This document is a resume for a student seeking work as a 3D environment artist. It summarizes three environment projects the student created - a forested outdoor scene over 10 weeks, collaborating on a twin stick shooter game jam project in 48 hours, and an indoor scene over 5 weeks. The resume lists the software skills of Maya, Photoshop, Unreal Engine 4, and others and notes the student's education in interactive design and game development.
This document is a resume for a student seeking work as a 3D environment artist. It summarizes three environment projects the student created - a forested outdoor scene over 10 weeks, collaborating on a twin stick shooter game jam project in 48 hours, and an indoor scene over 5 weeks. The resume lists the software skills of Maya, Photoshop, Unreal Engine 4, and others and notes the student's education in interactive design and game development.
This document is a resume for a student seeking work as a 3D environment artist. It summarizes three environment projects the student created - a forested outdoor scene over 10 weeks, collaborating on a twin stick shooter game jam project in 48 hours, and an indoor scene over 5 weeks. The resume lists the software skills of Maya, Photoshop, Unreal Engine 4, and others and notes the student's education in interactive design and game development.
Student aspiring to work alongside Forested Town - Environment | March 2017
a passionate team to help create Outdoor Environment inspiring visuals and stunning in Created a stylized environment in ten weeks. game environments. Seeking to . Created 3D assets using Maya continue learning new techniques . UVed assets using Headus UV Layout with my team to build a career as a . Textured using Photoshop 3D Environment Artist. . Set Dressed and Lit in Unreal Engine 4
Heat Wave | January 2017
Game Jam Twin Stick Shooter Collaborated in a group of five to create a game in 48 hours. 3D Modeling . Created 3D assets using Maya . Textured in Photoshop Texturing . Created 2D assets using Illustrator Lighting Basic Blueprint Scripting The Morning After - Environment | May 2016 Indoor Environment Collaboration Created an indoor scene in five weeks. Adaptability . Created 3D assets using Maya Critical Thinking . UVed assets using Headus UV Layout . Textured using Photoshop Self-Motivated . Set Dressed and Lit in Unreal Engine 4 Problem Solving
Unreal Engine 4 BFA - Interactive Design and Game Development
Maya Minor in Visual Effects Savannah College of Art and Design Photoshop Sept. 2014 - Present Illustrator Premiere Pro General Studies After Effects Valencia College June 2012 - April 2014 Microsoft Office Digital Design Technical Education Center of Osceola Aug. 2012- May 2014