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General Information
Developer(s) TaleWorlds
Engine Duzubo/Mount&blade
Mount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing
video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox
Interactive on March 30, 2010.[1] Warband is the first stand-alone expansion for Mount&Blade and was
first announced in January 2009.[2]
A sequel, called Mount&Blade II: Bannerlord, will follow Warband soon.
As Warband is an expansion of the original game, there were many improvements made.
Contents
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The expansion includes a new desert-dwelling faction named the Sarranid Sultanate.
The Overland map has been completely rearranged to accommodate the new faction.
You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader.
The vassals of the default kingdoms no longer have the title of lord, and their titles change depending on
the faction they belong to.
Bandit camps
New character horseback swordplay mechanics--added the ability to change the side of a held
slash.
New character fighting mechanics and animations--added the ability to kick. This drops a player
block, will damage through enemy blocks, and adds blunt damage.
Added a new couched lance mechanic, most importantly being time-limited couches.
Added automatic shield blocking of some missiles even when shield is not explicitly held up.
Added chamber blocking--attacking at the right time in the right direction will parry an incoming
attack and deliver an attack.
Horses now have a linear physical presence that makes it impossible to turn on the spot if
objects are in the way. To compensate, horsemen AI is greatly improved.
Balanced parties (the bigger your party, the bigger the parties of roaming bandits become).
Command and found your own kingdom, recruit lords from companions and other factions, and
take over Calradia.
Prisoner ransom is now differentiated. Skilled prisoners will price more, while brigands and
recruits price less (Galley slave merchant in Tihr will buy them for same price of 50 denars
regardless of rank).
Buy Land for a Productive Enterprise: talk to a guildmaster to set up a business that produces
goods from raw materials, e.g. a bakery to make bread from grain.
More Quests.
Multiplayer Edit
You can now fight against real players all over the world, on battles of 64 players max on official servers.
Unofficial servers have supported as many as 250 players.
Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms
with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For
example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms.
You can also customize your in-game character with the money that you get from killing other players.
The amount of money that you start with is decided by the host.
The game also received a few balance changes. This is most noticeable in that there is more food
available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also
sizes bandit parties relative to the player's party size, so if you have 40 troops you'll be more likely to
encounter bandit parties of 30-35 troops.
Mods Edit
Warband, like its predecessor, was designed with modding in mind, with even the normal game being a
module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc.
were constructed by the fans.
All Mount&Blade games can also be downloaded as a "try before you buy" trial version from TaleWorlds'
website or the Steam store for free.
The trial version allows you to play the single-player game until you reach level 7 at which time it
automatically saves your character and quits. After purchasing and entering a serial key, the limit will be
unlocked and you may resume playing with the same character and access the multi-player servers. You
will not need to download the game again.
Within the trial version, one can amass a large amount of experience with the game. This is the period in
which a player learns about the game's mechanics and fighting. Eventually the character will understand
in-game politics and begin to choose different pathways in character creation to boost their chances of
being a vassal. Several players who still rely on the trial version of the game can easily become vassals of
their chosen faction due to their experience with the game.