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ACTIVE MATERIA

RED FIRE 1 MISSILE 60' CONE 120' AoE 20' BALL 1D4 MISSILES 5' BALL 2D4 MISSILES 10' BALL
EARTH 1 MISSILE 60' AoE 5' ON GROUND 20' AoE ON SELF 120' AoE 30' ON GROUND 120' 60' ON GROUND
VIGOUR MAX HEALTH + 1D10 EACH HIT MAX 90% HEALTH LOST EACH HIT RESIST 2- MAX HEALTH + 1D20 EACH HIT MAX 50% HEALTH LOST

BLUE ICE 1 MISSILE 60' CONE BARRIER 60' x 20' DOME 120' 1D6 RAYS 120'
ELECTRICITY 1 MISSILE 60' RAY 1D2 90' RAYS 1D4 180' RAYS 2D4 240' RAYS
HEAL HEAL 1D6 LIFE ON TOUCH HEAL 2D6 LIFE ON TOUCH HEAL 3D6 LIFE ON TOUCH HEAL 4D6 LIFE ON TOUCH HEAL 5D6 LIFE ON TOUCH

GREEN POISON DAMAGE STR/DEX 2 DAMAGE STR/DEX 4 DAMAGE STR/DEX 6 DAMAGE STR/DEX 8 DAMAGE STR/DEX 10
ACID DAMAGE ARMOUR 1 DAMAGE ARMOUR 2 DAMAGE ARMOUR 3 DAMAGE ARMOUR 4 DAMAGE ARMOUR 5
GROWTH 125% STR +6 DEX-4 150% STR +10 DEX -6 200% STR +14 DEX -8 300% STR +18 DEX -10 500% STR +24 DEX -12

PURPLE ASK ONE YES OR NO QUESTION ONE DETAILED QUESTION TRANSLATED QUESTION ASK THE DEAD ASK AN ITEM
TELL ONE ACTION ONLY THREE ACTIONS SLAVE FOR FIVE ROUNDS SLAVE FOR AN HOUR SLAVE FOR A DAY
LOCATE DIRECTION AND APPROX DISTANCE EXACT DIRECTION AND DISTANCE FASTEST POSSIBLE ROUTE ONCE FASTEST ROUTE CONTINUOUS TELEPORT IT TO YOU

BLACK DRAIN LIFE ¼ OF YOUR MAX LIFE DRAINED ½ YOUR MAX LIFE DRAINED LIFE DRAINED UP TO YOUR LIFE FULL DRAIN ATTRIBUTE OF CHOICE 1D10 DRAIN ATTRIBUTE OF CHOICE 1D20
NECROMANCY WELL OF BLOOD HP +1/ROUND 60' WELL OF SOUL MP +1/ROUND 60' RAISE BONE HORROR RAISE BONE FIEND WELL OF POWER HP+5/MP+2 60'
ATROPHY SINGLE TARGET MOVE RATE ¼ SINGLE ATTACK RATE ½ 60' MOVEMENT RATE ½ 60' ATTACK RATE ¼ 60' MOVE ½ & ATTACK ½

YELLOW SPEED SINGLE MOVE RATE x1.5 60' MOVE RATE x1.25 SINGLE MOVE RATE x3 60' MOVE RATE x2 SINGLE MOVE RATE x5, 60' x2
JUMP SINGLE 100% FOR 3 ROUNDS 60' 100% 1 ROUND SINGLE 500% 3 ROUNDS SINGLE 1000% 5 ROUNDS 60' 500% 2 ROUNDS
TELEPORT 120' APPROX (SELF) 240' EXACT (SELF) 1MILE APPROX (+1 OTHER) 1MILE EXACT 60' 100 MILES EXACT 60'

WHITE CURE CONDITION 1 CONDITION REMOVED (TOUCH) 2 ON TOUCH, 1 AT 60' 3 ON TOUCH, 1 AT 120' ALL ON TOUCH, 2 AT 120' ALL AT 120'
CURE HEX 1 HEX REMOVED (TOUCH) 2 ON TOUCH, 1 AT 60' 3 ON TOUCH, 1 AT 120' ALL ON TOUCH, 2 AT 120' ALL AT 120'
FORTIFY MIND SANITY +LVL (SELF) SANITY +LVL (SELF & TOUCH) SANITY +1/2 LVL 60' SANITY +LVL60' SANITY AUTO PASS NEXT 1D4

PASSIVE BONUS MATERIA Does not help when determining attack rolls
Cannot be added to accessories
WEAPON (LVL STACKS) ARMOUR (LVL ADDS NOTHING)
RED +1 BONUS FIRE/EARTH DAMAGE +RED RESIST AS SKILL

BLUE +1 ICE/ELECTRICITY DAMAGE +BLUE RESIST AS SKILL

GREEN +1 POISON/ACID DAMGE +GREEN RESIST AS SKILL

PURPLE 10% CHANCE ON HIT TELL LVL1 +1 RE-ROLL VS ENCHANTMENTS

BLACK +1 DRAIN ON HIT +BLACK RESIST AS SKILL

YELLOW +10% CHANCE EXTRA ATTACK ON HIT +1 RE-ROLL INITIATIVE

WHITE 10% CURE CONDITION/HEX ON HIT +1 RE-ROLL VS HEXES

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