You are on page 1of 4

Equipment & Price List

The following is a list of equipment with prices, weight, and characteristics.


Weapons
One Handed Slashing Critical Type Stat Dur. Base Range Fumble Range Modifications
Broadsword Slash St 20 - 1-3 None
Bastardsword Slash St+Co/2 24 - 1-4 -5 OB
Broad-Axe Slash St 14 - 1-5 +10 OB (Ch,Pl)
Battle-Axe Slash St+Co/2 16 - 1-5 +5 OB
Dagger Puncture Ag 10 15 1 -15 OB (Ch,Pl) / -5 OB other
Double Axe Slash St+Co/2 18 - 1-5 +5 OB (Ch,Pl) / -5 OB other
Falchion Slash St 18 - 1-4 +5 OB (Rl,Sl)
Katana Slash St+Ag/2 20 - 1-2 +5 OB (Rl,Sl) +10 OB (No)
Kynac Puncture Ag 8 15 1-2 -20 OB (Ch,Pl)
Longsword Slash St+Ag/2 16 - 1-3 -5 OB (Ch,Pl)
Main Gauche Puncture (D) Ag 14 10 1-2 +25 to parry blade weapons, +15 other but
no missile parry, -20 (Ch,Pl) / -10 OB other
Scimtar Slash St+Ag/2 16 - 1-4 -5 OB (Ch,Pl) / +5 OB other
Handaxe Slash St 12 5 1-4 +5 OB (Ch,Pl)
Shortsword Slash St+Ag/2 14 5 1-2 -10 OB (Ch,Pl) / +10 OB other
One Handed Concussion
Gautlet Crush (D) St 4 - 1 -10 OB
Club Crush St 12 5 1-4 -10 OB
Cat of nine tails Grapple (D)/ Slash (B) St+Co/2 10 - 1-10 -5 OB
Maul Crush St 20 - 1-4 +10 OB (Ch,Pl)
Mace Crush St 18 5 1-2 None
Morning Star Crush/ Puncture (A) St 18 - 1-8 +10 OB Take B Crush Critical if fumble
Net Grapple St+Ag/2 8 10 1-6 +15 OB (Ch,Pl) / -10 OB other
Spiked Club Crush (D)/Puncture (A) St 12 5 1-5 -5 OB
War Hammer Crush St 20 - 1-4 +5 OB
Whip Grapple (C)/ Slash (A) St+Co/2 10 - 1-6 -10 OB, can be used fron second line
One Handed Pole-Arms
Spear Puncture/ Slash (A) St+Ag/2 16 30 1-5 -5 OB, can be used from second line
Mounted Lance Puncture/Unbalancing St+Co/2 16 - 1-7 +15 OB, may only be used when riding.
Trident Puncture St+Ag/2 16 15 1-6 -10 OB, may be used from second line
Javelin Puncture Ag 12 40 1-4 -10 OB, can be used from second line
Two-Handed Pole-Arms
Partisan Slash/ Puncture St+Co/2 16 - 1-6 -5 OB, can be used from second line
Jo Crush St+Ag/2 12 - 1-3 -10 OB (Ch, Pl), -5 OB other
Quarterstaff Crush St 16 - 1-3 -10 OB (Ch, Pl), -5 OB other
Urisev Slash/ Puncture St+Co/2 14 - 1-6 -5 OB (Ch, Pl)
Pike Puncture St 16 - 1-4 -5 OB, can be used form second line
Spetum Puncture/Slash St+Co/2 20 - 1-6 -5 OB, can be used from second line
Halberd 2-handed St+Co/2 20 - 1-7 -5 OB, can be used from second line
Two-Handed Weapons
(Bastard Sword) - +10 OB (Ch, Pl)
Two-Handed Axe 2-handed St+Co/2 28 - 1-5 +5 OB (Ch, Pl)
(Double Axe) -
Claymore Slash St+Ag/2 24 - 1-3 +10 OB (Rl, Sl,) +15 OB (No)
Beard-Axe 2-handed St+Co/2 26 - 1-4 +5 OB (Rl, Sl, No)
Flail Crush/ Puncture St+Co/2 24 - 1-8 +10 OB Take C Crush Critical if fumble
Two-Handed Sword 2-handed St+Co/2 32 - 1-5 +10 OB (Rl, Sl, No)
War Mattock Crush/ Unbalansing (C) St+Co/2 28 - 1-5 +10 OB (Ch, Pl)
Missile Weapons
Short Bow Puncture Ag 6 60 1-4 Load (1), or reload (0) at - 10 OB
Long Bow Puncture Ag+Co/2 8 100 1-5 Load (1), or reload (0) at - 35OB
Composite Bow Puncture Ag+Co/2 10 75 1-4 Load (1), or reload (0) at - 25OB
Horse Bow Puncture Ag+Co/2 6 70 1-5 Load (1), or reload (0) at - 30 OB
Sling Crush (D) Ag 2 50 1-6 Load (1), can be used with shield
Blowpipe Puncture (A) Ag 2 30 1-2 Load (1) or reload (0) at - 10 OB
Hand crossbow Puncture (D) Ag 2 40 1-3 Load (1), or reload (0) at - 50 OB
Small Crossbow Puncture St+Ag/2 4 60 1-4 Load (2), can be used with shield
Large Crossbow Puncture St+Co/2 6 90 1-5 Load (2), +20 OB up to range 50
Throwing Weapons
Throwing Knife Puncture (D) Ag 8 25 1 +5 OB, Close combat: -25 OB (Ch,Pl) / -10
OB other
Boomerang Crush (D) Ag 6 40 1-3 -10 OB (Ch, Pl) / -5 OB other
Throwing Axe Slash St+Ag/2 16 10 1-3 +25 OB, Close combat: -10 OB
Bola Grapple/ Crush (A) Ag 8 15 1-7 -5 OB Take B Crush Critical if fumble
New weapons: Battle-axe is now a one-handed weapon, its more balanced and better made for battle than a normal handaxe.
Maul is a typical dwarven weapon, a shaft with a rectangular head.
Urisev, a 8 foot long weapon (4 foot shaft and 4 foot thin blade), may be used with one hand if riding (+10 OB if riding), used by
Easterlings and Variags. Claymore a lighter version of a two-handed sword. Beard-axe and longer but less broad than the two-handed axe
which makes it less powerful but more agile and lighter.

44
Penalties when firing missile or trowing weapons from horseback (When riding)
Short Bow 10 OB Long Bow 20 OB Composite Bow 15 OB Horse Bow +0 OB
Sling 10 OB Blowpipe 10 OB Hand Crossbow 5 OB Small Crossbow 5 OB
Large Crossbow 15 OB Throwing knife +0 OB Boomerang 5 OB Throwing Axe 15 OB
Bola 20 OB Small weapon 5 OB Medium Weapon 25 OB Heavy Weapon 50 OB

Shields Durability Weight Parry Melee Parry Missile Stat Notes


Target Shield 12 4 +15 +10 Ag
Round Shield 16 6 +20 +20 Ag
Normal Shield 20 8 +25 +25 St
Long Shield 18 8 +30 +20 St+Ag/2
Kite Shield 24 10 +30 +30 St
Wall Shield 28 14 +35 +45 St+Co/2
Leather coating +4 +2 - - -
Metal coating +8 +4 - - -

Armour Durability Weight Absorption Stat Notes


Leather Armour 9 6 2-4 Ag -15 to maneuver
Padded Leather Armour 13 7 3-5 Ag -20 to maneuver
Reinforced Leather Armour 17 8 4-6 St+Ag/2 -5 to Stalk/Hide, -25 to maneuver (Horse: -5 to movement)
Rigid Leather Armour 21 9 5-7 St+Ag/2 -5 to Stalk/Hide, -30 to maneuver (Horse: -5 to movement)
Chainmail 25 12 8-10 St+Co/2 -10 to Stalk/Hide, -40 to maneuver (Horse: -10 to movement)
Scalemail 29 14 9-11 St+Co/2 -10 to Stalk/Hide, -45 to maneuver (Horse: -10 to movement)
Lamellar Armour 33 16 12-14 St+Co/2 -15 to Stalk/Hide, -55 to maneuver (Horse: -15 to movement)
Plate Armour 37 18 13-15 St+Co/2 -15 to Stalk/Hide, -60 to maneuver (Horse: -15 to movement)
Helmets
Leather hood/cap 5 1 2-3 - -5 to perception
Padded Leather hood/cap 9 1,5 3-4 - -5 to perception
Reinforce leather hood/cap 13 2 4-5 - -5 to perception
Rigid leather hood/cap 17 2,5 5-6 - -5 to perception
Chain hood 21 4 7-8 - -5 to perception
Scale hood 25 5 8-9 - -5 to perception
Open metal helmet 29 6 10-11 - -5 to perception
Visored helmet 33 6,5 11-12 - -10 to perception
Full Helmet 37 7 12-13 - -10 to perception
Graves (Both Arm and Leg) Durability Weight Absorption -
Equal Abilities (One Pair)
Leather graves 5 1 2-3 - -
Padded Leather graves 9 1,5 3-4 - -
Reinforced Leather graves 13 2 4-5 - -
Rigid Leather graves 17 2,5 5-6 - -
Chain graves 21 3,5 7-8 - -5 OB and/or Maneuver
Scale graves 25 4 8-9 - -5 OB and/or Maneuver
Lamellar graves 29 5 10-11 - -10 OB and/or Maneuver
Plate graves 33 6 11-12 - -10 OB and/or Maneuver

Special Equipment Weight Notes


Dwarven All shafted weapons, are instead completely made of metal in dwarven society, giving them +2 weight but +5 durability.
Fine Mail 14 Counts as Lamellar armor, but wears as chainmail
Dwarven battle-helm 6 Absorption and durability as visor helmet, damage from fire/cold attacks to head, negates 10% of all crits to head.
Dwarven Shield 9 +25 to Parrying both missile and melee, Durability 28, Stat Strength.
Elven
Elfstone (in jewelry) .1 The stone marks the bearer as elf-friend. Provides hope - +15 to leadership & influence rolls and +25 vs Elves
Elven helm 3 Absorption and durability as open metal helmet, negates 20% of all crits to head.
Elven long-shield 7 Durability 25, Stat St+Ag/2, Protects as Long shield.
Elven Cloak 1 +15 to Stalk/Hide
Gondolin weapons 50%< norm Powers varies but all Gondolin weapons are enchanted
Elven Rope 1 +10 to climbing, knots loosen upon command or desired thoughts.
Elven Longbow 3 Base range: 150. Allows for smooth reloading two shots for every three rounds. +10 durability
Waterskin of Woodland 1 Purifies water and other liquids. Also add the owner in locating water sources (+20 to finding water)
Human
Westernesse weapons 30% < norm Westernesse weapons get a +10 OB vs. undead. +10 durability
Numerorean steel bow 3 Base range: 120. +20 OB up to range 50. +10 durability
Karma Helm 6 Numerorean scale helmet protects as scale hood, no perception penalty.
Inereneraban 1 Simple oaken boxes crafted by woodmen, the box enhances the potency of herbs and food
Black arrows .1 +10 critical strikes on dragons and their kind. Retrievable - uncanny ability of finding the arrow. Dwarf make+5 durability
Other Items listed often
Kraken beak armor 8 Made from the beak of a kraken. Armor protects as plate armor but wears as rigid leather.
Mithiril shirt 1 Protects as chain armor but wears as no armor. damage from fire/cold, negates 10% of all crits to the body.

45
Martial Arts (-30 for each additional attack, If OB gets lower than 25 then an attack may not be made)
Attack/Move Quickness Cost Att Type Crit Type Stat Effect
Punch 5 Small Crush St Normal punch
Kick 5 Medium Crush St/Ag Normal kick. 5 to avoiding or parrying next round
Roundhouse 10 Medium Impact St/Ag
Heavy-blow 10 Large Impact St -10 to OB next round
Throw 10 Small Unbalancing Ag If successfully scoring a crit, then the enemy may no fight next round trying to
get up and may only parry at 10. May only be used if enemy is locked.
Locking 10 Small Grapple St Grapple table, enemy cant escape is not wining over lockers strength (St bonus
+D100) Highest wins, all weapons are put the ground. Each round if kept in lock
the locked suffers a Impact crit equal to the rounds he have been locked (A=1,
B=2 C=3.)
Disarm 10 - - Ag If an avoiding maneuver is made and no crit was scored then the disarm
maneuver may be made, If wining over weapon holders strength the weapon is
taken away from him/her.
Sweep 5 Small Unbalancing Ag Attempts to sweep the opponents legs to throw him to the ground. If a crit is
scored then opponent may not fight next round and may only parry at 10
Unarmed parrying 10 - - Ag May parry one attack only suffering damage, to arms of course.
Uppercut 5 Medium Crush St Uppercut, -5 to OB next round
Death-blow 20 Huge Impact St/Ag -35% OB special since blow is to head. 10 to avoiding or parrying next round
Jump kick 10 Large Impact St/Ag +10 OB, -10 to all actions next round
Jump Roundkick 15 Huge Impact St/Ag +15 OB, -20 to all actions next round
Elbow 10 Medium Crush St -5 OB
Headbutt 10 Large Crush St -50% OB since its to head, If a crit is scored then the opponent has a 10 penalty
to all actions next round

Material Bonus Value Cost/Tim Work Extra Extra Weight Description


e Diff. Abs. Dur.
Adarcer +15 3 0.7/5 H +3 +8 0,7 Alloy (iron/carbon/titanium)
Alcam -20 0.004 0.002/0.3 E -2 0 0,6 Tin
Ang 0 0.0004 0.002/0.5 E 0 0 1 Iron
Arborang +10 0.5 0.15/1.5 M +2 +6 0,8 Alloy (iron/carbon/varies), high steel
Arheled +10 1 0.2/0.5 VH +1 +2 0,4 High glass (high tensile strength and heat resistance
Borang +5 0.05 0.05/1 L +1 +4 0,8 Alloy (iron/carbon), low steel
Celeb -20 0.5 0.01/0.5 M -4 0 1,25 Silver
Celebur -20 30 1000/800 A -5 0 2,4 Uranium
Cranor +15 90 5/20 EH +5 +16 0,4 Resin (nearly as hard as diamond when cured)
Eog +30 10000 50/100 SF +6 +20 0,6 Enchanted alloy (mithril/titanium/special)
Evyth -10 0.04 0.01/0.5 L -1 0 1 Alloy (tin/copper), bronze
Galnin -15 2 0.05/1 E -2 0 0,35 Aluminum
Galvorn +40 90000 300/300 A +8 +28 0,5 Enchanted alloy (meteoric iron/special)
Heled -50 0.0005 0.001/0.1 M -10 0 0,3 Glass
Ithildin -20 500 20/36 EH -3 0 0,5 Enchanted alloy (mithril/special)
Ithilnaur +25 300 20/36 EH +5 +14 0,6 Enchanted alloy (mithril/special)
Kregora -25 66000 600/60 A -4 0 1,8 Enchanted alloy (mithril/gold/uranium/special); glows
Laen +25 1000 10/200 SF +5 +14 0,3 Enchanted glass
Mal -25 5 0.01/0.5 M -5 0 2,4 Gold
Mithglin +20 30 10/15 VH +3 +10 0,6 Titanium (usually alloyed with other metals)
Mithin +15 10 0.1/1 VH +2 +4 0,25 Beryllium
Mithril +20 200 5/10 VH +4 +12 0,7 Enchanted metal; True silver
Mithrarian -20 150000 1000/900 A -5 0 1,5 Enchanted alloy (mithril/uranium/special)
Ogamur -20 150 5/20 VH 0 +4 1 Enchanted alloy, 2oz=+5 bowstring
Paer -20 0.04 0.001/0.3 E -1 0 1,1 Copper
Tasarang -5 50 0.15/8 H 0 +6 0,8 Enchanted metal, Shalk; makes +15 bows

46
EQUIPMENT LIST 20
Item Weight Cost Item Weight Cost Item Weight Cost
Containers Clothing Net 4 8 bp
Belt pouch H 1 lbs - 2 cp Pants or Trousers 1 12 cp Spiked Club 5 3 sp
Waterskin H 20 lbs 2/22 5 bp Tunic 0,5 9 cp War Hammer 7 1 gp
Satchel H 25 lbs 2 1 sp Belt 0,5 4 cp Whip 4 4 sp
Backpack H 40 lbs 4 8 sp Cloak 1 2 sp 1-H Pole-Arms
Glassflask H 2 lbs 0,5 2 bp Sandals 0,2 6 cp Spear 7 9 sp
Wood chest 200 lbs 8 3 gp Surcoat 4 24 bp Mounted Lance 12 15 sp
Pot H 6 lbs 1 5 cp Robe 2 3 sp Trident 6 5 sp
Jewelry box H 8 lbs 4 1 gp Shirt - 5 cp Javelin 3 6 sp
Quiver H 20 arrows 0,5 4 bp Boots 2 2 bp 2-H Pole-Arms
Wood barrel H 100 lbs 6 2 sp Shoes 1 1 bp Partisan 14 12 sp
Small flask H 1 lbs 0,3 6 cp Vest 1 7 cp Urisev 10 16 sp
Adventure High leather boots 2,5 3 bp Jo 4 3 sp
Equipment
Arrows (20) 0,2x20 4 bp Transport Capacity/lbs Quarterstaff 6 4 sp
Crossbow bolts (20) 0,2x20 6 bp Mule/Donkey 10 250 8 sp Pike 10 11 sp
Hand crossbow bolts (20) 0,1x20 2 sp Mature Pony +5 180 4 gp Spetum 14 12 sp
Sling stones (20) 2 6 cp Light Horse +0 200 45 sp Halberd 15 14 sp
Bowstring - 3 cp Medium Horse +0 300 6 gp 2-H Weapons
Weapon belt & sheath 1,5 5 bp Heavy Horse +0 400 8 gp Two-Handed Axe 16 16 sp
Flint & Steel - 2 cp Lesser Warhorse +15 350 20 gp Claymore 12 14 sp
Torch Burns 2 h 1 9 cp Greater Warhorse +30 375 75 gp* Beard-Axe 14 12 sp
Lantern Burns 6 h 1 4 sp Shields Flail 16 15 sp
Pipeweed 20 pipes 0,5 8 bp Target Shield 2 3 sp Two-Handed Sword 16 18 sp
Star Compass 1 4 gp Round Shield 4 4 sp War Mattock 14 12 sp
Bedroll 5 3 sp Normal Shield 8 6 sp Missile Weapons
Blanket 2 7 bp Long Shield 8 8 sp Short Bow 3 8 bp
Tent (2 people) 9 14 sp Kire Shield 10 12 sp Long Bow 5 5 sp
Tent (10 people) 25 5 gp Wall Shield 14 18 sp Composite Bow 6 6 sp
Cooking pot 1 1 bp Extra Leather coating +1 1 sp Sling 0,5 7 cp
Lantern-Oil Flask 12 h 3 12 cp Extra metal coating +3 4 sp Blowpipe 0,5 8 cp
Lock-Pick kit (+15 pl) 1 8 sp Armour & Helmets Hand Crossbow 2 15 sp
Rope 6 8 cp Leather Armour 6 5 sp Small Crossbow 7 9 sp
Rope (Superior) 3 2 bp Padded Leather Armour 7 6 sp Large Crossbow 10 14 sp
Pegs 10 items Wood 2 3 cp Reinforced Leather 8 8 sp Throwing Weapons
Pegs 10 items Iron 3 13 cp Rigid Leather Armour 9 9 sp Throwing Knife 0,5 2 sp
Blank Paper - 1 cp Chainmail 12 3 gp Boomerang 0,5 2 bp
Signal Horn 1 3 sp Scalemail 14 35 sp Throwing Axe 6 6 sp
Drum 0,5 3 bp Lamellar Armour 16 5 gp Bola 3 4 sp
Flute - 5 cp Plate Armour 18 6 gp Other
Harp 1 5 sp Leather hood/cap 1 3 bp Special Riding Animals Capacity Cost
Food & Drink Padded Leather hood/cap 1,5 8 bp Elven Horse +50 450 Special*
Meals: Small/Medium/Large - 5cp/13cp/2bp Reinforced leather 2 19 bp Mearas +40 450 Special*
hood/cap
Beer/Ale 1 pint 1 2 cp Rigid leather hood/cap 2,5 3 sp Devevi (Camel) -15 225 12 gp*
Mead 1 pint 1 3 cp Chain hood 4 8 sp Elephant -10 1000 50 gp*
Wine 1 pint 1 6 cp Scale hood 5 12 sp Mumakil (Oliphaunt) -10 1400 Special*
Brandy 1 pint 1 9 cp Open metal helmet 6 15 sp Wild Horse -5 300 Special
Cider 1 pint 1 2 cp Visored helmet 6,5 1 gp Losandamundar 10 1100 Special*
Normal Rations 1 week 18 5 bp Full Helmet 7 2 gp Marsh Ponies +5 200 6 gp*
Trail Rations 1 week 14 2 sp Leather graves 1 2 bp Riding Equipment Weight Cost
(Horse)
Greatbread 1 week 4 15 sp Padded Leather graves 1,5 3 bp Saddle & stirrups+5 to Ride 16 5 sp
Waybread 1 month 4 8 gp Reinforced Leather graves 2 9 bp Bridle 3 4 bp
Miscellaneos Rigid Leather graves 2,5 14 bp Saddle Bag H 60 lbs (max 5 2 sp
4)
Poor Lodging Communal S 4 cp Chain graves 3,5 4 sp Padded Leather Armour** 12 12 sp
Avarage Lodging Separate bed 2 bp Scale graves 4 55 bp Reinforced Leather** 14 16 sp
Good Lodging Separate 3 sp Lamellar graves 5 9 sp Rigid Leather Armour** 18 18 sp
Room
Small Wagon Capacity 1000 3 gp Plate graves 6 13 sp Chain Armour** 22 6 gp
Large Wagon Cap. 2000 7 gp Weapons Scale Armour** 26 7 gp
Small Boat Cap 1000 2 gp 1-H Slashing Lamellar Armour** 30 10 gp
Medium Boat Cap 3000 13 gp Broadsword 9 1 gp Plate Armour ** 34 12 gp
Large Boat Cap 5000 35 gp Bastardsword 11 14 sp Caparison 4 8 sp
Tools Broad-Axe 8 7 sp
Pick 6 3 sp Battle-Axe 7 12 sp
Small Anvil 10 12 sp Dagger 1 3 sp
Large Anvil 22 4 gp Double Axe 12 15 sp
Iron Drills 5 items 0,5 2 bp Falchion 8 8 sp
Crowbar 5,5 8 bp Katana 6 2 gp
Flat hammer 3 12 bp Kynac 1 6 sp
Sledgehammer 8 4 sp Longsword 7 9 sp
Ball hammer 3 2 sp Main Gauche 1 5 sp
Nails 10 items 0,5 6 cp Scimtar 6 6 sp
Shovel 4 1 sp Handaxe 5 6 sp
Tong 1 7 bp Shortsword 4 5 sp
Saw 2 11 bp 1-H Concussion
Plier 2 9 bp Gauntlet 1 2 sp
Club 4 2 bp
Cat of nine tails 6 8 sp
Maul 8 12 sp
Mace 6 6 sp
Morning Star 9 1 gp
*: Can only be found in special places and some can only be given as a reward.
**: Includes helmet of same material. Note: Soft leather armor for horse isnt included since its their natural armor.
47

You might also like