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Life Cleric 1 Acolyte

Gilbert Skuggkvick class & level

Stout Halfling
BackgrouNd Player Name

character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
I see omens in every event and action. The gods
16 25 try to speak to us, we just need to listen
13 armOr
2 prOficiEncy bOnus class initiativE spEEd

+1 PersoNality traits

hit Point maximum 9


strength Aspiration
dExtErity I seek to prove myself worthy of my god’s
dexterity
favor by matching my actions against his or her
10 constitution
teachings.
currEnt hit pOints ideals
intelligence

0 +5 Wisdom
Everything I do is for the common people.
+1 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
12
acrobatics (dex) total 1 successes I am inflexible in my thinking.
+1 animal handling (Wis)
d8 Failures

arcana (int) hit dice death saves FlaWs


intElligEncE athletics (str)

10 deception (cha)
Name atk BoNus damage/tyPe
history (int) Stout Resilience
Spear 2hand +3 1d8+1 piercing
0 +5 insight (Wis) You have advantage on saving
Spear 1hand/thrown +3 throws against poison, and you have resistance
intimidation (cha) 1d6+1 piercing
against poison damage.
wisdOm investigation (int)
Cure Wounds 1d8+4 heal Lucky
+5 medicine (Wis) When you roll a 1 on an attack roll, ability
17
Nature (int) check, or saving throw, you can reroll the die and
must use the new roll.
Perception (Wis)
+3
Performance (cha) Brave
You have advantage on saving throws against
+5 Persuasion (cha)
being frightened.
charisma
+5 religion (int)
9 Halfling Nimbleness
sleight of hand (dex)
You can move through the space of any creature that
stealth (dex) is of a size larger than yours
-1 survival (Wis)

skills attacks & spEllcasting

Passive Wisdom (PercePtioN) Spear


cP 1d6+str mod piercing
Thrown (range 20/60), versatile
(1d8)
All armour, shields, all simple sP
weapons
Chain Mail
eP AC 17, disadvantage stealth

gP

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
aGe heIGht WeIGht

character name eYeS SKIn haIr

name

symbol

character appearance allies & organizations

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wis 13 +5
spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6
Spare the Dying
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a living creature that has 0 hit points. The
creature becom es stable. This spell has no effect on
undead or constructs.

Sacred Flame
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you
can see within range. The target must succeed on a
Dexterity saving throw or take 1d8 radiant damage. The
target gains no benefit from cover for this saving throw

Thaumaturgy
You manifest a minor wonder, a sign of supernatural
power, within range. You create one of the following
magical effects within range:
• Your voice boom s up to three tim es as loud as norm al
for 1 minute.
• You cause flames to flicker, brighten, dim, or change
color for 1 minute.
• You cause harm less tremors in the ground for 1
minute.
• You create an instantaneous sound that originates
from a point of your choice within range, such as a
rumble of thunder, the cry o f a raven, or om inous
whispers.
• You instantaneously cause an unlocked door or w indow to fly open or slam shut.
• You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to
three of its 1-minute effects active at a time, and you can
dismiss such an effect as an action.

spell
level
slots total slots expended

1 2 7
epar
spell name
ed

Bless
pr

Casting Time: 1 action


Range: 30 feet
Components: V, S, M (a sprinkling of holy water)
4
Duration: Concentration, up to 1 minute

You bless up to three creatures of your choice within


range. W henever a target m akes an attack roll or a
spells known

saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw

Cure Wounds

Casting Time: 1 action


Range: Touch
Components: V, S
Duration: Instantaneous 8
A creature you touch regains a number of hit points
equal to 1d8 + your spellcasting ability modifier

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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