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The Infected

Runners (Phase I)
POWER 0000
FINESSE 0000
RESILIENCE 000

Health 5
Integrity 10
Initiative 4
Speed 8
Defense 0
Size 5

ABILITIES
Communicable
Can spread the cordyceps fungus through blood and saliva to the living. The infection takes
over a living host within 1 to 2 days of being infected, but has no effect on the dead.

Preservation 2
Infected are technically living beings, that are slowly being consumed by the fungus. This
process can take years for some. The Infected lose 1 point of Physical Integrity every 3
(Resilience) months. When close to dying (Physical Integrity 0), a Infected will seek out a dark,
moist place, there they will simply lay down and die, allowing the fungus to blossom and grow
completely over their corpse, feeding and spreading spores.

Quick Movement 1
Runners are just as fast and agile as they were in life, just maddened and made feral by the
brain damage from the fungus. Their speed is calculated as Power + Finesse.

Vicious Bite
While capable of rudimentary brawling and grappling, the infected are driven to bite in
particular, as they exposes their victims to their blood and saliva, and the spores within. A
Runner rolls 6 (Power +2) to attack with their bite, which deals Lethal damage.

Vulnerability
Because of the nature of the fungal infection, Infected are extremely susceptible to fire, and
if damage by it, begin burning almost immediately, dying within moments.
Stalkers (Phase II)
POWER 0000
FINESSE 00000
RESILIENCE 00

Health 7
Integrity 10
Initiative 9
Speed 13
Defense 0
Size 5

ABILITIES
Communicable
Can spread the cordyceps fungus through blood and saliva to the living. The infection takes
over a living host within 1 to 2 days of being infected, but has no effect on the dead.

Preservation 2
Infected are technically living beings, that are slowly being consumed by the fungus. This
process can take years for some. The Infected lose 1 point of Physical Integrity every 2
(Resilience) months. When close to dying (Physical Integrity 0), a Infected will seek out a dark,
moist place, there they will simply lay down and die, allowing the fungus to blossom and grow
completely over their corpse, feeding and spreading spores.

Tough 1
The rampant fungal growth throughout the Stalker's body had reinforced its structure,
making them much harder to
take down. The Stalker has +2 health.

Quick Movement 2
Stalkers are stealthier and faster then runners, preferring to stalk and ambush their prey.
Their speed is calculated as Power + Finesse+5.

Vicious Bite
While capable of rudimentary brawling and grappling, the infected are driven to bite in
particular, as they exposes their victims to their blood and saliva, and the spores within. A
Stalker rolls 6 (Power +2) to attack with their bite, which deals Lethal damage.

Tackle
One of the stalkers primary tactics, they prefer to lunge out of dark places and knock their
targets down before pouncing upon them and biting. The Stalker rolls 6 (Power+2) to tackle,
knocking the target to the ground and dealing
Bashing damage.

Feral Stalker
While incapable of higher brain functions and planning, the Stalkers seem to have a innate
talent for tracking, stealth, and ambushes. Stalkers roll 7 (Finesse +2) for stealth.

Vulnerability
Because of the nature of the fungal infection, Infected are extremely susceptible to fire, and
if damage by it, begin burning almost immediately, dying within moments.
Clicker (Phase III)
POWER 000000
FINESSE 00
RESILIENCE 0000

Health 9
Integrity 10
Initiative 2
Speed 8
Defense 0
Size 5

ABILITIES
Communicable
Can spread the cordyceps fungus through blood and saliva to the living. The infection takes
over a living host within 1 to 2 days of being infected, but has no effect on the dead.

Preservation 2
Infected are technically living beings, that are slowly being consumed by the fungus. This
process can take years for some. The Infected lose 1 point of Physical Integrity every 4
(Resilience) months. When close to dying (Physical Integrity 0), a Infected will seek out a dark,
moist place, there they will simply lay down and die, allowing the fungus to blossom and grow
completely over their corpse, feeding and spreading spores.

Sensitivity 2
Though blind, the Clickers have developed a keen sense of hearing, and a form of
echolocation. The Clicker rolls 8 dice (Finesse +6) when searching for prey via sound. Silence is
key when avoiding clickers.

Pack Instinct 1
Clickers act as hunters and sentries for the Infected, and when they detect live prey their
first response is to release ear-piercing roar that draws all other infected in the area. This call
can be heard from up to a mile away.

Tough 2
The rampant fungal growth throughout the Clicker's body had reinforced its structure,
making them much harder to
take down. The Clicker has +4 health.

Quick Movement
Clickers are just as fast and agile as they were in life, just maddened and made feral by the
brain damage from the fungus. Their speed is calculated as Power + Finesse.
Haymaker
Due to the spread of the fungus across their face, the Clickers do not bite, but instead use
their limbs as deadly bludgeons in a berserk rage when encountering the living. A Clicker rolls
8 dice (Power +2) with this attack and deals
Bashing damage. They often leave prey unconscious, but alive, to be infected by spores
carried in the air or other Infected

Vulnerability
Because of the nature of the fungal infection, Infected are extremely susceptible to fire, and
if damage by it, begin burning almost immediately, dying within moments.

Bloater (Phase III)


POWER 00000000
FINESSE 00
RESILIENCE 00000

Health 14
Integrity 10
Initiative 2
Speed 2
Defense 0
Armor 2
Size 6

ABILITIES
Communicable
Can spread the cordyceps fungus through blood and saliva to the living. The infection takes
over a living host within 1 to 2 days of being infected, but has no effect on the dead.

Preservation 2
Infected are technically living beings, that are slowly being consumed by the fungus. This
process can take years for some. The Infected lose 1 point of Physical Integrity every 5
(Resilience) months. When close to dying (Physical Integrity 0), a Infected will seek out a dark,
moist place, there they will simply lay down and die, allowing the fungus to blossom and grow
completely over their corpse, feeding and spreading spores.

Sensitivity 1
Though blind, the Bloaters have developed a keen sense of hearing, and a form of
echolocation. The Bloaters rolls 5 dice (Finesse +3) when searching for prey via sound.

Tough 4
Swollen with Fungal growth, Bloaters are lumbering behemoths, slow but almost impossible
to take down with small
arms fire and conventional weapons. Bloaters have +8 Health.

Fungal Armor
Covered in hard plates of Fungus growth, the Bloaters are true beasts to deal with. The
Bloater has a Armor Rating of 2.

Haymaker
Due to the spread of the fungus across their face, the Bloaters do not bite, but instead use
their limbs as deadly bludgeons in a berserk rage when encountering the living. A Bloater rolls
10 dice (Power +2) with this attack and deals
Bashing damage. They attack relentlessly in a berserker fury, crushing their foes even when
down.

Vulnerability
While as vulnerable as other infected to fire damage, the layers of hardened fungal growth
on the Bloater allows it to better withstand fire. Attacks that deal fire damage ignore the
Bloater's Armor, and deal its damage to the Bloater's Physical Integrity instead of Health.
When reduced to 0 Integrity this way, the Bloater explodes into flames.

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