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S NEAK Y GHOU LS

While all ghouls are quiet and deadly in the night, these
ghouls specialize in striking from cover or exploiting
tactical advantages. They set up ambushes or fight using
group tactics to claim their prey.

Melee bite +7 (1 d6+3 plus d isease and paralysis), 2 claws +7


(1 d 6+3 plus paralysis)
Ranged mwk l ight crossbow +8 (1d8/1 9-20)
Special Attacks disease (DC 1 4), paralysis (1d4+1 rounds, DC 1 4,
elves are immune to this effect), sneak attack +2d6
STATISTICS

GHOUL CREEPER
XP 800
Ghoul rogue 3
CE Medium undead
I nit +4; Senses darkvision 60 ft.; Perception +1 1

CR 3

DEFENSE

AC 1 8, touch 1 4, flat-footed 14 (+2 armor, +4 Dex, +2 natural)


hp 37 (Sd8+1 5)
Fort +4, Ref +7, Will +7
Defensive Abilities channel resistance +2, evasion,
trap sense +1; Immune undead traits

Str 1 7, Dex 1 9, Con -, Int 1 3, Wis 1 6, Cha 1 6


Base Atk +3; CMB +6; CMD 2 0
Feats Bag o f Bones''', Power Attack, Weapon Finesse
Skills Acrobatics +12, Bluff +1 1 , Climb +1 1 , Disable Device +S,
Escape Artist +1 7, Intimidate +1 1 , Perception +1 1, Sleight of
Hand +12, Stealth +1 2
Languages Common, Undercommon
SQ rogue talents (bleeding attack +2), trapfinding +1
Combat Gear potion of greater magic fang, potion of inflict
moderate wounds, tang lefoot bag; Other Gear leather
armor, mwk l ight crossbow with 20 arrows, 204 gp

OFFENSE

Speed 30 ft.

GHOUL STALKER
XP 2,400
Ghoul rogue 6

CR 6

lnit +S; Senses darkvision 60 ft.; Perception +14


DEFENSE

AC 1 8, touch 1 5, flat-footed 13 (+1 armor, +S Dex,


+2 natural)
hp 74 (8d8+38)
Fort +S, Ref +1 0, Will +8
Defensive Abilities channel resistance +2, evasion, trap sense +2,
uncanny dodge; Immune undead traits
OFFENSE

Speed 30 ft.
Melee bite +8 (1 d6+3 plus d isease and paralysis), 2 claws +8
(1 d 6+3 plus paralysis)
Ranged +1 composite shortbow +1 0/+1 0 (1d6+4/x3) or
+1 composite shartbow +1 2 (1d6+4/x3)
Special Attacks disease (DC 1 4), paralysis (1d4+1 rounds, DC 1 4,
elves are immune to this effect), sneak attack +3d6
STATISTICS

Str 1 7, Dex 20, Con -, Int 1 3, Wis 1 6, Cha 1 6


Base Atk +S; CMB +8; CMD 2 3
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Toughness,
Weapon Focus (composite shortbow)
Skills Acrobatics +16, Bluff +10, Climb +14, Disable
Device +8, Escape Artist +16, Intimidate +1 0, Knowledge
(dungeoneeri ng) +1 2, Perception +14, Sense Motive +14,
Stealth +16
Languages Common
SQ rogue talents (finesse rogue, ledge walker, weapon
training), trapfinding +3
Combat Gear +1 frost arrows (4), +1 human-bane arrows (3),
potion of inflict light wounds; Other Gear +1 composite
shortbow with 20 arrows, bracers of armor +1, 62 g p

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