Space Hulk: Eldar Force Point List by Commander Dante

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ELDAR FORCE LIST FOR SPACE HULK 1st EDITION RULES (Updated March 2012)

Timer Table: Eldar in Battlehost Time Allowed (Min 1.30)


5 or Less 2.00
6-10 3.00
11-15 4.00
16 or more 5.00
Farseer +0.30
Warlock +0.30
Exarch (each) +0.30
Farseer, Warlock, or Exarch Killed -0.30

ELDAR FORCE LIST


Troop type Close Assault Cost
Farseer (off-board using cards only) 0 points
Farseer Model (Lv. 4) armed w/ Force Weapon & Pistol (1D6 base) 20 points
Warlock (Lv. 1) w/ WitchBlade & Pistol (1D6 -2 base) 5 points (+ 3 per Lv.)
(2) Dire Avengers (1D6 -2 base) 1 point
(2) Striking Scorpions (1D6 -2 base) 1 point
(2) Howling Banshees (1D6 -2 base) 1 point
(1) Dark Reaper (1D6 -2 base) 2 points
(1) Fire Dragon (1D6 -2 base) 1 points
Aspect Exarchs (one per type max) Special 2 points
WraithGuard (2 max) (1D6 base) 2 points
Guardian Squad 10 Guardians (1D6 -2 base) 5 points
Squad Leader w/ dual pistols & plasma grenades
Seven (7) Guardians w/ Shruiken Catapults
Two (2) Guardians w/ either Las-cannon,
Shruiken Cannon, Melta-gun, or Missile Launcher
equipped w/ plasma & crack missiles (1D6 -3 heavy weapon )
Recon Squad 5 Guardians (1D6 -2 base) 2 points
Squad Leader with dual pistols & plasma grenades
4 Guardians w/ Shruiken Catapults
Assault Squad 15 Guardians (1D6 -2 base) 8 points
Squad Leader w/ dual pistols & plasma grenades
10 Guardians w/ Shruiken Catapult
4 Guardians w/ either Las-cannon,
Shruiken Cannon, Melta-gun, or Missile Launcher
equipped w/ plasma & crack missiles (1D6 -3 heavy weapon )
(2) Harlequin Troupers (dual pistols, or pistol & hand wpn)(1D6 -1 base) 1 point
Harlequin Troupe Leader (armed as Trouper or H. Kiss) (1D6 -1 base) 1 point
Solitaire w/ Harlequin's Kiss & Fusion Pistol (as Melta) (1D6 -1 base) 2 points
Harlequin Warlock w/ Force Claw (psi-points) & pistol (1D6 -1 base) 2 points
Death Jester (1D6 -1 base) 1 point
Great Harlequin (1D6 -1 base) 1 points
Small Troupe -
1 Troupe Leader (may upgrade to Harlequin's Kiss at no cost) 3 points
4 Harlequin Troupers
Large Troupe - 5 points
1 Troupe Leader (may upgrade to Harlequin's Kiss at no cost)
8 Harlequin Troupers
Great Troupe - 7 points
1 Great Harlequin
1 Troupe Leader (may upgrade to Harlequin's Kiss at no cost)
8 Harlequin Troupers & 1 Death Jester
ELDAR FORCE LIST FOR SPACE HULK 1st EDITION RULES (Updated March 2012)

ELDAR GUARDIAN WARRIORS


Eldar Guardians are the workhorse troops of any Craftworld, representing the civilian population who are
called up to defend their home in times of crisis. Guardians squads consist of troops armed with shruiken
catapults & heavy weapons, and a squad leader armed with dual pistols and plasma grenades.

Guardians have 5 AP's, and follow the same AP movement costs & shoot-to-kill stats as Dire Avengers on
the appropriate charts. Guardian base Close Assault factor 1D6 -2.
ELDAR SUPPORT TEAM

Occasionally Eldar will field heavy support teams, which are made up of a two crewmen (Spotter &
Gunner), and a weapon platform armed with various heavy armament. The heavy weapon may either be
mounted on a mobile anti-gravity platform,or a relatively stationary tripod platform.
Both Tripod and Grav-Platform occupy 1 square.

Crew are both Guardians with 5AP's, and are armed with a Shruiken Pistol (Gunner) and Shruiken Catapult
(Spotter). The platform itself has no AP, and requires all functions to be preformed by its crew.

In order to move or fire a mobile anti-grav platform or tripod, it must be adjacent to, and within LOS of a
crew member (meaning he can't operate a platform behind him).
Moving the Platform: Both the platform and a crewman move together as a single action. Platforms may be
moved in any direction, so long as their operator has appropriate LOS.
Move Platform Turn Platform 90': 1AP Fire Platform Weapon: 2AP's
1 square :2AP

Tripods may only move 1 square per turn maximum, or make up to two (2) 90' turns. Tripods may
change facing 90' for free after moving.
Firing the Platform: In order to fire the platform, at least one (1) crewman must be adjacent in one
of its side or rear squares (diagonal counts). Both the platform and an adjacent crewman must have
LOS to the target, and the target must be within the fire arc of the platform (45').
Platforms may NOT perform move & fire actions.
Firing the platform gun requires 2AP from the operating crewman (side or rear). The platform allows LOS
through itself for the crew when calculating shooting requirements (for instance, the crew may stand behind
the platform & have LOS to any potential targets beyond). However, they may not shoot their personal
firearm over/through the platform, nor may they be shot through the platform as it counts as an obstacle,
and must be destroyed first. In effect, platforms become heavy barricades.
Grav-platforms and Tripods are fairly well armored: Grav-platforms are destroyed as a Bulkhead, and
Tripods are destroyed as a door.
ELDAR FORCE LIST FOR SPACE HULK 1st EDITION RULES (Updated March 2012)

SUPPORT TEAM WEAPON PLATFORMS

Scatter Laser - The Scatter Laser is a heavy weapon commonly used by the Eldar. It is capable of
unleashing a hail of laser bolts and uses laser technology significantly more advanced than that of the
Imperium. It is powered by a crystalline energy cell which gives the weapon a high rate of fire and accuracy.
The Scatter Laser rolls to kill as an Assault Cannon burst, and if a kill is scored the Scatter Laser may keep
its sustained fire bonus from the last target if it is able immediately to fire again on a new target.
(For example, using 2AP's the first crewman fires the Scatter Laser at a terminator in range, using 3D6,
needing a 5 to kill. If they hit, the second crewman can spend another 2AP's on the next terminator, now
needing only a 4 to hit and kill).
The Scatter Laser may go on Overwatch for 2AP, has no chance of jamming, and has unlimited
ammunition. However, no sustained fire bonuses are applied to the Scatter Laser on Overwatch.

Las-Cannon A large, powerful laser cannon. See weapons reference table.

Heavy Plasma Gun An extremely powerful weapon using searing hot plasma, capable of
both rapid and maximal fire modes. See weapons reference table.

Missile Launcher Capable of firing Blind, Plasma and Crack missiles. See weapons reference table.

D-Cannon - The Distortion Cannon or D-Cannon is an Eldar heavy support weapon.


A D-Cannon uses small warp engines to create a temporary hole between warp and real space on the
battlefield. This warp-space rift is then projected towards an enemy. Anything it touches is torn
momentarily from real space. Although the target is not forced into warp space for more than a fraction of
a second, the immense wrenching force exerted on them in that time will dismember all but the strongest of
targets, and cripple most vehicles. It has unlimited range, can fire once per turn, & cannot be placed on
overwatch. The D-Cannon is a section effect weapon, destroying everything in the target section on a 3 or
better (including doors, bulkheads, crates but not rubble). Roll for each model, door, obstacle or item.
Additionally, the immense force of the warp-shift could cause instability in the Space Hulk. Roll for every
floor tile in the section, on a 5-6 the floor panels disintegrate and leave only pitfalls in their place. Use
appropriate pitfall markers (if available).

SUPPORT PLAFORM FORCE LIST


Includes weapon platform, Spotter, & Gunner Anti-Grav Tripod
Scatter Laser 6 points 4 points
Las-Cannon 5 points 3 points
Missile Launcher 5 points 3 points
Heavy Plasma 5 points 3 points
D-Cannon 10 points 7 points
ELDAR FORCE LIST FOR SPACE HULK 1st EDITION RULES (Updated March 2012)

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