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Giovanni Rosa

Environment Artist

Phone: 787-697-7559 giovannirosa22@yahoo.com

Education
Full Sail University Bachelor of Science Degree in Game Art May 8th, 2014

Software Knowledge
Maya Low and High Resolution Modeling Animation 2014 Mesh Retopology Transfer Map knowledge Zbrush Hard Surface and Organic Sculpting Poly-paint Photoshop Hand-painted stylized Textures Particle Effects Unreal Development Kit Asset Layout Cascade Particle System Normal and Ambient Occlusion Creation CrazyBump xNormal Rendering Software Marmoset Toolbag Maya Transfer Maps Material Creation Photo sourced realistic Textures Z-Sphere Retopology UV Layout Maya and Mental Ray Rendering Basic Game Rig Layout

Student Projects and Rewards

Game Development Project Bearly Sleeping Nimbus Studios Provided pre-production art and reference for concepts for game developers. Level Design and Assembly Project Team Derailed Contributed in creating low resolution assets; sculpting high resolution for in game assets; Laying out UVs properly and efficiently; Generating both normal and Ambient Occlusion Map; Creating both hand painted and photo sourced textures with proper specular maps. Then assembling assets to create level from pre pro images. Motion Capture Project Team Gutte Butah Lead a team of fellow students in creating an artistic motion clip using basic Cortex and Motion Builder knowledge.

Course Director Award Course Director Award for Game Technologies Course Director Award for Motion Capture Course Director Award for Art Creation for Games

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