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Gamemasters sheet

Chance of renegades detecting

roll Outcome
1

Not detected (advantage to loyalists if fight)

Not detected (advantage to loyalists if fight)

Not detected (advantage to loyalists if fight)

Detected (no advantage)

Detected (no advantage)

Detected (advantage to renegades)

Renegade Modifiers:
Patrol +1
Checkpoint +2
Renegades train -1
Extort -2
Force March -2
Hide -4
Search +3
Loyalist Modifiers:
Ambush -1
Train +2
Go to Ground -2
Hit and Run +2
Base +2
Ask for Handouts +1
Create Barricades +3
Intelligence Gathering
Roll Result
-2

False information. Wrong number of men and forces in the district.

-1

False information. Wrong number of squads in the district

False information. Wrong number of enemies in the district

No information

No information

Number of squads in the district

Number of men in the district

Number of both men and squads in the district.

Location of D3 enemy squads in the district.

Number of both men and squads in the district. Plus the location of D3squads.

Same as 7 but about a district of choice.

Opponents brief for their current mission

Modifier: For each point the population likes you (beyond 3) +1, for each point the dislike you -1
False intelligence
on a 5+ (modifiers same as intel) you manage to feed false intelligence. The nearest squad gets
wrong intelligence (opposite of whatever they rolled i.e. if a 6 was rolled for intel then they'd get
D3 wrong locations).
Crackdown on population/aid the population
roll Result
1

Population doesn't move

Population moves 1 in favour of faction

Population moves 2 in favour of faction

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