High Speed Adaptations: Enhanced Advantage Unarmed +9, Close • Damage 2
(Great Endurance); Enhanced Strength 3, Limited DEFENSE to Lifting (lifting Str 5; 1,600 lbs.); Immunity 4 (chemical, cold, pressure), Limited to Half Effect; TOUGHNESS 7 Immunity 1 (friction heat); Protection 4 • 11 points FORTITUDE 10 DODGE 15 Super-Speed: Enhanced Defenses 18 (Dodge 9, WILL 8 PARRY 15 Parry 9); Enhanced Advantages 16 (Agile Feint, Close Attack 3, Evasion 2, Improved Initiative 6, Instant Up, Move-By Action, Seize Initiative, Takedown); Quickness 12; Speed 12 (8,000 MPH) • 58 points Super-Speed Stunts: Array (16 points) Air Control: Cone Area Move Object 8, Close Range • 16 points • Catch Projectiles: Deflect 15 • 1 point • Cyclone Blast: Cone Area Damage 8 • 1 point • Whirlwind Attack: Burst Area Selective Damage 5 • 1 point
ADVANTAGES
Agile Feint, Evasion 2, Improved Initiative 8, POWER POINTS
DESIGN NOTES Instant Up, Languages 3 (English, Hungarian, Basically a weaker version of the Flash, iconic Russian; base: Transian), Move-By Action, Seize Abilities 46 + Powers 88 + Advantages 4 Quicksilver is basically his late 90s / early 2000s Initiative, Set-Up, Takedown + Skills 17 + Defenses 14 = Total 169 version when he was probably at the height of his speed powers, capable of reaching Mach 10 or so. COMPLICATIONS SKILLS I based this build a lot on the Flash build, obviously, Insufferable Bastard: People tend to not like but that’s not necessarily a bad thing, as I tried a lot Acrobatics 4 (+9), Athletics 6 (+8), Expertise: Quicksilver and his attitude. of different things with speedsters in 2E because the Super-Speed power was so restrictive. The 3E Flash Criminal 8 (+10), Expertise: Tactics 4 (+6), Prejudice: Mutant. build is actually pretty close to what a lot of us did, Insight 6 (+7), Vehicles 6 (+9) Relationships: Ex-wife Crystal and daughter anyway. Luna.