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School: Date: Period:

Class: Yr Student Numbers Lesson Length:


Module or Unit: Tapu ae Lesson:
Lesson Intention Personal Objectives
The broad aim of this lesson is to My objectives for my professional development
Play and understand Tapu ae and how it are:
links to invasion games
Lesson Objectives
By the end of this lesson the students will be
able to:
The reasons we do Te Ao kori
Demonstrate an understanding of the
game Ki-o-rahi and have an idea of the
history of it
Relate to other students with a positive
attitude

Success Criteria:
Wipe out Non participation
Stand
o Demonstrate fundamental skills in isolation
o Be involved in team play
o Move around on the court/field of play and actively be involved
Surf
o Demonstrate fundamental skills under pressure
o Be involved in team play
o Use movement to create space (move into a position to receive the ball).
Soar
o Demonstrate fundamental skills in to make an impact on game play
o Be involved in team play
o Create space for self and others
o Attempt to outwit an opponent
Students will realise that we are a bi-cultural nation, and that we should celebrate this by
learning a bit about the Maori culture and appreciating and embracing it as part of our own.
Students will learn the basics of tapu ae and have some fun playing it
Encourage your team mates, and help each other out in terms of understanding the rules
and playing the game in a good sport manner.
Entry Assessment
This lesson is based on the students having the following prior knowledge
Ki O Rahi
Strategies
Communication
Equipment and Resources Required
Cones
Tennis balls
Ki (dodgeball)
Curriculum/Achievement Objectives Key Competencies
Thinking
Using Language, symbols and texts
Relating to Others
Participating and contributing
Differentiation Values
Excellence
Innovation, inquiry and curiosity
Equity
Community and participation
Integrity
Respect
Time Activity Procedure Purpose Teaching Focus Points Tips
5min Change and talk about what is happening.
20min Finish assessment for health The students need to finish their Make sure everyone has
assessments so that they can be finished
marked.
5min Explain rules of Tapu ae
20min Tapu Ae The game is based on hand Participation and use of
Tapu Ae is played between two teams of at least 4 players per passing and catching but can be terms are important.
side. In a standardise game played on an area the size of a developed to suit the learning
netball sized court, the ideal size of teams will be between outcomes of participants. Players
seven to ten players per side. The object of the game is to can swap positions or substitute
knock the other teams tupu down. As each tupu is knocked only at the completion of each
down the referee will call the point and bring both ki back to Te game/se
Marama and restart the game, this continues until one team
has successfully knocked all the other teams tupu down. When
this has been achieved the game is either over and teams can
rotate or can be played in a Best of series such as first to 3
games.

One player in Te Ao they are the transition players and also


initiate the game One Player (Kitio) in Te Motu they are the
defensive players Two Players (Taniwha) in Te Roto they are
the attacking players Tapu Ae is a zone based game, so players
must stay in their respective zone (similar to netball zone rules)
and the ki must be passed and handled in each zone (so must
go through the team member in Te Ao, the ki cannot be thrown
directly from a kitio player to a taniwha player). Two ki/balls
are used simultaneously, thrown into Te Ao from Te Marama
by the referee.
Kahaaraiti the circle between Te Motu and Te Roto
Kahaaranui the line between Te Roto and Te Ao
Tapaparoa the outermost boundary (if you decide to have
one)
Te Ao the mid-court area
Te Marama the ki (ball) throw-in position at the start o each
point/set
Te Motu the entire area within the Kahaaraiti
Nga Tupu
Te Roto the area of court outside Te Motu and within
Kahaaranui
and Tapaparoa
Te Tupu targets which are placed in Te Wairua
Te Wairua the central zone of Te Motu, in which Nga Tupu
are positioned

5min Debrief and Change

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