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stage - .nsitivity to stress, an inability


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The Digital Invasion of the


Teenage Brain

opened an e-mail from a stranger one afternoon in May 2012.

The message was from a young man ho had recently read

about my work on the adolescent brain, and in the subject heading of


his e-mail he wrote, simply, Computer Addiction. He began by tell
ing me how at the age of fifteen he was lonely and introverted and
spent most of his free time on his computer in teen chat rooms. It was

easier to meet people this way and talk about his own interests

anonymously, he said, and these chat rooms became a kind of obses

sion with him. he man writing to me said that he was now twenty-

six and that over the years these online experiences had become more
real and more pleasurable than his off-line experiences. After

th t, my life went in a downward spiral, he said. He became ad

dicted to chat rooms and increasingly felt as though his life was di
vided between his cyberself and his real self. Eleven years later this
man felt confused and tortured about his computer addiction. He
Wrote to me, he said, looking for some perspective from me, and I
hope I was able to give that to him. I told him being addicte to the
The Digital Invasion of the Teenage Brain 207
206 THE TEENAGE BRAIN

study is needed. Both organizations, however, seem to be a bit behind


Internet involves the same reward center as rugs, and when he was
the curve. There is increasing evidence of the effect of excessive In
teenager, he was more susceptible to addiction in general, so it as
ternet use on mood in adolescents, and several studies have shown a
understandable from a neurobiological perspective how he could get
connection between depression, poor academic performance, and
caught up in it. The digital world simply presented him with a means
the inability to curb time spent online. In any case, increasing num
to interact with others at a time when that was enormously challeng
bers of Internet overusers do, in fact, describe themselves as ad
ing for him, so it shouldn t make him feel guilty. After all, he did this
self-searching tot lly on his own, without any guid nce. he adoles dicts and even seek professional help. In 2009, reSTART in rural
Fall City, ashington, became the first residential treatment center
cent propensity for addiction occurs at a time of exploration when

youre trying to make decisions but also, in the case of my correspon in the United States specific lly devoted to what has been termed

dent, experimenting in a virtual world, so your perspective is skewed. Internet addiction.


Todays teenagers are the worlds leading authorities on technol
He had no way of verifying what was real. Social isolation itself can
be a stressor for teens who are roaming the digital orld alone in ogy, and while adolescents are the savviest of users, they are lso the

most vulnerable. itness these headlines:


their bedrooms.
Todays teenagers and twenty-somethings make up the first gen

eration of young people exposed to such a breathtaking number of Tech Addiction Symptoms Rife Among Students

electronic distractions, and they are therefore susceptible to a whole


Students Are Addicted to Media Worldwide

ne host of influences. Technology is another opportunity for "Technobsessed!

novelty-seeking, and because the brain of a teenager is so e sy to

stimulate, all it takes is the latest digital toy to tease it into distrac
An experiment began in the spring of 2010 when two hundred
students in a basic media literacy course at the University of Mary
tion. The cascade of neuroprocesses that kicks off the brains rew rd

circuitry and the rush of the pleasure chemical dopamine c n be land were asked by their professor to do something unusual: go with

triggered just as easily by the release of the latest iPhone as by alco out their digital tools and toys all media, in fact for twenty-four
hours. The results of the experiment, picked up by news outlets all
hol, pot, sex, or a fast car. In some ways, technology is a drug. Nei
over the world, prompted the professor, Susan Moeller, to conduct a
ther the American Psychological Association nor the American
second, much wider experiment. Both began with a simple request:
Psychiatric Association formally recognizes Internet addiction s a
mental disorder, although the fifth edition of the Diagnostic nd
Your assignment is to find a 24-hour period during which you
Statistical Manual of Mental Disorders, released in 2013, added In
can led e to give up all media: no Internet, no newspapers or
ternet Gaming Disorder to its appendix and advised th t additional
The Digital Invasion of the Teenage Brain 209
208 THE TEENAGE BRAIN

From the United Kingdom


magazines, no TV, no mo ile phones, no iPo , no music, no
Emptiness. Emptiness overwhelms me.
movies, no Facebook, Playstation, video games, etc.
Unplugging.. .felt like turning o f a life-support system.
If you l pse by mistake (i.e. you answer a phone call without
Ifeel paralyzed.
realizin it), do not then give up. Note the mistake and go on to
finish your 24 hours. If you do NOT make it the full 24 hours, be
From China
honest about it. How long did you make it? What happened?
I sat in my bed and stared blankly. I had nothing to do.
hat do you think it means about you?
Thefeeling ofnothing passed into my heart... Ifelt like I had lost
Although you may need to use your computer for homework
something important.
or work, try to pick a time when you can go without using it

which m y me n that you have to plan your work so that you can
From Uganda
get it done before or after your 24-hour media-free period. You
Ifelt like there was a problem with me.
will not be jud ed on whether you went 24 hours, but we expect
I counted down minute by minute and made sure I did not exceed
that you all will make it through the entire time without using any
even a single second more!
forms of media.
Ifelt so lonely.

Moeller, who is a member of the International Center for Media


From Mexico
an the Public Agenda (ICMPA) at the University of Maryland, part
The anxiety continuedfor the rest of the day. Various scenarios
nered with the Salzburg Academy on Media and Global Change to
c me to my head, fo kid appi g to extrate restrial i va
conduct the second survey. hey asked close to one thousand students
sions.
in twelve countries, including the United States, to write about their

experiences after their twenty-four-hour period of media abstinence


From the United States
was over, and when the students did, they poured out their angst:
I went into absolute panic mode.

Tt felt as though I was being tortured.


I began going cr zy.
Ifelt paralyzed almost handic pped in my ability to live.
Many of these students borrowed the language of substance abuse
I felt dead.
when they likened their media h bit to n addiction and their self
i posed bstinence to drug nd alcohol withdrawal. One US student
Across the globe, the same feelings were e pressed again and
rote, I was itching, like a crackhead, because I could not use my
again:
210 THE TEENAGE BRAIN The Digital Invasion of the Teenage Brain

phone. A student in Mexico wrote, It was quite late an the only percent have multiple accounts. In an article written for a weekly teen

thing going through my mind was: (voice of psychopath) I want publication, two Chicago high school students reported on the pop

Facebook. I want Twitter. I want YouTube. I want TV. A college ularity of smartphones and the degree to which students will go to
student in the UK wrote, Its like some kind of disorder, an addic hide them from teachers and administrators. One student inter

tion. I became bulimic with my media; I starved myself for a full 15 viewed said, Back in my sophomore year, I snuck my phone in as a

hours and had a full on binge: Emails, texts, BBC iPlayer, 4oD, Face- biscuit sandwich in the morning. I covered it in [a] brown napkin
book. I felt like there was no turning back now, it was pointless. I am and put it in between the biscuit buns. I would simply come to school
addicted, I know it, I am not ashamed. Amusingly, the online media and put my lovely cup of orange juice and tasty Bisquick biscuit
outlets whose headlines screamed addiction and warned about the sandwich on top of the metal detector and walk right through. An
all-consuming technobsession of the young provided multiple other student said she would wrap her long hair into a bun before
links, platforms, and interactive choices to Follow or Share or school and hide her phone inside. Whenever the metal detectors
Like it on Facebook; to tweet it, Get Alerts, and Contribute to beeped, they couldnt find my phone, she said. The level of attach
the story ; to send corrections, tips, photos, videos, or comments. No ment between teens and smartphones is so extreme, one high school

wonder that in trying to be media-free for a full day, many students senior told the authors of the teen publication article, My phone has

also found themselves emotionally and psychologically distraught: m whole life in it. If I ever lost it I think I would die.
So embedded in our consciousness are our smartphones that two-

I was edgy nd irritated. thirds of cell phone users report that they feel their phones vibrate
Igot really anguished and anxious. when in fact they dont, a phenomenon researchers have taken to call

I was anxious, irritable and felt insecure. ing phantom-vibration syndrome. Judging from the above testimoni

Ifelt a strange anxiety. ls, its not surprising to find that many of the same behaviors that

typify the closet drug addict are also seen in Internet addicts: con

Moeller is neither a psychiatrist nor a neuroscientist, and her cealing behavior, lying, neglect of normal activities, and social isola

survey was more sociological than scientific. Still, its hard not to re d tion.

the responses of the experiments subjects and wonder exactly wh t is he compulsive need to be digitally connected happens on two
going on inside the brains of young people who have been raised on levels, behaviorally and biochemically. Every ring, ping, beep, and burst
digital technology. According to a 2011 study by the Pew Research of song from a smartphone results in an Oh, wow moment in the

Centers Internet and American Life Project, 95 percent of all young brain. When the new text message or post is opened, the discovery is

people, ages twelve to seventeen, use the Internet, and 80 percent use like a digital gift; it releases a pleasurable rush of dopamine in the brain.
social media. Ninety-three percent have Facebook accounts, and 41 In fact, there is mounting evidence that Internet addiction has much
2 12 THE TEENAGE BRAIN The Digital Invasion of the Teenage Brain 'i 3

in common with substance addiction. Recent function l MRI studies Unlike a lot of the science in this book, what we know about the
in adolescents h ve shown that addiction to cocaine and meth alters effects of video gaming on the brain comes almost e clusively from
connectivity p tterns between the brain s two hemispheres as well as humans. After all, it would be pretty hard to simulate gaming in an
other important regions that use dopamine s a tr nsmitter. What is experimental nimal. Imagine a rat working a controller, playing a
interesting about the MRI studies of Internet addicts is that they are round of Grand Theft Auto\ Not likely. So the effects have been mea
similar in pattern. Amazingly, unlike the effect on drug addicts, this sured either with psychological testing or with functional MRI stud
neurobiological ef ect is not due to a chemical substance it is purely a ies. In the latter, researchers look at brain regions that get turned on
case of mind over matter ! Hence, studies of Internet addiction may and off in gamers and nongamers and measure the comparative size
have revealed the purest circuits for addiction yet and may also prove to of brain regions. A study published in China in 2012 looked at seven
be good markers for rehabilitation in future treatment trials. teen adolescents who met the definition of gaming addiction and
One of the most time-consuming Internet obsessions for young compared their brain scans with those of twenty-four nongamers of
people is video gaming electronic video games that involve human similar gender, age, and educational level. First, the gamers group
interaction with a user interface that generates visual and audio feed scored much higher on tests for risk-taking. Next, functional MRI
back. These games can be found everywhere on computers, iPads, showed less connectivity to the gamers frontal lobes, but more con
iPhones, Xboxes, Game Boys, you name it. Video games, of course, are nectivity in areas that have been observed in nicotine addiction, for
more than half a century old. e can probably date the precise begin instance. These findings were also visible in a study aimed at measur
ning to October 18,1958, and, of all places, the Brookhaven Nation l ing the actual thickness of the connections to the frontal lobe.
Laboratory on Long Island. The lab was holding its annual visitors day, Another study, from Korea, corroborated the effect on brain
and nuclear physicist William Higinbotham, head of the instrumenta structure in adolescents: fifteen adolescent males with the diagnosis
tion division, had an idea about how to provide a bit of educational of Internet addiction were compared with nongamers, and the find
entertainment. The result was the first real interactive electronic game: ing showed the gamers had smaller orbitofrontal cortex regions, an
Tennis for Two. The game featured a two-dimensional tennis court area involved in modulation of risk-taking. This same pattern has
on an oscilloscope, similar to an old black-and-white TV. The court been seen in people with obsessive-compulsive disorder.
was basically a vertical line down the middle and a brightly lit dot that Average young people, especially bo s, will have played about ten
left a trail as it bounced back and forth horizontally over the net. thousand hours of video games by age twenty-one. This is a lot of
Players served and volleyed from console with buttons and rotating time honing a skill that is not directly linked to any monetary or ed
dials th t controlled the angle of swing from an invisible tennis r c ucational gain. In his book Outliers, Malcolm Gladwell says ten
quet. Would you be surprised to learn that even back in 1958 hundreds thousand hours is generally the amount of time required to become
of people lined up to pl y the electronic game? No, I didnt think so. an expert in any field. This me ns that as a sideline, our youth are
21 4 THE TEENAGE BRAIN The Digital Invasion of t e Teenage Brain v1

becoming experts in a skill set that has limited use outside itself, hey also found that with increased time online the adolescent suf
except of course for those who go into professions related to the fered increased shrinkage, sometimes as much s 20 percent. And
gaming industry or whose job involves a lot of computer simulations. there was more: when the researchers focused their scanners on white
It also has been pointed out that ten thousand hours are more than it matter, they found abnormalities, specifically in white matter con
takes to get a bachelor s degree! nectivity in the brains memory centers, especially in the right para
So is video gaming at a normal rate good or bad for the brain? he hippocampal gyrus. hey hypothesized that an increase in density in
answer is not 100 percent clear. In a nutshell, it seems that a modest white matter in this area of compulsive online gamers brains could
amount of gaming, like any form of learning, can actually be good indicate problems in temporarily storing and retrieving information.
for the brain. here is a difference between the hard-core gamers and A reduction of white matter in other nearby are s could impair the
casual gamers. Similar to reading and all other forms of balanced ability to make decisions, including the decision to turn off the com
brain stimulation, developing superior skills at a video game has its puter or turn away from the online games! All these areas also have
upside. A study from the Max Planck Institute in Germany showed been implicated in alcohol, heroin, cocaine, and marijuana addic
that gaming was associated with some regions of the brain being tions in adolescents.
larger, in particular the entorhinal corte , hippocampus, and occipi Perhaps the scariest digital temptations for teenagers are elec
t l and parietal lobes. These are areas that are important for working tronic games of chance and poker where they are suddenly vulnerable
memory and visuospatial skills. This sort of information is likely to to a kind of double whammy addiction: gambling and technology.
be heartwarming for the many educators who are increasingly using Various studies indicate that anywhere between 70 and 80 percent of
video simulations that look a lot like games to teach many experien all teenagers have tried online gambling at least once. Although you
ti l skills, from flight schools teaching piloting to medical and nurs must be eighteen to place a bet in a casino, studies show kids as oung
ing schools that simulate patients having heart attacks or strokes. s ten are logging on to Internet poker sites that offer free practice
But obsessive gaming in the adolescent, to the exclusion of most games. Subverting proof of age requirements on Internet gambling
other activities, appears, like addiction, to have both immedi te neg sites is made easier by the relative anonymity of, and 24-7 access to,
ative effects and long-term negative effects on the brain. these sites. There are online casinos located all over the world, and all
Chinese researchers have discovered changes in the brains of col who want to, including American teenagers, can play thousands of
lege students who spend approximately ten hours a day, six days a hands of poker every day as long as the sites they visit are based off
week, playing online games. In these online gamers, the Chinese sci shore where there are no age restrictions. Kids also can get started
entists found ch nges in small regions of gray matter responsible for early on a ath to addiction through free-to-play gambling ap s avail
everything from speech, memory, motor control, and emotion to goal able through iTunes.
direction nd inhibition of impulsive and inappropriate behavior. The International Centre for Youth Gambling Problems re orts
216 THE TEENAGE BRAIN The Digital Invasion of the Teenage Brain 217

that while 3 percent of adults are struggling with compulsive gam Carpal tunnel syndrome joint pain in fingers, hands, and

bling problems, that number more than doubles to 8 percent when it wrists a consequence of repetitive motions that come with

comes to minors. And the temptations will only grow worse. Accord excessive keyboard use

ing to a 2013 Forbes magazine article, Morgan Stanley predicts that Insomnia

by 2020 online gambling in the United States will produce the same Forgoing food in order to remain online

amount of revenue as the Las Vegas and Atlantic City markets com Neglecting personal hygiene and grooming in order to remain
bined, or more than $9 billion. online

Behavioral addictions are just as insidious as chemical addictions Headaches, back pain, and neck pain
because they make use of the same brain circuits. This is why, whether Dry eyes and vision problems
it s gambling, interacting on social media, or snorting coke, teenagers
are particularly susceptible to the rush of good feelings that comes Addiction, of course, may not be the only hazard of Internet ob

with stimulating the brains reward centers. CRC Health Group, the session. A 2006 study reported in the Annals of Gener l Psychiatry

largest provider of specialized mental and behavioral health care ser looked at the link between video games and symptoms of ADHD in

vices in the United States, believes there is such a thing as Internet adolescents and found that more symptoms, and more severe symp

addiction and on its website and in its literature lists both behavioral toms, of ADHD and inattention were found in adolescents who

and physiological indicators: played video games for just an hour or more a day.
hich brings us to the topic of multitasking. While there is in

Most nonschool hours are spent on the computer or playing creasing evidence that adolescents are more vulnerable to Internet

video games addiction, there are mi ed opinions as to whether the digital invasion
Falling asleep in school of our environment impairs an adolescents ability to focus the way

Falling behind with assignments adults claim it does. Can teenagers really multitask better than

Worsening grades adults? After all, we know adolescents have a heightened ability to

Lying about computer or video game use learn during their teen years, so perhaps they can. Yes and no.

Choosing to use the computer or play video games, rather than When asked about multitasking, most teens say they believe they
see friends are good at it and that it allows them to accomplish more. On the

Dropping out of other social groups (clubs or sports) other hand, studies show that multitasking actually interferes with

Being irritable when not playing a video game or not being on learning in dolescents and that it takes anywhere between 25 per

the computer cent and 400 percent longer for a teenager to complete his or her
The Digital Invasion of the Teenage Brain 219
218 THE TEENAGE BRAIN

homework if multitasking is involved. So why do teens profess that and symptoms of depression and anxiety. At this point, however, sci

multitaskin helps them? It may be because multitasking makes them entists don t know if increased multitasking leads to those symptoms

feel emotionally satisfied. For example, in one survey researchers or whether those symptoms lead to an increase in multitasking. The

found that students who watch television while reading report feel best way to help teenagers void the temptation to multitask is to en

ing more satisfied than those who read without watching TV. Zheng courage prioritization nd structure. Encourage your adolescents to

ang, the lead author of the study, explained it this way, saying, make lists such as what they need to take home from school in the

hey felt satisfied not because they were effective at studying, but afternoon in order to do homework, or what they need to accomplish

because the addition of TV made the studying entertaining. The before going to bed. Try to get them in the habit of crossing these

combination f the activities accounts for the good feelings ob things off a list, too, as they are achieved. When your children come

tained. home from school, make them clean out their book bags or knap

Remember the Minnesota undergrads who showed that distrac sacks in front of you and organize their homework assignments, and

tions during memorizing and test taking lowered their scores? Not the ask them which they need to do first. Your teenagers may do this

only is multitasking an impediment to learning, say scientists, it also kicking and scre ming, but i you make it a priority no TV, no com

can prompt the release of stress hormones such as cortisol and adren puter time, no snack until certain things are done then youll in

aline. Chronically high levels of cortisol have been associated with crease your chances of success. Normally the fewer distractions the

incre sed aggression and impulsivity, loss of short-term memory, and better, which is why you want to make sure the TV is turned off in

even cardiovascular disease. In other words, multitasking can wear us the background when your son or daughter is doing homework.

down, causing confusion, fatigue, and inflexibility. e continue to Some teens, of course, might actually rela and concentrate better

do it in large part because of habit, and habits for adolescents are par listening to music on headphones while they do their homework.

ticularly difficult to break; that is why as teens get used to multitask And the only way to be sure is to observe them.

ing, they are more likely to continue doing it. This is worrisome, Dr. The ramifications of adolescent involvement, or overinvolvement,

Wang of Ohio State told the media, because students begin to feel with technology can affect a person not only cognitively and emo

like they need to have the TV on or they need to continually check tionally but also legally. In January 2013 an eighteen-year-old Oregon

their text messages or computer while they do their homework. It s man, J cob Cox-Brown, posted the following status update on his

not helping them, but they get an emotional re ard that keeps them Facebook page: Drivin drunk . .. classsic ;) but to whoever s vehicle

doing it If you multitask today, you re likely to do so again tomor i hit i am sorry. :P. The confession wasnt sufficient to warrant a

row, further strengthening the behavior over time. charge of drunk driving, but when the local police became aware of

Despite the emotional rewards teens seem to get from multitask the post, they showed up at Cox-Browns door and arrested him

ing, some researchers have found a correlation between multitasking anyw y, char ing him with two counts of failing to perfor the
220 THE TEENAGE BRAIN The Digital Invasion of the Teenage Brain 221

duties of a driver. Si months earlier, an eighteen-year-old Kentucky Because the daughter of this colleague liked to tweet about where
woman posted a message after being arrested for drunk driving and she was after school and what she was doing, she wasnt hard to find.

hitting another car. In her Facebook ost bout the incident she he girl who had been suspended tweeted out that she was going to
added the ubiquitous abbreviation LOL (for Laugh Out Loud ). beat up the girl shed taken the picture of, and invited others to
Not taking kindly to the seemingly flippant message, the judge jailed come to Center City in Philadelphia to watch. Dozens did, and what
her for forty-eight hours. States have varying la s regarding te ting ensued was a near riot in which four adults and ten teenagers were

and driving; some even prohibit teenagers from any use of a digital arrested nd the photographed girl, who had been assaulted, suffered
device while driving, including talking on a cell phone, even if it s a few scratches and bruises. When her mother told me the story, she

with a hands-free device. said, I hate social media for teens. They cant handle it. Its too much

Another consequence of the Internet is that it brings a breadth of freedom. They talk about whatever the foul language. Its public
stimulation of all kinds into a persons intimate environment, llo arena to say or do anything. hen I asked about the effect on her

ing teens to be exposed to dozens of experiences a day, far more than daughter, she said that her grades went down for a while as she strug

previous generations had. Tire converse is also true: that the actions of gled with the embarrassment at school, but she rebounded and said
teen can resonate through a much larger community than in the she really learned a lot.

past. A teen prank, which in days of yore would have been confined I hope and pray she did, her mother added.
to the school y rd, can go viral with countless unintended conse The consequences of misuse of digital media can be far more

quences. I have secondhand knowledge of this. A colleague of mine is severe than a couple of days in jail or a public fight. Tyler Clementi, a
a single parent with a sixteen-year-old daughter who is a sophomore shy eighteen-year-old violinist from Ridgewood, New Jersey, was
at a public high school in Philadelphia. Like all her peers, the girl has barely a month into his freshman year at Rutgers University when he
sm rtphone and spends much of her free time on the Internet, tex was caught in a cyberscandal not of his own making. The slender red

ting and tweeting. Another student at her high school took a surrep head, who weeks earlier had told his parents he was gay, had recently
titious photograph of the daughter of this colleague. The photo shows been assigned a roommate, Dharun Ravi, a self-professed computer

the girl with her head bent down and her eyes closed, ostensibly asleep geek. On September 19, 2010, Ravi, while absent from the room, sur

in class. he female student who took the photo posted it on Inst - reptitiously used his laptop webcam to spy on dementis intimate
gram with a derogatory caption. It didnt take long for the young irl encounter with another man. In a nearby dorm room belonging to

to see the picture and caption online, and after she called home, freshman Molly Wei, Ravi used Weis computer to connect to his

upset, her mother called the high school. By the end of the school day, laptop, logged on to the website iChat, and activated the webcam

the student who snapped the photo and posted it on Instagram s back in his room. For a minute or so Ravi, Wei, and several others

sus ended. She was also ngry and looking for revenge. watched Clementi and his male friend embrace and kiss. The next
222 THE TEENAGE BRAIN The Digital Invasion of the Teenage Brain 223

day Clementi found out about the webcam because Ravi tweeted his innocence through his lawyer and saying the incident was a stupid
about it. Clementi seemed to take the betrayal in stride, and the fol prank and not an act of bias, turned down two plea offers and went

lo ing d y simply requested a room change. Two days after the inci to trial in February 2012. After three weeks of witnesses and without

dent, however, Clementi discovered Ravi was poised to spy on him ever testifying himself or addressing the court at sentencing, Ravi

ag in. was found guilty on fifteen charges, including bias and invasion of
On September 22, at about 6:30 p.m., Clementi boarded a univer privacy. Facing a possible ten-year prison term, he was, instead, sen

sity bus in New Brunswick, New Jersey, then took a train into Ne tenced to thirty days in jail, six hundred hours of community service,
York City. At 8:42, on that warm, rainy first day of autumn, the and probation. Many believed that he deserved a stiffer penalty,

young gay man, who had recently been warded a prized seat in the others that thirty days was too much. Regardless, his life and Wei s
university s orchestra, posted a final status update on his Facebook were irrevocably altered and Clementi s was cut all too short. Few

page: Jumping off the gw bridge sorry. Its not clear if Ravi w s believed Ravis act was motivated by bias; most believed he was either
aware of the message, but five minutes after Clementi posted it, Ravi showing off for his friends or simply being a virtual voyeur. And no
texted his roomm te to apologize: Im sorry if you heard something one knows the e tent of Clementis anguish at being gay and whether
distorted and disturbing but I assure you all my actions were good there were difficulties with his familys acceptance of his sexuality.
natured. The following day police discovered Clementis body float Nearly every day there are news reports of cyberbullying, digital
ing in the chilly Hudson River below the George Washington Bridge. invasions of privacy, and Internet communications gone horribly

Si days later, Ravi and ei were both charged by the Middlesex awry. Many, if not most, involve teenagers. In 2008 in Cincinnati

County prosecutors office with invasion of privacy. eighteen-year-old Jessica Logan hanged herself after an ex-boyfriend
The suicide and webcam scandal made headlines round the forwarded her nude cell photos to high school classmates. In 2006,
world, from England and France and Denmark to Turkey, Japan, In an eighth grader in Missouri killed herself when she learned an Inter
donesia, and Australia. Celebrities, politicians, and talk-show hosts net romance w s a hoax. And in 2001 an Oregon State University

called the spying incident cyberbullying, a hate crime, nd worse. engineering student was convicted of invasion of privacy for using his

Dueling Facebook pages popped up condemning Ravi and Wei, and laptop webcam to broadcast over the Internet images of his room

supporting them. The two eighteen-year-olds received death threats, mate and his roommates girlfriend having sex. Teenagers have always

were forced into hiding, and finally, under withering public scrutiny committed careless, impulsive acts, but the digital tools now at their

and scorn, withdrew from school. disposal have exponentially magnified the dangers and certainly the
Eventually Ravi was charged with bias intimidation, witness tam consequences of those careless, impulsive acts.

pering, and evidence t mpering. Wei accepted a plea deal and was For Ravi, a teenager who regarded himself as a computer expert,

given three hundred hours of community service. Ravi, proclaiming those consequences were never seriously considered until after the
224 THE TEENAGE BRAIN The Digital Invasion of the Teenage Brain 225

fact. For Clementi, seeing beyond the incident or findin help for the own advice? The chief of technology at Cisco, Padmasree Warrior,
overwhelming despair th t swept over him in the hours before he told the Times that she regularly advises the 22,000 employees under
jumped to his death was obviously impossible. her to disconnect and take a deep breath. She does, she says, every
There is no turning back from the digital world we ll live in, but night when she meditates and every Saturday when she paints and
we can turn away if even for a few hours or minutes a day and the writes poetry. Her cell phone? She simply turns it off.
earlier we start doing this with our kids, the better. Limiting a teen

ager s use of the Internet isnt easy, but one way to better control it is

moving the computer out of your high schoolers bedroom and into a

common area where you can check more readily on hat your son or

daughter is up to. Software programs can help you monitor what sites
your kids visit and block access to others, but the main responsibility
is for you to communicate with your teenagers. Familiarize yourself

with what they do online and what sites tempt them the most and
when for instance, during math homework or when theyre sup

posed to be getting ready for bed. Try to approach the problem not as
something your teen is being punished for but as something he or she
needs help with in order to stay balanced, well rounded, and less iso
lated.

Believe it or not, even some tech executives are beginning to real

ize that digital accessibility may not always be a good thing. In 2012
the New York Times reported a number of Silicon Valley executives
admitted not only to digital overload but also to the need to take
time away from technology. Stuart Crabb, a director at Facebook,

gave the Times the followin analogy: If you put a frog in cold water
and slowly turn up the heat, itll boil to death. Crabb said it was
important for everyone to be aware of how time spent online affects
not only job performance but also relationships and overall quality of
life. How serious are these digital trailblazers about heeding their

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