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Vectors
A vector is a mathematical object consisting of a magnitude (size) and a direction.
direction of arrow =
direction of vector
r
Ay A In 2D, we need 2 numbers to specify a vector A :
magnitude A and angle
x
or
Ax components Ax and Ay (more on components later)
Addition of Vectors
y r r r
A +B = C
B B
C
A
A
C
S B
b =3 bA c = 2 cB
A 3 times as negative c
B flips direction
long as A
Vector subtraction:
v v v v
A - B = A + (- B) "substract" means "add negative of"
v v v
Graphically: D = A - B A B B
B B
A
D D D
A A
B
v v v v v v v v v
D = A - B is the same as D + B = A is same as B+D = A
Components of a Vector
v
y A = A x x + A y y
( x = "x-hat" is the unit vector, explained below)
Ay A
Ax = A cos = x-component = "projection of A onto x-axis"
Ay = A sin = y-component = "projection of A onto y-axis"
Ax x
Ax
A cos q = A x = A cos q
Ay A
A
sin q = y A y = A sin q
Ax A
Ay
A = A x 2 + A y2 tan q =
Ax
r
Magnitude A = | A | is positive always, but Ax and Ay can be + or .
Unit Vectors A unit vector is a vector with length one. Unit vectors are denoted with an "hat" or
carrot symbol overhead ( ^ ). The unit vector x (pronounced "x-hat") is the unit vector pointing
v
in the +x direction. Similarly for y . Do you see that A = A x x + A y y ?
Note: Ax is a number, not a vector.
A x x is a vector, because it is a number (Ax) times a vector ( x ).
A x x + A y y is the sum of two vectors
^y
^x x
Example of vector math: Ax = +2, Ay = 3 What is the magnitude A, and the angle with the
x-axis?
y A = A x 2 + A y2 = 22 + 32 = 4 + 9 = 13 ; 3.6
x
3 3
3 tan a = a = tan - 1
= 56.3
o
A 2
2
x
Ax Bx
Cx
Velocity is a vector quantity; it has a magnitude, called the speed, and a direction, which is the
direction of motion. Position is also a vector quantity. Huh? What do we mean by the
magnitude and direction of position? How can position have a direction?
If the object is moving, the position vector is a function of time r = r(t). Consider the position
vector at two different times t1 and t2, separated by a short time interval t = t2 t1. (t is read
"delta-t") The position vector is initially r1, and a short time later it is r2. The change in position
during the interval t is the vector r = r2 r1. Notice that, although r1 and r2 depend on the
choice of the origin, the change in position r = r2 r1 is independent of choice of origin. Also,
notice that change in something = final something initial something.
v
v Dr
In 2D or 3D, we define the velocity vector as v = Dlim t 0 D t
. y
As t gets smaller and smaller, r2 is getting closer and closer to r1,
and r is becoming tangent to the path of the object. Note that r
r2
the velocity v is in the same direction as the infinitesimal r ,
since the vector v is a positive number (1/t) times the vector r. r1
Therefore, the velocity vector, like the infinitesimal r, is always
tangent to the trajectory of the object. x
v
y path of object y v
r
r
r2 r2 r
r v
r1
r
x x
v
v Dr
The vector equation v = lim has x- and y-components. The component equations are
D t0 D t
Dx Dy v v v
v x = lim , v y = lim . Any vector equation, like A = B + C , is short-hand
D t 0 D t D t 0 D t
The change in velocity between two times t1 and t2 is v = v2 v1 (remember that change is
v
v Dv
always final minus initial). We define the acceleration vector as a = Dlim t 0 D t
. As we
mentioned in the chapter on 1D motion, the direction of the acceleration is the same as the
direction of v. The direction of the acceleration is NOT the direction of the velocity, it is the
direction towards which the velocity is tending, that is, the direction of v.
We will get more experience thinking about the velocity and acceleration vectors in the next few
chapters.