Professional Documents
Culture Documents
Acknowledgments
Thanks to Chris Gilders of Wargames Unlimited for creating No Limits. With out his hard work this list
wouldnt be possible.
The No Limits rules and more are available at:
http://www.WargamesUnlimited.com
Individuals
Exarch, Ethereal Spider
RA
6
CC
9
ST
6
T
7
W
4
CO
9
AR
7
RA
7
CC
7
ST
4
T
4
W
2
CO
7
AR
5
Unit Leader
Eldari
Inspiring Leadership
Resilience +1
Ethereal Spider Jump Generator
Death Spinner (UC4, Medium TTM, RoAM, ST6,
Knock Prone)
AC
11
231
Options
In place of the Death Spinner the Exarch can
take an Exarch Death Spinner.
Exarch Death Spinner (+10 points)
(UC5, Large TTL, RoA L, ST7, Knock Prone)
RA
7(8)
CC
7
ST
4
T
4
W
2
CO
7
AR
5
Unit Leader
Eldari
Inspiring Leadership
Resilience +1
Reaper Range Finder
Reaper Launcher (UC5, 15/+1, 30/+0, 45/+0,
RoA2, ST6, PM -1, Indirect)
Options
In place of the Reaper Launcher the Exarch can
take one of the following.
Shuriken Cannon (-3 points)
(UC5, 10/+1, 20/+0, 30/+0, RoA3, ST6, PM-1)
94
RA
7
CC
7
ST
4
T
4
W
2
CO
7
AR
5
Unit Leader
Eldari
Inspiring Leadership
Fusion Gun (UC4, 6/+1, 12/+0, 18/-1, RoA1, ST7,
PM-2)
89
RA
7
CC
7
ST
4
T
4
CO
7
AR
5
AC
11
Unit Leader
Eldari
Inspiring Leadership
Shuriken Catapult (UC4, 8/+1, 16/+0, 24/-1, RoA2,
ST5, PM-1)
Options
In place of the Shuriken Catapult the Exarch
can take a Shuriken Pistol and either a Power
Sword or a Dire Sword.
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
> Power Sword (+8 points)
(UC6, RoA2, ST6, PM -1)
75
ST
4
T
4
CO
7
AR
6
Unit Leader
Eldari
Anti-Grav Skimmer
Rapid Move (1AC=2)
Inspiring Leadership
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,
AC
11
W
2
CO
7
AR
5
Unit Leader
Eldari
Inspiring Leadership
Banshee Mask
Quick Move (1AC=1 )
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
RA
7
CC
7
ST
4
T
4
W
2
CO
7
AR
5
Unit Leader
Eldari
Inspiring Leadership
Soaring Hawk Wings
Soaring Hawk Grenade Pack (UC5, 15, RoA2,
ST5)
W
3
T
5
RA
7
ST
5
AC
11
CC
7
Options
In place of the Silver Lance the Exarch can take
a Sun Lance.
Sun Lance (+13 points)
RA
7
Page 3
RA
7
CC
7
ST
5
T
4
W
2
High Seer
CO
7
AR
5
AC
12
Unit Leader
Eldari
Inspiring Leadership
Resilience +1
Mandiblasters (UC3, RoA1, ST5, PM -1, charge
restricted)
ST
4
T
5
W
3
CO
8
AR
6
Individual
Eldari
Parry
Psionic Master Level 3
Rune Armor
Eldari Sword (UC4, RoA1, ST5)
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
Options
A High Seer must pick at least one psionic
power; a Master Level High Seer can pick up to
three powers, a Grand Master Level High Seer
can pick up to four psionic powers.
Eldritch Storm (+25 points)
Fortune (+10 points)
Guidance (+12 points)
Mind War (+20 points)
Temporal Iteration (+14 points)
The High Seer can also take any of the
following weapons in place of the Eldari Sword.
Witchblade (+21 points)
Options
In place of the Chain Sword the Exarch can take
a Biting Blade or a Scorpions Claw.
Biting Blade (+10 points)
CC
7
RA
7
86
Page 4
RA
7
CC
7
ST
5
T
6
Warseer
W
4
CO
8
AR
6
AC
11
Individual
Eldari
Anti-Grav Skimmer
Rapid Move (1AC=2)
Psionic Master Level 3
Rune Armor
Eldari Sword (UC4, RoA1, ST6)
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,
RA
6
CC
6
ST
4
T
4
W
2
CO
7
AR
6
Options
A High Seer must pick at least one psionic
power; a Master Level High Seer can pick up to
three powers, a Grand Master Level High Seer
can pick up to four powers.
Eldritch Storm (+25 points)
Fortune (+10 points)
Guidance (+12 points)
Mind War (+20 points)
Temporal Iteration (+14)
The High Seer can replace the Eldari Sword
with a Witchblade.
Witchblade (+14 points)
Options
The Novice Level Warseer must pick one
psionic power; a Seer Level Warseer can pick
two psionic powers.
Conceal (+15 points)
Destructor (+15 points)
Embolden (+9 points)
Enhance (+6 points)
The Warseer can also take any of the following
weapons in place of the Eldari Sword.
Witchblade (+21 points)
(UC7, RoA3, ST6, PM -2)
Page 5
90
Core Units
Warseer on Jetbike
AC
11
RA
6
CC
6
ST
5
T
5
W
3
CO
7
Grim Avenger
AR
6
AC
9
CC
6
ST
4
T
4
W
1
CO
7
AR
4
5 to 10 Warriors
Eldari
Shuriken Catapult (UC4, 8/+1, 16/+0, 24/-1, RoA2,
ST5, PM -1)
Options
Plasma Grenade (+5 points)
(UC5, 6, RoA 1, ST6, Indirect, Knock Prone)
Options
The Novice Level Warseer must pick one
psionic power; a Seer Level Warseer can pick
two psionic powers.
Conceal (+15 points)
Destructor (+15 points)
Embolden (+9 points)
Enhance (+6 points)
The Warseer can replace the Eldari Sword with
a Witchblade.
Witchblade (+14 points)
Guardian, Defence
AC
8
RA
5
CC
4
ST
4
T
4
W
1
CO
6
AR
3
5 to 10 guardians
Eldari
Shuriken Catapult (UC4, 8/+1, 16/+0, 24/-1, RoA2,
ST5, PM -1)
Options
One heavy weapons crew may be added to
the squad.
One Warseer may join the squad as the
squad leader.
Defence Guardian Points Cost 31
RA
6
123
Guardian, Strike
AC
8
RA
5
CC
5
ST
4
T
4
W
1
CO
6
AR
3
5 to 10 guardians
Eldari
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
ST5, Use in close combat)
Page 6
Elite Units
Guardian, Heavy Weapon Crew
AC
8
RA
5
CC
5
ST
4
T
4
Death Reaper
W
1
CO
6
AR
3
W
2
CO
-
AR
4
AC
9
RA
-
CC
-
ST
-
T
6
AC
10
RA
6
CC
5
ST
4
T
4
W
1
CO
7
AR
3
3 to 5 models
Eldari
Ranger Long Rifle with Laser Sites and
Advanced Targeting Scope (UC4, 15/+2, 30/+1,
AC
9
3 to 5 Warriors
Eldari
Resilience +1
Reaper Range Finder
Reaper Launcher (UC5, 15/+1, 30/+0, 45/+0,
RA
6
CC
6
ST
4
T
4
W
1
CO
7
AR
5
3 to 6 Warriors
Eldari
Resilience +1
Ethereal Spider Jump Generators
Death Spinner (UC4, Medium TTM, RoAM, ST6,
RA
6
CC
6
ST
4
T
4
W
1
CO
7
AR
4
5 to 10 Warriors
Eldari
Fusion Gun (UC4, 6/+1, 12/+0, 18/-1, RoA1, ST7,
PM-2)
Camelioline Cloak
Infiltrate
Ranger Points Cost
AR
5
Flame Dragon
CO
7
Knock Prone)
60
W
1
Options
One Ethereal Spider can be upgraded to an
Ethereal Spider Exarch for +27 points.
Ethereal Spider Points Cost 67
Ranger
AC
9
T
4
Ethereal Spider
ST
4
CC
6
Options
One Death Reaper can be upgraded to a
Death Reaper Exarch for +27 points.
Death Reaper Points Cost 68
Options
One heavy weapon must be chosen for the
chassis.
Shuriken Cannon (+21 points)
RA
6(7)
66
Page 7
Screaming Banshee
AC
10
RA
6
CC
6
ST
4
Stinging Scorpion
T
4
W
1
CO
7
AR
4
AC
10
RA
6
CC
6
ST
5
T
4
W
1
CO
7
AR
5
5 to 10 Warriors
Eldari
Banshee Mask
Quick Move (1AC=1 )
Shuriken Pistol (UC4, 4/+0, 8/+1, 12/+0, RoA2,
5 to 10 Warriors
Eldari
Resilience +1
Mandiblasters (UC3, RoA1, ST5, PM-1, charge
restricted)
Options
One Screaming Banshee can be upgraded
to a Screaming Banshee Exarch for +30
points.
Screaming Banshee Points Cost 64
Options
Each Warrior can take any of the following.
Plasma Grenades (+5 points)
(UC 5, 7, RoA1 , ST6, Indirect, Knock Prone)
Soaring Hawk
AC
10
RA
6
CC
6
ST
4
T
4
W
1
CO
7
AR
4
5 to 10 Warriors
Eldari
Soaring Hawk Wings
Soaring Hawk Grenade Pack (UC5, 15, RoA2,
ST5, Jump Drop)
Spiritguard
AC
8
RA
6
CC
6
ST
6
T
6
W
2
CO
5
AR
6
3 to 6 Spiritguard
Resistance +1
Unwavering
Spiritsite
Spirit Cannon (UC6, 5/+1, 10/+0, 15/-1, RoA1, ST6,
Spirit Rift)
74
Page 8
Fast Units
Heavy Units
Guardian, Jetbike
AC
10
RA
5
CC
4
ST
5
W
2
CO
7
AR
4
AC
8
3 to 5 Jetbikes
Eldari
Anti-Grav Skimmer
Rapid Move (1AC=2)
Eldari Sword (UC4, RoA1, ST6)
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,
AC
77
75
W
1
CO
6
AR
3
RA
-
CC
-
ST
-
T
6
W
3
CO
-
AR
4
Silver Spear
CC
6
T
4
RA
6
ST
4
Options
One support weapon must be chosen for the
chassis.
Web Weaver (+30 points)
PM-1)
AC
10
CC
5
Options
One Jetbike may take a heavy weapon in place
of the Linked Shuriken Catapult.
Shuriken Cannon (10/+1, 20/+0, 30/-1, RoA3, ST6,
Guardian Jetbike Points Cost
Shuriken Cannon Jetbike Points Cost
RA
5
ST
5
T
5
W
2
CO
7
AR
5
3 to 5 Warriors
Eldari
Anti-Grav Skimmer
Rapid Move (1AC=2)
Linked Shuriken Catapult (8/+1, 16/+0, 24/-1,
Options
One Silver Spear can be upgraded to a
Silver Spear Exarch for +31 points.
Silver Spears Points Cost 95
Page 9
70
Vehicles
Prism Skimmer
Battle Walker
AC
10
RA
5
CC
4
ST
5
T
5
W
4
CO
7
AC
12
AR
6
RA
5
Type
Type
T
7
W
10
CO
7
AR
7
1
None
Flying (1AC=3)
Large Model
1 x Prism Lance (Turret)
1 x Linked Shuriken Catapult (Hull)
Vehicle Options
Crystal Targeting Matrix (+5 points)
Holo-field (+3 points)
Spirit Stone (+17 points)
Starburst Engines (+15 points)
Vectored Engines (+5 points)
Prism Skimmer Points Cost
Crew
Transport
1
None
Crew
Transport
ST
6
Flying
Walker
CC
4
Large
Quick Move (1AC=1 )
Walker
Energy Shield (2d10 save, Res. (+1))
2 x Shuriken Cannon (Hull)
Vehicle Options
Each of the Shuriken Cannons can be replaced
by any one of the following weapons.
Scatter Laser (+3 points)
272
Prism Lance(x1)
UC
SR
MR
LR
RoA
ST
DA
20/+1
40/+0
60/-1
116
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Penetration Modifier -3
Does not deviate on miss, nothing happens.
Penetration Modifier -1
Penetration Modifier -1
Damage Tracker
1
6
Page 10
2
7
3 Mv Wp
Mv 9
Damage Tracker
Falcon
AC
12
RA
5
CC
4
ST
6
T
7
W
8
CO
7
1 Mv
Mv Wp
AR
7
Flying
Type
AC
10
T
6
W
3
CO
7
AR
5
Vehicle Options
Crystal Targeting Matrix (+5 points)
Holo-field (+3 points)
Spirit Stone (+17 points)
Starburst Engines (+15 points)
Vectored Engines (+5 points)
Vyper Points Cost
236
SR
MR
LR
RoA
ST
DA
15/+1
30/+0
45/-1
Penetration Modifier -2
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Penetration Modifier -1
UC
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Penetration Modifier -1
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
121
ST
6
CC
4
Crew
Transport
Vehicle Options
Crystal Targeting Matrix (+5 points)
Holo-field (+3 points)
Spirit Stone (+17 points)
Starburst Engines (+15 points)
Vectored Engines (+5 points)
Falcon Points Cost
Flying
RA
5
Type
Wp
Vyper
Penetration Modifier -1
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
Page 11
Penetration Modifier -1
Spiritlord
AC
10
RA
6
Wave Skimmer
CC
6
ST
8
T
8
W
5
CO
7
AR
7
AC
12
RA
5
Type
Walker
Type
Vehicle Options
Crystal Targeting Matrix (+5 points)
Holo-field (+3 points)
Spirit Stone (+17 points)
Starburst Engines (+15 points)
Vectored Engines (+5 points)
Wave Skimmer Points Cost
196
Flamer (x1)
MR
LR
Medium TTM
RoA
ST
DA
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
UC
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Penetration Modifier -1
UC
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
Penetration Modifier -1
Damage Tracker
Penetration Modifier -1
1
Mv
Damage Tracker
Penetration Modifier -1
Double Fire, Fires twice in one round.
194
SR
AR
6
CO
7
UC
W
7
1
10
Flying (1AC=3)
Energy Shield (2d10 save, Res. (+1))
Large Model
1 x Linked Shuriken Cannon (Turret)
1 x Linked Shuriken Catapult (Hull)
Weapon Options
The Wave Skimmer can have one of the
following weapons in place of the Linked
Shuriken Cannon.
Linked Scatter Laser (+6 points)
T
6
Crew
Transport
None
None
Determined
Large Model
Resilience (+1)
Enhanced Armor Save (2d10 Armor Save)
Unwavering
2 x Dreadnaught Fists (UC6, RoA1, ST10, DA2)
1 x Flamer (Arm)
1 x Shuriken Catapult (Arm)
1 x Shuriken Cannon (Shoulder)
Options
The Spiritlord can have one of the following
weapons in place of the Shuriken Cannon.
Scatter Laser (+4 points)
ST
6
Flying
Crew
Transport
CC
4
Mv Wp Wp
Page 12
Mv
Wp
Damage Tracker
1
6
11
2
3 Mv Wp
7 Mv 9 Wp
Mv 13
Devout Ultramech
AC
10
RA
7
CC
6
ST
7
T
7
W
14
CO
7
AR
7
Engine of Vaul
Walker
Type
Crew
Transport
CC
5
ST
7
T
7
W
13
CO
7
AR
7
Anti-Grav
Type
Crew
Transport
418
SR
MR
LR
RoA
ST
DA
15/+1
30/+0
45/-1
360
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
UC
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
SR
MR
LR
RoA
ST
DA
5/+1
10/+0
15/-1
RA
7
Damage Tracker
1
6
11
Indirect
3 Smoke Template
Page 13
2
3 Mv
7 Mv 9
Mv
5
10
RA
7
CC
5
ST
7
T
7
W
13
CO
7
AR
7
Anti-Grav
Type
Crew
Transport
370
SR
MR
LR
RoA
ST
DA
20/+1
40/+0
60/-1
Sun Lance
UC
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
Damage Tracker
1
6
11
2
3 Mv Wp
7 Mv 9 Wp
Mv
Page 14
Armoury
The points cost for weapons are already included
in the model profiles shown in the previous
sections unless otherwise stated. Where
appropriate, custom models may be upgraded to
include the weapon the model is actually carrying.
Fusion Gun
UC
SR
MR
LR
RoA
ST
DA
6/+1
12/+0
18/-1
Penetration Modifier -2
Points Cost
13
Fusion Pike
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
Las Blaster
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
Points Cost
Penetration Modifier -2
Points Cost
29
Sun Lance
Shuriken Catapult
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
UC
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
Penetration Modifier -3
Penetration Modifier -1
Points Cost
Points Cost
35
11
Reaper Launcher
Shuriken Pistol
UC
SR
MR
LR
RoA
ST
DA
4/+0
8/+1
12/+0
UC
SR
MR
LR
RoA
ST
DA
15/+1
30/+0
45/-1
Indirect
Penetration Modifier -1
Points Cost
24
Scatter Laser
Spiritcannon
UC
SR
MR
LR
RoA
ST
DA
5/+1
10/+0
15/-1
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
Points Cost
UC
Shuriken Cannon
UC
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Penetration Modifier -1
Points Cost
SR
MR
LR
RoA
ST
DA
15/+1
30/+0
45/-1
25
21
UC
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
Penetration Modifier -2
Points Cost
33
Points Cost
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
41
Penetration Modifier -1
Points Cost
Page 15
23
Support Weapons
Dimensional Cannon
UC
SR
MR
LR
RoA
ST
DA
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
12/+1
24/+0
36/-1
Indirect
2 blast
Knock Prone
Penetration Modifier -3
Vehicle only
Penetration Modifier -3
Double Fire, fires twice in one round
Points Cost
Points Cost
53
47
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
Vehicle only
Double Fire, fires twice in one round.
Points Cost
38
Prism Lance
UC
SR
MR
LR
RoA
ST
DA
20/+1
40/+0
60/-1
SR
MR
LR
RoA
ST
DA
15/+1
39/+0
45/-1
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Vehicle only
Penetration Modifier -1
Double Fire, fires twice in one round.
Points Cost
32
Pulse Laser
UC
UC
Penetration Modifier -3
Template does not deviate on a miss, it is
not placed and nothing happens.
Points Cost
48
UC
UC
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
Vehicle only
Penetration Modifier -2
Double Fire, fires twice in one round.
Points Cost
50
Penetration Modifier -2
Points Cost
41
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
Vehicle only
Double Fire, Fires twice in one round.
High Explosive Missile
Indirect
1 blast, ST8
Knock Prone
Plasma Missile
Indirect
3 blast, ST6
Knock Prone
Points Cost
UC
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
Vehicle only
Penetration Modifier -1
Points Cost
58
Page 16
34
Vibration Cannon
UC
SR
MR
LR
RoA
ST
DA
UC
12/+1
24/+0
36/-1
Strip
Target
T+1
Target
T+0
Target
T-1
Pen =
-3
-2
-1
Points Cost
UC
LR
RoA
ST
DA
15/+1
30/+0
45/-1
1
23
MR
LR
Medium TTM
RoA
ST
DA
1
8
Hawks Talon
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
Points Cost
14
Haywire Grenade
UC
SR
MR
LR
ST+2
RoA
ST
DA
Indirect
1 blast
Damage Vehicles Only
Against vehicles with damage trackers,
apply any damage to MV and MP boxes
before applying to other boxes. Only apply
damage to other boxes after all MV and MP
boxes are crossed out.
Points Cost
11
UC
7
7
Indirect
3 blast
Knock Prone
30
LR
RoA
ST
DA
1
3
8
+2
2
1
Death Spinner
LR
RoA
ST
DA
SR
MR
LR
ST+2
RoA
ST
DA
Indirect
Penetration Modifier -1
1 blast
Points Cost
Knock Prone
Points Cost
35
Melta Bombs
Specialist Weapons
MR
MR
Points Cost
UC
Medium TTM
SR
4/+1
8/+0
12/-1
Close Combat
Penetration Modifier -1
Points Cost
DA
Howling Doom
MR
SR
ST
Points Cost
48
SR
SR
UC
UC
RoA
Flamer
Web Weaver
LR
Points Cost
MR
Large TTL
Knock Prone
ST =
SR
13
Page 17
17
SR
MR
Biting Blade
LR
ST+2
RoA
ST
DA
UC
Indirect
1 blast
Knock Prone
UC
SR
MR
LR
RoA
ST
DA
UC
15/+2
30/+1
45/+0
Dire Sword
SR
MR
LR
4/+1
8/+0
12/-1
Close Combat
26
UC
RoA
ST
DA
1
1
7
7
2
2
35
SR
LR
15
RoA
ST
DA
LR
MR
LR
Close Combat
SR
MR
LR
Close Combat
5
6
SR
MR
ST
DA
+2
RoA
ST
DA
RoA
ST
DA
+2
UC
SR
MR
LR
Close Combat
LR
RoA
ST
DA
3
2
5
+2
1
1
ST
DA
+1
Points Cost
Executioner
UC
SR
MR
LR
Close Combat
RoA
ST
DA
Penetration Modifier -2
Extended Reach 1
25
Mandiblasters
UC
Penetration Modifier -1
Points Cost
18
RoA
Points Cost
8/+1
16/+0 24/-1
Close Combat
Eldari Sword
Web of Skulls
UC
RoA
Points Cost
2 blast
Can only be used with Soaring Hawk
Wings. After a model with Soaring Hawk
wings jumps and lands place the template
over any spot between the start and end of
the jump. Roll to hit as normal. To
determine deviation distance, measure the
distance from where the Soaring Hawk
started its jump to where the target point is.
Deviation is half this distance as normal.
Points Cost
8
Dreadnought Fists
UC
MR
DA
+2
Penetration Modifier -2
If this weapon wounds a model they must
immediately make a command test or suffer
another immediate wound.
Points Cost
16
ST
Points Cost
Points Cost
UC
RoA
Penetration Modifier -1
Penetration Modifier -2
Extended Reach 1
MR
Close Combat
Singing Spear
6
7
SR
Penetration Modifier -2
Laser Sights (+1 at all ranges)
Advanced Targeting Scope (Attack rolls of 1
Points Cost
UC
LR
Chain Sword
MR
Close Combat
Penetration Modifier -1
If a target model fails their armour save, roll
for two wounds instead of one.
Points Cost
19
Points Cost
SR
25
SR
MR
LR
Close Combat
RoA
ST
DA
Penetration Modifier -1
Charge Restricted
Counts as equipment
Points Cost
Page 18
Power Blades
UC
SR
MR
LR
Close Combat
RoA
ST
DA
Penetration Modifier -1
Points Cost
21
Power Sword
UC
SR
MR
LR
Close Combat
RoA
ST
DA
Penetration Modifier -1
Points Cost
15
Scorpions Claw
UC
SR
MR
LR
Close Combat
RoA
ST
DA
Penetration Modifier -2
Points Cost
27
Silver Lance
UC
SR
MR
LR
Close Combat
RoA
ST
DA
Penetration Modifier -2
Charge Restricted
Points Cost
21
Witchblade
UC
SR
MR
LR
Close Combat
RoA
ST
DA
Penetration Modifier -2
Points Cost
27
Page 19
Traits
Eldari
Free
Banshee Mask
Spiritsite
-10% points
Camelioline Cloak
8 points
Energy Shield
Anti-grav Chassis
3 points
Equipment
3 points
(Vehicle only)
6 points
6 points
Page 20
12 points
Ghosthelm
Rune Armor
Runes of Warding
3 points
Any enemy psionicists within 12 of the High Seer
are Level -1 when rolling to activate their psionic
powers.
Runes of Witnessing
Laser Sites
2 points
MR
+1
LR
+1
14 points
UC
-
5 points
Name
Laser Sights
14 points
5 points
6 points
ST
-
Page 21
Soaring Hawks are equipped with glittering, multicolored wings. When in flight the feathers of these
wings vibrate, turning them into a dazzling display
of amazing color. They allow the Soaring Hawk to
move quickly across the battlefield.
15 points
5 points
17 points
Abilities
Acrobatics
Damage Tracker
1
6
2
7
3 Mv Wp
Mv 9
Bounding Leap
Damage Tracker
2
7
3
8
3 points
1
Wp
4 points
4 Mv
Mv
Page 22
Crack Shot
Skillful Rider
4 points
Crushing Blow
5 points
Stealth
The Exarch has learned to channel his rage and
anger and focus it to make strikes with amazing
strength.
10 points
Surprise Assault
20 points
Fast Shot
30 points
Distract
10 points
5 points
This ability allows the Exarch and his unit to
always receive the momentum attack bonus when
moving into close combat, even if the unit doesnt
start the turn by declaring a charge.
Sustained Assault
5 points
12 points
Warshout
Inspiring Presence
15 points
Page 23
Withdraw
10 points
Page 24
Conceal
The psionic user creates a shield of shifting
shadows and drifting mists about his squad,
concealing them from the enemy.
This power can only be used on a unit the
psionic user has joined. It also cannot be
used on a unit that has made any ranged
attacks during the current turn. If
successfully cast the unit may not be fired
upon by any ranged attacks.
This effect remains in play until the psionics
user is next activated and has upkeep .
Level
15 Points
UC
Embolden
The psionic user instills in his comrades
an unshakable courage, reaching into
their minds with visions of mighty
heroes and great victories.
This power can only be used on a unit
the psionic user has joined. If the
psionic user successfully casts this
power the unit gains the Unwavering
ability.
This effect remains until the psionic
user is next activated and has upkeep
.
UC
Level
9 Points
Eldritch
Storm
Destructor
Level
15 Points
UC
Enhance
The psionic user empowers his unit
with great speed and skill.
This power can only be used on a
unit the psionic user has joined. If
successfully cast the unit gains +1
to their close combat (CC) score.
This effect remains in play until the
psionics user is next activated and
has upkeep .
UC
Level
Page 25
6 Points
Level
25 Points
Fortune
The psionic user looks down the
different threads of the future to see
where enemies will attack, warning his
fellow troops to avoid the enemy
attacks.
The psionic user can use this power on
any friendly unit within 12. LOS is not
required. If this power is successfully
cast the unit can roll 2D10 when rolling
for an armor save and choose one of
the results to determine the success of
the save.
UC
Level
10 Points
Mind War
The psionic user reaches out to
attack the mind of an enemy in a
vicious mental duel.
The psionic user may choose a
model within 20 and LOS. If the
power is successfully cast the
target must make an immediate
command (CO) test, using the
casters psionic level as penalty to
the CO score. If the model fails the
CO test, they take two wounds with
no save.
UC
Level
20 Points
Templates
Eldritch Storm Template