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Link to Patch Notes Translated Properly

https://www.eventhubs.com/news/2018/jan/04/street-fighter-5-arcade-edition-patch-notes-released-reportedly-not-final/

Disabling suggestions since real translation is available

changes Adjustments

V trigger cancel V trigger cancels are now scaled as 2 hits instead of 1

Normal throw Active frames increased from 2F ⇒ 3F

changes Adjustments

① Stun value 120 ​⇒ 150 It has been changed to


Forward throw
② has changed the situation after hit
① has changed the attack decision
② is done has changed the decision
•Stand LP ( Normal time/ V When the trigger) ③ has changed the jostling judgment in operation
④ hit back distance was •
⑤ was 拡_• the guard back distance

•Stand MP ( Normal time/ V When the trigger) We changed the jostling judgment in operation

Crouching LP ( Normal time/ V When the trigger) Hurtbox has changed

① has changed the attack decision


Crouching MK
② hit back distance was 拡_•

① has changed the attack decision


Jump Strong P ( Normal time/ V When the trigger)
② is done has changed the decision

① has changed the attack decision


Jump Strong K
② is done has changed the decision

① the attack onset • 8F ​⇒ 9F It has been changed to


Axe kick
② 2 The stage V Advantageous when you cancel the trigger F It was increased

Solar Plexus Strike een changed to


The damage 90 ⇒ 80 It has b
•​眼 ( V skill) We changed the jostling judgment in operation

•​巻 Senpuashi We changed the jostling decision

① the overall operation 44F ⇒ 42F No change with respect to ※ rigid


difference has been changed to
EX Hadouken
② V It has been changed to trigger cancel corresponding

① •律 the overall operation of the Hadouken 42F Was Mitsuru_• to ※ was


Mitsuru_• to
the same value all with regard stiffness difference
② level 1 The damage 70 ​⇒ 80 It has been changed to
③ level 1 Of the stiffness difference at the time of guard - 6F ​⇒- 2F It has 
been changed to
V Hadouken
④ level 2 Of the stiffness difference at the time of guard - 4F ​⇒ ± 0F It has 
been changed to
⑤ level 2 The damage 90 ​⇒ 100 It has been changed to
⑥ level 3 The damage 120 ​⇒ 130 It has been changed to

The overall operation 43F ⇒ 40F No change with respect to ※ rigid


VEX Hadouken
difference has been changed to

V ex shoryuken We relaxed a count of aerial combo

① Stan value 250 ​⇒ 200 It has been changed to

EX shoryuken
② was relaxed the count of air combo

Donkey kick It added a kick upper •_• as add new skills


changes Adjustments

① is done has changed the decision


•Chi in K ( normal version/ V Trigger version)
② has changed the jostling judgment in operation

•Chi Strong P ( normal version/ V Trigger version) Hurtbox has changed

Squatting a little less than P ( normal version/ V


Trigger version) Hurtbox has changed

① has changed the jostling judgment in operation


Squatting a little less than K ( normal version/ V
Trigger version) ② hit back distance was 拡_•
③ was 拡_• the guard back distance

changes Adjustments

During squatting K ( normal version/ V Trigger


version) Hurtbox has changed

① has changed the attack decision


Jump Strong P ( Normal time/ V When the trigger)
② is done has changed the decision

① has changed the attack decision


Jump Strong K ( Normal time/ V When the trigger)
② is done has changed the decision

① the damage of the normal version 60 ​⇒ 65 It has been changed to


Rear-end collision Fist (normal / V When the trigger)
② V The damage of the trigger version 70 ​⇒ 75 It has been changed to

Tsubasa ​旋脚 (Normal Edition / V Trigger


version) It has been changed to crash counter corresponding

① is done has changed the decision


Sky leg (Normal Edition / V Trigger version) ② damage 70 ​⇒ 80 It has been changed to
③ attack in phase • character is located in the • after • character has
changed to hit

V trigger V The effect time of the timer was extended •

Weak / hollow in one hundred ​裂脚 (Normal


Edition / V Trigger version) The rigidity difference at the time of the hit + 3F ⇒ + 4F It has been changed to

① the damage of the normal version 100 ​⇒ 110 It has been changed to
Weak Spinning Bird Kick (Normal Edition / V Trigger
version)
② V The damage of the trigger version 110 ​⇒ 120 It has been changed to

① the damage of the normal version 120 ​⇒ 130 It has been changed to
Medium Spinning Bird Kick (Normal Edition / V
Trigger version)
② V The damage of the trigger version 130 ​⇒ 140 It has been changed to

① the damage of the normal version 140 ​⇒ 150 It has been changed to
Strength Spinning Bird Kick (Normal Edition / V
Trigger version)
② V The damage of the trigger version 150 ​⇒ 160 It has been changed to

changes Adjustments

Dragon Suplex The damage 120 ⇒ 130 It has been changed to

Target down The damage 130 ⇒ 140 It has been changed to

Air jack The damage 130 ⇒ 140 It has been changed to

The attack sustained 3F ⇒ 4F It has been changed to

① has changed the attack decision

② is done has changed the decision


③ damage 80 ​⇒ 90 It has been changed to

Squatting a little less than P Hurtbox has changed

① is done has changed the decision


During squatting P
② has changed the attack decision

① is done has changed the decision


During squatting K
② stiffness 15F ⇒ 17F There is no change stiffness difference ※
which has been increased to

① has changed the attack decision


Jump Strong P
② is done has changed the decision

Jump Strong K Hurtbox has changed

Back knuckle We changed the attack decision

① has changed the situation at the time of the hit


Barrett combination
② at the time of the hit V Was added to the gauge increase the amount

It has been changed so as to change the bullet speed by the strength of the • cormorant button
EX Sonic Boom additional •_•

Medium Sonic Scythe We relaxed a count of aerial combo

Judgment Saber We relaxed a count of aerial combo


changes Adjustments

Walk Animation Faster forward speed

The ​① damage 110 ⇒​ 130 It has been changed to


Psycho impact ② Stan value 120 ​⇒ 170 It has been changed to
③ has changed the situation after hit

The ​① damage 140 ⇒


​ 130 It has been changed to
Psycho Fall
② Stan value 170 ​⇒ 150 It has been changed to

•Chi weak P The rigidity difference at the time of the hit + 4F ⇒ + 5F It has been changed to

① stiffness difference at the time hit + 2F ​⇒ ± 0F It has been changed to


•Chi weak K
② stiffness difference at the time of guard + 2F ​⇒- 2F It has been changed to

•Chi in P We changed the jostling judgment in operation

•Chi Strong P We changed the jostling judgment in operation

① has changed the attack decision


•Chi Strong K
② was 拡_• the guard back distance

① has changed the attack decision


Strong squatting P ② is done has changed the decision
③ has changed the jostling judgment in operation

Jump Strong P Hurtbox has changed

① has changed the attack decision


Jump Strong K
② is done has changed the decision

① has changed the attack decision


Psycho Ax ② is done has changed the decision
③ has changed the jostling judgment in operation

Shadow Ax We changed the jostling judgment in operation

Psycho reject ( V skill) When applied • against hitting attack of phase • was Naru_• V Increased gauge increase

Psycho blast (normal / V When the trigger) We changed the jostling judgment in operation

Weak Psycho blast The attack onset • 10F ⇒ 12F It has been changed to

① has changed the attack decision


EX Devil Reverse ② is done has changed the decision
③ landing stiffness 6F It has increased
① the attack onset • 13F ​⇒ 11F It has been changed to
Weak double knee press attack
② has changed the guard back

Medium double knee press attack The attack onset • 15F ⇒ 14F It has been changed to

Strength Psycho Inferno The float at the time of the hit has been changed so that •Ku

changes Adjustments

Gyro nipples
Stan value 200 ⇒ 150 It has been changed to

Delta through The damage 130 ⇒ 140 It has been changed to

Neck spiral The damage 130 ⇒ 150 It has been changed to

① has changed the attack decision


② has changed the jostling judgment in operation
•Chi weak P ③ hit back distance was 拡_•
④ was 拡_• the guard back distance
⑤ the barrage canceled version of the calling • 4F ​⇒ 3F It has been changed to

changes Adjustments

Stiffness 13F ⇒ 15F It does not have to change rigid


•Chi in K
difference ※ which has been changed to

① stiffness difference at the time hit + 2F ​⇒ + 4F It has been changed to


② has changed the jostling judgment in operation
•Chi Strong K
③ been done has changed the decision
Attack against phase • character of ​④ after • has changed to hit

① has changed the attack decision


② is done has changed the decision
③ hit back distance was 拡_•
※ For pummeled canceled version has been • rather than setting a hit back distance than the
Squatting a little less than P single version
④ was 拡_• the guard back distance
※ For pummeled canceled version has been • rather than set the guard back distance than the
single version
⑤ has changed the jostling judgment in operation

① has changed the jostling judgment in operation


Squatting a little less than K ② hit back distance was 拡_•
③ was 拡_• the guard back distance

Strong squatting P Hurtbox has changed


Strong squatting K Hurtbox has changed

① has changed the attack decision


During the jump P
② is done has changed the decision

① has changed the attack decision


Jump Strong P
② is done has changed the decision

① has changed the attack decision


Jump Strong K
② is done has changed the decision

① has changed the attack decision


Lift Upper
② is done has changed the decision

Accelerator spin knuckle ( V skill) The rigidity difference at the time of the hit + 6F ⇒ + 7F It has been changed to

Strike back ( V Reversal) The rigidity difference at the time of guard - 2F ⇒- 4F It has been changed to

① V The effect time of the timer was extended •


Delta drive ( V trigger)
② various V Increased gauge consumption of trigger 専_• skills

changes Adjustments

•Chi in P We changed the jostling judgment in operation

•Chi Strong P We changed the jostling judgment in operation

① when you trigger the other tricks in shifting push of a button at the start
of operation, Fixes a
phenomenon that the character had moved to the young • before •
•Chi in K
② has changed the jostling judgment in operation

① has changed the jostling judgment in operation


Squatting a little less than P ② hit back distance was 拡_•
③ was 拡_• the guard back distance

During squatting P Hurtbox has changed

① has changed the attack decision


Strong squatting P ② is done has changed the decision
③ has changed the jostling judgment in operation

Jump Strong P Hurtbox has changed

Jump Strong K Hurtbox has changed

Bull charge We changed the jostling judgment in operation

Killing head / EX Killing head The rigidity at the time of the idling 8F It has increased

EX Killing head Throw has been deleted invincible

① the damage of the normal version 120 ​⇒ 140 It has been changed to
Strength Bullhead / V Strength Bullhead
② V The damage of the trigger version 144 ​⇒ 168 It has been changed to

changes Adjustments

Bullhorn / V Bullhorn It has changed the distance to fall to • after the start of operation

EX Bullhorn / EXV Bullhorn We changed the jostling judgment in operation

Strength Hanging chain We changed the attack decision

changes Adjustments

Walk before It was faster forward speed

The ​① damage 100 ⇒


​ 110 It has been changed to

Forward Throw
② has changed the situation after hit

① has changed the jostling judgment in operation


•Stand LP ② hit back distance was 拡_•
③ was 拡_• the guard back distance

•Stand MP The rigidity difference at the time of guard + 1F ⇒ + 2F It has been changed to

① has been changed hit back distance


•Stand MK
② is done has changed the decision
•Stand HP We changed the jostling judgment in operation

① has changed the attack decision


Crouching LP
② is done has changed the decision

Crouching MP Hurtbox has changed

① has changed the attack decision


During the jump P
② is done has changed the decision

① the attack onset • 8F ​⇒ 9F It has been changed to


Jump Strong P ② has changed the attack decision
③ been done has changed the decision

Jump Strong K Hurtbox has changed

Thunderkick We changed the jostling judgment in operation

① attack duration 1F Eyes has changed so that it does not impinge on the
phase • of state squatting
It dropped Shiden heel
② has changed the jostling judgment in operation

① has changed the jostling judgment in operation


YowaNoboru Ryûken (Normal Edition / V
Trigger version) ② the damage of the normal version 100 ​⇒ 110 It has been changed to
③ V The damage of the trigger version 120 ​⇒ 130 It has been changed to

① has changed the jostling judgment in operation


NakaNoboru Ryûken (Normal Edition / V Trigger
version) ② the damage of the normal version 120 ​⇒ 130 It has been changed to
③ V The damage of the trigger version 140 ​⇒ 150 It has been changed to

① has changed the jostling judgment in operation


TsuyoNoboru Ryûken (Normal Edition / V
Trigger version) ② the damage of the normal version 130 ​⇒ 140 It has been changed to
③ V The damage of the trigger version 150 ​⇒ 160 It has been changed to

① the damage of the normal version 150 ​⇒ 160 It has been changed to
② V The damage of the trigger version 170 ​⇒ 180 It has been changed to
EX NoboriRyukobushi (Normal Edition / V
Trigger version)
③ has changed the attack decision
At the time ​④ air hit, it was changed received • to be able to

① If the first stage of the normal version was not hit,


2 Stage and 3 The damage to the stage 20 ⇒ 40 It has been changed to
② If the first stage of the normal version was not hit,
2 Stage and 3 Stan value of stage 50 ⇒ 75 It has been changed to
Medium • Maki​旋 Kazaashi (Normal Edition
/ V Trigger version)
③ V If the first stage of the trigger version was not hit,
2 Stage and 3 The damage to the stage 30 ⇒ 50 It has been changed to
④ V If the first stage of the trigger version was not hit,
2 Stage and 3 Stan value of stage 50 ⇒ 75 It has been changed to

Strength •​巻 Senpuashi The duration of the decision the first stage of the attack 1F It was reduced

Strength •​巻 Senpuashi ( V Trigger


version) We changed the jostling judgment in operation

EX Air •​巻 Senpuashi ( V Trigger version) The rigidity of the time guard of phase •​側 3F It has increased
changes Adjustments

① the damage of the normal version 100 ​⇒ 110 It has been changed to
Mark of the soul
② has changed the situation after hit

① the damage of the normal version 110 ​⇒ 120 It has been changed to
Soul Bound (V trigger version) ② has changed the situation after hit
It was Chijimi_• the ​③ throwing Maai

Selection of soul It has changed the situation after hit

① has changed the situation after hit


Soul selection of ( V Trigger version)
It was Chijimi_• the ​② throwing Maai

① has changed the attack decision


② has changed the jostling judgment in operation
•Chi weak P ( normal version/ V Trigger version)
③ hit back distance was 拡_•
④ was 拡_• the guard back distance

•Chi in P ( normal version/ V Trigger version) We changed the jostling judgment in operation

•Chi in K ( normal version/ V Trigger version) The guard back distance was ​拡_•

① has changed the jostling judgment in operation


② is done has changed the decision
Squatting a little less than P ( normal version/ V Trigger
version)
③ hit back distance was 拡_•
④ was 拡_• the guard back distance

Strong squatting P ( normal version/ V Trigger version) Hurtbox has changed

① has changed the attack decision


Jump Strong P ( normal version/ V Trigger version)
② is done has changed the decision

① has changed the attack decision


Jump Strong K ( normal version/ V Trigger version)
② is done has changed the decision

Release of short • (Normal Edition / V Trigger version) The guard back distance was Chijimi_•

① V It was changed Cancellation to the trigger


Aggregation of • ( V skill)
② V The gauge increased amount was reduced

Invitation to the altar (Normal Edition) The final stage V The gauge increased amount was reduced

① the rigidity at the time of the idling 8F It has increased


Weak •​地 of provisional • (Normal Edition / V
Trigger version) ② the damage of the normal version 130 ​⇒ 140 It has been changed to
③ V The damage of the trigger version 150 ​⇒ 160 It has been changed 
to

① the rigidity at the time of the idling 8F It has increased


Of medium • land provisional • (Normal Edition / V
Trigger version) ② the damage of the normal version 140 ​⇒ 150 It has been changed to
③ V The damage of the trigger version 160 ​⇒ 170 It has been changed 
to

① the rigidity at the time of the idling 8F It has increased


Strength •​地 of provisional • (Normal Edition / V
Trigger version) ② the damage of the normal version 150 ​⇒ 160 It has been changed to
③ V The damage of the trigger version 170 ​⇒ 180 It has been changed 
to

EX Temporary •​地 • (Normal Edition / V Trigger


version) The rigidity at the time of the idling 8F It has increased

V Trigger ​専_• skills V Added smoke wears mirror as a trigger ​専_• skills

changes Adjustments

Rainbow Suplex It has changed the situation after hit

Stardust shoot The damage 130 ⇒ 140 It has been increased to

•Chi weak P ( •​装 Chakuji) We changed the jostling judgment in operation

changes Adjustments

① has changed the jostling judgment in operation


•Chi weak P ( •​未 is installed.) ② hit back distance was 拡_•
③ I was 拡_• the guard back distance

•Chi in P ( •​未 is installed.) We changed the jostling judgment in operation

•Chi Strong P ( •​装 Chakuji) We changed the jostling judgment in operation

•Chi Strong P ( •​未 is installed.) We changed the jostling judgment in operation

① is done has changed the decision


•Chi Strong K ② has changed the jostling judgment in operation
③ attack in phase • character is located in the • after • character has
changed to hit
Squatting a little less than P ( •​未 is installed.) Hurtbox has changed

① is done has changed the decision


During squatting P ( •​装 Chakuji)
② has changed the jostling judgment in operation

During squatting P ( •​未 is installed.) Hurtbox has changed

① is done has changed the decision


Strong squatting P ( •​装 Chakuji) ② the attack sustained 2F ​⇒ 3F It has been changed to
③ attack in phase • character is located in the • after • character has
changed to hit

① is done has changed the decision


Strong squatting P ( •​未 is installed.) ② has changed the attack decision
③ attack in phase • character is located in the • after • character has
changed to hit

① is done has changed the decision


Strong squatting P ( •​未 is installed.) ② has changed the attack decision
③ attack in phase • character is located in the • after • character has
changed to hit

Jump Strong P ( •​装 Chakuji / •未 is installed) Hurtbox has changed

① is done has changed the decision


Jump Strong K
② has changed the attack decision

Buster Claw We changed the jostling judgment in operation

① has been changed •段 eyes to cancel possible technique


② the third stage CA When V It was changed only to the cancellation
Matador flash technique in the trigger
③ of the third stage V Increased gauge increase

① the third stage CA When V It was changed only to the cancellation


technique in the trigger
Matador Blitz
② of the third stage V Increased gauge increase

Matador turn ( V skill) CA It has been changed to cancellation technique

The ​① damage 170 ⇒


​ 100 It has been changed to
② have been changed Fuki•Bi• at the time of the hit
Bloody Bose - Torero ( V trigger)
③ was relaxed in the air combo limit at the time of the hit
④ EX Increased gauge increase

The ​① damage 170 ⇒


​ 100 It has been changed to
② have been changed Fuki•Bi• at the time of the hit
Bloody Bose-Reburu ( V trigger-)
③ was relaxed in the air combo limit at the time of the hit
④ EX Increased gauge increase

The ​① damage 170 ⇒​ 180 It has been changed to


Bloody Bose Rouge ( V trigger) ② Stan value 150 ​⇒ 200 It has been changed to
③ EX Increased gauge increase

Strength Aurora spin edge We changed the attack decision

Grand Izuna drop / EX Grand Izuna Drop The rigidity at the time of the idling 10F It has increased

Weak Crimson Terror 2 Hit back distance of the stage was ​拡_•

① has changed the faction • timing of the attack motion


EX Barcelona attack ② has changed the movement values ​in action
③ have changed the final stage onset • timing of when hit

changes Adjustments

Daydream head lock (fwd throw/neutral


throw) Damage changed from 130 to 140

① Position changed after hit


Dream driver (crouching throw) ② Damage increased from 100 to 120
③ Stun increased from 120 to 150

① Hurt box has changed


•St MP ② Hitbox distance has increased
③ Pushback on block has increased

Cr LP Hurt box has changed

① Hit box has changed


Cr LK ② Hit box distance has increased
③ Pushback on block has increased

① Hit box has changed


Cr MP ② ​Hurt box has changed
③ Changed so that it will now hit characters located behind R. Mika

Cr MK Hit box has changed

J HP Hurt box has changed

J HK Hurt box has changed

Divebomb Landing recovery increased by 3f

Lady Mika Can cancel into special move/VSKILL on hit

Passion press Hurt box has changed

Heat • microphone performance ( V skill) Increased amount of V-Gauge when held until its final stage

① Increased recovery on whiff by 8 frames


Brimstone / EX Brimstone
② Changed so that R. Mika’s hurtbox does not move backwards on start-up

① Increased recovery on whiff by 8 frames


② Changed so that R. Mika’s hurtbox does not move backwards on start-up
L Rainbow Typhoon
③ Damage has increased from 160 to 170

① Increased recovery on whiff by 8 frames


② Changed so that R. Mika’s hurtbox does not move backwards on start-up
M Rainbow Typhoon
③ Damage has increased from 170 to 180

① Increased recovery on whiff by 8 frames


② Changed so that R. Mika’s hurtbox does not move backwards on start-up
H Rainbow Typhoon
③ Damage has increased from 180 to 190
① Increased recovery on whiff 8 frames
② Changed so that R. Mika’s hurtbox does not move backwards on start-up
EX Rainbow Typhoon
③ Damage has increased from 220 to 230

EX Shooting Peach Hit box has changed

changes Adjustments

The •Ri start moving distance of the operation and the stop •​動 work before the Migrator to
Front step run was young • Chijimi_•

① after hit increase to +2F


Riding Glide ② damage changed 120 ​⇒ 130
③ Stun value changed 120 ​⇒ 150 

Rising sun Damage changed 130 ⇒ 140

•LP We changed the attack decision

① has changed the jostling judgment in operation


•LK ② hit back distance was 拡_•
③ was 拡_• the guard back distance

Squatting a little less than P Hurtbox has changed

cr.LP We changed the attack decision

changes Adjustments

cr.LK Hurtbox has changed

① Startup changed from 9f to 10f


② has changed the attack decision
cr.HP
③ been done has changed the decision
④ ​Frames on hit changed from 7f to 6f

① has changed the attack decision


Jump Strong P
② is done has changed the decision

① is done has changed the decision


Jump Strong K
② the duration of the attack decision 3F ​⇒ 5F It has been changed to

Assault nail At the time of the hit V Was added to the gauge increase the amount

Combo correction has changed the damage distribution of the various spinning mixer by ※ The
above changes that have been
Spinning mixer
changed so that not applied in the faction • by the barrage

Medium spinning mixer Barrage 2 The landing stiffness of the stage CA In was changed cancellation to

Dash-spinning mixer Combo correction has changed so that not applied in the faction • by the barrage

Iusaru (trigger) EX Increased gauge increase

changes Adjustments

Fwd/Neutral throw Pushback nerf

① has changed the attack decision


•Chi weak P
② has changed the jostling judgment in operation

① startup 7F ​⇒ 8F 
② recovery 15F ​⇒ 16F 
St MK
③ on block - 2F ​⇒- 4F
④ reduced pushback on block

① hurtbox has changed


② hitbox has changed
St HP
③ Can CC
④ pushback on hit changed (?)

St HK Startup 10F ⇒ 12F

① has changed the jostling judgment in operation


② is done has changed the decision
Squatting a little less than P ③ hit back distance was 拡_•
④ was 拡_• the guard back distance
⑤ has changed the float value at the time of the air hit

During squatting P We changed the attack decision

① hitbox has changed


Cr HP ② hurtbox has changed
③ Extended hitbox backwards

① has changed the attack decision


Jump Strong P
② is done has changed the decision

① has changed the attack decision


Jump Strong K
② is done has changed the decision

① Increased gauge consumption amount at the time of activation


Guren Fist ( V trigger)
② has changed the gauge consumption timing at the time of activation

Guren Kyofu ( V trigger) We changed the gauge consumption timing at the time of activation

changes Adjustments

Atomic drop / Harasho chokeslam / Kyapuchudo (Captured) It has changed the situation after hit

① has changed the attack decision


•Chi weak P standing light punch ② is done has changed the decision
③ was 拡_• the • department distance blow to the horizontal •
向 at the time of the air hit leaves more horizontal distance
after anti-air

•Standing light kick Stiffness 12F ⇒ 15F It has been increased to

The ​① damage 30 ​⇒ 40 It has been changed to


② ​2 active frames instead of 3
③ ​It has been changed to total move’s frames changed to 
crouching light punch 14
④ ​now +3 on hit instead of +4
⑤ been done has changed the decision

① has changed the attack decision


crouching light kick
② CA cancel impossible

Strong squatting P Hurtbox has changed

Jump Strong P Hurtbox has changed

Jump Strong K Hurtbox has changed

The landing stiffness 3F It grew ※ stiffness


Knee Bash
difference is no change

Flying body press Hurtbox has changed


① 8 more recovery frames on whiff
Screw pile driver (Normal Edition / EX Edition)
② movement on whiff adjusted

Double Lariat Stiffness 5F It has increased

① ​2f startup instead of 4f


② Stun value 250 ​⇒ 300 It has been changed to
The ​③ command 623 + P ⇒​ 623 + PP It has been changed to
Tundra Storm
④ the rigidity at the time of the idling 10F It was reduced
⑤ has been changed so that it does not put out in the
deathblow canceled from the normal technique
⑥ has been adjusted fruitless operation

Cyclone double lariat ( V trigger) EX Increased gauge increase

changes Adjustments

① stiffness difference at the time of guard + 2F ​⇒ + 1 It has been changed 


to
② hit back distance was 拡_•
•Chi weak P
③ was Chijimi_• the guard back distance
④ has changed the jostling judgment in operation

① is done has changed the decision


•Chi in P ② has changed the jostling judgment in operation
③ attack in phase • character is located in the • after • character has changed
to hit

•Chi Strong P We changed the jostling judgment in operation

① the attack onset • 5F ​⇒ 7F It has been changed to


•Chi in K
② has changed the jostling judgment in operation

•Chi Strong K We changed the jostling judgment in operation

changes Adjustments

① has changed the jostling judgment in operation


② is done has changed the decision
Squatting a little less than P
③ hit back distance was 拡_•
④ was 拡_• the guard back distance

During squatting P We changed the jostling judgment in operation

During squatting K Hurtbox has changed

Strong squatting K We changed the jostling judgment in operation

① has changed the attack decision


Jump a little less than P
② is done has changed the decision

Jump a little less than K Hurtbox has changed

Jump Strong P Hurtbox has changed

Jump Strong K Hurtbox has changed

The ​① damage 80 ⇒
​ 70 It has been changed to
Bolte line (Normal Edition)
② at the time of the hit V Increased gauge increase

The ​① damage 100 ⇒ ​ 90 It has been changed to


② stiffness difference at the time hit + 3F ​⇒ + 4F It has been changed to
Bolte line ( V Trigger version)
③ stiffness difference at the time of guard - 7F ​⇒- 6F It has been changed to
④ stiffness 1F It was reduced

① V The number of blocks of the gauge 2 ​⇒ 3 It has been changed to


Crunchy spark ( V trigger)
② V The effect time of the timer was extended •

Sunset wheel (Normal Edition / V Trigger version) The rigidity at the time of the idling 8F It has increased

EX Sunset wheel (Normal Edition / V Trigger


version) The rigidity at the time of the idling 8F It has increased

Thunder Clap (Normal Edition) V It has been changed to trigger cancellation technique

Thunder Clap ( V Trigger version) V It has been changed to skill cancellation technique

① V It has been changed to skill cancellation technique


EX Thunder Clap ( V Trigger version)
② the duration of the attack decision 20F It has increased
changes Adjustments

Yoga rocket It has changed the situation after hit

① has changed the jostling judgment in operation


•Chi weak P ② hit back distance was 拡_•
③ was 拡_• the guard back distance

•Chi Strong P We changed the jostling judgment in operation

① has changed the jostling judgment in operation


•Chi weak K ② hit back distance was 拡_•
③ was 拡_• the guard back distance

Squatting a little less than P Hurtbox has changed

Squatting a little less than K We changed the jostling judgment in operation

① has changed the attack decision


During squatting P ② is done has changed the decision
③ attack in phase • character is located in the • after • character has changed to hit

During the jump P When hit V It was changed Cancellation in skills

Jump Strong P Hurtbox has changed

Jump Strong K Hurtbox has changed

Gassho kick We changed the jostling judgment in operation

① has changed the attack decision


Yoga Upper
② is done has changed the decision

changes Adjustments

① is done has changed the decision


Yogaanbiru
② attack in phase • character is located in the • after • character has changed to hit

Thrust kick Hurtbox has changed

Weak Yogageiru We changed the attack decision

Medium Yogageiru We changed the attack decision

Strength Yogageiru We changed the attack decision

Yoga Sunburst (ground / air) We relaxed a count of aerial combo

The ​① damage 100 ⇒


​ 120 It has been changed to
Yoga burner ( V trigger)
② EX Increased gauge increase
changes Adjustments

•Chi in P We changed the jostling judgment in operation

•Chi Strong P We changed the jostling judgment in operation

① is done has changed the decision


•Chi in K
② • attack to phase • character is located in the • after the character has changed to hit

During squatting P We changed the jostling judgment in operation

① has changed the attack decision


During squatting K
② • attack to phase • character is located in the • after the character has been changed to hit

Strong squatting P Hurtbox has changed

Strong squatting K We changed the attack decision

During the jump K Hurtbox has changed

Jump Strong P Hurtbox has changed

① has changed the attack decision


Vertical and with the back jump
Strong K
② is done has changed the decision

Before the jump Strong K Hurtbox has changed

•​連 Bite We changed the jostling judgment in operation

① V Was granted an attack decision in the trigger Ⅰ only


•​升Doku ( V skill)
② V Increased gauge increase

Weak double-headed snake The damage 60 ⇒ 70 It has been changed to

Medium double-headed snake The damage 70 ⇒ 80 It has been changed to

Strong double-headed snake The damage 80 ⇒ 100 It has been changed to

Strength both whip strokes Stiffness 3F It was reduced


changes Adjustments

•St MP Reduced pushback on hit

•St MK “やられ判定を変更しました” <- translate pls

① “攻撃判定を変更しました” <- translate pls


② “やられ判定を変更しました” <- translate pls
Cr HP
③ “動作中の押し合い判定を変更しました” <- translate pls
④ expanded hitbox of second hit (?)

Cr HK “動作中の押し合い判定を変更しました” <- translate pls

① “攻撃判定を変更しました” <- translate pls


J MP ② “やられ判定を変更しました” <- translate pls

changes Adjustments

① has changed the attack decision


Jump Strong P
② is done has changed the decision

Jump Strong K Hurtbox has changed

① on block changed to - 4F ​⇒- 6F 


Chop (overhead)
② reduced pushback on block

① on hit + 6F ​⇒ + 7F
lariat ② on block 3F ​⇒ 4F 
③ been done has changed the decision

Flying cross chop We changed the jostling decision

① the rigidity at the time of the idling 9F It has increased


Weak powerbomb ② damage 160 ​⇒ 170 It has been changed to
③ Stan value 220 ​⇒ 200 It has been changed to

① the rigidity at the time of the idling 9F It has increased


Medium powerbomb ② damage 170 ​⇒ 180 It has been changed to
③ Stan value 220 ​⇒ 230 It has been changed to
① the rigidity at the time of the idling 9F It has increased
Strength powerbomb ② damage 180 ​⇒ 190 It has been changed to
③ Stan value 220 ​⇒ 250 It has been changed to

① the rigidity at the time of the idling 9F It has increased


EX Powerbomb
② damage 220 ​⇒ 230 It has been changed to

Change so that the orientation of the •​向 does not change the reservoir
after the
Air Knee Smash / EX Air knee smash
hit, was changed to slash elbow is put out

Weak air knee smash Hurtbox has changed

① the attack sustained 2F It has increased


② is done has changed the decision
Medium / High air knee smash
③ has changed the travel distance
④ landing stiff at the time of the idling 5F It has increased

EX Air Stan Pete We changed the jostling decision on the move

changes Adjustments

Jude over through It has changed the situation after hit

•Chi in K Hurtbox has changed

Squatting a little less than P Hurtbox has changed

① is done has changed the decision


Strong squatting P
② has changed the jostling judgment in operation

① has changed the attack decision


During the jump K
② is done has changed the decision

① has changed the attack decision


Jump Strong P
② is done has changed the decision

① has changed the attack decision


Jump Strong K
② is done has changed the decision
Stiffness 16F ⇒ 20F There is no change stiffness difference ※
Knee bazooka
which has been changed to

Spinning back knuckle The attack onset • 10F ⇒ 11F It has been changed to

Rolling Sobatto We changed the moving distance of the Previous • to advance youth •

① has changed the attack decision


Guile High Kick ② is done has changed the decision
③ • attack to phase • character is located in the • after the character has changed to hit

changes Adjustments

Body • 950 ⇒ 925 It has been changed to

① stiffness difference at the time hit + 3F ​⇒ + 2F It has been changed to


② stiffness difference at the time of guard + 2F ​⇒ + 1F It has been changed to
•Chi weak P
③ has been changed to battered No Cancellation
④ has changed the jostling judgment in operation

•Chi weak K We changed the jostling judgment in operation

•Chi Strong P We changed the jostling judgment in operation

•Chi Strong K The rigidity difference at the time of the hit + 1F ⇒ + 3F It has been changed to

Squatting a little less than P Hurtbox has changed

① stiffness 12F ​⇒ 16F It has been changed to


During squatting P
② is done has changed the decision

① stiffness difference at the time hit ± 0F ⇒ + 3F It has been changed to


During squatting K
② stiffness difference at the time of guard - 3F ​⇒- 2F It has been changed to

Strong squatting P Hurtbox has changed

During the jump P We changed the combo limit

Jump Strong P Hurtbox has changed

Jump Strong K Hurtbox has changed

① has changed the attack decision


Fried • ② is done has changed the decision
③ 2 We changed the stage to deathblow not be canceled

•​倉 (jump a little less than P > In K) We changed the blow • department distance after hit
•​楠 ( 2 During ~ P> 6 strength K) Rigidity difference at the time hit ± 0F ⇒ + 2F It has been changed to

① stiffness 4F It has increased


EX Kuna
② the blow • department distance at the time of the explosion part hit was 拡_•

thunder( V skill) At the time of the hit V And it has reduced the gauge increase

① Stan value 100 ​⇒ 80 It has been changed to


•​尺 roasted 烙_• ( V trigger) ② has changed the combo limit after hit
③ EX Increased gauge increase

Throw bitter-free •​気 It has been changed to deathblow cancellation technique

changes Adjustments

The ​① damage 110 ⇒​ 130 It has been changed to


Dirty Bomber ② Stan value 120 ​⇒ 150 It has been changed to
③ has changed the situation after hit

• attack to phase • character is located in the • after the character has changed to
•Chi in P hit

•Chi in K We changed the jostling judgment in operation

① the attack onset • 11F ​⇒ 12F It has been changed to


•Chi Strong P
② has changed the jostling judgment in operation

① Increased blow • department distance at the time of the crash counter


② has changed the attack decision
•Chi Strong K
③ been done has changed the decision
④ rigid time 19F ⇒ 22F There is no change stiffness difference ※
which has been increased to

Squatting a little less than P Hurtbox has changed

changes Adjustments

① is done has changed the decision


Strong squatting P
② has changed the jostling judgment in operation
Jump Strong P Hurtbox has changed

① the attack onset • 8F ​⇒ 9F It has been changed to


Jump Strong K ② has changed the attack decision
③ been done has changed the decision

① stiffness difference at the time of guard - 6F ​⇒- 7F It has been changed


to
Ston ping combo
② V We changed the rigid difference of when the trigger is canceled

Screw smash We changed the jostling judgment in operation

① 1F ~ 18 F throwing has been deleted invincible


② 3F ~ 18F Beaten with has changed the decision
Turn punch (level 1)
③ stiffness difference at the time hit + 1F ​⇒ + 2F It has been changed to
④ has changed the jostling judgment in operation

① 1F ~ 18 F throwing has been deleted invincible


② 3F ~ 18F Beaten with has changed the decision
Turn punch (level 2)
③ stiffness difference at the time of guard - 1F ​⇒- 2F It has been changed
to
④ has changed the jostling judgment in operation

① 1F ~ 18 F throwing has been deleted invincible


② 3F ~ 18F Beaten with has changed the decision
Turn punch (level 3) ③ stiffness difference at the time hit + 3F ​⇒ + 2F It has been changed to
④ stiffness difference at the time of guard ± 0F ⇒- 2F It has been changed
to
⑤ has changed the jostling judgment in operation

① 1F ~ 18 F throwing has been deleted invincible


② 3F ~ 18F A full invincible 3F ~ 18F It has been changed to the upper half
• & • beauty tool invincible
③ stiffness difference at the time of guard + 1F ​⇒- 2F It has been 
Turn punch (level Four) changed to
The ​④ damage 160 ⇒ ​ 140 It has been changed to
⑤ has changed the jostling judgment in operation

① 1F ~ 18 F throwing has been deleted invincible


② 3F ~ 18F A full invincible 3F ~ 18F It has been changed to the upper half
• & • beauty tool invincible
③ stiffness difference at the time of guard + 2F ​⇒- 2F It has been 
Turn punch (level Five) changed to
The ​④ damage 200 ⇒ ​ 160 It has been changed to
⑤ has changed the jostling judgment in operation

① 1F ~ 18 F throwing has been deleted invincible


② 3F ~ 18F A full invincible 3F ~ 18F It has been changed to the upper half
• & • beauty tool invincible
③ stiffness difference at the time of guard + 3F ​⇒- 2F It has been 
Turn punch (level 6) changed to
The ​④ damage 240 ⇒ ​ 180 It has been changed to
⑤ has changed the jostling judgment in operation

① 1F ~ 18F A full invincible 1F ~ 18F Throw was changed to invincible /


upper half • invincible / • beauty tool invincible
② stiffness difference at the time of guard + 4F ​⇒- 2F It has been 
changed to
Turn punch (level 7)
③ damage 300 ​⇒ 210 It has been changed to
④ has changed the jostling judgment in operation
① 1F ~ 18F A full invincible 1F ~ 18F Throw was changed to invincible /
upper half • invincible / • beauty tool invincible
② stiffness difference at the time of guard + 5F ​⇒- 2F It has been 
changed to
Turn punch (level 8)
③ damage 360 ​⇒ 240 It has been changed to
④ has changed the jostling judgment in operation

① 1F ~ 18F A full invincible 1F ~ 18F Throw was changed to invincible /


upper half • invincible / • beauty tool invincible
② stiffness difference at the time of guard + 6F ​⇒- 2F It has been 
changed to
Turn punch (level 9)
③ damage 420 ​⇒ 270 It has been changed to
④ has changed the jostling judgment in operation

The ​① damage 500 ⇒


​ 350 It has been changed to
Turn punch (level Ten)
② has changed the jostling judgment in operation

Buffalo Swing / Buffalo pressure V The gauge increased amount was reduced

Hard Smasher / hard pressure V Increased gauge increase

changes Adjustments

•Chi in K ( normal version/ V Trigger version) The cancellation grace has increased

Squatting a little less than P ( normal version/ V


Trigger version) Hurtbox has changed

During squatting P ( normal version/ V Trigger


version) Hurtbox has changed

During squatting K ( normal version/ V Trigger


version) Hurtbox has changed

① has changed the attack decision


Strong squatting P ( normal version/ V Trigger
version)
② is done has changed the decision

① has changed the attack decision


During the jump P ( normal version/ V Trigger
version)
② is done has changed the decision

① the attack onset • 8F ​⇒ 9F It has been changed to


Jump Strong P ( normal version/ V Trigger version)
② is done has changed the decision

① has changed the attack decision


Jump Strong K ( normal version/ V Trigger version)
② is done has changed the decision
Imaginary ​裂蹴 It has been changed to hit the phase • of squatting state

Of Yakasane ( V skill) At the time of the hit V The gauge increased amount was reduced

Jakukazeyaburen'ashi Increased duration

① Normal version, V The damage of the trigger version 60 ​⇒ 70 It has been 


changed to
Paralysis Yaburen'ashi (Normal Edition / V Trigger
version)
② V Stan value of the trigger version 80 ​⇒ 100 It has been changed to

Strong winds Yaburen'ashi (Normal Edition / V


Trigger version) normal version, V The damage of the trigger version 80 ⇒ 100 It has been changed to

EX Heaven ​穿輪 Behavior 12F Until the eye was changed completely invincible

① V The number of blocks of the gauge 3 ​⇒ 2 It has been changed to


V trigger ② Increased gauge consumption of various wind Yaburen'ashi
③ V The effect time of the timer was extended •

changes Adjustments

Spartan bomb (before throwing, throwing back) It has changed the situation after hit

•Chi weak P The rigidity difference at the time of the hit + 5F ⇒ + 4F It has been changed to

Advantageous at the time of ​① crash counter F The declined to •幅


•Chi Strong P
② is done has changed the decision

① has changed the attack decision


•Chi Strong K
② is done has changed the decision

Squatting a little less than P The rigidity difference at the time of the hit + 5F ⇒ + 4F It has been changed to

Strong squatting P Hurtbox has changed

Jump a little less than K We changed the attack decision

① has changed the attack decision


During the jump P
② the duration of the attack decision 4F ​⇒ 5F It has been changed to
During the jump K Hurtbox has changed

① the attack onset • 8F ​⇒ 9F It has been changed to


Jump Strong P ② has changed the attack decision
③ been done has changed the decision

Jump Strong K Hurtbox has changed

Kuoraru punch The curing time 2F It has increased

Ages Reflector ( V trigger) EX Increased gauge increase

changes Adjustments

① has changed the situation at the time of the hit


Fwd/Neutral Throw (goshoha) ② damage 110 ​⇒ 130 It has been changed to
③ increased stun from 120 ​⇒ 170

St MP We changed the jostling judgment in operation

St MK Hurtbox has changed

St HP We changed the jostling judgment in operation

Cr HP • attack in phase • character is located in the • after the character has changed to hit

Cr HK We changed the jostling judgment in operation

① the attack onset • 5F ​⇒ 7F It has been changed to


② damage 60 ​⇒ 50 It has been changed to
J MP
③ has been changed to deathblow cancellation technique
④ the beaten air hit during Fuki•Bi

① has changed the attack decision


J HP
② is done has changed the decision

J HK Hurtbox has changed

① startup decreased from 33F ​⇒ 32F


F HP ② on hit changed from + 4F ​⇒ + 5F 
③ on block changed to + 1F ​⇒- 2F

Critical Art We changed the combo limit after hit (cannot DP after super)

① damage •段 second and third stage only at the time of the first stage swing away 20 ​⇒ 
40 It has been changed to
Medium • Makiki Soraashi
② the Stan value of •段 eyes only at the time of the first stage swing away 30 ⇒ 60 , The
third stage of the 20 ​⇒ 60 It has been changed to
EX DP No longer hard knockdowns (?)

Rakan ( V Skill •Chi) We changed the jostling judgment in operation

Rakan Australian palm ( V skill) V The gauge increased amount was reduced

VT DP Damage nerfed from 200 ⇒ 180

Hadoken VT Reduced VT gauge consumption

Jumping hadoken VT Increased VT gauge consumption

changes Adjustments

•Chi weak P We changed the attack decision

The ​① damage 90 ⇒
​ 80 It has been changed to
•Chi Strong P ② is done has changed the decision
③ has changed the behavior of the time of the crash counter

•Chi Strong K • attack to phase • character is located in the • after the character has changed to hit

① in the hit back when issued at the time of vanity step, will also be the same as at
the time ※ battered cancellation was 拡
_• the guard back
Squatting a little less than K
② in has changed the barrage cancel onset • timing when issued at the time of vanity
step

During squatting K We changed the jostling judgment in operation

① has changed the attack decision


Strong squatting P
② is done has changed the decision

Jump Strong P Hurtbox has changed

Jump Strong K The duration of the final stage 1F It has been deleted

changes Adjustments

① the Hatsu_• of attack judgment 15F ​⇒ 14F It has been changed to


Sniping kick
② the operating stiffness 21F ⇒ 19F No change with respect to ※ rigid
difference has been changed to

Cold low 2 The stage V It was changed trigger cancellation to

① has changed the hit effect


② stiffness difference at the time of guard - 8F ​⇒- 2F It has been changed to
Burainikuru
③ was Chijimi_• the guard back distance
④ inertia at the time of activation has changed to be granted

① stiffness difference at the time of guard - 2F ​⇒- 8F It has been changed to


Snow grain
② hit back distance was Chijimi_•

① stiffness difference at the time hit + 3F ​⇒ + 2F It has been changed to


② stiffness difference at the time of guard - 7F ​⇒- 8F It has been changed to
V Skills - Inside slash
③ stiffness 3F It has increased
④ of this •成 •時 V The gauge increased amount was reduced

① the overall operation 34F ​⇒ 43F It has been changed to


② the moving distance was 拡_•
Weak Vanity step
③ was Chijimi_• the judgment is done during the operation
④ faction • possible time to the silver edge was extended •

During the flight, it has been changed to allow the operation of moving the young • the
Strength Vanity step back-and-forth

EX Vanity step (weak K + During ~ K) The faction • possible time to the silver edge was extended •

① CA The cancellation of the accepted time was extended •


Silver edge
② has changed the flight time at the time of the air hit

① the attack decision was 拡_• above •向


Frost Tower
The ​② jostling decision was 拡_• above •

Frost touch Stan gauge has changed so that it does not recover, during an effect at the time of the hit

Frost touch low The damage 180 ⇒ 200 It has been changed to

EX Frost touch low The damage 240 ⇒ 260 It has been changed to

Diamond dust( V trigger) EX Increased gauge increase


changes Adjustments

① damage increased from 120 ​⇒ 130 


Psycho blow
② pushback nerf to corner throw

① increased value from 21F ​⇒ 23F 


backdash
② value has changed (?)

St MP We changed the jostling judgment in operation

St MK • attack in phase • character is located in the • after the character has changed to hit

① has changed the jostling judgment in operation


St HK ② reduced distance on hit from CC
③ damage 90 ​⇒ 80 It has been changed to

① on hit changed to + 4F ​⇒ + 5F 


Cr MP
② on block changed to + 2F ​⇒ + 3F 

① reduced pushback on hit


Cr MK
② has changed the attack decision

Jump Strong P Hurtbox has changed

Jump Strong K Hurtbox has changed

Psycho flicker We changed the jostling judgment in operation

Psycho spark The rigidity difference at the time of the first-stage guard - 3F ⇒- 2F It has been changed to

① has changed the rigid difference at the time hit


Psycho anchor
② has been changed to behind received •不 Allowed

changes Adjustments

① beaten throw of squatting the waiting has changed the decision


Beaten judgment
② beaten the air return non-damage has changed the decision

Usually throw Beaten the throw Sukari has changed the decision

Red leaf It has changed the situation after hit

① the attack decision was 拡_•


•Chi weak P
② is done has changed the decision
① the attack onset • 6F ​⇒ 5F It has been changed to
•Chi weak K ② has changed the attack decision
③ been done has changed the decision

•Chi in P Hurtbox has changed

① has changed the attack decision


•Chi in K
② is done has changed the decision

•Chi Strong P Hurtbox has changed

① has changed the blow • department distance at the time of the time of the crash
counter Normal
•Chi Strong K
② was relaxed in the air combo count

① the attack onset • 6F ​⇒ 5F It has been changed to


Squatting a little less than P ② the duration of the attack decision 2F ​⇒ 3F It has been changed to
③ been done has changed the decision

Squatting a little less than K The rigidity difference at the time of the hit + 3F ⇒ + 5F It has been changed to

① has changed the attack decision


During squatting P
② is done has changed the decision

During squatting K Hurtbox has changed

① has changed the attack decision


② is done has changed the decision
③ has changed the float value at the time of the air hit
Strong squatting P
④ has changed the float value at the time of the crash counter
⑤ the duration of the attack decision 2F Crash counter has changed so that it does
not Hatsu_• after
⑥ the attack onset • 12F ​⇒ 11F It has been changed to

Strong squatting K The duration of the decision the first stage of the attack 1F ⇒ 2F It has been changed to

① has changed the attack decision


Jump a little less than K
② is done has changed the decision

During the jump P Hurtbox has changed

① the attack decision was 拡_•


During the jump K
② the attack sustained 3F ​⇒ 5F It has been increased to

Jump Strong P We changed the attack decision

Jump Strong K Hurtbox has changed

① has changed the attack decision


Abirifuto ② is done has changed the decision
③ V We changed the float value of the trigger version

Hangabi High / Hangabi low We relaxed in the air combo count

V trigger V The effect time of the timer was extended •

① has changed the blow • department distance of the final stage


② has changed the float value of the barrage version
Weak Abigail punch
③ has changed the jostling judgment in operation
④ the first stage only after the hit, it was changed to receive •不 Allowed
① has changed the float value of the barrage version
Medium Abigail punch ② has changed the jostling judgment in operation
③ the first stage only after the hit, it was changed to receive •不 Allowed

changes Adjustments

① has changed the float value of the barrage version


② has changed the attack decision during an attack operation
Strength Abigail punch
③ has changed the jostling judgment in operation
④ the first stage only after the hit, it was changed to receive •不 Allowed

① has changed the jostling judgment in operation


EX Abigail punch
② the first stage only after the hit, it was changed to receive •不 Allowed

① the rigidity at the time of the idling 8F It has increased


Abigail smash
② at the time of the hit EX Was added to the gauge increase the amount

① has changed the attack decision


Dynamite punch ② is done has changed the decision
③ was 拡_• the guard back distance

① has changed the attack decision


EX Dynamite punch
② was 拡_• the guard back distance

① the rigidity at the time of the idling 8F It has increased


Bay Area Sunrise
② at the time of the hit EX Was added to the gauge increase the amount

EX Bay Area Sunrise The rigidity at the time of the idling 8F It has increased

EX Nitro charge V Change the status of the post-hit by trampling in the trigger

EX Nitro hanger Bee We relaxed in the air combo count

changes Adjustments

St HK no orb Hurtbox has changed

Cr HP no orb Hurtbox has changed

Cr HP orb Hurtbox has changed

J HP no orb Hurtbox has changed

J HK no orb Hurtbox has changed

J HK orb Hurtbox has changed

Soul Spark new move! Added a new technique that can be triggered during the Soul Sphere installation
Sphere explodes with dp while orb is out!
changes Adjustments

St LP Hurt box has changed

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