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Add units to selected general.

Example "create_unit "Gaius Julius" "roman velite" 2


" create_unit "general's name" "unit name" "#"
Adjusts sea bed to specified height adjust_sea_bed <value>
Allows you to give a city more population automatically. Max amount is 4000.
add_population "settlement name" "amount"
Allows you to give any trait your faction can have to a specific general.
give_trait "character" "trait" "level number"
Anything in the city's building queue will be built automatically. process_cq
"settlement name"
Applys filter to world map coastlines filter_coastlines
Captures indicated city capture_settlement <city name>
Changes season season <summer/winter>
Changes year date <year>
Clears all stacked messages clear_messages
Completes the construction instantly of any town/city process_cq "CityName"
Create a unit of Yubtseb Elephants oliphaunt
Creates a building in the named city. create_building "city" "building name"
Creates diplomacy mission diplomacy_mission
creates unit in a place or unit instantly with experiences/defence/attack if put
create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack"
Display help for listed command <command> ?
Displays defensive terrain features show_terrain_lines
Enemy's walls collapse. Jericho
Forces display reset cycle reset_display
Forces local player's alliance to lose the battle force_battle_defeat
Forces local player's alliance to win the battle force_battle_victory
Forces opponent to accept diplomatic proposal force_diplomacy <accept/decline/off>
gives a general/family member a trait instantly give_trait "General/FamilyMember"
"Trait" "Level"
Gives character movement points mp <value>
Gives character trait points give_trait_points
Gives indicated character the indicated ancillary give_ancillary <character>
<ancillary>
Gives you the specific amount of denarii you want. Max amount of 40000. add_money
"amount"
Kills specified character kill_character <character>
Lists all character in the world list_characters
Lists all traits list_traits
Lists all units in an army list_units
Lists available ancillaries list_ancillaries
Make the general invulnerable, may only work on battlefield invulnerable_general
"general's name"
Moves indicated character to specified coordinates move_character <name> <x,y>
Regenerates radar regenerate_radar
Reloads all textures reload_textures
Reloads all vertex shaders reload_shaders
Removes faction from the game kill_faction <value>
Resets character to settings at start of turn character_reset
Restarts an AI turn sequence run_ai
Sets aerial map overlay depth bias for maximum zoom amdb_max <value>
Sets aerial map overlay depth bias for minimum zoom amdb_min <value>
Sets aerial map overlay offset towards camera amdb_offset <value>
Sets diplomatic stance between two factions diplomatic_stance <value>
Sets health of building of specifed type in a settlement set_building_health
<value>
Sets max speed of turn processing during AI round ai_turn_speed <value>
Shows all valid processed paths in pathfinder show_battle_paths
Shows cursor position and region ID show_cursorstat
Shows landing positions available to AI from a given region show_landings
Shows street plan for the settlement show_battle_street_plan
Shows victory message for faction for short or long campaign victory
Switches player control to specified faction control <value>
Toggles building's debug mode building_debug
Toggles camera restrictions toggle_restrictcam
Toggles display of campaign map flowing water toggle_flowing_water
Toggles display of network stats nw_stats
Toggles everyone's spying ability to perfect with infinite range
toggle_perfect_spy
Toggles on or off the fog of war. You can see the whole world map when inputted.
toggle_fow
Toggles overlay toggle_overlay
Toggles PR mode toggle_pr
Toggles strategy map coastline display toggle_coastlines
Toggles tabbed output window display toggle_tow
Toggles terrain to display various data sets toggle_terrain
Toggles underlay toggle_underlay
Triggers advice trigger_advice
Triggers unit upgrade effect upgrade_effect
Turns off both enemy and ally AI disable_ai
When at the battle scroll, input this code in, attacker if attacking, defender if
defending and press auto retaliate button. Automatically wins. auto_win
"attacker/defender"
Zooms to specified aerial map zoom zoom <value>

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