Professional Documents
Culture Documents
I (PRO)
T F Z Y
BOUNCE
PLAY 2
I SLOT
T F
PLAY CARDINAL
POP
PIRATE X Z
FORCE LEVER
B E
LEVER
N M
SPILL
T W
CURL
C
HARDBALL CLOUD
MAN
B E
LEVER
N M
SPILL
T W
E
LEVER
C
CLOUD
C
CURL CLOUD
HOOK& THRU
WALL2-TO-1
SS
ZONE 1/2
FS
ZONE 1/2
SS
MIDDLE 1/3
FS
ZONE 1/2
Z MOTION TO SLOT
T F Z
FORCE
Z MOTION TO PRO
PLAY CARDINAL
T F
PLAY 2
Z Y X
BOUNCE
B E
LEVER
N M
SPILL
T W
E
LEVER
CLOUD
B E
LEVER
N M
SPILL
T W
E
LEVER
MAN
CARRY
C SS
CURL
1ST BACK
C
WALL
HARDBALL CLOUD
HOOK-3 TO 1
FS
ZONE 1/2 ZONE 1/2
SS
FS
ZONE 1/2
MIDDLE 1/3
Y MOTION
T F Y Z
CHECK TAMPA
SLOT DOUBLE
T
IM GONE
PLAY CARDINAL
F X
Z
4
B E
LEVER
N M
SPILL
T W
E C
CLOUD
LEVER HOOKCURL
D GAP FLAT
E
LEVER
N M
T
CUTBACK
IM GONE
C
PALMS
C
CLOUD
WALL
WALL #2
SS
ZONE 1/2
FS
ZONE 1/2
SS
ZONE 1/2
FS
PLAY / PALMS
TRIPS
T
PLAY 2
Z
BOUNCE
F Y X
B E M
E B
C GAP
C
CLOUD
CURL
E
B GAP
N M
T
C GAP
E C
CLOUD
B GAP
D GAP PALMS
W
WALL-2
PALMS
SS
ZONE 1/2
FS
SS
FS
ZONE 1/2
SLOT PAIR
T G U Y
PLAY CARDINAL
PAIR TRIPS
T G
PLAY 2
No hardball vs. Trips POSSIBLE ICE
Z X
U
D GAP
B
CURL/ FLAT
E
B GAP
N M
T
FLOW GAP
E C
CARRY #2
C C
CLOUD CLOUD
CURL
B E
B GAP
N M
T W
WALL-2
E C
CLOUD
HOOK
HOOK#3
SS
1/2
FS
ZONE 1/2 ZONE 1/2
SS
FS
ZONE 1/2
ACE
T
PLAY 2
PLAY CARDINAL
CAN SPIKE Z Y
BOUNCE
X
FORCE LOCK B GAP
Z Y U
B E
B GAP
N M
E W
CURL
LEVER
C GAP
C
HARDBALL CLOUD
E M
T W
E
D GAP
C
CLOUD
C GAP
C
CURL
C
CLOUD
HOOK& THRU
WALL2-TO-1
ST
BACK HOOK-3
SS
ZONE 1/2
FS
ZONE 1/2
SS
ZONE 1/2
FS
ZONE 1/2
PRO
F T Z Y X
SLOT
T F Z
B C
CLOUD
E M
T W
#2
BUZZ
E C
NUB
T W
N M
B C FS
1/2
SS
WALL #3
#1
C
1/2 1/2
HOOK-3
WALL #2
FS
1/2
SS
SLOT TO PRO
T F Z
PRO TO SLOT
F T Z Y X
CLOUD
T W
WALL-2
N M
B C FS
1/2
B C SS
E M
T W
HOOK
CLOUD
CURL/FLAT
#3 WALL#2
1/2
C
1/2
CURL/FLAT #2
CURL/FLAT #2 1/2
SS
FS
Y MOTION
T F Z Y X
B C
#1
E M
T W
E
CLOUD
E C
BUZZ -1
T W
N M
B C FS
1/2
SS
HOOK #3
WALL #2
1/2
C FS
1/2 1/2
WALL-2
WALL #2
SS
PAIR TRIPS
Z F Y
ACE -OFF
Z X Y
FB X
B C
CLOUD
E M
T W
#2
E
#1
SS
C
CLOUD
B SS
E M FS
1/2
T W
WALL #2
E
#1
WALL #2
WALL #3
1/2
FS
1/2
1/2
TRIPS
DOLPHIN
Z H Y
PEEL RULES
T
DOUBLE
DOLPHIN
Z X Y
PEEL RULES
T
H X
B C FS
E M SS
T W
E C C
E M SS
T W
E FS C
DEEP MIDDLE
DEEP MIDDLE
MOTION TO TRIPS
T F Z Y X
MOTION TO DOUBLE
F T Z Y X
C
CLOUD
B SS
E M
T W
#2
E
#1
C C
CLOUD
B SS
E M
T W
E
WALL #2 #3
WALL #3
WALL
FS
1/2
FS
1/2 1/2
1/2
B RULE
Z
E W C
N M
2x9
SS
FS
2x9
2x9
E W C N
N M
NO WAY
2x9
2x9
SS
FS
2x9
TRIPS
T
PEEL
E W
N M
2x9
2x9
FS
SS
2x9
TRIPS
WHOEVER THE BACK BLOCKS MUST GRAB HIM SS ALIGN AWAY FROM CALL SIDE
LEFT CALL
Z Y
E X
E Y X
W C
MAN
E SS
MAN HUG
T M
E S
MAN
MAN
N C
MAN
E M
T SS
MAN HUG
E C
MAN
C
MAN
MAN
MAN
FS
MIDDLE 1/3
FS
MIDDLE 1/3
MIKES CALL RULES: -TO ANY OFFSET BACK - VS. DOT (BACK AT HOME) FLEX VS. 11 WEAK (INTO BOUNDARY) VS. 10
DOUBLE
WHOEVER THE BACK BLOCKS MUST GRAB HIM SS ALIGN AWAY FROM CALL SIDE
RIGHT CALL
E Y X
C
MAN
MAN
E SS
MAN HUG
T M
E S C
MAN
MAN
FS
MIDDLE 1/3
DOUBLE
WHOEVER THE BACK BLOCKS MUST GRAB HIM SS ALIGN AWAY FROM CALL SIDE
RIGHT CALL
TRIPS
WHOEVER THE BACK BLOCKS MUST GRAB HIM SS ALIGN AWAY FROM CALL SIDE
LEFT CALL
W X
E Z
E X
W X
E C
MAN
T W M
MAN HUG
E S
MAN
S C
MAN
E M
T
MAN HUG
E W
MAN
FS
MAN
SS
MIDDLE 1/3
C
MAN
SS
MAN
C
MAN
FS
MIDDLE 1/3