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THIS IS HOW YOU DIED
PLEASE NOTE:
SURVIVAL OR SANDBOX?
Survival is the standard and official way to play the game. It is
designed to be extremely difficult to survive for long periods of
time, and doing so should be a massive achievement. After dying
you will get the you survived for message.
Display Options:
Display:
Choose your screen resolution, and enable or disable
fullscreen mode.
You can also choose the level of video card memory the game
will address, and whether to enable video shaders.
(The video card memory and shaders may assist if you are
having trouble running the game smoothly).
Key Bindings:
Change/edit the default keybindings to suit your playing
style. The default keyboard commands are shown below:
Key bindings:
PLEASE NOTE:
In Normal mode, you need to right-click the pistol and eject the
magazine first. Then, you can right-click on the magazine and
choose reload. Finally, you can right-click on the pistol and
choose insert magazine. (If the pistol is already equipped,
pressing R will eject/insert the magazine).
Reload Options:
SURVIVAL
*NOTE*: Survival and Sandbox games both use the same
basic gameplay mechanics. We will be looking at the Survival
mode, but will cover some of the differences in the Sandbox
mode later in this guide.
PLEASE NOTE:
Customise Character
Type a name for your character; choose your gender, body
type, hair type and colour, and facial hair as required.
Alternatively, you can keep clicking on Random to have a
character generated for you, and then make any changes
to suit. You can use the left and right arrows below the
image of your created character to rotate and view them
from different angles.
Occupation and Traits Screen:
PLEASE NOTE:
All traits, both good and bad, have a cost associated
with them. You CANNOT start a game if your total points
are in negative figures. For example, the Athletic trait will
cost you -6 points, so you would need to choose some
negative traits, (like Weak), that add up to at least 6
points before you could start the game.
Welcome to Muldraugh
Hide, fight, scavenge, build, its all up to you now. If
theres one piece of advice I can give you, its find a
weapon and fast. If all you can find is a damn pen,
its still better than trying to kill one of those things
with your bare hands, although running might be
better still
A Fresh Start:
GAME HUD
The main game HUD consists of the main world view, and several
screen elements displaying information about your character and
his/her surroundings, including any weapons equipped, the date
and time, weather conditions, health, inventory, and Moodles.
HUD Elements:
HUD Elements:
8 Time Control
9 Moodles
MOODLES
Moodles offer a graphical indication of the current
emotional and/or physical state of your character.
For example, the Tired moodle lets you know that
your character needs to rest, or sleep.
Moodles:
PLEASE NOTE:
Youll discover various other Moodles while playing. We
wont go into depth in this guide, as theyre easy to
understand, and to remedy. For example, for the Hunger
Moodle, eat something, Tired Moodle, rest or sleep etc.
MOVEMENT
Move your character using the WASD keys. This will
make your character walk in the relevant direction.
To run, hold down the shift key while moving. To
sneak/aim, hold down the CTRL key - your character
will move slower, but quieter, which can assist
avoiding detection.
PLEASE NOTE:
You can also use mouse controls to move your
character. Hold down the right mouse button, and
drag the pointer in the direction you want to move. If
the mouse pointer is close to your character, they will
walk, move the mouse pointer further away, and they
will run in that direction.
Climbing
Sometimes, you will need to climb, such as to get
over a short fence, or to enter/exit a building
through an open window. To climb, when facing a
fence or window, press and hold the E key for a
moment.
Climbing a fence:
Fight or flee?
No matter how safe you play it, how quiet or careful you are,
youre going to have to fight at some stage. Whether its a
couple of Zombies that you stumble upon while searching a
house, or a horde shambling into view as you turn a corner,
youre going to need skill, tactics, and a fair amount of luck
to save your skin. Sometimes, running is the smarter option
COMBAT
Holding CTRL will put the player into a combat stance with
whatever weapon is equipped in the primary slot. Clicking the left
mouse button will use the weapon, (swing a bat, stab with a knife,
or shoot a firearm etc.)
You can charge your weapon, (except firearms), by holding the
left mouse button for longer before releasing. This will cause
more damage to your target.
You need to aim with the mouse pointer where you want to strike.
TIP: If you knock a Zombie to the ground, you can finish them off
before they can get back up by standing over them and attacking.
Combat Mode:
Knock them down:
NOTE: Right-clicking with the mouse will also offer other options
not otherwise available with items. If you right-click on a locked
window for example, you will see this option:
PLEASE NOTE:
Another way to smash a locked window is to rapidly tap
the E key. Be aware, if you smash a window without a
primary weapon equipped, you will cut yourself.
INVENTORY
You can open your main inventory from the window near the top
of your screen. If this window is closed, you can open it again by
pressing I, or clicking on the box icon at the left of your HUD:
Open or close
Inventory window
Inventory
window
Manipulating items
To use or manipulate items in your inventory, right-click the
item and choose from the available actions. To drop an
item, highlight it and click on the drop button:
Shift-select: Drag-select:
Click
Drag
Weight Limits
All items have an associated weight, e.g. an apple has a weight of
0.2, whereas a baseball bat weighs 1.5. At the start of the game,
you can carry a maximum weight of 8, (Unless you chose the
Strong trait which starts with max weight of 16). Once you go
past this figure, you wont be able to run, and your speed will be
heavily reduced:
Contents of
Refrigerator
PLEASE NOTE:
The blue and white chequered icon represents the
floor/ground. Selecting this icon will display any items
available there.
ALL GOOD THINGS TAKE TIME
Many actions in the game take a set amount of time to
perform: eating, drinking, sorting/moving items in your
inventory, reloading firearms etc. A small progress bar will
appear over your characters head as this is happening. Some
actions will take longer if the item is currently not in your main
inventory. For example, to eat an item that is in your bag, you
can unpack the item to your main inventory, and then eat it, or
right-click on the food item and choose eat, which will
automatically unpack the item first before consuming.
Another example, if you have the can opener and some canned
food in your inventory, then right-clicking on the canned food
will give you the option to open the can:
Basic crafting:
PLEASE NOTE:
There are many other crafting functions and recipes in
the game, but well let you discover those for yourself!
BUILDING
Once you have the appropriate items in your inventory, the
right-click function will give you access to the Build Menu,
which has options to build items, such as a simple wooden
fence, staircases, tables, and much more. Select the item,
and place in the game world with left-click. Press R to
rotate the item before placing.
Building Info
The different items you can build each have their own
requirements to craft them, and can be seen in the info panel
for that item. If you dont currently have the required items,
or skill level, the item name will be displayed in red. In the
example above, you still need 3 planks, 2 hinges, and a door
knob to craft the wooden door.
Back-breaking work
Some of the materials used in building items are very heavy,
and trying to carry too much in your main inventory will
quickly exhaust, and possibly injure you. However, you can
drop items on the ground, and as long as they are close to
where you want to build, will be available for that item. Eg:
place a pile of planks on the ground and they will be available
to build and item with, even though not in your inventory.
Piles of planks:
PLEASE NOTE:
If the pile of items is not close enough to where you
want to build, you will not be able to use them.
Choose location
Choose where you
want to place
your plot, then
left-click to dig at
that location.
Ploughing:
Seeds and Sowing
Before you can plant any seeds, you will need the seeds in
your inventory. To do this, you need to open a packet of seeds
by right-clicking on them from your inventory. Once done, you
can right-click the plot of ploughed lad and sow the seed.
Some basic information regarding the plant, and water
requirements will be displayed.
Watering menu:
Watering your plant
To water your plant, you
must have a container of
water in your inventory, eg: a
watering can. Right-click on
the plot and select the
amount of water to use.
SKILLS
As well as the base traits you choose when starting a new
character, you can level-up several skills during the course of
playing the game. To upgrade/level-up your skills, you need to
gain experience, or XP points. To gain XP points in a particular
skill, all you need to do is actively use it. For example, to
upgrade you skill in combat using blunt weapons, (such as the
baseball bat, rolling pin etc), then you just need to kill Zombies
with that weapon. There is one other way to upgrade skills by
studying that subject. For example, if you find a book on
Carpentry, reading that book will help level up that skill.
Remaining
Available
xp until next
skill points
skill point
Info window:
Health window:
SANDBOX MODE
This Sandbox Mode is basically the same in gameplay as the
Survival Mode, except that you can tweak many core settings
to suit your style and/or skill level:
Finding it too hard to find enough loot/supplies? You can
increase the rarity levels of loot.
Are the Zombies too hard or too easy for you? Change their
numbers, perception, speed, intelligence, and many other
settings as required.
After choosing a game save name in the same way as in
Survival mode, you are next taken to a screen with the various
options you can change for Sandbox Mode. Once you are
happy with the settings, you can proceed to the Character
creation screen as you did in the Survival Mode.
Zombie settings:
The HUD - MISCELLANEOUS
Here are some HUD components/options not specifically
covered earlier in the guide.
HUD Icons
HUD Icons
7: Displays the current time in the 24 hour clock format,
and the date and month.
PLEASE NOTE:
The Hot-key V, will turn off all of the HUD elements for
maximum visibility. This can be toggled back on when
required.
GAMEPAD CONTROLS
Currently in experimental testing, you can now use a
gamepad/joypad to control your character. An Xbox 360 or
compatible controller is recommended. Due to differences
between using keyboard/mouse and a gamepad, some game
mechanics, and the UI differ when using a controller. We will
briefly cover some of these.
Controller Layout
The layout is based on using an Xbox 360 controller. Re-
mapping buttons may be implemented in future releases.
Interact Loot/Inventory
Player
movement
Secondary
Action
Action
Navigate
Menus
Sneak/Aim
Combat
Cycle Cycle
Container Container
/Callout
Button Prompts
When using a gamepad, there are some differences with how you
interact with objects in the game world, along with some other
changes to the UI and HUD. When using a controller, you will
receive prompts for relevant actions when they are available, and
the associated button to perform that action will be shown as
an icon on screen:
Inventory
and Loot
Interaction
The interaction button is the equivalent of the right-click for
the mouse controls. It lets you choose from options when there
are several available, as in the example below:
Choices, choices
Switching
Changing
between
containers
SPLIT SCREEN
Currently in experimental testing, you can now play local
split-screen co-op with up to four players, although
probably best experienced with two players.
Lets split!
PLEASE NOTE:
Due to controller support still being at an experimental
stage, several in-game controls are currently disabled
for controller use, for example, the Building Menus are
not accessible via the controller.
LINKS and Disclaimer
Support Forum
http://theindiestone.com/community/viewforum.php?f=22
DISCLAIMER:
All information in this manual is subject to change
without notice, as Project Zomboid is still in active
development, and features may change at any time.
Thanks!
Thanks to The Indie Stone for developing THE
Zombie Survival RPG game, and thanks to the great
bunch of people that frequent the PZ forums