You are on page 1of 2

WEAPON CHART:

WEAPON TYPE L B S H SH T1 T2 T3

LETHALITY 10 9+ 8+ 7+ 6+ 5+ 4+ 3+

WEAPON RANGE 15 25 35 45 55 65 75 85

ARMOUR SAVE CHART:


ARMOUR TYPE
X L B S H SH T1 T2 T3

X X 3 2 A A A A A A

L X 4 3 2 A A A A A

B X 5 4 3 2 A A A A

S X 6 5 4 3 2 A A A

H X X 6 5 4 3 2 A A

SH X X X 6 5 4 3 2 A

T1 X X X X 6 5 4 3 2

T2 X X X X X 6 5 4 3

T3 X X X X X X 6 5 4
SKILL TESTS FAIL PASS EACH NATURAL NATURAL NATURAL ACTION TESTS EACH SUCCESS NATURAL ROLL NATURAL 10 NATURAL 1
SUCCESS ROLL >= 10 1 >= LETHALITY
LETHALITY
Blind fire 1 Suppression 1 Hit in addition - Weapon Jam
SINGLE SHOT Miss 1 Hit - 1 Lethal Hit - Weapon MAX RANGE 10” to Suppression
2X MAX RANGE Jam AUTO WEAPONS
ONLY
AUTO FIRE Miss 1 Hit - 1 Lethal Hit - Weapon
MAY MOVE 1”
2-5D10 Jam BEFORE AND
AUTO ONLY AFTER

DOUBLE TAP Miss 1 Lethal Hit - 2 Lethal Hit - Weapon Hip shooting 1 Hit 1 Lethal hit in - Weapon Jam
MAX RANGE 5” Jam MAX RANGE 10” addition to Hits
AUTO/SIDEARM AUTO WEAPONS
ONLY
WEAPON
CLASS UP 1 MAY MOVE
1D10” BEFORE
BLAST - 1 Hit to all - 1 Lethal Hit - Weapon
WEAPON within LOS of to all within Jam Man up Remove 1 - Remove all Remove model
MIN RANGE 10” centre LOS Suppression Suppression and as deserter
or 1 Hit Hits
THROW - 1 Hit to all - 1 Lethal Hit - Weapon
GRENADE within LOS of to all within explodes
MAX RANGE 5” centre LOS (Re-roll SPECIAL TESTS FAIL PASS NATURAL D6 SCORE NATURAL 1
+ LEVEL 1d10 ROLL >= >=
THROWN damage) LETHALITY TARGET’S
WEAPONS ONLY
LEVEL
CORRIDOR - 1 Hit to all - 1 Lethal Hit - Weapon
WEAPON within LOS of to all within Jam SUPPRESSIVE - - 1D6 1 Suppression Weapon Jam
FIRE Suppression
shooter LOS of
shooter AUTO WEAPONS
ONLY 1D6 PER
KILLING - 1 Lethal Hit - 2 Lethal hits - Enemy TARGETED
BLOW turns to MODEL SOC
WEAPONS
MAY COMBINE face and
WITH MOVE gets free +1D6
OR SPRINT SUPPRESSION
Action
STRIKE Miss 1 Hit 1 Lethal Hit No Hits
DODGE - - 1 Hit is - Dodge all 1 Hit,
UP TO 1D10 (fumble)
1-5D10 turned to attacks no save
PER LEVEL
Suppression allowed
ROLL OVER
EVASION - All Lethal - - Instant All Hits TAGGET’S LEVEL
Hits become Reaction become ARMOUR/HITS Apply Hit/ Lethal Hits or - - -
Hits and all Lethal Lethal Hit Hits become
IF NOT EVADING
Hits become Hits 1D6 PER HIT Suppression
Suppression

You might also like