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Blank CR: ; Sz: ; H: , W: ; Age: {PHB p109}; HD: ; Hp: ; Init: ; Spd: 30’; AC: ; (), T: , FF: ; BaB:

; Grap: ; Atk: ; Full Atk: ; Spc/Rch: 5’/5’; SA: ; SQ: ; Lang: Common; AL: ; Sv: F: ,
1□□□□ R: , W: ; Abil: S: /, D: /, C: /, I: /, W: /, Ch: /, Co: / ; P: / ; Weapro: ;
Skills: (Lv+3 max) Pnts Skills: 4( +Int) Pnts Skills: Pnts

Feats: ; Equip: ; Loot: ; Possess: ; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip: ;


History: ; Envir: ; Org: ; Adv: ; Lv Adj: ; Exp: ; In/Decr: ; Value: ; Ecology: ;

CR Challenge Rating S/ Strength


Sz Size D/ Dexterity
H Height C/ Constitution
W Weight I/ Intelligence
Age In Years W/ Wisdom
HD Hit Dice Ch/ Charisma
Hp Hit points Co/ Comeliness (Unearthed Arcana 2nd Edition)
Init Initiative P/ Perception
Spd Speed Weapro Weapon proficiencies,
AC Armor Class Skills All that have modifiers
() Type and other modifiers Feats Adjusted to fit the class, rather than the situation
T Touch Armor Class Equip Equipment carried on person
FF Flat footed Armor Class Loot Monetary items carried on person
BaB Basic Attack Bonus Possess Possessions not on person (on horse, cart, home, buried etc…)
Grap Grapple bonus Holdings Land, Businesses, buildings, Farms.
Atk Attack Treas Monetary items and goods not on person or covered by any
previous designation, refers mainly to monsters
Full Atk Full Attack Tactics Typical sequence of actions in a conflict
Spc/Rch Space and Reach RPGL Role playing Notes. How this person reacts to certain
situations, personality traits, relations
SA Special Abilities Descrip Physical description of character
SQ Special Qualities History Background of the character, and any relevant information
Lang Languages spoken Envir* Climate or Terrain most likely to be found in
AL Alignment Org* Organization of creature society
Sv Saves Lv Adv* Level Advancement
F Fortitude Exp Experience bonuses and penalties
R Reflex In/Decr This is for the ability increases every 4Lvs (PHB p10) and for the
ability changes from age (PHB p109).
W Will Value The buying price of creatures, +/or parts of creature.
Abil Abilities/ followed by Ecology Mainly for monsters gives an explanation of the creature, its
modifier habits, lifestyle, eating habits. Etc.

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