trong cc pixols hin c). Cc nt ZADD,
ZSUB v ZCUT thit lp hai nt t ng. ZADD
nhn nt Infront v b nhn nt Behind; Tng t nh
ZSUB.
271

Hnh 7.343: Draw > Channels subpalette.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Behind: Cc nt Infront v Behind nh hng n cch mu v mi v cc i tng


c p dng cho pixols trn canvas. tng t nh trn.
R, G, B: Cc nt Red, Green v Blue nh hng n cc pixols mi, vi nhiu thng tin
mu sc hn v ghi vo nhng ci hin c. Khi cc nt ny c th, cc knh mu tng ng
lun lun khng thay i.
Ty chn lm vic a thch vi cc hnh nh bn ngoi a vo Zbrush: Hu ht mi ngh
s thch s dng hnh nh tham kho chp hay v phc tho bn ngoi trong khi lm vic.
i khi nhng hnh nh phc tho to ngun cm hng, hoc model trc tip trn hnh
nh, do kch thc, t l, chi tit bn v bn ngoi c th iu khc m hnh thm chnh xc.
Ta c th lm vic vi cc hnh nh ti liu tham kho trong ZBrush rt nhiu cch khc
nhau. Khm ph v chn tm phng php ph hp tt nht.
Phng php Grids.
Ty chn cc phng php phc tho, p
vo cc h li mt phng chiu 3 chiu (hnh
7.344).
Cc phn iu chnh s dng tnh nng
Floor chnh l ca cc ty chn Grid, nm
bng Draw, cho php ta ti hnh nh ti liu
tham kho cho nhng mt phng lm vic m ta
mun s dng. Ngoi ra cn c cc thit lp
iu khin cc li, cc hnh nh tham kho, v
cc m hnh chnh.
ZBrush c th hin th mt hnh nh khc
nhau trn mi mt phng 3 chiu. iu ny rt
hu ch trong trng hp ta cn cc bn xem
trc khc nhau cng nh tham chiu hnh nh
model c chnh xc.

Hnh 7.344.

Sau khi ta ti mt hnh nh trong bng Draw cho bt k mt phng no, trn li s xut
hin hnh nh ngay lp tc ngay c khi n c v hiu ha trc khi ti nh. C cc ty
chn chnh sa nh ring bit cho mi mt ca mt phng li, hnh nh c ti.
Hng dn cc bc thit lp hnh nh tham kho vao li.
Ti hnh nh ti liu tham kho ca ta bng cch nhn nhn Import trong bng Texture v
chn cc tp tin hnh nh. Ta c th gi phm Shift hoc Ctrl chn nhiu hnh nh cng mt
lc. cho li hin th, ti mt m hnh v t n trong ch Edit. Bt k m hnh no
khi ti trong khng gian li c th c model sau .
Bt Floor button (bn phi ca giao din ngi dng hoc trong bng Draw) hin th
cc mt phng li. Trong bng Draw , m Front-Back phn menu v bm vo biu tng
Map1. Chn Front image t cc ca s pop-up (hoc np t a, nhp vo t cc ca s pop-up
v chn tp tin). Vo tip phn Back image, nhp vo biu tng Map2 v chn hnh nh.

272

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Chn hnh nh cho Up-xung v tri phi li nu ta ang s dng chng. Kch thc
hnh nh v v tr c th c iu chnh bng cch s dng nt Adjust v chnh sa, thu phogns,
hay ct xn khc trong mi phn hnh nh. Trc khi iu chnh mt hnh nh chc chn rng
cc biu tng ang c nh du mu da cam. Cc ch trong thanh trt Fill cnh nt
Floor ca Draw cng c iu chnh trong sut ca hnh nh.
Thit lp gi tr thanh trt l 3. iu chnh thanh trt E Enhance Factor v E Enhance
Opacity c c mc trong sut va phi. Bt nt pline cho mi li m ta mun hin
th ng Line chiu i tng ln trn mt phng li kim tra chnh xc ca m hnh
vi li. Nu tha mn vi li, ta c th lu n bng cch s dng cc Lu button pha trn
cng ca bng Draw.
Removing a Reference Image (Tt mt hnh nh tham kho): tt tm thi cc hnh nh
tham kho, nhp vo th trc c lin quan bn trong Floor button. n tt c cc hnh nh,
tt Floor button. Loi b mt hnh nh tham kho: Nu ta mun xa mt hnh nh, nhp chut
n gin vo hnh thu nh ca n truy cp trnh n pop-up Texture. T , chn mc
Texture Off. Hoc cng c th chn mt hnh nh khc nhau thay th hnh nh hin ti.
Lu v ti mt Grid: Li c th c lu bng cch nhn nt Save pha trn cng
ca bng Draw. Tt c cc la chn ca li s c lu, bao gm c hnh nh. Li c th
c np bng cch nhn vo Load button trong bng Draw hoc thng qua Grids tab trong
Lightbox. Khi ti li, m hnh phi l trong ch Edit th li mi xut hin.
Phng php s dng hnh nh tham kho bng Spotlight. Spotlight c s dng c th
gi rt nhiu hnh nh tham kho ca ta trn mn hnh, trong khi ta iu khc hoc v. Ta ch
c th xc nh v tr nhng hnh nh xung quanh khu vc lm vic, hoc ta c th lm vic vi
vi tnh trong sut (transparency)... do ta c th sp xp cc m hnh v hnh nh trong khi
ta lm vic. Lm vic vi Spotlight, ta phi tt Spotlight Projection trong Brush > Samples.
Phng php s dng mt phng c cha hnh nh tham kho: Image Plane plugin cung
cp mt b Reference Views c th c thit lp ph hp vi m hnh v tr hnh nh
nn. M hnh ny c th c lm trong sut (transparent) khin m hnh khng che khut
nhng hnh nh, v trng thy chng d dng hn. Nu mt m hnh ang trong ch
Edit/Transform, v tr ca hnh nh s c t pha sau m hnh, s dng n nh mt hnh
nh tham kho. Cc bc thit lp nh sau:
i tng model trong ch Edit.
Nhn Front button nt trong Image Plane > Reference Views.
Nhn Load Image nt v chn hnh nh ta mun s dng tham kho trc.
iu chnh li ln v v tr ca m hnh cho ph hp nu cn thit.
Nhn nt Store View lu tr hnh nh v v tr m hnh.
Lp li cho nhng v tr khc m ta mun s dng.
lu mt Reference Views project, ch cn lu ZBrush project (tp tin ZPR) bng cch
nhn vo nt File> Save As. Ti d n s dng nt File> Open.

273

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

7.9. Document.
Trong Document palette, ta c th m v lu document ZBrush v import hoc export
hnh nh vi nhiu nh dng. Khu vc cha ng cc m hnh 2D v 3D, lu cng document
c gi l Canvas (y l mt khi nim hay dng trong Zbrush), ta c th hin th v chnh
sa cc m hnh 3D trong khung hoc v bng cch s dng cc cng c 2.5D.
Document palette (hnh 7.345).
Lu khi lu mt document, ta ch lu canvas ZBrush dng 2.5D ca n, ch khng
lu li bt k m hnh 3D no. Cc m hnh 3D phi c lu ring thng qua Tool palette hoc
nh l mt d n hon chnh ca ZBrush thng qua File palette.
Open: Nt Open s m ra mt document Zbrush c lu (nh dng ZBR).
Save: Nt Save lu cc document ZBrush (nh dng ZBR).
Revert: Nt Revert phc hi document, vi iu kin khi n c lu ln cui
cng. ZBrush s yu cu ta xc nhn hnh ng ny.
Save As: Save As cho php ta lu document ny vo mt tp tin bng cch s dng mt
t tn.
Import: Nt Import ti mt tp tin hnh nh (phng)
t a v c th chnh sa kch thc khi cn thit, in
vo cc lp hin ti. Hnh nh c nhp s dng vt liu hin
ang c chn, v khng nh hng n thng tin chuyn
su cc chi tit c trn canvas.
Export: Nt Export xut cc document ZBrush nh mt
hnh nh phng vi nhiu ty chn nh dng. Nu canvas ln
u tin xem vi mt na kch thc bnh thng, tt c cc
cnh s c kh rng ca, v hnh nh c xut vi kch
thc nh hn. Khi cn bm nt Antialiased Half Size. Vi
mt hnh nh sau khi p dng BPR renders, khi s dng nt
Document> Export, s lu hnh nh chnh xc nh nh gc
khi render. Khi s dng cc lp ring bit vi nhng hnh nh
c sn, vo trong Render>BPR RenderPass sub-palette.
Save As Startup Doc: Khi nt ny c nhn th cc
thit lp document hin ti, s c lu nh l document mi
khi ZBrush chy.
New Document: Nt New Document to ra mt ti liu
mi, n s xa sch ti liu hin ang m. Nu cn thit,
Zbrush s hi ta c mun lu cc ti liu u tin.
Wsize: Khi WSize c chn, kch thc vn bn s
c iu chnh ph hp vi phn gii mn hnh ca ta.
Scroll: Bm nt Scroll trong document v ko xoay
ca s document.

274

Hnh 7.345: Document


palette.

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Zoom: Nhn vo nt Zoom Document v ko phng to hoc thu nh ti liu. Ta cng


c th phng to thu nh bng cch nhn vo du + v - phm; bm 0 tr v kch thc thc
t.
Actual (Thc t): Nt Actual Size hin th document kch thc 100%. Ta cng c th
bm 0 (zero) cha kha thc hin hnh ng ny.
AAHalf: Nt Antialiased Half hin th cc document mt na kch thc ca n. Ta
cng c th nhn Ctrl +0 (zero) thc hin hnh ng ny. Khi canvas c xem ti ng mt
na kch thc ca n, ZBrush t ng antialiases (kh rng ca) hnh nh to ra kt qu
thun li v to hnh m khng c ng lm chm. Nt ny cho ta thy mt bn xem trc
ca document v n s xut hin khi kh rng ca ny c thc hin. Exporting cc document
nh hnh nh, trong khi xem ti Antialiased Half, to ra mt tp tin hnh nh vi cc kch thc
nh hn.
In: Nt Zoom In phng to khung nhn ca document. Ta cng c th nhn phm + thc
hin hnh ng ny.
Out: Nt Zoom Out thu li khung nhn ca document. Ta cng c th bm - cha kha
thc hin hnh ng ny.
Zoom: Thanh trt zoom xc nh hin th mc phng. Gi tr dao ng t 0,1 (10%
kch thc bnh thng) n 32 (32 ln kch thc bnh thng).
Ta cng c th s dng + v - phm phng to trong v ngoi.
Back: Document back
Nt bt tt Document Background Color hin th mu ca document background
(canvas). Ta c th thay i mu sc ny vi bng mu thit lp, bng cch nhn vo nt ny
mt ln. Ta cng c th nhp vo nt ny v ko sang mt im khc trn canvas hoc giao
din chn mu ti v tr .
Border: Document border: Nt bt tt Document Border Color hin th mu sc ca ca
s document, ng vin khung hnh. Ta c th thay i mu sc ny vi bng mu hin ti thit
lp bng cch nhn vo mu mu ny mt ln. Ta cng c th nhp vo mu mu ny v ko
sang mt im khc trn canvas hoc giao din chn mu ti v tr .
Range: Document range: Thanh trt Range hot ng nh tnh transparency ca
gradient. Thit lp gi tr 0, loi b cc gradient. Thit lp ti 1 c c mt di mu
ti n mu sng hn.
Center: Document center: Thanh trt xc nh v tr thng ng m phm vi ny s l
khong gia trng v en.
Rate: Document rate. Thanh trt Rate nh hng cng hay mm ca background
gradient.
Crop: Nt Crop thay i kch thc ca khung hnh theo chiu rng document v cc
thit lp chiu cao, m khng cn thay i kch thc cc mc trn canvas. Ct cp s thm
hoc tr i bt u t bn di v bn phi ca canvas. Phi chnh t bn trn v bn tri. Trc
tin ta c th s dng cc thanh trt Displace trong Layer Palette, cho tt c cc lp, vi ch

275

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Wrap tt. Ct xn khng th c hon tc, v vy ZBrush s yu cu ta xc nhn hnh ng


ny khi lm vic.
Resize: Nt Resize thu li hoc phng to kch thc document, nh thit lp chiu rng
v chiu cao. Thay i kch thc khng th c hon tc, v vy ZBrush u tin s yu cu
ta xc nhn hnh ng ny.
Half: Nt Half Size thu nh cc document n mt na kch thc ca n. Khi mt
document c thay i kch c ng mt na kch thc ca n, ZBrush t ng antialiases
(kh rng ca) hnh nh to ra kt qu to hnh r rng. Thay i kch thc khng th c
hon tc, v vy ZBrush u tin s yu cu ta xc nhn hnh ng ny.
Double: Nt Double Size phng to document gp hai ln kch thc ca n. Thay i
kch thc khng th c hon tc, v vy ZBrush u tin s yu cu ta xc nhn hnh ng
ny.
Pro: Document Pro: Nt Constrain Proportions lin kt vi cc thanh trt Width v
Height gi t l vi nhau khi mt trong hai thay i.
Width : Document Width: Nt Width hin th chiu rng hin ti ca document. Thay i
thanh trt ny thit lp chiu rng c s dng trong cc hnh tip theo hoc thay i kch
c ti liu.
Height: Document Height: Nt Chiu cao document hin th chiu cao hin ti ca
document. Thay i thanh trt ny thit lp chiu cao c s dng trong cc hnh tip theo
hoc thay i kch c ti liu.
StoreDepthHistory: Nt ny ghi li thng tin chiu su
hin ti trong nn ca canvas. Sau , tt c cc cng c v
thch hp s ly thng tin lu tr chiu su ny, hot
ng. Mun xa lch s, nhn Delete Depth History.
DeleteDepthHistory: Nt ny phc hi mc nh cho tt
c cc cng c v, trong n p dng thng tin chiu su
c cp nht t canvas, ch khng phi l ca depth history.
PaintStop: PaintStop cu hnh giao din ngi dng,
v cc thit lp cung cp cho ta nhng cm nhn tht nh
cuc sng ca vic s dng cc cng c th gii thc. Ngoi
nhiu dao khc, bt ch, v bt mu c sn trong PaintStop, ta
c th chn t nhiu loi canvas khc nhau thay i giao
din hon chnh trc khi render.

Hnh 7.346: Nt PaintStop


c kch hot.

PaintStop: Nt PaintStop c kch hot (hnh 7.346).


Edit: Trong Edit palette, ta c th undo v redo nhng
thay i gn y. Ta cng c th xem c bao nhiu bc
Undos c sn. Nu ta ang chnh sa (iu khc) mt i
tng 3D, hoc lm vic vi Spotlight images, ta s tm thy
mt cp b sung ca nt Undo v Redo ch dnh cho cc hot
ng (Hnh 7.346b).

276

Hnh 7.346b: Nt PaintStop

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Edit palette.
Undo: Hon tc li cc hnh ng trn nn Canvas. Undos trn Canvas, s undo cc bc
tc ng ti bt k bc tranh 2.5D no trong canvas. N khng nh hng n Cng c 3D ca
ta. Nhn nt Undo hy b cc hnh ng tinh chnh bc tranh gn y nht. Nt Undo cng
cho ta thy bao nhiu Undos c sn, s lng ny ph thuc vo s lng b nh c sn ta thit
lp cho ZBrush.
Redo: Cch s dng ngc vi nt Undo.
Spotlight menu.
Undo: Cc Undo Spotlight s hon tc bt k s bin dng c thc hin vi mt
texture, khi n b thay i do Spotlight. N ch hot ng khi mt texture c thm vo
Spotlight. Redo: Cc Redo Spotlight s tr li bt k s bin dng c thc hin vi mt
texture, khi n b thay i do Spotlight. N ch hot ng khi mt texture c thm vo
Spotlight.
Tool menu: Mi i tng iu khc c thit lp ring ca Undos v redos cho n khi ta
thot khi ZBrush.
Undo: Press the Tool Undo button to undo the most recent editing action. This button is
only available when a 3D object is in a Transform or Edit mode, and only undoes editing
(sculpting) actions on this object. Every sculpted 3D object retains its own set of Undos and
Redos until you quit ZBrush. The Tool Undo button also shows you how many undos are
available; this number depends on the amount of memory available to ZBrush.
Nhn nt Undo Cng c hon tc hnh ng chnh sa gn y nht. Nt ny ch c
sn khi mt i tng 3D l mt trong Transform hoc ch Edit , v ch undo chnh sa
(iu khc) hnh ng trn i tng ny. Mi i tng 3D iu khc vn gi c thit lp
ring ca Undos v Redos cho n khi ta b thuc l ZBrush. Nt Undo Cng c cng cho ta
thy bao nhiu Undos c sn, s lng ny ph thuc vo s lng b nh c sn cho ZBrush.
Redo: Bm nt Tool Redo hon tc mt hnh ng chnh sa. Nt ny ch hot ng
nu Tool Undo c nhn, v khng c hnh ng chnh sa khc c thc hin. Nt
Redo cng cho ta thy bao nhiu redos c sn.
Undo Counter: Thanh trt Undo Counter cho php ta iu hng thng qua cc subtool
hin ti c undo history, nh mt thay th cho nt Undo hoc Redo.
DelUH: Nt Delete Undo History s xa ton b lch s undo cho subtool hin hnh.
Restore Placement: Di chuyn camera ph hp vi ni n ang im stored
history. iu ny rt hu ch pht li history movie.
Store: Khi nt Store c nhn, ZBrush s thay th v tr camera lu tr trong im lch
s hin ti, vi v tr camera hin ti. Hot ng ny rt hu ch khi to ra mt b phim bng
cch s dng thng tin lch s v khi mt v tr camera phi c thay th hoc sa i.
File.
Cc tp tin bng cha cc cc nt cho loading, saving, importing v exporting. Cng mt
lot cc tp tin vi nhiu nh dng.

277

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Cc d n, document, cc i tng 3D, Timelines, texture


v bn alpha
Open: Nt File Open s m ra mt d n lu trc
(nh dng ZPR). D n s lu c tt c mi th l
hin nay trn cc document ti thi im lu.
SaveAs: Nt ny s lu tt c mi th trong cc
document vo mt d n. iu ny s an ton cho cng c v
tt c Subtool cng vi v tr ca n.
Revert: Nt Revert khi phc d n hin ti vi iu
kin ca n khi n c lu ln cui cng. ZBrush u tin
s yu cu ta xc nhn hnh ng ny.
UndoHistory: Bt v tt UndoHistory.
Lightbox > Projects: Nt Lightbox > Projects cho php
truy cp nhanh n cc tab d n trong Lightbox.

Hnh 7.347: File palette.

Project Notes: hn nt ny s hin th cc ghi ch


c lu li vi cc d n hin ti. Nu khng c ghi ch c lu lu tr, nt ny s b v
hiu.
Edit: Nt Edit cho php ta thm hoc chnh sa ghi ch cho cc d n hin ti.
File palette sub-palettes ca menu Canvas.
Canvas sub-palette.
Open: Nt Open s m ra mt ZBrush document (nh
dng ZBR). Ging vi nt Open trong bng document.
Save: Nt lu cc document ZBrush. Ging vi nt
Save trong bng document.
Revert: Nt Revert phc hi document vi iu kin n
c lu cui cng. ZBrush u tin s yu cu ta xc nhn
hnh ng ny. Ging vi nt Revert trong bng document.
Save As: Cho php ta lu document ny vo mt tp tin
bng cch s dng mt tn khc nhau. Ging vi nt SaveAs
trong bng document.
Tool Mesh sub-palette.
Load Tool: Nt Load Tool s m ra mt cng c lu
ZBrush (nh dng ZTL). Ging vi nt Load Tool trong Tool
palette.

Hnh 7.348: Canvas subpalette.

SaveAs: Nt lu cng c la chn. Ging vi nt


SaveAs trong Tool palette.
Timeline sub-palette. Load: Nt Load m ra mt tp tin Timeline c lu (nh
dng ZMO). Ging vi nt Load trong Movie > Timeline menu.

278

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

Save: Nt lu nhng ci t Timeline hin ti ln trn a. Ging vi nt Save trong


Movie > Timeline menu.
Spotlight sub-palette.
Load Spotlight: Nt Load Spotlight s m tp tin c lu (nh dng ZSL). Ging
vi nt Load trong bng Texture.
Save Spotlight: Nt lu Spotlight hin ti vo a. Ging vi nt Save Spotlight trong
bng Texture.
Texture sub-palette.
Import: Nt Import ti mt texture t mt tp tin lu. ZBrush nhn mt s tiu
chun hnh nh nh dng import v export. Ging vi nt Import trong Texture palette.
Export: Nt Export lu texture hin ti vo mt tp tin hnh nh. ZBrush nhn mt s
nh dng hnh nh tiu chun cho import v export. Ging vi nt Export trong Texture palette.
Alpha sub-palette.
Import: Nt Import ti mt alpha t mt tp tin
lu. ZBrush nhn mt s nh dng hnh nh tiu chun cho
import and export. Ging vi nt Import trong Alpha palette.
Export: Nt Export lu alpha hin ti vo mt tp tin
hnh nh trn a. ZBrush nhn mt s nh dng hnh nh
tiu chun cho import and export. Ging vi nt Export trong
Alpha palette.
Layer.
Layer palette iu khin canvas Layers. Lp ging nh
cc bc tranh sn du ring bit c kt hp vi nhau trong
mt ZBrush document.N c chiu su cng nh chiu cao
v chiu rng. lu : bng ny khng c cc tc ng ti cc
lp 3D. Mun to ra mt li a gic 3D Layers hy vo Tool
palette.
Layer icons: Mi biu tng s i din cho mt trong
16 lp c sn, n s hin th mt hnh nh thu nh, m t cc
yu t ca lp ny. Khi ZBrush lm vic trong mi trng
ca pixols c chiu su, c kh nng cc lp cng tn ti trong
khng gian 3D, ch khng phi hot ng nh tm phng nm
trn u trang ca nhau. Nhn biu tng ca bt k lp
kch hot n, biu tng lp v s c vin mu trng. Nhn
biu tng lp kch hot chuyn ti lp trn hoc tt. Mt
lp khi tt s n, tr khi n ang hot ng.

Hnh 7.349: Layer palette.

Clear: Nt Clear Layer xa tt c mi th t cc lp chn.


Fill: Nt Fill lp y ton b lp vi mu sc hin ti v cc document, xa tt c mi
th khc trn lp. Nu mt texture c la chn u tin, texture c s dng thay v mu

279

Gii thiu phn mm Zbrush.


CHNG VII. Cc h thng cng c quan trng khc h tr cho to hnh trong zbrush.

sc hin nay, v n c ko di ph hp vi kch thc ca khung hnh. Nt ny cng b


nh hng bi cc nt Clear Depth trong Texture palette. N ging ht vi nt Fill Layer palette
Color.
Delete: Nhn nt Delete Layer xa ton b layer ny v loi b n t bng. Xa mt
lp khng th c hon tc, v vy ZBrush u tin s yu cu ta xc nhn hnh ng ny. Nt
ny b v hiu ha khi ch c mt lp trong bng.
Create: Nhn nt Create Layer to mt layer mi.
<< = Di chuyn cc lp c chn ln.
>> = Di chuyn cc lp c chn xung. Mrg: Nt Merge Layers kt hp lp chn vi
lp trc (biu tng ca n li trong bng), to ra mt lp duy nht. lp sp nhp l
nhy cm vi MRGB, RGB, M, ZADD, ZSUB, v cc thit lp nt ZCUT trong v bng.
Dup: Cc Duplicate Layer nhn lp ang chn v thm n vo bng ny.
Bake: Nt ny chuyn i tt c cc document v cc hiu ng bng c to trn lp
c chn, ln hnh nh phng mu pixol. V trc quan, ta c th khng nhn thy mt s khc
bit, nhng hiu qu ZBrush c mt 'snapshot ca lp v re-paints n hon ton bng cch s
dng hnh phng vi mu sc vt liu.
Bblend: Thanh trt Bake Blend Amount thit t s lng pha trn gia shaded and
unshaded pixols khi Bake c thc hin.
Flip H: Nt (ngang) lt H lm bt lp tri sang phi n tr thnh mt s phn nh hnh
nh phn chiu ca chnh n.
Flip V: Nt (dc ng) lt V lt lp theo chiu dc trn - di, do n tr thnh mt
gng phn chiu hnh nh ca chnh n.
Displace H: Di chuyn cc lp c chn theo chiu ngang. S dng cc thanh trt
Displace (thay th) di chuyn cc lp c chn trong bt k ca ba hng theo chiu ngang,
chiu dc, hoc xa gn.
Nu ch Wrap bt (bng cch s dng nt bn tri), bc xung quanh pha i din ca
khung hnh khi cc lp c di di theo chiu ngang hoc theo chiu dc.
Displace V: Di chuyn cc lp c chn theo chiu dc.
Displace Z: Di chuyn cc lp chuyn tip c la chn hoc v pha sau. Gi tr m di
chuyn cc lp chuyn tip (v pha ngi xem).
AutoSelect: Khi nt ny bt, ta c th chn bt k lp no bng cch gi ~ (du ng) v
click vo bt k yu t mu v. Cc phm ~ cng c s dng quay cc lp theo chiu
ngang hoc theo chiu dc. Nu nt ny c nhn, cc lp c chn trc khi panning xy
ra.

280

TI LIU THAM KHO.


Danh mc ti liu tham kho.
Ting Anh.
[1] Zbrush online documentation, a ch: http://docs.pixologic.com/ [Truy cp: 10 / 05
/ 2014].

281

You might also like