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OpenBOR

----------------------
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com

History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!

Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.

Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems, including:

PC, Dreamcast, Playstation 2, Xbox, PSP, PS3, Linux, Windows, GP32, and Palmtop.

The DOS version can also be used on Windows 95 and Windows 98.

Source Code
----------------------
svn co https://openbor.svn.sourceforge.net/svnroot/openbor

The City Is In Danger


----------------------
It's been three months since his escape. But in this time mr. Y has brought
the city into turmoil. He has taken control over the city's government and
corrupted its police force. No one is safe and thugs and villains rule the
streets. But three young friends take a stand for great justice. Their names
are Kula Gem, Max Bacon and Mandy Bluegard. No longer can they tolerate crime,
violence and injustice. So they go out into the streets to deliver some....
Beats of Rage

Fight!
----------------------
Fight the injustice that plagues this city, and take control of one of the
three heroes. Start delivering those beats in this side-way scrolling beat 'em up,
in single player mode or with two players simultaneously.
SenileTeam Members
----------------------
Roel (credited as "Opla" in BoR)
The team's chieftain. Does most of the game design, programming and artwork.
http://www.roelvanmastbergen.nl

Jeroen (credited as "Leila" in BoR)


Does all the things no one else does.

Sander (credited as "Albatross" in BoR)


3D artist and animation sequence editor.

Ben
Senile Team's composer, who is currently working on the soundtrack for Age of the
Beast.

Neill
Neill was the first to port Beats of Rage to other systems, namely Playstation 2
and Dreamcast. He now supports Senile Team with advice regarding console hardware
and code compatibility, and has agreed to port Age of the Beast when it's ready.
http://www.neillcorlett.com

OpenBOR Members
----------------------
SumolX (2006-2008)
Project Manager, Lead Programmer, Known for porting PSP, PS3, Linux, GP2X and
maintaining All other platforms and code base.

uTunnels (2007-2008)
Developed the scripting engine for OpenBOR and also added many exciting features.

KBbandressen (2007-2008)
New developer that is feature rich!

Damon Caskey (2007-2008)


Scripter, Tester and Developer. What else can I say.

CGRemakes (2005-2006)
Main developer after Kirby2K. Introduced many exicting features to engine.

LordBall (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Tails (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Fugue (2006)
Developed offshoot engine based on OpenBOR. Shared features with both engines.

Kirby2K (2004-2005)
The original developer who ask SenileTeam for permission to Open up Beats Of Rage.

Contact Information
----------------------
http://www.lavalit.com
http://www.senileteam.com
Sumolx@gmail.com

OpenBOR File Layout


----------------------

***********************************************************************************
* Dreamcast *
***********************************************************************************

-> 1st_READ.bin
bor.pak

***********************************************************************************
* PSP 3.71 m33-4 Required *
***********************************************************************************

-> ms0:/PSP/GAME/OpenBOR/
|
-> EBOOT.PBP
|
-> Images/
| |
| -> Menu.png
|
-> Modules/
| |
| -> ctrlhook.prx
| -> dvemgr.prx
| -> exception.prx
|
-> Logs/
-> Saves/

***********************************************************************************
* PS3 / Linux *
***********************************************************************************

-> OpenBOR/
|
-> OpenBOR
|
-> Paks/
-> ScreenShots/
-> Logs/
-> Saves/

***********************************************************************************
* GamePark GP2X *
***********************************************************************************
-> OpenBOR/
|
-> OpenBOR.gpe
-> mmuhack.o
|
-> Paks/
-> ScreenShots/
-> Logs/
-> Saves/

***********************************************************************************
* Windows *
***********************************************************************************

-> OpenBOR/
|
-> OpenBOR.exe
-> Paks/
-> ScreenShots/
-> Logs/
-> Saves/

***********************************************************************************
* Windows DLL *
***********************************************************************************

-> OpenBOR/
|
-> OpenBOR.exe
-> SDL.dll
-> SDL_gfx.dll
-> SDL_image.dll
-> zlib1.dll
-> libpng12.dll
-> libpng13.dll
-> jpeg62.dll
-> tiff.dll
|
-> Paks/
-> ScreenShots/
-> Logs/
-> Saves/

***********************************************************************************
* XBOX *
***********************************************************************************

-> OpenBOR/
|
-> default.xbe
|
-> Paks/
| |
| -> menu.pak
|
-> ScreenShots/
-> Logs/
-> Saves/

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