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Cheat DAO
Cheat DAO
Character codes
Use one of the following values with the "runscript zz_addparty [NPC name]" and "runscript
zz_addapproval [companion] [number]" codes:
Character Code
Alistair 1
Morrigan 3
Wynne 4
Shale 5
Sten 6
Zevran 7
Leliana 9
Self 11
Skill codes
Use one of the following values with the "runscript addtalent [number]" and "runscript
removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript
addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to
Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not
appear on Warriors or Rogues.
Name Code
Coercion
Coercion 100011
Improved Coercion 100012
Expert Coercion 100013
Master Coercion 100014
Combat Tactics
Combat Tactics 100110
Improved Combat Tactics 100111
Expert Combat Tactics 100112
Master Combat Tactics 100113
Combat Training
Combat Training 100100
Improved Combat Training 100101
Expert Combat Training 100102
Master Combat Training 100103
Herbalism
Herbalism 100061
Improved Herbalism 100062
Expert Herbalism 100063
Master Herbalism 100064
Poison-Making
Poison-Making 100071
Improved Poison-Making 100072
Expert Poison-Making 100073
Master Poison-Making 100074
Stealing
Stealing 100021
Improved Stealing 100022
Expert Stealing 100023
Master Stealing 100024
Survival
Survival 100051
Improved Survival 100052
Expert Survival 100053
Master Survival 100054
Trap-Making
Trap-Making 100041
Improved Trap-Making 100042
Expert Trap-Making 100043
Master Trap-Making 100044
Miscellaneous
Deletes Skills list entirely 4002
Spell codes
Use one of the following values with the "runscript addtalent [number]" and "runscript
removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript
addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to
Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not
appear on Warriors or Rogues.
Name Code
Arcane Warrior (activate main Specialization first)
Main 4012
Branch
Combat Magic 17023
Aura of Might 17020
Shimmering Shield 17022
Fade Shroud 17021
Primal
Branch 1
Flame Blast 10001
Flaming Weapons 10204
Fireball 10003
Inferno 10002
Branch 2
Rock Armor 11002
Stonefist 12004
Earthquake 11116
Petrify 11124
Branch 3
Winter's Grasp 13001
Frost Weapons 11007
Cone of Cold 13002
Blizzard 13000
Branch 4
Lightning 14001
Shock 14000
Tempest 14002
Chain Lightning 10211
Creation
Branch 1
Heal 10104
Rejuvenate 10200
Regeneration 10210
Mass Rejuvenation 10207
Branch 2
Heroic Offense 10206
Heroic Aura 10202
Heroic Defense 10203
Haste 10208
Branch 3
Glyph of Paralysis 11001
Glyph of Warding 10601
Glyph of Repulsion 17000
Glyph of Neutralization 17028
Branch 4
Spell Wisp 11006
Grease 11113
Spellbloom 11005
Stinging Swarm 12008
Spirit
Branch 1
Spell Shield 10400
Dispel Magic 10401
Anti-Magic Ward 10900
Anti-Magic Burst 11003
Branch 2
Mana Drain 10704
Mana Cleanse 11004
Spell Might 17001
Mana Clash 11000
Branch 3
Walking Bomb 12005
Death Syphon 10500
Virulent Walking Bomb 12011
Animate Dead 10508
Branch 4
Mind Blast 12006
Force Field 17019
Telekinetic Weapons 10209
Crushing Prison 11123
Entropy
Branch 1
Weakness 11106
Paralyze 11107
Miasma 11122
Mass Paralysis 11110
Branch 2
Vulnerability Hex 11112
Affliction Hex 11111
Misdirection Hex 11114
Death Hex 11100
Branch 3
Disorient 11115
Horror 11108
Sleep 11121
Waking Nightmare 11109
Branch 4
Drain Life 15002
Death Magic 17002
Curse of Mortality 11101
Death Cloud 15003
Talent codes
Use one of the following values with the "runscript addtalent [number]" and "runscript
removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript
addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to
Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not
appear on Warriors or Rogues.
Name Code
Champion (activate main Specialization first)
Main 4013
Branch
War Cry 3037
Rally 3038
Motivate 42
Superiority 3039
Dual Weapon
Branch 1
Dual-Weapon Training 6
Dual-Weapon Finesse 8
Dual-Weapon Expert 5
Dual-Weapon Mastery 3036
Branch 2
Dual Striking 11
Riposte 9
Cripple 10
Punisher 7
Branch 3
Dual-Weapon Sweep 3044
Flurry 3035
Momentum 717
Whirlwind 3043
Two-Handed
Branch 1
Pommel Strike 3024
Indomitable 28
Stunning Blows 3000
Critical Strike 3
Branch 2
Sunder Arms 3025
Shattering Blows 3001
Sunder Armor 4
Destroyer 3032
Branch 3
Mighty Blow 3028
Powerful Swings 718
Two-Handed Strength 27
Two-Handed Sweep 3031
Archery
Branch 1
Melee Archer 34
Aim 500
Defensive Fire 33
Master Archer 35
Branch 2
Pinning Shot 803
Crippling Shot 805
Critical Shot 804
Arrow of Slaying 802
Branch 3
Rapidshot 3071
Shattering Shot 3072
Surpressing Fire 801
Scattershot 800
Other skill, spell, and talent codes
Use one of the following values with the "runscript addtalent [number]" or "runscript
removetalent [number]" codes:
Use one of the following values with the "runscript appearance [number]" code:
Appearance Code
Blank model 1
Elf 2
Dwarf 3
Dragon, normal 4
Golem, shale 5
Golem, stone 6
Golem, steel 7
Bear, great 8
Bear, black 9
Broodmother 10
Bronto 11
Arcane Horror 12
Qunari 13
Wisp 14
Human 15
Hurlock, normal 16
Hurlock, alpha 17
Hurlock, emissary 18
Nug 20
Werewolf A 22
Shriek A 23
Succubus 24
Abomination 25
Revenant A 26
Rage demon 27
Corpse D 28
Corpse E 29
Corpse S 30
Shade 31
Ash Wraith 32
Deepstalker 33
Dog Mabari 34
Dog party member 35
Squirel 36
Rat, large 37
Human boy 38
Human, servant ambient 39
Human, library ambient 40
Rat, small 41
Human, guard ambient 42
Human, noble ambient 43
Human, male fat 44
Human, female fat 45
App NPC Duncan 46
App ogre A 47
Wolf 49
Genlock, normal 50
Genlock, alpha 51
Genlock, emissary 52
Witherfang 53
Ambient goat 54
Ambient mutt 55
Spider corrupted 57
Spider giant 58
Spider, poisonous 59
Human, dying ambient 60
Human, prelude wizard 61
Cat 63
Dragonling 64
Wild Sylvan 65
Dragon, high 66
Bear, beareskan 68
Skeleton A 69
Skeleton F 70
Skeleton S 71
Pride Demon 72
Broodmother Tentacle 73
Wolf, blight 74
Lady of the Forest 75
Pig 76
Deer 77
Ox 78
Ram 79
Dragon, drake 80
Spirit apparatus, head 81
Archdemon, wounded 82
Raven 84
Halla 85
Chicken 86
Owl 87
Grand Oak 88
Archdemon 89
Bonus items
Register for an account at the Electronic Arts web site, and link it to your profile in Dragon Age:
Origins. Play the Dragon Age: Journeys mini-game at www.dragonagejourneys.com.
Successfully complete the indicated task in Dragon Age: Journeys to unlock the corresponding
item in Dragon Age: Origins:
Amulet Of the War Mage: Sign into your EA account in Dragon Age: Journeys.
Embri's Many Pockets: Save the Grey Warden Martine by completing "The Missing
Warden" quest.
Helm Of The Deep: Unlock all five achievements in Dragon Age: Journeys - The Deep
Roads.
Legendary weapons
Successfully complete the indicated task to unlock the corresponding legendary weapon:
Ageless: In Orzammar before you pick a new king, click the king's throne, set three of
your party members on pressure plates around the area, and use the fourth to click the
throne again. Kill the dragon to get the Ageless legendary weapon.
Keening Blade: Successfully complete the "Unbound" quest. To start it, collect the
journals from the following locations:
Topsiders Honor: In Deep Roads, find the three pieces, then reassemble them in Ortan
Thaig.
Yusaris Greatsword: Successfully complete the "Statue" quest on the third floor of the
Magi Tower by selecting the statues in the following order: Left, Right, Middle, then the
statue near the fourth floor stairs.
Legendary armor
Successfully complete the indicated task to unlock the corresponding legendary armor:
Blood Dragon: Use the DLC to get the first piece, and the rest will be in Bodhan's shop in
your camp.
Juggernaut: Examine the three tombstones in the Brecilian Forrest to get the first three
pieces. Successfully complete the "Jug" quest in the Ruins to get the final piece.
Wade's: Wade of Wade's Emporium in Denerim will make you three sets of armor, two
of which will use 3x Drake Scales, and the other will need the Dragon Scale. The first
two sets are leather armor, and the third is your choice of medium, heavy, or massive.
You can get lots of Drake Scales and the Dragon Scale during the "Urn Of Sacred Ashes"
quest. Note: Make sure you always pay the extra gold when asked to get the best results.
Specialization classes
Successfully complete the indicated task to unlock the corresponding Specialization class. Note:
Specialization points are obtained at levels 7 and 14.
Mage
Arcane Warrior: During the "Nature Of The Beast" quest line, you will find a place in
Brecilian Ruins where a spirit is trapped inside something. Set the spirit free, then ask it
to teach you the specialization.
Blood Mage: During the "Arl Of Redcliffe" quest line, choose to go into the Fade.
Instead of killing the Desire Demon, negotiate with her. When given a reward, choose to
learn Blood Magic.
Shapeshifter: Learned from Morrigan (companion) when approval is high enough; or
Varathorn (Dalish Camp).
Spirit Healer: Learned from Wynne (companion); or manual from Wanders Of Thedas in
Denerim (after Landsmeet starts).
Rogue
Assassin: Learned from Zevran (companion) when approval is high enough; or bought
from Alarith's Store (Denerim, after Landsmeet starts).
Bard: Learned from Leliana (companion) when approval is high enough; or Alimar
(Orzammar).
Duelist: Learned from Isabela (The Pearl in Denerim) if your DEX is high enough to
catch her cheating and make her teach you.
Ranger: Learned from Bodann's Wares (Party Camp).
Warrior
Berserker: Learned from Oghren (companion) when approval is high enough; or manual
bought from Gorim at Denerim Market.
Champion: Choose to accept the reward from Arl Eamon after completing the "Sacred
Urn Of Ashes" quest line.
Reaver: Meet with Kolgrim in the Wyrmling Lair just before the mountain top, and help
him with his task. Pour dragon's blood on the ashes. Note: If Wynne and Leliana are in
your party, they will join the Guardian in their fight against you.
Templar: Learned from Alistair (companion) when approval is high enough; or Bodahn's
Wares (Party Camp).
Item set bonuses
Note: This trick only works in the unpatched version of the game. In Ostargar, do the "Tainted
Blood" mission that is unlocked immediately before you become a Grey Warden. Collect the
three Vials of Darkspawn Blood, but not the Grey Warden Treaties. Return to camp, talk to
Duncan, and report "We have the blood, but not the scrolls." You will exit out of the
conversation, but still get the experience for the mission. You can repeat this as many times as
desired. It does not take long to reach the level 25 cap if you skip the conversations to speed up
the process.
Note: This trick requires you have the Trap Making ability. In Lothering, go to the right after
exiting Dane's Refuge (near the center of Lothering). There will be a quest giver by the name of
Allison. She will ask you to make traps, and requires three traps to complete the quest. Once you
complete the quest, you will get a moderate amount of experience and 50 silver. You can repeat
this quest as many times as desired; however, the quest will become unavailable as you progress
through the game. To keep repeating the quest, go back to Dane's Refuge, and buy Trap
Triggers. He has an unlimited supply of them. As long as you have Trap Making, create Spring
Traps. Spring Traps only cost approximately 3 silver to create, and she requires three traps each
time. Thus, it only costs you roughly 9 silver for the quest.
To get extra experience points early in the game, go to the city of Denerim as soon as you leave
Lothering. Then, enter the "Wonders of Thedas" building, and purchase the Archivist's Belt.
While it is equipped, you will get an experience point boost for everything in your Codex. Books
will increase from 50 to 75 experience points.
Unlocking specializations for all classes
Note: The Character Respec Addon V1.6 must be installed for this trick to work. In almost every
town or village in Ferelden, you can find a raven (small black bird). Talk to the raven to get a
free Specialization Respec potion. Talk to him again, and select "Look into his eyes". Then,
select your class to unlock 2/4 of each character specializations for free. Note: You must switch
between each character to unlock their individual specializations. You cannot do all of them at
once.
Save the game, then buy a Specialization book from a vendor. The message "Specialization
Unlocked" will appear. Then, load your saved game, and you will have the gold back that you
spent for the book, but the specialization will still be unlocked.
When you first arrive at your party camp, you will see Bodahn Fennick, the Dwarf trader. Speak
to him, and view his wares. You will find two Specialization books, Ranger and Templar. Save
the game, then buy one to unlock that Specialization. Reload your game, and buy the other one.
You will now have both specialties unlocked and still retain your gold after reloading your game
again. This works with all Specialization books.
Note: The following trick works with Patch 1.01a. At the attribute screen while leveling up, add
points to the attribute you want to actually take attribute points away from. Then, press [Reset],
and take the desired number of attribute points from the attribute you just added points to and
redistribute them to a new attribute. For example, if your character has 18 STR and 18 DEX
when you level up, and you want to take 3 DEX away and add it to STR, add 3 level up attribute
points to DEX to bring it to 21. Press [Reset] to bring DEX back down to 18. Then, press the left
arrow by DEX three times to bring it down to 15, and reassign all points to STR. If you want to
reassign more than 3 points at a time, add 3 points to an attribute, press [Reset], add 3 more
points to the same attribute, and repeat. When you press the left arrow by the attribute, you will
be able to subtract the total number of points you added.
Extra storage
In Lothering, go towards a bridge on the edge of town. There will be a bridge where a Dwarven
father and son are getting attacked. If you save and are nice to them, they will be in your party's
camp when you arrive shortly afterwards. They are merchants, and the son is an enchanting
savant. The father has good items to start. Buy the items, using the "Easy gold" glitch if needed.
He never seems to lose what you sell him. You can basically use him as free storage. This works
well for players without the "Warden's Keep" downloadable content's bottomless chest, or if you
do not want to keep traveling to Soldier's Peak to retrieve your excess inventory.
Rouges that have the Ranger talent and all skills can summon a wolf and a bear at the same time.
This trick does not work with the spider. When you are summoning the wolf and your cast time
bar is almost over, click to summon the bear. Your character will summon the wolf first, and
then summon the bear. You can control both animals.
Armed Mages
It is possible for Mages to not just cast magic but also use armor and weapons. Once you have
acquired the Arcane Warrior style, you can use armor and weapons in exchange for magic. You
do not have to worry about taking physical damage any longer because of the armor. You do not
have to keep your distance from enemies and can use all the spells desired. Note: This ability is
obtained in the "Nature Of The Beast" quest with the Dalish Elves. You must go into the temple
and find a vial that seems odd. A short cutscene will begin and will involve you. After a long
series of questioning, it will offer to pass on its talents of an Arcane Warrior to you and your
party in exchange for its freedom.
Gifts
Gifts help raise each party member's liking of the "Warden" or main character you create. The
following is a list of the gifts each party member likes and will help to get on their good side
instead of their wrathful side:
Alistair: Alidtair's Mothers Amulet, Stone Warrior Statue, Stone Dragon Statue, Black
Runestone, White Runestone, Duncan's Shield, Joining Chalice, Onyx Demon Statue,
Small Carved Statue
Liliana: Andraste's Grace, Blue Satin Boots, Bronze, Steel and Gold Symbol of Andraste,
Cute Nug, Etched Silver Symbol, Chantry Amulet, Silver Sword of Mercy
Morigan: Silver Chain. Gold Mirror, Flemeth's Grimoire, Flemeth's Real Grimoire, Gold
Amulet, Golden Demon Pendant, Golden Rope Necklace, Locket, Silver Brooch, Silver
Medallion
Oghren: All the alcoholic drinks you find
Sten: Sten's Sword, Totem, the paintings you find
Wynne: Fancy Scroll, Wine, the books you find
Zevran: Dalish Gloves, Antivian Leather Boots, gold and silver bars
Mass Effect reference
There is a book titled "Load Limit Reached" that you can find in the Orzammar underground
section "The Dead Trenches", near the "Legionnaire Shrine" at the end of a broken bridge. The
first line in the book is "Mass will have an effect". It mentions a Dwarf named Shepard, which is
the same name as the main character of Mass Effect.
Monty Python And The Search for the Holy Grail reference
While traveling on the world map, you may encounter a group of people around a stump,
claiming that if you pull it out, you are destined to become king of Thedas. This will prompt
banter between them. "Pulling a drunken loggers axe out of stump is hardly something to base a
system of government off of."; "He must be a king."; "Why do you say that?"; "Because he
doesn't have dung all over him." This is a reference from the beginning of Monty Python And
The Search For The Holy Grail.
Portal reference
Note: You must have Sten in your party for this trick to work. At the end of the game, if you
choose to perform the ritual with Morrigan, you will go to the crowning of the new king or
queen. After the dialogue with Alistair, you can walk around and talk to your companions. Find
Sten, and he will say "Where is the cake? They promised there would be cake. The cake is a
lie..."
Superman reference
The following event is random and occurs while traveling on the world map. You will encounter
a farmer and his wife who find a baby in a meteor crash, right after it happens. They decide to
take the baby and raise it as their own. You get the Meteor Ore the baby came in. It can be made
into armor by Wade in Denerim. A good way to get this event to occur is from one of the
Chantry Board missions in Redcliffe. Travel straight from Redcliffe to Refugees.
In Orzammar, there is a man named Vartag in the Chamber of Assembly. Speak with him about
earning Lord Behlen's trust. He should give you papers that state Lord Harrowmont sold the
same piece of land to two people. After he gives you the papers, go to the Shaperate in the
Diamond Quarter. It is at the opposite end of the entrance to the Commons. Once you are in the
Shaperate, talk to the Shaperate, and give him the papers. He will tell you they are forged. Then,
go back to Vartag, and tell him the papers are forged. After you have done this, a Persuade line
will appear. Keep persuading him until you get the "Silver Tongued" achievement. Note: It helps
if you have a high Coercion and/or Cunning skill. Also, if you made a Dwarf Commoner, your
sister will take you directly to Vartag once you have entered the Diamond Quarter.
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Last of Your Line (10 points): Completed the Human Noble origin story.
Corrupted (10 points): Completed the Dalish Elf origin story.
Conscripted (10 points): Completed the City Elf origin story.
Harrowed (10 points): Completed the Magi origin story.
Casteless (10 points): Completed the Dwarf Commoner origin story.
Kinslayer (10 points): Completed the Dwarf Noble origin story.
Last of the Wardens (20 points): Completed Ostagar.
Standard-Bearer (20 points): Used the Grey Warden treaties to recruit all possible allies.
Hero of Redcliffe (20 points): Completed "The Arl of Redcliffe".
Rabble-Rouser (20 points): Completed "The Landsmeet".
Mercenary (20 points): Complete 15 job-board quests.
Recruiter (25 points): Across all playthroughs, recruited all party members.
Hopelessly Romantic (25 points): Across all playthroughs, experienced all possible
romances.
Perfectionist (50 points): Across all playthroughs, discovered all possible endings.
Educated (15 points): Used a tome to improve the main character's attributes, talents,
spells, or skills.
Magic Sympathizer (20 points): Sided with the mages in "Broken Circle".
Annulment Invoker (20 points): Sided with the templars in "Broken Circle".
Slayer (20 points): Sided with the werewolves in "Nature of the Beast".
Poacher (20 points): Sided with the elves in "Nature of the Beast".
Sacrilegious (20 points): Sided with the Cult of Andraste in "The Urn Of Sacred Ashes".
Ceremonialist (20 points): Defied the Cult of Andraste in "The Urn of Sacred Ashes".
Bhelen's Ally (20 points): Sided with Bhelen in "A Paragon of Her Kind".
Harrowmont's Ally (20 points): Sided with Harrowmont in "A Paragon of Her Kind".
Liberator (20 points): Destroyed the Anvil of the Void.
Pragmatist (20 points): Preserved the Anvil of the Void.
Heavy Hitter (10 points): Main character inflicted 250 damage with a single hit.
Bloodied (10 points): Completed an origin story without the main character ever falling
in battle.
Traveler (35 points): Set foot in every area in the game.
Master of Arms (25 points): Main character achieved level 20 as a warrior.
Shadow (25 points): Main character achieved level 20 as a rogue.
Archmage (25 points): Main character achieved level 20 as a mage.
Pilgrim (10 points): Completed a Chanter's Board quest.
Grey Warden (20 points): Killed 100 darkspawn.
Master Warden (25 points): Killed 500 darkspawn.
Blight-Queller (25 points): Killed 1000 darkspawn.
Tinkerer (10 points): Crafted an item.
Persuasive (10 points): Succeeded at five difficult Persuasion attempts.
Silver Tongued (20 points): Succeeded at 25 difficult Persuasion attempts.
Bully (10 points): Succeeded at five difficult Intimidate attempts.
Menacing (20 points): Succeeded at 10 difficult Intimidate attempts.
First Knight (10 points): Experienced the thrill of romance with Alistair.
Witch Gone Wild (10 points): Experienced the thrill of romance with Morrigan.
Easy Lover (10 points): Experienced the thrill of romance with Zevran.
Wine, Woman, and Song (10 points): Experienced the thrill of romance with Leliana.
Veteran (25 points): Main character learned a specialization.
Elite (30 points): Main character learned two specializations.
A Dark Promise (50 points): Defeated the archdemon and, through a dark ritual with
Morrigan, spared your own life.
The Ultimate Sacrifice (50 points): Made the ultimate sacrifice in defense of Ferelden.
Dragonslayer (30 points): Defeated the dragon guarding the Urn of Sacred Ashes.
Defender (20 points): Preserved the lives of half the troops at Denerim's Gates in "The
Final Battle".
The following achievements require "The Stone Prisoner" bonus downloadable content:
Rock and a Hard Place (25 points): Completed "The Golem in Honnleath".
Stone's Lament (25 points): Completed "A Golem's Memories".
The following achievements require the "Warden's Keep" bonus downloadable content:
The following achievement requires the "Return To Ostagar" bonus downloadable content:
In War, Victory (25 points): Defeated the ogre that killed King Calin.
The Enduring Vigil (30 points): Acquired all upgrades for Vigil's Keep.
Awakening (50 points): Completed Dragon Age: Origins - Awakening.
Commander of the Grey (30 points): Reached level 30.
Additionally, there are five secret achievements with the "Awakening" bonus downloadable
content:
The following achievement requires the "Darkspawn Chronicles" bonus downloadable content:
Bane of Thedas (25 points): Handed victory to the archdemon by killing Ferelden's last
Grey Warden.
Additionally, there are two secret achievements with the "Darkspawn Chronicles" bonus
downloadable content:
Enthralling (25 points): Earned maximum approval from all types of thralls.
Ogre's Keeper (25 points): Kept the initial ogre alive through the whole story.
The following achievements require the "Leliana's Song" bonus downloadable content:
Provocateur (50 points): Collected and assembled the Battledress of the Provocateur.
Turning Point (25 points): Heard Leliana's version of her betrayal.
Vendetta (25 points): Destroyed the career of Guard Captain Eams.
The following achievements require the "Golems Of Amgarrak" bonus downloadable content:
The following achievements require the "Witch Hunt" bonus downloadable content:
Varterral's Fall (25 points): Defeated the varterral on Hard or Nightmare difficulty.
Witch Hunter (25 points): Completed "Witch Hunt".
A Time of Wood and Stone (25 points): Gathered the lost lore of Cadash Thaig.
Through the Looking Glass (25 points): Completed the scrying ritual.