Professional Documents
Culture Documents
Arranging
Audio Editing
Team Management
C++
Composing
Conducting
Cross-disciplinary communication
Detailed Game Design
Documentation
Field Recording
Foley Technique
Implementation
Instruments: Voice, Piano, Cajon, Uke
MIDI
Mixing & Mastering
Orchestration
Part Writing
Percussion Mixing
Recording
Script Writing
Sound Design
VR 3D Audio
Voice Talent
V/O Directing
PROFESSIONAL EXPERIENCE
COMPOSER & SOUND DESIGNER | NEILOS
JULY 2016 PRESENT
Creating a fun and interactive soundscape using Unity Sound Engine integrated
with Audio kinetic Wwise
Designing sounds and packaging them for multiple platforms (iOS, Android,
Windows, and Mac OS)
Implementing composed music to interact with the orientation of the game world
and player camera position
COMPOSER | N W A I N
NOV. 2014 OCT. 2016
Composed & orchestrated tracks befitting of the comics art style that enhanced
the overall user experience
Created numerous SFXs from field recordings and used Pro Tools for editing raw
material
Implemented assets using Zero Engines (DigiPens custom Game Engine) audio
engine
SOFTWARE
Audiokinetic Wwise
Avid Pro Tools
Avid Sibelius
Cakewalk Sonar
FMOD Studio
Logic Pro
Pure Data
Sibelius
Unity
Unreal
SELECTED PROJECTS
AUDIO LEAD | M A G N O L I A
SEP. 2015 May. 2016
Developed output audio analysis for the games engine to allow objects to be
altered in game by audio
AUDIO LEAD | R E L I C |
SEP. 2014 MAY 2015
Managed an audio team, audio & team pipeline, implementation, V/O talent
selection & direction, and asset spreadsheets
Core creative designer that helped align art, design, and sounds vision of the
overall game
2012 2016
Mixed & Mastered the game in 5.1 and 7.1 surround sound
EDUCATION
DIGIPEN INSTITUTE OF TECHNOLOGY
BA in Music and Sound Design
Student Ambassador
SELECTED ACHIEVEMENTS
Neilos selected to showcase at PAX 2016 in its
own booth located amongst other indie games