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Abilities & Skills - PREDATORS

Typ CO
PREDATORS M CC RS ST W A Abilities
e N
15(12
Warrior P 1 17 12 14 14 3 Seasoned Hunter
)
15(12
Hunter P 1 12 17 14 14 3 Seasoned Hunter
)
Charge!; Dodge; Spiked
Hellhound P 1 13 - 10 10 1 12
Nightmare
14(12
Berserker P 1 17 10 14 14 4 Seasoned Hunter; Rage!
)
13(11
Youngblood P 1 15 11 12 12 2 Seasoned Hunter; Pack Hunt
)
Vocal Mimicry
- 1 - - - - - - Vocal Mimicry
Token
15(13
Warrior Elder HQ 1 18 13 15 15 4 Seasoned Hunter
)
15(13
Hunter Elder HQ 1 13 18 15 15 4 Seasoned Hunter
)
14(13
Berserker Elder HQ 1 18 11 15 15 5 Seasoned Hunter; Rage!
)

Typ Predator S RO AV
Abilities
e Weapons T A V
+
CC Bite 2 0
2
+
CC Wrist Blade 2 0
0
+
CC Smart-Disc 3 3
1
+
CC Combi-Stick 4 3
0
+
CC Twin Feral Blades 5 3
0
+
CC Relic Smart-Disc* 4 4
2
+
CC Relic Combi-Stick* 5 4
1
1
RS Wrist Dart 1 0
2
1 Smart-Disc
RS Smart-Disc * 3
5 Throw
1 Smart-Disc
RS Relic Smart-Disc* * 4
6 Throw
1
RS Plasma Caster 3 3 Hot Plasma
2
Gatling Plasma 1
RS 6 3 Hot Plasma
Caster 0
1
RS Plasma Cannon 1 6 Hot Plasma
6
Self-Destruct Self-Destruct
- * * *
Device* Device

Passive Skills modifier to the required Test value for each assisting
Assisting in Force the Doors Open (P) (Alien Model. For the purposes of assisting in a Force the
Faction and Hellhound Unique Rule) - Each Alien Model, Doors Open Action, also count any Models on Engaged
with exception of Models with the Tiny (P) Special Skill, Tiles adjacent to that door. In the same way, when a
occupying Tiles adjacent to a door, whilst it is being Hellhound tries to Force the Door Open it receives a +1
forced open, counts as assisting, even if it was modifier to the required Test Value for each assisting
activated in the current Game Turn. Friendly Models Hellhound model.
located on both sides of the doors count as assisting.
The Model trying to break down a door receives a +1
Seasoned Hunter (P) - Predators are master Move Action (A) Models can make a Movement up
huntsmen, using a highly tuned set of skills and hi-tech to their Movement Value in Tiles.
equipment in their hunts. When a Ping! Token with the
Seasoned Hunter Special Skill is revealed, the Interact Action (A) - A Model may spend one Action
respective Predator Model can be placed anywhere Point to interact with objectives/doors or use Special
within one Tile from the point of reveal; however, the Skills described on the Models Stat Card, unless
Model cannot be placed on any Tile located towards specified otherwise. Interact Actions cannot be
any enemy Model with LOS of the Predator. performed on Engaged Tiles.

Vocal Mimicry (P) Predators use their advanced Close Combat Action (A) - A Model can spend one
technology to deceive and bait enemies to exactly Action Point to perform a Close Combat Attack. When
where they want them. To represent this, a Predator making a Close Combat Action, the Model will make a
Force may include a number of Vocal Mimicry Ping! number of CC tests equal to their weapons RoA. The
Tokens as is described in Campaign Missions, or target must count as Engaged with the Model using the
Advanced Game Rules. The only actions available to Close Combat Action.
those Ping! Tokens are Move, Run and Pass. When any
one of the Ping! Tokens granted by Vocal Mimicry (P) is Shooting Action (A) A Model can spend one Action
revealed or is forced to take a point of damage from Point to make a Ranged Attack at a target. When
any source, remove it from play immediately. Vocal making a Shooting Action, the Model will make a
Mimicry Ping! Tokens do not reveal enemy Ping! number of RS tests equal to the RoA of the weapon
Tokens. they are firing. The target must be in LOS of the Model
Charge! (P) - Models making a Close Combat attack in that is performing the Shooting Action.
a Game Turn where they have made a Movement
Action of at least one Tile receive a +2 modifier to their Force the Doors Open (A) (Alien Faction and
CC Skill value for all of their CC Tests. Hellhound Unique Skill) - Any Alien Faction Model and
any Predator Hellhound Model may try to force open a
Dodge (P) After a Model with Dodge (P) is hit by an door by spending a Close Combat Action. It succeeds
attack roll on a D20, on a roll of 15 the Model dodges by rolling a D20 and the roll is equal to or lower than
the attack and the attack has no effect on this Model the following Test Values:
and on 620 the dodge fails. The Model must then
continue as if it has been hit as normal. Dodge rolls Base size: Test Value:
cannot be made to avoid hits from Flamethrower Small 5 or less on D20
Attacks. Medium 10 or less on D20
Large 15 or less on D20
Hot Plasma (P) Successful Armour Tests against Hits No Base Automatic success
caused by a weapon with the Hot Plasma (P) Skill must
be re-rolled.

Pack Hunt (P) Models with the Pack Hunt Special


Skill receive a +1 modifier to Close Combat and Ranged
Shooting Tests for each other Model with the Pack Hunt
Special Skill within the range of one Tile.

Rage! (A) A Model may use the Rage! Special Skill at


the beginning of the Models activation before any
Action Points are spent. A Model using the Rage!
Special Skill can re-roll any Close Combat Test in the
Game Turn and receives a +2 modifier to the Close
Combat weapons St. At the end of its activation the
Model loses a wound with no Armour Test allowed.

Self-Destruct Device (P) When a model armed with


a Self-Destruct Device loses its last Wound, roll a die.
On a 1-5, every model (friend or foe) on the same tile
takes a S15 AVV10 Autohit. Every model (friend or foe)
on each adjacent Tile receives a S11 AVV 3 Autohit.

Spiked Nightmare (P) Models with Spiked


Nightmare automatically pass any CC Tests to
Disengage from an Engaged Tile.
Basic Actions (1 action
point)
Pass Action (A) The Model may spend one Action
Point to end its activation.
Extended Actions (2 action
points)
Run Action (A) - Models can make a Movement up to roll of 1120 the Wound is not regained and the Action
their Movement Value in Tiles +1. Points are lost. Field Wound Treatment cannot be
performed on Engaged Tiles. Each Predator Model may
Sentry Action (A) - Place a Sentry token next to the regain only one Wound with this Action per game.
model and end the models activation. Immediately
after a model completes a basic or extended action, Smart-Disc Throw (A) Choose a Target Tile up to
you may choose to use any Sentry tokens you have two Tiles away (into Air Vents is allowed, but not
previously placed on your models. Discard a sentry through them) (no LoS is required). Make a Range
token on one of your models in order to allow that Attack with RoA 2 on that Tile. If between the Target Tile
model to use one of the following actions: Move, and your Models Tile is an intervening Tile, you may
Shooting, Close Combat, Pass. If more than one Model then make a Range Attack with RoA 2 against Models
is chosen to expend their Sentry tokens, then Players on that intervening Tile. One Model may receive a
take turns based on Initiative expending one Models maximum of one Wound as a result of each Smart-Disc
Token at a time. After the chosen Models complete Throw (A) Special Action. A Smart-Disc Throw (A) counts
using their Sentry Tokens, the Model whose activation as a Shooting Action.
was interrupted may continue as normal.

Field Wound Treatment (A) A Predator Model may


use two Action Points to roll a D20. On a roll of 110 the
Model regains one Wound lost earlier in the game. On a

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