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Fighter/Battle Master 3 Clan Crafter

class & level BackgrouNd Player Name


Elsarkess Lajenak
Elf/Wood Elf Neutral Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
16 +1 35
16 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

+3 PersoNality traits

hit Point maximum 27


+5 strength
dExtErity * +1 dexterity

12 * +5 constitution
ideals
currEnt hit pOints
+2 intelligence
+1 +4 Wisdom
-2 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
17
+1 acrobatics (dex) total successes
+3 +4 animal handling (Wis) Failures
+2 arcana (int) hit dice death saves FlaWs
intElligEncE +3 athletics (str)
-2 deception (cha)
14 Name atk BoNus damage/tyPe Fey Ancestry. You have advantage on saving throws against
+4 history (int)
+2
* +6 insight (Wis)
Longsword +5 1d8 +3 slashing
being charmed and magic can't put you to sleep

* -2 intimidation (cha)
Trance. Elves don't need to sleep. Instead, they meditate
deeply, remaining semiconscious, for 4 hours a day. (The
Common word for such meditation is 'trance.') While
+2 investigation (int) meditating, you can dream after a fashion; such dreams are
wisdOm
actually mental exercises that have become re exive through
+4 medicine (Wis) years of practice. After resting in this way, you gain the
18 +2 Nature (int)
same bene t that a human does from 8 hours of sleep.

Darkvision. Accustomed to twilit forests and the night sky,


+6 Perception (Wis)
+4 * -2 Performance (cha)
you have superior vision in dark and dim conditions. You
can see in dim light within 60 feet of you as if it were
bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
-2 Persuasion (cha)
charisma
Mask of the Wild. See the Players Handbook for details.
+2 religion (int)
6 +1 sleight of hand (dex) Second Wind. You have a limited well of stamina that you can
draw on to protect yourself from harm. On your turn, you
+1 stealth (dex) can use a bonus action to regain hit points equal to 1d10 +
your fighter level. Once you use this feature, you must
-2 +4 survival (Wis) nish a short or long rest before you can use it again.

Action Surge. You can push yourself beyond your normal


skills attacks & spEllcasting limits for a moment. On your turn, you can take one
additional action on top of your regular action and a
possible bonus action. Once you use this feature, you must
nish a short or long rest before you can use it again.
16 Passive Wisdom (PercePtioN)
cP Starting at 17th level, you can use it twice before a rest,
but only once on the same turn.

Combat Superiority. See the Players Handbook for details.


Languages.Elvish, Common sP
Student of War. See the Players Handbook for details.
Weapon.Simple, Martial, Longsword, Shortsword,
Shortbow, Longbow
eP
Armor. Light, Medium, Heavy, Shields
Tools. See the Players Handbook for details. gP

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
27 years 6'0" 190 lbs.
AGE HEIGHT WEIGHT
Elsarkess Lajenak
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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