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inspiratiOn
strEngth I am incredibly slow to trust. Those
14 +3 35 who are fair often something to hide
7 armOr
class
The first thing I do in a new place is
+2 prOficiEncy bOnus initiativE spEEd note the places of everything valuable
or where things could be hidden.
-2 PersoNality traits
16
* -1 constitution
trip down the Styx for all I care.
currEnt hit pOints ideals
+4 intelligence
+3 * +1 Wisdom
Something important was taken from me,
+2 charisma and I aim to steal it back.
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
8
+5 acrobatics (dex) total When I see something valuable, I can t
-1 * +1 animal handling (Wis)
successes
Failures
think about anything but how to steal
it
+2 arcana (int) hit dice death saves FlaWs
intElligEncE 0 athletics (str)
15
* +4 deception (cha)
* +2 history (int)
Name atk BoNus damage/tyPe Stealthy. You have mastered the art of Stealth. You gain the
following benefits: You gain proficiency in stealth. If
Rapier +5 1d8 +3 piercing you already have proficiency in stealth, you add double
+2 +1 insight (Wis) your proficiency bonus when you make Stealth checks. If you
already had double proficiency in Stealth, you gain
+2 intimidation (cha) Longbow +5 1d8 +3 piercing
advantage. While hidden you add +2 damage rolls. You choose
+2 investigation (int) either the Nondetection spell or the Pass without Trace
wisdOm
spell. You can now cast that spell once between each long
+1 medicine (Wis) rest without using any spell slots or components.
12 +2 Nature (int) Fey Ancestry. You have advantage on saving throws against
being charmed and magic can't put you to sleep
+3 Perception (Wis)
+1 * +2 Performance (cha)
Trance. Elves don't need to sleep. Instead, they meditate
deeply, remaining semiconscious, for 4 hours a day. (The
Common word for such meditation is 'trance.') While
+4 Persuasion (cha)
charisma
* +2 religion (int)
meditating, you can dream after a fashion; such dreams are
actually mental exercises that have become re exive through
years of practice. After resting in this way, you gain the
14 +5 sleight of hand (dex) same bene t that a human does from 8 hours of sleep.
* +5 stealth (dex) Darkvision. Accustomed to twilit forests and the night sky,
+2 * +1 survival (Wis)
you have superior vision in dark and dim conditions. You
can see in dim light within 60 feet of you as if it were
bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
skills attacks & spEllcasting
Mask of the Wild. See the Players Handbook for details.
PP
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120 years 7'6" 240 lbs.
AGE HEIGHT WEIGHT
Ielenia Amakiir
character name EYES SKIN HAIR
Name
symbol
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class
0 cantrips 3 6
Spell
Level
slots total slots expended
1 7
epar
spell name
ed
pr
4
spells known
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.