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Character

Name

Lautrec

Stock

Age

Man

25

Artha and Epiphanies

Lifepaths

Born Noble, Page, Squire,


Freebooter

Fate
Open-end 6s

Skill
Total Artha
Spent

Beliefs

Deeds
Double dice or
reroll failed dice

Skill

Total Artha
Spent

Total Artha
Spent

Skill
Total Artha
Spent

Persona
+1D per point

F
Skill

Total Artha
Spent

Total Artha
Spent

Skill

Skill

Notes, Spells and Other Miscellanea


Instincts

Traits
Character Traits

Die Traits

Call-On Traits

Leprosy

Mark Of Privilege
Cold-blooded

Skills Being Learned


Aptitude equals 10 minus Stat:

Perception Aptitude 6 | Will Aptitude 6 | Agility Aptitude 6 | Speed Aptitude 5 | Power Aptitude 5 | Forte Aptitude 5

Skill Name

Aptitude

Tests towards Aptitude

Relationships
Relationships

Circles

Named Circles

Enemy Circles

Dwight "Cocksucker" Pharmasius

Gear, Possessions and Property


Clothes
Shoes
Bloodletting Kit
Traveling Gear
Armor, Light Mail, Run Of The Mill Quality

Personal Effects
Arms, Run Of The Mill Quality

Practice Log

Stats
Will

Power

B 4

F
D
P

tests for advancement:


Difficult:
Challenge:

Perception

B 5

Difficult:
Challenge:

Forte

B 4

F
D
P

Difficult:
Challenge:

B 5

Difficult:
Challenge:

Skills
Agility

F
D
P

B 4

Difficult:
Challenge:

Speed

F
D
P

B 5

Difficult:
Challenge:

F
D
P
F
D
P

B 4

F
D
P

Routine:
Difficult:
Challenge:

Steel

B 4

Difficult:
Challenge:

F
D
P

Routine:
Difficult:
Challenge:

F
D
P

Routine:

F
D
P

Routine:
Difficult:
Challenge:

F
D
P

Routine:
Difficult:
Challenge:

Resources
Difficult:
Challenge:

Coordinate

B2

B3

Sword

Shield Training

Mortal Wound

Loot-wise

Observation

Bureaucracy

Bloodletting

B 11

Average of Power and Forte (plus 6)


round down. MW advances as the stats do.

Reputation

Affiliation

Reputation

Affiliation

Demonic Masks 2D

MELEE

Intimidation

Fortress-wise

Foreign Languages

Extortion-wise

Persuasion

Cryptography

Add VA WS Length

Bare-Fisted

Li

B5

Armor Training

Weapons and Armor

Loans/Debt

B4

Mounted Combat Training

Cash
Funds/Property

Su

B1

Mercenary Company-wise

Physical Tolerances Grayscale


Tolerance

Read

Reflexes advances as the stats do.

Affiliation

F
D
P

Routine:

Reputation

Tax

B 1

Write

Average of Per, Agl, Spd. Round down.

(Hesitation = 10 - Will exp)

B 2

B 3

Countryside-wise

B 4

Hesitation 6
Circles

Brawling

Reflexes

R
D
C
R
D
2 C
R
D
n/a C
R
D
n/a C
R
D
4 C
R
D
2 C
R
D
2 C
R
D
2 C
R
D
2 C
R
D
2 C
R
D
C
R
D
C
R
D
C

B 2

Knives

Attributes
Health

R
D
C
R
D
2 C
R
D
4 C
R
D
n/a C
R
D
2 C
R
D
2 C
R
D
2 C
R
D
2 C
R
D
2 C
R
D
2 C
R
D
2 C
R
D
C
R
D
C

Riding

B6

B7

Mi

Se

Tr

Mo

B8

B9

B10

B11

Shortest

Clumsy Weight
Stealthy:
Perception:

B12

B13

B14

Speed:

B15

Agility:
Injury

Missile Weapons

Wound

Penalty

Superficial

+1 Ob/2, -1D/3

Light

-1D

Midi

-2D

Severe

-3D

Traumatic

-4D

Mortal

Incapacitated

Obstacle
Penalties

Wounded Dice

Injury
Recovery

Injury
Recovery

Injury
Recovery

Range dice: Optimal:

Range dice: Optimal:

VA
Extreme:

VA
Extreme:

Dice

Ammunition

DOF: I

Ammunition

DOF: I

Armor

Location Type
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield

Health Questions
Does the character live in squalor and filth? No.
Is the character frail or sickly? No.
Was the character severely wounded in the past? No.
Has the character been tortured and enslaved? No.
Is the character athletic and active? No.
Does the character live in a really clean and happy place, like the
hills in the Sound of Music? No.

Steel Questions
Has the character ever been severely wounded? No.
Has the character ever murdered or killed with his own hand more
than once? No.
Has the character been tortured, enslaved or beaten terribly over
time? No.
Has the character lead a sheltered life, free of violence and pain? No.
Has the character been raised in a competitive (but non-violent)
culture - sports, debate, strategy games, courting? No.
Has the character given birth to a child? No.

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