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Typ CO
PREDATORS M CC RS ST W A Abilities
e N
15(12
Warrior P 1 17 12 14 14 3 Seasoned Hunter
)
15(12
Hunter P 1 12 17 14 14 3 Seasoned Hunter
)
Charge!; Dodge; Spiked
Hellhound P 1 13 - 10 10 1 12
Nightmare
14(12
Berserker P 1 17 10 14 14 4 Seasoned Hunter; Rage!
)
13(11
Youngblood P 1 15 11 12 12 2 Seasoned Hunter; Pack Hunt
)
Vocal Mimicry
- 1 - - - - - - Vocal Mimicry
Token
15(13
Warrior Elder HQ 1 18 13 15 15 4 Seasoned Hunter
)
15(13
Hunter Elder HQ 1 13 18 15 15 4 Seasoned Hunter
)
14(13
Berserker Elder HQ 1 18 11 15 15 5 Seasoned Hunter; Rage!
)
Typ Predator S RO AV
Abilities
e Weapons T A V
+
CC Bite 2 0
2
+
CC Wrist Blade 2 0
0
+
CC Smart-Disc 3 3
1
+
CC Combi-Stick 4 3
0
+
CC Twin Feral Blades 5 3
0
+
CC Relic Smart-Disc* 4 4
2
+
CC Relic Combi-Stick* 5 4
1
1
RS Wrist Dart 1 0
2
1 Smart-Disc
RS Smart-Disc * 3
5 Throw
1 Smart-Disc
RS Relic Smart-Disc* * 4
6 Throw
1
RS Plasma Caster 3 3 Hot Plasma
2
Gatling Plasma 1
RS 6 3 Hot Plasma
Caster 0
1
RS Plasma Cannon 1 6 Hot Plasma
6
Self-Destruct Self-Destruct
- * * *
Device* Device
Passive Skills modifier to the required Test value for each assisting
Assisting in Force the Doors Open (P) (Alien Model. For the purposes of assisting in a Force the
Faction and Hellhound Unique Rule) - Each Alien Model, Doors Open Action, also count any Models on Engaged
with exception of Models with the Tiny (P) Special Skill, Tiles adjacent to that door. In the same way, when a
occupying Tiles adjacent to a door, whilst it is being Hellhound tries to Force the Door Open it receives a +1
forced open, counts as assisting, even if it was modifier to the required Test Value for each assisting
activated in the current Game Turn. Friendly Models Hellhound model.
located on both sides of the doors count as assisting.
The Model trying to break down a door receives a +1
Seasoned Hunter (P) - Predators are master Move Action (A) Models can make a Movement up
huntsmen, using a highly tuned set of skills and hi-tech to their Movement Value in Tiles.
equipment in their hunts. When a Ping! Token with the
Seasoned Hunter Special Skill is revealed, the Interact Action (A) - A Model may spend one Action
respective Predator Model can be placed anywhere Point to interact with objectives/doors or use Special
within one Tile from the point of reveal; however, the Skills described on the Models Stat Card, unless
Model cannot be placed on any Tile located towards specified otherwise. Interact Actions cannot be
any enemy Model with LOS of the Predator. performed on Engaged Tiles.
Vocal Mimicry (P) Predators use their advanced Close Combat Action (A) - A Model can spend one
technology to deceive and bait enemies to exactly Action Point to perform a Close Combat Attack. When
where they want them. To represent this, a Predator making a Close Combat Action, the Model will make a
Force may include a number of Vocal Mimicry Ping! number of CC tests equal to their weapons RoA. The
Tokens as is described in Campaign Missions, or target must count as Engaged with the Model using the
Advanced Game Rules. The only actions available to Close Combat Action.
those Ping! Tokens are Move, Run and Pass. When any
one of the Ping! Tokens granted by Vocal Mimicry (P) is Shooting Action (A) A Model can spend one Action
revealed or is forced to take a point of damage from Point to make a Ranged Attack at a target. When
any source, remove it from play immediately. Vocal making a Shooting Action, the Model will make a
Mimicry Ping! Tokens do not reveal enemy Ping! number of RS tests equal to the RoA of the weapon
Tokens. they are firing. The target must be in LOS of the Model
Charge! (P) - Models making a Close Combat attack in that is performing the Shooting Action.
a Game Turn where they have made a Movement
Action of at least one Tile receive a +2 modifier to their Force the Doors Open (A) (Alien Faction and
CC Skill value for all of their CC Tests. Hellhound Unique Skill) - Any Alien Faction Model and
any Predator Hellhound Model may try to force open a
Dodge (P) After a Model with Dodge (P) is hit by an door by spending a Close Combat Action. It succeeds
attack roll on a D20, on a roll of 15 the Model dodges by rolling a D20 and the roll is equal to or lower than
the attack and the attack has no effect on this Model the following Test Values:
and on 620 the dodge fails. The Model must then
continue as if it has been hit as normal. Dodge rolls Base size: Test Value:
cannot be made to avoid hits from Flamethrower Small 5 or less on D20
Attacks. Medium 10 or less on D20
Large 15 or less on D20
Hot Plasma (P) Successful Armour Tests against Hits No Base Automatic success
caused by a weapon with the Hot Plasma (P) Skill must
be re-rolled.