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Ice Fire: Song Character Generation and Advancement Utility
Ice Fire: Song Character Generation and Advancement Utility
c. The bottom of the worksheet includes information about how many Benefits you may select, and
how many Flaws you must select as a result of your age.
d. On this worksheet, everything that is WHITE is a box in which you can enter a value. Some of these
are entered as numbers (e.g. Ability scores) while others are selected from a drop-down list.
b. Select the Specialities that you want using the drop-down menus provided, and allocate a value to
each Speciality. No Speciality may be higher than the value of its governing Ability. The Experience
Points you have to increase Specialities is shown on the right hand side of the worksheet.
c. Either failing to spend all of your Experience, or spending more Experience than you have allocated
will mean that your character information will not be populated in the main Character Sheet.
c. As a result of your character's age, you may also be required to select one or more Flaws. Select a
flaw using the drop down options provided. Some of these Flaws may have to be chosen from a
limited selection, to reflect your character's reduced Abilities as a result of aging.
e. Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery.
These will be selected once character generation is otherwise completed, on 'Char Sheet p1'.
f. Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character
generation is complete. If you have completed all of the steps correctly, the box in the bottom-right
of the CharGen sheet will say "Character Generation complete". If not, the box will appear in red and
will detail where the errors have occurred.
b. This sheet uses a slightly different colour coding system, as this is the sheet you will print out as your
main character sheet. Very few of the boxes on this sheet can be typed over. The areas you can enter
information are highlighted in yellow.
c. This sheet is also split into two halves. The right hand side is used when you earn experience and
want to improve your abilities. The left hand side contains the main character sheet.
b. In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your
character is wearing. This may affect traits such as Combat Defence and Movement speed. If you are
wearing no armour, select "None".
c. In the table in the bottom left of the character sheet, select the Weapons that your character will be
wielding. If you are unarmed, select "None"
d. If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you
are using a weapon of "normal" quality.
e. Your weapons may affect your Movement speed. The Movement rates in the table assume that you
are only carrying one bulky weapon at any given time. If this is not the case, you may need to
manually adjust your Movement using the rules in the SIFRP rule book.
7. Gaining Experience
a. After you have successfully undertaken some heroic adventures, you will want to improve your
abilities. This can be done on the 'Char Sheet p1' tab.
b. Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top
right of the sheet. NOTE: This should be the cumulative total, i.e. if you had previously been
awarded 100 Experience and are awarded another 100 Experience points, enter "200" in this box.
c. If you have been awarded Destiny Points, or had to burn one or more Destiny points during your
adventures, enter these in the corresponding boxes. Again, these must be cumulative totals.
d. By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain
new Specialities and buy additional Destiny Points.
e. You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the
right hand side of the sheet.
ABILITIES
RATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIES
AGILITY KNOWLEDGE
2 2
2D 2D
ANIMAL MARKS-
2 HANDLING 2 MANSHIP
2D 2D
ATHLETICS PERSUASION
2 2
2D 2D
AWARENESS STATUS
2 2
2D Passive Awareness 8 2D
CUNNING STEALTH
2 2
2D 2D Passive Stealth 8
DECEPTION SURVIVAL
2 2
2D 2D
ENDURANCE THIEVERY
2 2
2D Passive Endurance 8 2D
FIGHTING WARFARE
5 2
5D 2D
HEALING WILL
2 2
2D 2D
LANGUAGE
2
2D
QUALITIES INTRIGUE COMBAT
Benefit INTRIGUE DEFENCE 6 COMBAT DEFENCE 6
Benefit Awareness + Cunning + Status Agi + Ath + Awa + Def Bonus - Armour Pen
Flaw
Flaw
Flaw
#N/A
Flaw
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A SONG OF
NAME - PLAYER Ben Minimum Age:
ICE AND FIRE
AGE 0 GENDER Male HOUSE - Age Category
—ROLEPLAYING—
AGILITY KNOWLEDGE
#N/A #N/A
#N/A #N/A
ANIMAL MARKS-
#N/A HANDLING #N/A MANSHIP
#N/A #N/A
ATHLETICS PERSUASION
#N/A #N/A
#N/A #N/A
Ability XP Gain
AWARENESS STATUS
#N/A #N/A ###
#N/A Passive Awareness 8 #N/A ###
###
CUNNING STEALTH
#N/A #N/A ###
#N/A #N/A Passive Stealth 8 ###
###
DECEPTION SURVIVAL
#N/A #N/A ###
#N/A #N/A ###
###
ENDURANCE THIEVERY
#N/A #N/A ###
#N/A Passive Endurance 8 #N/A ###
###
FIGHTING WARFARE
#N/A #N/A ###
#N/A #N/A ###
###
HEALING WILL
#N/A #N/A ###
#N/A #N/A ###
###
LANGUAGE
#N/A ###
#N/A
QUALITIES Specialism INTRIGUE COMBAT Electives
INTRIGUE DEFENCE ### COMBAT DEFENCE ###
Awareness + Cunning + Status Agi + Ath + Awa + Def - Armour
☼☼☼☼☼☼☼☼ £ £ £ £ £ ¯¯¯¯
WEAPONS ARMOUR
Weapon Quality Test Weapon Qualities Dmg Bulk
Armour Rating 0
Armour Penalty 0
Bulk 0
MOVE / SPRINT ###
### Base ###
### Armoured ###
### Fully Laden ###
WOUNDS APPEARANCE
HEIGHT WEIGHT
MANNERISMS
EQUIPMENT
DISTINGUISHING FEATURES
RETAINERS
PERSONAL HISTORY