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Varith

Desulus

None

Lawful Neutral

Character Name

Player Name

Deity

Region

Alignment

Oracle 2

Human / Humanoid

Medium / 5 ft.

5' 8" / 170 lbs.

Normal

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

2 (1)

2000 / 5000

Male

Character Level (CR)

EXP/NEXT LEVEL

AGE

GENDER

ABILITY NAME

STR

BASE
SCORE

BASE
MOD

ABILITY
SCORE

ABILITY
MOD

TEMP
SCORE

TEMP
MOD

WOUNDS/CURRENT HP

HP

10 +0 10 +0

Strength

AC

INITIATIVE

Constitution

WIS
Wisdom

modifier

13 +1 13 +1

10

12

FLAT

TOUCH
=

+6
TOTAL

12 +1 12 +1

10 + 0
BASE

+2
DEX
MODIFIER

MISC
MODIFIER

+0

+2

(constitution)

REFLEX
(dexterity)

WILL

+4

(wisdom)

ABILITY

+0

+0

+3

TOTAL

MELEE

MAGIC

+0

+2

+1

MISC

+0

+0

+0

EPIC

+0

+0

+0

BASE ATTACK BONUS

+1

+3

+1

+0

+0

+0

+0

ARMOR
CHECK
PENALTY

SPELL
RESIST

ACID
RESIST

STAT

+1

+1

+1

SIZE

+0

+2

+0

MISC

+0

+0

+0

TEMP

EPIC

Disguise
Escape Artist
Fly
Heal
Intimidate
Perception
Perform (Untrained)
Ride
Sense Motive
Spellcraft
Stealth
Survival
Swim

+0

+0

BULL
RUSH

OVERRUN

TRIP

DISARM

SUNDER

CMB

+1

+1

+1

+1

+1

+1

CMD

13

13

13

13

13

13

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

REACH

+1

1d3

20/x2

5 ft.

DODGE

COLD
RESIST

DEFLECTION

Diplomacy (Potentially Sexually Attracted)

GRAPPLE

(nonlethal only)

0
Arcane
Spell
Failure

NATURAL
ARMOR

attack bonus

UNARMED

attack bonus

CMB

0
SIZE

Acrobatics
Appraise
Bluff
Bluff (Potentially Sexually Attracted)
Climb
Craft (Untrained)
Diplomacy

TEMP

attack bonus

RANGED

SKILL NAME

BASE
SAVE

FORTITUDE

MISS
CHANCE

2
STAT

TOTAL SKILLPOINTS: 12

Charisma

TOTAL

SHIELD
BONUS

+4

Light

Encumbrance

ARMOR
BONUS

CHA 16 +3 16 +3
SAVING THROWS

Points
SPEED

DAMAGE REDUCTION

Walk 30 ft.
:

TOTAL

CON 10 +0 10 +0
Intelligence

12

armor class

Dexterity

SUBDUAL DAMAGE

15

hit points

DEX 15 +2 15 +2
INT

20

Morale

ELECT.
RESIST

Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

Profane

0
MISC

FIRE
RESIST

MAX RANKS: 2/2

SKILLS
KEY ABILITY

DEX
INT
CHA
CHA
STR
INT
CHA
CHA
CHA
DEX
DEX
WIS
CHA
WIS
CHA
DEX
WIS
INT
DEX
WIS
STR

2
1
7
8
0
1
8
9
3
2
2
5
8
1
3
2
6
6
7
1
0

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

Insight

2
1
3
3
0
1
3
3
3
2
2
1
3
1
3
2
1
1
2
1
0

RANKS

+
+

+
+

+
+

+
+
+

+
+

MISC
MODIFIER

1
1

2
2

1
2

2
2
2

+
+

3
4

3
4

3
3

3
3
3

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

Character: Varith
Player: Desulus

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Nov 20, 2016 at 2:30:10 PM

Level:2 (CR:1)
Page 1

WEIGHT ALLOWANCE
Light 33
Lift over head 100

Medium 66
Lift off ground 200

Heavy 100
Push / Drag 500

MONEY
Total= 0 gp [Unspent Funds = 789 gp]

MAGIC
Languages
Common, Infernal, Orc

Other Companions
Traits
Charming

[Paizo Inc. - Advanced


Player's Guide, p.330]
Blessed with good looks, you've come to depend on the fact that others find you
attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character
that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of
any language-dependent spell you cast on such characters or creatures.
Sacred Touch
[Paizo Inc. - Advanced
Player's Guide, p.329]
You were exposed to a potent source of positive energy as a child, perhaps by being
born under the right cosmic sign, or maybe because one of your parents was a gifted
healer. As a standard action, you may automatically stabilize a dying creature merely
by touching it.

Special Qualities
Bone Mysteries

[Paizo Inc. - Advanced


Player's Guide, p.46]
You draw upon the divine mystery of Bone to grant your spells and powers.
Bonus Feat
[Paizo Inc. - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Bonus Oracle Spell
[Paizo Inc. - Advanced
Player's Guide]
Add one spell known from the sorcerer spell list. This spell must be at least one level
below the highest spell level the sorcerer can cast.
Orisons
[Paizo Inc. - Advanced
Player's Guide, p.45]
You can prepare a number of orisons, or 0-level spells. These spells are cast like any
other spells, but they are not expended when used and may be used again.
Raise the Dead (Su)
[Paizo Inc. - Advanced
Player's Guide, p.46]
As a standard action, 1/day, you can summon a single skeleton or zombie to serve
you.
Skilled
[Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.
Tongues
[Paizo Inc. - Advanced
Player's Guide, p.44]
In times of stress or unease, you speak in tongues. Whenever you are in combat, you
can only speak and understand one selected language. This does not interfere with
spellcasting, but it does apply to spells that are language dependent.
Tongues ~ Infernal
[Paizo Inc. - Advanced
Player's Guide]
You gain Infernal as a bonus language.

Feats
Improved Initiative

[Paizo Inc. - Core


Rulebook, p.127]

Your quick reflexes allow you to react quickly to danger.


You get a +4 bonus on initiative checks.
Spell Penetration

[Paizo Inc. - Core


Rulebook, p.134]

Your spells break through spell resistance more easily than most.
You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome
a creature's spell resistance.

Proficiencies
Bayonet, Blowgun, Cestus, Club, Crossbow (Heavy), Crossbow (Light),
Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple,
Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar,
Quarterstaff, Rock, Shortspear, Sickle, Sling, Spear, Spear (Boar),
Spells (Ray), Spells (Touch), Splash Weapon, Stake, Unarmed Strike

Character: Varith
Player: Desulus

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Nov 20, 2016 at 2:30:10 PM

Level:2 (CR:1)
Page 2

Oracle Spells
LEVEL
KNOWN
PER DAY
Concentration

0
6
at will
+5

1
4
5

LEVEL 0 / Per Day:0 / Caster Level:2


Name

Time
1 standard action

Duration
Concentration, up to 2 minutes [D]

Range
60 ft.

Source
CR:p.267

[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
Evocation [Light]
Light

1 standard action

20 minutes

Touch

CR:p.304

[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
Transmutation
Mending

10 minutes

Instantaneous

10 ft.

CR:p.312

10 ft.

CR:p.328

Detect Magic

School
Divination

[V, S] TARGET: One object of up to 2 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:13, Will negates (harmless, object)]
Transmutation
1 standard action
Instantaneous
Purify Food and Drink

[V, S] TARGET: 2 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:13, Will negates
(object)]
Conjuration (Healing)
1 standard action
Instantaneous
Close (30 ft.)
CR:p.348
Stabilize

[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:13, Will negates (harmless)]

LEVEL 1 / Per Day:5 / Caster Level:2


Name

Cause Fear

School
Necromancy [Fear, Mind-Affecting]

Time
1 standard action

[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: The affected creature becomes frightened. [SR:Yes; DC:14, Will partial]
Conjuration (Healing)
1 standard action
Cure Light Wounds

Duration
1d4 rounds or 1 round; see text

Range
Close (30 ft.)

Source
CR:p.252

Instantaneous

Touch

CR:p.263

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+2 points of damage. [SR:Yes (harmless); see text; DC:14, Will half (harmless); see text]
Conjuration (Summoning)
1 round
2 rounds [D]
Close (30 ft.)
Summon Monster I

CR:p.350

[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
* =Domain/Speciality Spell

Character: Varith
Player: Desulus

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Nov 20, 2016 at 2:30:10 PM

Level:2 (CR:1)
Page 3

Varith
Human
RACE

0
AGE

Male
GENDER
VISION

Lawful Neutral
ALIGNMENT

Right
DOMINANT HAND

5' 8"
HEIGHT

170 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:

Character: Varith
Player: Desulus

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Nov 20, 2016 at 2:30:10 PM

Level:2 (CR:1)
Page 4

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