You are on page 1of 9

Importing Media: The Media Explorer

4 Importing Media: The Media Explorer


4.1 Introduction and Overview
Media Explorer display is toggled using the View, Media Explorer command, or the shortcut Ctrl Alt X. Its
interface is shown in the diagram below.

The REAPER main menu command Insert, Media File … can be used to incorporate existing media items
(such as MP3, MIDI and WAV files) into a REAPER project, but it is often easier and more flexible to use
REAPER’s Media Explorer for this purpose. The media explorer includes several additional features that help
you to find the items that you want. Before exploring its features and its functionality, identify the following:
Explorer/Shortcuts Panel. This can be used to navigate your directories and files, rather like
Windows Explorer. In addition, you can add here shortcuts to your favorite folders. Right-click in panel
for menu toggle option to disable sort order.
Browsing History Buttons. A quick way of browsing back and forth thru your browsing history.
Browsing History Dropdown. This stores (and can display) a list of recently visited folders. You can
select from this list to open any of these folders.
Filter Box. Use this to type a text string to filter the displayed file list.
List/Details Dropdown. Selects whether file details (size, date, etc.) or only file names are shown.
Transport Bar. Works with selected media item. Controls are Play, Pause, Stop and Repeat.
I/O Button. Directs output to any audio output, or to play thru any track selected in Arrange View.
Pitch Wheel. Adjusts pitch of selected item on playback. Use the options menu to set pitch shift knob
range (by up to plus or minus 12 semitones) and behavior (continuous, quarter tones, or semitones).
Tempo Options. Allows you to set tempo match off, or on, or to half, or to double.
Volume Fader. Adjusts volume of playback of selected item.
Although more commonly used for finding and inserting media files, the media explorer can also be used to
find, and open, existing .RPP project files.
Note that the media explorer is dockable. To do this, choose the Options, Dock media explorer in docker
command (or use the right-click context menu).

77
Up and Running: A REAPER User Guide v 5.70

4.2 Searching the Media Explorer


Although in some respects similar to Windows Explorer, REAPER's media explorer incorporates a number of
extra features which can make searching easier and more flexible. Here is a general summary.

In order to do this … Do this ….


Browse thru your Use the Explorer/Navigate panel in conjunction with the main panel. For example,
folders click on My Computer (Windows) or Home (Mac) in the Explorer panel, then
use the main panel to browse thru your folders, and to open any folder.
Windows users have an option (Options menu) to Use Windows Explorer for
browsing. If enabled, you can right-click over any column header and show
extra columns such as Author, Title, Artist, etc. However, the Windows Explorer
right-click context menu will be used instead of REAPER's context menu.
Navigate thru Select from browsing history dropdown: all folders and directories visited during
browsing history your current session will be displayed and available. Additionally, the buttons
located to the left of this dropdown can be used to move back and forwards thru
your browsing history.
Search/filter file list Type text string (e.g. bass) in the unlabelled filter box (left of the list/details
dropdown) to filter file display. Boolean search (AND, OR, NOT) is supported (e.g.
kick OR snare).
Use ^, $ and quotes to match start/end/whole word – e.g. ^bass, bass$, “bass“
Delete the text string to remove the filter.
Manage folder/file Click on any column header to sort by that column – e.g. File name or Date.
display (Windows) Click again to reverse the sort order. Right-click on any column header for option
to show/hide any columns. Drag/drop header left or right to change column
order.
If Custom tag column is displayed, double-click in this column for any file
displayed to edit the custom tag.
Restrict search The Options menu includes several features which can be toggled on or off to
restrict file search according to any of the following:
 Show all files  Search in metadata
 Show leading paths  Search in subfolders
 Search in search fields (e.g.  Include matching subfolders (shows
Title, Artist, Album, Year, Genre, sub-folder names in search results)
Comment. BWF Description)  Whether to Update searches only
 Search in leading paths when the ENTER key is pressed
Add folder to Right click on the folder name in the main
Shortcuts list panel, then choose Add to shortcut list from
the menu. This folder will now be displayed in
the explorer/shortcuts panel. You can select
this shortcut at any time to display its
contents.
Remove a shortcut Right-click on the shortcut name (in the explorer/shortcuts panel) and choose
Remove selected shortcut from the menu.

4.3 Media Item Preview


The media explorer allows you to preview media items before you decide which to insert into your project. By
default, an item is automatically played when you select it. You also have a number of options available which
determine exactly how the preview feature will behave.
 The Auto play and Start on bar options are enabled/disabled by tick boxes close to the transport bar.
 On the Options menu there is an option to Auto advance to next file after preview. This will only
work if the repeat function on the transport bar is set to off. Other preview toggle options include Auto-
stop preview after adding media, and Display preview position in tenths of seconds.

78
Importing Media: The Media Explorer

 The Transport Bar buttons (L to R) are Play, Pause, Stop and Repeat. The horizontal fader adjusts the
volume of playback.
 Click anywhere on the displayed waveform to play back from there. Use the mousewheel to zoom in and
out of the media peaks horizontally. To adjust the height of the waveform preview, click and hold the
mouse on the top edge of the preview area, then drag up or down.
 You can also scroll by holding Shift while you drag the mouse left or right. You can mark any time
selection by clicking and dragging over the preview display, and move a selection left or right by holding
Alt while you drag the mouse.
 Display of waveforms can be turned on and off in the Options menu, Always show waveform peaks
for selected media.
 Other playback/waveform Options include Display preview position in tenths of second and Auto
stop preview after adding media.
Enabling Options, Auto advance to next file after preview will cause all files displayed in the media
explorer main window to be played in sequence, provided that the repeat button on the transport bar is set off.
 By clicking on the I/O button (next to Transport Bar), you can direct the Preview to any audio output. The
I/O button menu also includes an option to play the previewed item through a selected track.
 The Pitch rotary control adjusts the pitch of the item being previewed. Double-click to reset. The Options
menu Pitch shift knob range command allows you to set its range to +/- 2, 6 or 12 semitones and to
set its behavior to Continuous, Quarter tones or Semitones.
 The Options menu includes two toggle options to Preserve pitch when tempo matching and Reset
pitch shift when changing media.
 To avoid possible clashes of tempo, you can select an option (including Tempo Match Off and Tempo
Match On) from the drop down list in the preview area. There is also a toggle option to Start on Bar.

4.4 Inserting an Audio File as a New Take or Item


Selected media items can be inserted into the current project from the media explorer's main window by right-
clicking over the file name and choosing from the options offered (see below). The choices are:
Insert into project (on currently selected track, at current cursor position)
Insert at time selection (stretch/loop to fit) (if a time selection is currently active)
Insert into project on a new track (at current cursor position)
Insert as take in selected item (requires an item to have been selected)
Use as media source for selected item in place of that item's existing media source
Use as media source for selected item (stretch/loop to fit) in place of item's existing media source
Preview (plays item but does not insert it).
Show in explorer (Windows)/finder (Mac)
A quick way is to double-click on the file name, or to select it
and press Enter, or to drag and drop – but it isn't quite that
simple! Using any of these methods will cause a default
action to be automatically applied.
You can determine that default action by using the media
explorer's Options, Default action (double-click or
Enter key) command. This menu is shown here (below
right). It might seem strange at first, because it includes
options for both media files and (.RPP) project files, both of
which will most likely have different needs.
Choose one of Insert media (if media item) or open
project (if .RPP project), Start preview, or Do nothing.
Specify for media items whether to Insert media on
selected track or insert media on new track.
Set your preference for the toggle option Enable looping
when inserting selected portion of media.
Specify for project (,RPP) files whether to Open projects in
current tab or Open projects in new tab.

79
Up and Running: A REAPER User Guide v 5.70

As well as (or instead of) importing entire individual media items, the media explorer makes a number of other
choices available. These are explored in the table below:

In order to do this … Do this ….


Insert part of a Select the required portion of the waveform in the preview window.
media item into a Right click over the selected
project portion and choose one of the
items from the context menu.
The item can be loop enabled or
disabled. It can be inserted at
an existing time selection, on a
new track, or as a new take on
a selected item.
Alternatively, the required portion can be dragged and dropped into the project,
in which case your default settings will be applied.
Insert multiple Use Ctrl click to build your required
items at once selection in media explorer.
See also note below. Right-click over the selection and
make your choice from the menu.
Alternatively, you can drag and drop
the selection into the project. Unless
you have changed the default setting, you will then be prompted to select
whether you want the items inserted on one track or on separate tracks.

Note: The Media screen in the


Preferences window includes a setting
for default behavior when inserting
multiple items. These are:
Insert in one track (advancing
time) – each is placed one after the
other in the same track.
Insert across tracks – each item is placed in a separate track, all starting together.
Decide automatically – if files are of the same length (file size) they will be placed in separate tracks,
otherwise they will be inserted sequentially in the same track.
Prompt user – you will be prompted each time to specify your preference.
If in doubt, set this to Prompt User. Other useful options include whether or not imported media items should
be copied to the project media directory. See Chapter 22 for more details.

4.5 Creating and Using a Media Explorer Database


Within the media explorer shortcuts panel you can create your own database (or databases) to further
customize how your samples and media files are organized and displayed. One benefit of this is that it lets you
display together files that might be
stored in different folders.
For example, you might use different
folders for various types of drum
samples (snare, kick, hi hat, etc.).
There might, however, be times when
you would want to see the contents of
these various folders listed together.
To do this, you could create a
database called “Drums Various” and
add all of these folders to that
database.

80
Importing Media: The Media Explorer

Databases are set up and managed using right-click context menus in the Shortcuts column.

In order to do this … Do this ….


Create a new empty Right-click over empty area in Shortcuts column. Choose Create new
database database... from menu. Type name, press Enter.
Add folder contents to EITHER … Select database in Shortcuts column. Right-click over its name
database and choose Add path to database … from menu. Navigate to required
folder, select it and click on OK. Repeat this to add more folders.
OR... Drag and drop folder from windows explorer, or media explorer's
main window on to the database name in the shortcuts panel.
Add file(s) to database Select file(s) in windows explorer or media explorer's main window, then
drag and drop to the database name in the shortcuts panel.
Change shortcut name of Right-click on folder name in shortcut panel, choose Rename shortcut...
folder in database Does not change folder name on hard disk.
Create a new database In main media explorer window, right-click on folder, choose Make
from a folder database from folder.
Remove a folder contents Select database in Shortcuts column. Right-click over its name and choose
from database Remove path from database... from menu. Navigate to required folder,
select it and click on OK.
Remove item(s) from Select item(s) in media explorer window. Right-click over selection, choose
database Remove items from database.
Change database name Select database in Shortcuts column. Use Rename database... command
on context menu. Does not erase items from disk.
Update database contents Select database in Shortcuts column. From context menu use Scan
to reflect changes in database for new files to find and add new files, Remove missing
folder contents files from database to remove deleted files.
Remove a database Right-click on database in Shortcuts column, choose Remove database.

Media explorer databases can be included in your export configuration settings (Options, Preferences,
General): see also Chapter 22.

4.6 Replacing an Item's Source Media


You can select an item in the media explorer and use it to
replace the source media in an existing item (or number of
items) in the current project. This can be done from the media
explorer menus or by drag and drop.
To replace source media using the menus:
1. Select the media item (or items) in the project.
2. In media explorer, select the required
replacement item.
3. Right-click on this item and from the menu
choose either Use as media source for
selected items or Use as media source for
selected items (stretch/loop to fit).
To replace source media using drag and drop:
1. Select the item in media explorer.
2. Hold Ctrl Alt while you drag and drop to the
media item whose source is to be replaced.
3. The dialog box shown here will pop up. You can
choose Insert new media item that overlaps
target media item, Add source media as
new take in target media item, Replace

81
Up and Running: A REAPER User Guide v 5.70

target media with source media or (if there is more than one instance of the item) Replace all x
occurrences of the target media with source media.
4. Specify your preference as to whether to Adjust target media item length to fit source media,
Stretch source media to fit target media item, or Loop source media to fit target media.
Note: This method can be used to replace an existing source media item with part of another item. After
selecting the replacement item in media explorer, click and drag in the waveform preview area to select the
required part of that item, then follow steps 2. to 4. above.
4.7 Automation Items
Automation Items can be previewed in, and inserted into projects from, the Media Explorer. See also Chapter
18 for more information.
4.8 Importing MIDI Files
To preview a MIDI file in media explorer, first create a track and insert a virtual instrument or synthesizer into
that track's FX chain. You can then select any MIDI file in the media explorer and preview it. You can also
select any part of a MIDI file to import: use the same techniques as those described earlier in this chapter.
Right-click over the file name to choose one of the insert options, or just drag and drop. You can also import
MIDI files by dragging and dropping from Windows Explorer, or use the Insert, Media file... command.
MIDI File Types
The two main types of MIDI file are Type 0 and Type 1. REAPER recognises both. With Type 0, all MIDI events
and data are stored in one track, but individual channel data is retained. A single track Type 0 MIDI file can
contain up to 16 channels of data on the one track. Type 1 files can contain any number of tracks, with each
track containing data on one or more channels. Type 1 is more suited than Type 0 to larger arrangements. For
example, you may wish to use several drum parts on a single channel, but with each on a separate track.
Importing Type 1 MIDI Files
To understand how REAPER handles imported MIDI items, let's work thru some fairly simple examples. We'll
take the example of a simple Type 1 MIDI file that was created with two tracks. Track 1 contains data on
Channel 1 only, and track 2 contains data for two different instruments on channels 2 and 3. There are a
number of possibilities as to how we might wish to import this into our REAPER project:
 We might want each track/channel combination imported on to a separate track (three tracks in all).
 We might wish to keep the original structure and import the file as two tracks.
 We might want all three channels of data imported on to a
single track.
Let's see how we might approach this. This example assumes that
you have your Media/MIDI preference for Import multichannel
MIDI files set to Always prompt ...
1. As you are importing a type 1 multitrack MIDI file into REAPER,
you are asked if you wish to Expand the MIDI tracks to new
REAPER tracks.
2. If you enable this option and click on OK, you will then
be presented with two further options.
3. If you select Single-channel items on multiple
tracks, a separate REAPER track will be created for each
MIDI file/track combination that contains MIDI data – in
this example, three (because our example MIDI file
contains data on channels 1, 2 and 3). The imported file will
appear similar to this (example 1):

82
Importing Media: The Media Explorer

If, however, you instead select Multichannel item on a single track, then you will get this (example 2):

This reproduces the track/channel structure of the imported MIDI file.


Let's now go back to step 1. (above). If we deselect the option to Expand the MIDI tracks to new REAPER
tracks, and then select Multichannel items on a single track. In this case, we get this (example 3):

All the MIDI items are placed in their correct channels on to a single track. This gives us the opportunity if we
wish to do something quite clever. You can right-click over the item and choose Item processing, Explode
multichannel audio or MIDI items to new one channel items. This causes this to happen (example 4):

The originally imported MIDI item is retained but muted, and its track becomes a folder which contains the
newly exploded MIDI items (one for each channel of MIDI data). Folders are explained in detail in Chapter 5:
for now, just note that you could insert a virtual instrument and/or other plug-ins such as ReaControlMIDI (see
Chapter13) in that folder's FX chain and use them to control and play back all of the MIDI items.
Importing Type 0 Files
This next example examines your options when importing a single track type 0 MIDI file into REAPER. Let's
assume that this file contains MIDI data on, say, 3 channels.
When you import the type 0 MIDI file into your project,
you are not prompted with the question about expanding
MIDI tracks: the file by definition contains only one track,
and so the question would be irrelevant. Instead, you are
straight away asked whether you wish to place a
Multichannel item on a single track or Single
channel items on multiple tracks.
By way of illustration, regardless of how many channels
contain MIDI data, choosing the single track option would produce an outcome similar to that shown below
(example 5). As in example 4, this item can be exploded into a folder containing a separate track for each
channel if you wish.

If (at the MIDI import prompt) you choose the multiple tracks option, you will get a separate track for each
channel that contains MIDI data. Thus, an item containing data on three channels would produce this:

83
Up and Running: A REAPER User Guide v 5.70

4.9 Importing Multichannel Audio Files


Multichannel audio files are imported into REAER
in exactly the same way as any other item. An
example of such a file (in this case six channels)
is shown here.
You can split such a file into its individual
channels, to produce one track per channel.
This allows for each channel to be edited
independently of the others. To do this, right-click
on the item and choose Item processing,
xplode multichannel audio or MIDI items to
new one channel items. This would produce a
result such as that shown above.

4.10 Import Formats


Media files can be imported into REAPER in any of
the following formats.

CD Audio (.CDA) MPEG Audio (,MP2, .MP3) LCF Capture Video (.LCF)
DDP (.DAT) OGG Vorbis (.OGG, .MOGG) Quicktime (.MOV, .QT, .M4V, .MP4)
FLAC (.FLAC) Recycle (.RX@, .REX, .RCY) WebM (.WebM)
MIDI (.MID) AVI Video (.AVI) WAV (.WAV, .W64, .BWF)
MIDI System Exclusive Message MPEG Video (.MG, .MPEG) AIFF (.AIF, .AIFF)
(.SYX) WMV/WMA Video (.WMA, .WMV) WAVPACK (.WV)
MIDI Karaoke (.KAR) MK Video (.MKV)

4.11 Importing Media from Audio CD


To import material from an audio CD (such as you
might play on a CD player):
1. Insert an audio CD into your PC CD drive and
wait for it to be read.
2. Display media explorer, select My Computer
in the left panel, then double-click in the main
panel on the letter which represents your CD
drive. The contents of the CD will be listed.
3. To play (preview) any track from the CD, right
click over that track then choose Preview
from the context menu (see above). Depending on what other software is on your computer, you may
also see some non-REAPER related commands below this.
4. To insert the contents of a track into your project as a media item, right click over that track and choose
one of the other commands from the menu. Each of these commands works as explained earlier.
Alternatively, you can double-click on the item to insert it into the currently selected track, or drag and drop to
insert either on to an existing track or to a new one.

84

You might also like