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Chap15 PDF
Chap15 PDF
Theory of Games
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Now, let x and 1 x be the respective probabilities that A plays a1 and a2, y
and 1 y be the respective probabilities that B plays b1 and b2, and v be the
value of game. To obtain the values of x and y such that they yield unique
value of v, the following formulae may be used.
a22 a21 a22 a12
x = --------------------------- y = ----------------------------
(a11 + a22) (a21 + a12) (a11 + a22) (a21 + a12)
(a11 a22) (a21 a12)
and v = -----------------------------
(a11 + a22) (a21 + a12)
Once the values of x and y are obtained, the mixed strategy for each of the
players can be determined. To illustrate, if x = 8/11 and y = 5/11, the optimal
strategy for A would be stated as 8/11 and 3/11 (for a1 and a2), so that he
would play the two strategies in the ratio 8:3; while B would play b1 and b2 in
the ratio 5:6.
(b) Solution to 2 n and m 2 Games When one of the players has two
strategies available to him, the problem can be handled graphically, where the
expected pay-off functions are plotted on a graph. This is done to reduce the
problem to a 2 2 size and then solve it analytically as given earlier. Consider
a game where A has two strategies a1 and a2, and B has four strategies b1, b2,
b3 and b4. Suppose pay-offs for b1 are 8 and 5, respectively, against a1 and
a2. To plot it, calculate the expected pay-off E = 8x + (5 )(1 x), which
simplifies to 13x 5. Since x can assume minimum value of 0 and a maximum
of 1, we have, E = 5, for x = 0 and E = 8 for x = 1. Now, on a graph, we take
a scale from 0 to 1 on x-axis while we represent pay-off on y-axis. For the
calculation under consideration, plot 5 on y-axis at x = 0 and plot 8 at x = 1.
Now, join the two points. In a similar manner, all the strategies for B are
plotted. Next, the graph is viewed from below and lower envelope is
considered and the highest attainable point is located (it is viewed from above
if B is given to have two strategies available and the lowest point in the upper
envelope is considered). Whichever pair of strategies determines that point,
they are considered for B. the two strategies for A and two for B makes the
problem a 2 2 one to be solved accordingly.
(c) Solution to m n Games An m n game can be formulated and solved
as an LPP and the optimal strategies for both the players are determined using
the concepts of duality. To illustrate the formulation, let both the players have
3 strategies each; for player A : a1, a2, and a3 which he plays with probabilities
x1, x2, and x3 respectively, and for player B : b1, b2, and b3 which he plays with
probabilities y1, y2, and y3 respectively. Let U (or V) denote the game value. If
all entries in the pay-off matrix are non-negative, we have,
Games and Dominance Rule In solving the games, particularly relatively large
problems with no saddle point; it is always convenient to attempt to reduce the order of
the game by application of the principle of dominance. The underlying principle here is
that if a particular strategy for a particular player gives him as much, or better, pay-off
than another one in respect of every strategy of the other player, then he would always
prefer the first strategy to the other. In other words, the first one dominates the second.
The dominated strategy need never be played and is deleted. The rules of dominance are
stated here:
(i) If every value in a row is greater than or equal to the corresponding value in
another row, the strategy of first row dominates the strategy of the second row.
(ii) If each value in a column is lower than or equal to the corresponding value in
another column, the strategy of the first column dominates the strategy of the
second column.
(iii) A combination of two strategies in a certain fixed proportion may be seen to
dominate a strategy. Here again, the dominated strategy is deleted.
After all possible deletions (i) if only one value remains, it is the saddle point; and (ii) if
the game is reduced to a 2 2, then solve by analytical method. Otherwise, the game
may be formulated and solved as an LPP.