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Armor Mechanic

Reduction Bases
Reduction Base 1 1 DR
Reduction Base 2 2 DR
Reduction Base 3 4 DR
Reduction Base 4 6 DR
Reduction Base 5 8 DR
Reduction Base 6 10 DR
Reduction Base 7 12 DR
Reduction Base 8 14 DR
Reduction Base 9 16 DR
Reduction Base 10 20 DR
Reduction Base 11 24 DR
Armor User
Prerequisite: Gifted, ALL
Static
Effect: When wearing armor you
receive Damage Reduction. Subtract
that number from any damage you
take depending on the type of armor.
When wearing Light Armor, you take [Reduction Base 1] less damage.
If you are level 10 or higher, you take [Reduction Base 2] less damage.
If you are level 15 or higher you take [Reduction Base 3] less damage.
When wearing Medium Armor, you take [Reduction Base 3] less damage and shift two less spaces a turn.
If you are level 10 or higher, you take [Reduction Base 4] less damage and shift two less spaces per turn.
If you are level 15 or higher you take [Reduction Base 5] less damage and shift two less spaces per turn.
When wearing Heavy Armor, you take [Reduction Base 5] less damage and shift three less spaces a turn.
If you are level 10 or higher, you take [Reduction Base 6] less damage and shift three less spaces per turn.
If you are level 15 or higher you take [Reduction Base 7] less damage and shift three less spaces per turn.
When using a Shield you take [Reduction Base 2] less damage and take a -4 penalty on all attack rolls. This
reduction stacks with other armor.
If you are level 10 or higher, you take [Reduction Base 3] less damage and take a -4 penalty on all attack rolls.
This reduction stacks with other armor.
If you are level 15 or higher you take [Reduction Base 4] less damage and take a -4 penalty on all attack rolls.
This reduction stacks with other armor.
Armor Specialization
Prerequisite: Trainer
Static
Effect: Choose either Light, Medium, or Heavy Armor or Shields. You may take Armor Specilization multiple
times, each time choosing a new type of armor.
When wearing Light Armor, you take [Reduction Base 3] less damage.
If you are level 10 or higher, you take [Reduction Base 4] less damage.
If you are level 15 or higher you take [Reduction Base 5] less damage.
When wearing Medium Armor, you take [Reduction Base 5] less damage and shift one less space a turn.
If you are level 10 or higher, you take [Reduction Base 6] less damage and shift one less space per turn.
If you are level 15 or higher you take [Reduction Base 7] less damage and shift one less space per turn.
When wearing Heavy Armor, you take [Reduction Base 7] less damage and shift two less spaces a turn.
If you are level 10 or higher, you take [Reduction Base 8] less damage and shift two less spaces per turn.
If you are level 15 or higher you take [Reduction Base 9] less damage and shift two less spaces per turn.
When using a Shield you take [Reduction Base 4] less damage and take a -3 penalty on all attack rolls. This
reduction stacks with other armor.
If you are level 10 or higher, you take [Reduction Base 5] less damage and take a -3 penalty on all attack rolls.
This reduction stacks with other armor.
If you are level 15 or higher you take [Reduction Base 6] less damage and take a -3 penalty on all attack rolls.
This reduction stacks with other armor.

Accustomed Fit
Prerequisite: Armor Specialization
Static
Effect: You may now shift as normal in your Specialized Armor.
Shield Fighter
Prerequisite: Armor Specialization
Static
Effect: Lower all Attack Roll penalties associated with Shields by 2. This feature may only be taken once.

Donning Armor
It takes one trainer action to don or remove a Shield.
It takes two trainer actions to don or remove Light Armor.
It takes four trainer actions to don or remove Medium Armor.
It takes six trainer actions to don or remove Heavy Armor.

New Artificer Feats


Armorsmith
Daily
Effect: Over 16 hours, which need not be spent consecutively,
you create Armor or a Shield. The Armor is created with a level
equal to your Trainer Level plus Xd6, where X is your DEX modifier,
up to a maximum of level 100. The Armor will reduce additional
damage equal to half the STAB bonus of a Pokemon of its level or
one quarter its level if it is a shield. Additionally, you may include up
to two Crafting Materials into a single Armor. It costs 2000 to use
Armorsmith.
Craft Elemental Scale
Daily
Effect: Over 8 hours, which need not be spent consecutively, you create an
elemental scale. The Scale can be of any elemental type except Ghost. It costs
750 to use Craft Elemental Scale.

Pokemon in Armor
Pokemon can wear armor too, armor helps
protect a Pokemon from harm though
sometimes at a loss of speed.
Light Pokemon Armor raises the
Pokemons Defense and Special Defense
one combat stage
Medium Pokemon Armor raises the
Pokemons Defense and Special Defense
two combat stages, but their speed is
lowered by one combat stage.
Heavy Pokemon Armor raises the
Pokemons Defense and Special Defense
three combat stages, but their speed is
lowered by two combat stages.
Shields raise the Pokemons Defense and
Special Defense by one combat stage.
Any armor you can create with Armorsmith you can create for Pokemon but at half the cost unless the target is
above medium, in which case it costs one and a half times as much as normal.
Picture Credits
- Noxious1 Knight Picture
- MoonFX Blacksmith Picture
- Yula568 Pokemon in Armor Picture

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