Professional Documents
Culture Documents
Ability Modifiers
Score Modifier
1 -5
2-3 -4
4-5 -3
6-7 -2
8-9 -1
10-11 0
12-13 +1
14-15 +2
16-17 +3
18-19 +4
20-21 +5
Rolling Scores: 4d6 (re-roll 1's, drop lowest) six times, then assign
Class Funds
Cleric 5d4 x 10 gp
Fighter 5d4 x 10 gp
Rogue 4d4 × 10 gp
Wizard 4d4 × 10 gp
Character Advancement
Experience Level Proficiency Bonus
0 1 +2
300 2 +2
900 3 +2
Choose Race
Dwarf
Avg Heigh t: 4’ – 4’8” Avg. Weigh t: 120-220 lbs .
A b ilities : + 2 CON Vis ion : D arkvis ion
S ize: M edium Lan gu ages : Common, Dw arven
S p eed : 2 5 feet; not reduced for heavy armor
S p ecial:
Dw arven R es ilien ce – AD V on s aving throws vs . P ois on; RES to pois on damage
Dw arven C om bat Train in g – P roficient w ith battle axe, handaxe, throw ing ha mmer,
and warha mmer
Tool Prof icien cy – Choos e one: S mith ’s tools , brew er ’s s upplies , mas on’s tools .
S ton ecu n n in g – P roficient in IN T (H is tory) checks about s tonew ork, x2 bonus
Subraces
Hill Dw arf :
+ 1 WIS
Dw arven Tou gh n es s – Add 1 to max imum HP, G ain + 1 HP per level
Elf
Avg Heigh t: 4’8” – 6’2” Avg. Weigh t: 95-180 lbs .
A b ilities : + 2 D EX
S ize: M edium Vis ion : D arkvis ion
S p eed : 30 feet Lan gu ages : Common, Elvis h
S p ecial:
Keen S ens es – P roficient in WIS (P erception)
Fey An ces try – AD V on s aving throws vs . being charmed ;
M agic cannot put to s leep
Tran ce – Do not s leep; M editate for 4 hours a day
Subraces
High E lf :
+ 1 IN T
E lven Weap on Train in g – P rof. w ith longs w ord, shorts w ord, longbow, & s hortbow
C an trip – You know one cantrip from the Wizard lis t; IN T is the abilit y
E xtra lan gu age – Choos e one extra language
Wood E lf :
+ 1 WIS
E lven Weap on Train in g – P rof. w ith longs w ord, shorts w ord, longbow, & s hortbow
Fleet of Foot – Increas e s peed by 5 feet
Mas k of th e Wild – Attempt to hide when lightl y obs cured b y natural phenomena
Halfling
Avg Heigh t: 2’9” – 3’3” Avg. Weigh t: 35-45 lbs .
A b ilities : + 2 D EX
S ize: S mal l Vis ion : N ormal
S p eed : 25 feet Lan gu ages : Common, H alfling
S p ecial:
L u ck y – When yo u roll a natural 1, yo u ma y reroll, but mus t take the reroll
B rave – AD V on s aving throw s vs . being frightened
Half lin g N im b len es s – Move through the space of an y creature larger than yo u
Subraces
L igh tfoot:
+ 1 C HA
N atu rally Stealth y – Atte mp t to hide w hen obs cured b y a creature one s ize larger
S tou t:
+ 1 C ON
S tou t R es ilien ce – AD V on s aving throw s vs . Pois on; RES to pois on damag e
Human
Avg Heigh t: 4’10” – 6' 4" Avg. Weigh t: 115-270 lbs .
A b ilities : + 1 to ALL Abilit y S cores
S ize: M edium
S p eed : 30 feet
Vis ion : N ormal
L an gu ages : Common, Choice of one other
Choose Class
Cleric
A cler ic is the devoted s er vant of a deity, pantheon, philos ophy, or univer s al pr inciple.
S k ills : C hoos e tw o: H is tory, Ins ight, Medicine, P ers uas ion, or Religion
D ivine D omain –
C hoos e O ne: Knowledge, L ife, L ight, Nature, Tem pes t, Tricker y, or War
L if e: Alw a ys have Bles s & Cure Wounds s pells memor ized. Proficient w ith
heav y armor. H eal s pells provide extra HP of 2 + s pell level.
Ligh t: Always have Bur ning Hands & Faer ie Fire s pells m em or iz ed. G ain
L ight & Sacred Flam e cantr ips . Gain us e of Flare as a reaction to give
D is advantage to a creature you can s ee that attacks you.
War : Always have D ivine Favor & Shield of Faith s pells m em or iz ed. G ain
proficien cy with m ar tial weapons , heavy arm or and s hields . D ur ing a
res t, bles s one weapon for +1 Attack and +1 D am age. Wh en a target is
reduced to 0 H P, the next attack made before the end of your tur n deals
an extr a 1d8 dam age.
Fighter
Wit h dur ability and unequaled weapon mas ter y, the fighter dom inates the battlefi eld.
S avin g Th row s: D EX , IN T
S k ills : C hoos e 4: Acrobatics , Athletics , D eception, Ins ight, Inti midat ion, Inves tigation,
P erception, P erformance, P ers uas ion, S leight of H and, or S tealth
S k ills : C hoos e tw o: Arcana, H is tor y, Ins ight, Inves tigation, M edicine, or Religion
A rcane R ecovery
D uring a short res t, recover expended s lots of a level equal to
1/2 yo ur Wizard level, rounded up.
Description, Personality & Background
If you alr eady h ave a lis ted s kill or tool pr oficien cy, ch oos e an y oth er ins tead
Standard Languages
Language Typical Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids Dwarvish
Halfling Halflings Common
Orc Orcs Dwarvish
Exotic Languages
Language Typical Speakers Script
Abyssal Demons Infernal
Celestial Celestials Celestial
Draconic Dragons,
dragonborn Draconic
Deep Speech Mind flayers,
beholders —
Infernal Devils Infernal
Primordial Elementals Dwarvish
Sylvan Fey creatures Elvish
Undercommon Underdark traders Elvish
Acolyte
You have spent your lie in the ser vice of a tem ple.
E q u ipm en t: Hol y s ymb ol (a gift w hen yo u entered the templ e), a pra ye r book/w heel, five
s ticks of incens e, ves tments , commo n clothes , belt pouch, 15 gp
S h elter of th e Faithf u l: You have the res pect of thos e who s hare you r faith
- You and yo ur traveling comp anions can expect free healing and care at temp les or
s hrines dedicated to you r faith
- Thos e w ho s hare you r religion w ill s upport you (but onl y yo u) at a modes t
lifes t yle
- You might have a res idence at yo ur primar y templ e
d 8 P e r s o n a l i t y Tra i t
1 I i d o l i z e a p a r t i c u l a r h e r o o f m y f a i t h , a n d c o n s t a n t l y r e f e r t o t h a t p e r s o n ’s d e e d s a n d e x a m p l e .
2 I c a n f i n d c o m m o n g r o u n d b e t w e e n t h e f i e r c e s t e n e m i e s , e m p a t h i z i n g w i t h t h e m a n d a l w a ys w o r k i n g
toward peace.
3 I see omens in every event and action. The gods try to speak to us, we just need to listen
4 Nothing can shake my optimistic attitude.
5 I quote (or misquote) sacred texts and proverbs in almost every situation.
6 I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7 I ’ v e e n j o ye d f i n e f o o d , d r i n k , a n d h i g h s o c i e t y a m o n g m y t e m p l e ’s e l i t e . R o u g h l i v i n g g r a t e s o n m e .
8 I’ve spent so long in the temple that I have little practical experience dealing with people in the
outside world.
d6 Ideal
1 Tra d i t i o n . T h e a n c i e n t t r a d i t i o n s o f w o r s h i p a n d s a c r i f i c e m u s t b e p r e s e r v e d a n d u p h e l d ( La w f u l )
2 C h a r i t y. I a l w a ys t r y t o h e l p t h o s e i n n e e d , n o m a t t e r w h a t t h e p e r s o n a l c o s t . ( G o o d )
3 C h a n g e . We m u s t h e l p b r i n g a b o u t t h e c h a n g e s t h e g o d s a r e c o n s t a n t l y w o r k i n g i n t h e w o r l d .
(Chaotic)
4 P o w e r. I h o p e t o o n e d a y r i s e t o t h e t o p o f m y f a i t h ’s r e l i g i o u s h i e r a r c h y. ( La w f u l )
5 Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.
( La w f u l )
6 As p i r a t i o n . I s e e k t o p r o v e m ys e l f w o r t h y o f m y g o d ’s f a v o r b y m a t c h i n g m y a c t i o n s a g a i n s t h i s o r h e r
t e a c h i n g s . ( A n y)
d6 Bond
1 I would die to recover an ancient relic of my faith that was lost long ago.
2 I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3 I owe my life to the priest who took me in when my parents died.
4 E v e r yt h i n g I d o i s f o r t h e c o m m o n p e o p l e .
5 I w i l l d o a n yt h i n g t o p r o t e c t t h e t e m p l e w h e r e I s e r v e d .
6 I s e e k t o p r e s e r v e a s a c r e d t e x t t h a t m y e n e m i e s c o n s i d e r h e r e t i c a l a n d s e e k t o d e s t r o y.
d6 Flaw
1 I j u d g e o t h e r s h a r s h l y, a n d m ys e l f e v e n m o r e s e v e r e l y.
2 I p u t t o o m u c h t r u s t i n t h o s e w h o w i e l d p o w e r w i t h i n m y t e m p l e ’s h i e r a r c h y.
3 My piety sometimes leads me to blindly trust those that profess faith in my god.
4 I am inflexible in my thinking.
5 I am suspicious of strangers and expect the worst of them.
6 O n c e I p i c k a g o a l , I b e c o m e o b s e s s e d w i t h i t t o t h e d e t r i m e n t o f e v e r yt h i n g e l s e i n m y l i f e .
Criminal
You have a his tor y of breaking the law.
E q u ipm en t: A crow bar, set of dark common clothes including a hood, belt pouch, 15 gp
C rim in al C on tact: You have a reliable liais on in the cri mina l underw orld
- You can get mes s ages to and from yo ur contact even at great dis tances
- You know local mes s engers , corrupt caravan mas ters and s eedy s ailors
Var ian t: S py : You deal in es pionage, dealing is s ecrets for the crow n or the highes t
bidder.
d8 Specialty
1 Blackmailer 5 Highway robber
2 B u r gl a r 6 Hired killer
3 Enforcer 7 Pickpocket
4 Fence 8 Smuggler
d 8 P e r s o n a l i t y Tra i t
1 I a l w a ys h a v e a p l a n f o r w h a t t o d o w h e n t h i n g s g o w r o n g .
2 I a m a l w a ys c a l m , n o m a t t e r w h a t t h e s i t u a t i o n . I n e v e r r a i s e m y v o i c e o r l e t m y e m o t i o n s c o n t r o l m e .
3 T h e f i r s t t h i n g I d o i n a n e w p l a c e i s n o t t h e l o c a t i o n s o f e v e r yt h i n g v a l u a b l e — o r w h e r e s u c h t h i n g s
could be hidden.
4 I w o u l d r a t h e r m a k e a n e w f r i e n d t h a n a n e w e n e m y.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
d6 Ideal
1 H o n o r. I d o n ’ t s t e a l f r o m o t h e r s i n t h e t r a d e . ( La w f u l )
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 C h a r i t y. I s t e a l f r o m t h e w e a l t h y s o t h a t I c a n h e l p p e o p l e i n n e e d . ( G o o d )
4 G r e e d . I w i l l d o w h a t e v e r i t t a k e s t o b e c o m e w e a l t h y. ( E v i l )
5 P e o p l e . I’ m l o ya l t o m y f r i e n d s , n o t t o a n y i d e a l s , a n d e v e r yo n e e l s e c a n t a k e a t r i p d o w n t h e S t yx f o r
all I care. (Neutral)
6 R e d e m p t i o n . T h e r e ’s a s p a r k o f g o o d i n e v e r yo n e . ( G o o d )
d6 Bond
1 I ’ m t r yi n g t o p a y o f f a n d o l d d e b t I o w e t o a g e n e r o u s b e n e f a c t o r.
2 M y i l l - g o t t e n g a i n s g o t o s u p p o r t m y f a m i l y.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I ’ m g u i l t y o f a t e r r i b l e c r i m e . I h o p e I c a n r e d e e m m ys e l f f o r i t .
6 Someone I loved died because of I mistake I made. That will never happen again.
d6 Flaw
1 W h e n I s e e s o m e t h i n g v a l u a b l e , I c a n ’ t t h i n k a b o u t a n yt h i n g b u t h o w t o s t e a l i t .
2 W h e n f a c e d w i t h a c h o i c e b e t w e e n m o n e y a n d m y f r i e n d s , I u s u a l l y c h o o s e t h e m o n e y.
3 I f t h e r e ’s a p l a n , I ’ l l f o r ge t i t . If I d o n ’ t f o r g e t i t , I’ l l i g n o r e i t .
4 I h a v e a “ t e l l ” t h a t r e v e a l s w h e n I ’ m l yi n g .
5 I turn tail and run when things look bad.
6 An i n n o c e n t p e r s o n i s i n p r i s o n f o r a c r i m e t h a t I c o m m i t t e d . I ’ m o k a y w i t h t h a t .
Folk Hero
You have hum ble beginnings , but are des tined for m ore.
E q u ipm en t: A s et of artis an’s tools (your choice), shovel, iron pot, common clothes , belt
pouch, 10 gp
d 8 P e r s o n a l i t y Tra i t
1 I judge people by their actions, not their words.
2 I f s o m e o n e i s i n t r o u b l e , I ’ m a l w a ys r e a d y t o l e n d h e l p .
3 W h e n I s e t m y m i n d t o s o m e t h i n g , I f o l l o w t h r o u g h n o m a t t e r w h a t g e t s i n m y w a y.
4 I h a v e a s t r o n g s e n s e o f f a i r p l a y a n d a l w a ys t r y t o f i n d t h e m o s t e q u i t a b l e s o l u t i o n t o a r gu m e n t s .
5 I’m confident in my own abilities and do what I can to instill confidence in others
6 Thinking is for other people. I prefer action.
7 I m i s u s e l o n g w o r d s i n a n a t t e m p t t o s o u n d s m a r t e r.
8 I g e t b o r e d e a s i l y. W h e n a m I g o i n g t o g e t o n w i t h m y d e s t i n y?
d6 Ideal
1 Respect. People deserve to be treated with dignity and respect. (Good)
2 F a i r n e s s . N o o n e s h o u l d g e t p r e f e r e n t i a l t r e a t m e n t b e f o r e t h e l a w, a n d n o o n e i s a b o v e t h e l a w.
( La w f u l )
3 F r e e d o m . Tyr a n t s m u s t n o t b e a l l o w e d t o o p p r e s s t h e p e o p l e . ( C h a o t i c )
4 Might. If I become strong, I can take what I want—what I deserve. (Evil)
5 S i n c e r i t y. T h e r e ’s n o g o o d i n p r e t e n d i n g t o b e s o m e t h i n g I ’ m n o t . ( N e u t r a l )
6 D e s t i n y. N o t h i n g a n d n o o n e c a n s t e e r m e a w a y f r o m m y h i g h e r c a l l i n g . ( A n y)
d6 Bond
1 I h a v e a f a m i l y, b u t I h a v e n o i d e a w h e r e t h e y a r e . O n e d a y, I h o p e t o s e e t h e m a g a i n .
2 I worked the land, I love the land, and I will protect the land.
3 A p r o u d n o b l e o n c e g a v e m e a h o r r i b l e b e a t i n g , a n d I w i l l t a k e m y r e v e n g e o n a n y b u l l y I e n c o u n t e r.
4 M y t o o l s a r e s ym b o l s o f m y p a s t l i f e , a n d I c a r r y t h e m s o t h a t I w i l l n e v e r f o r ge t m y r o o t s .
5 I protect those who cannot protect themselves.
6 I w i s h m y c h i l d h o o d s w e e t h e a r t h a d c o m e w i t h m e t o p u r s u e m y d e s t i n y.
d6 Flaw
1 T h e t yr a n t w h o r u l e s m y l a n d w i l l s t o p a t n o t h i n g t o s e e m e k i l l e d .
2 I ’ m c o n v i n c e d o f t h e s i g n i f i c a n c e o f m y d e s t i n y, a n d b l i n d t o m y s h o r t c o m i n g s a n d t h e r i s k o f f a i l u r e .
3 T h e p e o p l e w h o k n e w m e w h e n I w a s yo u n g k n o w m y s h a m e f u l s e c r e t , s o I c a n n e v e r g o h o m e a g a i n .
4 I h a v e a w e a k n e s s f o r t h e v i c e s o f t h e c i t y, e s p e c i a l l y h a r d d r i n k .
5 S e c r e t l y, I b e l i e v e t h a t t h i n g s w o u l d b e b e t t e r i f I w e r e a t yr a n t l o r d i n g o v e r t h e l a n d .
6 I have trouble trusting in my allies.
Sage
You have spent many year s lear ning the lore of the univer s e.
E q u ipm en t: B ottle of black ink, quill, s mal l knife, letter from a dead colleague w ith a
ques tion yo u have not ye t been able to ans w er, common clothes ,
belt pouch, 10 gp
d8 Specialty
1 Al c h e m i s t 5 Professor
2 As t r o n o m e r 6 Researcher
3 Discredited academic 7 Wiz a r d ’s a p p r e n t i c e
4 Librarian 8 Scribe
R es earch er: You often know w here to find informa tion yo u don’t know
- Informa tion ma y be in a librar y, s criptorium, univers it y or another s age
- D M might rule the informa tion is s ecreted aw a y in an al mos t inacces s ible place
d 8 P e r s o n a l i t y Tra i t
1 I u s e p o l ys yl l a b i c w o r d s t h a t c o n v e y t h e i m p r e s s i o n o f g r e a t e r u d i t i o n .
2 I ’ v e r e a d e v e r y b o o k i n t h e w o r l d ’s g r e a t e s t l i b r a r i e s — o r I l i k e t o b o a s t t h a t I h a v e .
3 I ’ m u s e d t o h e l p i n g o u t t h o s e w h o a r e n ’ t a s s m a r t a s I a m , a n d I p a t i e n t l y e x p l a i n a n yt h i n g a n d
e v e r yt h i n g t o o t h e r s .
4 T h e r e ’s n o t h i n g I l i k e m o r e t h a n a g o o d m ys t e r y.
5 I ’ m w i l l i n g t o l i s t e n t o e v e r y s i d e o f a n a r gu m e n t b e f o r e I m a k e m y o w n j u d g m e n t .
6 I . . . s p e a k . . . s l o w l y.. . w h e n t a l k i n g . . . t o i d i o t s … w h i c h . . . a l m o s t . . . e v e r yo n e . . . i s . . . c o m p a r e d . . . t o m e .
7 I a m h o r r i b l y, h o r r i b l y a w k w a r d i n s o c i a l s i t u a t i o n s .
8 I ’ m c o n v i n c e d t h a t p e o p l e a r e a l w a ys t r yi n g t o s t e a l m y s e c r e t s .
d6 Ideal
1 Knowledge. The path to power is self-improvement is through knowledge. (Neutral)
2 B e a u t y. W h a t i s b e a u t i f u l p o i n t s u s b e yo n d i t s e l f t o w a r d w h a t i s t r u e . ( G o o d )
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 P o w e r. K n o w l e d g e i s t h e p a t h t o p o w e r a n d d o m i n a t i o n . ( E v i l )
6 S e l f - I m p r o v e m e n t . T h e g o a l o f a l i f e o f s t u d y i s t h e b e t t e r m e n t o f o n e s e l f . ( A n y)
d6 Bond
1 It is my duty to protect my students.
2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3 I w o r k t o p r e s e r v e a l i b r a r y, u n i v e r s i t y, s c r i p t o r i u m , o r m o n a s t e r y.
4 M y l i f e ’s w o r k i s a s e r i e s o f t o m e s r e l a t e d t o a s p e c i f i c f i e l d o f l o r e .
5 I’ve been searching my whole life for the answer to a certain question.
6 I sold my soul for knowledge. I hope to do great deeds and win it back.
d6 Flaw
1 I am easily distracted by the promise of information.
2 M o s t p e o p l e s c r e a m a n d r u n w h e n t h e y s e e a d e m o n . I s t o p a n d t a k e n o t e s o n i t s a n a t o m y.
3 U n l o c k i n g a n a n c i e n t m ys t e r y i s w o r t h t h e p r i c e o f a c i v i l i z a t i o n .
4 I overlook obvious solutions in favor of complicated ones.
5 I speak without really thinking through my words, invariably insulting others.
6 I c a n ’ t k e e p a s e c r e t t o s a v e m y l i f e , o r a n yo n e e l s e ’s.
Soldier
You tr ained in m ilitar y s kills and pos s ibly fought in a war.
E q u ipm en t: R ank ins ignia, trophy taken from a fallen enemy, bone dice or cards ,
commo n clothes , belt pouch, 10 gp
d8 Specialty
1 Officer 5 Healer
2 Scout 6 Quartermaster
3 Infantry 7 Standard bearer
4 Cavalry 8 Support staff (cook, blacksmith, or the like)
Military Ran k : You have mil itar y rank from you r career as a soldier
- S oldiers loyal to yo ur organization s till recognize yo ur authorit y
- You can invoke yo ur rank to reques t s imple equipmen t or hors es temporar il y
- You can us uall y gain acco mmoda tions w here you r rank is recognized
d 8 P e r s o n a l i t y Tra i t
1 I ’ m a l w a ys p o l i t e a n d r e s p e c t f u l .
2 I ’ m h a u n t e d b y m e m o r i e s o f w a r. I c a n ’ t g e t t h e i m a g e s o f v i o l e n c e o u t o f m y m i n d .
3 I’ve lost too many friends, and I’m slow to make new ones.
4 I’m full of inspiring and cautionary tales from my military experience relevant to almost every
combat situation.
5 I can stare down a hell hound without flinching.
6 I enjoy being strong and like breaking things.
7 I h a v e a c r u d e s e n s e o f h u m o r.
8 I face problems head-on. A simple, direct solution is the best path to success.
d6 Ideal
1 Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2 R e s p o n s i b i l i t y. I d o w h a t I m u s t a n d o b e y j u s t a u t h o r i t y. ( L a w f u l )
3 I n d e p e n d e n c e . W h e n p e o p l e f o l l o w o r d e r s b l i n d l y, t h e y e m b r a c e a k i n d o f t yr a n n y. ( C h a o t i c )
4 M i g h t . I n l i f e a s i n w a r, t h e s t r o n g e r f o r c e w i n s . ( E v i l )
5 L i v e a n d L e t L i v e . Id e a l s a r e n ’ t w o r t h k i l l i n g o v e r o r g o i n g t o w a r f o r. ( N e u t r a l )
6 N a t i o n . M y c i t y, n a t i o n , o r p e o p l e a r e a l l t h a t m a t t e r. ( A n y)
d6 Bond
1 I would still lay down my life for the people I served with.
2 S o m e o n e s a v e d m y l i f e o n t h e b a t t l e f i e l d . To t h i s d a y, I w i l l n e v e r l e a v e a f r i e n d b e h i n d .
3 My honor is my life.
4 I ’ l l n e v e r f o r ge t t h e c r u s h i n g d e f e a t m y c o m p a n y s u f f e r e d o r t h e e n e m i e s w h o d e a l t i t .
5 T h o s e w h o f i g h t b e s i d e m e a r e t h o s e w o r t h d yi n g f o r.
6 I fight for those who cannot fight for themselves.
d6 Flaw
1 T h e m o n s t r o u s e n e m y w e f a c e d i n b a t t l e s t i l l l e a v e s m e q u i v e r i n g w i t h f e a r.
2 I h a v e l i t t l e r e s p e c t f o r a n yo n e w h o i s n o t a p r o v e n w a r r i o r.
3 I m a d e a t e r r i b l e m i s t a k e i n b a t t l e t h a t c o s t m a n y l i v e s — a n d I w o u l d d o a n yt h i n g t o k e e p t h a t m i s t a k e
secret.
4 My hatred of my enemies is blind and unreasoning.
5 I o b e y t h e l a w, e v e n i f t h e l a w c a u s e s m i s e r y.
6 I’d rather eat my armor than admit when I’m wrong.
Drow
Avg Heigh t: 4’10” – 6’2” Avg. Weigh t: 100-145 lbs .
A biliti es : +1 D EX, +1 CH A
S iz e: Medium
S peed: 30 feet
Vis ion : D ar kvis ion; s ee 120 feet in dar knes s
Lan gu ages : Com m on, Elvis h, Undercomm on
S pecial:
K een Sens es – AD V to WIS (Perception ) checks
Sunlight Sens itivi ty - D IS on attack rolls , WIS (Perception) and INT (Search)
while in sunlight.
Fey Ances tr y – AD V on saving throws vs . being charm ed; Magic cannot put to s leep
L loth- Touched Magic - You know dancing lights cantr ip; CH A is the ability
Trance – Do not s leep; Meditate for 4 hour s a day
Gnome
Avg Heigh t: 3’4” – 3’8” Avg. Weigh t: 50-75 lbs .
A biliti es : +1 INT
S iz e: Sm all Vis ion : L ow-light
S peed: 25 feet Lan gu ages : Com m on, Gnom is h
S pecial:
G nom e C unning – AD V on INT, WIS and CH A saving throws vs . Magic
F or es t G n om e:
+ 1 D EX
N atur al Illus ionis t – You know m inor illus ion cantr ip; INT is the ability
Speak w ith Sm all Beas ts – You can com m unicate s im ple ideas to
s m all or sm aller beas ts
R ock Gn om e:
+1 CON
Ar tific er' s L ore – AD V to INT checks about alchem y, m agical devices
and technologi cal devices
Tink er – You have Ar tis an' s Tools . You can take 10 m inutes to create a tiny
clockw or k device (AC 5, 1 H P) that wor ks for 24 hours . You m ay have three devices
at a tim e.
- Clockwor k Toy – A mechanical anim al or pers on that m oves 5 feet per tur n
in a random direction. It m akes appropr iate nois es .
- Fire Star ter – A device that creates a s mall flam e to light things .
U s ing it requires an action.
- Mus ic Box – When opened, it plays a s ingle song at moder ate volum e.
Stops at end of s ong or when clos ed.
Half-Elf
Avg Heigh t: 5’5” – 6’2” Avg. Weigh t: 130-190 lbs .
A biliti es : +1 CH A, +1 O ther Ability
S iz e: Medium Vis ion : L ow-light
S peed: 30 feet Lan gu ages : Com m on, Elven, +1
S pecial:
Fey Ances tr y – AD V on saving throws vs . being charm ed; Magic cannot put to s leep
K een Sens es – AD V to WIS (Perception ) checks
Half-Orc
Avg Heigh t: 5’9” – 6’4” Avg. Weigh t: 155-225 lbs .
A biliti es : +2 ST R, +1 CO N
S iz e: Medium Vis ion : D ar kvis ion
S peed: 30 feet Lan gu ages : Com m on, Orcis h
S pecial:
Menacing – AD V on CH A (Intim idat ion) checks
Kender
Avg Heigh t: 3’ Avg. Weigh t: 40-45 lbs .
A biliti es : +1 D EX, +1 CH A
S iz e: Sm all
S peed: 25 feet
Vis ion : Nor m al
Lan gu ages : Com m on, Kenders peak
S pecial:
Fear les s – You cannot be fr ightened
Taunt – Make a CH A (Per for m ance) agains t the target' s WIS (Ins ight ) and hur l
ins ults at them . If you win, they m us t us e their next action to attack,
charge or hus tle at you. Target has D is advantage on this action. If target
wins , they are imm une to taunt for 24 hour s .
K ender Pockets – If you find yours elf in need of non-m agical equipm ent, roll a 1d4,
and on a 4 you have it. You can only s earch for the s am e item once per day
s pent in a city or town. Rum m aging takes 1 m inute.
Tiefling
Avg Heigh t: 5’ – 6’2” Avg. Weigh t: 130-220 lbs .
A biliti es : +1 INT, +1 CH A
S iz e: Medium
S peed: 30 feet
Vis ion : L ow-light
Lan gu ages : Com m on, Infer nal
S pecial:
H ellis h Res is tance – You have Res is tance to fire dam age (halved)
Infer nal Wrat h – When you are not at full hit points , you can us e this ability to take
Advantage on an attack, or if cas ting a spell, give the target
dis advantage on their saving throw. Cannot us e again until you' ve
had a s hor t or long res t.
Warforged
Avg Heigh t: 5’10” – 6’8” Avg. Weigh t: 160-260 lbs .
A biliti es : +1 ST R, +1 CO N
S iz e: Medium
S peed: 30 feet
Vis ion : Nor m al
Lan gu ages : Com m on, Choice of another
S pecial:
C om pos ite Plating – +1 to Ar m or Clas s
L iving C ons tr uct – You are im m une to dis eas e, don' t breathe and don' t eat. Ins tead
of s leeping, you enter deep tr ance for 4 hour s a day. You do not dream and
are s till aware of your s urroundings , s o can' t be s ur pr is ed.
Barbarian
A bar bar ian relies on fur y and unm atched dur ability to over whelm foes .
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G u ild M em bers h ip: You are a m em ber of a guild that is connected to your chos en cr aft.
Mem ber s of the guild will provide you with food and lodging. G uilds often w ield
trem endous power and can provide acces s to politica l figuRES
You m us t pay 5 gp per m onth to s tay in the guild' s good gr aces .
S u gges ted E qu ipm en t: Ar tis an' s tools , s mall s teel m irror, autogr aphed m as ter w or k from
w ell- known ar tis an of your cr aft, com m on clothes
Bounty Hunter
You tr ack dow n and capture fugitives for the bounty placed on their heads .
B ou n ty B oar d: When you' re in a civiliz ed area, you can find infor m ation about fugiti ves
and bounties , and you can s ecure legal author ity to hunt them down. Your
reputation may help you gather infor m ation or gain as s is tance.
S u gges ted E qu ipm en t: Collect ion of ' Wanted' pos ter s , two s ets of m anacles , s ilk rope (50
ft.), clim ber' s kit, lock of hair from previous bounty, comm on clothes
Charlatan
You can talk you way out of alm os t any s ituation and know the r ight things to s ay to get
the infor m ation you s eek.
F als e Iden tity: You have docum entation, acquaintances and dis guis es that allow you to
as s um e an alter nate pers ona. You can als o forge docum ents , officia l paper s , and
even handwr iting as long as you have an exam ple.
S u gges ted E qu ipm en t: Two s ets of clothes (com m on and noble), dis guis e kit, ten
s toppered vials of colored water, s et of weighted dice, playing cards , s ignet
r ing of an im aginar y D uke
Commoner
You com e from a hum ble social r ank, perhaps a farm er, s er vant or laborer.
S alt of th e E ar th : You fit in eas ily am ong com m on folk and can find a place to hide, res t
or recuper ate am ong them . T hey m ight shield you from the law, but they w ill not
r is k their lives for you.
S u gges ted E qu ipm en t: Com m on clothes , iron pot, s pade, block & tackle, flas k of rotgut,
tool kit (for profes s ion)
Guide
You know the w ilder nes s like the back of your hand.
Wan der er : You have an excellen t m em or y for maps and geogr aphy, and can alw ays recall
the gener al layout of ter r ain, s ettlem ents and other featuRES You can find food and
fres h w ater for up to five people each day, provided the land offer s such
s us tenance.
S u gges ted E qu ipm en t: Backpack, bedroll, hem p rope (50 ft.), clim ber' s kit, tent,
tinder box, tr aveler ' s clothes , water s kin, winter blanket
Guild Thief
You m ade a living by s tealing as a m em ber of a thieves ' guild.
Th ieves ' C an t: You have lear ned the s ecret language of thieves . You can correctly
inter pret thief s igns and doubles peak, and you can comm unicate in this m anner to
other s fam iliar with this language.
S u gges ted E qu ipm en t: T hieves ' Tools , lam pblack, oil can, breeches with s ecret pockets ,
s m all s teel m irror, belt pouch
Jester
You w ere em ployed by a noble, per for m ing acrobatic s tunts , telling jokes and enter taining
gues ts .
Licen s ed F ool: You can s peak your m ind with little concer n for repercus s ions . You can
gain acces s to nobles s o you m ay per for m to get a m eal or a place to s tay.
S u gges ted E qu ipm en t: Jes ter ' s Motley, tin s cepter, dis guis e kit, book of bawdy poem s
and jokes , tr aveler' s clothes
Minstrel
You w ander the land per form ing mus ic, telling tales and enter taining audiences .
N oted Per for m er : You can always find a place to per form in exchange for food and
lodging. You may even be recogniz ed as a local figure and are reas onably w ell-
know n.
S u gges ted E qu ipm en t: Fine clothes , ink, mus ical ins tr um ent (your choice), five s heets of
paper, tr aveler' s clothes
Noble
You car r y a noble titl e appropr iate to the realm you com e from .
R etain er s : You have the s er vice of three retainer s loyal to your fam il y. Thes e can be
s quires , attendants , m es s engers or a m ajor-dom o. T hey can per for m m undane
tas ks , but they do not fight and will leave if frequently endangered or abus ed.
S u gges ted E qu ipm en t: Fine clothes , s ignet r ing, s ealing wax, s croll of pedigree, r iding
hor s e with saddle and br idle, groom ing kit for hor s e, feed (s even days )
Priest
You have pledged your life to s er ve a god, pantheon or philos ophy.
Tem ple S er vices : You belong to a s pecific tem ple dedicated to your chos en pow er. You
have a res idence there and can per for m cerem onies dr awn from the s acred
teachings of your faith. You can call upon acolytes and fellow pr ies ts for
as s is tance. You can als o get free healing, care and religious s er vices .
S u gges ted E qu ipm en t: H oly Sym bol, flas k of holy water, abacus , ink, ink pen, ten s heets
of paper, ves tm ents
Spy
You can lear n infor m ation that other s attem pt to keep s ecret by collect ing r um or s ,
w his per s and hard-won evidence.
C on tact: You have a contact who acts as your liais on to a networ k of other s pies . You
know how to comm unicate over great dis tances , and typicall y can exchange
infor m ation you have gathered for other infor m ation you s eek.
S u gges ted E qu ipm en t: D is guis e kit, tr aveler ' s clothes , s mall s teel m irror, s atchel w ith
s ecret com par tm ent, ink, ink pen, ten s heets of paper
Thug
Year s of being a s treet tough have given you an aur a of m enace.
B ad R epu tation : No m atter where you go, people are afr aid of you due to your
connection to the dangerous cr im inal under wor ld and your his tor y of violence. In
civil iz ed places , you can get away with m inor offens es s ince m os t people w ould not
repor t you.
S u gges ted E qu ipm en t: Sap, tattoo, bas ic pois on, half of a set of m anacles , com m on
clothes