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Wizard/School of Necromancy 8God Spawn Oscar

class & level BackgrouNd Player Name


Asura
Demi-God/ True Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth I may have a god of war for a father,
14 +3 but I denounce unnecessary violence. I
15 armOr
class
train so I might one day duel Father
+3 prOficiEncy bOnus initiativE spEEd and win his true respect.

+2 PersoNality traits

hit Point maximum 51


+2 strength Pacifism. Battling for peace is like
dExtErity screaming for silence. (Neutral)
+3 dexterity

17 * +4 constitution
ideals
currEnt hit pOints
+7 intelligence
+3 * +6 Wisdom
* +3 charisma
My father's actions got my mother
killed, it's his life if it returns my
cOnstitutiOn
* saving thrOws
mother.
tEmpOrary hit pOints BoNds
13
+3 acrobatics (dex) total successes Father sees me as a failure due to my
+1 ways.
+3 animal handling (Wis) Failures
+7 arcana (int)
intElligEncE * +2 athletics (str)
hit dice death saves FlaWs

0 deception (cha)
19 Name atk BoNus damage/tyPe Descender of Death. Magic of Death. You know the 'Speak with
+4 history (int) Dead' cantrip. Necrotic Resistance. You gain resistance to
Sickle +5 1d4 +2 slashing necrotic damage. Lord of The Undead. Once per long rest you
+4 +6 insight (Wis)
* 0 intimidation (cha)
can choose 1 friendly player. They gain an advantage on an
attack on the undead.

+7 investigation (int) Descender of Tempest. Elemental Weapons. You chose 1 weapon


wisdOm
* +3 medicine (Wis)
it gains the effects of Elemental Weapon forever. Fly. You
gain the ability to fly your half movement speed. Child of
17 +4 Nature (int)
the Storm. You are resistant to lighting damage.

Call to Arms. Due to the battle instincts from your father


+6 Perception (Wis)
+3 * 0 Performance (cha)
or mother, you find it easier to rally others to your
cause. Whether commoners or soldiers, those around you feel
more inclined to accompany you into battle against your
foes. The more likely the victory, the easier it becomes to
0 Persuasion (cha) convince others to fight at your side.
charisma
+4 religion (int) Legendary Resistance. Oncer per long rest, if you fail a
10 +3 sleight of hand (dex) saving throw, you can choose to succeed instead.

+3 stealth (dex) Body Switch. When the caster is near death, he or she can
'body switch' on a willing or unwilling creature. The
0 +3 survival (Wis) creature must be within the casters sight or the spell
won't take affect, if this is the case, the spell fails and
the caster dies without rolling a saving throw. If the
skills attacks & spEllcasting spell is successful, the caster's mind and soul are
transmitted into the target, and so the targets mind soul
into the casters the previous form. The caster keeps all
known spells, skills, feats, boons, etc. although any
16 Passive Wisdom (PercePtioN)
cP tangible inventory items will be kept on the previous body.
If the casters previous body is killed, the caster will
loose half health and become incapacitated and aggroed for
the next round if in battle, if not, the caster will need
Languages.Elvish, Celestial, Common, PrimordialsP to complete a long rest otherwise, every hour, the casters
insanity rises 1 level. The racial stats, proficiencies,
Weapon.Dagger, Dart, Sling, Quarterstaff, etc. will stay the same as your original body.
Crossbow light, Simple
eP
Necromancy Savant. See the Players Handbook for details.
Armor. Medium, Light
Grim Harvest. See the Players Handbook for details.
Tools. Smiths tools, Playing card set, Land gP
Undead Thralls. See the Players Handbook for details.

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
1720 years 7'5" 140 lbs.
AGE HEIGHT WEIGHT
Asura
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Believed to be the son of Chemosh, the god of the


goat skull, Asura has always been regarded as
evil or inhumane, in turn, he has always found
himself being separate from everyone. Asura's
mother was Auril, Goddess of Winter, who raised
Asura during his father's reign beside his
grandfather, the high god. Shortly after, the
Gods of Good caught up on Chemosh's family,
slowly decimating them to lure out Chemosh from
his lair in the Underdark. Not soon after, Talos,
God of Thunder took smite on Sirion's mother, her
betrayal was enough to invoke death unto her. The
True God took it upon himself to tear away
Asura's soul and send it down to Chemosh to draw
him out, but instead, Chemosh enticed his son's
soul into being reanimated to a revenant. Ever
since then, Chemosh has been training Asura in
the ways of necromancy and abilities to
manipulate one's mind to his extent. Through
other Demons, Asura learned to mind and body
switch with willing and unwilling sacrifices to
gain full control of his powers, soon to lead him additional features & traits
to face the Gods and earn his mother's mind, body
and soul back.

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard Int 15 +7
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 3 6
Chill Touch Animate Dead
Minor Illusion Vampiric Touch
Message Bestow Curse
Mage Hand

Spell
Level
slots total slots expended

1 4 7
epar
False Life spell name
ed
pr

Unseen Servant
Sleep
4 2
Detect Magic
Phantasmal Killer
Polymorph
spells known

2 3

Blindness/Deafness
Gentle Repose
Ray of Enfeeblement 5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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