Professional Documents
Culture Documents
JAN 11TH
22 & 23 PERSONNEL :
22 / 13 PERSONNEL: (STUD = NORMAL / PAIR)
GL STACK – MAN
GL PLUG – MAN (TO WING)
BASE DEFENSE :
GL SABER – MAN
WILL BULLETS / WINK – 4
BLANKET SAM / WILL WINK / JET
WADE
CALL SHEET
1ST AND 2ND DOWN DEFENSE: 1ST AND 2ND DOWN DEFENSE:
12 / 21 PERSONNEL: (STUD = #82/#86) 11 PERSONNEL: (STUD = TE )
P & 10 – 50 / 50 - RUN / PASS P & 10 – ALERT PASS (5-1) 3X – SCREEN
2ND & 1-5 – ALERT RUN (7-3) 1ST & 10 – ALERT RUN (5-1)
2ND & 7+ - ALERT PASS (15-5) 5X – SCREEN 2ND & 1-5 – ALERT RUN
2ND & 10 AFTER 1ST INC – ALERT RUN (20-9) 2ND & 6+ - ALERT PASS
BASE DEFENSE : BASE DEFENSE :
#2 SAM / WILL WINK 1 DOG (CK. JET VS. GUN) #3 WILL WINK – 4
SAM / WILL JET 1 DOG (STR EXIT) WILL / JAX / PIRATE – 4
#1 WILL BULLETS – 4 #4 SAM BULLETS – 3
#3 WILL WINK – 4 WILL WINK / BULLETS – ROGER / LUCKY
WILL JAX – 4 #8 WINK COP ZORRO MIKE / MO MIDDLE
#4 SAM BULLETS – 3 ZORRO MIKE / MO WEAK
MIKE RUSH – 3 BUZZ ZEBRA SAM / MIKE BLAST
#5 WINK COP ZORRO SAM / MIKE BLAST #7 ZEBRA SAM / WILL WINK
#8 WINK COP ZORRO MIKE / MO MIDDLE ZORRO “S”S (BLAST TO THE SLOT)
WINK COP ZORRO MIKE / MO WEAK #9 ZORRO JACK / SAM SWITCH
ZORRO WILL / MO JAX
#6 WINK COP ZEBRA SAM / MIKE BLAST SINGLE DEFENSE :
#7 ZEBRA SAM / WILL WINK (CK. JET VS. GUN) WILL WINK / BULLETS – ROGER / LUCKY
#10 ZORRO FRANK / WILL (ALERT SWITCH CALL) #2 SAM / WILL WINK 1 DOG
ZORRO JACK / SAM (ALERT SWITCH CALL) SAM / WILL JET 1 DOG (STR EXIT)
WINK COP ZORRO MIKE / MO WEAK
#8 WINK COP ZORRO MIKE / MO MIDDLE
ZORRO “S” (BLAST TO THE SLOT)
ZORRO SAM / WILL WINK / JET
#9 ZORRO JACK / SAM SWITCH
13 / 22 PERSONNEL: (STUD = #PAIR)
ALERT RUN - PAP
BASE DEFENSE :
#1 WILL BULLETS – 4
#3 WILL WINK – 4
MIKE RUSH – 3 BUZZ
ZORRO SAM / WILL WINK WRISTBAND:
#7 ZEBRA SAM / WILL WINK BASE DEFENSE CALLS :
#1 WILL BULLETS – 4
#2 SAM / WILL WINK – 1
#3 WILL WINK – 4
#4 SAM BULLETS – 3
#5 WC ZORRO SAM / MIKE BLAST
#6 WC ZEBRA SAM / MIKE BLAST
#7 ZEBRA SAM / WILL WINK
#8 WC ZORRO MIKE / MO MIDDLE
#9 ZORRO JACK / SAM SWITCH
#10 ZORRO FRANK WILL
2ND & 10 AFTER 1ST & 10 INC PASS :
51X
12 PERS / 20 RUNS / 9 PASSES
11 PERS / 9 RUNS / 9 PASSES (4X – DRAW)
10 PERS / 2 PASSES 1ST PLAY OF GAME / 1ST PLAY OF 1/2
13 PERS / 1 RUN LAST 6 GAMES
21 PERS / 1 RUN
31 – RUNS 1ST PLAY – 6 PASS / 2X - SCREENS
20 - PASSES
½ TIME – 2 RUN / 4 PASS
WADE
CALL SHEET
ZORRO M & M
2 POINT PLAY:
11 PERSONNEL: (STUD = TE) 11 PERS / GWHTO LT OV / STAR PASS TO
DIME DEFENSE : RB / OUT BY SLOT WR – 2X
DIME GRIZZLEY – 1 (ALERT QB SNK)