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INSPIRATION
STRENGTH The first thing Aegnor do in a new
15 +3 30 ft. place is note the locations of
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
everything valuable—or where such
things could be hidden.
8 PERSONALITY TRAITS
+3
●
+5
+2
Dexterity
Constitution
10 Aegnor is loyal to his friends, not to any ideals, and everyone
else can take a trip down the Styx for all he care
+1 ●
+5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
+1 Hit Points
Hit Dice: 1d8 per rogue level
Shortbow +3 Piercing Hit Points at 1st Level: 8 + your Constitution modifier
Insight (Wis)
+3 Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level
12 ●
after 1st
+1
Intimidation (Cha) Shortswor +3 Piercing Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
WISDOM ●
+3
Investigation (Int) Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
+1
Medicine (Wis)
+1 +1
Nature (Int)
Stealth
Deception
Insight
Acrobatics
12
●
+3
Perception (Wis) Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies
and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any
+1
Performance (Cha) ability check you make that uses either of the chosen proficiencies.
Persuasion (Cha)
+1 At 6th level, you can choose two more of your proficiencies (in skills or with thieves’
CHARISMA tools) to gain this benefit.
+1
Religion (Int) Stealth
Deception
+1 ●
+5
Sleight of Hand (Dex) Sneak Attack
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an
attack with a finesse or ranged weapon if you have advantage on the attack roll. You
●
+7
Stealth (Dex) don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of
12 it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
+1
Survival (Wis) Sneak Attack: (No Action)
Thieves’ Cant
SKILLS ATTACKS & SPELLCASTING You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows
you to hide messages in seemingly normal conversation. It takes four times longer to
convey such a message than it does to speak the same idea plainly.
Darkvision
13 PASSIVE WISDOM (PERCEPTION) Accustomed to twilit forests and the night sky, you have superior vision in dark and
CP 0 1x Shortsword dim conditions. You can see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You can’t discern color in darkness, only
shades of gray.
1x Shortbow Keen Senses
You have proficiency in the Perception skill.
ARMOR
Light Armor
SP 0 1x Studded Leather Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put
=====================================
Armor you to sleep.
WEAPONS
EP 0 Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious,
for 4 hours a day. (The Common word for such meditation is “trance.”) While
Crossbow, Hand, Longbow, Longsword, Rapier, Shortsword, meditating, you can dream after a fashion; such dreams are actually mental
Simple Weapons exercises that have become reflexive through years of practice. After resting in this
way, you gain the same benefit that a human does from 8 hours of sleep.
=====================================
GP 0 Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.
TOOLS Fey Step
Dice Set, Disguise Kit, Thieves' Tools PP 0 You can cast the misty step spell once using this trait. You regain the ability to do so
when you finish a short or long rest.
===================================== Misty Step
LANGUAGES
Common, Elvish, Thieves’ Cant
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
80 5'11" 140 lbs.
AGE HEIGHT WEIGHT
Aegnor
Sharp Yellowish Dark Bronze White
CHARACTER NAME EYES SKIN HAIR
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.