Example "create_unit "Gaius Julius" "roman velite" 2
" create_unit "general's name" "unit name" "#" Adjusts sea bed to specified height adjust_sea_bed <value> Allows you to give a city more population automatically. Max amount is 4000. add_population "settlement name" "amount" Allows you to give any trait your faction can have to a specific general. give_trait "character" "trait" "level number" Anything in the city's building queue will be built automatically. process_cq "settlement name" Applys filter to world map coastlines filter_coastlines Captures indicated city capture_settlement <city name> Changes season season <summer/winter> Changes year date <year> Clears all stacked messages clear_messages Completes the construction instantly of any town/city process_cq "CityName" Create a unit of Yubtseb Elephants oliphaunt Creates a building in the named city. create_building "city" "building name" Creates diplomacy mission diplomacy_mission creates unit in a place or unit instantly with experiences/defence/attack if put create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" Display help for listed command <command> ? Displays defensive terrain features show_terrain_lines Enemy's walls collapse. Jericho Forces display reset cycle reset_display Forces local player's alliance to lose the battle force_battle_defeat Forces local player's alliance to win the battle force_battle_victory Forces opponent to accept diplomatic proposal force_diplomacy <accept/decline/off> gives a general/family member a trait instantly give_trait "General/FamilyMember" "Trait" "Level" Gives character movement points mp <value> Gives character trait points give_trait_points Gives indicated character the indicated ancillary give_ancillary <character> <ancillary> Gives you the specific amount of denarii you want. Max amount of 40000. add_money "amount" Kills specified character kill_character <character> Lists all character in the world list_characters Lists all traits list_traits Lists all units in an army list_units Lists available ancillaries list_ancillaries Make the general invulnerable, may only work on battlefield invulnerable_general "general's name" Moves indicated character to specified coordinates move_character <name> <x,y> Regenerates radar regenerate_radar Reloads all textures reload_textures Reloads all vertex shaders reload_shaders Removes faction from the game kill_faction <value> Resets character to settings at start of turn character_reset Restarts an AI turn sequence run_ai Sets aerial map overlay depth bias for maximum zoom amdb_max <value> Sets aerial map overlay depth bias for minimum zoom amdb_min <value> Sets aerial map overlay offset towards camera amdb_offset <value> Sets diplomatic stance between two factions diplomatic_stance <value> Sets health of building of specifed type in a settlement set_building_health <value> Sets max speed of turn processing during AI round ai_turn_speed <value> Shows all valid processed paths in pathfinder show_battle_paths Shows cursor position and region ID show_cursorstat Shows landing positions available to AI from a given region show_landings Shows street plan for the settlement show_battle_street_plan Shows victory message for faction for short or long campaign victory Switches player control to specified faction control <value> Toggles building's debug mode building_debug Toggles camera restrictions toggle_restrictcam Toggles display of campaign map flowing water toggle_flowing_water Toggles display of network stats nw_stats Toggles everyone's spying ability to perfect with infinite range toggle_perfect_spy Toggles on or off the fog of war. You can see the whole world map when inputted. toggle_fow Toggles overlay toggle_overlay Toggles PR mode toggle_pr Toggles strategy map coastline display toggle_coastlines Toggles tabbed output window display toggle_tow Toggles terrain to display various data sets toggle_terrain Toggles underlay toggle_underlay Triggers advice trigger_advice Triggers unit upgrade effect upgrade_effect Turns off both enemy and ally AI disable_ai When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. auto_win "attacker/defender" Zooms to specified aerial map zoom zoom <value>