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While all ghouls are quiet and deadly in the night, these
ghouls specialize in striking from cover or exploiting
tactical advantages. They set up ambushes or fight using
group tactics to claim their prey.
GHOUL CREEPER
XP 800
Ghoul rogue 3
CE Medium undead
I nit +4; Senses darkvision 60 ft.; Perception +1 1
CR 3
DEFENSE
OFFENSE
Speed 30 ft.
GHOUL STALKER
XP 2,400
Ghoul rogue 6
CR 6
Speed 30 ft.
Melee bite +8 (1 d6+3 plus d isease and paralysis), 2 claws +8
(1 d 6+3 plus paralysis)
Ranged +1 composite shortbow +1 0/+1 0 (1d6+4/x3) or
+1 composite shartbow +1 2 (1d6+4/x3)
Special Attacks disease (DC 1 4), paralysis (1d4+1 rounds, DC 1 4,
elves are immune to this effect), sneak attack +3d6
STATISTICS