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Year 11 Pe Touch Football - Cavanagh
Year 11 Pe Touch Football - Cavanagh
Students changed, injured students given roles, revisit aims and focuses of last lesson to refresh memories.
Revisit last lessons aims and focuses to refresh memories.
Introduce lesson aims Passing and Catching & Touchdowns
Warm-up game: Piggy in the Middle, several squares, 4 people per square, 6-10 minutes (explain rules are structure)
Activity 1: Ball Runner one field, 10 minutes, penalties for slowest team/bad passes, change passing distance (explain rules and structure)
Activity 2: 3 Person Passing Relay one field (sideways), 10 minutes, two relay races after 2-3 trials (explain rules and structure)
Activity 3 (Game): 10 minute modified game using skills learnt last lesson two fields, teams of 6, total 4 teams, spares sub on.
Lesson Closure: Test student knowledge and understanding Ask students what the main aims/focus of the lesson was. Allow time for
students to get changed and help pack up equipment.
Students changed, injured students given roles, revisit aims and focuses of last lesson to refresh memories.
Revisit last lessons aims and focuses to refresh memories.
Introduce lesson aims Passing and Catching, Touchdowns & Evasion
Warm-up game 1: Piggy in the Middle, several squares, 4 people per square, 6-10 minutes (explain rules are structure)
Warm-up game 2: 10 minute modified game using skills learnt last lesson two fields, teams of 6, total 4 teams, spares sub on.
Activity 1: Semi-circle Passing groups of 6, each person passes twice, back and forth around semi-circle to players on outside, 10 minutes.
Activity 2: Stuck in the Mud quarter of class defends, 5 balls, 5 minute rounds until everyone has defended (explain rules and structure)
Activity 3: Giants Treasure 2 groups, 4 minute rounds, 3 rounds (explain rules and structure)
Activity 4: Back to Back groups of 6, 15 minutes (explain rules and structure)
Leftover time spent playing a modified game using skills learnt last lesson two fields, teams of 6, total 4 teams, spares sub on.
Lesson Closure: Test student knowledge and understanding Ask students what the main aims/focus of the lesson was. Allow time for students
to get changed and help pack up equipment.
Students changed, injured students given roles, revisit aims and focuses of last
lesson to refresh memories.
Revisit last lessons aims and focuses to refresh memories.
Introduce lesson aims Line Defense & Teamwork
Warm-up game 1: Tag Chasey Half of the class have balls and 3 sashes attached to
them, rest of the class chase them and try to grab the sashes (2 minutes per team)
Warm-up game 2: 10 minute game to test previous knowledge 1 field, 2 teams.
Activity 1: Chain Bib Tag 10 minutes
Activity 2: Sliding Defense Drill two teams, one attacker tries to score at a time,
next attacker tries after touch or score (5 mins per team)
Activity 3: Effecting the Touch Drill (see diagram) 10 mins.
Activity 4: Flying V 10 mins
GAME: Remainder of lesson spent playing competitive game
Lesson Closure: Test student knowledge and understanding Ask students what the main aims/focus of the lesson was. Allow time for
students to get changed and help pack up equipment. What worked well in the game at the end compared to warm-up game?
Students changed, injured students given roles, revisit aims and focuses of last lesson to refresh memories.
Revisit last lessons aims and focuses to refresh memories.
Introduce lesson aims Line Defense & Teamwork
Warm-up game: 10 minute game to test previous knowledge. 1 field, 2 teams.
Activity 1: 2 v 1 scoring game 4 cones, 3-4 players.
Activity 2: Chain Bib Tag (modified) with balls attacking players try to score with defense on try line. Tagged players joins defensive line.
GAME: Remainder of lesson spent playing competitive game
CLASSROOM ACTIVITY: Start students inside (classroom or gym) to do the following activities:
- Provide students with a copy of the Touch Football Performance Standards/Criteria they are being marked on
- Give students time to read the document before focusing on section IC1 & IC2 (teamwork, leadership and initiation of tactics)
- Show 5-10 minute video of Professional Touch teams performing attacking plays and have students analyse movement patterns
- Have students remain in their teams and provide them with blank cards where they will have 15 minutes to draw up 1 or 2 set plays
that will help them score when attacking
- Students must then all become familiar with the plays and have a name to identify when to run it, or a plan to run it after a certain
amount of touches
Once offensive plays have been written and defensive structures have been organised students are to head back outside to practice these
plays in their teams for 20 minutes. They will begin by performing their own drill to practice the specific skill that is evident in their play
(e.g. wrap, dummy pass etc.), before practising it as a whole to ensure that player positioning and structure is correct.
GAME: Students will remain in their teams to play full field games where they can apply their tactical knowledge to run the set plays they
have created to try and beat their opponents. 1 field, 2 teams, 5 minute games or until someone scores and opposing team rotates.
Warm-up game: 10 minute game to test previous knowledge one field 2-3 teams.
Activity 1: Square passing/roll ball drill explain rules and structure 8 cones per group, 8 students per group, students switch roles.
Drill can be performed in teams if there are 3 teams of 8 students.
Activity 2: Half running/scooping drill 2 teams of 3-4, one
attacking and one defending, AIM: attack past defenders
while they are offside. One of the defenders begin laying
down near the ball, before the dummy half comes through
and scoops the ball up. Once this happens play is live and the
3 attackers must try to score as quickly as possible before
against the 2 defenders, before the 3rd defender can try and
get back onside to make the tag. Attackers spread out to
open up passing options and move the ball quickly before the
defender can get onside. NOTE: dummy half cannot be
tagged or score otherwise it is a turnover. For the sake of the
drill the scoop of the ball at the beginning is after the 4th
touch, meaning the attackers still have a touch to use before
having to score. Refer to diagram for structure. Play is set up
25 metres out from score line.
GAME: Students spend the rest of the lesson playing games in
the same teams as the warm-up game. When a team scores
the defending team rotates out.
Students changed, injured students given roles, revisit aims and focuses of last lesson to refresh memories.
Revisit last lessons aims and focuses to refresh memories.
Introduce lesson aims Defending the Ruck & Gameplay
Warm-up game: 10 minute game to test previous knowledge (1 field, 2 teams)
Activity 1: Defending Rucking Drill teams number off into odds and evens (1,3,5 & 2,4,6). Odds make the odd touches and evens make
the even touches, while the other half of the defensive team pushes back and remains onside. Attackers try to run at the offside players or
players they know cannot make the next tag, meaning the defenders must work together to make the appropriate tags and ensure they
are onside.
GAME: Students get back into games and have to apply the numbering rules within that game. If an odd number defender makes a tag on
the even number or vice versa, the attacking team will be given all 6 touches back to try and score.
Issues Analysis
Week 6 Theory Students are to hand up final drafts of Issues Analysis Assignment at the beginning of the week to receive feedback, before handing up
Issues Analysis good copy by 11:59pm Friday
Exam Revision Once Issues Analysis tasks are completed, students can be given a copy of the exam revision guide to prepare themselves for the exam in
week 8