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Print & Play Instructions

• Thank you for playing the Battle for Biternia Print & Play Demo! This demo features 12 of the 16
Heroes available in the base game of Battle for Biternia, giving you a taste of the action. Remember,
everything you see here is prototype art, and the final game will have an improved look and better
components.
• Print this document, and cut out the cards, standees, and tokens carefully. Fold the standees in half,
such that one image of the Hero appears on each side. Fold out the ends to form a flat surface on
the bottom. You may want to reinforce the standees with cardboard for added stability.
• You can play with the cards as-is, but we recommend sleeving them in any brand of card sleeves you
like, using standard playing cards (or other cards) as backers. It’s important that all Power Cards and
Basic Cards have the same back, and that all Hero Cards have the same back.
• Tape the two pages that make up the Main Board together so that the paths connect. The board in
the finished game is much larger, but the spaces and their connections are the same.
• Download and read the rulebook from our Kickstarter page. Then find some friends, and let the
Battle for Biternia Begin!
0
Shield Bash Charge Challenge Triumph

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


2 2 1 2
Fighter Power Fighter Power Fighter Power Fighter Ultimate
Stun a target enemy Hero here. You may move. Interrupt. For each friendly Hero in your space
Attack 1, which must target Attack 4. Enemy Attacks against targets in (including you), Attack 4.
that Hero. your space must target you
instead, if able.
Many fighters assume their most “My resolve broke once before. I “Friends, join with me. This is the
important weapon is their sword. won’t run away again.” “Pick on someone your own size!” moment of my redemption!”

Pulse Blink Prism Bolt Meteo

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 1 1

Wizard Power Wizard Power Wizard Power Wizard Ultimate


Area Attack 5. Interrupt. Ranged Attack 4. Channeled.
You may move. Hit: The target Hero is Confused. Area Attack 5.
Make an Area Attack 5 in each
adjacent space.
“I was over there. I’m over here “Magic shines like light from the
You won’t have one much longer. now.” Bits, and I am its prism.”
Garrote Backstab Fade Away Deathstroke

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


2 1 0 0
Assassin Power Assassin Power Assassin Power Assassin Ultimate
Attack 3. Attack 4. Stealth. Attack 3.
Hit: If the target has a Death Mark Hit: If the target Hero has a Death You may move. Hit: If the target Hero has a Death
token, Stun them. Mark token, Attack 2, which Mark token, they are immediately
must target that Hero. defeated.

“Breathing is overrated.” “Now you see me…” “I found your flashing weak point.”

Aria Syncopate Contra Dance Cadenza

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


1 1 2 2
Bard Power Bard Power Bard Power Bard Ultiamate
Heal 2 on each friendly Hero here. Stun a target Hero here. Target a Hero here and a Hero in Area Attack 4.
Enemy Ranged Attacks can’t target You may immediately activate an adjacent space. Swap their Hit: Affected Heroes are Stunned and
friendly Heroes or structures here. another friendly Hero here. positions. Confused.

Music resonates with the Bits, and


“You missed a beat.” the Bits resonate with our hearts.
0
Rapid Shot Snap-Shot Ready Danger Zone

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 0 1 0
Archer Power Archer Power Archer Power Archer Ultimate
Ranged Attack 3. Ranged Attack 4. Return an Archer Power card from Ranged Attack 7 – Pierce 2.
Ranged Attack 3. You may move. your discard pile to your hand.

Ready. Fire. Aim. “It’s my way or the highway.”

Bless Rebuke Cure Resurrect

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


3 0 1 2
Cleric Power Cleric Power Cleric Power Cleric Ultimate
Target Hero here gains two +1 Attack Interrupt. Heal 3 on a target Hero here. Search your Discard Pile and Action Deck
tokens. Negate the effects of an enemy Heal 2 on a target Hero here. (or your teammate’s) for a Hero Card.
Action Card that was just revealed in Put that Hero into play in your space.
your space. (Its defense still applies.) You may immediately assign them an
“May the Bit of Fire guide your “May the Bit of Water heal your Action Card from your hand.
blade.” wounds.”
0
Bear Trap Double Strike Bolas Dispatch

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


1 2 2 0
Hunter Power Hunter Power Hunter Power Hunter Ultimate
Stealth. Attack 3. Ranged Attack 3. Move to your Favored Enemy’s space.
Move your Bear Trap token to your Attack 3. Hit: Immobilize the target. Attack 6, which must target your
space. When an enemy Hero enters Favored Enemy.
that space, Stun and Immobilize that
Hero and discard the Bear Trap You know what they say about things “From the fields of Hyrez to the
token. worth doing once… “Where do you think you’re going?” forests of Pixelvania, I will find you.”

Guardian Holy Smite Lay on Hands Divine Shield

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


2 1 1 2
Paladin Power Paladin Power Paladin Power Paladin Ultimate
Attack 4. Attack 3 – Pierce 1. Interrupt. You gain ten Shield tokens. At the end
Another friendly Hero here gains a Hit: Stun the target Hero. Heal 3 on a target Hero here. of the Action Phase, discard all of
Shield token. That Hero can’t become Stunned, your remaining Shield tokens.
Immobilized, or Confused. Attack X, where X is the number of
Shield tokens discarded in this way.
“Stand back, friend. I’ll save you!” “Evildoer, your vile plot is thwarted!” “Feel my manly embrace!”
0
Smash Berserk Cleave Whirlwind

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 0 1 0
Barbarian Power Barbarian Power Barbarian Power Barbarian Ultimate
Channeled. Attack 5. Attack 4. Area Attack 7.
Attack 6. Double the Attack bonus from “Rage” Hit: If the target was defeated, make
for this Attack. another Attack 4.

It’s all in the follow-through.

Blizzard Ice Wall Freeze Absolute Zero

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


2 3 1 0
Ice Mage Power Ice Mage Power Ice Mage Power Ice Mage Ultimate
Area Attack 3. You may move. Ranged Attack 3. Each enemy Hero here gains two Chill
Hit: Affected enemies are Discard your Ice Wall token. Then, Hit: The target Hero gains an tokens. When an enemy Hero in your
Immobilized. place your Ice Wall token on the line additional Chill token. space takes damage, defeat them
connecting your space to another. immediately if they have a Chill token.
Enemies are like snowflakes: no two They are no longer adjacent.
fall the same way. “The Bit’s power, I have to let it go.”
0
Lunge Riposte Remise To the Pain

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


2 2 0 4
Duelist Power Duelist Power Duelist Power Duelist Ultimate
Attack 4 – Pierce 2. Interrupt. Attack 2. Target an enemy Hero here. Create a
Attack 3. Attack 2. new space and move there with the
Attack 2. target Hero. It is adjacent to no other
In the Commodore Isles, fighting is These attacks can’t target Structures. spaces. When a Hero is defeated in or
like water. Each strike flows to the leaves the space, move all remaining
path of least resistance. Heroes to their controllers’ Bits.

Suplex Aikido Flurry Nirvana

©2014 Stone Circle Games, LLC


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


2 3 1 3
Monk Power Monk Power Monk Power Monk Ultimate
Attack 4. Interrupt. Attack 4. Fully Heal yourself.
Hit: Move the target Hero to an Whenever a Attack would target Attack 3. Enemies in your space can’t attack
adjacent space. you, it targets the Attacker instead, if Enemy Heroes can’t use Interrupts during the round in which you
able. during this Action. revealed this Power.
A master of Nin Tien Do can throw
anything, even a charging train. “Stop hitting yourself!”
0
Strike Parry Dash

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 1
Basic Basic Basic
Attack 4. Attack 3. You may move.

The Commodore Isles hold the Bit The Empire of Nin Tien holds the
The Nation of Saga holds the Bit of of Water. Battle moves like the Bit of Air. If your enemy cannot
Fire. Shining steel and boiling ocean, an endless tide of attack catch you, how can they defeat
blood. Bold and reckless. and defense. you?

Strike Parry Defend


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 5
Basic Basic Basic
Attack 4. Attack 3.

The Commodore Isles hold the Bit


The Nation of Saga holds the Bit of of Water. Battle moves like the The Kingdom of Atar holds the Bit
Fire. Shining steel and boiling ocean, an endless tide of attack of Earth. A strong shield stops even
blood. Bold and reckless. and defense. the deadliest blow.
0
Strike Parry Dash

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 1
Basic Basic Basic
Attack 4. Attack 3. You may move.

The Commodore Isles hold the Bit The Empire of Nin Tien holds the
The Nation of Saga holds the Bit of of Water. Battle moves like the Bit of Air. If your enemy cannot
Fire. Shining steel and boiling ocean, an endless tide of attack catch you, how can they defeat
blood. Bold and reckless. and defense. you?

Strike Parry Defend


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 5
Basic Basic Basic
Attack 4. Attack 3.

The Commodore Isles hold the Bit


The Nation of Saga holds the Bit of of Water. Battle moves like the The Kingdom of Atar holds the Bit
Fire. Shining steel and boiling ocean, an endless tide of attack of Earth. A strong shield stops even
blood. Bold and reckless. and defense. the deadliest blow.
0
Strike Parry Dash

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 1
Basic Basic Basic
Attack 4. Attack 3. You may move.

The Commodore Isles hold the Bit The Empire of Nin Tien holds the
The Nation of Saga holds the Bit of of Water. Battle moves like the Bit of Air. If your enemy cannot
Fire. Shining steel and boiling ocean, an endless tide of attack catch you, how can they defeat
blood. Bold and reckless. and defense. you?

Strike Parry Defend


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 5
Basic Basic Basic
Attack 4. Attack 3.

The Commodore Isles hold the Bit


The Nation of Saga holds the Bit of of Water. Battle moves like the The Kingdom of Atar holds the Bit
Fire. Shining steel and boiling ocean, an endless tide of attack of Earth. A strong shield stops even
blood. Bold and reckless. and defense. the deadliest blow.
0
Strike Parry Dash

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 1
Basic Basic Basic
Attack 4. Attack 3. You may move.

The Commodore Isles hold the Bit The Empire of Nin Tien holds the
The Nation of Saga holds the Bit of of Water. Battle moves like the Bit of Air. If your enemy cannot
Fire. Shining steel and boiling ocean, an endless tide of attack catch you, how can they defeat
blood. Bold and reckless. and defense. you?

Strike Parry Defend


©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


0 2 5
Basic Basic Basic
Attack 4. Attack 3.

The Commodore Isles hold the Bit


The Nation of Saga holds the Bit of of Water. Battle moves like the The Kingdom of Atar holds the Bit
Fire. Shining steel and boiling ocean, an endless tide of attack of Earth. A strong shield stops even
blood. Bold and reckless. and defense. the deadliest blow.
Ceralin Kerrick Sterling [NAME]
Fighter Wizard Archer Cleric

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


10 8 7 10

Toughness Spellbook Deadly Aim Healing Word


You gain +1 against Attacks. When you activate Kerrick, before If you have not moved this round, When a friendly Hero Rests in your
revealing his Action Card, you may Attacks on your Basic cards gain space, they Heal an additional 1.
swap it with a Wizard Power Card in Ranged. When you Rest, you may Heal
your hand. another target Hero in your space
instead of yourself.

[NAME] Baldwin [NAME] Boreas


Assassin Bard Monk Hunter
©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


9 9 10 10

Know Your Enemy Spoony Bard Lightning Reflexes Favored Enemy


At the end of each Action Phase, After you use a Bard Power, each “Parry” cards assigned to you gain At the start of the game, place your
each enemy Hero in your space other friendly Hero in your space Interrupt. Favored Enemy token on an enemy
without a Death Mark token gains gains a +1 Attack token. Hero. (It can never be removed.)
one. You gain +2 Attack against your
You gain +2 Attack against enemies Favored Enemy.
with a Death Mark token.
Cyrus [NAME] Dazeem Felix
Paladin Barbarian Ice Mage Duelist

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC

©2014 Stone Circle Games, LLC


9 10 8 9

Holy Aura Rage Winter’s Chill En Garde


After you use a Paladin Power, For every 4 HP you have less than When you deal damage to an enemy You gain +1 Attack while there are
another friendly Hero in your space your maximum (round down), gain Hero, they gain a -1 Attack Chill no other friendly Heroes in your
gains a Shield Token. +1 Attack on Attacks. token. At the end of a Hero’s action, space.
remove all of their Chill tokens.
Tower Tower
Tower Tower Tower Tower

1 1
11 11

Structure Structure
At the end of each Action Phase, At the end of each Action Phase,
Area Attack 4. Area Attack 4.

When a Tower is destroyed, deal 3 When a Tower is destroyed, deal 3


damage to your Bit. The attacker’s damage to your Bit. The attacker’s
controller gains 3 gold. controller gains 3 gold.

Elemental Bit Elemental Bit Tower Tower Tower Tower

1 1
16 16

Structure Structure
At the end of each Action Phase, At the end of each Action Phase,
Area Attack 4. Area Attack 4.
When a friendly Hero is defeated, When a friendly Hero is defeated,
deal 3 damage to your Bit. deal 3 damage to your Bit.
When your Bit is destroyed, you lose When your Bit is destroyed, you lose
the game. the game.
Ceralin Kerrick Sterling Cleric Assassin Baldwin Monk Boreas

Ceralin Kerrick Sterling Cleric Assassin Baldwin Monk Boreas


Cyrus Barbarian Dazeem Felix Bit Bit Tower

Cyrus Barbarian Dazeem Felix Bit Bit Tower


Confused
Ice Wall

- - - - - - - -
Chill

Favored Enemy
Initiative/First Player trap
Shield

+ + + +

+ + + +

+ + + +

Damage

Death mark Gold


©2014 Stone Circle Games, LLC
©2014 Stone Circle Games, LLC

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