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Chaos test (Warhammer 40,000 8th Edition) [113 PL, 1811pts]

Battalion Detachment +3CP (Chaos - Chaos Space Marines) [113 PL


, 1811pts]

No Force Org Slot

Legion
World Eaters

HQ [20 PL, 360pts]

Daemon Prince with Wings [10 PL, 180pts]


Daemonic, Daemonic Allegiance, Death t o the False Emper or, Might over Magic, Prince of Chaos
Khorne, Malec talon [10pts]

Name Description Ref


Daemon A Daemon Prince of T zeentch, Nur gle, or Slaanesh gains the Psyk er keyword. it can attempt
Prince to manifest one psy chic power in each friend ly Psychic phase, and attempt t o deny one
with psychic power in each enemy Psy chic phase. It knows the Smite psy chic power and one
Wings psychic power fr om the Dark Her eticus discipline.

Name M WS BS S T W A Ld Save Ref


Daemon Prince with Wings 12" 2+ 2+ 7 6 8 4 10 3+

Name Range Type S AP D Abilities Ref


Each time this model ghts, it can mak e 1 additional attack
Malec
Melee Melee User -2 2 with this weapon. A model armed with two sets of malec
talon
talons can mak e 3 additional attacks with them instead.

Daemon Prince with Wings [10 PL, 180pts]


Daemonic, Daemonic Allegiance, Death t o the False Emper or, Might over Magic, Prince of Chaos
Khorne, Malec talon [10pts]

Name Description Ref


Daemon A Daemon Prince of T zeentch, Nur gle, or Slaanesh gains the Psyk er keyword. it can attempt
Prince to manifest one psy chic power in each friend ly Psychic phase, and attempt t o deny one
with psychic power in each enemy Psy chic phase. It knows the Smite psy chic power and one
Wings psychic power fr om the Dark Her eticus discipline.

Name M WS BS S T W A Ld Save Ref


Daemon Prince with Wings 12" 2+ 2+ 7 6 8 4 10 3+

Name Range Type S AP D Abilities Ref


Each time this model ghts, it can mak e 1 additional attack
Malec
Melee Melee User -2 2 with this weapon. A model armed with two sets of malec
talon
talons can mak e 3 additional attacks with them instead.
Troops [45 PL, 540pts]

Khorne Berzerkers [15 PL, 180pts]


Death to the False Emper or
Icon of Wrath [10pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne
Berzerker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne
Berzerker [16pts], Khorne Berz erker [16pts], 9x Swap bolt pist ol or chainswor d for chainax e [9pts]

Berzerker Champion [17pts]


Chainaxe [1pts], Chainswor d

Name Description Ref


Blood for the Blood God This unit can ght twice in each Fight phase, instead of only one.
Icon of Wrath You can re-roll charge rolls for units with an Ic on of Wrath.

Name M WS BS S T W A Ld Save Ref


Berzerker Champion 6" 3+ 3+ 5 4 1 3 8 3+
Khorne Berz erker 6" 3+ 3+ 5 4 1 2 7 3+

Name Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Chainaxe Melee Melee +1 -1 1 -
Chainswor d Melee Melee User 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Khorne Berzerkers [15 PL, 180pts]
Death to the False Emper or
Icon of Wrath [10pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne
Berzerker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne
Berzerker [16pts], Khorne Berz erker [16pts], 9x Swap bolt pist ol or chainswor d for chainax e [9pts]

Berzerker Champion [17pts]


Chainaxe [1pts], Chainswor d

Name Description Ref


Blood for the Blood God This unit can ght twice in each Fight phase, instead of only one.
Icon of Wrath You can re-roll charge rolls for units with an Ic on of Wrath.

Name M WS BS S T W A Ld Save Ref


Berzerker Champion 6" 3+ 3+ 5 4 1 3 8 3+
Khorne Berz erker 6" 3+ 3+ 5 4 1 2 7 3+

Name Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Chainaxe Melee Melee +1 -1 1 -
Chainswor d Melee Melee User 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Khorne Berzerkers [15 PL, 180pts]
Death to the False Emper or
Icon of Wrath [10pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne
Berzerker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne Berz erker [16pts], Khorne
Berzerker [16pts], Khorne Berz erker [16pts], 9x Swap bolt pist ol or chainswor d for chainax e [9pts]

Berzerker Champion [17pts]


Chainaxe [1pts], Chainswor d

Name Description Ref


Blood for the Blood God This unit can ght twice in each Fight phase, instead of only one.
Icon of Wrath You can re-roll charge rolls for units with an Ic on of Wrath.

Name M WS BS S T W A Ld Save Ref


Berzerker Champion 6" 3+ 3+ 5 4 1 3 8 3+
Khorne Berz erker 6" 3+ 3+ 5 4 1 2 7 3+

Name Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Chainaxe Melee Melee +1 -1 1 -
Chainswor d Melee Melee User 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Elites [27 PL, 524pts]

Helbrute [8 PL, 152pts]


Explodes
Helbrute st [40pts], Helbrute st [40pts], Khorne

Name Description Ref


Battering
Add 1 to this model's Attacks char acteristic if it is equipped with two melee weapons.
Onslaught
At the end of any phase in which this model s uffers any unsa ved wounds or mor tal
wounds, roll a D6. On a r oll of 6, this model immediately mak es a shooting attack as if it
Crazed were your Shooting phase if ther e no enemie s within 1", or a piles in and ghts as if it wer e
in the Fight phase if ther e are enemies within 1". If ther e is no visible tar get within r ange,
nothing happens.

Name M WS BS S T W A Ld Save Ref


Helbrute 8" 3+ 3+ 6 7 8 4 8 3+

Name Range Type S AP D Abilities Ref


Helbrute st Melee Melee x2 -3 3 -

Helbrute [8 PL, 152pts]


Explodes
Helbrute st [40pts], Helbrute st [40pts], Khorne

Name Description Ref


Battering
Add 1 to this model's Attacks char acteristic if it is equipped with two melee weapons.
Onslaught
At the end of any phase in which this model s uffers any unsa ved wounds or mor tal
wounds, roll a D6. On a r oll of 6, this model immediately mak es a shooting attack as if it
Crazed were your Shooting phase if ther e no enemie s within 1", or a piles in and ghts as if it wer e
in the Fight phase if ther e are enemies within 1". If ther e is no visible tar get within r ange,
nothing happens.

Name M WS BS S T W A Ld Save Ref


Helbrute 8" 3+ 3+ 6 7 8 4 8 3+

Name Range Type S AP D Abilities Ref


Helbrute st Melee Melee x2 -3 3 -
Possessed [11 PL, 220pts]
Daemonic, Death t o the False Emper or
Possessed [22pts], P ossessed [22pts], P ossessed [22pts], P ossessed [22pts], P ossessed [22pts], P ossessed
[22pts], Possessed [22pts], P ossessed [22pts], P ossessed [22pts], P ossessed [22pts]

Name Description Ref


Writhing Roll a D3 when a unit of P ossessed is selecte d to attack in the Fight phase. The r esult is
Tentacles the Attacks char acteristic of each model in th e unit.

Name M WS BS S T W A Ld Save Ref


Possessed 7" 3+ 3+ 5 4 1 * 8 3+
Fast Attack [12 PL, 198pts]

Chaos Spawn [6 PL, 99pts]


Chaos Spawn [2 PL, 33pts], Chaos Spawn [2 PL, 33pts], Chaos Spawn [2 PL, 33pts]

Name Description Ref


Fearsome Enemy units within 1" of any Chaos Spawn must subtr act 1 from their Ld.
When a unit of Chaos Spawn mak es its close combat attacks, r oll a D3 and consult the
table below. <table><tr><th>D3</th><th>Result</th></tr> <tr><td>1</td><td>Raz or Claws:
Mutated The hideous mutations of all Chaos Spawn in the unit ha ve an AP of -4 until the end of the
Beyond Fight phase.</td></tr> <tr><td>2</td><td>Gr asping Pseudopods: Each Chaos Spawn in the
Reason unit adds 2 t o its Attacks char acteristic until the end of the Fight phase.</td></tr> <tr>
<td>3</td><td>Toxic Haemorrhage: Y ou can re-roll failed wound r olls for this unit until the
end of the Fight phase.</td></tr></table>

Name M WS BS S T W A Ld Save Ref


Chaos Spawn 7" 4+ - 5 5 4 D6 9 5+

Name Range Type S AP D Abilities Ref


Hideous mutations Melee Melee User -2 2 -

Chaos Spawn [6 PL, 99pts]


Chaos Spawn [2 PL, 33pts], Chaos Spawn [2 PL, 33pts], Chaos Spawn [2 PL, 33pts]

Name Description Ref


Fearsome Enemy units within 1" of any Chaos Spawn must subtr act 1 from their Ld.
When a unit of Chaos Spawn mak es its close combat attacks, r oll a D3 and consult the
table below. <table><tr><th>D3</th><th>Result</th></tr> <tr><td>1</td><td>Raz or Claws:
Mutated The hideous mutations of all Chaos Spawn in the unit ha ve an AP of -4 until the end of the
Beyond Fight phase.</td></tr> <tr><td>2</td><td>Gr asping Pseudopods: Each Chaos Spawn in the
Reason unit adds 2 t o its Attacks char acteristic until the end of the Fight phase.</td></tr> <tr>
<td>3</td><td>Toxic Haemorrhage: Y ou can re-roll failed wound r olls for this unit until the
end of the Fight phase.</td></tr></table>

Name M WS BS S T W A Ld Save Ref


Chaos Spawn 7" 4+ - 5 5 4 D6 9 5+

Name Range Type S AP D Abilities Ref


Hideous mutations Melee Melee User -2 2 -
Heavy Support [9 PL, 189pts]

Maulerend [9 PL, 189pts]


Daemonic, Explodes, Inf ernal Regener ation, Teleport Strike
2x Lasher tendrils [24pts], Maulerend sts [16pts]

Name M WS BS S T W A Ld Save Ref


Maulerend * 4+ 4+ * 7 12 * 8 3+

Name Range Type S AP D Abilities Ref


Lasher Each time the bear er ghts, it can mak e D6 additional
Melee Mlee User -2 2
tendrils attacks with this weapon.
Maulerend
Melee Melee x2 -3 3 -
sts

Name Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Maulerend - M S A
Maulerend1 7-12+ 10" 6 4
Maulerend2 4-6 8" 5 3
Maulerend3 1-3 6" 4 2

Selection Rules
Daemonic: This model has a 5++.
Daemonic Allegiance: When you include a Daemon Prince in y our army, you must choose which of the four Chaos Gods it
owes its allegiance t o: Khorne, Tzeentch, Nur gle, or Slaanesh. It then gains the appr opriate keyword.
Death to the False Emper or
Explodes: If this model is r educed to 0 wounds, r oll a D6 before removing it from the battleeld and befor e any embark ed
models disembark. On a 6 it explodes, and each unit within 6" suff ers D3 mor tal wounds.
Infernal Regener ation: At the beginning of each of y our turns, this model heals one wound.
Might over Magic: A Daemon Prince of Khorne incr eases its A ttacks characteristic b y 1.
Prince of Chaos: You can re-roll hit rolls of 1 made for friendly (Legion) units within 6" of this model. This ability also
affects friendly Daemon units within 6", but only if the y owe their allegiance t o the same Chaos God e.g., Khorne Daemon
units are only affected by Khorne Daemon Pr inces.
Teleport Strike: During deplo yment, you can set up this model in a telepor tarium chamber instead of placi ng it on the
battleeld. A t the end of any of y our Movement phases the model can use a telepor t strike to arrive on the battleeld - set
it up anywher e on the battleeld that is mor e than 9" awa y from any enemy models.

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