You are on page 1of 30

PASSING

GAME
PASSING GAME
OUTSIDE ROUTES
OUTSIDE ROUTES
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

6yds
Vs. OFF = Hitch

THUNDER Vs. Bump = Fade


(Hitch)
Vs. Cloud = O/S
Z Release Go
HITCH
Big
Fade vs.
2/Bump

Vs. OFF = Fade Alert


Back Shoulder

FADE Vs. Bump = Fade

Vs. Cloud = O/S


Release Go
Z

Vs. OFF = Slant


FLAT ANGLE

Vs. Bump = Slant


SLANT 3 STEPS
(work Fade Release)

Z
Vs. Cloud = Slant
(Work O/S Shoulder)
WORK RELEASE
VS. BUMP!

6yds Vs. OFF = Omaha


OMAHA Vs. Bump = Fade
(Quick Out)
Vs. Cloud = O/S
Z Release Go
Fade vs.
2/Bump

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

Given
9 YDS
Vs. OFF = Venus

VENUS Vs. Bump = Venus


(9 Yard Stop)
Vs. Cloud = O/S
Release Go
Z
VENUS
Fade vs.
2/Bump

Vs. OFF = Colorado

COLORADO
3 Vs. Bump = Colorado
STEPS
(Slant/Corner) 3
(Work It)
STEPS

Vs. Cloud = Colorado


Z
COLORADO

Vs. OFF = Sluggo


1­3
SLUGGO STEPS Vs. Bump = Fade
3 (Work It)
(Slant & Go) STEPS

Vs. Cloud = O/S


Z Release Go
SLUGGO

Vs. OFF = Bullet


BULLET Vs. Bump = Bullet
(1 Step Slant)
1 STEP
Z
Vs. Cloud = Bullet
BULLET Stays On

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

Vs. OFF = Knife

KNIFE Vs. Bump = Knife


(2 Step Slant)
2 STEPS
Vs. Cloud = Knife
Stays on
Z
knife

Vs. OFF = Key

KEY Vs. Bump = Fade

1 STEP Vs. Cloud = Fade


Z
KEY

12 YDS
Burst @ Top!! Vs. OFF = Curl

*Stem to I/S Shoulder


Vs. Bump = Stays On
CURL of DB if Off & I/S

Vs. Cloud = Widen


Slip Inside
H
CURL

LM I/S EDGE #’S


8 YDS
Vs. OFF = Hook
HOOK Vs. Bump = Stays On
(Chuck)
Vs. Cloud = Stays On
H
Big
Inside Stem To
Landmark

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

12 YDS
10 YDS
Vs. OFF = Oscar
6 STEPS ROLL ON 7TH

OSCAR Vs. Bump = Oscar


(Speed Out)
Vs. Cloud = O/S
H H Release Go
SPRAY OSCAR

LM 5 YDS
Vs. OFF = Go
FROM S.L.
Step on DB
Toes @ 15

GO Vs. Bump = Go

Vs. Cloud = Go

14 YDS

Vs. OFF = Hinge


Slight
Stem to

HINGE the O/S Vs. Bump = Hinge


(Outside Release)
(14 Yard Pivot Back)

Vs. Cloud = Outside


Release Go
H

15 YDS

Burst @ Top! Vs. OFF = Back

Vs. Bump = Back


BACK
(15 Yard Comeback)
Vs. Cloud = Outside
Release Go
H
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
18 YDS

Burst @ Top! Vs. OFF = Kitty

KITTY Vs. Bump = Kitty


(18yd Comeback)
Vs. Cloud = O/S
Release Go
H

20 YDS

Burst @ Top!
Vs. OFF = Kat

KAT Vs. Bump = Kat


(20yd Comeback)
Vs. Cloud = O/S
Release Go

20 YDS

Burst @ Top!
Vs. OFF = Dog

DOG Vs. Bump = Dog


(20yd Curl)
Vs. Cloud = Widen
Slip I/S

Vs. OFF = Glance

GLANCE Vs. Bump = Glance


12 YDS LOOK

(Bang 8) Vs. Cloud = O/S


Release Go

H
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

Vs. OFF = Shake


3 STEPS
LOOK BACK!

SHAKE 10 YDS
Vs. Bump = Shake
(Post/Corner) (Inside Release)

Vs. Cloud = Circus


H

20 YDS

16 YDS Vs. OFF = Circus

Vs. Bump = Shake


CIRCUS (I/S Release)

Vs. Cloud = Circus

VS. Zone: Cross


One Zone
Defender & Sit
Vs. OFF = Spot
Vs. Man: Make
LB Go Over Top
5 YDS
Vs. Bump = Sit-Jab
SPOT
(Escape Back)

H
Vs. Cloud = Spot

Stay Flat 12 YDS

Get to 10 YDS and


Roll It.
Vs. OFF = Squire
SQUIRE

SQUARE Vs. Bump = Squire


IN
Vs. Cloud = Squire

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

Vs. OFF = Stucco


10­12 YDS
STUCCO Vs. Bump = Stucco
(Stutter Go)
Vs. Cloud = O/S
Release Go
Z

Vs. OFF = Star

STAR Vs. Bump = Star


10­12 YDS
(Stutter Kitty)
Vs. Cloud = Outside
Release Go

20 YDS

Vs. OFF = Runback


RUNBACK Slight
Stem to
the O/S
Vs. Bump = Runback
(20yd Hinge) Alert
Turkey
Hole
(Keeps/Nakeds) Vs. Cloud = Alert
Turkey Hole

Vs. OFF = Stomp


14 YDS

STOMP Vs. Bump = Stomp or


Stucco
(Stutter Post)
Vs. Cloud = Stomp

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

Vs. OFF = Post


15 YDS

POST
Pressure Step
Vs. Bump = Post

Vs. Cloud = O/S


Release Go

Vs. OFF = Follow


5 YDS
KEEP COMING
Vs. Bump = Follow
FOLLOW (Sell Fade Release)

H Vs. Cloud = Follow

Vs. OFF = Run Hitch. If flat


defender comes to you, cross
face.
LINDY 5 YDS
Vs. Bump = Best Rel. Hitch then
burst flat I/S. If cut-off less than 3
steps then pull back. Must keep
going passed 4 steps.
H
Vs. Cloud = Run Hitch then go 2
steps I/S & back.

15 YDS

Vs. OFF = Pup

Vs. Bump = Pup


PUP
Vs. Cloud = Widen
Slip I/S

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
18 YDS
Come Out Flat
Must Run Through 15 YDS

Vs. OFF = Dagger

DAGGER Vs. Bump = Dagger

Vs. Cloud = Dagger

15 YDS

Vs. OFF = Demon


DEMON Vs. Bump = Demon
(15 YD IN)
Vs. Cloud = Demon

Vs. OFF = Dino


1­3 STEPS
3 STEPS
Vs. Bump = Dino
DINO 10 YDS
Work It

Vs. Cloud = Outside


Release Go
Z

15 YDS

@ 12 YDS Roll It
Vs. OFF = Deep
Square In
DEEP Vs. Bump = Deep
SQUARE Square In
IN
Vs. Cloud = Deep
Square In
Z

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

12 YDS Vs. OFF = Slug-Post

SLUG-POST Vs. Bump = Slug-Post


(Slug-Glance)
3 STEP Vs. Cloud = Outside
SLANT
Release Go
Z

16 YDS

Vs. OFF = Slug Back

Vs. Bump = Slug


SLUG BACK Back (Work It)

3 STEP
Vs. Cloud = Outside
SLANT
Release Go
Z

15 yds

Vs. OFF = Chair


CHAIR Vs. Bump = Chair
(Omaha-Back)
Vs. Cloud = Outside
Release Go
Z

Vs. OFF = Angle


12­14 YDS
Vs. Bump = Angle
ANGLE Stick @ Top

Vs. Cloud = Angle

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

3 STEPS

Vs. OFF = Ape


12­14 YDS
APE
(Angle Post) Vs. Bump = Ape

Vs. Cloud = Ape

Vs. OFF = Getaway

Vs. Bump = Getaway


GETAWAY 10­12 YDS *CRACK SEAM OR POST

Alert Stairstep

Vs. Cloud = Getaway


Z

BACKSIDE
PYLON

Vs. OFF = B-Line


15 YDS
Vs. Bump = B-Line
B-LINE Alert Stair Step

Vs. Cloud = B-LINE


Z
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

Vs. OFF = Over


12 YDS

OVER Vs. Bump = Over


10 YDS
(Keep/Naked) Alert Stair Step

Vs. Cloud = Over


Z

14­16 YDS

2­3 STEPS Vs. OFF = Bite


10 YDS
BITE Vs. Bump = Bite
(Corner/Hook)
Vs. Cloud = Bite

Vs. OFF = Shallow

SHALLOW READ IT 4-5 YDS Vs. Bump = Shallow


CROSS Vs. Zone Sit @ Alert Stair Step
Far OT

X Vs. Cloud = Shallow


VS. MAN: “LOOKING YOUR BOOKING”

2­3 STEPS
Vs. OFF = Sting
STING 10 YDS
Vs. Bump = Sting
(Corner & GO)
Vs. Cloud = Sting

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

Vs. OFF = Show


4­6 YDS NO READ IT!

SHOW Vs. Bump = Show


(Cross) Alert Stair Step
Z
Vs. Cloud = Show

16­18 YDS

Vs. OFF = Post Hook


10 YDS
BULLDOG Vs. Bump = Post Hook
Then Escape Back

Vs. Cloud = Post Hook

Vs. OFF = Bengal


10 YD SLANT

Vs. Bump = Bengal


BENGAL
Vs. Cloud = Bengal

Vs. OFF = Slug Follow

SLUG 6 YDS
Vs. Bump = Slug
FOLLOW Follow

Vs. Cloud = Slug


Z Follow (Fade Release
Widen DB)
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

12 YD STOP
Vs. OFF = Victor

VICTOR Vs. Bump = Victor


(O/S Release)

Vs. Cloud = O/S


Release Go
Z

Vs. OFF = Hitch & Go

Vs. Bump = O/S


TRAIN Release Hitch & Go
(Hitch & Go) 5 YDS

Vs. Cloud = O/S


Release Fade
Z

Vs. OFF = Shim


Read It

4­6 YDS
Vs. Bump = Shim
SHIM Alert Stair Step
READ OVER BALL

Z Vs. Cloud = Shim


Read it Over Ball

14 YDS

Hook In or Out Push CB in


Then Pivot Out
Vs. OFF = CHOOSE

CHOOSE Vs. Bump = CHOOSE

Vs. Cloud = CHOOSE


Z

1
OUTSIDE ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
14 YDS

Vs. OFF = CHOICE

CHOICE Vs. Bump = CHOICE

Vs. Cloud = CHOICE

1
INSIDE/SLOT ROUTES
INSIDE/SLOT ROUTES
INSIDE/SLOT ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
Set High Angle
Adjust to Ball

Pressure Steps
12 YDS

CORNER

12 YDS READ IT

Stay Flat

BASIC Think Man


React to Zone

6yds

STICK
READ IT

FLAT 4­5 YDS

X
INSIDE SLOT/ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

SHOOT
2­3 YDS

LM

Look @ 12
YDS
SEAM

LM
Vs. 2 Hi SEAM BENDER
STRAIGHT STEM VS.
2 SHELL
Look @ 12
YDS
SEAM
BENDER

BENDER VS. 2
HI

BASIC VS. 1 HI
12 YDS

MIDDLE Stay Flat

READ

X
INSIDE SLOT/ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
18­22 YDS

10 YDS

DEEP CROSS

10 YDS

BANANA

JUKE 5 YDS

(Cross Face) Work It Stop


Defenders feet

3 WAY OPTION

5 YDS

OPTION
Y
INSIDE SLOT/ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

10 YDS

MIDDLE
HOOK Y
Q Y

5 YDS FEEL VOID AND


FIND THROWING
LANE

SPARK
Y
Q Y
SPARK
Half
Sit Btwn Your
Alignment And
Over The Ball

5 YDS

SIT “Sit­Stationary
Over the Ball”

G
Q

*Downhill
*RULE: 3 YDS
10 YDS
WIDTH

Break Out Vs.

TRENCH Man
Hook Up Vs. Zone

H
INSIDE SLOT ROUTES
DESCRIPTION/
ROUTE NAME ROUTE 1 HI

ADJUSTMENT
2 HI

6 YDS

STICK NOD

5 YDS

TURN Sit vs. Zone/


Pivot vs.
Attached

14­16 YDS
Vs. Man/
Attached
VS. Zone: Big Sit @
12 YDS 10 YDS

BTWN
Hashes

SEARCH

­3­ Y

6 YDS NO READ

FAN
H
Q FAN
INSIDE SLOT/ROUTES
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

5 YDS

NO READ
INSIDE
FOLLOW
Y

READ IT 4-5 YDS

SHALLOW Alert SS vs.


Vs. Zone Sit @ Far
OT Man

X
Shallow
Cross

NO READ 4-6 YDS

SHOW
X
SHOW

RETURN = SELL FLAT

RETURN
THEN RETURN BACK

4­5 YDS

X
INSIDE SLOT/ROUTE
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT

ESCAPE = SELL SHALLOW

QUICK THEN ESCAPE BACK

COP = CORNER OR POST Big Alert


Set High Vs. 2
Angle High
Adjust to
Read It!
Ball

12 YDS

COP

MUST GET 10 YDS DEPTH ON


BRANCH
10 YDS

BRANCH READ IT

Work it
Stop
5 YDS
Defenders
Feet

JERK
(BACK) Y
INSIDE SLOT/ROUTE
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
ATTACK MIKE LB TO
STOP HIS FEET THEN
TAKE MIDDLE

DIP

Vs. 2 Hi
Seam
Alert Back
Bender
Shoulder
18­22 YDS

12 YDS

10 YDS

GASH POST

LM
15 YDS
Tight Turn

SEAM
HOOK

15 YDS

IN
(CHAMP IN)

Y
Q
INSIDE SLOT/ROUTE
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
15 YDS

F OUT = FOUT

OUT/FOUTS

Y
Q

12 YDS

Big Sit

BIG SIT

Y
Q

Seam I/S Spray Vs.


Edge Bump

SPRAY
SEAM
SEAM
RELEASE OR
SPRAY
Y RELEASE VS.
BUMP MAN
ROUTES W/ HB
ROUTES W/ HB
ROUTES W/HB
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
18 YDS
Come Out Flat

Alert Home
CHAD Run Inside vs. GET DEPTH
5 YDS
2 High

H
Q DAGGER

OPTION

18 YDS
Come Out Flat

Alert Home
Run Inside vs.

CHARLEY 2 High GET DEPTH


4­6 YDS 5 YDS

X
Shallow H
Cross DAGGER
Big
Mandatory O/S
Q Release & No Stem
on Chad

VS. Zone: Cross


One Zone
Defender & Sit
Vs. Man: Make
LB Go Over Top
5 YDS

SPOT
H
SPOT
Q

WIDE

GO

10 YDS

TEXAS

Z
Z
Q

TEXAS
ROUTES W/HB
DESCRIPTION/
ROUTE NAME ROUTE
ADJUSTMENT
VAPOR

4­6 VAPOR SHOW = NO READ

VAPOR
Z
Q

You might also like