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Rogue 1 Levi

CLASS & LEVEL BACKGROUND PLAYER NAME


Aegnor
Autumn Eladrin Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH The first thing Aegnor do in a new
15 +3 30 ft. place is note the locations of
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
everything valuable—or where such
things could be hidden.
8 PERSONALITY TRAITS

Hit Point Maximum 10


-1
Strength Freedom. Tyrants must not be allowed to oppress the people.
DEXTERITY

+3



+5

+2
Dexterity
Constitution
10 Aegnor is loyal to his friends, not to any ideals, and everyone
else can take a trip down the Styx for all he care

CURRENT HIT POINTS IDEALS


● +3
Intelligence
17 +1
Wisdom
+1
Charisma
I’m guilty of a terrible crime. I
CONSTITUTION
hope I can redeem myself for it.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 1d6

+5
Acrobatics (Dex) Total SUCCESSES Being in an Assassin for too long, he barely
14 regains conscience as he's not completely
+1
Animal Handling (Wis) FAILURES
feel guilt for doing crime
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

+1 ●
+5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
+1 Hit Points
Hit Dice: 1d8 per rogue level
Shortbow +3 Piercing Hit Points at 1st Level: 8 + your Constitution modifier

Insight (Wis)
+3 Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level
12 ●
after 1st

+1
Intimidation (Cha) Shortswor +3 Piercing Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
WISDOM ●
+3
Investigation (Int) Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence

+1
Medicine (Wis)
+1 +1
Nature (Int)
Stealth
Deception
Insight
Acrobatics

12

+3
Perception (Wis) Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies
and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any
+1
Performance (Cha) ability check you make that uses either of the chosen proficiencies.

Persuasion (Cha)
+1 At 6th level, you can choose two more of your proficiencies (in skills or with thieves’
CHARISMA tools) to gain this benefit.

+1
Religion (Int) Stealth
Deception

+1 ●
+5
Sleight of Hand (Dex) Sneak Attack
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an
attack with a finesse or ranged weapon if you have advantage on the attack roll. You

+7
Stealth (Dex) don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of
12 it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

+1
Survival (Wis) Sneak Attack: (No Action)

Thieves’ Cant
SKILLS ATTACKS & SPELLCASTING You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows
you to hide messages in seemingly normal conversation. It takes four times longer to
convey such a message than it does to speak the same idea plainly.

Darkvision
13 PASSIVE WISDOM (PERCEPTION) Accustomed to twilit forests and the night sky, you have superior vision in dark and

CP 0 1x Shortsword dim conditions. You can see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You can’t discern color in darkness, only
shades of gray.
1x Shortbow Keen Senses
You have proficiency in the Perception skill.
ARMOR
Light Armor
SP 0 1x Studded Leather Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put

=====================================
Armor you to sleep.

WEAPONS
EP 0 Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious,
for 4 hours a day. (The Common word for such meditation is “trance.”) While
Crossbow, Hand, Longbow, Longsword, Rapier, Shortsword, meditating, you can dream after a fashion; such dreams are actually mental
Simple Weapons exercises that have become reflexive through years of practice. After resting in this
way, you gain the same benefit that a human does from 8 hours of sleep.

=====================================
GP 0 Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.
TOOLS Fey Step
Dice Set, Disguise Kit, Thieves' Tools PP 0 You can cast the misty step spell once using this trait. You regain the ability to do so
when you finish a short or long rest.
===================================== Misty Step

LANGUAGES
Common, Elvish, Thieves’ Cant

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
80 5'11" 140 lbs.
AGE HEIGHT WEIGHT
Aegnor
Sharp Yellowish Dark Bronze White
CHARACTER NAME EYES SKIN HAIR

Faerûn League of Assassins (Former)


NAME
Occasional Bounty Hunter (Self-Employed)
Faerûn League Of Assassins

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Born an Eladrin by the name of Urfandal. he grew


up a wealthy life as his parent was a Noble Race
of Eladrins. Like most of the Elvenkind, Aegnor
was trained with Archery Marksmanship, and he
really excels at it.

One day, his city fell into corruption which leads to


the death of his parents. and he must watch in
horror as his parents was violently executed. Ever
since then, he swore vengeance against the
killers of his parents and eradicate .

Since then he perfected his Archery Skills. An


Assassin Recruiter saw his talent and hire him. He
saw this as an opportunity to find the killers of his
parents. Then he was trained as an Assassin.
because of his roots and Marksmanship skills, he
became the best Ranged Assassin on the
League. Contract after contract he has done,
comes the name that he's been waiting for
decades. After that, he was sent out to kill the
person he's been eager to kill. He pulled his bow,
ready to shoot, he saw the family of the killer of
his parents, the he remembers the moment where ADDITIONAL FEATURES & TRAITS
his family was slain, he was frozen, his
conscience overwhelm his desire for vengeance.
Suddenly, another assassin slain the family of his
parent' killers, and take him back to the Lair. Back
at the League's Lair, he was reported by the other
assassin that did the job that he was assigned to.
Due to his inability to do the task, he was
punished by death by the Faerun League of
Assassins, just before he's about to be executed,
a group of soldiers raided the League's Lair.
Aegnor use this chance to escape captivity. After
he successfully escape, he changed his identity.

Not long after, he heard the news that the Faerun


League of Assassins has finally eradicated. He’s
now live as an occasional Bounty Hunter.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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