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SCALAR QUANTITIES: Scalar has only magnitude. The scalars can be added or subtracted by
the simple laws of mathematics.
For example: mass, length and distance etc.
VECTOR QUANTITIES: Vectors have magnitude as well as direction. Vectors are added and
subtracted by the laws of vectors algebra; e.g. triangle law of vectors, parallelogram law of
vectors, polygon law of vectors.
For example: force, momentum and torque etc.
MCQs
VECTORS:
• Two vectors are equal if they have the same magnitude and similar direction without any
consideration of the position of their initial points.
• The magnitude of vector is always treated as non-negative and the minus sign indicates the reversal
of that vector through an angle of 180.
ADDITION OF VECTORS:
Parallelogram Law of Addition of Vectors Procedure:
The steps for the parallelogram law of addition of vectors are:
• Draw a vector using a suitable scale in the direction of the vector
• Draw the second vector using the same scale from the tail of the first vector
• Treat these vectors as the adjacent sides and complete the parallelogram
• Now, the diagonal represents the resultant vector in both magnitude and direction
VECTORS:
• Two vectors are equal if they have the same magnitude and similar direction without any
consideration of the position of their initial points.
• The magnitude of vector is always treated as non-negative and the minus sign indicates the reversal
of that vector through an angle of 180.
ADDITION OF VECTORS:
Parallelogram Law of Addition of Vectors Procedure:
The steps for the parallelogram law of addition of vectors are:
• Draw a vector using a suitable scale in the direction of the vector
• Draw the second vector using the same scale from the tail of the first vector
• Treat these vectors as the adjacent sides and complete the parallelogram
• Now, the diagonal represents the resultant vector in both magnitude and direction
𝑹𝟐 = 𝑨𝟐 + 𝑩𝟐 − 𝟐𝒂𝒃𝐜𝐨𝐬𝜶
VECTOR ADDITION:
Cosine Law: 𝑹𝟐 = 𝑨𝟐 + 𝑩𝟐 − 𝟐𝒂𝒃𝐜𝐨𝐬𝜶
𝑨
ෝ=
𝒂
ȁ𝑨ቚ
TYPES OF VECTORS:
Free Vector: A vector which can be displaced parallel to itself and can be applied at any point
is called free vector.
For example: velocity vector of a body undergoing uniform translational motion.
Position Vector: A vector which is used to locate the position of body in space with respect to
origin or any other point.
A= Ax + Ay [for 2D]
A= Ax + Ay + Az [for 3D]
RESOLUTION OF VECTORS:
Ax = Acosθ
Ay = Asinθ
Where Ax and Ay represents the magnitude of x-component and y-component respectively.
The magnitude of vector can be obtained by using pythagoras theorem.
A = Ax 2 + Ay 2
Ay (The angle which the vector makes with +x-axis counter clockwise)
-1
θ = tan
Ax
The vector written in the form of x and y components is called cartesian vector form.
A×B = ( ABsinθ ) uˆ
For example: Torque and angular momentum etc.
MCQs: