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PC Cheats
BY IGN-CHEATS, +250 MORE UPDATED MAR 8, 2017
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Medieval II: Total War for PC. If you've
discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Command Shell Codes
add_money <opt:faction_type> <amount> : adds an amount of money to a faction's coffers, can be negative, default is
player faction
auto_win <attacker/defender> : the attacker or defender wins the next autoresolved battle
Join
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remove_ancillary <charactername> <opt:ancillary name> : removes ancillary from the character an ancillary (default =
all)
give_trait <charactername> <trait name> <opt:level> : gives the character a trait at level (default = level 1)
remove_trait <charactername> <opt:trait name> : removes a specified trait from the character (default = all)
give_trait_points <charactername> <trait name> <points> : gives the character points for trait
list_characters <opt:faction_type> : lists all the characters in the world or those belonging to a faction
show_landings <opt:cursor/region_id> : shows the landing positions available to the ai from a given region, default
hides them
set_building_health <settlement_name> <building_chain> <final health percent> : sets health of a building of the
specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains
see export_descr_building.txt
ai_turn_speed <multiplier> : sets the maximum speed of turn processing during the ai round maximum supported speed
is 255x
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amdb_min : sets aerial map overlay depth bias for min zoom
amdb_max : sets aerial map overlay depth bias for max zoom
zoom : zooms to specified aerial map zoom (only valid during a view of the strategy map)
set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns
/ denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
toggle_game_update : unknown
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> : Set the diplomatic stance between the two factions
(factions must be different)
reapply_rigid_model_influence : unkown
list_units <character/settlement name> : lists all of the units in an army, with details.
victory <faction> <short> : show victory message for faction for short or long campaign.
damage_wall <settlement> <gate> <breach> : Damage wall of settlement. Forces 40% damage to a random gatehouse
and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present
test_victory_scroll <faction victor> <short campaign (true/false)> : Opens up the victory scroll declaring that the given
faction is the victor
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force_battle_victory <opt:capture_percent> : forces the local player's alliance to win the battle, completely destroying
the enemy alliance or optionally capturing a percentage of the enemy alliance
force_battle_defeat <opt:capture_percent> : forces the local player's alliance to lose the battle, completely destroying
the local alliance or optionally capturing a percentage of the local alliance
output_unit_positions <filename> : output the positions of all units in the battle to the specified file
show_battle_marker <x> <y> <t> <h> : display a marker at (x, y) for t seconds of height h
show_battle_line <x1> <y1> <x2> <y2> <t> : display a line from (x1, y1) to (x2, y2) for t seconds
show_battle_circle <x> <y> <r> <t> : display a circle at (x, y) of r radius for t seconds
control <faction_type> : switches player control to specified faction; old faction may not act correctly as ai faction
create_building <settlement_name> <building_level_id> : creates a building of the specified type in a settlement; for
building level id's see export_descr_building.txt
capture_settlement <settlement name> : evicts any resident characters and armies and gives the settlement to the
local player
disable_ai [opt: tac | sub | dip | name | priest]: disables all (default) or part of the ai for all factions
halt_ai <opt:factiontypename> : halts the turn sequence just before the start of the specified faction's turn, or the
current faction if no faction given
run_ai [opt:x]: re-starts an ai turn sequence after disableai or haltai has been triggered; (use x to also re-enable all parts
of the ai which have been individually disabled)
surrender_regions <opt: horde> <opt:faction_type> : gives all this faction's regions to the slaves. "horde" surrenders
regions for all factions that can be hordes
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set_option <opt_name> <opt_value> : Set new value for specified option (use 1 and 0 for boolean options)
create_mission <sent_faction> <mission_id> : Attempt to create and add a mission to the specified faction
print_shortcuts: prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt
set_password <faction_label> <password> <password> : sets a new password for a specified faction
set_email <faction_label> <address> : sets a new email address for a specified faction
Submitted by Paranoidx2
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