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Doctor Who Unofficial Solitaire Game, by Simon Cogan: Classic Book 4
Doctor Who Unofficial Solitaire Game, by Simon Cogan: Classic Book 4
Starting Characters
The Fourth Doctor
The fourth incarnation of the Doctor was one of the strangest incarnations
yet, often appearing childish and stubborn despite his clearly immense
knowledge of the universe. He could be also very alien and aloof at
moments, but would inevitably flash a beaming smile and offer anyone a
jelly baby. Wearing an immensely long scarf and with coat pockets
which seemed to carry everything, the fourth Doctor was a genius often
acting as a fool.
Im not a human being. I walk in eternity.
Brains 12, Brawn 6, Bravery 9 (Aware, Charisma, Demolitions,
Engineering, History, Running, Science, Thief)
cv08. Sutekh
Sutekh the Destroyer (DM -2; Goals: 1-2: e221; 3-4: e175; 5-6: e204) is
the last of the Osirans, an ancient and powerful race of aliens with godlike powers. Trapped and helpless in a prison designed by the Osirans,
Sutekh is plotting his revenge and if freed, nothing in the universe will
be safe. He will leave only dust and darkness
Sutekh is so powerful that if you do not Defeat him the game is over. Roll
1D6 and then see below to see what you have encountered. Add +1
each time you have previously rolled here, +1 if after Turn 4, another +1
if after Turn 8 and another +2 if you can Oppose.
1-3: You encounter a fevered servant of Sutekh Brains 5, Brawn 6, Bravery 8 (Minion). Roll 1D6 and if the
result is less than the current Turn number then he is with 1D3 service robots (see cv08a). You may Fight
(gain +1DM if you win), Evade (Running 8 rolls), Hide (Thief 8 rolls before any other option), Follow (see
cvo8a below), Talk (make an Opposed Brains roll with -1 for each previous attempt, and gain +1 DM if you
succeed; choose to Fight or Surrender if you fail) or Surrender (roll 1D6: 1-3: Attacked; 4-6: e061).
4-6: See cv08a below.
7-9: You encounter the Chosen Instrument of Sutekh Brains 8, Brawn 7, Bravery 9 (Minion) with 1D3 service
robots (see cv08a). You may Fight (gain +1DM if you win), Evade (Running 7 rolls), Hide (Thief 8 rolls
before any other option with -1 to any initial Running rolls if you fail), Follow (see cv08a below), Talk (make
an Opposed Brains roll with -1 for each previous attempt, and gain +1 DM if you succeed; choose to Fight
or Surrender if you fail) or Surrender (roll 1D6: 1-3: Attacked; 4-6: e061).
10+: You have encountered Sutekh who regards you balefully Brains 12, Brawn 10, Bravery 10. Any nonMachine Character with total Qualities less than 20 is instantly frozen in fear for the encounter and is killed
unless you resolve the encounter successfully. Other Characters feel the grip of Sutekhs mind in theirs
each non-frozen Character must make opposed Bravery rolls with Sutekh (with a -2 penalty unless they have
Domination). If they fail they become playthings of Sutekh for (10 Bravery) turns and cannot take any
Actions and will be encountered with Enemy encounters. If a Character succeeds in the opposed Bravery
roll then gain a +1DM or reveal the Goal. If you can Oppose, Sutekh is instead Defeated.
ce47. Scarf
(Equipment) The fourth Doctor wouldnt go anywhere without his trusty scarf that was given to him by Madame
Nostradamus a witty little knitter. The wearer is not affected by Bad Weather (e079), it adds +1 to a Brains roll
overcoming a Puzzle event and at the start of the first combat round it can be used to trip up any opponent with
less than 7 Brawn so they cannot enter the combat that round.
ce49. Leela
You have encountered Leela a savage but resourceful woman from the
descendants of a survey team. Leela is Brains 4, Brawn 7, Bravery 8
(Aware, Charisma, Poison, Running, Thief Tracking). If you wish, you can
make a Companion Charisma 8 roll and if you succeed she joins you as
a Companion, so gain 2 Luck points. Otherwise she joins you as an Ally.
Make a Brains roll (with a +1 bonus) for Lela and if successful then she
knows something useful roll for a Plot event.
If you gain Leela as a Companion you may see Ce60 at the start of the
next Adventure. Personality: (optional) Headstrong, Natural Leader.
ce50. UNIT
You have encountered senior officers from UNIT the secret organization dedicated to dealing with hostile
activity on Earth. Roll 1D6: 1-2: ce38; 3-4: ce54; 5: ce37; 6: Roll twice (cumulative). The officer(s) is with 1D6
UNIT troops each Brains 4, Brawn 6, Bravery 6. (Marksman, Running, Troop, UNIT).
ce51. K9 (Mark 1)
You have encountered K9 a robot computer shaped in the form of a
dog. K9 is Brains 8, Brawn 9, Bravery 8 (Aware, Computers, Laser,
Machine, Science). If Professor Marius is here or you can make a
Charisma 8 roll (with +2 to the roll if an Enemy here) K9 joins you as an
Ally for the Adventure (although counts as a TARDIS Character) and
knows something useful - roll for a Plot event. Personality (optional):
Dedicated (Science), Loyal. Friend: Professor Marius (ce57).
10