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The Eldari

An Army List For No Limits Sci-Fi Wargames


Version 0.3c

Army List by:


Joseph B. Prozinski

Acknowledgments
Thanks to Chris Gilders of Wargames Unlimited for creating No Limits. With out his hard work this list
wouldnt be possible.
The No Limits rules and more are available at:
http://www.WargamesUnlimited.com

Individuals
Exarch, Ethereal Spider

Aspect of the Bloody Hand


AC
12

RA
6

CC
9

ST
6

T
7

W
4

CO
9

AR
7

Individual, no more than one in army.


Fear (2)
Immunity (5)
Inspiring Presence
Large
Resilience +2
Unwavering
Howling Doom

RA
7

CC
7

ST
4

T
4

W
2

CO
7

AR
5

Unit Leader
Eldari
Inspiring Leadership
Resilience +1
Ethereal Spider Jump Generator
Death Spinner (UC4, Medium TTM, RoAM, ST6,
Knock Prone)

>UC7, RoA3, ST8, DA 1, PM -1


>UC7, 4/+1, 8/+0, 12/-1, RoA1, ST8, PM -1

Aspect Points Cost

AC
11

231

Options
In place of the Death Spinner the Exarch can
take an Exarch Death Spinner.
Exarch Death Spinner (+10 points)
(UC5, Large TTL, RoA L, ST7, Knock Prone)

Exarch, Death Reaper


AC
10

RA
7(8)

CC
7

ST
4

T
4

W
2

CO
7

AR
5

Unit Leader
Eldari
Inspiring Leadership
Resilience +1
Reaper Range Finder
Reaper Launcher (UC5, 15/+1, 30/+0, 45/+0,
RoA2, ST6, PM -1, Indirect)

Options
In place of the Reaper Launcher the Exarch can
take one of the following.
Shuriken Cannon (-3 points)
(UC5, 10/+1, 20/+0, 30/+0, RoA3, ST6, PM-1)

The Exarch can also take any of the following


weapons and abilities.
Power Blades (+14 points)
(UC7, RoA3, ST6, PM-1)

The Exarch can also take any of the following


abilities.
Fast Shot (+5 points)
Crack Shot (+4 points)
Death Reaper Exarch Points Cost 95

94

Exarch, Flame Dragon


AC
11

RA
7

CC
7

ST
4

T
4

W
2

CO
7

AR
5

Unit Leader
Eldari
Inspiring Leadership
Fusion Gun (UC4, 6/+1, 12/+0, 18/-1, RoA1, ST7,
PM-2)

Eldari Missile Launcher (+17 points)


(UC6, 15/+1, 30/+0, 45/+0)
> Plasma: RoA 3, ST6, Indirect, Knock Prone
> High Explosive: RoA 1, ST8, Indirect, Knock Prone

Surprise Assault (+20 points)


Withdraw (+10 points)
Ethereal Spider Exarch Points Cost

Melta Bombs (UC4, 6, RoA1, ST8, PM-1)


Options
In place of the Fusion Gun the Exarch can take
a Fusion Pike.
Fusion Pike (+16 points)
(UC6, 8/+1, 16/+0, 24/-1, RoA1, ST8, DA2, PM-2)

The Exarch can also take any of the following


weapons and abilities.
Plasma Grenades (+5 points)
(UC6, 6, RoA 1, ST6, Indirect, Knock Prone)

Precise Strike (+5 points)


Flame Dragon Exarch Points Cost

89

No Limits Science Fiction Wargames Eldari Army List

Exarch, Grim Avenger


AC
10

RA
7

CC
7

ST
4

T
4

Exarch, Silver Spear


W
2

CO
7

AR
5

AC
11

Unit Leader
Eldari
Inspiring Leadership
Shuriken Catapult (UC4, 8/+1, 16/+0, 24/-1, RoA2,
ST5, PM-1)

Options
In place of the Shuriken Catapult the Exarch
can take a Shuriken Pistol and either a Power
Sword or a Dire Sword.
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
> Power Sword (+8 points)
(UC6, RoA2, ST6, PM -1)

> Dire Sword (+9 points)

(UC5, 6, RoA 1, ST6, Indirect, Knock Prone)

Parry (+2 points)


Distract (+10 points)
Grim Avenger Exarch Points Cost

75

ST
4

T
4

CO
7

AR
6

Unit Leader
Eldari
Anti-Grav Skimmer
Rapid Move (1AC=2)
Inspiring Leadership
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,

RoA4, ST5, PM -1)


Silver Lance (UC5, RoA1, ST7, DA2, PM-2, Charge
Restricted)

AC
11

W
2

CO
7

AR
5

Unit Leader
Eldari
Inspiring Leadership
Banshee Mask
Quick Move (1AC=1 )
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,

RA
7

CC
7

ST
4

T
4

W
2

CO
7

AR
5

Unit Leader
Eldari
Inspiring Leadership
Soaring Hawk Wings
Soaring Hawk Grenade Pack (UC5, 15, RoA2,
ST5)

Lasblaster (UC3, 8/+1, 16/+0, 24/-1, RoA2, ST4)


Options
In place of the Lasblaster the Exarch can take a
Hawks Talon or a Web of Skulls and Shuriken
Pistol.
Hawks Talon (+7 points)

ST5, Use in close combat)

Power Sword (UC6, RoA2, ST6, PM -1)


Options
In place of the Power Sword the Exarch can
take either Power Blades or and Executioner.
Power Blades (+6 points)

(UC4, 8/+1, 16/+0, 24/-1, RoA3, ST5)

Web of Skulls (+25 points)


(UC6, RoA2, ST6, PM -1)
(UC4, 8/+1, 16/+0, 24/-1,RoA3, ST5, PM-1)
>Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
ST5, Use in close combat)

(UC7, RoA3, ST6, PM-1)

W
3

Exarch, Soaring Hawk

Exarch, Screaming Banshee


CC
7

T
5

The Exarch can also take any of the following


abilities.
Dodge (+3 points)
Skillful Rider (+10 points)
Silver Spear Exarch Points Cost 126

The Exarch can also take any of the following


weapons and abilities.
Plasma Grenades (+5 points)

RA
7

ST
5

(UC6, 12/+1, 24/+0, 36/-1, RoA1, ST8, DA2, PM-3)

(UC6, RoA1, ST6, PM -2)

AC
11

CC
7

Options
In place of the Silver Lance the Exarch can take
a Sun Lance.
Sun Lance (+13 points)

ST5, Use in close combat)

RA
7

Executioner (+10 points)


(UC7, RoA1, ST8, PM-2, Extended Reach 1)

The Exarch can also take any of the following


abilities.

Acrobatics (+4 points)


Warshout (+15 points)
Screaming Banshee Exarch Points Cost 94

The Exarch can also take any of the following


abilities.
Bounding Leap (+4 points)
Sustained Assault (+12 points)
Soaring Hawk Exarch Points Cost 106

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No Limits Science Fiction Wargames Eldari Army List

Exarch, Stinging Scorpion


AC
11

RA
7

CC
7

ST
5

T
4

W
2

High Seer
CO
7

AR
5

AC
12

Unit Leader
Eldari
Inspiring Leadership
Resilience +1
Mandiblasters (UC3, RoA1, ST5, PM -1, charge

restricted)

Chain Sword (UC5, RoA1, ST7, PM -1)


Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,

(UC6, RoA1, ST7, PM -1, extra wound)

Scorpions Claw (+17 points)


(UC 7, RoA1, ST7, DA 2, PM -2)

The Exarch can also take any of the following


weapons and abilities.
Plasma Grenades (+5 points)
(UC5, 7, RoA 1, ST6, Indirect, Knock Prone)

Haywire Grenades (+6 points)


(UC 4, 7, RoA1, ST7, Indirect, only damage vehicles)

Crushing Blow (+5 points)


Stealth (+30 points)
Stinging Scorpion Exarch Points Cost

ST
4

T
5

W
3

CO
8

AR
6

Individual
Eldari
Parry
Psionic Master Level 3
Rune Armor
Eldari Sword (UC4, RoA1, ST5)
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,

Options
A High Seer must pick at least one psionic
power; a Master Level High Seer can pick up to
three powers, a Grand Master Level High Seer
can pick up to four psionic powers.
Eldritch Storm (+25 points)
Fortune (+10 points)
Guidance (+12 points)
Mind War (+20 points)
Temporal Iteration (+14 points)
The High Seer can also take any of the
following weapons in place of the Eldari Sword.
Witchblade (+21 points)

Options
In place of the Chain Sword the Exarch can take
a Biting Blade or a Scorpions Claw.
Biting Blade (+10 points)

CC
7

ST5, Use in close combat)

ST5, Use in close combat)

RA
7

(UC7, RoA3, ST6, PM -2)

Singing Spear (+29 points)


(UC7, RoA1, ST7, DA2, PM-2, Reach 1
UC6, 4/+1, 8/+0, 12/-1, RoA1, ST7, DA2, PM-2)

86

The High Seer can take any of the following


abilities, traits, and equipment.
Ghosthelm (+5 points)
Great Leader (+6 points)
Psionic Grand Master Level 4 (+12 points)
Runes of Warding (+5 points)
Runes of Witnessing (+14 points)
High Seer Points Cost 118

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No Limits Science Fiction Wargames Eldari Army List

High Seer on Jetbike


AC
12

RA
7

CC
7

ST
5

T
6

Warseer
W
4

CO
8

AR
6

AC
11

Individual
Eldari
Anti-Grav Skimmer
Rapid Move (1AC=2)
Psionic Master Level 3
Rune Armor
Eldari Sword (UC4, RoA1, ST6)
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,

RoA4, ST5, PM -1)

RA
6

CC
6

ST
4

T
4

W
2

CO
7

AR
6

Individual, Unit Leader


Eldari
Inspiring Leadership
Parry
Psionic Novice Level 1
Rune Armor
Eldari Sword (UC4, RoA1, ST5)
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
ST5, Use in close combat)

Options
A High Seer must pick at least one psionic
power; a Master Level High Seer can pick up to
three powers, a Grand Master Level High Seer
can pick up to four powers.
Eldritch Storm (+25 points)
Fortune (+10 points)
Guidance (+12 points)
Mind War (+20 points)
Temporal Iteration (+14)
The High Seer can replace the Eldari Sword
with a Witchblade.
Witchblade (+14 points)

Options
The Novice Level Warseer must pick one
psionic power; a Seer Level Warseer can pick
two psionic powers.
Conceal (+15 points)
Destructor (+15 points)
Embolden (+9 points)
Enhance (+6 points)
The Warseer can also take any of the following
weapons in place of the Eldari Sword.
Witchblade (+21 points)
(UC7, RoA3, ST6, PM -2)

Singing Spear (+29 points)


(UC7, RoA1, ST7, DA2, PM-2, Reach 1
UC6, 4/+1, 8/+0, 12/-1, RoA1, ST7, DA2, PM-2)

(UC7, RoA3, ST6, PM -2)

The High Seer can take any of the following


abilities, traits, and equipment.
Ghosthelm (+5 points)
Great Leader (+6 points)
Psionic Grand Master Level 4 (+12 points)
Runes of Warding (+5 points)
Runes of Witnessing (+12 points)
High Seer Points Cost 156

The Warseer can take the following trait.


Psionic Seer Level 2 (+4 points)
Warseer Points Cost

Page 5

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No Limits Science Fiction Wargames Eldari Army List

Core Units
Warseer on Jetbike
AC
11

RA
6

CC
6

ST
5

T
5

W
3

CO
7

Grim Avenger

AR
6

AC
9

Individual, Unit Leader


Eldari
Inspiring Leadership
Anti-Grav Skimmer
Rapid Move (1AC=2)
Psionic Novice Level 1
Rune Armor
Eldari Sword (UC4, RoA1, ST6)
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,

CC
6

ST
4

T
4

W
1

CO
7

AR
4

5 to 10 Warriors
Eldari
Shuriken Catapult (UC4, 8/+1, 16/+0, 24/-1, RoA2,
ST5, PM -1)

Options
Plasma Grenade (+5 points)
(UC5, 6, RoA 1, ST6, Indirect, Knock Prone)

RoA4, ST5, PM -1)

Options
The Novice Level Warseer must pick one
psionic power; a Seer Level Warseer can pick
two psionic powers.
Conceal (+15 points)
Destructor (+15 points)
Embolden (+9 points)
Enhance (+6 points)
The Warseer can replace the Eldari Sword with
a Witchblade.
Witchblade (+14 points)

One Grim Avenger can be upgraded to a


Grim Avenger Exarch for +35 points.
Grim Avenger Points Cost 45

Guardian, Defence
AC
8

RA
5

CC
4

ST
4

T
4

W
1

CO
6

AR
3

5 to 10 guardians
Eldari
Shuriken Catapult (UC4, 8/+1, 16/+0, 24/-1, RoA2,
ST5, PM -1)

Options
One heavy weapons crew may be added to
the squad.
One Warseer may join the squad as the
squad leader.
Defence Guardian Points Cost 31

(UC7, RoA3, ST6, PM -2)

The Warseer can take the following trait.


Psionic Seer Level 2 (+4 points)
Warseer Points Cost

RA
6

123

Guardian, Strike
AC
8

RA
5

CC
5

ST
4

T
4

W
1

CO
6

AR
3

5 to 10 guardians
Eldari
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
ST5, Use in close combat)

Eldari Sword (UC4, RoA1, ST5)


Options
Up to two guardians may take a flamer or a
fusion gun instead of the shuriken pistol and
Eldari sword.
Flamer (-2 points)
(UC4, Medium Teardrop Template, RoA M, ST5)

Fusion Gun (+3 points)


(UC4, 6/+1, 12/+0, 18/-1, RoA1, ST7, PM-2)

One Warseer may join the squad as the squad


leader.
Strike Guardian Points Cost 31

Page 6

No Limits Science Fiction Wargames Eldari Army List

Elite Units
Guardian, Heavy Weapon Crew
AC
8

RA
5

CC
5

ST
4

T
4

Death Reaper

W
1

CO
6

AR
3

W
2

CO
-

AR
4

AC
9

Heavy Weapon Chassis


AC

RA
-

CC
-

ST
-

T
6

2 guardians with 1 weapon chassis


Eldari
Anti-grav Chassis (1AC=1)
Shuriken Catapult x2 (UC4, 8/+1, 16/+0, 24/-1,

AC
10

Scatter Laser (+25 points)


(UC6, 12/+1, 24/+0, 36/-1, RoA4, ST6)

Starburst Cannon (+33 points)

(UC6, 12/+1, 24/+0, 36/-1, RoA3, ST7, PM-2)

Sun Lance (+35 points)


(UC6, 12/+1, 24/+0, 36/-1, RoA1, ST8, DA2, PM-3)

Eldari Missile Launcher (+41 points)


(UC6, 15/+1, 30/+0, 45/-1)
> Plasma: RoA 3, ST6, Indirect, Knock Prone
> High Explosive: RoA 1, ST8, Indirect, Knock Prone

Crew and Chassis Points Cost

RA
6

CC
5

ST
4

T
4

W
1

CO
7

AR
3

3 to 5 models
Eldari
Ranger Long Rifle with Laser Sites and
Advanced Targeting Scope (UC4, 15/+2, 30/+1,

Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,

AC
9

3 to 5 Warriors
Eldari
Resilience +1
Reaper Range Finder
Reaper Launcher (UC5, 15/+1, 30/+0, 45/+0,

RA
6

CC
6

ST
4

T
4

W
1

CO
7

AR
5

3 to 6 Warriors
Eldari
Resilience +1
Ethereal Spider Jump Generators
Death Spinner (UC4, Medium TTM, RoAM, ST6,

RA
6

CC
6

ST
4

T
4

W
1

CO
7

AR
4

5 to 10 Warriors
Eldari
Fusion Gun (UC4, 6/+1, 12/+0, 18/-1, RoA1, ST7,
PM-2)

ST5, Use in close combat)

Camelioline Cloak
Infiltrate
Ranger Points Cost

AR
5

Flame Dragon

45/+0, RoA1, ST6, PM -2, Critical hit on 1 or 2)

CO
7

Knock Prone)

60

W
1

Options
One Ethereal Spider can be upgraded to an
Ethereal Spider Exarch for +27 points.
Ethereal Spider Points Cost 67

Ranger
AC
9

T
4

Ethereal Spider

(UC5, 10/+1, 20/+0, 30/-1, RoA3, ST6, PM-1)

ST
4

RoF2, ST6, PM-1, Indirect)

RoA2, ST5, PM -1)

CC
6

Options
One Death Reaper can be upgraded to a
Death Reaper Exarch for +27 points.
Death Reaper Points Cost 68

Options
One heavy weapon must be chosen for the
chassis.
Shuriken Cannon (+21 points)

RA
6(7)

Melta Bombs (UC4, 6, RoA1, ST8, PM-1, Indirect)


Options
Plasma Grenades (+5 points)

66

(UC 5, 6, RoA1 , ST6, Indirect, Knock Prone)

Page 7

One Flame Dragon can be upgraded to a


Flame Dragon Exarch for +31 points.
Flame Dragon Points Cost 59

No Limits Science Fiction Wargames Eldari Army List

Screaming Banshee
AC
10

RA
6

CC
6

ST
4

Stinging Scorpion
T
4

W
1

CO
7

AR
4

AC
10

RA
6

CC
6

ST
5

T
4

W
1

CO
7

AR
5

5 to 10 Warriors
Eldari
Banshee Mask
Quick Move (1AC=1 )
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,

5 to 10 Warriors
Eldari
Resilience +1
Mandiblasters (UC3, RoA1, ST5, PM-1, charge

ST5, Use in close combat)


Power Sword (UC6, RoA2, ST6, PM -1)

Chain Sword (UC5, RoA1, ST7, PM-1)


Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,

restricted)

Options
One Screaming Banshee can be upgraded
to a Screaming Banshee Exarch for +30
points.
Screaming Banshee Points Cost 64

ST5, Use in close combat)

Options
Each Warrior can take any of the following.
Plasma Grenades (+5 points)
(UC 5, 7, RoA1 , ST6, Indirect, Knock Prone)

Haywire Grenades (+6 points)


(UC 4, 7, RoA1, ST7, Indirect, only damage vehicles)

Soaring Hawk
AC
10

RA
6

CC
6

ST
4

T
4

W
1

CO
7

AR
4

5 to 10 Warriors
Eldari
Soaring Hawk Wings
Soaring Hawk Grenade Pack (UC5, 15, RoA2,
ST5, Jump Drop)

Lasblaster (UC3, 8/+1, 16/+0, 24/-1, RoA2, ST4)


Options
One Soaring Hawk can be upgraded to a
Soaring Hawk Exarch for +36 points.
Soaring Hawk Points Cost 70

Spiritguard
AC
8

RA
6

CC
6

ST
6

T
6

W
2

CO
5

AR
6

3 to 6 Spiritguard
Resistance +1
Unwavering
Spiritsite
Spirit Cannon (UC6, 5/+1, 10/+0, 15/-1, RoA1, ST6,
Spirit Rift)

Spiritguard Points Cost

74

Page 8

One Stinging Scorpion can be upgraded to


a Stinging Scorpion Exarch for +28 points.
Stinging Scorpion Points Cost 59

No Limits Science Fiction Wargames Eldari Army List

Fast Units

Heavy Units

Guardian, Jetbike
AC
10

RA
5

CC
4

ST
5

Guardian, Support Weapon Crew


T
5

W
2

CO
7

AR
4

AC
8

3 to 5 Jetbikes
Eldari
Anti-Grav Skimmer
Rapid Move (1AC=2)
Eldari Sword (UC4, RoA1, ST6)
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,

AC

RoA4, ST5, PM -1)

77
75

W
1

CO
6

AR
3

RA
-

CC
-

ST
-

T
6

W
3

CO
-

AR
4

2 guardians with 1 weapon chassis


Eldari
Anti-grav Chassis (1AC=1)
Shuriken Catapult x2 (UC4, 8/+1, 16/+0, 24/-1,

(UC7, 15/+1, 30/+0, 45/-1, RoA3, ST6, Indirect, Knock


Prone)

Vibration Cannon (+49 points)


(UC8, 12/+1, 24/+0, 36/-1, RoAStrip, ST*, PM*,
Vibration rules)

Silver Spear
CC
6

T
4

RoA2, ST5, PM -1)

RA
6

ST
4

Options
One support weapon must be chosen for the
chassis.
Web Weaver (+30 points)

PM-1)

AC
10

CC
5

Support Weapon Chassis

Options
One Jetbike may take a heavy weapon in place
of the Linked Shuriken Catapult.
Shuriken Cannon (10/+1, 20/+0, 30/-1, RoA3, ST6,
Guardian Jetbike Points Cost
Shuriken Cannon Jetbike Points Cost

RA
5

ST
5

T
5

W
2

CO
7

AR
5

3 to 5 Warriors
Eldari
Anti-Grav Skimmer
Rapid Move (1AC=2)
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,

RoA4, ST5, PM -1)


Silver Lance (UC5, RoA1, ST7, DA2, PM-2, Charge
Restricted)

Dimensional Cannon (+47 points)


(UC8, 8/+1, 16/+0, 24/-1, RoA2, ST9, PM-3, Indirect,
Knock Prone)

Crew and Chassis Points Cost

Options
One Silver Spear can be upgraded to a
Silver Spear Exarch for +31 points.
Silver Spears Points Cost 95

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No Limits Science Fiction Wargames Eldari Army List

Vehicles
Prism Skimmer

Battle Walker
AC
10

RA
5

CC
4

ST
5

T
5

W
4

CO
7

AC
12

AR
6

RA
5

Type

Turning on the spot expends 1 action


(AC) for every 90 or part thereof turned.
May turn up to 45 for every 1 of
movement.
Step over objects no more than 1/3 the
total height of model.

Type

T
7

W
10

CO
7

AR
7

Turning on the spot expends 1 action (AC)


for every 90 or part thereof turned.
Suffer no movement restrictions for terrain.

1
None
Flying (1AC=3)
Large Model
1 x Prism Lance (Turret)
1 x Linked Shuriken Catapult (Hull)
Vehicle Options
Crystal Targeting Matrix (+5 points)
Holo-field (+3 points)
Spirit Stone (+17 points)
Starburst Engines (+15 points)
Vectored Engines (+5 points)
Prism Skimmer Points Cost
Crew
Transport

1
None

Crew
Transport

ST
6

Flying

Walker

CC
4

Large
Quick Move (1AC=1 )
Walker
Energy Shield (2d10 save, Res. (+1))
2 x Shuriken Cannon (Hull)
Vehicle Options
Each of the Shuriken Cannons can be replaced
by any one of the following weapons.
Scatter Laser (+3 points)

272

(12/+1, 24/+0, 36/-1, RoA4, ST6)

Starburst Cannon (+9 points)

Prism Lance(x1)

(12/+1, 24/+0, 36/-1, RoA3, ST7, PM-2)

Sun Lance (+11 points)

UC

SR

MR

LR

RoA

ST

DA

20/+1

40/+0

60/-1

(12/+1, 24/+0, 36/-1, RoA1, ST8, DA2, PM-3)

Eldari Missile Launcher (+15 points)

Battle Walker Points Cost

Linked Shuriken Catapult (x1)

116

UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

Shuriken Cannon (x2)


UC

SR

MR

LR

RoA

ST

DA

10/+1

20/+0

30/-1

Penetration Modifier -3
Does not deviate on miss, nothing happens.

(15/+1, 30/+0, 45/-1)


> Plasma: RoA 3, ST6, Indirect, Knock Prone
> High Explosive: RoA 1, ST8, Indirect, Knock Prone

Penetration Modifier -1

Penetration Modifier -1
Damage Tracker

1
6

Page 10

2
7

3 Mv Wp
Mv 9

No Limits Science Fiction Wargames Eldari Army List

Damage Tracker

Falcon
AC
12

RA
5

CC
4

ST
6

T
7

W
8

CO
7

1 Mv
Mv Wp

AR
7

Flying

Type

Turning on the spot expends 1 action (AC)


for every 90 or part thereof turned.
Suffer no movement restrictions for terrain.

AC
10

Eldari Missile Launcher (+30 points)


(15/+1, 30/+0, 45/-1)
> Plasma: RoA 3, ST6, Indirect, Knock Prone
> High Explosive: RoA 1, ST8, Indirect, Knock Prone

T
6

W
3

CO
7

AR
5

Turning on the spot expends 1 action (AC)


for every 90 or part thereof turned.
Suffer no movement restrictions for terrain.

(12/+1, 24/+0, 36/-1, RoA4, ST6)

Starburst Cannon (+22 points)

(12/+1, 24/+0, 36/-1, RoA3, ST7, PM-2)

Sun Lance (+24 points)

(12/+1, 24/+0, 36/-1, RoA1, ST8, DA2, PM-3)

Eldari Missile Launcher (+30 points)

(15/+1, 30/+0, 45/-1)


> Plasma: RoA 3, ST6, Indirect, Knock Prone
> High Explosive: RoA 1, ST8, Indirect, Knock Prone

Vehicle Options
Crystal Targeting Matrix (+5 points)
Holo-field (+3 points)
Spirit Stone (+17 points)
Starburst Engines (+15 points)
Vectored Engines (+5 points)
Vyper Points Cost

236

Pulse Laser (x1)


UC

SR

MR

LR

RoA

ST

DA

15/+1

30/+0

45/-1

Penetration Modifier -2

Shuriken Cannon (x1)


UC

SR

MR

LR

RoA

ST

DA

10/+1

20/+0

30/-1

Penetration Modifier -1

UC

SR

MR

LR

RoA

ST

DA

10/+1

20/+0

30/-1

Penetration Modifier -1

UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

121

Shuriken Cannon (x1)

Linked Shuriken Catapult (x1)

ST
6

2 (Driver & Gunner)


None
Flying (1AC=3)
Large Model
1 x Linked Shuriken Catapult (Hull)
1 x Shuriken Cannon (Turret)
Weapon Options
The Vyper can have one of the following
weapons in place of the Shuriken Cannon.
Scatter Laser (+14 points)

Sun Lance (+24 points)

(12/+1, 24/+0, 36/-1, RoA1, ST8, DA2, PM-3)

CC
4

Crew
Transport

Starburst Cannon (+22 points)

Vehicle Options
Crystal Targeting Matrix (+5 points)
Holo-field (+3 points)
Spirit Stone (+17 points)
Starburst Engines (+15 points)
Vectored Engines (+5 points)
Falcon Points Cost

Flying

(12/+1, 24/+0, 36/-1, RoA3, ST7, PM-2)

RA
5

Type

(12/+1, 24/+0, 36/-1, RoA4, ST6)

Wp

Vyper

2 (Driver & Gunner)


6
Flying (1AC=3)
Large Model
1 x Pulse Laser (Turret)
1 x Shuriken Cannon (Turret)
1 x Linked Shuriken Catapult (Hull)
Weapon Options
The Falcon can have one of the following
weapons in place of the Shuriken Cannon.
Scatter Laser (+14 points)
Crew
Transport

Linked Shuriken Catapult (x1)

Penetration Modifier -1

UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

Page 11

Penetration Modifier -1

No Limits Science Fiction Wargames Eldari Army List

Spiritlord
AC
10

RA
6

Wave Skimmer
CC
6

ST
8

T
8

W
5

CO
7

AR
7

AC
12

RA
5

Turning on the spot expends 1 action


(AC) for every 90 or part thereof turned.
May turn up to 45 for every 1 of
movement.
Step over objects no more than 1/3 the
total height of model.

Type

Walker

Type

Linked Sun Lance (+21 points)


(12/+1, 24/+0, 36/-1, RoA1, ST8, DA2, PM-3, Double
Fire)

Linked Eldari Missile Launcher (+26 points)

(15/+1, 30/+0, 45/-1, Double Fire)


> Plasma: RoA 3, ST6, Indirect, Knock Prone
> High Explosive: RoA 1, ST8, Indirect, Knock Prone

Vehicle Options
Crystal Targeting Matrix (+5 points)
Holo-field (+3 points)
Spirit Stone (+17 points)
Starburst Engines (+15 points)
Vectored Engines (+5 points)
Wave Skimmer Points Cost

Eldari Missile Launcher (+20 points)


(UC6, 15/+1, 30/+0, 45/-1)
> Plasma: RoA 3, ST6, Indirect, Knock Prone
> High Explosive: RoA 1, ST8, Indirect, Knock Prone

196

Flamer (x1)
MR

LR

Medium TTM

RoA

ST

DA

UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

UC

SR

MR

LR

RoA

ST

DA

10/+1

20/+0

30/-1

Linked Shuriken Catapult (x1)

Penetration Modifier -1

UC

SR

MR

LR

RoA

ST

DA

10/+1

20/+0

30/-1

UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

Penetration Modifier -1

Damage Tracker

Penetration Modifier -1

1
Mv

Damage Tracker

Penetration Modifier -1
Double Fire, Fires twice in one round.

Shuriken Cannon (x1)

194

Linked Shuriken Cannon (x1)

Shuriken Catapult (x1)

Turning on the spot expends 1 action (AC)


for every 90 or part thereof turned.
Suffer no movement restrictions for terrain.

Linked Starburst Cannon (+18 points)

Sun Lance (+14 points)

SR

AR
6

(12/+1, 24/+0, 36/-1, RoA3, ST7, PM-2, Double Fire)

(UC6, 12/+1, 24/+0, 36/-1, RoA1, ST8, DA2, PM-3)

CO
7

(12/+1, 24/+0, 36/-1, RoA4, ST6, Double Fire)

Starburst Cannon (+12 points)

UC

W
7

1
10
Flying (1AC=3)
Energy Shield (2d10 save, Res. (+1))
Large Model
1 x Linked Shuriken Cannon (Turret)
1 x Linked Shuriken Catapult (Hull)
Weapon Options
The Wave Skimmer can have one of the
following weapons in place of the Linked
Shuriken Cannon.
Linked Scatter Laser (+6 points)

(UC6, 12/+1, 24/+0, 36/-1, RoA3, ST7, PM-2)

Spiritlord Points Cost

(UC7, 12/+1, 24/+0, 36/-1, RoA4, ST6)

T
6

Crew
Transport

None
None
Determined
Large Model
Resilience (+1)
Enhanced Armor Save (2d10 Armor Save)
Unwavering
2 x Dreadnaught Fists (UC6, RoA1, ST10, DA2)
1 x Flamer (Arm)
1 x Shuriken Catapult (Arm)
1 x Shuriken Cannon (Shoulder)
Options
The Spiritlord can have one of the following
weapons in place of the Shuriken Cannon.
Scatter Laser (+4 points)

ST
6

Flying

Crew
Transport

CC
4

Mv Wp Wp
Page 12

Mv

Wp

No Limits Science Fiction Wargames Eldari Army List

Super Heavy Vehicles


Devout Ultramech

Damage Tracker

The Devout Ultramech is one of the most


sophisticated Eldari weapons of war. Constructed
on the industrial world of Laenia, the Devout is
only called into service during the largest of
campaigns.

1
6
11

2
3 Mv Wp
7 Mv 9 Wp
Mv 13

Devout Ultramech
AC
10

RA
7

CC
6

ST
7

T
7

W
14

CO
7

AR
7

Engine of Vaul

Walker

Type

The Engines of Vaul are a rare form of Eldari


Super Heavy Grav Tank. They are amongst the
largest vehicles known to use anti-grav
technology. There are two different patterns with
different turret load outs.

Turning on the spot expends 1 action


(AC) for every 90 or part thereof turned.
May turn up to 45 for every 1 of
movement.
Step over objects no more than 1/3 the
total height of model.

2 (Pilot & Gunner)


None
Giant Strides
Jump Jets
Resilience (+3)
Stomp Attack
Unwavering
Very Large Model
2 x Pulse Lasers (Arms)
Razorwind Assault Cannon (Nose)
2 x Smoke Launchers
Devout Ultramech Points Cost

Crew
Transport

Cobra Pattern Engine of Vaul


AC
10

CC
5

ST
7

T
7

W
13

CO
7

AR
7

Anti-Grav

Type

May turn up to 45 for every 6 of


movement.
Move over objects no more than 2.

2 (Pilot & Gunner)


None
Holofield
Quick Move (1AC=1)
Resilience +3
Unwavering
Very Large
Heavy Dimensional Cannon (Turret)
Scorpion Points Cost

Crew
Transport

418

Pulse Laser (x2)


UC

SR

MR

LR

RoA

ST

DA

15/+1

30/+0

45/-1

360

Penetration Modifier -2 (TAM -5)

Heavy Dimensional Cannon

Razorwind Assault Cannon (x1)


UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Penetration Modifier -1 (TAM -3)

Vehicle Smoke Grenade Launcher


UC

SR

MR

LR

RoA

ST

DA

5/+1

10/+0

15/-1

RA
7

Penetration Modifier -3 (TAM -6)


Indirect
Knock Prone

Damage Tracker

1
6
11

Indirect
3 Smoke Template

Page 13

2
3 Mv
7 Mv 9
Mv

5
10

No Limits Science Fiction Wargames Eldari Army List

Scorpion Pattern Engine of Vaul


AC
10

RA
7

CC
5

ST
7

T
7

W
13

CO
7

AR
7

Anti-Grav

Type

May turn up to 45 for every 6 of


movement.
Move over objects no more than 2.

2 (Pilot & Gunner)


None
Holofield
Quick Move (1AC=1)
Resilience +3
Unwavering
Very Large
Pulse Laser x2 (Turret)
Sun Lance (Turret)
Scorpion Points Cost

Crew
Transport

370

Pulse Laser (x2)


UC

SR

MR

LR

RoA

ST

DA

20/+1

40/+0

60/-1

Penetration Modifier -2 (TAM -5)

Sun Lance
UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Penetration Modifier -3 (TAM -6)

Damage Tracker

1
6
11

2
3 Mv Wp
7 Mv 9 Wp
Mv

Page 14

No Limits Science Fiction Wargames Eldari Army List

Armoury
The points cost for weapons are already included
in the model profiles shown in the previous
sections unless otherwise stated. Where
appropriate, custom models may be upgraded to
include the weapon the model is actually carrying.

Fusion Gun
UC

SR

MR

LR

RoA

ST

DA

6/+1

12/+0

18/-1

Penetration Modifier -2
Points Cost

Standard Ranged Weapons

13

Fusion Pike
UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

Las Blaster
UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

Points Cost

Penetration Modifier -2
Points Cost

29

Sun Lance
Shuriken Catapult
UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Penetration Modifier -3

Penetration Modifier -1

Points Cost
Points Cost

35

11

Reaper Launcher
Shuriken Pistol
UC

SR

MR

LR

RoA

ST

DA

4/+0

8/+1

12/+0

May be used in close combat


Increase Accuracy
Points Cost

UC

SR

MR

LR

RoA

ST

DA

15/+1

30/+0

45/-1

Indirect
Penetration Modifier -1

Points Cost

24

Scatter Laser
Spiritcannon
UC

SR

MR

LR

RoA

ST

DA

5/+1

10/+0

15/-1

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Points Cost

Spirit Rift, On a critical hit the weapon


increases to ST9 and DA2
Points Cost
14

UC

Shuriken Cannon
UC

SR

MR

LR

RoA

ST

DA

10/+1

20/+0

30/-1

Penetration Modifier -1

Heavy Ranged Weapons

Points Cost

Eldari Missle Launcher


UC

SR

MR

LR

RoA

ST

DA

15/+1

30/+0

45/-1

25

21

Star Burst Cannon

High Explosive Missile


Indirect
1 blast, ST8
Knock Prone
Plasma Missile
Indirect
3 blast, ST6
Knock Prone

UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Penetration Modifier -2
Points Cost

33

Linked Shuriken Catapult

Points Cost

UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

41

Penetration Modifier -1
Points Cost

Page 15

23

No Limits Science Fiction Wargames Eldari Army List

Support Weapons
Dimensional Cannon

Linked Sun Lance

UC

SR

MR

LR

RoA

ST

DA

UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

12/+1

24/+0

36/-1

Indirect
2 blast
Knock Prone
Penetration Modifier -3

Vehicle only
Penetration Modifier -3
Double Fire, fires twice in one round
Points Cost

Points Cost

53

47

Linked Scatter Laser


Heavy Dimensional Cannon
UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Super Heavy Vehicle only


Penetration Modifier -3
Indirect
Knock Prone
Points Cost

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Vehicle only
Double Fire, fires twice in one round.
Points Cost

38

Linked Shuriken Cannon


70

Prism Lance
UC

SR

MR

LR

RoA

ST

DA

20/+1

40/+0

60/-1

SR

MR

LR

RoA

ST

DA

15/+1

39/+0

45/-1

SR

MR

LR

RoA

ST

DA

10/+1

20/+0

30/-1

Vehicle only
Penetration Modifier -1
Double Fire, fires twice in one round.
Points Cost

32

Linked Star Burst Cannon

Pulse Laser
UC

UC

Penetration Modifier -3
Template does not deviate on a miss, it is
not placed and nothing happens.
Points Cost
48

UC

UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Vehicle only
Penetration Modifier -2
Double Fire, fires twice in one round.
Points Cost

50

Penetration Modifier -2

Points Cost

41

Razorwind Assault Cannon


Linked Eldari Missile Launcher
UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Vehicle only
Double Fire, Fires twice in one round.
High Explosive Missile
Indirect
1 blast, ST8
Knock Prone
Plasma Missile
Indirect
3 blast, ST6
Knock Prone
Points Cost

UC

SR

MR

LR

RoA

ST

DA

12/+1

24/+0

36/-1

Vehicle only
Penetration Modifier -1
Points Cost

58

Page 16

34

No Limits Science Fiction Wargames Eldari Army List

Vibration Cannon

Exarch Death Spinner

UC

SR

MR

LR

RoA

ST

DA

UC

12/+1

24/+0

36/-1

Strip

The Vibration Cannon has special rules. It


works by generating a high frequency set of
vibrations through the target area.

Target
T+1

Target
T+0

Target
T-1

Pen =

-3

-2

-1

Points Cost

UC

LR

RoA

ST

DA

15/+1

30/+0

45/-1

1
23

MR

LR

Medium TTM

RoA

ST

DA

1
8

Hawks Talon
UC

SR

MR

LR

RoA

ST

DA

8/+1

16/+0

24/-1

Points Cost

14

Haywire Grenade
UC

SR

MR

LR

ST+2

RoA

ST

DA

Indirect
1 blast
Damage Vehicles Only
Against vehicles with damage trackers,
apply any damage to MV and MP boxes
before applying to other boxes. Only apply
damage to other boxes after all MV and MP
boxes are crossed out.
Points Cost
11

UC

7
7

Indirect
3 blast
Knock Prone
30

LR

RoA

ST

DA

1
3

8
+2

2
1

Death Spinner
LR

RoA

ST

DA

SR

MR

LR

ST+2

RoA

ST

DA

Indirect
Penetration Modifier -1
1 blast
Points Cost

Knock Prone
Points Cost

35

Melta Bombs

Specialist Weapons
MR

MR

Points Cost

UC

Medium TTM

SR

4/+1
8/+0
12/-1
Close Combat
Penetration Modifier -1

Points Cost

DA

Howling Doom
MR

SR

ST

Points Cost

48

SR

SR

UC

UC

RoA

Flamer

Web Weaver

LR

Points Cost

Models distance from cannon.


SR
MR
LR
> LR
Target
T+2

MR

Large TTL
Knock Prone

Pick a target point and roll to hit as normal.


If the to-hit roll is a success, place one end
of the Vibration Cannon strip template
starting at the target point. The line on the
template should lie on a line that extends
past the target point online with the
cannon. Any models touched by the
template will suffer a hit with a STR and
penetration that varies depending upon their
distance from the cannon. Large models
suffer 2 hits and very large models suffer 4
hits. See chart for ST and Pen values. The
ST will never be modified below 1or above
10.

ST =

SR

13

Page 17

17

No Limits Science Fiction Wargames Eldari Army List

Close Combat Weapons


Plasma Grenades
UC

SR

MR

Biting Blade
LR

ST+2

RoA

ST

DA

UC

Indirect
1 blast
Knock Prone

UC

SR

MR

LR

RoA

ST

DA

UC

15/+2

30/+1

45/+0

and 2 count as critical hits)

Dire Sword

SR

MR

LR

4/+1
8/+0
12/-1
Close Combat

26

UC

RoA

ST

DA

1
1

7
7

2
2

35

SR

LR

15

RoA

ST

DA

LR

MR

LR

Close Combat

SR

MR

LR

Close Combat

5
6

SR

MR

ST

DA

+2

RoA

ST

DA

RoA

ST

DA

+2

UC

SR

MR

LR

Close Combat

LR

RoA

ST

DA

3
2

5
+2

1
1

ST

DA

+1

Points Cost

Executioner
UC

SR

MR

LR

Close Combat

RoA

ST

DA

Penetration Modifier -2
Extended Reach 1

25

Mandiblasters
UC

Penetration Modifier -1
Points Cost

18

RoA

Points Cost

8/+1
16/+0 24/-1
Close Combat

Eldari Sword

Web of Skulls
UC

RoA

Points Cost

2 blast
Can only be used with Soaring Hawk
Wings. After a model with Soaring Hawk
wings jumps and lands place the template
over any spot between the start and end of
the jump. Roll to hit as normal. To
determine deviation distance, measure the
distance from where the Soaring Hawk
started its jump to where the target point is.
Deviation is half this distance as normal.
Points Cost
8

Dreadnought Fists
UC

MR

DA

+2

Penetration Modifier -2
If this weapon wounds a model they must
immediately make a command test or suffer
another immediate wound.
Points Cost
16

Soaring Hawk Grenade Pack


SR

ST

Points Cost

Points Cost

UC

RoA

Penetration Modifier -1

Penetration Modifier -2
Extended Reach 1

MR

Close Combat

Singing Spear
6
7

SR

Penetration Modifier -2
Laser Sights (+1 at all ranges)
Advanced Targeting Scope (Attack rolls of 1
Points Cost

UC

LR

Chain Sword

Ranger Long Rifle

MR

Close Combat

Penetration Modifier -1
If a target model fails their armour save, roll
for two wounds instead of one.
Points Cost
19

Points Cost

SR

25

SR

MR

LR

Close Combat

RoA

ST

DA

Penetration Modifier -1
Charge Restricted
Counts as equipment
Points Cost

Page 18

No Limits Science Fiction Wargames Eldari Army List

Power Blades
UC

SR

MR

LR

Close Combat

RoA

ST

DA

Penetration Modifier -1

Points Cost

21

Power Sword
UC

SR

MR

LR

Close Combat

RoA

ST

DA

Penetration Modifier -1

Points Cost

15

Scorpions Claw
UC

SR

MR

LR

Close Combat

RoA

ST

DA

Penetration Modifier -2

Points Cost

27

Silver Lance
UC

SR

MR

LR

Close Combat

RoA

ST

DA

Penetration Modifier -2
Charge Restricted

Points Cost

21

Witchblade
UC

SR

MR

LR

Close Combat

RoA

ST

DA

Penetration Modifier -2
Points Cost

27

Page 19

No Limits Science Fiction Wargames Eldari Army List

A heavy weapon or support weapon chassis fitted


with an Anti-grav field generator can move 1 for
every action (AC) spent. It can also move over
terrain up to 2 in height.

Traits
Eldari

Free

Not all models in the Eldari army have the Eldari


trait. All models with this trait have had the effects
of the trait added to their profiles. The trait is listed
on those models that are considered to be Eldari.

Banshee Mask

The Banshee Mask contains a special


psychosonic amplifier which intensifies the Eldaris
screaming battle cry to a piercing shriek. Enemies
exposed to this psychic scream suffer almost total
paralysis, as their nervous system is flooded with
overwhelming levels of psionic energy.

The Eldari race is famed for its mastery of ranged


weapons. All Eldari models may reduce the use
cost (UC) on all ranged attacks by -1 action (AC).
Rank and file Eldari models have a maximum
toughness (T) of 4.

Spiritsite

The result of this is that units that are charged by


Screaming Banshees cannot take any hold
reactions; it is as if they were never on hold. The
Screaming Banshees also receive +1 CC when
charging. The use of this equipment is charge
restricted and is of no use when the Screaming
Banshees themselves are charged.

-10% points

Spiritguard do not see the world as mortals do, but


instead witness an ever shifting image of spirits,
which makes them slow to react to events on the
battlefield.

Camelioline Cloak

This is a negative trait. At the start of the models


activation, roll a D10 on a roll of 10, the model is
reacting particularly slowly this turn and will take
no actions. If there is an Eldari psionics user within
6 of the unit the unit is not affected by the
Spiritsite trait.

Models making ranged attacks against a model


wearing this piece of equipment suffer RA -1 on
those attacks.

Crystal Targeting Matrix (Vehicle only) 5 points

The Eldari have some of the most highly advanced


equipment in the galaxy. Equipment listed below
can only be taken by those models with it listed in
their profiles. If you create your own custom units,
you will have to determine what is best for the
units.

Some Eldari vehicles are fitted with an array of


crystalline sensors that allow the crew to rapidly
acquire and lock-on to targets.
A vehicle outfitted with this matrix gains +1 to its
RA score.

8 points

Energy Shield

Sniper weapon upgrade. This scope with


advanced optics and target acquisition software
allows a skilled Ranger to locate and hit a
vulnerable area on a target. Any rolls of a 1 or a 2
are treated as critical hits and negate any armor.

Anti-grav Chassis

3 points

These camouflaged cloaks are made from


advanced light refracting polymers. This
combination makes them all but invisible to the
naked eye.

Equipment

Advanced Targeting Scope

3 points

(Vehicle only)

6 points

Some Eldari vehicles are fitted with powerful


energy shields. These shields protect the vehicle
from almost all damage.
A vehicle outfitted with these shields can roll 2d10
when rolling for an armor save and choose one of
the results to determine the success of the save.
In addition the vehicle also gains +1 to its
Resilience rating. It gains Res(+1) if it doesnt
have any.

6 points

Weapon chassis can be fitted with anti-grav field


generators, which make them much more
maneuverable and doesnt slow mobile units
down.

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No Limits Science Fiction Wargames Eldari Army List

Ethereal Spider Jump Generator

12 points

Reaper Range Finder

Ethereal Spiders use a compact and complex


jump generator that allows them to make shortrange teleports using an extra-dimensional rift.

The Reaper Range Finder is an array of sensitive


scanning equipment linked to the weapons of
Death Reapers.

A model equipped with this jump generator may


expend 5 actions (AC) to move up to 15. A model
will always expend 5 actions (AC) regardless of
the distance moved. While moving, models with
these jump generators can pass through any
models or terrain features, but may not end a
move inside another model, unit, or terrain
feature.

Ghosthelm

This does two things for the Death Reapers. First


it negates penalties for Long Range and second it
gives the firing model +1 RA.

Rune Armor

The Ghosthelm is made from Spiritbone and


incorporates intricate psionic circuitry that masks
the wearers spirit, protecting them from the
attacks of Demons and other beings from the
realm of the spirits.

The model wearing this armor has an armor (AR)


value of 6. In addition, the armor is not modified by
the strength or penetration modifier of an attack.

When making armor saves from attacks by


demons or psionic powers, the High Seer can roll
2d10 and choose one of the results to determine
the success of the save.

Runes of Warding

3 points
Any enemy psionicists within 12 of the High Seer
are Level -1 when rolling to activate their psionic
powers.

Runes of Witnessing

This has no effect against any attack that uses a


Teardrop template.

Laser Sites

A High Seer with these runes can roll 2d10 when


casting a psionic effect and choose one of the
results to determine the success of the effect.

2 points

Sniper weapon upgrade. Laser sights may be


fitted to any standard ranged weapon to provide
greater accuracy.
The range modifiers are added to the standard
weapons close range (CR), medium range (MR),
and long range (LR) values.
SR
+1

MR
+1

LR
+1

14 points

Eldari High Seers use the runes of witnessing to


guide their second site along the twisting strands
of fate, giving them even greater clairvoyance.

Any unit that attacks a vehicle with a holo-field will


be at RA -1 and CC -1 to hit them.

UC
-

5 points

Eldari High Seers use these runes to divine when


an enemy psionicist is using their psionic powers
and attempt to stop their use.

The holo-field generates a field around the vehicle,


which breaks up the image of the vehicle into
millions of pieces creating an indistinguishable
cloud. This makes it very difficult to target the
vehicle.

Name
Laser Sights

14 points

Eldari High Seers and Warseers are covered by


protective runes and sigils that use psionic energy
to ward off enemy attacks. A model wearing rune
armor is nearly invulnerable.

5 points

Holo-field (Vehicle only)

6 points

ST
-

The maximum range of the weapon is not


increased or decreased by the use of laser sights.

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No Limits Science Fiction Wargames Eldari Army List

Soaring Hawk Wings

Starburst Engines (Vehicle only)

8 points + 20% of total

Soaring Hawks are equipped with glittering, multicolored wings. When in flight the feathers of these
wings vibrate, turning them into a dazzling display
of amazing color. They allow the Soaring Hawk to
move quickly across the battlefield.

The vehicle is fitted with extra secondary booster


engines. These engines allow the vehicle to gain a
temporary boost in speed.
A vehicle fitted with these engines can declare the
use of these engines at the beginning of its
activation. When used it gains a +4 actions (AC). If
the engines are used, the vehicle cannot turn in
place for the turn and it can only make a 45 turn
for every six inches it moves. Each turn costs 1
action (AC). The vehicle cannot fire any weapons
for the activation. Any enemy units making attacks
against the vehicle are at RA-2 when the vehicle
uses the boost.

These wings function as Jump Jets. A model


equipped with these wings may expend 5 actions
(AC) to move up to 15 reaching a height of half
the distance actually traveled. A model will always
expend 5 actions (AC) regardless of the distance
moved.
In addition models equipped with these wings may
deploy using the Airdrop Tactics rules.

Vectored Engines (Vehicle only)


See the movement section for full rules on the use
of jump jets and jet packs and the tactics section
for full rules on the use of the Airdrop tactic.

Spirit Stones (Vehicle only)

15 points

5 points

The vehicles engines are fitted with extra


maneuvering vanes and thrusters. This allows the
vehicle to turn in ways that is almost
unimaginable.

17 points

This is a large gemstone fitted to the vehicle. It


contains the spirit of a dead Eldari warrior who can
compensate for damages to the vehicle.

A vehicle fitted with these engines increases the


degree of any turns it makes by 45.

A vehicle fitted with these stones has its damage


Tracker modified in the following way. Starting with
the damage box closest to the skull, move all MV
and WP damage boxes one square closer to the
end of the damage tracker. Only move a box if
there is a numbered damage square open. For
example

Abilities
Acrobatics

The Exarchs agility allows her to leap over the


heads of her enemies to attack anywhere she may
please.

With out Spirit Stones

A model with this ability gains Reach 2. If the


Exarch already has a weapon with reach, this
weapon is increased to Reach 3.

Damage Tracker

1
6

2
7

3 Mv Wp
Mv 9

Bounding Leap

A model with this ability may make a 4 follow up


move during close combat.

Damage Tracker

2
7

3
8

3 points

The Exarch makes long, graceful jumps, leaping


towards the enemy.

With Spirit Stones

1
Wp

4 points

4 Mv
Mv

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No Limits Science Fiction Wargames Eldari Army List

Crack Shot

Skillful Rider

4 points

The Exarch is a supreme master of ranged


weapons, able to make pinpoint shots on targets.

The Exarchs superior piloting skill allows the


Exarch to lead his unit along the most efficient
routes, increasing their range.

This ability allows a model to re-roll a single failed


to-hit die. This ability can only be used for ranged
attacks.

Crushing Blow

The Exarch and all models in his unit increase the


distance moved to 2 for each 1 action (AC)
spent to move.

5 points

Stealth
The Exarch has learned to channel his rage and
anger and focus it to make strikes with amazing
strength.

This ability allows the Exarch and the unit he is


with to use the Infiltrate rules. The unit must
adhere to the size limits for Infiltrate in order to use
this ability.

10 points

Using hypnotic gestures and unexpected feints,


the Exarch confuses and distracts his enemies.

Surprise Assault

20 points

The Exarch has developed techniques to lead his


unit into an assault just when the enemy least
expects it.

Models attacking the Exarch in close combat


make close combat attacks at UC+2.

Fast Shot

30 points

The Exarch is highly skilled in using the lay of the


land to conceal his units approach from his
enemies.

A model with this ability gains ST+1 when making


close combat attacks.

Distract

10 points

5 points
This ability allows the Exarch and his unit to
always receive the momentum attack bonus when
moving into close combat, even if the unit doesnt
start the turn by declaring a charge.

The Exarch is skilled at laying down overwhelming


walls of fire, firing shot after shot into his enemy.
The RoA on weapons the Exarch fires increases
by +1. If the weapon fires a template, increase its
RoA by to represent the increased amount of
fire.

Sustained Assault

5 points

12 points

The Exarch keeps his wings in constant motion,


darting around one enemy model, making multiple
attacks.

The Aspect of the Bloody Hand is an incarnation


of the Eldaris god of war. When it is present in a
battle all other models in the army feel great
courage and pride.

An Exarch with this ability can make additional


attacks on the same model in close combat, as
long as it has enough Actions (AC) to make the
attacks.

Any unit that has just failed a command (CO) test


and also has at least one model within 20 and line
of sight to the Aspect of the Bloody Hand may reroll the command (CO) test with a CO+1 modifier.

Warshout

Inspiring Presence

15 points

Using her Banshee Mask, she is able to focus her


rage into a terrifying howl of fury and despair,
which sweeps over her enemies like a storm.

In addition if the Aspect of the Bloody Hand joins a


unit, that unit is at CO+1 when making a morale
test.

When charging into close combat the Exarch and


the unit she leads gain Fear (0). In addition their
close combat attacks are at -1 use cost (UC). This
ability is charge restricted.

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No Limits Science Fiction Wargames Eldari Army List

Withdraw

10 points

The Exarch watches the ebb and flow of the


combat closely; waiting for the opportune moment
for his unit to safely withdraw from combat, ready
to attack again.
Enemies in close combat with the Exarch and his
unit do not get free hits when the Ethereal Spiders
voluntarily retreat from close combat.

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No Limits Science Fiction Wargames Eldari Army List

Eldari Psionic Effects


The Eldari have some of the most powerful psioncists known to the galaxy. They have developed many
powers unknown to other races. See the Psionic Powers section of the No Limits rules for powers not listed
here.

Conceal
The psionic user creates a shield of shifting
shadows and drifting mists about his squad,
concealing them from the enemy.
This power can only be used on a unit the
psionic user has joined. It also cannot be
used on a unit that has made any ranged
attacks during the current turn. If
successfully cast the unit may not be fired
upon by any ranged attacks.
This effect remains in play until the psionics
user is next activated and has upkeep .

The psionic user has trained to gather


up all his rage and anger and unleash it
in a raw blast of psionic power.

The psionic user can summon a cloud of


crackling energy, which strikes out with bolts
of psionic lightning, throws enemies to the
ground, and is impossible to see through.

If this power is successfully cast the


psionic user unleashes an attack with a
large teardrop template (TTL).

If the psionic user successfully casts this


power, he forms a 4 storm effect anywhere
within 30 and line of sight. Any model
underneath the effect takes a ST4 hit. If the
model is not killed it is knocked prone and
moved to the closest outside edge of the
template. The storm effect blocks Line of
Site.

Models completely covered take a


strength (ST) 6 hit. Models partially
covered are hit on a D10 roll of 5 or
less.

This effect remains in play until the psionics


user is next activated and has upkeep .

The power will be cancelled when the target


unit is attacked in close combat or it makes a
ranged attack.
UC

Level

15 Points

UC

Embolden
The psionic user instills in his comrades
an unshakable courage, reaching into
their minds with visions of mighty
heroes and great victories.
This power can only be used on a unit
the psionic user has joined. If the
psionic user successfully casts this
power the unit gains the Unwavering
ability.
This effect remains until the psionic
user is next activated and has upkeep
.

UC

Level

9 Points

Eldritch
Storm

Destructor

Level

15 Points

UC

Enhance
The psionic user empowers his unit
with great speed and skill.
This power can only be used on a
unit the psionic user has joined. If
successfully cast the unit gains +1
to their close combat (CC) score.
This effect remains in play until the
psionics user is next activated and
has upkeep .

UC

Level

Page 25

6 Points

Level

25 Points

Fortune
The psionic user looks down the
different threads of the future to see
where enemies will attack, warning his
fellow troops to avoid the enemy
attacks.
The psionic user can use this power on
any friendly unit within 12. LOS is not
required. If this power is successfully
cast the unit can roll 2D10 when rolling
for an armor save and choose one of
the results to determine the success of
the save.

UC

Level

10 Points

Mind War
The psionic user reaches out to
attack the mind of an enemy in a
vicious mental duel.
The psionic user may choose a
model within 20 and LOS. If the
power is successfully cast the
target must make an immediate
command (CO) test, using the
casters psionic level as penalty to
the CO score. If the model fails the
CO test, they take two wounds with
no save.

UC

Level

20 Points

Templates
Eldritch Storm Template

Vibration Cannon Template

Large Death Spinner Template

Medium Death Spinner Template

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