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SKILLS

Arranging
Audio Editing
Team Management
C++
Composing
Conducting
Cross-disciplinary communication
Detailed Game Design
Documentation
Field Recording
Foley Technique
Implementation
Instruments: Voice, Piano, Cajon, Uke
MIDI
Mixing & Mastering
Orchestration
Part Writing
Percussion Mixing
Recording
Script Writing
Sound Design
VR 3D Audio
Voice Talent
V/O Directing

PROFESSIONAL EXPERIENCE
COMPOSER & SOUND DESIGNER | NEILOS
JULY 2016 PRESENT

Creating a fun and interactive soundscape using Unity Sound Engine integrated
with Audio kinetic Wwise

Designing sounds and packaging them for multiple platforms (iOS, Android,
Windows, and Mac OS)

Implementing composed music to interact with the orientation of the game world
and player camera position

COMPOSER | N W A I N
NOV. 2014 OCT. 2016

Composed & orchestrated tracks befitting of the comics art style that enhanced
the overall user experience

Responded to employees pre-determined design under tight deadlines


Utilized a linear style of composition for synchronization to the comics story
plotline

COMPOSER & SOUND DESIGNER | D I G I P E N (R & D)


JULY 2014 OCT. 2014

Designed several tracks using Logic Pro inspired by the theme of


growing up

Created numerous SFXs from field recordings and used Pro Tools for editing raw
material

Implemented assets using Zero Engines (DigiPens custom Game Engine) audio
engine

SOFTWARE
Audiokinetic Wwise
Avid Pro Tools
Avid Sibelius
Cakewalk Sonar
FMOD Studio
Logic Pro
Pure Data
Sibelius
Unity
Unreal

SELECTED PROJECTS
AUDIO LEAD | M A G N O L I A
SEP. 2015 May. 2016

Developed output audio analysis for the games engine to allow objects to be
altered in game by audio

Designed dynamic, horizontal re-sequenced & vertically layered tracks

Recorded SFX and ambiences using the Foley technique


Devised music & dynamic ambience tools using Audiokinetic Wwise
Using Audiokinetic Wwise ducking & metering tools, I was able to mimic HDR to
create a fully immersive experience

AUDIO LEAD | R E L I C |
SEP. 2014 MAY 2015

Managed an audio team, audio & team pipeline, implementation, V/O talent
selection & direction, and asset spreadsheets

Recorded and edited dialog using ProTools

Founder of 5 successful clubs


Peer Mentor

1st Place Best Spoken Dialog

2nd Place Best Music

2nd Place Best Sound Design

2nd Place Claude Comair Game of the


Year

OcuBlocks featured at DigiPen Games Booth at


PAX Prime 2014;
Selected for submission to IndieCade
(2015), The PAX 10 (2014), and IGF
(2015)

Miraculous featured at 2015 Seattle Transmedia


& Independent Film Festival; selected for IGF
2016

Core creative designer that helped align art, design, and sounds vision of the
overall game

2012 2016

Relic featured at DigiPen Games Booth at PAX


Prime 2015; featured at 2015 Seattle Transmedia
& Independent Film Festival; Selected for &
submitted to IndieCade and IGF 2016. Relic also
received the following 2015 DigiPen Student
Game Awards:

Mixed & Mastered the game in 5.1 and 7.1 surround sound

EDUCATION
DIGIPEN INSTITUTE OF TECHNOLOGY
BA in Music and Sound Design
Student Ambassador

SELECTED ACHIEVEMENTS
Neilos selected to showcase at PAX 2016 in its
own booth located amongst other indie games

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